View Full Version : List Your MOD Loadout/Order
Khelven
11-09-11, 12:16 AM
Currently I'm floating these:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
Hi!
My mod soup:
Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
Emtgufs Aspect ratio 16_9_from_TDW_UI
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
IRAI_0_0_30_ByTheDarkWraith
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
AilRealSizeMoon 1.5
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Goodbye Pac-Man v1.01
This order looks for good possibly. I have only small problem, with teleport or automation, and very rarely freezy at Scapa Flow (after I reload the saved games and repeat that, already not).
But I can understand the mod-contacts increasingly more difficultly already, particularly it OH2 onto compatibility.
The ship mods of Cerberus, is it on good place (the OH2 overwrite any files)? Small thing, I saw on the ship recognition book that there is correct swastika, but I find it nowhere the mod, which makes it (this is properly on all other place).
I am beginner with the mods. My destination by its, that create the realistic, historical (and stable working) environment. I am glad about all good advise.
Thanks!
Silent Steel
11-09-11, 07:50 AM
I'm always confused if IRAI should be installed before or after NewUI. Having compared both mods it's clear that there is only one conflicting file
data/Objects/Sensors/UBoot_Sensors.sim
Examine the file Details of both files the one that comes with NewUI is the newer one
creation date 17.09.2011
weheras the one with IRAI is dated as of 30.01.2011.
As far as I remember TDW stated somewhere in the UI Thread to install always newest/latetest version of his mods last and that would be NewUI 6.8 or even 6.9 now
Enable IRAI after NewUIs :up:
Silent Steel
11-09-11, 10:23 AM
* ... freezy at Scapa Flow...
* The ship mods of Cerberus, is it on good place...
* I saw on the ship recognition book that there is correct swastika
Hogy vogy Zs4zet ur,
Here are some suggestions;
* d3d Antilag (http://www.gamefront.com/files/user/BadgerFinn) - download this. Read the 'Readme.txt' file. You can't enable it with JSGME.
* Yes, the OPEN HORIZONS II_full v1.4 is very heavy on your CPU and I suggest you try the OPEN HORIZONS II_base v1.4 + OHII v1.4 Patch2 Base instead. I think you will not see any freezes anymore.
There are add-ons for the OPEN HORIZONS II base v1.4 - you find them in the mod folder.
* The mod ' NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision' has the swastika.
* I have made a few changes to your mods list;
Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
Conus' Graphic Mod 1.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraithPach_1
Emtgufs Aspect ratio 16_9_from_TDW_UI
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
IRAI_0_0_30_ByTheDarkWraith
BRF 1.3 full
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
IO_StrategicMap_4_5_for_TDWv680
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OH II Minefield map
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Advanced Shift Keys 2.3 DBSM
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
AilRealSizeMoon 1.5
GramophoneShuffler
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Goodbye Pac-Man v1.01
:up:
Big thanks Silent Steel ! :salute:
I am great... :yep:
I don't feel my machine weak. It is Intel E8400 3.0 MHz, 8 Gb RAM, ATI EAH 6850 graphic card, Windows7 x64. I was not use earlier the antilag, I installed (setting with 35 fps) today and really softer.
The Cerberus ship mods I did not install for a long time ago, and I see the Trevally Tutorial RAOBF practice not started correctly (no ships, and I in -25m at start) the reinstall not help for it. May be that not compatible?
Not big problem, I learned it largely already.
The SteelViking Interior mod, why better the end of list? I know it so, the MO contain it, and the MO install always the firstly. (But true, the MO include the Cerberus mods too... I don't understand...)
Trevally.
11-09-11, 03:52 PM
The Cerberus ship mods I did not install for a long time ago, and I see the Trevally Tutorial RAOBF practice not started correctly (no ships, and I in -25m at start) the reinstall not help for it. May be that not compatible?
Not big problem, I learned it largely already.
This sounds like the wrong historical mission being selected.:hmmm:
Starting at 25m and no ships is the mission for the four bearings.
When starting a tutorial - pick the mission that is highlighted already and click on it (http://www.subsim.com/radioroom/showpost.php?p=1547794&postcount=2) :yep:
Hi!
I wrote your topic of tutorials.
This sounds like the wrong historical mission being selected.:hmmm:
Starting at 25m and no ships is the mission for the four bearings.
