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Fifi
05-03-24, 12:27 PM
:ping: DOWNLOAD DELETED IN THE WAITING OF A REPAIRED VERSION :ping:

(You should have told me careers are not loading from 03/40 to 12/40… I’m modding head down and can’t test everything at every date in every flotilla)



:Kaleun_Salute:

Silentmauri89
05-03-24, 03:26 PM
Didn't try in 1940. But I'm gonna start in 1943/44/45. I'll let you know.

Fifi
05-04-24, 05:22 AM
Repair is in good way. Found the culprit, something bad is lying in the SCR file.
Will redo it, may take some time though.

:Kaleun_Salute:

Mister_M
05-05-24, 03:38 AM
Found the culprit, something bad is lying in the SCR file.


What did you find?

Fifi
05-05-24, 04:30 AM
What did you find?

A Mediterranean group that crash the loading :yep: … and from few updates back!

Will be ready soon…

Wasn’t easy to find out

:Kaleun_Salute:

Mister_M
05-05-24, 04:35 AM
Good luck! :Kaleun_Salute:

Fifi
05-05-24, 07:35 AM
Error found: SCR file, group 29, COGabbiano type 7 instead of type 3 :ping:

WHAT IS INCREDIBLE IS THIS ERROR WAS NEVER DETECTED BY THE SHVALIDATOR !!!

I will not trust this application anymore :timeout:
Many days lost searching manually.

Next update will come soon :yeah:

:Kaleun_Salute:

GrenSo
05-05-24, 02:14 PM
Next update will come soon :yeah:



Perfect and I'm looking forward.

Silentmauri89
05-07-24, 12:49 PM
Hi, FIFI. I've been testing the mediterrenean campaign for a week now (starting from january 1942), and i'm literally grazing on the surface at whatever time of the day, without encountering any single allied aircraft. I start to see few spitfire around october 1942, but before that, I can basically pass 10 miles from "La valletta" without any consecuences.
I could transfer eels at noon from the deck reserve, and I'd have the certainty of surviving (very far from being hunted until battery exhaution).
By historical facts, the mediterrenean was a nightmare for the Uboats, and it was very difficult to escape untouched. I know you're busy, but do you think you could check what is going on? Do you think it would be possible to add units, so to make "the med" the nightmare it really was ? In the meanwhile i'm heading to La Spezia for the refuelling...hoping 1943 is better.
Anyway, the allied and axis naval traffic was great, and I got the chance to sink 3 units, so far.
Thank you for your amazing work, and again, Thank you fr the Type viib railings.:Kaleun_Wink:

Fifi
05-07-24, 01:25 PM
Hi, FIFI. I've been testing the mediterrenean campaign for a week now (starting from january 1942), and i'm literally grazing on the surface at whatever time of the day, without encountering any single allied aircraft. I start to see few spitfire around october 1942, but before that, I can basically pass 10 miles from "La valletta" without any consecuences.
I could transfer eels at noon from the deck reserve, and I'd have the certainty of surviving (very far from being hunted until battery exhaution).
By historical facts, the mediterrenean was a nightmare for the Uboats, and it was very difficult to escape untouched. I know you're busy, but do you think you could check what is going on? Do you think it would be possible to add units, so to make "the med" the nightmare it really was ? In the meanwhile i'm heading to La Spezia for the refuelling...hoping 1943 is better.
Anyway, the allied and axis naval traffic was great, and I got the chance to sink 3 units, so far.
Thank you for your amazing work, and again, Thank you fr the Type viib railings.:Kaleun_Wink:

Thanks for reporting :up:
Will check Mediterranean air threats :yep:
But if I make changes, you’ll have to restart new career …

Edit : but keep in mind no air threat in Med before the Allies started to invade North Africa (November 42). They didn’t have any air base before!

:Kaleun_Salute:

Hooston
05-07-24, 05:32 PM
Sorry Fifi, but the Italians and British were scrapping in the Med long before the U-boats and the Americans arrived.

830 naval air squadron, 202 squadron and 233 squadron operated various flying boats, Hudsons and Fairey Swordfish from Gibraltar and Malta from very early in the war.

Swordfish from carriers were operated with bombs from land bases (in Egypt, Libya, Palestine etc) when the carriers were not operating, and there was the Desert Air Force with P40's, Hurricanes, Wellingtons and Blenheims that might have a go at a submarine.



According to https://www.uboat.net/maps/mediterranean.htm they contributed to the following in the Med in 1942. Remember the Uboats only started to arrive in September 1941!



U577 15 January 1942

U573 1 May 1942
U568 28 May 1942 (spotted by a Blenheim, sunk by ships)
U652 2 june 1942 (damaged by a swordfish, then scuttled)
U372 4 August 1942 (shared Wellington and ships)

U559 30 October 1942 (spotted by a Wellesley, sunk by ships)

U605 14 November 1942
U595 14 November 1942
U331 17 November 1942
U259 15 November 1942


You can guess the air threat from the sinking locations on the map.


Sorry to load you up with even more work!

FUBAR295
05-07-24, 07:16 PM
Sorry Fifi, but the Italians and British were scrapping in the Med long before the U-boats and the Americans arrived.

830 naval air squadron, 202 squadron and 233 squadron operated various flying boats, Hudsons and Fairey Swordfish from Gibraltar and Malta from very early in the war.

Swordfish from carriers were operated with bombs from land bases (in Egypt, Libya, Palestine etc) when the carriers were not operating, and there was the Desert Air Force with P40's, Hurricanes, Wellingtons and Blenheims that might have a go at a submarine.



According to https://www.uboat.net/maps/mediterranean.htm they contributed to the following in the Med in 1942. Remember the Uboats only started to arrive in September 1941!



U577 15 January 1942

U573 1 May 1942
U568 28 May 1942 (spotted by a Blenheim, sunk by ships)
U652 2 june 1942 (damaged by a swordfish, then scuttled)
U372 4 August 1942 (shared Wellington and ships)

U559 30 October 1942 (spotted by a Wellesley, sunk by ships)

U605 14 November 1942
U595 14 November 1942
U331 17 November 1942
U259 15 November 1942


You can guess the air threat from the sinking locations on the map.


Sorry to load you up with even more work!


As my friend John Pancoast says "Realism does not always equal better game play" or something to the effect. Case in point below, from Steibler on NYGM 3.6F release readme :



- Reduced aircraft frequency around British Isles. (NYGM 3.6A) The frequency with which Hurricane aircraft are spawned around the British Isles has been reduced by a random factor of about four. It was previously almost impossible to surface in 1940 in the vicinity of the British Isles, without being attacked.



The air cover was tweak to around 75% historical points around Great Britain, but it made game play awful. :nope: You would surface and in about 15 minutes you were attacked again, this repeated ever time you surfaced. Historical, yes, game play wise, not so much. It got boring and coming back with most of your torpedoes was not great either. Stiebler came back and tweaked this back to make it playable. You need to strike a balance between historical and game play. GWX air cover for the Med is a nice balance from what I recall. Make it interesting but not impossible.:03:



Good hunting,
FUBAR295

HW3
05-07-24, 09:10 PM
:agree:

Hooston
05-08-24, 01:49 AM
I get your point. A realistic Med campaign would be very boring from a u-boat view. Until the Torch landings there was very little traffic to shoot at. Lots of small sailing vessels near Egypt and Palestine, ASW groups near Gibraltar and very rare fleet operations and heavily escorted convoys. Not many allied lone merchants!

https://uboat.net/ops/med-ove.htm


Malta is a strange one as the air cover varied greatly depending on how hard the Germans (and Italians) were trying to bomb the place. However there was always some allied presence. Operating a uboat thereabouts would be very difficult because of the huge amounts of mines spread by both sides. Mines do not really provide satisfying game play.:o



There really should be some areas where operating on the surface in good weather is extremely dangerous. Gibraltar should be one of these. The air cover needs to be high enough to force the player to only surface for the minimum time necessary. As I understand the game this would have to be tweaked with scripted patrols. Apart from the work involved the trouble with these is I don't think they account for weather conditions. The other big problem for a Med campaign is the lousy SH3 weather - it does NOT feel right!

Fifi
05-08-24, 10:58 AM
NYGM IS BACK AND RUNNING!
V5.8 IS OUT NOW!

Best is new clean install, and new career !

- CTD when loading career from 03/41 to 12/41 has been fixed
- Naval Bases present in SCR file have been moved to LND file as it should be (exept U-Milkcow of course)
- Adjustments in plenty harbors (docked ships)
- Salamis available for refueling in Med, but is still not playable German base
- Minors adjustments

Med Air threat has been checked...all air bases are present, and some air patrol around Malta present in the SCR file too.

Have fun :ping:

:Kaleun_Salute:

FUBAR295
05-08-24, 11:04 AM
Wow ... much sooner than I expected, but far from being disappointed.:D


Already down load and installing now. :yep:


Thank you !:Kaleun_Salute::Kaleun_Applaud:

HW3
05-09-24, 12:03 AM
Downloaded, installed, started patrol 7th Flotilla at start of war. Sank a British supply ship off the coast of Norway on the 3rd of September. So far game running great. :Kaleun_Thumbs_Up:

Fifi
05-09-24, 04:55 AM
Yes, this new V5.8 should run without any problem (as far as you have a good PC)

:Kaleun_Salute:

fitzcarraldo
05-09-24, 10:20 AM
Yes, this new V5.8 should run without any problem (as far as you have a good PC)

:Kaleun_Salute:

Working well here (but I didn´t try all...)

Many thanks FiFi! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

buksik
05-09-24, 12:55 PM
Leaving port, wow everything looks gorgeous, from bad impressions;
- uzo has one eye


waiting for storm... :D

Mister_M
05-09-24, 02:41 PM
Leaving port, wow everything looks gorgeous, from bad impressions;
- uzo has one eye


waiting for storm... :D


Waiting for screenshots... :D

buksik
05-09-24, 08:09 PM
Waiting for screenshots... :D

Will do ! I had some great moments but did 0 screens... Ill try to remember now. Old people say pictures are dangerous because they can capture the soul ! :D
My keyboard has no numpad so I am looking for a way to disable UI (HUD).

Meanwhile I found that some files cannot be opened by Silent Editor / and / or are corrupted:


C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS\NYGM Tonnage War Enhanced – Stand Alone Version\data\Interior\NSS_Uboat7\NSS_Uboat7_RR.cam - One or more errors occurred. (Unable to read beyond the end of the stream.)
C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS\NYGM Tonnage War Enhanced – Stand Alone Version\data\Interior\NSS_Uboat9\NSS_Uboat9_RR.cam - One or more errors occurred. (Unable to read beyond the end of the stream.)
C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS\NYGM Tonnage War Enhanced – Stand Alone Version\data\Interior\NSS_Uboat9\NSS_Uboat9_RR.dat - One or more errors occurred. (Unable to read beyond the end of the stream.)
C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS\NYGM Tonnage War Enhanced – Stand Alone Version\data\Interior\NSS_Uboat9\NSS_Uboat9_RR.sim - One or more errors occurred. (Unable to read beyond the end of the stream.)
C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS\NYGM Tonnage War Enhanced – Stand Alone Version\data\Library\SubsFlag.dat - One or more errors occurred. (The file could not be read due to a parser error.
Chunk index: 80
Chunk offset: 0x0005dadf
Parsing stopped at: 0x0005dae7

)


Also Gramophone has 0 music or is it just my crew that forget to bring on the vinyls ?: D here's a fix from OneAlex 1.53 Gramphone folder

https://drive.google.com/file/d/1bSgKKUrkL7rpdz98Crqm3F-SfOlt_FIL/view?usp=drive_link

FUBAR295
05-09-24, 08:39 PM
Looks like you still have Silent Hunter in Steam files and also in Programs (x86) which is why things are not working. :hmmm:



You need to move Silent Hunter into you Drive folder directly, not in Program Files or Program File(x86) folders. :up:



A search will turn up threads on how to do setup from Steam.:03:

buksik
05-09-24, 08:48 PM
Looks like you still have Silent Hunter in Steam files and also in Programs (x86) which is why things are not working. :hmmm:



You need to move Silent Hunter into you Drive folder directly, not in Program Files or Program File(x86) folders. :up:



A search will turn up threads on how to do setup from Steam.:03:

I have no problems running the game, it's just that I cannot open these files in Silent 3ditor (not big deal for me, but maybe for the author)!

edit1: that's interesting load of career :D seems like bug I don't know?
https://www.youtube.com/watch?v=xs3mVeYZLrg

Fifi
05-10-24, 12:48 PM
I have no problems running the game, it's just that I cannot open these files in Silent 3ditor (not big deal for me, but maybe for the author)!

edit1: that's interesting load of career :D seems like bug I don't know?
https://www.youtube.com/watch?v=xs3mVeYZLrg

Never ever saw this in any game :o
Probably a problem on your own side.

Next update will have Kotenhafen 3D model harbor with ships & traffic (was missing in NYGM) and again plenty harbors ships adjustments.
Found also a way to avoid German harbor SLaunch to be spawned as type 104 in the random traffic …

:Kaleun_Salute:

FalkeEins
05-10-24, 03:00 PM
Killer update, FiFi! A mountain of progress as always. Still the most stable "mod pack" by far.

Buuuut...

Still wish we had those accurate ports. :D

Much appreciation and kind ribbing aside, thanks for the effort!

buksik
05-10-24, 06:44 PM
Hey I don't understand one thing, from the readme:

Launch JSGME provided of SH3 Commander NYGM, and make sure the 2 mods are
activated, in any order

But there is only one mod:

https://i.ibb.co/ZVk0SHB/jgsmeebad.png

HW3
05-10-24, 07:00 PM
I have ARB Salvo Dial in mine along with the cloud one.

buksik
05-10-24, 07:55 PM
I have ARB Salvo Dial in mine along with the cloud one.

5.8 here and just the Clouds Variety (redownloaded to be sure)

HW3
05-10-24, 09:09 PM
I think the dial mod was left over from a previous install. I don't use it so should get rid of it.

buksik
05-10-24, 10:05 PM
Never ever saw this in any game :o
Probably a problem on your own side.
:Kaleun_Salute:

True, I reinstalled and patched my own Steam executable with H. Sie, Stiebler and Tycho, and only just now realized I had more errors (some graphic and UI glitches).

Waiting for screenshots... :D
Here's my video of leaving Kiel with IIA on latest 5.8 version of the mod (it's on my own exe so not sure if everything works correctly)
Need to improve the quality of recording because normally it looked even better :D This sunset :yep:
Added a bit too much blue to the video tho...

CLIP: https://www.youtube.com/clip/UgkxPsOcqPjCQiKSDtVSck2UMlyBgiAPfeT3

VIDEO: https://youtu.be/f8J551Eebeg?t=1342

Here's encounter with plane on my corrupted version ( hmmm the sounds are supposed to be so quiet?)
https://www.youtube.com/watch?v=h66RBf-5nPs

Silentmauri89
05-11-24, 05:46 AM
Hi, FIFI. I know that many Captains don't really need full interior mod in order to play SH3, but in the last month, I've been testing the "FULL INTERIOR for ARB" provided by Toyotagt86, in his GWX mod.
The mod works also on your mod, but some modifications and precautions must be introduced.
The FIM works well under different playing conditions and up to now, I just found few bugs, adapting it to your mod.
In order to play with it, you need to respect the following:
-Don't start patrols in port ( the screeen freezes and you need "windows plus D" in order to recover it, and in the latter part of the war, when Port bombing begins, the screen gets wild;
-Don't modify the time acceleration settings - the only one you can adjust, is the one "near land", max x128, and I suggest to play with x256 maximum at all times;
-If you want to play with type IX, remember to synchronize the screen, don't lower the particles density, and remove the node "sticle lampi" from the TONNAGE WAR MOD and FULL INTERIOR MOD for ARB from the Command room.dat file (visualize the interior through sh3 EDITOR AND click on whatever lightbulb - it's gonna show up - ). That way, you're not gonna have the disturbing blinking lights making you nervous;
-Remove the SH3 commander folder from the FULL INTERIOR MOD for ARB;
-Captain position in the command room must be readjusted for all the types of Uboat, but I already did the job, if anyone wants I can share my modified files.

