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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2006
Posts: 39
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Since the game ends in 1943 we wont have acoustic torps to our disposal.
They were used from september 1943. That's a shame. I liked to play mouse hunting the big cat. |
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#2 |
Chief of the Boat
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I should imagine it won't be long before someone mods in an early introduction of the Falke.
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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Yes, but the basics of the "follow the sound" behavior should be included in the game engine, in the code, I think. Otherwise, I see no way someone could "instruct" a torpedo to change its course and simulate this very specific behavior.
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#4 | |
Chief of the Boat
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#5 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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All will be revealed in March ![]()
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#6 | |
Chief of the Boat
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
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It wont be possible...
they would shoot themselves in the foot if it were possible, bacsue it would make a 43/45 addon redundant... ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#8 |
Mate
![]() Join Date: May 2006
Location: USA
Posts: 55
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I tend to agree with Gustav, with a twist. I think it will be moddable when/if UBI releases an add-on or DLC that finishes the war wth those torps included. That way the code is there for the modders as needed. I liken the SH 3,4,5 modders here at SUBSIM to BASF. "They did not make Silent Hunter, they just made it better (WAY BETTER)."
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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It depends,
if the dev team use SH4 as a base for SHV and they don´t remove the files or code perhaps could exist the possibility of use or add radars, and homing torpedos. I remember sh4 instalation with uboat files and references of sh3 inside But if they want a future DLC perhaps it could be deleted to make it impossible
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#10 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Eh, not quite. The T IV 'Falke' was first tested under combat conditions with 6 U-boats in February-March 1943 (U-603, U-758, and U-221 among them) and cleared for general operational use on 1 July 1943.
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#11 |
The Old Man
![]() Join Date: Jan 2007
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FIDO also comes to mind and the idea of being able to implement this air drop ASW weapon that added additional horrors for the U-Boats. Would be nice to see in SH5.
The first known sinking of a U-Boat by a FIDO occurred in May of '43. March will tell all!
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#12 | ||
Mate
![]() Join Date: Nov 2009
Posts: 53
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From the few bits of info that we've got I take Neals interview as a solid. So 1944 etc. should be modable. However, whether you are able to adjust the behaviour of torpedoes to such an extend is written (or rather not written) on another page. |
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#13 |
Seaman
![]() Join Date: Aug 2006
Posts: 39
Downloads: 7
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#14 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
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You have to be a level 20 captain to use acoustic torps.
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#15 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
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In torpedoes_g7-e.sim I found this:
![]() They are real playable torpedoes. |
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