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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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[TEC] Associating ship sounds with the ship models
How is this done? I've found an ugly bug with some of the ship models. By this I mean that:
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Dunno, but the small tanker in the game isn't actually a tanker (if you fix it). She's a refer.
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#3 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Oh yeah, still wondering if anyone can answer my original question... :hmm: |
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#4 |
Stowaway
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Hi LukeFF. Look in the ship *.dsd files listed in the 'sea' file. I think that is where you will find the sound identifiers.
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#5 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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@DigitalTucker: ah, now I get it! |
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#7 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Can you check on this please? I am trying to add the other sound effects that are not being used by the game but having some problems. |
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#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I think new sounds can be added to the SDL file, because I know GWX does that with a couple of aircraft. How that's done, though, I don't know. |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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Leo, based on my Excel file, give me the changes/additions you need and I'll add them to the SDL here. I can do it in 10 sec using - well, you know...
You all will be able to do it soon. As promised, just before christmas... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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Like for instance the shore and or port ambiance sounds are they in the SDL file? I was thinking of adding the Port and or Harbor sounds to the docks or the light houses to make them happen in the game. Plus there are some plane's ported over from the SHIII that have new engine sounds for them and they are not in the SDL so the plane's are silent. |
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#11 |
Stowaway
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gentlemen, may i suggest this sound "fix" also be made available to everyone as a stand alone sound fix to correct a flaw in the game?
some of us like to play the unmodded stock version of the game and would also like to fix as many game flaws as we can without having to use a mod to get it. thank you |
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#12 | ||
Black Magic
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As in SH3 all new sounds have to be registered in Sh.sdl (SH3.sdl for SH3). Now just registering the sound just does that, it says to the game here is a new sound and here is how I want to identify it and it's settings for use (range, pitch, etc.). In order to use the new sound you have to tie it to an object in the .dsd files. There you use the controllers ambientvolume (to set it's audible settings), Soundsource (to identify surface and hyd (underwater) sound effects), and sonartarget (I have a clue what it does but not 100%). Once the sound is tied to the object anytime that object is displayed it's sound file will 'play'. If you are missing sounds to planes then it's most likely because their sounds are not registered in Sh.sdl if they have a .dsd file. All sounds that are available to the game can be found in Sh.sdl. There is an attribute 'IsFolder' that will through you for a loop though. If it's a 1 then you will not find the sound files located in \data\Sound. I forget where I found them.... |
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