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Old 01-05-11, 03:01 PM   #76
Ducimus
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Originally Posted by Hitman View Post
we have already Lurker's excellent Operation Monsoon, which probably is still ignored by many people because of its name: They think it is an "Indian Ocean Only" mod, which is not true. OM already covers the whole 1939-45 in ALL teathers, from the Arctic waters to the Black sea, and Indian Ocean, and of course the whole Atlantic and Mediterranean. It's crazy that such an amazing mod is largely ignored by many SH3 users who also have the SH4 disc lying around and not installed For those of you that do not know, it even has added most of IABL ships, and many SH3 ones, so there is a HUGE variety of units around, something SH3 users can only dream of with 4GB+ of memory. And not just that, it also features most UBoat types with proper characteristics, including minelayers!!! And with no need to use "existing slots" as in SH3
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Old 01-05-11, 03:46 PM   #77
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Wow, Duci, I wasn't even aware!

I got SH4 way back out of solidarity to Ubi, and the Genre, but I never really got into it, since I'm not much of a Fleet-Boater.

And combing the cluttered SH4 Forums was kinda a pain. And I didn't have the time to Start following yet another Modding endeavor to the point of understanding it like i do SH3.

But you're right of course; It really seems that we can easier put SH3 into SH4 that in SH5.
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Old 01-05-11, 04:37 PM   #78
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Originally Posted by Robin40 View Post
I'm going on to start a OM campaign plus Real Environment and stock scope GUI

But I love sh3 crew management and are bored of the sh4 one anyway

Maybe is there a mod that transfers sh3 crew mng to sh4?
Keep the SH4 crew management, but transfer the SH3 damage control system over..
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Old 01-05-11, 05:08 PM   #79
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Really? I hate having to drag the little guys back and forth every four hours. I do it anyway because I feel guilty or feel like I'm cheating if I don't, but SH4's auto-crew is much more realistic. That's the way they do it in real life.
you don't have to do it if you activate the 8 hour fatigue GWX mod

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The GWX team believes we have found an approach that allows an intuitive approach to managing crew fatigue and stress while limiting the need to have the player intervene in the daily operation of the U-boat in line with real world U-boat operations. In this case, ―fatigue‖reflects the need for sleep and the degradation of human efficiency in a sleep-deprived state as well as ―stress,‖which is what the military called ―battle fatigue‖during World War II and what is known today as ―combat stress reaction.
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Old 01-05-11, 05:53 PM   #80
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Wow, Duci, I wasn't even aware!
After all the past drama between mod groups and fan groups, it's not surprising and understandable.

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I got SH4 way back out of solidarity to Ubi, and the Genre, but I never really got into it, since I'm not much of a Fleet-Boater.
I did too. Infact, i bought the game twice (D2D first go around). As for being a "fleet boater", think of fleet boats as being a Type 9 on steroids. If your a type 9 fan, it's an easy transition. In fact, it will spoil you. If your a type 7 fan, it wouldn't hold much interest.

Quote:
And combing the cluttered SH4 Forums was kinda a pain. And I didn't have the time to Start following yet another Modding endeavor to the point of understanding it like i do SH3.
A few details like Damage control is different, as is the UI. But the overall concepts and details of the simulation remain unchanged. Much of what you know and understand in SH3, is applicable to SH4.

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But you're right of course; It really seems that we can easier put SH3 into SH4 that in SH5.
SH4 is however, not without its own set of issues. I just want to make sure that is understood. SH5 is worse in the "issues" department because it takes some of the unresolved issues in SH4, and add's its own on top of that. So in SH5, you have double the bugginess, double the "fun". What's worse is some of the fixes developed in SH4, no longer work in SH5. On top of that i've read that the statemachineCtr no longer works in SH5. That's a big kick in the nuts if you ask me.

At any rate, its my personal opinion that technology has moved away from SH3 as a game engine. There won't be any new submarine sim's for a very long time. Maybe never. So your left with SH4 or SH5 as a platform. (unless you don't mind "compatiblity modes" ) The former of which uses good ole, workable dat files, (as opposed to granny), has DDS texture compression, is a campaign writers wet dream ( I suppose SH5 is too, but its much harder to understand), and doesn't include a DRM.
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Old 01-05-11, 06:06 PM   #81
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Hi fellows shipmates,

As i follow that thread without intervention i could see a lot of humor emerging from it and i said to my self why not adding an epitaph for sH5 in my mod

RIP Sh5 the game that kill the franchise forever, sorry guys i could resist

Best regards Hans
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Old 01-06-11, 01:18 AM   #82
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you don't have to do it if you activate the 8 hour fatigue GWX mod
I do use the 8-Hour Fatigue. Most of them last about 6, the engine room crew last 4. If a storm comes up the watch and engine crew must be rotated every 2 hours.