The mod works just fine even with radar and RWR installed onboard, and up to now, I tested the modifications under the following conditions:
-Aerial attacks;
-Torpedo attacks;
-Convoy attacks;
-Near land navigation (in progress, but no CTD).

I started testing it, cause I mainly play the latter part of the war, where i'm hunted down, and I spend a lot of time under water - staring at the metal door...Hope to be of help for the ones who loves to have full interior mod.:Kaleun_Thumbs_Up:

As your 5.8 version is up and running on my PC, I'm gonna show up with screenshots. (Worse luck, I have to go to work,now).:Kaleun_Wink:

Anvar1061
05-11-24, 06:05 AM
if anyone wants I can share my modified files

https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Fifi
05-11-24, 08:00 AM
Will be off for few days (half a week)… departing for a stay at La Pallice where they made Das Boot harbor scenes … will visite the U bunkers of course :yep:
Already saw the Lorient & St Nazaire ones.

:Kaleun_Cheers::Kaleun_Salute:

Anvar1061
05-11-24, 09:09 AM
Will be off for few days (half a week)… departing for a stay at La Pallice where they made Das Boot harbor scenes … will visite the U bunkers of course :yep:
Already saw the Lorient & St Nazaire ones.

:Kaleun_Cheers::Kaleun_Salute:

https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif
PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif

GrenSo
05-11-24, 11:31 AM
Will be off for few days (half a week)… departing for a stay at La Pallice where they made Das Boot harbor scenes … will visite the U bunkers of course :yep:
Already saw the Lorient & St Nazaire ones.

:Kaleun_Cheers::Kaleun_Salute:


Then enjoy the time there and report how the impressions were on site.

Mister_M
05-12-24, 02:15 AM
Here's my video of leaving Kiel with IIA on latest 5.8 version of the mod


:Kaleun_Applaud:

rik007
05-12-24, 09:50 AM
Have a great stay there, Fifi. I will be in the Voges soon. No subs but trenches.

Silentmauri89
05-13-24, 03:01 PM
Hi, Captains. Since I never uploaded a Mod,can you guide me a little? I think I'm gonna use media fire, but How do I properly share a Link, here?

Anvar1061
05-14-24, 06:46 AM
Hi, Captains. Since I never uploaded a Mod,can you guide me a little? I think I'm gonna use media fire, but How do I properly share a Link, here?

Mediafire https://sun9-79.userapi.com/impg/fc1tf28DPCR5iff9w-2HD-ND1ckdjIH_FzIjAA/DuL3XIFRJis.jpg?size=92x55&quality=95&sign=ed22484017c274c49d2191a990f99657&type=album Copy Link
Paste

Silentmauri89
05-14-24, 09:26 AM
Hi, FIFI. I just found out that the cables on the type IXC uboat/ type 3 conning tower, are misplaced. :k_confused:

Fifi
05-15-24, 10:13 AM
Hi, FIFI. I just found out that the cables on the type IXC uboat/ type 3 conning tower, are misplaced. :k_confused:

Will fix it soon :up:
That’s strange as I didn’t touched anything in there from long time :hmmm:
It’s probably off from long time too… but if nobody tell me…

Back from La Pallice.
Very disappointed as the U bunker is closed to any visitors …
But I visited a huge Kriegsmarine officer bunker inside La Rochelle city, quite nice and impressive visit :yep:
Also I saw an observation German bunker on Ré island, where they had a view on the La Pallice base.

:Kaleun_Salute:

Anvar1061
05-15-24, 02:11 PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Fifi
05-16-24, 08:23 AM
Hi, FIFI. I just found out that the cables on the type IXC uboat/ type 3 conning tower, are misplaced. :k_confused:

Nothing to fix. All cables are in correct place here, for any turms.
Try in career, not in academy! :ping:
(Academy may have wrong dates for loading turms accessories, when choosing other submarines in the scroll list)

:Kaleun_Salute:

fitzcarraldo
05-16-24, 09:04 AM
Nothing to fix. All cables are in correct place here, for any turms.
Try in career, not in academy! :ping:
(Academy may have wrong dates for loading turms accessories, when choosing other submarines in the scroll list)

:Kaleun_Salute:

True. Now starting campaign with a IXB, all cables in order. Good start here from Wilhelmshaffen.

Regards.

Fitzcarraldo :salute:

Fifi
05-16-24, 12:00 PM
Tomorrow there will be important update … with few remaining small errors fixed, and new harbor of Gotenhafen :ping:

:Kaleun_Salute:

FUBAR295
05-16-24, 12:06 PM
:Kaleun_Thumbs_Up:
:Kaleun_Applaud:


:Kaleun_Salute:

Fifi
05-16-24, 12:24 PM
Forgot to say… with Gotenhafen harbor, added also treibmines to the game (floating mines free)…

:Kaleun_Salute:

GrenSo
05-16-24, 01:30 PM
:Kaleun_Thumbs_Up: :Kaleun_Applaud: :Kaleun_Thumbs_Up:

fitzcarraldo
05-16-24, 03:03 PM
Tomorrow there will be important update … with few remaining small errors fixed, and new harbor of Gotenhafen :ping:

:Kaleun_Salute:

Many thanks!

Fitzcarraldo :salute:

Silentmauri89
05-16-24, 03:56 PM
Nothing to fix. All cables are in correct place here, for any turms.
Try in career, not in academy! :ping:
(Academy may have wrong dates for loading turms accessories, when choosing other submarines in the scroll list)

:Kaleun_Salute:

Hi, FiFi. The screenshots I sent you were from a 1943 campaign starting from Bordeaux...not in Academy.
I didn't find any problem in the early years, with any turms...but in 1943 with type IXC and conning tower 3... that's the result.

Fifi
05-17-24, 04:24 AM
Hi, FiFi. The screenshots I sent you were from a 1943 campaign starting from Bordeaux...not in Academy.
I didn't find any problem in the early years, with any turms...but in 1943 with type IXC and conning tower 3... that's the result.

Yes it seems I have same problem now. All was ok, and now this damn stuff happening without modifying those files.
Anyway, I’m not able to fix it regular way, only turn around way… so, update postponed and I’m preparing add-on mod to get right cables on right turms.
When you will buy new turm, if cables are offset, you’ll have to activate a turm add-on mod with modification.
That’s all I can do actually, and I think I will stop after that.

:Kaleun_Salute:

Fifi
05-17-24, 11:09 AM
VERSION 5.9 IS OUT!

The readme PDF inside mod has been updated.

- Added new Gotenhafen harbor (ships & trafic)

- corrected some small errors (and one big with the Russian PCTrawler appearing dates - thanks to Anvart)

- adjusted some ships placement in harbors

- Added treibmines to the game.

- Added 2 new defside units (harborauthority & Zschiffe), one to avoid the very small harbor boat (SLaunch01) to spawn in high seas with others 104 types, and the other for the treibmines

- Tried to fix the type IX cables offset not corresponding to turms with the add-on mods called Type IXB/C/D2 Turm 2&3 Cables.
So if you notice cables offset when buying turm 2 or 3 (it's not always, seems to happen when buying them too early) just activate the corresponding add-on mod for your cables. That's all i can do actually, this bug is beyond my SH3 skills...

:Kaleun_Salute:

Strykr
05-17-24, 11:42 AM
Thanks again, for all your hard work Fifi.
NYGM is looking and playing GREAT.
It is much appreciated !

FUBAR295
05-17-24, 12:01 PM
Thank you!! :Kaleun_Thumbs_Up: :Kaleun_Salute:

Anvar1061
05-18-24, 01:18 AM
VERSION 5.9 IS OUT!
:Kaleun_Thumbs_Up: :Kaleun_Applaud: :Kaleun_Thumbs_Up:
UPD Anvar1061 not Anvart

Tom Moore
05-19-24, 08:20 AM
I am wanting to know if my old computer with only 4GB of RAM memory can run FiFi's Hardcore Mod?:Kaleun_Salute:

fitzcarraldo
05-19-24, 09:42 AM
VERSION 5.9 IS OUT!

The readme PDF inside mod has been updated.

- Added new Gotenhafen harbor (ships & trafic)

- corrected some small errors (and one big with the Russian PCTrawler appearing dates - thanks to Anvart)

- adjusted some ships placement in harbors

- Added treibmines to the game.

- Added 2 new defside units (harborauthority & Zschiffe), one to avoid the very small harbor boat (SLaunch01) to spawn in high seas with others 104 types, and the other for the treibmines

- Tried to fix the type IX cables offset not corresponding to turms with the add-on mods called Type IXB/C/D2 Turm 2&3 Cables.
So if you notice cables offset when buying turm 2 or 3 (it's not always, seems to happen when buying them too early) just activate the corresponding add-on mod for your cables. That's all i can do actually, this bug is beyond my SH3 skills...

:Kaleun_Salute:

Many thanks! Now in a Turm 1 IXB in early war, no problems.:Kaleun_Applaud:

Best regards.

Fitzcarraldo :Kaleun_Salute:

Fifi
05-19-24, 11:11 AM
I am wanting to know if my old computer with only 4GB of RAM memory can run FiFi's Hardcore Mod?:Kaleun_Salute:

Only way to know is to try it!
If not, easy enough to trash it!

:Kaleun_Salute:

Fifi
05-21-24, 05:09 AM
Next update, we will have now type II AI U-Boat :03:

https://i.postimg.cc/dtXj47gQ/SH3-Img-21-5-2024-12-6-48-68.jpg

:Kaleun_Salute:

Doolar
05-21-24, 10:58 AM
Thank you for your dedication and hard work on v5.9.

Fifi
05-21-24, 12:07 PM
Thank you for your dedication and hard work on v5.9.

Thanks to you all guys too, for your support :yeah:

:Kaleun_Salute:

Anvar1061
05-21-24, 02:13 PM
.
I changed Mediafire for Dropbox, so I have to re-share the link for the interior mod (the previous one doesn't exist anymore).
Is dropbox fine for sharing files,here? I just saw mediafire links, that's why the question..

Various file hosting services are used here. Use any one you like

Fifi
05-22-24, 12:51 AM
This is the link to the full Interior mod - let me know if it works. It probably gonna say that the file is too big to load on the screen, but if you press download, it's gonna download it without problems.
https://www.dropbox.com/scl/fi/3vv0q8rw17wujam5jd90s/FIM-for-NYGM.zip?rlkey=qxzwwumlqims9f2bqyik8isy3&st=nujjm18j&dl=0

… would be a good idea to start your own mod thread too… thanks Silentmauri89 :up:

:Kaleun_Salute:

Kal_Maximus_U669
05-22-24, 07:25 PM
Hey Fifi...:03:
Especially since it's not a mod....where are the credits be careful...lol
just put the work of toyotagt86 in NYGM... that's it... I've been using it for a long time... watch out for the Fps Fifi won't be happy I know his reaction with the interiors plus he is right in some ways... you have to know what you are doing... otherwise 'ctd' its mod and stable... it would be a shame to spoil such a beautiful work..
I just downloaded it with the drobox... a 'mess'... no direct links a really uncool misery...:timeout:
mediafire much better...lol
FYI the “sound” part is useless as well as the “config” part
now why not group them all... 2&7&9...

Look, I'm a good player... here's mine... in a single file, nothing to tinker with...
direct links...
:Kaleun_Wink:https://www.mediafire.com/file/n1fc27ioeyi01my/Full+Interior+K_M_U669.7z/file

I remind you that this mod is only a DIY assembly... made for personal purposes
very simple to make..... all credits are given to Toyotagt86...
I remind you that it works and goes a little below the radar I haven't seen many people playing it... discuss it... but a great job has been done in its enhanced mod, moreover the only stable mod with the interiors and the only one which has a hatch all open even on the Turm...:yep:

the work of others is not a mod... especially when you do nothing yourself...

Subsim has been particularly slow on the connection for the past 2 or 3 days..

Fifi
05-23-24, 12:47 AM
I do not (and will not) support any full interior mod for my NYGM, I’m sorry.
Even if it works at some instant, I know it will bring CTD at some other undesirable instant :03:

:Kaleun_Salute:

GrenSo
05-23-24, 01:32 AM
Full interior is just a nice to have and for SH3 not really important. The situation is different with SH5, where you actively move through the boat and therefore the appearance of the boat or the inferior plays a role. But less so in SH3.
In addition, full interior needs unnecessary resources, which negatively affect stability of the game.

Fifi
05-23-24, 05:22 AM
Full interior is just a nice to have and for SH3 not really important. The situation is different with SH5, where you actively move through the boat and therefore the appearance of the boat or the inferior plays a role. But less so in SH3.
In addition, full interior needs unnecessary resources, which negatively affect stability of the game.

Fully agreed :03:

I have a question to you all guys, even though nobody will answer me with a solution …
I would like that the crew ships announcement works also for friendly ships, so players have to close each ships to see if ennemy or friendly :yep:
Actually (and since the launch of SH3) players can cheat the game with ships announced or not announced (hence ennemy or friendly)
Any idea for a solution? Personally I don’t see any :ping:

:Kaleun_Salute:

buksik
05-23-24, 05:29 AM
Fully agreed :03:

I have a question to you all guys, even though nobody will answer me with a solution …
I would like that the crew ships announcement works also for friendly ships, so players have to close each ships to see if ennemy or friendly :yep:
Actually (and since the launch of SH3) players can cheat the game with ships announced or not announced (hence ennemy or friendly)
Any idea for a solution? Personally I don’t see any :ping:

:Kaleun_Salute:

What are the differences in crew behavior when encountering friendly/neutral/enemy ships?

Silentmauri89
05-23-24, 08:13 AM
Hey Fifi...:03:
Especially since it's not a mod....where are the credits be careful...lol
just put the work of toyotagt86 in NYGM... that's it... I've been using it for a long time... watch out for the Fps Fifi won't be happy I know his reaction with the interiors plus he is right in some ways... you have to know what you are doing... otherwise 'ctd' its mod and stable... it would be a shame to spoil such a beautiful work..
I just downloaded it with the drobox... a 'mess'... no direct links a really uncool misery...:timeout:
mediafire much better...lol
FYI the “sound” part is useless as well as the “config” part
now why not group them all... 2&7&9...

Look, I'm a good player... here's mine... in a single file, nothing to tinker with...
direct links...
:Kaleun_Wink:https://www.mediafire.com/file/n1fc27ioeyi01my/Full+Interior+K_M_U669.7z/file

I remind you that this mod is only a DIY assembly... made for personal purposes
very simple to make..... all credits are given to Toyotagt86...
I remind you that it works and goes a little below the radar I haven't seen many people playing it... discuss it... but a great job has been done in its enhanced mod, moreover the only stable mod with the interiors and the only one which has a hatch all open even on the Turm...:yep:

the work of others is not a mod... especially when you do nothing yourself...

