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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
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You can take your stock SH5 data\Menu\Menu.txt file and compare ID numbers. Any ID numbers in German that does not exist in stock menu text can be added. Then use Google Translate to change from German to English. If you take your time, the entire process takes about a hour at most. Regards! TheBeast |
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#2 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#3 | |
Navy Seal
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#4 |
Navy Seal
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Small bit of info...
There is still one ghost ship on the loose without no textures. I thought I fixed it in the previous patch, but no... So don't be alarmed if you see a black ship, fix is on the way. |
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#6 | |
The Old Man
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I checked the data\Roster\British\Sea\NPL_Hap.cfg and it is correct TextureName=data/Sea/NPL_Hap/NPL_Hap_T01.dds I checked the the texture data\Sea\NPL_Hap\NPL_Hap_T01.dds texture and it was there. My guess is that the error must be in the Material specified in DAT file. Regards! TheBeast |
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#7 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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This ship has been giving me grey hairs... It's difficult when there is so many people involved and different kinds of techniques used and bla bla blaa. Anyway, I think I got it fixed, this is again random bug so it makes things a bit complicated. I have to double check the materials too! Needs a lot of testing ![]() |
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