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Old 10-08-13, 05:25 AM   #11
plj
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Join Date: Sep 2013
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Quote:
Originally Posted by gap View Post
Read below



On a side note: have you guys read this?



For each beta tester we need the following chart to be filled in:

Code:
                no R.S.D.    R.S.D. v1    R.S.D. v2    R.S.D.  v3    R.S.D. v4    R.S.D. v5    R.S.D. v5.2    R.S.D. v5.3    
Coastal Waters

Happy Times

Mare Nostrum

Western Approaches

Battle of the Mediterranean

Operation Drumbeat

Arctic Convoys

Distant Waters

The Black Pit

Monsun Gruppe

Turning Point

The Final Years
I realize that they are (8 x 12 =) 96 campaign loadings in total, so take your time on it! Use your respective mod lists for the suggested tests, with no other change than the enabling (at the end of the JSGME list) of the different R.S.D. versions. Personally I would start with our "blank" (your full mod lists with no R.S.D. enabled), followed by R.S.D. v4 testing (the version that for many of you seem to procede the "rupture point") and v5 testing

In the meanwhile I am working on an EUF/NewUIs/IRAI/FxU/OHII/RSD compatibility patch which Vecko should use for migrating his RSD settings on it
I'm not about to do it this inefficient if you dont mind. (unless you can convince me I absolutely have to in order to solve the issue) Since 4 seems to be where it worked, 4 is where I'll start .. if I can load all those campaigns on 4, I will not bother with previous versions, as those have just become irrelevant then.

In case I get CTD's on 4, I'll step back a version and repeat.

If people report their modlist, including the version of RSD where everything works, creating a difference snapshot between the modlists and the RSD versions reported should reveal the issue and save us from the likely never to be performed task of loading 96 games @ 5 to 8 minutes per game on my system ... (not including sh5 restart due to CTD)
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