Subsim has been particularly slow on the connection for the past 2 or 3 days..

Hi. As I stated already, the credits were only for Toyotagt86, and FYI, I spoke with him, and asked him if I could share the files here.
Plus, I don't understand, I wrote about my "adaptation", many days ago, but nobody told me anything about it. It would have been nice to know this BEFORE reading a message complaining about credits, bad link, and useless files.
I repeat again, I stated that all the credits were for TOYOTAGT86, and my job was not the one of a professional modder - and I never claimed it to be mine... I really love this game, and I spend a lot of time trying to find a way to be helpful for the community - even if it is a simple testing to help modders to get their mod up and working, that is contributing to this fantastic game.

Anyway, thank you for sharing your adaptation, and please, if you see somebody proposing something that players don't need, just say it - we are here to help each other...otherwise it wouldn't be a community.

I will proceed to remove my adaptation,and carry on helping FIFI with his amazing mod as I can.

Fifi
05-23-24, 10:20 AM
What are the differences in crew behavior when encountering friendly/neutral/enemy ships?

I don’t see what you really mean … crew is announcing « ship spotted » only when an ennemy ship appears on the horizon … nothing else when neutral or friendly (game just drop to TC1 or 8, depending your settings) but if no announcement you are 100% sure it’s not an ennemy

:Kaleun_Salute:

buksik
05-23-24, 12:15 PM
I don’t see what you really mean … crew is announcing « ship spotted » only when an ennemy ship appears on the horizon … nothing else when neutral or friendly (game just drop to TC1 or 8, depending your settings) but if no announcement you are 100% sure it’s not an ennemy

:Kaleun_Salute:

I am asking because I remember receiving notification and when checked it was neutral ship so I don't know... maybe my bad.

Fifi
05-23-24, 12:26 PM
Next new NYGM ships (from Ccom12)

https://i.postimg.cc/h4Ns2Vt1/SH3-Img-23-5-2024-11-45-56-754.jpg

Old corvette, mainly viewable in Med, Caraibean and South Africa

https://i.postimg.cc/qvTLT0nt/SH3-Img-23-5-2024-19-4-53-830.jpg

Armed merchant (US & Brit)

:Kaleun_Salute:

FalkeEins
05-23-24, 01:43 PM
I don’t see what you really mean … crew is announcing « ship spotted » only when an ennemy ship appears on the horizon … nothing else when neutral or friendly (game just drop to TC1 or 8, depending your settings) but if no announcement you are 100% sure it’s not an ennemy

:Kaleun_Salute:

Really..?

Maybe my NYGM is broken or something but the crew always announces friendly planes, friendly ships, etc. with a generic "Contact 337" or whatever the bearing happens to be exactly the same as they do for enemies, neutrals and so on.

I've never had them not verbally announce a contact.

Kal_Maximus_U669
05-23-24, 03:05 PM
Hi. As I stated already, the credits were only for Toyotagt86, and FYI, I spoke with him, and asked him if I could share the files here.
Plus, I don't understand, I wrote about my "adaptation", many days ago, but nobody told me anything about it. It would have been nice to know this BEFORE reading a message complaining about credits, bad link, and useless files.
I repeat again, I stated that all the credits were for TOYOTAGT86, and my job was not the one of a professional modder - and I never claimed it to be mine... I really love this game, and I spend a lot of time trying to find a way to be helpful for the community - even if it is a simple testing to help modders to get their mod up and working, that is contributing to this fantastic game.

Anyway, thank you for sharing your adaptation, and please, if you see somebody proposing something that players don't need, just say it - we are here to help each other...otherwise it wouldn't be a community.

I will proceed to remove my adaptation,and carry on helping FIFI with his amazing mod as I can.

Very good no problem Silentmauri89..
Using direct links it will be much simpler for everyone here...you should have discussed the theme with designer Fifi...as I told you... Fifi doesn't even want to hear talking ... :nope::nope::har::har:

if you want I have another mod that Fifi did on NYGM for the interiors contact me we will talk about it if you wish..

A simple reminder to use this internal mod can endanger your installation if your machine is not at the top.!!!.especially if you do not master what you are doing....
Fifi's work is a must here... For my part it's the best I've seen... try... and play... that... from its implementation... yes, its creator has it for me kindly made to try from the start while it was a personal work still under construction...
So... don't go damaging his work... which is by far the best of sh3... don't take that risk.. this mod is not essential... but it adds a slight more graphic touch... nothing in the gameplay...it risks making your experience unstable...and disappointing..lol
Kind regards, Kal Maximus U669

Silentmauri89
05-23-24, 04:05 PM
Very good no problem Silentmauri89..
Using direct links it will be much simpler for everyone here...you should have discussed the theme with designer Fifi...as I told you... Fifi doesn't even want to hear talking ... :nope::nope::har::har:

if you want I have another mod that Fifi did on NYGM for the interiors contact me we will talk about it if you wish..

A simple reminder to use this internal mod can endanger your installation if your machine is not at the top.!!!.especially if you do not master what you are doing....
Fifi's work is a must here... For my part it's the best I've seen... try... and play... that... from its implementation... yes, its creator has it for me kindly made to try from the start while it was a personal work still under construction...
So... don't go damaging his work... which is by far the best of sh3... don't take that risk.. this mod is not essential... but it adds a slight more graphic touch... nothing in the gameplay...it risks making your experience unstable...and disappointing..lol
Kind regards, Kal Maximus U669

My intention was not to damage anybody's job...actually, I want to help making it even better than it is ( even If I think it's already over the top). As you can see on the thread, I spent a lot of time testing FIFI'mod , which by the way, it is my favourite one...and the only one I'm using.
I'm not actually playing it so much, most of the time I test it with different campaigns, and possibilities, just to see if bugs, or problems show up, because I understand that things can pass un-noticed, and the more we help FIFI, the better his Mod is gonna be. And just to help him, cause I believe in his work. And that's all it should be considered, here.
Let's get back to work, by helping FIFI

Fifi
05-24-24, 11:09 AM
Added other new schnellboot model to NYGM

https://i.postimg.cc/0j2ky0nc/SH3-Img-24-5-2024-11-30-14-430.jpg

https://i.postimg.cc/28tkCvZ7/SH3-Img-24-5-2024-11-31-49-124.jpg

And new German tender ship beside Vondos Carl Peters that we already have

https://i.postimg.cc/zD0DP4DM/SH3-Img-24-5-2024-16-24-32-655.jpg

Of course included in RDN & SCR files

:Kaleun_Salute:

Kal_Maximus_U669
05-25-24, 08:57 AM
Thank you Master... :salute:
It's really eye-catching...The team & Vondos is really great...
the creations are magnificent, your mods are part of the best in the genre..a pleasure to sail in this variety of ships...I remember at the beginning of the creation of the E_NYGM work at the time... I told you that I found port areas a little empty... well now we are in what is best :yeah:

I have a question to ask you, although no one will answer me with a solution...
I would like the announcement of crewed ships to also work for friendly ships, so players have to close each ship to see if they are enemy or friendly
. and since the launch of SH3) players can cheat in the game with announced or unannounced ships (so enemies or friends)
Any idea for a solution? Personally I don't see any

Isn't it possible to provide a script that determines this type of thing...? bring a code to friendly...neutral and enemy ships...maybe discuss it with @Jeff Groves who seems to be the right man for this kind of thing...
in fact he had proposed a solution for scripting in animation some time ago with the tools...
:Kaleun_Wink:https://www.subsim.com/radioroom/showthread.php?t=255614
I warn you...be careful it's not for the blues...especially with D"Jeff his motto being I don't do Stupid. So don't ask.:haha::O:
As for cheating...I admit that the exterior camera is sometimes useful, especially in the middle of the night, to distinguish the flags...so as not to take a bad point and not shoot down a neutral or friendly ship... hahaha..

My best regards Master kindly Kal Maximus U669 :03:

Fifi
05-27-24, 12:18 PM
Added VonDos nice Paddle Tug

https://i.postimg.cc/yNFNZKg4/SH3-Img-27-5-2024-10-26-20-170.jpg

Added the Tempest MKV to the game

https://i.postimg.cc/ZRHKwLxw/SH3-Img-27-5-2024-14-55-19-382.jpg

.... and introduced air rockets to NYGM! Now many planes can fire rockets at you (but not all planes) from end of 42:ping:

:Kaleun_Salute:

fitzcarraldo
05-27-24, 12:36 PM
Very nice! Do you think to add more german planes?

Best regards.

Fitzcarraldo :salute:

Fifi
05-27-24, 04:05 PM
Very nice! Do you think to add more german planes?

Best regards.

Fitzcarraldo :salute:

Not sure yet… but who knows :) which one do you think about?

:Kaleun_Salute:

Kal_Maximus_U669
05-27-24, 05:56 PM
Not sure yet… but who knows :) which one do you think about?

:Kaleun_Salute:

Hey Fifi
I love this fighter derived from the Spitfire...
In overpower (emergency) we can increase the power to 3,000 hp and 4,000 revs, the speed reaches almost 820 km/h. In a dive at 5,000 m, the Tempest reaches 800 km/h. In overspeed, during the war it was the only Allied aircraft to reach a transonic speed, i.e. 1,100 to 1,200 km/h.

Hawker Typhoon I would like to see that one too... but I don't know if there is a modder for this game...

These fighters were equipped with rockets from September 1942... moreover, all models of Raf fighters as well as the US Air Force did not have this equipment..

These fighters are selected for specific missions and not to operate everywhere...They are known as dangerous to fly, especially in the event of a bad landing...these models were not produced in large production...

hey Master would you be kind enough to introduce it into mod your if you find it..??
Did you find a solution to your question??
Thank you for your work see you soon...:salute:

Fifi
05-28-24, 11:51 AM
hey Master would you be kind enough to introduce it into mod your if you find it..??
Did you find a solution to your question??
Thank you for your work see you soon...:salute:

Tempest is introduced but not Typhoon. Would be almost double plane as they are very similar …

No, didn’t find solution to my question … but didn’t really search yet either :haha:

Those rockets brings new dimension to the game :yep:
They are deadly … 2/3 rockets well adjusted and your sub will reach the Valhalla :D

:Kaleun_Salute:

Jeff-Groves
05-28-24, 12:49 PM
Hey Fifi

Hawker Typhoon I would like to see that one too... but I don't know if there is a modder for this game...


You mean this? OOPS! Sorry. That's the Hurricane.
https://i.imgur.com/gQEZmCW.jpg

Kal_Maximus_U669
05-28-24, 03:02 PM
You mean this? OOPS! Sorry. That's the Hurricane.

example this model this one operated in Normandy summer 1944
https://storage.canalblog.com/96/92/936122/110784010.jpg

Hawker has many variations as we see it with your screen D"Jeef... "Hawker Hurricaine" a robust aircraft but with more modest performance especially at the start of the conflict... the one you present is intended for the interception of German bombers at the start of the conflict...These fighter models are intended for specific harassment operations.. . but not produced in large quantities..
these planes played a big role during the war thanks to Fifi and her work the game will try to reproduce these events you are truly incredible "guys"
if you find it D"jeef take it...

but my favorite remains the P-51 Mustang the Cadillac of the sky
https://media.defense.gov/2018/Aug/14/2001954418/-1/-1/0/180814-F-IO108-005.JPG
look at it... with great additional fuel tanks, what a "Gueule"...

Kal_Maximus_U669
05-28-24, 04:16 PM
Tempest is introduced but not Typhoon. Would be almost double plane as they are very similar …

No, didn’t find solution to my question … but didn’t really search yet either :haha:

Those rockets brings new dimension to the game :yep:
They are deadly … 2/3 rockets well adjusted and your sub will reach the Valhalla :D

:Kaleun_Salute:
Tempest is introduced but not Typhoon. Would be almost double plane as they are very similar …
je le sais Fifi je l ai dit moi meme...:03: HAWKER model

Hey Master :Kaleun_Salute: see this with D"Jeef he's the man who can answer I'm sure...
Fifi I know... I'm annoying with my requests what do you want I like the variety you got me used to it... look at the splendid mod that you created all by yourself "NYGM Enhanced" a must-have the best of its kind... I know it... I tried them all practically... Now you were working on the port areas, your last work in England... Today these rocket launchers are downright terrible... Another dimension in the game... this will force surface navigation enthusiasts to adopt the attitude of a true Uboat commander.. these varieties of fighters operate in the North Sea.. Bay of Biscay (near your home)... Africa and the Mediterranean.. I like to have the authentic models in periods of war reinforce the immersion...I know it's hard work, you've seen others, it's not these little details that will impress..
Fitz, asking for more German... German tanker planes for Uboat would be great.. For my part, fleshing out Germany has no great interest here....except for resupply and some air support, the Luftwaffe does not have much operation in the Atlantic
Your personal question is to ask our Deck Officer to detect friendly & enemy & neutral planes in addition to boats, a scripting task..a job that D"Jeef masters
hoping it's not hardcoded
thank you, you're the boss you know that...
Come on Fifi I'm going to stop my requests :timeout: because you're going to kill me..:/\\chop:har::har:

best regards Kal Maximus U669

Fifi
05-29-24, 08:46 AM
2 new planes introduced in NYGM (with their campaign inclusion)

https://i.postimg.cc/JzRP85xX/SH3-Img-29-5-2024-15-38-15-56.jpg

https://i.postimg.cc/P5KK5vVR/SH3-Img-29-5-2024-15-42-30-830.jpg

Also added German air bases in the game … before, none of them were present … may bring some aerial fights!

BONUS: added V1 to the game!

https://i.postimg.cc/3r1L3PKh/SH3-Img-29-5-2024-19-10-50-985.jpg

:Kaleun_Salute:

Jeff-Groves
05-29-24, 12:21 PM
Being the Tempest was just the Typhoon II upgraded? Nodes can be added to it so proper weapons could be added for a load out selection for use as the Typhoon where needed. Don't you think?
:hmmm:

And I'm not fully understanding the Ship/Aircraft spotted thing.
I get that in GWX 3 just leaving a port and those are escorts and ships in port.
What am I missing on this question?

I did download FiFi's mod but will need to install SH3 again to test.

Kal_Maximus_U669
05-29-24, 01:07 PM
Being the Tempest was just the Typhoon II upgraded? Nodes can be added to it so proper weapons could be added for a load out selection for use as the Typhoon where needed. Don't you think?
:hmmm:

And I'm not fully understanding the Ship/Aircraft spotted thing.
I get that in GWX 3 just leaving a port and those are escorts and ships in port.
What am I missing on this question?

I did download FiFi's mod but will need to install SH3 again to test.

Hey D"Jeef :salute:
The Question of Fifi...
I have a question to you all guys, even though nobody will answer me with a solution …
I would like that the crew ships announcement works also for friendly ships, so players have to close each ships to see if ennemy or friendly
Actually (and since the launch of SH3) players can cheat the game with ships announced or not announced (hence ennemy or friendly)
Any idea for a solution? Personally I don’t see any
I add: if the officer can do it with boats, why not planes?
but I'm afraid it's hardcoded...

Being the Tempest was just the Typhoon II upgraded? Nodes can be added to it so proper weapons could be added for a load out selection for use as the Typhoon where needed. Don't you think?

