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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Rear Admiral
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#77 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow, Duci, I wasn't even aware!
I got SH4 way back out of solidarity to Ubi, and the Genre, but I never really got into it, since I'm not much of a Fleet-Boater. ![]() And combing the cluttered SH4 Forums was kinda a pain. And I didn't have the time to Start following yet another Modding endeavor to the point of understanding it like i do SH3. But you're right of course; It really seems that we can easier put SH3 into SH4 that in SH5.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#78 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Keep the SH4 crew management, but transfer the SH3 damage control system over..
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#79 | ||
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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#80 | |||
Rear Admiral
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After all the past drama between mod groups and fan groups, it's not surprising and understandable.
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At any rate, its my personal opinion that technology has moved away from SH3 as a game engine. There won't be any new submarine sim's for a very long time. Maybe never. So your left with SH4 or SH5 as a platform. (unless you don't mind "compatiblity modes" ) The former of which uses good ole, workable dat files, (as opposed to granny), has DDS texture compression, is a campaign writers wet dream ( I suppose SH5 is too, but its much harder to understand), and doesn't include a DRM. |
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#81 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi fellows shipmates,
As i follow that thread without intervention i could see a lot of humor emerging from it and i said to my self why not adding an epitaph for sH5 in my mod ![]() RIP Sh5 the game that kill the franchise forever, sorry guys i could resist ![]() Best regards Hans |
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#82 | |
Eternal Patrol
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I don't like it, but I put up with it because of all the other SH3 goodies. With SH4 they rotate themselves, which is exactly what they do in real life.
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“Never do anything you can't take back.” —Rocky Russo |
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#83 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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#84 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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About question I can say next:
1 - engine SH 5 is very good 2 - very hard made mod with SH 5. In SH 3 game was very good thinking and friendly for modding 3 - main weaks SH3 is (in my see) elderly engine and poor (in this time) grafics. 4 - SH 3 have many (now I have near 900-1000 ships and planes for SH 3) units what made for game. Like this have many land structures and objects made for SH 3. This very large database units can made excellent mods for game. In 2007 year I made my large mod "War Elite v.2.0" with use my data about germane submarine war WWII. And after it mod I can not made nothing more best, then "War Elite v.2.0" so I see game engine limited. 5 - SH 3 have limits in torpedo types in number torpedoes. It's problem can be cancel if rise number torpedoes types defore 1000 (for example). It can help made mods with more countryes (like it was in SH 4). Also SH 3 have limit on submarine types what can cancel if limite rise before 1000 types (for example) 6 - SH 5 have full submarines modelleing, but in my see it's was made before time, so it decision need more then power computers and most peoples in world can not buy sich power computers. In my see UBI need return in to modelling submarine like SH3/4. 7 - UBI need made AI subs what can dive and rise and launch torpedoes like it was in SH 1 (first game Silent hunter series). 8 - In my see UBI need return to graphic SH 3 game. My words base on base my mod "War Elite v.2.0". I see very large problem with weak video card during gaming in mod. It was so good modelling mod have many (few hundreds) various units (land, sea and air) and very large ships/planes routes. Good made mod need in more then hundreds various units for approachuing for reality. Every unit need video memory and every rout need no less then 1 unit and so need video memory. 9 - radio log (and possibility for modding) in SH 3 best then was made for SH4 and SH 5. 10 - UBI (if can made new germane sub sim) need made refueling (receive torpedoes) from submarines and ships in see before ending war patrol like it was in reality, but can not made in SH 3 total (engine limit). 11 - would be best, if UBI made detail patrol log with writing all facts during patrol. 12 - Mixies SH 3 and SH 5 not need, so SH3 have engine limit wat was use total in 2007 year in my mod "War Elite v.2.0". SH 5 not friendly for modding and I not see like can made mode like my "war Elite" in base SH 5 total... It's my word about question topic autor. It's not all, but I not think, that UBI made SH 6 like normal subsim. So now in this time need to choose between good grafic and good gaming. Weaks computers and large cost modern computers not allow to have both that and other. In my see subsim would be with a stress on simulator, istead on a drawing. |
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#85 | ||
Pacific Aces Dev Team
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-It also supports many more units, - And there is a certain AI for torpedoes, as planes do actually drop them ![]() ![]() There have been already some close attempts to add AI subs in SH4, IABL has managed one to dive and surface, and IIRC Privateer did too and showcased it with a Type XXIII. I bet that if many talented modders joined forces, some kind of satisfactory wolfpack action could be added to SH4 ![]()
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One day I will return to sea ... |
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#86 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Planes - not submarine. But total UBI need made new game on base SH 3 with features SH 4 and SH 5... And if can made germane subsin WWII UBI need insert new secret features like magic eye. Many subs have sich device. And was many other unknow total (now) germane submarine devices. And this device (magic eye) work and with Metox/naxos and with sonars. F.e. radio message "U-185" (07.04.1943) "... also reported that the magic eye still indicates location when this can no longer be detected by acoustic means." And about SH 4 engine - this engine have similar limits like engine SH 3. And so I not made War Elite in SH 4 engine. SH grafic in best, then SH 3 and so gaming would be poor then SH 3. Engine limits not allow have like in SH 3 engine so grafic SH 4 need more resources.... |
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#87 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Reading this topic and seeing some of the potential, I started itching for my SH4 discs...
I really hope the modders and fans of SH3-SH4 will come together for a dialog as to what can be done or should...
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#88 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#89 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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The main thing that bugged me with SH4 was the U-boat buoyancy, has this been fixed?
![]() I would like to see an open campaign like SH3 with German ports and operation in the Atlantic. ![]() I tried OM but Lurker done a lot of things his way that I and a lot of others didn't like, and is very stubborn to change, however that is his right but I choose not to play it, my prerogative! ![]()
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Sub captains go down with their ship! |
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#90 |
Rear Admiral
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