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Old 12-25-24, 09:17 PM   #11
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by skwasjer View Post
Hey Jeff,

I most definitely have not kept up, but good to see you still rockin' it. I just stopped by out of curiosity to see how SH and the community was doing.

I always said I'd be interested to just release the code so its development can continue without my (active) intervention. But even though I did manage to release the file parsers like 4-5 years ago IIRC, just this alone took a lot of work because I had to modernize the toolchain to make it work (for general consumption) and remove a lot of licensed code, and address some other issues.

But to give you an idea, the S3D application itself (which uses those parsers) contains probably 8-10x more code, uses old dependencies, has similar issues (with regards to licensing, dependencies, etc.), has an installer project that no longer works, etc.

The amount of work needed to modernize S3D is not trivial, and I am not sure it is worth the time anymore. Surely, the SH (mod) scene is not as active as it used to be?

Perhaps when I retire IRL, who knows, getting there
It's so wonderful to see you again! S3D as it is has been absolutely addictive to me, it has been so wonderful to tweak the game in ways we never could have dreamed of before 2010.

I still remember the nightmare of hand-altering individual id's to clone my [ugly] HMS Renown into existence, around 2007. We here owe you and other tool creators a huge debt .... things that took days can now be done in seconds. You are responsible for consuming so many of my days off.

Even though the modding community at Subsim is small (and smaller than it was back in the day), we are devoted. I would really like to give you some substantial support with respect to modding tool development. I will PM you shortly!
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