When starting a tutorial - pick the mission that is highlighted already and click on it (http://www.subsim.com/radioroom/showpost.php?p=1547794&postcount=2) :yep:
Currently I'm floating these:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors-not sure you need this as you use IO Strategic map later
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 16x9
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield mapit is overwritten by Kriegsmapine gridmap. So you have a choise which of this two mods to use
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1-U doon't need this as it is included into Stormy's DBSM
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Advanced Shift Keys 2.1no need to use this, 2.3 is the same but latest version
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-Optional-Black BackGround
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
Looking for some advise on where to plug - U-boat Historical Specifications 1.7 for TDW Mods - into this mighty meal.
Hello Khelven!
U-boat Historical Specifications 1.7 for TDW Mods feechers are already merged into NewUIs _TDC_6_8_0__ByTheDarkWraith so You really don't need this:03:. As for modlist -note in 'yellow':up:
Khelven
11-13-11, 02:25 AM
TY for the notes on my list, i shall make some revisions in it. :yeah:
Hi all,
here my final mod soup, now i will start to play :D
Generic Mod Enabler - v2.6.0.157
[O:\Steam\SteamApps\common\silent hunter 5\MODS]
Accurate German Flags
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Lite Campaign LC 1.2_Fr
NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)
EQuaTool 01.01 by AvM - Kriegsmarine Light Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
AilBubbles 1.0 Micro
AilDeckwave 1.0
AilSmoke 1.7
AilClouds 3.0
AilClimateZones 1.1
AilRain 1.0
MyKey
sobers 3D deck spray mod V7
Shadow Improvement ModLR
sobers smaller water drops V4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
gap - HD 1 deg Scope Bearing v 1.0
SH5_antilag : 3 pre-render and 40fps
Until now, no real problem for the moment.
For the moment i limited my amount of mod to avoid to many conflict or "loosing" modification due to overwriting.
Bye
Silent Steel
11-13-11, 10:01 PM
Hi Khelven,
I think I have found a few things
...
mtns - Fix for Reaper7 UI - recognition manual << this one is for Ui-boat UI - take it away
...
U-Boat Ballast Tanks SFX << this one gets overwritten by Stormy's DBSM. If you want this one you should enable it after Stormy's DBSM
Unterseeboot II SFX << You don't need this one, Stormy's DBSM overwrites it -take it away and put this one here instead; German U-Boat Crew Language Pack (http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
Regards :D
Silent Steel
11-13-11, 10:17 PM
Salut Loltak,
Here are some suggestions from me. I've changed the order somewhat.
Accurate German Flags
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud)
EQuaTool 01.01 by AvM - Kriegsmarine Light Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
AilBubbles 1.0 Micro
AilDeckwave 1.0
AilSmoke 1.7
AilClouds 3.0
AilClimateZones 1.1
AilRain 1.0 - I suggest you replace all 'Ail' mods with Dynamic Environment (http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment). If you do this you can take the ' sobers smaller water drops V4' away
Lite Campaign LC 1.2_Fr
MyKey
sobers 3D deck spray mod V7
Shadow Improvement ModLR
sobers smaller water drops V4
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
gap - HD 1 deg Scope Bearing v 1.0
Best regards
redsocialist
11-14-11, 03:44 AM
Well here is my mod soup :up:
.................................................. .
Not sure if I have them in the correct order please help put them in correctly if they are wrong! Or you have suggestions of course :)
http://i363.photobucket.com/albums/oo72/Soviet23/Mods-1.jpg
Marduk11
11-14-11, 09:36 AM
Here is My Mod Soup seems to be working Great!!
Any suggestions would be Greatly appreciated
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Old Style Explosions V1.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith <<<<<(Patched)
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_jimimadrids_map_tools
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_No_Hydrophone_On_Surface
R.E.M_by_Xrundel_TheBeast_1.2
ShapeTexturesColor <<<<<( I loved the map that came with "Magnum_Opus_v0_0_1" though this one is fine)
IO_MapCourseLine_sharp pencil_mod
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Torpedo Splash
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
Critical hits 1.1 Torpedos
Critical hits v 1.2
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
noir decks
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_New_Ships v1.4
OHII v1.4 Patch2 Base - New Ships
OH II Minefield map
OH II Campaign Radio Messages v4
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM <<<<<<<<<<<<<<<( I long wondered if this mod blocks/disabled other mods?)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 BrighterNights V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Floor Blue
sobers chimney smoke V2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Manos Scopes-patch for 8x5
gap - HD 1 deg Scope Bearing v 1.0
ALTAC
New_ Start_VIIB
Force Type VIIA-std Alberich
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Change days in bunker
SeaWolf all icons V3
Grossdeutscher Rundfunk
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Real_Sink_1.0
TDW Round Fire Button v2 by Torpedo
I was wondering where in the list That I should place " Icebergs v2.4, + Icebergs v2.4 DSD SonarTarget Patch? "
Silent Steel
11-14-11, 12:47 PM
Well here is my mod soup :up:
.................................................. .