Yes absolutely...an easy job to do for someone like you......all throughout the conflict these planes underwent some transformation, notably on the canopy..the tail..the wings...as well as the carriage in armament...
I'm going to do some research to provide you with a model board of those operating in the North Sea at the start of the conflict...I'll send it to you via PM if you want D"jeef...I'm delighted that you're on board here...:arrgh!::03:
D" Jeef it's a request not an obligation... made according to your skills thank you :03:

Jeff-Groves
05-29-24, 01:49 PM
LOL! I'd need the newest version.
I see someone has taken the stuff I did for GWX and included them.
:03:
The V1 and The K-Ship (Which I have a whole new version of, not released).
I consider that a HIGH complement!!
:up:

But not the Maunsell Forts?
:o

I consider the Army Forts some of my best work from back in the day!
:salute:

Kal_Maximus_U669
05-29-24, 01:54 PM
Also added German air bases in the game … before, none of them were present … may bring some aerial fights!

BONUS: added V1 to the game!
Hey Fifi :salute:
you intend to reproduce the battle of england...
Won't this affect the stability of the game?
Now if this doesn't affect the stability it would be really interesting to reproduce more events...but that's another story :haha::subsim:

Jeff-Groves
05-29-24, 02:02 PM
If your not near England? You'll never see a render of the Battle.
So hardly an issue.
I've never seen AirCraft dual in the skies in SH3. Now in SH5? It was scripted by TDW.

Kal_Maximus_U669
05-29-24, 02:15 PM
If your not near England? You'll never see a render of the Battle.
So hardly an issue.
I've never seen AirCraft dual in the skies in SH3. Now in SH5? It was scripted by TDW.

Yes indeed...it would be difficult to obtain commandment with the different fleets...the events...then finding yourself in the right place at the right time...
this requires an overhaul and again with this engine... it could be complicated..:D

Thanks for the details in TWS I'm trying so many mods that I'm not progressing in my campaign..

Fifi
05-30-24, 02:11 AM
To make NYGM Channel sailing more interesting, I’m adding missing harbors like Dunkirk, Le Havre, Calais & Cherbourg (with ships & traffic & defense)
After this work done, I will test all that and release version 6.0 :up:

:Kaleun_Salute:

Mister_M
05-30-24, 02:13 AM
Yes, aircraft duels are possible, but they are "fake" duels. In fact, one aircraft try to bomb the other one, so there is a sort of pursuit during which the aircrafts may exchange MG fire. But they will hardly hit each other, if ever... This is not an aircraft simulator.... :O:

Fifi
05-30-24, 02:33 AM
Yes, aircraft duels are possible, but they are "fake" duels. In fact, one aircraft try to bomb the other one, so there is a sort of pursuit during which the aircrafts may exchange MG fire. But they will hardly hit each other, if ever... This is not an aircraft simulator.... :O:

I have already seen planes fights in Ccom12 :yep:
You can see it setting quick mission via the academy file (Flak artillerie) giving some planes different sides… replace the swordfish by ME 109, and they will fight the already existing Hurricanes… without forgetting to change the 1939 date into 1940. Funny to watch :D
But the Hurricanes are more focused on attacking your sub anyway (you can always dive and let them together)
:Kaleun_Salute:

Jeff-Groves
05-30-24, 05:25 PM
@Fifi

I just left Kiel heading for the Canal. All Ships and Aircraft were spotted and called out with voice and text pop-up.
Now. A Submarine was spotted and text popped up but no voice.

Would you rather a new thread is started or discuss it and clutter this thread?
:hmmm:

Fifi
05-31-24, 01:34 AM
@Fifi

I just left Kiel heading for the Canal. All Ships and Aircraft were spotted and called out with voice and text pop-up.
Now. A Submarine was spotted and text popped up but no voice.

Would you rather a new thread is started or discuss it and clutter this thread?
:hmmm:

@Jeff

Yes, starting harbor without TC all is ok… but sailing in high seas with TC, crossing friends or neutral you will only have TC drop, no voice announcement …only voice announcement for ennemy.
Well, at least here with my game…but have to test few things before dropping the towel :03:
This is happening with all megamods, even vanilla from day one!
Here is ok if you have some ideas about that.

:Kaleun_Salute:

Fifi
05-31-24, 10:36 AM
Currently adding the biggest unit of the game … I call the Queen Mary :ping:
The model from our friend VonDos is magnificent with its normal skin & war skin :yeah:
But I will make it quite hard to sink :D another challenge!

:Kaleun_Salute:

Fifi
05-31-24, 12:09 PM
Queen Mary peace time skin & lighted

https://i.postimg.cc/vZRbMrsC/SH3-Img-31-5-2024-18-45-11-776.jpg

Queen Mary war time skin heavily armed

https://i.postimg.cc/QxCHVkvt/SH3-Img-31-5-2024-18-56-1-457.jpg

https://i.postimg.cc/X7PX5B0g/SH3-Img-31-5-2024-18-57-15-162.jpg

:Kaleun_Salute:

GrenSo
05-31-24, 02:07 PM
Queen Mary peace time skin & lighted

https://i.postimg.cc/vZRbMrsC/SH3-Img-31-5-2024-18-45-11-776.jpg

Queen Mary war time skin heavily armed

https://i.postimg.cc/QxCHVkvt/SH3-Img-31-5-2024-18-56-1-457.jpg

https://i.postimg.cc/X7PX5B0g/SH3-Img-31-5-2024-18-57-15-162.jpg

:Kaleun_Salute:


What a pretty target.

Kal_Maximus_U669
06-01-24, 10:15 AM
Hey Fifi :salute:
I am delighted with the progress made...:yeah:

Fifi
06-01-24, 11:44 AM
Added the VonDos Queen of Bermuda ...
2 skins & equipments for peace time and war time.

https://i.postimg.cc/hj9f6SzX/SH3-Img-1-6-2024-18-31-23-285.jpg

Same ship transformed in 1940

https://i.postimg.cc/D0n8KtLB/SH3-Img-1-6-2024-18-37-51-139.jpg

Of course with its campaign file inclusion (mainly seen between Liverpool to Trafalgar, and later to North Africa)

:Kaleun_Salute:

Doolar
06-01-24, 01:39 PM
Man, these are really nice

fitzcarraldo
06-01-24, 02:26 PM
2 new planes introduced in NYGM (with their campaign inclusion)

https://i.postimg.cc/JzRP85xX/SH3-Img-29-5-2024-15-38-15-56.jpg

https://i.postimg.cc/P5KK5vVR/SH3-Img-29-5-2024-15-42-30-830.jpg

Also added German air bases in the game … before, none of them were present … may bring some aerial fights!

BONUS: added V1 to the game!

https://i.postimg.cc/3r1L3PKh/SH3-Img-29-5-2024-19-10-50-985.jpg

:Kaleun_Salute:

Perfect! :Kaleun_Applaud::Kaleun_Applaud:

I added the Titanic VonDos because I love the ship...In fact, I added some ships (merchants) without scripting to 5.9. But you do that better than all.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

Dieselglock
06-01-24, 07:41 PM
Is it necessary to start a new career going from 5.8 to 5.9 ?

Kal_Maximus_U669
06-02-24, 08:45 AM
À propos, Fifi a demandé comment s'assurer que le message concernant la détection d'un navire ennemi ne diffère pas du message concernant un navire neutre. Vous devez ouvrir GameplaySettings.cfg dans Cfg et modifier toutes les valeurs de 0 à 1 dans AlwaysAutotargeting.

Fifi
06-02-24, 12:05 PM
À propos, Fifi a demandé comment s'assurer que le message concernant la détection d'un navire ennemi ne diffère pas du message concernant un navire neutre. Vous devez ouvrir GameplaySettings.cfg dans Cfg et modifier toutes les valeurs de 0 à 1 dans AlwaysAutotargeting.

:hmmm: J'ai jamais demandé ca! :haha:

And the last ship added for this new update, the German liner Gustloff (will replace the German PPL)

https://i.postimg.cc/wMxB4zGJ/SH3-Img-2-6-2024-18-53-35-652.jpg

:Kaleun_Salute:

Kal_Maximus_U669
06-02-24, 02:35 PM
I never asked for that!

sorry but I thought that would have helped...lol:oops:
that said, it is a matter of differentiating enemy detection from a neutral...

Fifi
06-02-24, 03:50 PM
sorry but I thought that would have helped...lol:oops:
that said, it is a matter of differentiating enemy detection from a neutral...

Yes, but the first primary effect is the « ship spotted » announcement …
Without that sound playing when crossing a ship path, I am 100% sure it’s not an ennemy. Hence I don’t loose time and fuel to check the nationality, and I don’t like that. It’s like our crew had god’s eyes …

:Kaleun_Salute:

Fifi
06-03-24, 03:59 AM
VERSION 6.0 IS OUT!

NOT compatible with older saves! Best is delete old install and re-install new version for new career.

Version 6.0:

- NHDS2302 has been added to harborauthority, to avoid to be spawned in high seas.

- Added the type IIB for AI boats.

- Added and adjusted Bergen harbor trafic (ships & planes).

- Added new lighthouses such as Cabo Finisterre, Le Grand Leon, Fastnet Rock etc...

- Added Old Corvette, NPTA, SB Tender, NPT S7 (Old Schnellboot), VonDos Paddle Tug, Queen Mary ships & Queen of Bermuda + German Whilhelm Gustloff liner.

- Added Tempest MKV, ME110, Gruman J2F and V1 to the game.

- Added planes rockets weapon to the game. Now Hurricane/Beaufighter/Mosquito/Tempest/Avenger/P38 are able to fire rockets at a certain date (1942)

- Added German air bases to the game, in France, Baltic & Norway (before none of them were present) It may bring some aerial fights...maybe.

- V1 bases and attack path have been added.

- Added Cherbourg, Calais, Le Havre and Dunkirk harbors.

- Minor adjustments and additions (ie random & scripted plane surveillance from Gibraltar & Oran in 42 etc...)


Loading times are slightly longer now (but still around 4 minutes here on my PC for a middle war career)
In regard of the 303 different ships models, and the 2286 random units plus the 199 scripted groups and the 4799 scripted units...it's still VERY acceptable! :yep:

As usual, hope you'll like it :up:

:Kaleun_Salute:

GrenSo
06-03-24, 05:21 AM
VERSION 6.0 IS OUT!

As usual, hope you'll like it :up:






:Kaleun_Thumbs_Up: :Kaleun_Applaud: :Kaleun_Thumbs_Up:

fitzcarraldo
06-03-24, 08:13 AM
Many thanks! :Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:

Downloading now...

Fitzcarraldo :Kaleun_Salute:

Kal_Maximus_U669
06-03-24, 08:55 AM
hey Fifi thank you...
for my part it does not start CTD from the beginning...let's wait to see the others..
I had no problem with 5.9 strange...:yep:

Fifi
06-03-24, 09:23 AM
hey Fifi thank you...
for my part it does not start CTD from the beginning...let's wait to see the others..
I had no problem with 5.9 strange...:yep:

5.9 was ok, and I can start any date in 6.0… :salute:
What date & flotilla are you trying ?

:Kaleun_Salute:

Kal_Maximus_U669
06-03-24, 09:32 AM
5.9 was ok, and I can start any date in 6.0… :salute:
What date & flotilla are you trying ?

:Kaleun_Salute:

It is all simply about the first fleet... the 1939 departure campaign...
the game loads the introduction page too quickly then CTD...
I have already reinstalled twice, still the same...
no additional mod is used..always the same..
Config; window10..my usual config..
I'll try another date...
let's wait and see what Fitz says.. GrenSo.. FUBAR..etc

Fifi
06-03-24, 09:55 AM
Just tested 7 flotilla & 1 flotilla, all loads ok! (39) :Kaleun_Wink:

https://i.postimg.cc/nzcrGzPQ/SH3-Img-3-6-2024-16-47-24-343.jpg

https://i.postimg.cc/x8XdBZYf/SH3-Img-3-6-2024-16-52-25-391.jpg

Afraid it's on your side...

:Kaleun_Salute:

Kal_Maximus_U669
06-03-24, 10:10 AM
Hey Fifi
I changed fleet via "order" my fleet selection 2 same period...
I started then finally it loaded as it should...then I set the options: sound.. language.. difficulty.. in game...I stopped the game...
I restarted the order I chose first fleet then the game started I carried out the navigation academy test without problem...
I don't know where this could have come from...I mounted it as I usually do...maybe a delay in ignition...
Now I'm glad everything is back to normal....thank you Fifi for the work because I thought for a moment that I wouldn't be able to enjoy it anymore..I won't hide from you that it would have annoyed me, especially since I like your work.
As you know...I can't do without this essential...in my gaming library..

Kal_Maximus_U669
06-03-24, 11:11 AM
Hey Fifi I have my campaign everything is fine...impeccable loading...really slightly increased +1 minute...but it's okay...

Fifi
06-03-24, 11:15 AM
Hey Fifi I have my campaign everything is fine...impeccable loading...really slightly increased +1 minute...but it's okay...

Cool :up: Enjoy!

:Kaleun_Salute:

Fifi
06-03-24, 12:38 PM
Currently working on adding a new fire & smoke effect to the ships… not in replacement (because I love the ones existing already) but a new one besides the others, and this time blowing white smoke.
Just for more variety… :)
If all goes well, pictures will come.

:Kaleun_Salute:

FUBAR295
06-03-24, 02:14 PM
Currently working on adding a new fire & smoke effect to the ships… not in replacement (because I love the ones existing already) but a new one besides the others, and this time blowing white smoke.
Just for more variety… :)
If all goes well, pictures will come.

:Kaleun_Salute:


:Kaleun_Thumbs_Up:

Fifi
06-04-24, 02:31 AM
Ok, created what i was looking for :up:

White smoke & black smoke:

https://i.postimg.cc/RhYBBW5W/SH3-Img-4-6-2024-9-9-10-297.jpg

https://i.postimg.cc/05XxmBM9/SH3-Img-4-6-2024-9-10-22-957.jpg

White smoke & black smoke & grey smoke:

https://i.postimg.cc/qM9TD6xY/SH3-Img-4-6-2024-9-12-20-428.jpg

All smokes:

https://i.postimg.cc/CLZ04skk/SH3-Img-4-6-2024-9-13-42-208.jpg

Had to create new "fire medium" node in library particules, and changed zones.cfg accordingly.
Before, fire medium box was calling fire small effect. Now he has his own effect :up:

:Kaleun_Salute:

CaptJulius
06-04-24, 12:52 PM
Amazing work Fifi, Thanks! :Kaleun_Cheers:

BoggyB
06-04-24, 10:35 PM
Hey Fifi
I changed fleet via "order" my fleet selection 2 same period...
I started then finally it loaded as it should...then I set the options: sound.. language.. difficulty.. in game...I stopped the game...
I restarted the order I chose first fleet then the game started I carried out the navigation academy test without problem...
I don't know where this could have come from...I mounted it as I usually do...maybe a delay in ignition...
Im having the same issue, can you explain again how you fixed it? i don't understand your post. I have already reinstalled various times following the procedure on the readme but nothing, after 20 minutes loading the game starts and all i see is crazy hams and sausages flying everywhere for 2 seconds and then crashes.
if it's my system i don't get what's the cause, all the other mods work fine

Fifi
06-05-24, 12:47 AM
Im having the same issue

Don’t think so.
His game crashed before the start (of what I understood)
Yours crash just after…
That symptom can change radically the diagnostic :yep:
And if game can start (meaning all files loads ok), but crash on graphics, to me it’s a memory or PC performance issue.
Furthermore 20mn loading is way too long, making me think even more to a PC problem.
PC problem is not necessarily just RAM issue or processor power … but could be program (s) running in background, viruses etc
You are not using a laptop?

