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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1666 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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I've now run both Full and Base versions and haven't found anything but incredible improvements, runs like a charm.
It's just amazing and stable. Thanks again to all of you involved in the development of OHII ![]() |
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#1667 |
Seaman
![]() Join Date: Feb 2010
Posts: 35
Downloads: 134
Uploads: 0
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I can only echo what everyone else has been saying about OH II , stunning peace of work , well done all
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Acer Aspire 5739G.Intel Core 2 DuoT6500 2.10Ghz. 4Gb DDR 3 Memory.Nvidia GeForce 130M GT 1Gb DDR3.Windows 7 Home Premium. |
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#1668 |
Navy Seal
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Thanks for the great comments guys
![]() Would really like to hear from anyone who started a new career and has finished the Scapa mission. How did it go, how was fps, any ctds etc ![]() |
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#1669 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1670 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1671 | |
Navy Seal
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#1672 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() But so far, things are looking great, no ctd, fps constant 60 (as always, but I have a high-end pc). I did see 2 ships with frozen flags (Swedisch merchants), though...not sure if that has anything to do with your mod.
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#1673 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.
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#1674 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
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#1675 |
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 409
Uploads: 0
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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#1676 | |||
Navy Seal
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![]() Only the ship upgrades and new shader for better caustics. Have you tried antilag ![]() Quote:
![]() No - it does have an addon to increase tonnage requirements. ![]() It is not like the stock campaign - try it and see Quote:
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#1677 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack? |
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#1678 | ||
Navy Seal
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It would require the removal of the star/cross achived syatem and be replaced by date only. I will have a think if this could be done Quote:
With no map contacts - do you not still get radio contacts ![]() I am testing a new layer where when you enter a map zone a trigger is created. This will cause a few events to occur. Radio message Spawn wolfpack Spawn convoy Spawn convoy shadow (u-boat following the convoy) Progress is slow ![]() |
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#1679 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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But the work is more than appreciated! ![]() |
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#1680 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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the antilag fix doesn't seem much help. However, here's my mod list:
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