Not sure if I have them in the correct order please help put them in correctly if they are wrong! Or you have suggestions of course :)
Dobryj vetjer comrade,
Here are my suggestions;
- If you want the effects of the 'Old Style Explosions' mod you should move it down the list to afterDynamic Environment', I don't think you really need it.
- You are not running nor the mod 'Fistfull of Emblems' nor the 'Equipment Upgrades Fix 1.2.
I suggest you replace the 'stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast' with 'stoianm upgrade available mod' - I would have moved it down to after Dynamic Environment
- Sub Exhaust and SUB hyd fix interfer with Stormy's DBSM and I would have taken them away
- The same goes for U-Boat Ballast Tanks SFX & U-Boat Propulsion, take them away. Stormy's DBSM takes care of this.
- The mod 'Unterseeboot II SFX' conflicts with Stormy's DBSM. Stormy's takes care of this. Take it away.
- The 'Enhanced Funnel Smoke' would I take away.
- The 'sobers best ever fog' & 'sobers chimney smoke' conflict with Dynamic Environment and I'd taken it away, they don't improve anything.
- The 'sobers smaller water drops' is already included in Dynamic Environment - take it away.
- All the 'Ail' mods conflict with Dynamic Environment and should be taken away.
One question - could you please tell what the mod 'CptEmblem Lighting' is and where to find it?
Hope this makes sense.
Regards :salute:
Dobryj vetjer comrade,
Here are my suggestions;
- Sub Exhaust interfer with Stormy's DBSM and I would have taken them away
Regards :salute:
Dobryj vetjer SilentSteel:salute:
How did you know that? When applying 'Sub Exhaust' mod via JSGME no conflicts are spotted. But something is really wrong because I get CTD each time when it is activated in my modlist (doesn't matter where it is positioned in the order):yep: Chto za lazha, blin:ping:
Dobryj vetjer comrade,
Here are my suggestions;
- The 'Enhanced Funnel Smoke' would I take away.
I need to comment this :D. TDW's FX update gives a boosted funnel smoke also, but I still find the 'Enhanced Funnel Smoke' better. I get sometimes weird graphical glitches with TDW's smoke (floating smoke balls in the water and smoke that sometimes skips frames and shows in the wrong place.
I switched back to 'Enhanced Funnel Smoke', and all these problems were gone, everything works perfect. Don't know about the compatability though, but everything seems to be ok with 'Enhanced Funnel Smoke'.
Salut Loltak,
Here are some suggestions from me. I've changed the order somewhat.
Best regards
Hi thanks, i will take on eye on this order.
I've rapidly tested Dynamic Env (and real env.), but not fully satisfied for the moment, perhaps i will test one of the other optional mod ;).
Silent Steel
11-15-11, 01:04 AM
Dobryj vetjer SilentSteel:salute:
How did you know that? When applying 'Sub Exhaust' mod via JSGME no conflicts are spotted. But something is really wrong because I get CTD each time when it is activated in my modlist (doesn't matter where it is positioned in the order):yep: Chto za lazha, blin:ping:
Dobroe utro,
Ja ne mogu skazat kak ja eto uznal, prosto kogda-to zametil :o
Poka
:up:
Silent Steel
11-15-11, 01:16 AM
I need to comment this :D. TDW's FX update gives a boosted funnel smoke also, but I still find the 'Enhanced Funnel Smoke' better. I get sometimes weird graphical glitches with TDW's smoke (floating smoke balls in the water and smoke that sometimes skips frames and shows in the wrong place.
I switched back to 'Enhanced Funnel Smoke', and all these problems were gone, everything works perfect. Don't know about the compatability though, but everything seems to be ok with 'Enhanced Funnel Smoke'.
Right.
What you say is correct, that 'boosted' funnel smoke might be better and I've seen those 'balls' as well but -
IF you really want to run the FX Update I've found it runs better without smoke improving mods.
Why?
I can't say but that's what it's been like here for me. :hmmm:
In this case I've found it necessary to make a pick and as the FX Update adds so many immersive features the FX Update is the one to choose.
;)
Silent Steel
11-15-11, 01:58 AM
Hi thanks, i will take on eye on this order.
I've rapidly tested Dynamic Env (and real env.), but not fully satisfied for the moment, perhaps i will test one of the other optional mod ;).