:Kaleun_Salute:

Silentmauri89
06-05-24, 08:54 AM
Hi, FIFI. I just installed version 6.0 after a clear install - as always.
I launched a campaign from Kiel in sept.1939 with a Type II uboat, and the results are attached.
I didn't have this problem with version with 5.9 - I even reinstalled 5.9 to exclude graphical problems. Everything runs fine with the previous version.

The other boats are fine, but type II have this problem.
Only "Tonnage war mod"active through JSGME...nothing else.

Kal_Maximus_U669
06-05-24, 09:52 AM
Hey Fifi greetings..
I'm experiencing problems again...I can't start my campaign anymore...back to the office immediately the bar is loaded reaching half and'CTD' you know I'm not a novice... rechecked everything...there's nothing to do...!!!
I tried to change boat fleet, still the same...
I'm on it, I'm looking... see you soon..
period: September 1939 beginning

Kal_Maximus_U669
06-05-24, 09:58 AM
Im having the same issue, can you explain again how you fixed it? i don't understand your post. I have already reinstalled various times following the procedure on the readme but nothing, after 20 minutes loading the game starts and all i see is crazy hams and sausages flying everywhere for 2 seconds and then crashes.
if it's my system i don't get what's the cause, all the other mods work fine

I can only advise you to wait because I am currently having problems again...

Kal_Maximus_U669
06-05-24, 10:01 AM
:Kaleun_Thumbs_Up:

Hey FUBAR 295... have you tried the new version.? if yes: does this work for you? Thanks see you soon..

Kal_Maximus_U669
06-05-24, 10:12 AM
Hi, FIFI. I just installed version 6.0 after a clear install - as always.
I launched a campaign from Kiel in sept.1939 with a Type II uboat, and the results are attached.
I didn't have this problem with version with 5.9 - I even reinstalled 5.9 to exclude graphical problems. Everything runs fine with the previous version.

The other boats are fine, but type II have this problem.
Only "Tonnage war mod"active through JSGME...nothing else.

I think you are on NVIDIA...don't use an anisotropic filter...this will create these artifacts

HW3
06-05-24, 10:13 AM
Works for me and I only started from a in port save in a campaign type VIIB March 1940 Keil 7th Flotilla.

Kal_Maximus_U669
06-05-24, 10:17 AM
Works for me and I only started from a in port save in a campaign type VIIB March 1940 Keil 7th Flotilla.

Hey HW3 :salute: THX...

Fifi
06-05-24, 11:19 AM
Hi, FIFI. I just installed version 6.0 after a clear install - as always.
I launched a campaign from Kiel in sept.1939 with a Type II uboat, and the results are attached.
I didn't have this problem with version with 5.9 - I even reinstalled 5.9 to exclude graphical problems. Everything runs fine with the previous version.

The other boats are fine, but type II have this problem.
Only "Tonnage war mod"active through JSGME...nothing else.

Yes, I also have this trouble with IIA… :hmmm:
Must be conflicting with the AI IIA I have added, because I didn’t touched the IIA files.
Will fix it tomorrow.

:Kaleun_Salute:

Silentmauri89
06-05-24, 06:50 PM
Thank you, FiFi.

Fifi
06-06-24, 12:58 AM
Fixed! :up:
It was AI type IIB conflicting with human IIA… same hull 3D model ID!
Game doesn’t like AT ALL the same ID for different units. I always change all of them in DSD, SIM, VAL, ZON dat… so each unit has unic ID, but missed this 3D model hull :oops:

https://i.postimg.cc/rFNGW72c/SH3-Img-6-6-2024-7-48-13-197.jpg

Will upload version 6.1 in few minutes (with the fix & new smoke)

:Kaleun_Salute:

Fifi
06-06-24, 01:17 AM
VERSION 6.1 IS OUT!

WITH TYPE II HULL VISUAL GLITCH FIXED

+ New medium fire smoke white (above posts screens)

No need for new career start (but new install please)
Bunker save should work.

I don't plan any other updates after this one, but who knows...only probably when new ships models from VonDos or AlexB will come (and if they are of interest for my NYGM)
My wife should be happy :D

:Kaleun_Salute:

fitzcarraldo
06-06-24, 07:01 AM
VERSION 6.1 IS OUT!

WITH TYPE II HULL VISUAL GLITCH FIXED

+ New medium fire smoke white (above posts screens)

No need for new career start (but new install please)
Bunker save should work.

I don't plan any other updates after this one, but who knows...only probably when new ships models from VonDos or AlexB will come (and if they are of interest for my NYGM)
My wife should be happy :D

:Kaleun_Salute:

Bravo!! :Kaleun_Applaud:

Many thanks FiFi!

Fitzcarraldo :Kaleun_Salute:

Doolar
06-06-24, 08:22 AM
Again, much thanx for your hard work and dedication for our benifit

Fifi
06-07-24, 03:07 AM
VonDos wonderful Sperrbrecher

https://i.postimg.cc/Bnfgyftw/SH3-Img-7-6-2024-9-45-7-264.jpg

https://i.postimg.cc/SxLrb1MQ/SH3-Img-7-6-2024-9-58-54-416.jpg

:Kaleun_Salute:

BoggyB
06-07-24, 10:15 PM
Furthermore 20mn loading is way too long, making me think even more to a PC problem.
PC problem is not necessarily just RAM issue or processor power … but could be program (s) running in background, viruses etc
You are not using a laptop?

Not a laptop, could it be because im on Linux? i doubt it because wine doesn't give me any error. Maybe it has something to do with the changes on sh3.exe, i had issues when changing the hsie settings in the OneAlex mod.
About the loading times i had the same when i was using Windows 7, i have the mods on an SSD, vanilla takes no longer than 20 seconds, OneAlex takes 16 mins and LSH3 around 7 to 12 depending on date.

Aktungbby
06-08-24, 12:15 AM
BoggyB!:Kaleun_Salute:

Fifi
06-08-24, 09:36 AM
SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE :yeah:

If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.

https://i.postimg.cc/VLssL6xp/1.jpg

https://i.postimg.cc/XYpVdP7g/2.jpg

Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32

If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement.
Thinking about it, it’s kind of logical…

:Kaleun_Thumbs_Up::Kaleun_Cheers::Kaleun_Salute:

FUBAR295
06-08-24, 10:25 AM
:Kaleun_Thumbs_Up:


Good stuff!

fitzcarraldo
06-08-24, 12:27 PM
SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE :yeah:

If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.

https://i.postimg.cc/VLssL6xp/1.jpg

https://i.postimg.cc/XYpVdP7g/2.jpg

Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32

If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement.
Thinking about it, it’s kind of logical…

:Kaleun_Thumbs_Up::Kaleun_Cheers::Kaleun_Salute:

Yes! :Kaleun_Wink:

Many thanks FiFi.

Fitzcarraldo :Kaleun_Salute:

Fifi
06-09-24, 03:18 AM
Yes, this is really much better to DO NOT know the Def side of ships when crossing them...this simple announcement fixed gives us the doubt, hence we have to close ships to verify :yep:
An other game for me...

Currently testing few things for new U-Boot resistance. They are still too strong to me, and the zones flooding to fast...
Results so far are quite promising :yep:

Here in some test with 8% hull remaining :D

https://i.postimg.cc/FzN7S4Xp/SH3-Img-8-6-2024-11-26-59-991.jpg

Also testing new cool random stuff via Commander (AI sonar/hydrophone/visual detection - guns & AA precision) & trying some malfunction options, the ones without hex offset (i am simply null at the hex editing)

:Kaleun_Salute:

Jeff-Groves
06-09-24, 01:13 PM
SOLVED THE SHIP SPOTTED ANNOUNCEMENT FOR ANY SIDE :yeah:

If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.

https://i.postimg.cc/VLssL6xp/1.jpg

https://i.postimg.cc/XYpVdP7g/2.jpg

Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32

If I don’t set character animation as above (same value as the maximum TC i have chosen), game drop to TC X1 but with no voice announcement.
Thinking about it, it’s kind of logical…

:Kaleun_Thumbs_Up::Kaleun_Cheers::Kaleun_Salute:
Very good Detective work Mate!
:salute:

Now We need a Submarine Spotted sound file.
:03:

Fifi
06-10-24, 03:12 AM
Added Cuxhaven, Namsos & Beirut 3D harbors (before they were only map marked)
Added Oslo entrance naval coastal bunker.
Fixed Brunsbuettel & Rensburg harbors (in Kiel Kanal) not showing on Nav map.

Also planning to add Dunkirk evacuation & DDay invasion campaign files still missing …

:Kaleun_Salute:

Fifi
06-12-24, 12:51 AM
Finally fixed type IIA Flak gun not appearing at career start in 1940, giving the Flak destroyed message… very long time wanted fix for me :yeah:

:Kaleun_Salute:

Fifi
06-13-24, 02:08 AM
DGUI Flag chart has been re-worked with NYGM correct dates :up:

https://i.postimg.cc/3JVYCkdD/SH3-Img-13-6-2024-9-5-34-342.jpg

:Kaleun_Salute:

Fifi
06-16-24, 01:35 PM
No one ever wondered why all our U-Boots can take dozens of direct hits from ships cannons without too much damage, and easily survive? :D
This is existing in any SH3 megamods existing …

To me, a U-Boot taking one or two direct hit (from a 3/4/5/6/8 inch gun) should be terribly damaged! Not to say sunk…and not forgetting our actual uber crew resistance.

… trying to increase ships cannons damage actually. But as always, compromises will have to be found for playability.

:Kaleun_Salute:

Tabris
06-16-24, 07:20 PM
totally agreed, ship guns should hit harder. On a related note, are you happy with how effective aircraft guns are?

I'm a little torn: I like how just a few good hits from 20mm guns will badly damage the boat, but I feel so cheated when aircraft which are supposed to have fixed guns hit us from odd angles. The Mosquito (and indeed most other fixed-gun aircraft) have a 15° flexible gun arch, presumably because they'd barely land any hits if they didn't, but it can be frustrating to get sunk by a plane that doesn't appear to be aiming at us.

Fifi
06-16-24, 11:49 PM
but I feel so cheated when aircraft which are supposed to have fixed guns hit us from odd angles. The Mosquito (and indeed most other fixed-gun aircraft) have a 15° flexible gun arch, presumably because they'd barely land any hits if they didn't, but it can be frustrating to get sunk by a plane that doesn't appear to be aiming at us.

That is a perfect example of a compromise we have to make with the game to simulate something.
You are totally right, without this flexible angle of fire arc, they couldn’t hit nothing and be nice only for visual scenery …
So you have to erase of your mind this detail :D

:Kaleun_Salute:

Fifi
06-18-24, 01:25 AM
Next update should see a NYGM even more challenging :ping:
Now direct hits from any ship gun (cannon not AA - as well as coastal guns) should badly damage any U-Boot…
1 hit, you get flooding.
2/3 hits, you’re dead…(depending of course where you have been hitted, and the sub type)
As it should be in real to me:03:

Plus AI guns accuracy (precision) has been randomized at each game launch … they are not firing everywhere but on you anymore …

Crew resistance has been greatly decreased too… they are not steel made anymore!

Will call this mod NYGM Steel Coffins - The Challenge :)

Dunkirk evacuation & DDay events have been added to campaign files too.

:Kaleun_Salute:

GrenSo
06-18-24, 05:23 AM
Next update should see a NYGM even more challenging :ping:
Now direct hits from any ship gun (cannon not AA - as well as coastal guns) should badly damage any U-Boot…
1 hit, you get flooding.
2/3 hits, you’re dead…(depending of course where you have been hitted, and the sub type)
As it should be in real to me:03:

Plus AI guns accuracy (precision) has been randomized at each game launch … they are not firing everywhere but on you anymore …

Crew resistance has been greatly decreased too… they are not steel made anymore!

Will call this mod NYGM Steel Coffins - The Challenge :)

Dunkirk evacuation & DDay events have been added to campaign files too.




Sounds good and I like the approach very much. :up::salute:

fitzcarraldo
06-18-24, 07:52 AM
What a sweet way to dead!

Many thanks FiFi!

Fitzcarraldo :salute:

Silentmauri89
06-19-24, 05:02 AM
Hi, FIFI. I remember some time ago you mentioned the fact that you would be interested in modding your own version of Type XXIII U-boat.

I was wondering If you ever thought about retaking the project and add it to your NYGM?
That would be a great addition to your Mod, and I think it would bring back the players' interest for the late part of the war.
I was thinking about that, and considering your dedication - and your capability - I'm sure you would make a great job, and add something unique to the game.

In the meanwhile, I want to thank you once again for your work - which is AMAZING.
Now, attempting to be the hero of the situation, and taking serious risks in the game, will surely lead you to the most realistic death:yep: So your only choice is to be as smart as the real Kaleuns were.
Up to now, I experimented most of your work: I've been brutally depthcharged, attacked with Leigh lights, bombed and machine gunned from airplanes, and even led to surface after combined attacks, and then violently rammed and gunned down, and I COULDN'T ask more from the game.

Thanks to your work, I really feel I have to think twice about my decisions: Cause they can definitely kill me in a matter of seconds.
I personally hope you will think about the Type XXIII project:Kaleun_Wink:

Fifi
06-19-24, 05:06 AM
Hi, FIFI. I remember some time ago you mentioned the fact that you would be interested in modding your own version of Type XXIII U-boat.

I was wondering If you ever thought about retaking the project and add it to your NYGM?
That would be a great addition to your Mod, and I think it would bring back the players' interest in the late part of the war.
I was thinking about that, and considering your dedication - and your capability - I'm sure you would make a great job, and add something unique to the game.

In the meanwhile, I want to thank you once again for your your work - which is AMAZING. Now, attempting to be the hero of the situation, and taking serious risks in the game, will surely lead you to the most realistic death:yep: So your only choice is to be as smart as the real Kaleuns were.
Up to now, I experimented most of your work: I've been brutally depthcharged, attacked with Leigh lights, bombed and machine gunned from airplanes, and even led to surface after combined attacks, and then violently rammed and gunnde down, and I COULDN'T ask more from the game.

Thanks to your work, I really feel I have to think twice about my decisions: Cause they can definitely kill me in a matter of seconds.
I personally hope you will think about the Type XXIII project:Kaleun_Wink:

Thank you for the kind words :up:
Glad you are enjoying it!
For the type XXIII, i will think again about it when i come back from my holidays next week...

:Kaleun_Salute:

Fifi
06-19-24, 05:15 AM
NEW VERSION 6.2 IS OUT!!

This one is called "The Challenge"... due to the game changes (but still playable of course) :D

FRESH INSTALL & NEW CAREER IS RECOMMANDED.

- Added Vondos Sperrbrecher (NMST)

- Added randomised events in Commander : sonar detection time, sonar surface factor, AI cannons & AA precision (if not desired, but would be a shame, delete first section in Commander/Cfg/Randomised events.Cfg)

- Decreased & adjusted all U-Boot resistance.

- Greatly increased ennemy cannon shells damages.

- Decreased all crew resistance (hit points)

- Added static guns to the docked destroyer on the BUV Dock.

