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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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Anyone strong at coding post process filters?
Id like to see silent hunter in Black & White. |
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#2 |
Lucky Jack
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Which GPU you have, ATI or Nvidia? I think you can turn everything B&W from the ATI control panel. I remember hearing this some years back so not 100% sure.
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#3 |
Grey Wolf
![]() Join Date: Nov 2002
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Dowly might be right; and if what I'm thinking is correct, it should be in Nvidia as well.
There are color hue and saturation settings; and I would imagine you could zero down the saturation to a greyscale (Black and White). Will test.
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#4 |
Grey Wolf
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Ok, so here's the thing...
You can in fact "de-saturate" the colors through the driver control panel. but this is really a back door cheat. You're not really removing the color ingame, you're just turning down the color on the monitor. The game engine is still generating the frames in color, and the driver is doing the 'post processing'. It does look cool though. These are actually from your "Natural Sinking" mission. ![]() ![]() ![]()
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#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
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This sounds very interesting. This might be something worth trying.
Respectfully Submitted; CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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Something like this?
![]() I'll make a minimod for it. Just give me a few minutes... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
Grey Wolf
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Brilliant!
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#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
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..and there ya have it folks... Mod Gods at work...
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#10 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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![]() Quote:
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