Hi again Loltak,
You say '... tested Dynamic Env (and real env.)...' :hmmm:
- Do you mean you've tested them both activated with JSGME at the same time?
- By 'real env.' - are you referring to the 'Real Evironment' mod by W_clear?
If you want to test the Dynamic Environment I recomment the 'Basemod (Realistic version)' followed by some of the optional add-ons. And NOT combined with the 'Real Environment' mod.
My best advice is you should go for the Dynamic Evironment :up:
Please tell if you're satisfied with that or not.
Best regards
Hi again Loltak,
You say '... tested Dynamic Env (and real env.)...' :hmmm:
- Do you mean you've tested them both activated with JSGME at the same time?
- By 'real env.' - are you referring to the 'Real Evironment' mod by W_clear?
If you want to test the Dynamic Environment I recomment the 'Basemod (Realistic version)' followed by some of the optional add-ons. And NOT combined with the 'Real Environment' mod.
My best advice is you should go for the Dynamic Evironment :up:
Please tell if you're satisfied with that or not.
Best regards
Hi, yes my answer is not very clear :D Answering a little bit fast...
Yes real environment is Environmental Mod by W_clear.
i reassure you , i use the two mod separately :).
2 beautiful mod, if i have to choose i also take Dynamic Environment as it is more "complete".
At this time for Dynamic Environment, i just tested Base mod and optionnal wave mod both in realistic version. I am not very sure to know exactly what did not totally suit to me (color, wave mechanic); it's more a general feeling.
I see that in optional mod, there is a Realistic Color version, so i suppose it's different than the color of the base mod.
I"ll test now and tell what i think :).
Also with one mod (don't remeneber which) the seafloor was bugged, huge stone and algae floating in the sea.
Bye
Silent Steel
11-16-11, 01:52 AM
1. ... if i have to choose i also take Dynamic Environment as it is more "complete"
2. ... Base mod and optionnal wave mod both in realistic version.
3. ... I am not very sure to know exactly what did not totally suit to me (color, wave mechanic); it's more a general feeling.
4. ... I see that in optional mod, there is a Realistic Color version, so i suppose it's different than the color of the base mod.
I"ll test now and tell what i think :).
5. ... Also with one mod (don't remeneber which) the seafloor was bugged, huge stone and algae floating in the sea.
1. Completely right, if you ask me :up:
2. Yes, again well done. The 'Basic' version is the best to start with as the 'Full' one is heavier on your CPU and can give stuttering gameplay.
3. Waves - try this one to get more realism - Stoianm's Pitch & Roll Mod (http://www.subsim.com/radioroom/showthread.php?t=183306)
4. Color - I prefer the 'Realistic'. You can even try to tweak your GPU/Screen settings to get colors more to your taste.
5. You don't really need any under surface mods, do you? What captain would occasionally take a dive outside his sub? :o
As you run the Antilag set to 3 pre-render and 40fps I'd suggest you try 3 pre-render and 33-37 FPS. You should get an even better, smoother gameplay without any negative visible changes, just better gameplay. Just to check.
Regards
BTW. I've even tried a mod that improves weather and makes it less static - Stoianm's EnvWeather Mod (http://www.subsim.com/radioroom/downloads.php?do=file&id=3074)
lesec74
11-16-11, 07:55 AM
hello,
here my mod soup with OH1.4 full.I've triying to install OH1.5FUll and Ihave always ctd.What's the problem with OH1.5?thanks for help:salute:
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Critical hits 1.1 Torpedos
Dark_Interior_V1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
stoianm pitch&roll for SH5 V1 (low)
DBSM_Speech_1_0_4
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Naights Submaine Textures v1.2 (PUV)
Dynamic Environment SH5 Basemod (realistic version)
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
OHII v1.4 Patch2 Full
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
stock fog SH5
Change days in bunker
SH5 Intro Video 1.0 by dad101
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Silent Steel
11-16-11, 09:16 AM
hello,
here my mod soup with OH1.4 full.I've triying to install OH1.5FUll and Ihave always ctd.What's the problem with OH1.5?
Salut Lesec,
I think you get these CTDs because the OH II 'Full' version is too heavy on your processor and RAM - takes a lot of capacity.
Change to the 'Base' version.
I've done a few changes and included some suggestions.