- Added Namsos, Beirut & Cuxhaven harbors.

- Fixed Brunsbuttel & Rendsburg harbors not showing on nav map.

- Fixed the Type IIA Flak gun at 1940 career start (was not present & destroyed message)

- DGUI flag chart has been re-worked with NYGM correct dates.

- Fine tuned U-Boot water reflection.

- Dunkirk evacuation & Dday events has been added to campaign files.

- Added Wilhelmshaven aerial bombing in 1939.

- Added Skagerrak british destroyers raid in 1939/40/44

Direct hits from ennemy cannons are more accurate now... beware them!
U-Boot rammed by others ships is also devastating...

Have to say i'm loving this new version! :yeah:
Hope you'll enjoy it as much as me :)

:Kaleun_Salute:

fitzcarraldo
06-19-24, 06:37 AM
:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:

Many thanks for all the work. Superbe:Kaleun_Cheers:

Downloading now :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

Kal_Maximus_U669
06-19-24, 03:19 PM
Hey Fifi...

Thanks to you Master for the 'Taff'..I'm going to go up immediately...the program well salted from the danger in perspective...it's very good..:yeah::subsim::salute:

Fifi
06-21-24, 08:34 AM
About the type XXIII human playable, I finally plan to make it in replacement of type XXI… :yep:
First reason is XXI is buggy in my NYGM
Second reason is XXI historically never had a real combat mission (well, only one without any result)
Third reason is I want a new starting base in Stavanger
And last, XXIII with only 2 torpedo and no deck gun will be so challenging!

:Kaleun_Salute:

GrenSo
06-21-24, 03:18 PM
I finally plan to make it in replacement of type XXI… :yep:



That would be perfect in my opinion. I like the XXIII more than the XXI anyway. It's similar to the Type II and Type VII.

Silentmauri89
06-21-24, 08:31 PM
Hi, FiFi.
What can I say? I'm sure you will make something great with the Type XXIII!
The crew that manned this type of vessel really saw action, and actually sunk enemy vessels - so, in my opinion, it is really worth it.
Really glad about your decision.

astvitaliy1982
06-22-24, 01:46 AM
Hi Fifi, can I use the Navigation Bathymetry Map mod on 08/27/2022 in my game?)

Fifi
06-22-24, 05:14 AM
Hi Fifi, can I use the Navigation Bathymetry Map mod on 08/27/2022 in my game?)

I don’t know! … never tried it, don’t even know what it is :oops:

:Kaleun_Salute:

astvitaliy1982
06-22-24, 06:29 AM
https://www.subsim.com/radioroom/showthread.php?t=252948


If you have the time and desire, try it)))

Fifi
06-22-24, 09:26 AM
https://www.subsim.com/radioroom/showthread.php?t=252948


If you have the time and desire, try it)))

Ok will look when I finish the type XXIII… thanks

:Kaleun_Wink:

Fifi
06-22-24, 11:11 AM
New type XXIII first pictures... so far very promising :yep:
I love this little toy!

https://i.postimg.cc/s2wMHdpX/SH3-Img-22-6-2024-17-4-37-267.jpg

https://i.postimg.cc/tgX1zCnw/SH3-Img-22-6-2024-17-2-9-545.jpg

https://i.postimg.cc/tTJYLS5z/SH3-Img-22-6-2024-17-9-49-827.jpg

Still lot of work to make it at NYGM standards.

:Kaleun_Salute:

Silentmauri89
06-22-24, 03:52 PM
OMG,OMG,OMG I can't wait to try it.
It looks amazing.

Fifi
06-25-24, 06:04 AM
Finally changed my mind, because I have repaired the type XXI :)
(No more radar destroyed message at start - radar fully functional)

So we will have the XXIII as add-on mod, if you don’t want the XXI :up:

Both types start in 1945/01/01, the XXI from Bergen (as before), the XXIII from Stavanger. Both same 11th flotilla.

Using Commander, in the 11th flotilla in 45/01/01 you select type « XXI or XXIII » button. If you have activated the XXIII add-on mod you will play the XXIII, if not activated you will play the XXI…

I’m adding ships, traffic & AA Defence in Stavanger for 1945, as well as Allies air raids (randomly)…

:Kaleun_Salute:

Silentmauri89
06-25-24, 10:04 AM
Wow, thank you FIFI...Somebody's gonna be very happy to hear that you fixed the radar destroyed message:)...:Kaleun_Thumbs_Up:Thanks for the update!
And I just realized: You added IMPERIA naval base in Italy - My "Naval engineer academy," was there.
Very pleased to see that.:yeah:

Fifi
06-25-24, 10:23 AM
Wow, thank you FIFI...Somebody's gonna be very happy to hear that you fixed the radar destroyed message:)...:Kaleun_Thumbs_Up:Thanks for the update!
And I just realized: You added IMPERIA naval base in Italy - My "Naval engineer academy," was there.
Very pleased to see that.:yeah:

:Kaleun_Thumbs_Up::Kaleun_Cheers::Kaleun_Salute:

Aarnoman
06-26-24, 07:07 AM
Is the Kiel in/out search patterns broken for anyone else? Does not seem to plot a course :(

Aktungbby
06-26-24, 08:09 AM
Aarnoman!:Kaleun_Salute:...after a 6-year 'silent run'!:up:

Fifi
06-26-24, 11:51 AM
Is the Kiel in/out search patterns broken for anyone else? Does not seem to plot a course :(

Yes it’s broken and I can’t repair it … afraid you’ll have to plot manually as I do :D
No big deal anyway imho :03:

:Kaleun_Salute:

Silentmauri89
06-26-24, 01:44 PM
I attempted a patrol starting in Black may - :Kaleun_Thumbs_Up:Images are gonna speak for me:
https://imageshack.com/i/pmJiUvzfp
https://imageshack.com/i/pn6H4u1fp
https://imageshack.com/i/pou7ADFip
https://imageshack.com/i/po3G8ko0p
https://imageshack.com/i/pnv2bMmQp
https://imageshack.com/i/poHCs4TUp
https://imageshack.com/i/pm1KQYk2p
https://imageshack.com/i/poPv27DOp
https://imageshack.com/i/powlc3D5p
https://imageshack.com/i/potCJmstp
https://imageshack.com/i/poGMELkup
https://imageshack.com/i/pnPGJXdDp
https://imageshack.com/i/pn8jw5Cep
https://imageshack.com/i/po69I4BBp
https://imageshack.com/i/poaRoiVFp
https://imageshack.com/i/pnjm8eFEp
https://imageshack.com/i/poH8hXKsp
https://imageshack.com/i/poAT1YxWp
https://imageshack.com/i/poEACid2p
https://imageshack.com/i/po2IHWlfp
https://imageshack.com/i/pnyTyOiwp
https://imageshack.com/i/ponkAwG4p
https://imageshack.com/i/pmlEphAVp
https://imageshack.com/i/poNcTAKwp



Thank you for your work, FIFI. It is definitely a challenge:salute:

Fifi
06-27-24, 12:37 AM
Thank you for your work, FIFI. It is definitely a challenge:salute:

Nice screens ! Glad you enjoy NYGM :up:

On side note, keep in mind when you get damages that can be repaired:
- the damage control team only works for compartments that can be clicked in the little silhouette (just under damage control team)
- for others compartments no need to drop men into the team! Best is to put maximum men in the damaged compartment to stop the flooding … and then pump water out… if your pump is functional and not damaged!
Of course it’s better with an officer, and even better with an officer having the repair capability …

:Kaleun_Salute:

Tabris
06-27-24, 05:44 PM
Finally changed my mind, because I have repaired the type XXI :)
(No more radar destroyed message at start - radar fully functional)

So we will have the XXIII as add-on mod, if you don’t want the XXI :up:

amazing news!

Wow, thank you FIFI...Somebody's gonna be very happy to hear that you fixed the radar destroyed message:)

someone indeed!

I've been looking at Knights of the Sea Depths II to get my Type XXI fix, and I'll likely still give it a go since there's a lot I like about SH4, but 3 is so much friendlier to customization. It's great to hear you're giving the type more attention. It has other problems, as you know: The inaccurate instrument readouts and glacially slow surfacing and recharging times are the biggest issues. I'm more than happy to share the files I've applied changes to if you'd like them, but you could probably hammer out the same fixes in no time!

- Tabris

Fifi
06-28-24, 01:05 AM
but you could probably hammer out the same fixes in no time!

- Tabris

Don’t you think so… actually days trying to fix radar on snorkel … I’m not used to all this technology as I mainly play II &VII type of war first years :D

About recharging times, there is high probability it’s hard coded, so…I can’t do anything.
What do you mean by inaccurate instruments reading?

:Kaleun_Salute:

FUBAR295
06-28-24, 07:23 AM
Look at these possible remedies :


http://subsim.com/radioroom/download...do=file&id=968 (http://subsim.com/radioroom/downloads.php?do=file&id=968)


and


https://www.subsim.com/radioroom/showthread.php?t=146786


:Kaleun_Salute:

Fifi
06-28-24, 12:12 PM
Spent the day to try to make the snorkel radar warning to work… none of my solution are good. Sometimes it works sometimes it doesn’t, and do not know why :timeout: Seems those devices works correctly only when surfaced.

Have last solution for tomorrow, after that if still no chance, I throw the towel … and we’ll have to deal only with radar/radar warning on surface.

:Kaleun_Salute:

Tabris
06-28-24, 02:17 PM
Don’t you think so… actually days trying to fix radar on snorkel … I’m not used to all this technology as I mainly play II &VII type of war first years :D

About recharging times, there is high probability it’s hard coded, so…I can’t do anything.
What do you mean by inaccurate instruments reading?

:Kaleun_Salute:

oh I had absolutely no luck with the snorkel radar either. For me, if the normal FUMO64 spins and doesn't break, and the snorkel RWR works, I'm happy.

As for the instruments, several of them just don't read correctly, I had to tweak the scales in the "interiors" data files.
- the Knotmeters (both the Control Room and Conning Tower) only read from 0 to 8 knots. This one was easy to mess with, but it's still not quite accurate above 15kt with my settings
- the battery charge meter's "0%" reads as 20%, and "100%" reads as 80%. This was also an easy fix
- Most of the depth gauges are wrong. The 0-50m gauges were only slightly inaccurate, but the gross depth gauges were way off. Since they're repeated at multiple stations (Helm, Conning Tower, Navigator's table, Hydrophone operator's station) it's a lot of work to fix. I'm not confident I did a good job with them but if you want the interior .sim file you'll be able to see them anyway.

Fifi
06-29-24, 11:21 AM
Finally solved the snorkel radar warning issue! :yeah:
It’s working now a satisfying way for me…
Tested all the subs from type VII to XXIII successfully.

:Kaleun_Salute:

FUBAR295
06-29-24, 11:32 AM
Nice! :Kaleun_Salute:

Fifi
06-29-24, 12:17 PM
Nice! :Kaleun_Salute:

Yes… for next update, best will remain (if you buy the snorkel) to not buy any other radar warning (like Tunis etc) because all snorkels are already equipped with radar warning ! It would be double employed … and game isn’t fan of that :03:
But if you want it, you still can buy the Tunis or whatever radar warning … it will be physically present, but deactivated to not interfere with the snorkel radar:03:

Now I’m going to try to solve the type II not recharging batteries when heavy seas… :ping:

:Kaleun_Salute:

FUBAR295
06-29-24, 02:10 PM
Now I’m going to try to solve the type II not recharging batteries when heavy seas… :ping:

:Kaleun_Salute:


Good hunting my friend! :salute:

Fifi
06-30-24, 03:37 AM
Good hunting my friend! :salute:

Done! :)
Now all type II are recharging batteries even when 15m/s!
Changed the horse power ratio for diesels & electrics (giving little more power to both) and didn’t touched the RPM…
Of course, they have now more HP than given in real life (ie Wikipedia - still lot less than type VIIB though) but that’s the only way to get batteries recharge when heavy seas :03:
Of course type II all speeds & fuel consumption didn’t changed…

SH3 is as always having compromises to reach correct behaviors…
If we give exact same values as it was in real, this simulation can be sometimes wrong.

:Kaleun_Salute:

FUBAR295
06-30-24, 06:52 AM
Superb !:up:

Fifi
07-01-24, 12:40 PM
As Stavanger is unlocked base now, I have added 11th Flotilla starting base from Stavanger add-on mod … instead of Bergen. I know it’s kind of fictional (even thought I’m sure 11th flotilla U-Boot have been there) but it’s giving more choices to break the monotony :)
As for traditional Bergen base, it’s available from 1942/03/01.

I have a question for experienced guys here:
For some unknown reason to me, Bergen is the only base where the sea state is always 7m/s at start… and I can’t get it at zero to 6m/s as everywhere else.
I have always thought sea state close to coasts was maximum 6m/s. But not at Bergen ! How could I change that?

:Kaleun_Salute:

Fifi
07-02-24, 04:51 AM
Next update, we won’t need anymore the side pipe snorkel mod, when having the snorkel.
Available from 1944/03/01, the snorkel will be automatically installed with the according side pipes & its radar warning :up:

:Kaleun_Salute:

Doolar
07-02-24, 09:51 AM
Totally Amazing, just when you think it can't get any better. It does !!!

Fifi
07-02-24, 12:47 PM
Totally Amazing, just when you think it can't get any better. It does !!!

Yes, and also have fixed the type IX problem with snorkel … he couldn’t sail faster than 3 knots! :o (B/C/D2)
Now they can sail at 5 knots like all others with snorkel :up:

Also in 44, Allies have devastating air raids on all bases :D
Many times, U-Boots have to leave underwater after few dozens of minutes!

Takes very long to test all that…

:Kaleun_Salute:

Silentmauri89
07-02-24, 03:55 PM
Hi, FIFI. I Just read that the type XXIII could achieve up to 10,75 knots of speed with the snorkel,l thanks to its shaped hull.https://naval-encyclopedia.com/ww2/germany/type-xxiii-u-boats.php?amp=1.
Will your type XXIII be navigating that fast, or is it gonna be limited to 5 knots?

Another question: Was the type IXD2 draught lower compared to the type IX U-boat? I just used this type of U-boat, and it looks like it displaces less than the others, and the stern tubes shows up even in calm seas.

Thank you.

Fifi
07-03-24, 12:38 AM
Hi, FIFI. I Just read that the type XXIII could achieve up to 10,75 knots of speed with the snorkel,l thanks to its shaped hull.https://naval-encyclopedia.com/ww2/germany/type-xxiii-u-boats.php?amp=1.
Will your type XXIII be navigating that fast, or is it gonna be limited to 5 knots?

Another question: Was the type IXD2 draught lower compared to the type IX U-boat? I just used this type of U-boat, and it looks like it displaces less than the others, and the stern tubes shows up even in calm seas.

Thank you.

Type XXIII is not limited to 5 knots, IF you deactivate the snorkeling fix via the Hsie option selector :03:

Will check the IXD2 draft & water line position :up:

:Kaleun_Salute:

Fifi
07-03-24, 12:45 PM
Ok type XXIII is now running 10 knots snorkeling without deactivating snorkeling fix in Hsie option selector! :up:

Type IXD2 draft have been revised :up:

Had to revised planes AirStrike & number of planes per bases… because actually by end 43 and 44, there was more than 20 planes devastating French bases at each start and return :o
Each time, all harbors ships sunk! :doh:
What a huge show :haha: but not very accurate (and very fps killer!)
So now it’s more reasonable, and have closed back Stiebler values :yep:

:Kaleun_Salute:

Silentmauri89
07-03-24, 04:42 PM
Thank you,FIFI. :Kaleun_Cheers::Kaleun_Thumbs_Up::Kaleun_Salute:

Murdock
07-04-24, 02:49 PM
Great Work Thanks...Top Notch Mod:Kaleun_Applaud:

Fifi
07-05-24, 02:58 AM
Also decreased the unrealistic rate of fire of U-Boot 20mm twins guns… they are now as in Ccom12, slower.

