SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-19-13, 09:49 AM   #11
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Rosomaha View Post
...and some others, like the splash and water-explosion. Maybe you could use something. I sent you the files.
Thanks a lot Rosomaha

Quote:
Originally Posted by Fifi View Post
Would be awesome to have a slightly delay between the 6 first effects like 1/4 second each...
I think it's impossible as Gap already mentioned..

Quote:
Originally Posted by gap View Post
I was more thinking out loud than explaining: I needed to convert your numerical differences into visible features. Also notice that my excercise is based on my understanding of generator properties, which might be wrong in some cases
I see

Quote:
Originally Posted by gap View Post
Adding new material nodes shouldn't be a problem, and it can be quickly done is S3d. Replacing SmokeAdd is a good idea anyway, as apparently it is not used. Maybe you can replace it with some of Rosomaha's textures; try these for instance:
I'm not sure that TDW's file will work after adding new nodes.. though we didn't try yet ..
Yes, I will try these new textures.. maybe for SplashVertAdd (water drops) too.. currently I'm working on other tweaks.. see at the bottom of the post..

Quote:
Originally Posted by Sartoris View Post
..When it comes to the water splashes that you're working on, I really like them. It's just that that the original plumes of fire that erupt look very low-resolution.
We aren't working on the water splashes only.. we are working on the whole torpedo explosion effect..
In the image you've posted is not torpedo explosion.. there is secondary explosion on the ship itself.. and we didn't plan to work on it yet..

----------------------------------

Gabriele, over 8 hours and currently working on Creation tab.. as soon as I figured out how it works everything become more easy.. I think I'll finish soon and show some screens.. perhaps new textures not needed more.. I like the effect that has been made so far.. but in any case it must be seen in action rather than on screens.. so probably we need some testers to check it out in the campaign mode..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.