__________________________________________________ __________________________________________________ _____________________________________
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Dark_Interior_V1
Reboot's Hot Soup 1.1
* SubFlags_0_0_6_byTheDarkWraith << Update to; SubFlags v0.0.8 (http://www.subsim.com/radioroom/showthread.php?t=167037)
Grossdeutscher Rundfunk
* DBSM_Music_1_0_4 << Deactivate and keep Stormy's DBSM
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
stoianm pitch&roll for SH5 V1 (low)
* DBSM_Speech_1_0_4 << Deactivate and keep Stormy's DBSM
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Naights Submaine Textures v1.2 (PUV)
Dynamic Environment SH5 Basemod (realistic version)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
* OPEN HORIZONS II_full v1.4 >> Update to the new; OH II v1.5 (http://www.subsim.com/radioroom/showthread.php?t=182964)
OH II Campaign Radio Messages v4 << Replace with OHII Base
OHII v1.4 Patch2 Full << Take away
Reboot's Water Drips 1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
stock fog SH5 << Take it away, Dynamic Environment takes care of this
Change days in bunker
Critical hits 1.1 Torpedos
SH5 Intro Video 1.0 by dad101
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
__________________________________________________ __________________________________________________ ____________________
I also suggest you install the Antilag d3d mod; Antilag d3d (http://www.gamefront.com/files/user/BadgerFinn)
It will improve your framerate and give a smoother gameplay.
N.B. You can't enable this with JSGME >> Read the readme.txt !!!
à bientot
:up:
lesec74
11-16-11, 10:50 AM
:salute::salute:many thanks silent steel
1. Completely right, if you ask me :up:
2. Yes, again well done. The 'Basic' version is the best to start with as the 'Full' one is heavier on your CPU and can give stuttering gameplay.
3. Waves - try this one to get more realism - Stoianm's Pitch & Roll Mod (http://www.subsim.com/radioroom/showthread.php?t=183306)
4. Color - I prefer the 'Realistic'. You can even try to tweak your GPU/Screen settings to get colors more to your taste.
5. You don't really need any under surface mods, do you? What captain would occasionally take a dive outside his sub? :o
As you run the Antilag set to 3 pre-render and 40fps I'd suggest you try 3 pre-render and 33-37 FPS. You should get an even better, smoother gameplay without any negative visible changes, just better gameplay. Just to check.
Regards
BTW. I've even tried a mod that improves weather and makes it less static - Stoianm's EnvWeather Mod (http://www.subsim.com/radioroom/downloads.php?do=file&id=3074)
Hi :)
After many test and thanks to your comment ;) i probably use:
***8226; Dynamic environment realistic version.
***8226; No optional color mod, i think that the color with the realistic color is a little bit too "white" if i can say.
***8226; Normal wave mod, i like the behaviour of the Realistic version but there is to much "foam" at the top of the wave. Hard choice :haha:
3 - Yes i have dl it, but forgot that it is compatible, and like the author wrote, a great match to TDW ui and Dynamic Environement Realistic wave. i will test. EDIT: in fact the author write that it is useless (?) if using TDW ui lastest version, so i did not use it!
5- in fact i did not put a mod for the undersurface mod, but the vanilia (?) stone and algae were no more put on the floor but suspended/floating in the water just below the surface :haha:. A little bit dangerous for my sub.
For anti-lag, i have tested 30 perharps 35 (don't remember) it was laggy. With 40 it was ok, but i did not fine tune it ;) so much mod to test :haha:
BR
redsocialist
11-17-11, 03:49 AM
Okay here is my mod loadout/order:
http://i363.photobucket.com/albums/oo72/Soviet23/Mods-2.jpg
I am having the following problems, and its driving me nuts making me feel like not to even play anymore because it's so frusterating:
1. I have bands/lines in the sky especially after I speed up time. At night it looks like a painting.
2. When I am in my u-boat, I can see black that replaces the textures further down in the doors.
3. I can't even play the game completing anything. I tried patroling right in the area it asked even sunk an enemy ship (outside the lines) of costal waters, and have NO progress? Is the game broken? What do I need to do in order for the kills to count on the Costal Waters mission in Total Germany. Keep in mind i have UI-boat and OHII and I want to keep these.
4. I have no idea why the hydrophone still picks up contacts on surface! I have the sub_hydrophone_fix, and the no hydropphone_on_surface mod! It drives me nuts.
5. I see textures such as lights through waves. I tried sober's no see-through wake mod and it screwed up the graphics, wake. Is this an Nvidia problem, it looks terrible!
6. I would like some more realism. Ui-boat is buggy meaning it gives you sonar ping which is un realistic, along with some other options. And it says it in english when you order a command through the icons. however I know reaper's excellent mod he was forced to stop adding on it, so left for what we have oh well. However, it is beyond silly I come up to a DD about 8k away and he doesn't even see me. I would like how it was back in SH3 GWX 3.0 Gold, with the realistic damage and everything. I had some mods but I can only be compatible with so much.
