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Old 02-18-10, 07:31 AM   #1
Nordmann
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Indeed, it's possible that the two games have differing implementations, but then that raises the question as to why? Surely, if you're going down the OSP road, then you use the same system across all of your products.
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Old 02-18-10, 07:52 AM   #2
Brag
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Good and informative vid. Was it PC Gamer who also expressed doubts about their DRM version? They definetely had a different version than Neal.
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Old 02-18-10, 08:05 AM   #3
The Enigma
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It is obvious that the preview will not have the final version of OSP build in.

UBI will do everything to prevent OSP from being broken before release date of the final game.
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Old 02-18-10, 08:54 AM   #4
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Maybe some special profit we have here? 1-4 minutes disconected - ok, 4 and more - Game Over!
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Old 02-18-10, 03:48 PM   #5
skwasjer
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I'm not surprised at all the preview didn't crap out.

It makes sense the game only polls at intervals. Not even Ubi in their right mind would make a system that requires a permanent connection as such that it keeps a constant TCP-port open. That's simply not viable as far as server resources go, and chances of the server dropping the connection are much higher (+ it is more difficult to balance load). Instead, it probably is just a https-request from the client every few minutes containing a handshake request/response pattern, which - when succeeds - allows you to continue to play. And when not - well, BOOM!

If anything I believe a) Neal was lucky or b) Ubi's polling system is timed at 5 minutes+ (or will retry a couple of times before bombing out) or c) the preview will not dump you at all (as opposed to the retail).
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