TheDarkWraith |
12-11-07 11:56 PM |
Quote:
Originally Posted by leovampire
Quote:
Originally Posted by skwasjer
Leo, based on my Excel file, give me the changes/additions you need and I'll add them to the SDL here. I can do it in 10 sec using - well, you know...
You all will be able to do it soon. As promised, just before christmas... ;)
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I am winging it here until I figure out what sounds are not in it that are avialable for the game.
Like for instance the shore and or port ambiance sounds are they in the SDL file?
I was thinking of adding the Port and or Harbor sounds to the docks or the light houses to make them happen in the game.
Plus there are some plane's ported over from the SHIII that have new engine sounds for them and they are not in the SDL so the plane's are silent.
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forgive me, once again, for intruding if I do.
As in SH3 all new sounds have to be registered in Sh.sdl (SH3.sdl for SH3). Now just registering the sound just does that, it says to the game here is a new sound and here is how I want to identify it and it's settings for use (range, pitch, etc.). In order to use the new sound you have to tie it to an object in the .dsd files. There you use the controllers ambientvolume (to set it's audible settings), Soundsource (to identify surface and hyd (underwater) sound effects), and sonartarget (I have a clue what it does but not 100%). Once the sound is tied to the object anytime that object is displayed it's sound file will 'play'.
If you are missing sounds to planes then it's most likely because their sounds are not registered in Sh.sdl if they have a .dsd file.
All sounds that are available to the game can be found in Sh.sdl. There is an attribute 'IsFolder' that will through you for a loop though. If it's a 1 then you will not find the sound files located in \data\Sound. I forget where I found them....
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