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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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![]() Quote:
Falcon 4 didin't have only a dynamic campaign, it simulated an entire war theater on air, land and sea. And it could do it precisely because there were no constraints as to the outcome of the conflict. So your actions actually had effects on the ongoing campaign. The SH series never had this kind of freedom. So what we get for all pratical purposes is a dynamic campaign that is nothing more than a glorified random mission generator. So options that in SH I had to be set explicitely (such as time of mission, weather conditions etc...) are now in SH 3 created dynamically by the game engine without user intervention. You still get to sail on rough seas, or by clear weather. But like real life sub captains you get no say as to how the weather will be during your mission. Is this a step backwards ? In terms of realism no. In terms of feature creep yes. But feature creep is the bane of software, so Ubisoft has done well by not throwing everything and the kitchen sink inside SH 3 and/or SH 4. |
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