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Old 05-03-11, 06:51 AM   #1
Zedi
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I had a close look at the Mare Nostrum campaign and I must say .. its a brilliant campaign and very well done, but for a warship sim. There is almost no merchant traffic in the western and middle Mediterranean, no wonder that all we get is only capitals ships all over. And no wonder that the only 1 time I played this campaign, I had encountered absolutely not a single merchant on route to Malta, but warships. Its just crazy.

Im also pretty upset about the lack on information about the Mediterranean convoys. There is almost no description about them, like how many ships, escorts etc. Only their movement and date of departure. Mediterranean Sea was actually huge battlefield, but for the surface fleet.

So what I will do is to add some random merchant traffic and increase their spawn rate, mostly on the Gibraltar-Malta route and some on the Gibraltar - Alexandria route. I will change the hunt for capital ship objectives into patrol objectives and also add maybe some new ones. This should make this campaign a bit more fun to play as you will have plenty of opportunities to sink capital ships while waiting and hunting merchants nor raiding ports. There are also a lot of active enemy subs ...
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Old 05-06-11, 09:34 AM   #2
Jaguar
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Quote:
Originally Posted by Zedi View Post
Im also pretty upset about the lack on information about the Mediterranean convoys. There is almost no description about them, like how many ships, escorts etc. Only their movement and date of departure. Mediterranean Sea was actually huge battlefield, but for the surface fleet.
Mediterranean convoys were few and far between, Mare Nostrum didn´t allow the same freedom of movement as North Atlantic.

Zedi, if you want I can do a table with the information available in the usual sources .
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Old 05-06-11, 10:28 AM   #3
Zedi
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I finished Mare Nostrum and replaced the hunt for capital ships missions with tonnage hunt and also added a new mission + increased the merchant traffic. But the rest is there, so there will be plenty of ocassions to meet heavy taskforces. If you think there is something more to add, Im listening.
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Old 05-06-11, 01:48 PM   #4
Jaguar
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Quote:
Originally Posted by Zedi View Post
I finished Mare Nostrum and replaced the hunt for capital ships missions with tonnage hunt and also added a new mission + increased the merchant traffic. But the rest is there, so there will be plenty of ocassions to meet heavy taskforces. If you think there is something more to add, Im listening.
Some convoys? Operation Pedestal or something similar like a few convoys to Malta around august/42? I really don´t know and what you did is already very good.
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Old 05-06-11, 02:06 PM   #5
Zedi
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MN end in 41. There was only 1 single merchant ship that had a route from Gibraltar toward east, the rest of the traffic was only heavy taskforces. Now there are plenty more merchants, convoys with war materials, oil, troops.. so enough to have a good hunt. But is still a hard campaign as an attack on a convoy may attract much more than the convoy escorts.

Malta area is the major point of interest, there is a new mission in the area and also the Luftwaffe raid the port almost on daily basis. Plus a lot traffic. And dolphins. And mines...
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Old 05-06-11, 02:11 PM   #6
Jaguar
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Forgot MN ends in 41.

Malta... for pete´s sake, those new campaigns will be SH5 patch 3.0!
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Old 05-07-11, 12:29 PM   #7
stoianm
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@ Santa zedi... can you put Whales:







and Sharks





in our campaign pls.... for instance i will prefer to add a lot of white sharks in the areas where MiTon and Gap wanted to make scuba diving... will be a big surprise

Last edited by stoianm; 05-07-11 at 01:57 PM.
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