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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Grayscale PP-filter for SH4 1.4/1.5 (version 1.1)
DESCRIPTION This mod includes a stock filter, that I modified to enable grayscale filtering during post-processing stage. The grayscale filter only affects the 3D world. This entire filter is not active when post-processing is disabled. INSTALLATION INSTRUCTIONS
WernerSobe, for requesting it ![]() Dowly, for asking for different levels of grayscale/desaturation. More thanks to everyone at SUBSIM. PERMISSIONS Apart from the disclaimer in my readme.txt header (which is directed at commercial use), anyone can use, modify and redistribute this mod, as long as it's free and non-commercial. Credits is all I ask. Have fun! CUSTOMIZE GRAYSCALE LEVEL/SATURATION
For grayscale, 24-bit colors are converted back to a 8-bit grayscale range (using it's luminance). The result - what you see - may look washed out at times (this is very apparent when looking at the sun), and the overall picture may be darker. This can only really be improved, by tweaking the entire game, it's textures etc. There are some improvements in the shader possible but it will never be perfect that way. There you have it. My first mod... ( S3D is not a mod :p ) DOWNLOAD Example screenshot: ![]() Grayscale factor 0.75: ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 04-02-08 at 11:12 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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this would be great for videos...
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Member of the Subsim Zombie Army |
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#3 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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#4 |
Lucky Jack
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Is it possible to make the pp filter to be maybe 50% desaturate? or 75%? You know, not completely B&W but with "wash out" colors.
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#5 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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that's bloody neat!
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#6 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Immpresive!
![]() Much more realistic, since we all know the world was in black and white back then(before colour was discovered)
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#7 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
[edit] Yea, it could be useful for movies, although personally I'd choose post-processing in video editting software. It just gives you way more control. [edit2] Updated main post with new version...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 04-02-08 at 11:13 AM. |
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#8 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Didn't WW2 happen in black and white?
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() ![]() Thanks will try it now ![]() |
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#10 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It's good to do some other stuff once in a while. Sometimes, I just can't look at S3D, because some of the things I want to make work (model import anyone?) is driving me crazy...
That said, I'm back on it again :rotfl:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Keep up the good work, someday you will get the model import to work and a new door is opening for us modders ![]() |
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