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#1 |
Watch
![]() Join Date: Apr 2007
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Just making a thread for anyone what wants to make a ship have questions about making ships or just posting thier vicories over the code of SH4.
I have only a small amount of modding skill, and none of it applys to SH4 this is just for everyone else since there is a thread like this that dosent exist. Ships in development: Scharnhorst And Bismarck http://www.subsim.com/radioroom/showthread.php?t=136789 BB Ise BB Ise (late war) CA Takao CL Brooklyn. BB Iowa http://www.subsim.com/radioroom/showthread.php?t=137253 Ships Released: Westentaschen Schlachtschiff Admiral Scheer http://www.subsim.com/radioroom/showthread.php?t=135891 Yamato(there is also the ship sight range fix in the first page) http://www.subsim.com/radioroom/showthread.php?t=136499 Subchaser http://www.subsim.com/radioroom/showthread.php?t=135908 Clemson Class http://www.subsim.com/radioroom/showthread.php?t=135979 Atlantis Class http://www.subsim.com/radioroom/showthread.php?t=135909 Small US Tanker http://www.subsim.com/radioroom/showthread.php?t=135892 Fubuki Destroyer http://www.subsim.com/radioroom/showthread.php?t=135025 Playable Fletcher http://www.subsim.com/radioroom/showthread.php?t=137056 Last edited by Xypher; 05-24-08 at 02:31 PM. |
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#2 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
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HI Xypher!
I'd like to know if this thread is only about how to make ships or even about which ships to make.. Personally I'd like to see Bismarck class and Scharnhorst class, and use them for commerce raiding (what we already do in our little U boats..). The biggest porblem is that those ship are not present in stock sh4, so we have to import them and then enable (if possible). The other way is o create new models from scratch. I'm not very good at modding...I'm playng wiht the pocket BB and Atlantis aux cruiser, and I am currently investigating about damage systems. Personally I love the idea of sailing a big surface vessel for anti convoy duty ![]() (quite tired of submarines... ![]()
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"Memento Audere Semper"
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#3 |
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This thread is for almost anything i know that there were SH3 versions of both ships. And someone has allready gone through the rouble of converting them. ill snatch some of the links and post them on this thread so everyone knows whats being worked or has been released.
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#4 |
Helmsman
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Dont forget the Pocket Battleship Admiral Scheer/Admiral Graf Spee. Stickied at the top. The moders have made signifigant improvements to the entire programing of the ship. I'd like to say it's almost done but that would be a lie. We have made major steps forward to perfecting surface ships for SH4 but it will be a while before the fine points are worked out.
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#5 |
Ocean Warrior
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Location: Kalamazoo, MI
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I wish we had a version of the WWI mod for DC for SH4....that would rock!!
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#6 |
Navy Dude
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I believe Repulse, Gorky and River were not meant to be playable but conversations to add some additional AI units to SH4. :hmm:
I’m looking forward to the playable IJN Takao by miner1436. ![]() A heavy cruiser is what I think is most suitable as commerce raider in SH4. It is not unsinkable but at the same time you can dare to attack a guarded convoy. What would be a nice addition is to add randomly a heavy cruiser as guard to convoys. This way the player would really be endangered to receive noticeable damage. :hmm: Of course only if AI units would have the same or greater range as playable units. With W4lt3rs range fix I can outrange any AI ship at the moment, which makes me a bit too powerful. But rather that than the stock range ![]() |
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#7 |
XO
![]() Join Date: Aug 2007
Location: Italy
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The most important are the Bismark class and Scharnhorst class battleships!
Everybody wants them!! ![]()
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"Memento Audere Semper"
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#8 | |
Loader
![]() Join Date: Aug 2007
Location: soon to be Germany
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#9 |
XO
![]() Join Date: Aug 2007
Location: Italy
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The Tirpitz Battleship was baiscally a Bismack class with some improvements, even in the armor scheme if my memory serves me well. They look almos identical...but obviously the second unit (Tirpitz) was slightly more powerful than her sister.
The greatest thing would be to implement a "task force" command function. So we could command the Bismarck and have a second escort unit (maybe a Scharnhorst class) plus destroyer escort under our command.
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#10 | |
Watch
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I havent seen the range fix yet for any ship i have played. I would love to engage enemies at a far longer range, mind you then i really dont get to see the action. What i am most looking forward to is some kind of damage control and realisitc flooding NSM style for the playable ships. Its fun and all hammering away ant enemy BBs but its no fun when you are not sweating bullets hoping to dont get a magazine hit on you. Last edited by Xypher; 05-23-08 at 03:19 PM. |
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#11 |
XO
![]() Join Date: Aug 2007
Location: Italy
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Moreover it is absolutely no fun getting hit two or three times by a destroyer on your hull and have your engines ********d off!
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#12 |
Pacific Aces Dev Team
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Playable Fletcher
http://www.subsim.com/radioroom/showthread.php?t=137056 Ships in development BB Ise BB Ise (late war) CA Takao CL Brooklyn. BB Iowa
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#13 |
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Thanks Horsa, Do you have the links for the ships in development or has it only been mentioned but not posed yet?
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#14 |
Ocean Warrior
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I know It would not be time accurate....but I would love to have the SMS Emden, the original merchant raider in the south pacific!
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#15 | |
Pacific Aces Dev Team
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BB Ise
BB Ise (late war) CA Takao CL Brooklyn... .... are all over the place but mainly jumbled into the Pocket Battleship thread. Iowa has just appeared ( with a tech problem ![]() http://www.subsim.com/radioroom/showthread.php?t=137253 Quote:
![]() The current playables are going piggy back on a lot of ready made geometry and UV mapping.
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