I don't like it, but I put up with it because of all the other SH3 goodies.

With SH4 they rotate themselves, which is exactly what they do in real life.
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Old 01-06-11, 02:50 AM   #83
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With SH4 they rotate themselves, which is exactly what they do in real life.
yep...but it's so boring

and I noticed that they never get fatigued

instead in SH3 after a battle or days of stormy weather crew mng becomes essential
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Old 01-06-11, 04:24 AM   #84
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About question I can say next:
1 - engine SH 5 is very good
2 - very hard made mod with SH 5. In SH 3 game was very good thinking and friendly for modding
3 - main weaks SH3 is (in my see) elderly engine and poor (in this time) grafics.
4 - SH 3 have many (now I have near 900-1000 ships and planes for SH 3) units what made for game. Like this have many land structures and objects made for SH 3. This very large database units can made excellent mods for game. In 2007 year I made my large mod "War Elite v.2.0" with use my data about germane submarine war WWII. And after it mod I can not made nothing more best, then "War Elite v.2.0" so I see game engine limited.
5 - SH 3 have limits in torpedo types in number torpedoes. It's problem can be cancel if rise number torpedoes types defore 1000 (for example). It can help made mods with more countryes (like it was in SH 4). Also SH 3 have limit on submarine types what can cancel if limite rise before 1000 types (for example)
6 - SH 5 have full submarines modelleing, but in my see it's was made before time, so it decision need more then power computers and most peoples in world can not buy sich power computers. In my see UBI need return in to modelling submarine like SH3/4.
7 - UBI need made AI subs what can dive and rise and launch torpedoes like it was in SH 1 (first game Silent hunter series).
8 - In my see UBI need return to graphic SH 3 game. My words base on base my mod "War Elite v.2.0". I see very large problem with weak video card during gaming in mod. It was so good modelling mod have many (few hundreds) various units (land, sea and air) and very large ships/planes routes. Good made mod need in more then hundreds various units for approachuing for reality. Every unit need video memory and every rout need no less then 1 unit and so need video memory.
9 - radio log (and possibility for modding) in SH 3 best then was made for SH4 and SH 5.
10 - UBI (if can made new germane sub sim) need made refueling (receive torpedoes) from submarines and ships in see before ending war patrol like it was in reality, but can not made in SH 3 total (engine limit).
11 - would be best, if UBI made detail patrol log with writing all facts during patrol.
12 - Mixies SH 3 and SH 5 not need, so SH3 have engine limit wat was use total in 2007 year in my mod "War Elite v.2.0". SH 5 not friendly for modding and I not see like can made mode like my "war Elite" in base SH 5 total...

It's my word about question topic autor. It's not all, but I not think, that UBI made SH 6 like normal subsim. So now in this time need to choose between good grafic and good gaming. Weaks computers and large cost modern computers not allow to have both that and other. In my see subsim would be with a stress on simulator, istead on a drawing.
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Old 01-06-11, 04:38 AM   #85
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Quote:
So your left with SH4 or SH5 as a platform. (unless you don't mind "compatiblity modes" ) The former of which uses good ole, workable dat files, (as opposed to granny), has DDS texture compression, is a campaign writers wet dream ( I suppose SH5 is too, but its much harder to understand), and doesn't include a DRM.
Yes exactly. The biggest problem with SH5 is not just its flaws and bugs, but also that it requires a much higher programming level to be modded. It might be more open, but not for the average modder, only for the ones with a background in software development