7. I thought travel mode would allow you to skip radio messages, but it doesn't, so it gets annoying after a while. Also, the radio messages that come up are with English, and sound affects unrealistic!
8. Isn't the fuel value way to high for a U-boat? Seems like I could cruise forever.
Anyways I know that was a lot, all of these problems just kill my immersive experience and frusterate the heck out of me.. :nope: If you all could jump in and help me get it to where its a stable realistic experience I would be very grateful. Also because of everyone's magnicifant work with mods, I plan to come out with a few of my own in the future, to give back to the community.
For all these strange graphical distortions I'm getting, here are my system specs:
Windows XP Professional
Intel Pentium D CPU 3.00 GHZ
3.5G Ram
NVidia Geforce 9800 GT (1 gig DDR Memory) NOTE: <---- I have latest drivers
Direct X: 9c
Trevally.
11-17-11, 01:01 PM
3. I can't even play the game completing anything. I tried patroling right in the area it asked even sunk an enemy ship (outside the lines) of costal waters, and have NO progress? Is the game broken? What do I need to do in order for the kills to count on the Costal Waters mission in Total Germany. Keep in mind i have UI-boat and OHII and I want to keep these.
Can you confirm that you have updated to v1.2 and are not using a fixed exe:06:
Silent Steel
11-17-11, 01:21 PM
Can you confirm that you have updated to v1.2 and are not using a fixed exe:06:
Good question :up:
Not needed ;
Unterseeboot II SFX
Sober's Smaller Water Drops v4 >> included in Dynamic Environment
FX Update should be activated before IRAI and Irai before NewUIs - but this is the instructions for NewUI.
IF it's the case even for the Ui-boat as well I don't know. If so the FX Update and IRAI should be activated before the Ui-boat. Maybe Reaper can help us with this?
In the mean time - try this loadout. I've run it with the Ui-boat and it works fine.
Miss some mods? Google their name + the word 'subsim'
If you'd like I can try to help you out tomorrow with some links.
Plus run the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe to check if you're updated to v1.2.
__________________________________________________ __________________________
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
Ui-Boat V4.14
No Logo Intro and Menu Animation
Goodbye Pacman
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04 #1
MCCD_1.04_MFCM_1.2.1_compatible #2
MCCD_1.04_GER #3
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II_base v1.5
OPEN HORIZONS II_New_Ships v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
German U-Boat Hydrophone SFX
Radio Paris French Music Full Version 1.2
Radio Saigon French Music Vol I
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
sobers darker ship bow spray
sobers 3D deck spray mod V7
Flags - Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
Critical hits v 1.2
R.E.M_by_Xrundel_TheBeast_1.2
Stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler
IO Map Course Line Normal Pencil Mod
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod stock file
IO_StrategicMap_4_3_for_Ui-Boat V4.14
sobers talking conning crew mod
gap - HD 1 deg Scope Bearing v 1.0
DEUTSCHMOD_0.9.6 Radiotext
NewUIs_TDC_6_8_0_New_radio_messages_German
Fix for bearing sound (german speechpack)
Fix for digits (german speechpack)
Critical hits 1.1 Torpedos
Real_Sink_0_0_16_2
Try it or leave it. I'm glad if I can help just get back to me.
:up:
Good question :up:
Not needed ;
Unterseeboot II SFX
Sober's Smaller Water Drops v4 >> included in Dynamic Environment
sobers 3D deck spray mod - also included in DE
.................................................. ......................................
Real_Sink_0_0_16_2there is an update already- v.1.0 - for FX v.0.19
Good list, SilentSteel!
Pl. check some notes in 'yellow':oops:
What about 'Harbour Add' + mtns? Try them and You'll get quite another 'football ':yep:
Khelven
11-18-11, 01:07 AM
with the new OHII 1.5 i need to figure out where Im going wrong i guess on my soup. My game now CTDs everytime i try to start a new game. So i thought I could ask for some help here, im hoping its just a conflict that can be resolved...i cant wait to play lol.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith_w_T5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
SUB_hyd_fix_SH5
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Small_trees_SH5_V1
Stock fog SH5
Lite Campaign LC 1.2
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Bunker Fixes V1.0
Silent Steel
11-18-11, 01:39 AM
Good list, SilentSteel!
Pl. check some notes in 'yellow':oops:
What about 'Harbour Add' + mtns? Try them and You'll get quite another 'football ':yep:
Dobroe utro,
Thanks for your comments.
