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Old 02-04-25, 09:42 AM   #1
propbeanie
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Save what you have worked on thus far, but I would re-do SH3 and GWX, to be certain you use "fresh" files. S3D has a "Save file to New Mod..." and "Save file to existing mod..." function, and that is the route to go when trying to alter existing files in the game. Also, the way the game works, is to run off of the Save folder, which does not get updated by JSGME. Therefore, if you add a new ship, it is in the game folder, but NOT the Save folder. If you are not seeing your changes, delete the "C:\Users \UserName \Documents \SH3" folder, unless you've edited that with MultiSH3, and then maybe the proper ship hull / funnel change will show. However, it sounds more like you want to change the geometry of the hull, and for that, you need to export said hull to an obj file within S3d, then import or open said obj file in a 3D app, such as Blender or Wings3D, do your edits (properly, which can be quite involved), save the obj file, and then re-import it into S3D... it can get rather involved.
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Old 02-04-25, 11:50 AM   #2
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Rick Fortens!...the infamous 7-year-itch strikes again, ending your 'silent run' since 2018!
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Old 02-05-25, 08:11 PM   #3
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Quote:
Originally Posted by Aktungbby View Post
Rick Fortens!...the infamous 7-year-itch strikes again, ending your 'silent run' since 2018!



Yes, I was working on a big mod at that time and I wanted to come back to it.



Thanks !
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Old 03-07-25, 10:22 AM   #4
Rick Fortens
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Default A manual or a tuto

Is it existing a manual or a tutorial that show how to use Silent 3ditor?

Please to send me a link where I can download it if you know one.

I try, I try and, or sh3 crash or nothing happen.

Thanks
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Old 03-07-25, 12:21 PM   #5
Jeff-Groves
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Best I can give you at the moment.
https://www.mediafire.com/file/pchml...-vids.zip/file
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Old 03-07-25, 01:01 PM   #6
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Quote:
Originally Posted by Rick Fortens View Post
Is it existing a manual or a tutorial that show how to use Silent 3ditor?

Please to send me a link where I can download it if you know one.

I try, I try and, or sh3 crash or nothing happen.

Thanks
In addition to Jeff's videos link, you could try the links in skwasjer's signature at the bottom of his first post in the release thread [REL] S3D - Silent 3ditor
Some of those links are still active. Also, there are 97 pages in that thread, but there are some gems of info peppered throughout, especially in the early posts. His (skwasjer) original web site for S3D is now defunct, but the download for the app is here on SubSim as well as other sites.
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Old 03-07-25, 02:48 PM   #7
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What exactly are you trying to do?
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Old 03-08-25, 08:04 PM   #8
Rick Fortens
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Default My MOD project

Thanks to both of you, Jeff-Groves and propbeanie, for your response to my post. I will look into your suggestions.

Jeff-Groves, you ask: "What exactly are you trying to do?"

I want to anchor barrage balloons to the ships, as was common on many convoys.

The story is that I revisiting a huge mod project I started a few years ago called "ARCTIC CAMPAIN". In that project I scripted a "historical" reenactment of the attack on convoy PQ-17, and on that convoy many ships were traveling with these balloons anchored to their decks. It's scripted to be a multiplayer game with the actual route of the convoy, the exact positions of the 10 U-boats involved, etc.

But it is part of a much larger project: the "historical" reconstruction of the Arctic Ocean as a theater of operations for U-boats, for the purpose of a single-player or multiplayer game. This theater offers many interesting advantages: the naval bases remain close (no need to waste time to reach the American coasts to launch a Paukenschlag operation); it takes place in a winter environment (opportunity to model ice and snow); but, above all, the presence of friendly air cover and heavy cruisers that add competition to the U-boats (sink the ship before the plane does); etc.

For this purpose, I have completely rebuilt the map of the Arctic Ocean to scale (with the Kriegsmarine grid inlaid inside). I don't know many SH3 players who are bothered by the imprecision of the map in the game, but it bothers me. So I rebuilt it using SH3 Terrain Extractor. In the game, the distance between Greenland and Novaya Zemlya Island is 8000 km. But actually, on the surface of the earth, it is only 2000 km. So it is on my map (much smaller theater of operations). See the image below.

About S3D, when I started this project, I was able to create drifting ice to put on the surface of the water and snow on the deck of the U-boat (see image) using Google's Sketchup and S3D, but I don't remember how I did it.

So that's exactly what I'm trying to do. At the moment, I would really like to be able to put balloons on these ships.

Thanks

Rick





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Old 02-05-25, 08:06 PM   #9
Rick Fortens
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Quote:
Originally Posted by propbeanie View Post
Save what you have worked on thus far, but I would re-do SH3 and GWX, to be certain you use "fresh" files. S3D has a "Save file to New Mod..." and "Save file to existing mod..." function, and that is the route to go when trying to alter existing files in the game. Also, the way the game works, is to run off of the Save folder, which does not get updated by JSGME. Therefore, if you add a new ship, it is in the game folder, but NOT the Save folder. If you are not seeing your changes, delete the "C:\Users \UserName \Documents \SH3" folder, unless you've edited that with MultiSH3, and then maybe the proper ship hull / funnel change will show. However, it sounds more like you want to change the geometry of the hull, and for that, you need to export said hull to an obj file within S3d, then import or open said obj file in a 3D app, such as Blender or Wings3D, do your edits (properly, which can be quite involved), save the obj file, and then re-import it into S3D... it can get rather involved.

I will follow those instructions.


Thank you for your help


Rick
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