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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
The Old Man
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In SHIII/IV when, for example, the Conning 3D Model had a MAP Channel defined for Tower Emblems. If no material was specefied for that channel a black square would render on the side of the Tower where the Emblem was suppose to be. Just a thought... Anyway, this is wrong forum thread for this discussion. -=[UPDATE]=- My solution did not work. The ship is still rendering black in Campaign. Almost as if 3D Damage Model is overwriting Texture. Going to try adding transparent image to DMG 3D Model MAP Channel 1, 2 and move damage texture to MAP Channel 3. -=[UPDATE 2]=- That fixed it. Added transparent texture for material and adding to 3D DMG Model Parent node Materials list MAP Channel 1 and 2 and boat renders correctly in campaign now. Just create transparent 10x10 texture "data\Textures\TNormal\tex\blank.tga" Download here http://www.mediafire.com/?w86iapklybbsw ![]() Last edited by TheBeast; 10-27-11 at 09:24 AM. |
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