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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: near Pittsburgh pa. and Daytona
Posts: 131
Downloads: 107
Uploads: 0
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i was on patrol off britains coast,submerged ..3 destroyers tried getting me but eventually gave up and sailed away..i surfaced and was just offshore cruising up the coast along some bases (at night)..spotted 4 destroyers all just sitting there..took them all out with 1 torp apeice..they were spread out pretty much and they didn,t react at all when the explosions started..just sat there..it was fun hitting them but not realistic at all..is this a bug or normal??
i was gonna post a shot of my mods but guess it won,t allow me to??? |
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#2 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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That's pretty standard, I've had plenty of similar experiences in stock SH3 + 4.
I guess the devs had more important problems on their hands. Wasn't really an issue in SH3, because you never really got sent into ports. I guess raiding ports is good for a bit of daring fun, but realistically I beleive it was a very rare occurence (steve?) so don't let it bother you too much! ![]() |
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#3 | |
Eternal Patrol
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![]() As far as I know it happened twice. Scapa Flow was almost impossible, and only happened because Admiral Doenitz planned it personally with the help of aerial photography. Following the attack the British reinforced the entrances to the harbor, and after that time any British base should be impossible to penetrate. The other was by Werner Hartenstein in U-156. He observed the harbor at Aruba for several days before deciding it was relatively undefended and making his decision to go ahead with the attack. He sank three small tankers and attempted to set the oil field on fire but failed. http://en.wikipedia.org/wiki/Attack_on_Aruba http://uboat.net/boats/successes/u156.html Basically all the SH games make harbor-raiding much easier than it ever was in real life.
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#4 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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installing this mod makes a big difference:
IRAI (Intelligent Random AI) by TheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=171973 I sometimes wish that I had not installed this (especially if you have three destroyers circling above you after an attack....) but it is a needed mod! ![]()
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#5 |
Navy Seal
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Sober made a great discovery and I think this is the fix to this issue.
He noticed a depth of water that all boat will get stuck at during their patrol waypoints (guarding harbours). This or they are docked, is what is causing this dumb DD. I have been meaning to fix this in OHII - it will happen soon ![]() |
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#6 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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#7 | |
Torpedoman
![]() Join Date: Jan 2010
Location: The Netherlands
Posts: 113
Downloads: 32
Uploads: 0
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![]() Quote:
![]() ![]() Have the IRAI mod installed so don't really know why they did nothing..
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TMO 2.2 |
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#8 | |
Black Magic
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#9 |
Electrician's Mate
![]() Join Date: Feb 2009
Location: near Pittsburgh pa. and Daytona
Posts: 131
Downloads: 107
Uploads: 0
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Thanks flostt for that link
![]() soooo,,,,destroyers docked will just sit there....hmmmm,,, sounds like Scapa Flow is a cake walk!!!! NOW the truth is comin out!!!! ![]() ![]() just checked and i already have that in my activated mod list!!!! Got so many in there i forget what i have!!! those 3 circling above me were a real pain in the a$# !!!! they seemed to only drop DC,s when they circled back on top of me,,,thought that orange marker was givin me away!!! |
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#10 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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#11 |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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Yeah I did my first raid on Scapa Flow yesterday and realized that the destroyers was just sitting there. But I was happy because I play from a week back 100% realistic and set of 4 perfect torpedoes sinking the hood and queen elizabeth (if im not mistaking) with those torpedoes and raobf after planning my attack and all from 6000m away. The hit's were maybe just 1min apart after i calculated everything for both attacks and sending them of almost simultaneously. Very happy!!
![]() What surprised me was the 2 destroyers following me maybe for 30km as I got out of Scapa Flow with out me noticing them and then attacking me from behind in the fog and I had to replay my escape 3times just because i almost had no batteries left and could only do 1kps submerged in max 70m deep water. So they chased me anyway even if it was not the destroyers in the harbor so I got some realism. |
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#12 | |
Eternal Patrol
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http://www.strategypage.com/militaryforums/8-10333.aspx
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“Never do anything you can't take back.” —Rocky Russo |
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#13 | |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
Uploads: 0
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#14 | |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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I think I will stay away from harbour raiding, too much of a duckshoot once you get past the patrols... my suspension of disbelief won't stretch that far! |
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#15 |
Engineer
![]() Join Date: Jan 2011
Location: Montreal, Canada
Posts: 206
Downloads: 103
Uploads: 0
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Maybe no one was onboard?
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