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Old 11-17-11, 02:43 AM   #1666
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
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Default @ Trevally

I've now run both Full and Base versions and haven't found anything but incredible improvements, runs like a charm.
It's just amazing and stable.

Thanks again to all of you involved in the development of OHII
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Old 11-17-11, 03:03 AM   #1667
binzy62
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I can only echo what everyone else has been saying about OH II , stunning peace of work , well done all
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Old 11-17-11, 12:57 PM   #1668
Trevally.
Navy Seal
 
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Default

Thanks for the great comments guys


Would really like to hear from anyone who started a new career and has finished the Scapa mission.

How did it go, how was fps, any ctds etc
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Old 11-17-11, 01:14 PM   #1669
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
Thanks for the great comments guys


Would really like to hear from anyone who started a new career and has finished the Scapa mission.

How did it go, how was fps, any ctds etc
Leaving port for Scapa now.
Wish me good luck
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Old 11-17-11, 02:56 PM   #1670
vlad29
XO
 
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Default

Quote:
Originally Posted by Silent Steel View Post
Leaving port for Scapa now.
Wish me good luck
Good luck, SilentSteel
Try to finish the mission before v.1.6 should be released by Trevally, otherwise leaving port for Scapa (each time the new campaign-start is needed) should be our destiny
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Old 11-17-11, 03:20 PM   #1671
Trevally.
Navy Seal
 
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Default

Quote:
Originally Posted by vlad29 View Post
Good luck, SilentSteel
Try to finish the mission before v.1.6 should be released by Trevally, otherwise leaving port for Scapa (each time the new campaign-start is needed) should be our destiny
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Old 11-17-11, 04:32 PM   #1672
Paajtor
The Old Man
 
Join Date: Apr 2005
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Default

Quote:
Originally Posted by Trevally. View Post
Thanks for the great comments guys


Would really like to hear from anyone who started a new career and has finished the Scapa mission.

How did it go, how was fps, any ctds etc
ah to bad, started the tonnage-mission.

But so far, things are looking great, no ctd, fps constant 60 (as always, but I have a high-end pc).
I did see 2 ships with frozen flags (Swedisch merchants), though...not sure if that has anything to do with your mod.
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Old 11-17-11, 08:34 PM   #1673
SgtPotato
Seasoned Skipper
 
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Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.
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Old 11-18-11, 06:05 AM   #1674
Forensicman101
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Default reduced tonnage requirements

Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
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Old 11-18-11, 09:25 AM   #1675
bidou1958
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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Old 11-18-11, 12:40 PM   #1676
Trevally.
Navy Seal
 
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Default

Quote:
Originally Posted by SgtPotato View Post
Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.
Hi SgtPotato
Only the ship upgrades and new shader for better caustics.
Have you tried antilag

Quote:
Originally Posted by Forensicman101 View Post
Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
Hi Forensicman
No - it does have an addon to increase tonnage requirements.
It is not like the stock campaign - try it and see

Quote:
Originally Posted by bidou1958 View Post
screens are very realistic ! I enjoy to put this mod on my SH5 !
Thanks Bidou and welcome to subsim
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Old 11-18-11, 12:49 PM   #1677
Sartoris
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.

I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
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Old 11-18-11, 01:05 PM   #1678
Trevally.
Navy Seal
 
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Default

Quote:
Originally Posted by Sartoris View Post
I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done

Quote:
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts

I am testing a new layer where when you enter a map zone a trigger is created.
This will cause a few events to occur.
Radio message
Spawn wolfpack
Spawn convoy
Spawn convoy shadow (u-boat following the convoy)

Progress is slow
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Old 11-18-11, 01:28 PM   #1679
Sartoris
Captain
 
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Quote:
Originally Posted by Trevally. View Post
Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done



try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts
I do, I forgot about that, sorry.

Quote:
Originally Posted by Trevally. View Post
Progress is slow
But the work is more than appreciated!
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Old 11-18-11, 06:11 PM   #1680
SgtPotato
Seasoned Skipper
 
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Default

the antilag fix doesn't seem much help. However, here's my mod list:

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