Quote:
1 - engine SH 5 is very good
2 - very hard made mod with SH 5. In SH 3 game was very good thinking and friendly for modding
3 - main weaks SH3 is (in my see) elderly engine and poor (in this time) grafics.
4 - SH 3 have many (now I have near 900-1000 ships and planes for SH 3) units what made for game. Like this have many land structures and objects made for SH 3. This very large database units can made excellent mods for game. In 2007 year I made my large mod "War Elite v.2.0" with use my data about germane submarine war WWII. And after it mod I can not made nothing more best, then "War Elite v.2.0" so I see game engine limited.
5 - SH 3 have limits in torpedo types in number torpedoes. It's problem can be cancel if rise number torpedoes types defore 1000 (for example). It can help made mods with more countryes (like it was in SH 4). Also SH 3 have limit on submarine types what can cancel if limite rise before 1000 types (for example)
6 - SH 5 have full submarines modelleing, but in my see it's was made before time, so it decision need more then power computers and most peoples in world can not buy sich power computers. In my see UBI need return in to modelling submarine like SH3/4.
7 - UBI need made AI subs what can dive and rise and launch torpedoes like it was in SH 1 (first game Silent hunter series).
8 - In my see UBI need return to graphic SH 3 game. My words base on base my mod "War Elite v.2.0". I see very large problem with weak video card during gaming in mod. It was so good modelling mod have many (few hundreds) various units (land, sea and air) and very large ships/planes routes. Good made mod need in more then hundreds various units for approachuing for reality. Every unit need video memory and every rout need no less then 1 unit and so need video memory.
9 - radio log (and possibility for modding) in SH 3 best then was made for SH4 and SH 5.
10 - UBI (if can made new germane sub sim) need made refueling (receive torpedoes) from submarines and ships in see before ending war patrol like it was in reality, but can not made in SH 3 total (engine limit).
11 - would be best, if UBI made detail patrol log with writing all facts during patrol.
12 - Mixies SH 3 and SH 5 not need, so SH3 have engine limit wat was use total in 2007 year in my mod "War Elite v.2.0". SH 5 not friendly for modding and I not see like can made mode like my "war Elite" in base SH 5 total...
-SH4 does already have instant resupply (Milk Cows) without having to reach a base and cock there.

-It also supports many more units,

- And there is a certain AI for torpedoes, as planes do actually drop them (Yes we have plane-dropped FIDOS in the german campaign late in the war!!)

There have been already some close attempts to add AI subs in SH4, IABL has managed one to dive and surface, and IIRC Privateer did too and showcased it with a Type XXIII. I bet that if many talented modders joined forces, some kind of satisfactory wolfpack action could be added to SH4
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Old 01-06-11, 04:49 AM   #86
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-SH4 does already have instant resupply (Milk Cows) without having to reach a base and cock there.

-It also supports many more units,

- And there is a certain AI for torpedoes, as planes do actually drop them (Yes we have plane-dropped FIDOS in the german campaign late in the war!!)

There have been already some close attempts to add AI subs in SH4, IABL has managed one to dive and surface, and IIRC Privateer did too and showcased it with a Type XXIII. I bet that if many talented modders joined forces, some kind of satisfactory wolfpack action could be added to SH4
About SH 4 I know... But question was SH 3 and SH 5.
Planes - not submarine. But total UBI need made new game on base SH 3 with features SH 4 and SH 5...
And if can made germane subsin WWII UBI need insert new secret features like magic eye. Many subs have sich device. And was many other unknow total (now) germane submarine devices. And this device (magic eye) work and with Metox/naxos and with sonars. F.e. radio message "U-185" (07.04.1943) "... also reported that the magic eye still indicates location when this can no longer be detected by acoustic means."

And about SH 4 engine - this engine have similar limits like engine SH 3. And so I not made War Elite in SH 4 engine. SH grafic in best, then SH 3 and so gaming would be poor then SH 3. Engine limits not allow have like in SH 3 engine so grafic SH 4 need more resources....
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Old 01-06-11, 04:53 AM   #87
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Reading this topic and seeing some of the potential, I started itching for my SH4 discs...

I really hope the modders and fans of SH3-SH4 will come together for a dialog as to what can be done or should...
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Old 01-06-11, 12:02 PM   #88
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yep...but it's so boring

and I noticed that they never get fatigued

instead in SH3 after a battle or days of stormy weather crew mng becomes essential
It may be boring to you, but it's less tiresome for most of us, and much more realistic. That said, you're right to want to play it your way. That I think SH4's management is a great improvement is just my opinion, so we can continue to disagree, and have fun doing it.
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Old 01-06-11, 09:38 PM   #89
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The main thing that bugged me with SH4 was the U-boat buoyancy, has this been fixed?
I would like to see an open campaign like SH3 with German ports and operation in the Atlantic.
I tried OM but Lurker done a lot of things his way that I and a lot of others didn't like, and is very stubborn to change, however that is his right but I choose not to play it, my prerogative!
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Old 01-06-11, 10:17 PM   #90
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The main thing that bugged me with SH4 was the U-boat buoyancy, has this been fixed?
What was the uboat buoyancy problem specifically? On rails? Dive too fast? Or the below the 183 meter issue?
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