I didn't know that about the 3D deck spray mod. :up:
I'm currently trying to create a list with this info on as many mods as possible. I'll add this to the list.
Then to make any sense in having such a list I have to keep it updated. :yawn:
The mtns I've got downloaded but so far just run it for a short try, right now I don't remember how it was.
I'll load it again.
As for the 'Harbour add' do you mean the 'mtns - more traffic, nations and ships 1_7i' or?
Both these mods are quite demanding, aren't they?
Regards
Angelis
11-18-11, 01:55 AM
with the new OHII 1.5 i need to figure out where Im going wrong i guess on my soup.
[...[
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
You need the upgrades:
mtns - OHII&HarbourAdditon_Fix_1_5a (http://www.gamefront.com/files/20994549/mtns+-+OHII%26HarbourAdditon_Fix_1_5a.7z)
mtns - more traffic, nations and ships 1_7i (http://www.gamefront.com/files/20981598/mtns___more_traffic__nations_and_ships_1_7i_7z)
I'm pretty sure that helps.:up:
Khelven
11-18-11, 02:34 AM
lol didnt even realize there were upgrades ty i'll try it out and report back
Silent Steel
11-18-11, 03:08 AM
... CTDs everytime i try to start a new game ...
Hi Khelven,
I've got some suggestions for you (the figures are related to each other) and one question;
# 1 - Moved the 1a & 1b to before The NewUIs TDC.
According to TDW the correct order is FX > IRAI > New UIs TDC
# 2 - I think the 2b is the really bad guyhere. :nope:
Probably it messes things up with 2a. If you want 2a I suggest you disable 2b :yep:
# 3 - 3a and 3b conflict - the 3b overwrites 3a so you have to make your choice which one you want.
**** - Just a question
__________________________________________________ ____________________________
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
1a. IRAI_0_0_30_ByTheDarkWraith
1b. IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
* *** NewUIs_TDC_6_8_0_ByTheDarkWraith_w_T5 << Which is this version T5?
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
2a. OPEN HORIZONS II_full v1.5
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
3a. Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Sub_Exhaust_1_0_5_byTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
SUB_hyd_fix_SH5
Advanced Shift Keys 2.3 DBSM
Equipment_Upgrades_Fix_1_2_byTheBeast_LAST
Real_Sink_1.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
3b. NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Small_trees_SH5_V1
Stock fog SH5
2b. Lite Campaign LC 1.2
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Bunker Fixes V1.0
Regards
Khelven
11-19-11, 12:30 AM
Hey Silent,
To answer your question its TDC ver. 6.9.0 test_v5, I just changed the name of the folder when i installed it because im lazy and didnt want to have to add all my mods back into place one by one :har:
Thank you for the update info too =)
Best Wishes.
mobucks
11-19-11, 06:32 AM
:timeout:The author is TDW not Torpedo Data Computer unless he changed his name.
Marduk11
11-19-11, 09:23 AM
[QUOTE=Silent Steel;1789676]Hi Khelven,
I've got some suggestions for you (the figures are related to each other) and one question;
# 3 - 3a and 3b conflict - the 3b overwrites 3a so you have to make your choice which one you want.
3a. Church's Compass Dials Mod v2.2 - Option Two
3b. NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
Ahhh I had this in my soup as well, thanks for the info:rock:
Well, it has been a long time coming, but I ave just learned that the always online DRM has been removed from SHV and have just purchased it.
I am a SH3 veteran and a realism buff and its good to be back on the forums!
Now I understand that the stock game is pretty poor so I am looking for someone's mod soup that may be in a zip file for me to download?
Any help would be appreciated.
Salute!
As for the 'Harbour add' do you mean the 'mtns - more traffic, nations and ships 1_7i' or?
Both these mods are quite demanding, aren't they?
Hi SilentSteel!
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
That is that magic combination that I've ment:up:.
Church SUBSIM
11-19-11, 03:53 PM
Hey, it's been some time since I have played and I noticed a few mods have been updated. Can you look over this install list I have and tell me if there are any updates I missed and if there are any issues you can see?
Thanks in advance!
