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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Rear Admiral
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I have to agree in the stongest possible terms. SH4 has far too many things going for it for me to list in a simple response. Aside from being faster loading then both SH3, and SH5, and being two simulations wrapped into one, and having what's tantamount to an SDK (S3D editor was designed for SH4) I offer one simple example....some bump mapping. But back to being ignored, I think the two biggest reasons why it's ignored in general is because: 1.) It had a real crappy release. Crappy release's create stigma's. Even if all issues are corrected, it will fight this stigma for the rest of its life. 2.)It's considered a fleet boat only game, with the uboats as just an "add on" and not a full game. Fact of the matter is, most people on subsim are fans of uboats, and when talking sub sim's, the only ones that exist are SH3, and SH5. As the original post of this thread demonstrated by the lack of listing SH4. Quote:
Now, i'm pretty sure i have a reputation as being a "Mr fleet boat fanboy, and Uboats are for nazi's", and people have probably forgotten that I played SH3 for a number of years and modded for it, even being on the GWX team for a short time - but... i did start to work on uboat stuff for SH4. Also, largely ignored, and now abandoned. Burnout's a bitch. I just ain't modding in this large scale anymore. But, it shows what's possible in SH4: Screenshot threads: Here,..... here...... and here.... The screenshots shown in the above links, i think show that its entirely possible to make a complete uboat campaign. The framework is there, all it needs is someone or some people to put some meat on the bones. CTD's are subjective to individual systems (OS, drivers, hardware, etc), and the data integrity of the installed game. I've been mucking about with SH4 for a long time, and the only time I've seen a CTD, is when *I* the modder did something stupid. Thats not to say SH4 as a platform is error free, but it is to say that the game doesn't crash a lot, infact id say crash's are rare, unless its a mod blunder of one sort or another. |
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#2 |
Stowaway
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I see SH4 getting attention real soon.
Many Modders waited for the release of SH5 as it was 'Highly Modifiable". What we didn't know was you can't add PROPER Units. By proper I mean new Units done right. Not cfg trickery that mostly only works for a few additional Units. Just what I want to do, Hunt the SAME Units Over and Over! While I work on a solution to SH5 Unit imports? I'm also looking at somethings in the area of SH4. ![]() |
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#3 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Yes I can vouch that Ducimus' Nine Delta Two was an excellent add-on for SH4, the only thing I missed was the SH3 campaign style, German ports and the Atlantic.
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![]() Very Interesting!
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Sub captains go down with their ship! |
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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I do not see that by adding some units to SH5 something actually changes in the situation but I do not think that Privateer means that.
One of the aspects of SH4 what should be improved are the voices which do sound bad in SH4 as they are English. I had some crazy idea to do them over. A combined mod with contribution of well known modders of the community. |
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#5 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#6 |
Pacific Aces Dev Team
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The stuff showcased by Ducimus is telling enough of good SH4 can be with some dedicated work. It's so sad that many people didn't even know it for not having had interest in looking through the SH4 forums ...
![]() Anyway, we have already Lurker's excellent Operation Monsoon, which probably is still ignored by many people because of its name: They think it is an "Indian Ocean Only" mod, which is not true. OM already covers the whole 1939-45 in ALL teathers, from the Arctic waters to the Black sea, and Indian Ocean, and of course the whole Atlantic and Mediterranean. It's crazy that such an amazing mod is largely ignored by many SH3 users who also have the SH4 disc lying around and not installed ![]() ![]() ![]() In its current status, with the campaign stuff done by Lurker, and the other "difficult" area (The GUI) cracked by Karamazov, I bet that a dedicated team of modders could easily add the needed finishing touches easily and provide the best ever uboat simulation. Just extend all details that Ducimus has added the IXD2 of 9Delta2 to all other UBoats, and some minor stuff, and there you go!
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One day I will return to sea ... |
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#7 | |
Argentinian Skipper
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I continue to play SH3 because SH3 Commander, but I play OM also, and is a fantastic experience. Operation Monsun, OMEGU and Nine delta Two integrated could be an awesome "combimod". (IŽm thinking to work in the OM campaign for my use, I want to transfer the OM campaign and other stuff in 9D2, making a 92D ATO mod. (only with the IXD sub...). If I arrive to a good result, IŽll request the authorizations from Lurker and Ducimus and IŽll publish the mod. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#8 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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But I love sh3 crew management and are bored of the sh4 one anyway Maybe is there a mod that transfers sh3 crew mng to sh4? |
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#9 |
Eternal Patrol
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Really? I hate having to drag the little guys back and forth every four hours. I do it anyway because I feel guilty or feel like I'm cheating if I don't, but SH4's auto-crew is much more realistic. That's the way they do it in real life.
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Never do anything you can't take back. Rocky Russo |
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#10 | ||
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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#11 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Keep the SH4 crew management, but transfer the SH3 damage control system over..
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#12 | |
Rear Admiral
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#13 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow, Duci, I wasn't even aware!
I got SH4 way back out of solidarity to Ubi, and the Genre, but I never really got into it, since I'm not much of a Fleet-Boater. ![]() And combing the cluttered SH4 Forums was kinda a pain. And I didn't have the time to Start following yet another Modding endeavor to the point of understanding it like i do SH3. But you're right of course; It really seems that we can easier put SH3 into SH4 that in SH5.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#14 | |||
Rear Admiral
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After all the past drama between mod groups and fan groups, it's not surprising and understandable.
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At any rate, its my personal opinion that technology has moved away from SH3 as a game engine. There won't be any new submarine sim's for a very long time. Maybe never. So your left with SH4 or SH5 as a platform. (unless you don't mind "compatiblity modes" ) The former of which uses good ole, workable dat files, (as opposed to granny), has DDS texture compression, is a campaign writers wet dream ( I suppose SH5 is too, but its much harder to understand), and doesn't include a DRM. |
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#15 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi fellows shipmates,
As i follow that thread without intervention i could see a lot of humor emerging from it and i said to my self why not adding an epitaph for sH5 in my mod ![]() RIP Sh5 the game that kill the franchise forever, sorry guys i could resist ![]() Best regards Hans |
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