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Old 01-03-11, 11:46 PM   #11
Ducimus
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Quote:
Originally Posted by Hitman View Post
Actually your questions had already a very solid response to our avail: The one which will probably rank first as most underrated submarine simulation in history ... Silent Hunter 4

It is the perfect balance between the SH5 eyecandy and the SH3 gameplay, and has potential to surpass them both in their respective strong areas if developed hard enough. But there it is, collecting dust in many people's shelf, and far away from the attention of most of the talented modders. If it had received half the dedication and talent that SH5 already has, we would no doubt have the best ever submarine simulations.

I have to agree in the stongest possible terms. SH4 has far too many things going for it for me to list in a simple response. Aside from being faster loading then both SH3, and SH5, and being two simulations wrapped into one, and having what's tantamount to an SDK (S3D editor was designed for SH4) I offer one simple example....some bump mapping.

But back to being ignored, I think the two biggest reasons why it's ignored in general is because:

1.) It had a real crappy release. Crappy release's create stigma's. Even if all issues are corrected, it will fight this stigma for the rest of its life.

2.)It's considered a fleet boat only game, with the uboats as just an "add on" and not a full game. Fact of the matter is, most people on subsim are fans of uboats, and when talking sub sim's, the only ones that exist are SH3, and SH5. As the original post of this thread demonstrated by the lack of listing SH4.

Quote:
Originally Posted by privateer View Post
.
The old slugfests between SH3 - SH4 seem to be a thing of the past.
I believe it is. I could be mistaken, but I think we've all moved on, or at least backed up enough away from it all to have more clear and level heads. The "slugfest" is another reason why SH4 is largely ignored.

Now, i'm pretty sure i have a reputation as being a "Mr fleet boat fanboy, and Uboats are for nazi's", and people have probably forgotten that I played SH3 for a number of years and modded for it, even being on the GWX team for a short time - but... i did start to work on uboat stuff for SH4. Also, largely ignored, and now abandoned. Burnout's a bitch. I just ain't modding in this large scale anymore. But, it shows what's possible in SH4:

Screenshot threads:
Here,..... here...... and here....

The screenshots shown in the above links, i think show that its entirely possible to make a complete uboat campaign. The framework is there, all it needs is someone or some people to put some meat on the bones.

Quote:
Originally Posted by Chaplain Lovejoy View Post
Have been playing SH4 exclusively for several weeks, but no longer. The reason: too many CTDs (fully patched, with appropriate RFB mods).
CTD's are subjective to individual systems (OS, drivers, hardware, etc), and the data integrity of the installed game. I've been mucking about with SH4 for a long time, and the only time I've seen a CTD, is when *I* the modder did something stupid. Thats not to say SH4 as a platform is error free, but it is to say that the game doesn't crash a lot, infact id say crash's are rare, unless its a mod blunder of one sort or another.
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