EDIT : and… I think I have solved the type IX turm cables misfit problem!! :yeah:

:Kaleun_Salute:

Fifi
07-05-24, 02:52 PM
Few more tests, and I will release next update before Wednesday (cause I leave for some holidays)…

Have fixed some basic file errors, as well as some submarines equipment file errors, giving this cables misfit on type IX.
Now type IX B has only 2 different turms (1&2) for all the war.
The turm 3 is found on type IX C/C40/D2.

:Kaleun_Salute:

fitzcarraldo
07-05-24, 03:34 PM
Few more tests, and I will release next update before Wednesday (cause I leave for some holidays)…

Have fixed some basic file errors, as well as some submarines equipment file errors, giving this cables misfit on type IX.
Now type IX B has only 2 different turms (1&2) for all the war.
The turm 3 is found on type IX C/C40/D2.

:Kaleun_Salute:

Many thanks for all the work FiFi. It is awesome.:Kaleun_Applaud:

Waiting the update.

Best regards.

Fitzcarraldo :Kaleun_Salute:

Fifi
07-06-24, 12:39 PM
Thank you for your kind words Fitz :yeah:

Spent the day to revise all others radars, and many things have changed …
Ships & planes radar detection distances have been increased, so late war should be even more challenging.

:Kaleun_Salute:

Fifi
07-07-24, 12:53 AM
Playable type VIIC/41...will be available from Commander with new career in 1944 only!

https://i.postimg.cc/cLpCGXBZ/SH3-Img-6-7-2024-17-12-20-760.jpg

Slightly better than a VIIC, with his deck hatches :03:

:Kaleun_Salute:

Anvar1061
07-07-24, 07:13 AM
Playable type VIIC/41...will be available from Commander with new career in 1944 only!

https://i.postimg.cc/cLpCGXBZ/SH3-Img-6-7-2024-17-12-20-760.jpg

Slightly better than a VIIC, with his deck hatches :03:

:Kaleun_Salute:

U-292 Commissioned 25 August 1943
U-293 Commissioned 8 September 1943
U-995 Commissioned 16 September 1943
U-294 Commissioned 4 October 1943
Ets...

fitzcarraldo
07-07-24, 09:29 AM
Playable type VIIC/41...will be available from Commander with new career in 1944 only!

https://i.postimg.cc/cLpCGXBZ/SH3-Img-6-7-2024-17-12-20-760.jpg

Slightly better than a VIIC, with his deck hatches :03:

:Kaleun_Salute:

What a pretty thing :Kaleun_Cheers:

I have an issue with the night environment. It looks with the sky with bands, and the water is milky/pinkish. Is it intended? Nights looks better with the Rick´s Night Attack Porject: dark, with a great dark blue sky. I don´t remember to see this night so color banded and with whitish water in previous NYGN SC..:hmmm:

With NYGM SC standard environment:

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

NYGM Tonnage War Enhanced – Stand Alone Version
NCVE_Bogue_NYGM_Enhanced_Hardcore
ARB WideGui 1920x1080 v0.4
SH-5 Naval academy test suite

https://i.imgur.com/homf8ec.jpeg

https://i.imgur.com/pQHPRng.jpeg


With Rik´s Night Attack project:

Generic Mod Enabler - v2.6.0.157
[E:\SH3\MODS]

NYGM Tonnage War Enhanced – Stand Alone Version
NCVE_Bogue_NYGM_Enhanced_Hardcore
SH-5 Moon mod
SH-5 Moon mod settings for fifi's
SH-5 Water for SH-3 20 Km Atlantic V1000
SH-5 Water for SH-3 Bigger Sun take 1
SH-5 Volumetric Clouds for Moon mod
SH-5 Naval academy test suite
ARB WideGui 1920x1080 v0.4
SH-5 Water for SH-3 Bigger waves


https://i.imgur.com/K5QYjg1.jpeg

https://i.imgur.com/aVffZvt.jpeg


Many thanks for all the work!

Fitzcarraldo :Kaleun_Salute:

Fifi
07-07-24, 12:23 PM
@ Fitz
No, I don’t have night issue with bands… sorry mate.
Maybe it’s depending of graphic card, monitor settings etc

:Kaleun_Salute:

Kal_Maximus_U669
07-07-24, 01:42 PM
Hey Fifi greeting
Indeed, too much saturation & contrast gives this kind of thing..
I would like to add with my new machine a loading time of 2.40 in career... with the interiors... RTX DLSS activate very clearly superior performance no problem... +90FPS when walking in the boat modules.. . under Windows 11 pro...DLSS offers significantly greater gain.
the Rick's Night Attack project is clearly less good..the original Fifi mod and much better.. at least for me that said I do not criticize his work I encourage him to make corrections in order to obtain the best possible... despite a few good things but still inferior...

Fifi
07-08-24, 03:26 AM
NEW VERSION 6.3 IS OUT!

NOT COMPATIBLE OLD SAVES...start new career.

Version changes:

- Fixed type XXI radar destroyed at start.

- Added playable type XXIII as add-on mod , replacing the XXI. Starting date for both XXI & XXIII is now 1945/01/01. Base for XXI is still Bergen while base for XXIII is now Stavanger.

- Added ships & AA defence for Stavanger base in 1945.

- Added random allied air bombing on Stavanger.

- Now you can start to play 3rd Flotilla La Rochelle/La Pallice (via the 3rd Flotilla mod) from Kiel in 41/03/01.

- Revised allies air strike & planes max radius closer to what original NYGM was, because of too much devastating air raids on german bases.

- Deleted NYGM_Enhanced_1943_AirCoverage not needed anymore.

- Adjusted type IX sim, & IXD2 draft.

- Revised planes radars and ships radars.

- Deleted the TKSS18 Snorkel Side Pipe_NYGM_Enhanced_Hardcore not needed anymore because sub will have automatically side pipe when snorkel.

- Added NYGM_Enhanced_Remove Snorkel Side Pipe if you don't want side pipe for what ever reason.

- All snorkels have automatically the radar warning on it.

- Fixed the type IX misfit cables on turms. Now the type IXB can have only 2 different turms (instead of 3). Others IX types have the 3 turms.

- Deleted the Type IXB/C/D2 Turm 2&3 Cables not needed anymore.

- Added playable VIIC/41 via SH3 Commander, giving a VIIC with slightly better performances (you have to start new career with it via Commander otherwise changing for VIIC/41 during already existing career will give you a regular VIIC). You will recognize it by the front deck hatches (for mines)

- Fixed the type II not recharging batteries when more than 7m/s. It now recharge at 99%… the last 1% I can’t fix!

- Minor adjustments

NOTE: Make sure you have both guys in the type XXIII radio room!...otherwise radar warning is not operationel!

Have fun! :ping:

:Kaleun_Salute:

Kal_Maximus_U669
07-08-24, 05:57 AM
Hey Fifi :Kaleun_Salute:

Big Thxxxl...Poto..ton boulot sur ce mod dépasse tous ce que j ai vue jusque maintenant ...:yeah:
viens de rentrer du "taff" cela me fais grand plaisir ...

Question :- Dans commander la fatigue de l équipage que recommande tu ? j utilise par default...
- Dans commander faut il activer le randomise crush deph ? ici je te demande ça car tu as apporter des modifs a la résistance de la coque...

je te souhaite bonne vacance Fifi...:salute:
Sincèrement Kal Maximus U669

Fifi
07-08-24, 08:01 AM
Hey Fifi :Kaleun_Salute:

Big Thxxxl...Poto..ton boulot sur ce mod dépasse tous ce que j ai vue jusque maintenant ...:yeah:
viens de rentrer du "taff" cela me fais grand plaisir ...

Question :- Dans commander la fatigue de l équipage que recommande tu ? j utilise par default...
- Dans commander faut il activer le randomise crush deph ? ici je te demande ça car tu as apporter des modifs a la résistance de la coque...

je te souhaite bonne vacance Fifi...:salute:
Sincèrement Kal Maximus U669

Si tu veux jouer avec la fatigue de l’équipage, je ne recommande rien de spécial car je ne l’utilise jamais! :03:
Je ne me suis jamais intéressé à cette fonction … pour le moment.
Ce que je sais par contre, c’est que quand tu règles « when in 3D view » à la même valeur que ton max TC, l’équipage perd de l’énergie tout le temps…au contraire de laisser « when in 3 D view » sur 32, dès que tu dépasse x32 dans le jeu ton équipage ne perd plus rien (sauf de zéro à x32)

Tu peux continuer d’activer randomize crush depth; si tu observes des effets indésirables, ou que tu ne souhaite pas, désactive le! Mais normalement il ne devrait pas y avoir de problème.

:Kaleun_Salute:

Randomizer
07-08-24, 10:50 AM
Excellent!
(https://www.youtube.com/watch?v=YKUOB8MN4Kc)

Many Thanks for all you do.

-C

Kal_Maximus_U669
07-08-24, 11:10 AM
Hey Fifi..
Merci pour le détail...
Apres une bonne sieste un montage rapide a noter un chargement légèrement augmenter 3.40 mn ici.. mais très bien...
Ici quelques screens au départ de cette nouvelle carrière...
Pour prouver les performance du DLSS RTX avec les intérieurs... j ajouterai qu une bonne config PC : un bonne écran équiper d un câble display de bon NVME
une machine bien optimiser. Ici le matériel fait une nette différence surtout avec les intérieurs ARB de Toyotagt86 que je salue...
un très bon "moddeur"
extrait: regarder le compteur FPS en haut
https://image.noelshack.com/fichiers/2024/28/1/1720453047-sh3img-8-7-2024-16-5-27-671.png
https://image.noelshack.com/fichiers/2024/28/1/1720453067-sh3img-8-7-2024-16-7-2-5.png
https://image.noelshack.com/fichiers/2024/28/1/1720453072-sh3img-8-7-2024-16-7-19-381.png
https://image.noelshack.com/fichiers/2024/28/1/1720453080-sh3img-8-7-2024-16-10-31-186.png
https://image.noelshack.com/fichiers/2024/28/1/1720453088-sh3img-8-7-2024-16-10-48-437.png
https://image.noelshack.com/fichiers/2024/28/1/1720453094-sh3img-8-7-2024-16-27-22-825.png
https://image.noelshack.com/fichiers/2024/28/1/1720453098-sh3img-8-7-2024-16-31-19-820.png
admirez le fabuleux travail des models VonDos & Team mes meilleurs salutations a l équipe et un grand merci pour ce fantastique travaille..
https://image.noelshack.com/fichiers/2024/28/1/1720453111-sh3img-8-7-2024-16-34-20-153.png

Maintenant la campagne Polonaise
Fifi la rendu vraiment plus vivante que jamais...après que mon officier de pont la repérer... en approche pour une attaque en surface... je me suis fait agresser par celui ci a environ 4000 mètres il a ouvert le feu immédiatement ...plonger rapide mais pas de fond.. j ai eu du mal a me positionner car il a commencer sont petit cirque "zi.. zag" merci Fifi pour ce travaille qui sort des sentier battu...une sacrer ambiance j imagine la suite..
extrait: noter sont unique armement de pont mortelle ...
https://image.noelshack.com/fichiers/2024/28/1/1720453122-sh3img-8-7-2024-16-52-30-847.png
https://image.noelshack.com/fichiers/2024/28/1/1720453126-sh3img-8-7-2024-16-52-47-785.png
https://image.noelshack.com/fichiers/2024/28/1/1720453132-sh3img-8-7-2024-16-59-54-904.png
https://image.noelshack.com/fichiers/2024/28/1/1720453139-sh3img-8-7-2024-17-1-14-168.png
https://image.noelshack.com/fichiers/2024/28/1/1720453145-sh3img-8-7-2024-17-1-55-89.png
https://image.noelshack.com/fichiers/2024/28/1/1720453149-sh3img-8-7-2024-17-2-19-937.png
Merci Fifi pour ce travaille remarquable. Les vacances sont amplement mériter moi je te le dit..

Fifi
07-08-24, 11:31 AM
ˆˆˆ De nada my friend :yeah:

Be very careful with any ships guns! They are now deadly :yep:
Furthermore their precision is randomized!…
But most of all, beware the planes like never before :D
Not really at war start, but as soon as they will get rockets, life could be shorter :03:
The deadliest planes in my NYGM is the Mosquito … cannons + rockets … real nightmare :)
But I called this version « the challenge », it’s not for nothing :ping:

:Kaleun_Salute:

Kal_Maximus_U669
07-08-24, 12:33 PM
Hey Master ...
Je me souviens du commencement de votre travail sur ce mod personnelle...une sacrer pierre a l édifice...j y retourne ce soir i like
:yeah:Définitivement Hardcore:yeah:

Silentmauri89
07-08-24, 07:29 PM
NEW VERSION 6.3 IS OUT!

NOT COMPATIBLE OLD SAVES...start new career.

Version changes:

- Fixed type XXI radar destroyed at start.

- Added playable type XXIII as add-on mod , replacing the XXI. Starting date for both XXI & XXIII is now 1945/01/01. Base for XXI is still Bergen while base for XXIII is now Stavanger.

- Added ships & AA defence for Stavanger base in 1945.

- Added random allied air bombing on Stavanger.

- Now you can start to play 3rd Flotilla La Rochelle/La Pallice (via the 3rd Flotilla mod) from Kiel in 41/03/01.

- Revised allies air strike & planes max radius closer to what original NYGM was, because of too much devastating air raids on german bases.

- Deleted NYGM_Enhanced_1943_AirCoverage not needed anymore.

- Adjusted type IX sim, & IXD2 draft.

- Revised planes radars and ships radars.

- Deleted the TKSS18 Snorkel Side Pipe_NYGM_Enhanced_Hardcore not needed anymore because sub will have automatically side pipe when snorkel.

- Added NYGM_Enhanced_Remove Snorkel Side Pipe if you don't want side pipe for what ever reason.

- All snorkels have automatically the radar warning on it.

- Fixed the type IX misfit cables on turms. Now the type IXB can have only 2 different turms (instead of 3). Others IX types have the 3 turms.

- Deleted the Type IXB/C/D2 Turm 2&3 Cables not needed anymore.

- Added playable VIIC/41 via SH3 Commander, giving a VIIC with slightly better performances (you have to start new career with it via Commander otherwise changing for VIIC/41 during already existing career will give you a regular VIIC). You will recognize it by the front deck hatches (for mines)

- Fixed the type II not recharging batteries when more than 7m/s. It now recharge at 99%… the last 1% I can’t fix!

- Minor adjustments

NOTE: Make sure you have both guys in the type XXIII radio room!...otherwise radar warning is not operationel!

Have fun! :ping:

:Kaleun_Salute:

Hi, FIFI.

Can't wait to try it.
Gotta few busy days in front of me, but as soon as I'm home, I will download it.
Thank you for your hard-work and for listening to our requests.

