![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Rear Admiral
![]() |
![]()
Hi all,
Seems like I remember someone mentioning a "flickering" effect where the grills are on the new type IX tower included in Aces' Super Turms mod(s). I've searched around and now I can't find the reference to it I think I remember, does anybody else remember it or know if there was ever any fix for it? I've got Super Turms v6 which appears to be the latest version and I hadn't looked at the IX before with this mod, and now I'm seeing the flickering where the grills are as well. In fact when I zoom in a bit it looks almost like I can see "through" them to the moving ocean waves in the background on the opposite side of the boat and that's what is causing the flickering. Anyhoo - if anybody remembers this issue and/or how it was being addressed or could be addressed, I'd much appreciate any info. Thanks! |
![]() |
![]() |
![]() |
#2 |
SUBSIM Newsman
|
Nothing that has happened to me, unfortunately I can not help you
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
I seem to remember reading that also. I do not remember where it was though.
![]()
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 | ||
Rear Admiral
![]() |
![]() Quote:
From Aces' reply on the issue: Quote:
I don't know what "Alpha channel" means though, is that a graphics thing or a 3D model thing? Anybody have any luck eliminating this issue by editing the file somehow or am I just stuck with it? |
||
![]() |
![]() |
![]() |
#6 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#7 |
Black Magic
![]() |
![]()
You have two or more textures 'fighting' to be rendered in the same area with no blending enabled
![]() |
![]() |
![]() |
![]() |
#8 |
Rear Admiral
![]() |
![]() |
![]() |
![]() |
![]() |
#9 |
SUBSIM Newsman
|
Hard to spell, your finger are affected by nicotine, yellow, they're also
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#10 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]() Quote:
Try a lover monitor res. I have had the same problem with KOTOR2. I was told (along with a transparency problem i had in the game) that this is a newer GPU/driver problem and how they interpret those textures or channels. (especially the Alpha). But honestly I know bugger all! So...don't quote me ![]()
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
|
![]() |
![]() |
![]() |
#11 |
Rear Admiral
![]() |
![]()
Thanks for the info.
It's not a big enough annoyance to make me roll back my drivers or mess with the resolution. I was hoping it was something that could be dealt with by modding some of the game files involved. ![]() |
![]() |
![]() |
![]() |
#12 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
As TDW pointed out, it's 2 textures being rendered on one spot.
The Grills are a texture with an alpha channel. It's laid right on top of the original Turm texture so you have the 2 conflicting when rendered. I'd think making a 3D object for the Grills and applying the Grill texture to that would solve the flickering if done right. A quick way to create the grills would be to do a boolean operation on the Turm useing the texture as a placement guide for the cut. ![]() |
![]() |
![]() |
#14 | |||
Rear Admiral
![]() |
![]() Quote:
Quote:
![]() Quote:
![]() ![]() |
|||
![]() |
![]() |
![]() |
#15 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() ![]() I just cut the Grills out about 5 minutes ago and I didn't do no stinking math. ![]() |
![]() |
![]() |
|
|