SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-03-11, 06:31 AM   #11
Robin40
Chief
 
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
Default

Quote:
Originally Posted by rik007 View Post
No problem at all. As far as a blaim goes: the devs could have structured the code more so SH3 could have been reused but they were undoubtedly under time-pressure and other restrictions. Still SH3 remains the top-game. It should have been the base for the sequel. The game-engine should then have been preserved as it has a good balance. Of course debugged and improved while the eye-candy could then have been added as well as all the other feauture we all miss.

But of course I'm dreaming now. Probably the maximum is that we can export the 3D objects from SH5 into 3D Max - as already achieved - and import them into SH3. After playing for some time with SH5 my opinion is that it will never fly. Maybe I should try it again but I rather spent my time in campaigning in SH3.
That's THE idea....
Robin40 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.