Doolar
07-09-24, 12:44 PM
A while ago some posted a "KIEL LOCKS MOD FOR NYGM" that has or had been adjusted for newer versions of NYGM. Does anyone know if they are still compatable with the even newed versions of NYGM Enhanced Steel Coffins ? I guess I could try it out but I thought I'd ask here first Thanx

Fifi
07-09-24, 01:14 PM
A while ago some posted a "KIEL LOCKS MOD FOR NYGM" that has or had been adjusted for newer versions of NYGM. Does anyone know if they are still compatable with the even newed versions of NYGM Enhanced Steel Coffins ? I guess I could try it out but I thought I'd ask here first Thanx

I doubt it’s compatible with latest version …

:Kaleun_Salute:

Doolar
07-09-24, 02:51 PM
Thanx Fifi, I use to like the added task to start and end patrols but now I'd rather just get to sea. I was cleaning up some old downloads and came across it. Thanx And thanx for your version 6.3 too

fitzcarraldo
07-09-24, 05:22 PM
Installed 6.3. All very well, still I have the banded night sky and I can´t find the cause (No contrast, no saturation, all OK in my Nvidia settings). But I´ll use the Surface Attack Project by Rik, works very well.

Awesome and deadly mod. Many thanks! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

Fifi
07-10-24, 07:37 AM
:ping: Detected a small error in my latest files ... please re-download the latest version 6.3. Sorry for the convenience :oops:

No need to restart career, reinstall only in bunker :03:

:Kaleun_Salute:

Kal_Maximus_U669
07-10-24, 02:55 PM
hey Fifi...Hello,
I find that the nights are particularly clear at the start of my career in September 1939...tell me...will there be an evolution...over the seasons...which would surprise me but I ask the question...I've been out on the road for two evenings, it's really excellent, I got attacked again, I love this feeling of being put to the test...the boat is so fragile...I think you've balanced that well, we the feeling of the commander who must take care of his Uboat as a real commander would have done...
once again I insist remarkable work...
https://image.noelshack.com/fichiers/2024/28/3/1720641876-sh3img-10-7-2024-14-17-19-489.png
Sincerely Kal Maximus U669:salute:

fitzcarraldo
07-10-24, 03:07 PM
hey Fifi...Hello,
I find that the nights are particularly clear at the start of my career in September 1939...tell me...will there be an evolution...over the seasons...which would surprise me but I ask the question...I've been out on the road for two evenings, it's really excellent, I got attacked again, I love this feeling of being put to the test...the boat is so fragile...I think you've balanced that well, we the feeling of the commander who must take care of his Uboat as a real commander would have done...
once again I insist remarkable work...
https://image.noelshack.com/fichiers/2024/28/3/1720641876-sh3img-10-7-2024-14-17-19-489.png
Sincerely Kal Maximus U669:salute:

That is I mean with whiteish water and banded clear nights. The nights are too clear, the water also is very clear.

Downloading the new 6.3 corrected now, I´ll try it.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

Kal_Maximus_U669
07-10-24, 04:37 PM
hey Fifi
screen:ping::
https://image.noelshack.com/fichiers/2024/28/3/1720647397-sh3img-10-7-2024-23-20-40-783.png
hey Fitz hello this screen I put it for fun:03:... my problem being at night which is way too bright... look above

fitzcarraldo
07-10-24, 05:26 PM
Same here Karl. I prefer (my taste) darkest nights.

Regards.

Fitzcarraldo

HW3
07-10-24, 10:37 PM
I don't have a problem with my night sky.
https://www.subsim.com/radioroom/picture.php?albumid=1415&pictureid=13559
I am using a AMD Radeon RX5700XT video card with Win 11.

Fifi
07-10-24, 11:43 PM
Environnement is same for ages here. The more overcast the more darker are nights, the less cloudy the brighter are nights.…with bonus for Arctic & Baltic nights (not from me that). Completely black dark nights where you can’t even see the guy standing next to your elbow are not accurate for me.
That said, we always have to make compromises with this non perfect old game… plus each ones different monitor settings & graphic cards etc… plus I can’t satisfy everybody tastes, and after all, I’m just sharing my own modded game :03:

From this morning I’m completely off for a holiday week, again not far from St Nazaire bunker :)

:Kaleun_Salute:

Hooston
07-11-24, 06:13 AM
The trick with adjusting the darkness of the night is (mostly) to play with the gamma settings for your display. Gamma is a correction to the display brightness that is similar in effect to contrast, but is most noticeable on darker areas of the screen https://en.wikipedia.org/wiki/Gamma_correction


I don't run Windows any more, but you could try following the process here https://support.microsoft.com/en-us/windows/color-management-settings-in-windows-849b10b4-8347-4217-acb0-69a87432c075
Nvidia settings normally has the setting somewhere more obvious


You can have several different "profiles" for each device so it is possible to have some settings just for SH3

Kal_Maximus_U669
07-14-24, 06:23 AM
Hey Fifi...:Kaleun_Salute:
Tous d abord les vacances ce passe bien..?
le problèmes de ces nuits vient des différentes config PC ..
j ai tester ton mod sur ma vielle "Bécanne "comme tu le sais il y avais aucun problème sur celle ci Windows 10.. GTX980..I7..blabla..
Maintenant sur la nouvelle Windows 11 RTX2080 rog I7..la c est diffèrent d entrer de jeu.. j ai jouer avec les paramètres graphiques.. gamma.. contraste.. éclat numérique.. etc. mais je n obtiens rien de bon. En faite cela dépends du moment de la soirée.. du temps.. s il fait beau couvert etc...je pense que le Ray tracing et autre options influence par le biais des pilotes ...
ces testes on été effectuer sur le même écran Asus rog dalle 2k ips..
j ai un portable Alienware GTX 980m.. I7 dalle 4k ips je vais essayer cette semaine..
Il y a longtemps: j ai eu une carte ATI ces cartes non rien avoir avec NVIDIA..
Chez ATI les colorisations est autres sont plus sombre... NVDIA réchauffe beaucoup plus les couleurs...les technique pilotes sont différentes j avais arrêter avec ATI a l époque car il était à la traine...mais depuis quelque temps il semble en meilleurs posture ainsi que AMD...surtout au niveau des tarifs...sur certains points d ailleurs FX avec quelques jeux meilleurs que DLSS Quand au processeurs AMD commence a faire front a Intel pareilles surtout sur les tarifs même en puissance il sont largement mieux..je posterais des screens bientôt des 3 machine afin que l on observe la différence ...un élément important a prendre en compte et l écran qui fait également la différence avant j utilisais Asus TUF dalle VA le rendue n a rien avoir avec l IPS la précision est de loin meilleurs sur IPS..d ailleurs j ai garder cette écran qui est très bon aussi..
J'espère bientôt acquérir un Alienware 34 pouces OLED.. un must la référence du genre. Tous du moins pour moi J ai été tester chez un ami qui en possède un... tu prends une gifle visuelle une image terrible... la concurrence Samsung..CORSAIRE MSI.. GYGABYTE..ACER ..AOC..etc
sont nettement inferieur il n y a que LG en OLED qui est aussi très bon..
Mais attention ces technologies sont récente et fragile même pour certain pas fiable dans la durer attention aux risques de brulures...:yep::salute:

Jimbuna
07-14-24, 08:12 AM
^

English if you'd be so kind for the benefit of the vast majority of our members.

Hey Fifi...
First of all, the holidays are going well..?
the problem of these nights comes from the different PC config ..
I tested your mod on my old "Bécanne" as you know there was no problem on this one Windows 10.. GTX980.. I7.. Best..
Now on the new Windows 11 RTX2080 rog I7.. the it's different from the start. I played with the graphics settings.. gamma.. contrast.. digital brilliance. etc. but I don't get anything good. In fact it depends on the time of the evening. of time. if it's nice covered etc... I think that Ray tracing and other options influence through the drivers ...
These tests were carried out on the same Asus rog 2k ips panel screen.
I have an Alienware GTX 980m laptop.. I7 4k ips panel I'm going to try this week.
A long time ago: I got an ATI card these cards have nothing to do with NVIDIA..
At ATI, the colorizations are different, darker... NVDIA warms up the colors much more... the pilot techniques are different I had stopped with ATI at the time because it was lagging behind... but for some time now it seems to be in a better position as well as AMD... especially in terms of prices... on some points by the way FX with some games better than DLSS As for the processors AMD is starting to face Intel the same, especially on the prices even in power they are much better.. I will post screens soon of the 3 machines so that we can see the difference ... an important element to take into account and the screen which also makes the difference before I used Asus TUF panel VA the rendering has nothing to do with the IPS the accuracy is far better on IPS.. By the way I kept this screen which is very good too..
I hope to get a 34-inch OLED Alienware soon. A must, the reference of the genre. All at least for me I went to test at a friend's house who has one... you take a visual slap, a terrible image... Samsung competition. PRIVATEER MSI.. GYGABYTE. ACER.. AOC.. etc
are clearly inferior there is only LG in OLED which is also very good..
But be careful, these technologies are recent and fragile, even for some not reliable in the long term, beware of the risk of burns..

Hooston
07-14-24, 04:09 PM
Windows 11 has a feature called auto color management, which only functions with some newer models of display. This automatically gives you the "correct" settings. Except "correct" is really subjective... Call them "standard"... Or maybe as far as SH3 is concerned "wrong".
https://support.microsoft.com/en-us/windows/auto-color-management-in-windows-11-64a4de7f-9c93-43ec-bdf1-3b12ffa0870b

You could try turning it off and then twiddling with gamma etc.
Just a guess - this is all on an OS I have never run and hardware I have never owned.

Silentmauri89
07-16-24, 05:34 PM
Hi, FIFI. I started a campaign with the Type XXIII uboat, which is amazing, but I'm having issues with the RWR antenna.
It has already failed three times in a row, and it doesn't intercept radar equipped bombers.
I spotted two B-24, and a Sunderland...I guess...not sure about the last one, but as sure as hell he was radar equipped. They came out of the blue, and I didn't get any radar contact.
I followed your instructions and I put both men in the radio room, but nothing to do.

Fifi
07-18-24, 12:20 PM
Hi, FIFI. I started a campaign with the Type XXIII uboat, which is amazing, but I'm having issues with the RWR antenna.
It has already failed three times in a row, and it doesn't intercept radar equipped bombers.
I spotted two B-24, and a Sunderland...I guess...not sure about the last one, but as sure as hell he was radar equipped. They came out of the blue, and I didn't get any radar contact.
I followed your instructions and I put both men in the radio room, but nothing to do.

Don’t know what to tell you … here they are detected … :hmmm:

I just came back home, but have plenty things to do in the garden, so I think I will be still off for few days :yep:

:Kaleun_Salute:

nik112
07-18-24, 04:31 PM
Hi all
After a long time in GWX I thought that its a good time to play with this mod.
Installation was as ordered. But i faced 2 probs during Naval academy-convoy attack mission

1/ Using ARB and DG gui i couldnt saw distance and the speed of the ship.
2/ Fired 2 torps at a ship and saw the explosion and after 3 sec i heard the sound.

Can i fix those?


cheers:Kaleun_Cheers:

Silentmauri89
07-19-24, 01:42 AM
Don’t know what to tell you … here they are detected … :hmmm:

I just came back home, but have plenty things to do in the garden, so I think I will be still off for few days :yep:

:Kaleun_Salute:

I re-installed everything. RWR equipment is working fine.

nik112
07-23-24, 01:36 PM
Hi all
After a long time in GWX I thought that its a good time to play with this mod.
Installation was as ordered. But i faced 2 probs during Naval academy-convoy attack mission

1/ Using ARB and DG gui i couldnt saw distance and the speed of the ship.
2/ Fired 2 torps at a ship and saw the explosion and after 3 sec i heard the sound.

Can i fix those?


cheers:Kaleun_Cheers:


No one yet?

HW3
07-23-24, 02:41 PM
Sound modeled as in real life, it is not as fast as light so you would see the explosion before you hear the sound.

vanjast
07-23-24, 03:12 PM
Hi all
2/ Fired 2 torps at a ship and saw the explosion and after 3 sec i heard the sound.

Can i fix those?

Physics ?

https://en.wikipedia.org/wiki/Speed_of_sound

Fifi
07-25-24, 08:31 AM
https://i.goopics.net/nzxjtw.jpg

https://i.goopics.net/p38xoy.jpg

https://i.goopics.net/os7ola.jpg

:Kaleun_Salute:

Tabris
07-25-24, 02:44 PM
the speed of sound thing is a bummer to me! it's great while we're surfaced, but I tend to play so late in the war that I never carry out surface attacks, and the speed of sound through water is of course much faster than through air. Gotta pick one point of (un)realism or the other, in this case.

Doolar
07-25-24, 05:04 PM
kinda like lightning and thunder, I would think the sound would be delayed a few seconds.

Kal_Maximus_U669
07-29-24, 02:09 PM
^

English if you'd be so kind for the benefit of the vast majority of our members.

Sorry Buddy...
D"Jim it was just to make you "Work" a little..:timeout::/\\k:

Jimbuna
07-31-24, 07:56 AM
Sorry Buddy...
D"Jim it was just to make you "Work" a little..:timeout::/\\k:

:haha:

vanjast
08-02-24, 05:22 PM
@ Fifi:
When you update/make any changes to the ../data/sea (ship roster) can you message me, as I'll have to update the recognition manual with new data for my solution wheel.

Thanks
Van
:up:

Fifi
08-03-24, 12:52 AM
@ Fifi:
When you update/make any changes to the ../data/sea (ship roster) can you message me, as I'll have to update the recognition manual with new data for my solution wheel.

Thanks
Van
:up:

Ok :up:

:Kaleun_Thumbs_Up::Kaleun_Salute:

vanjast
08-06-24, 02:40 PM
Well that was annoying..:D

1st patrol (after modding), right in the middle of the convoy and 3 torps at point blank range at a juicy liner... Convoy report was that it was 8 knots, wheel check confirmed this... and the fourth torp at a ship on the other side.

The eery silence and the stop watch ticked away.. 4 duds.
Can it be this bad ?:wah:

Leoz
08-06-24, 08:43 PM
Oooof! It does happen.

Also a bit off topic. I modified the observation and attack scope background graphics on your wonderful wide-screen mod.

The reason was to make it more unified by boat type. Example, type IX boats both scopes are upstairs. I did a Hitman-esk thing and just made it solid black with some info cards showing.

Have a safe rest of your patrol. :Kaleun_Cheers:

Have a great day Vanjast.

Hooston
08-07-24, 03:58 AM
I am assuming you have read Readme_V16B1.pdf, in particular the bit about wave height and duds? It's included in the Hsie mod. Not sure what actual values are being used in Fifi's mod but you will get the idea.

vanjast
08-07-24, 11:21 AM
It's been a while since I looked at the pdf, but ja, I was thinking along those lines. :up:

I'll have another look, as it seems to be the case here.

vanjast
08-07-24, 11:25 AM
Oooof! It does happen.

Also a bit off topic. I modified the observation and attack scope background graphics ..
Feuer Frei..:D

This are what free mods without licenses and restrictions are all about.
:Kaleun_Cheers:

edt: I'll be adding a few changes later as I made a few bloopers.. just cosmetic ones, nothing that effects functionality.

Fifi
08-09-24, 01:22 AM
https://i.postimg.cc/rm75f8Sh/SH3-Img-5-8-2024-9-47-50-772.jpg

:Kaleun_Salute: