Quote:
Originally Posted by skwasjer
Yep, it worked. I increased the bounding box by 8 and had no problem to fly away for a long distance. The below shot isn't even near the max before I left the camera zone.
|
Good find, skwasjer. Though I did not have much problem with "out of sectors" issue, instead wanted to have some stoppers which would keep a player from going into/through the walls of interior 3D models. I guess collision spheres would be one of solutions but that would require significant amount of work.