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1 (Patch 2)
TDW_FX_Update_0_0_19_ByTheDarkWraith
TDW_IRAI_0_0_30
TDW_IRAI_upgrade_to_v_0_0_31
TDW_IRAI_0_0_30_No_hydrophone_on_surface_No_Aircra ft_spotting
TDW_AirTorpedoes
TDW_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
[FIX] sobers realistic hydrophone operator SH5
[ENV] Dynamic Environment SH5 Basemod (realistic version) V2.1
[ENV] Dynamic Environment SH5 Waves (realistic version) V2.1
[ENV] Dynamic Environment SH5 Undersea (temperate and polar) V2.1
[ENV] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
[ENV] Dynamic Environment SH5 Atlantic Floor V2.1
[ENV] Dynamic Environment SH5 BrighterNights V2.1
[GRAPHIC] Window_Lights_Redone_V1
[GRAPHIC] Officers skin by Naights
[GRAPHIC] Naights Submaine Textures v1.2 (PUV)
[SCOPE] Archlight_6.8.0_MRP 16x9 ratio
[SCOPE] 1 degree bearing RibAr
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorial - All v0.2(for OHIIv1.3)
[EMBLEMS] A Fistful of Emblems v1.0
[SOUND] sobers talking conning crew mod
[SOUND] Grossdeutscher Rundfunk
Church's Gramaphone v1.0
Church's On Station Search
Church's NavMap v1.0 - Illyustrator's Version
[SKIN] Black_Skin_albrecht
Church's Game Play Settings
[CAMPAIGN] OPEN HORIZONS II_full v1.5
[CAMPAGIN] OH II Minefield map
Church's Compass Dials Mod v2.2 - Option Two
Equip_Upgrades_Fix_1_4_AFFOE_151
NewUIs_TDC_6_8_0_Real_Navigation
sirbum69
11-19-11, 04:01 PM
Same question here. Been sometime and im just now getting back into it so i downloaded a bunch. Just wandering if i have them installed in the correct order.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Anti-Lag
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_jimimadrids_map_tools
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Church's SHV 1.01 Keyboard Commands v1.1
OPEN HORIZONS II_full v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorial - All v0.2(for OHIIv1.3)
OH II Minefield map
Equipment_Upgrades_Fix_v1_4_byTheBeast
Manos Scopes-patch for 16x9
R.E.M_by_Xrundel_TheBeast_1.2
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environmental SH5 Vivid Colors V2.1
Hey, it's been some time since I have played and I noticed a few mods have been updated. Can you look over this install list I have and tell me if there are any updates I missed and if there are any issues you can see?
Thanks in advance!
I think the Magnum Opus includes the FX and IRAI Mod already...or am i mistaken?
sirbum69
11-20-11, 11:09 AM
no i dont believe so.
Trevally.
11-20-11, 11:15 AM
I think the Magnum Opus includes the FX and IRAI Mod already...or am i mistaken?
yes - they are in MO, but they are old versions and you should add the new ones over the top of MO
Silent Steel
11-20-11, 11:43 AM
TDW_FX_Update_0_0_19_ByTheDarkWraith << Should be enabled before NewUIs_TDC_6_8_0_ByTheDarkWraith
TDW_IRAI_0_0_30
TDW_IRAI_upgrade_to_v_0_0_31
TDW_IRAI_0_0_30_No_hydrophone_on_surface_No_Aircra ft_spotting << All IRAI mods should be enabled before NewUIs_TDC_6_8_0_ByTheDarkWraith and TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1 (Patch 2)
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
[FIX] sobers realistic hydrophone operator SH5
[ENV] Dynamic Environment SH5 Basemod (realistic version) V2.1
[ENV] Dynamic Environment SH5 Waves (realistic version) V2.1
[ENV] Dynamic Environment SH5 Undersea (temperate and polar) V2.1
[ENV] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
[ENV] Dynamic Environment SH5 Atlantic Floor V2.1
[ENV] Dynamic Environment SH5 BrighterNights V2.1
[GRAPHIC] Window_Lights_Redone_V1
[GRAPHIC] Officers skin by Naights
[GRAPHIC] Naights Submaine Textures v1.2 (PUV)
[SCOPE] Archlight_6.8.0_MRP 16x9 ratio
[SCOPE] 1 degree bearing RibAr
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorial - All v0.2(for OHIIv1.3)
[EMBLEMS] A Fistful of Emblems v1.0
[SOUND] sobers talking conning crew mod
[SOUND] Grossdeutscher Rundfunk
Church's Gramaphone v1.0
Church's On Station Search
Church's NavMap v1.0 - Illyustrator's Version
[SKIN] Black_Skin_albrecht
Church's Game Play Settings
[CAMPAIGN] OPEN HORIZONS II_full v1.5
[CAMPAGIN] OH II Minefield map
Church's Compass Dials Mod v2.2 - Option Two
Equip_Upgrades_Fix_1_4_AFFOE_151
NewUIs_TDC_6_8_0_Real_Navigation
Hi,
Just moved a few mods :up:
.
Silent Steel
11-20-11, 11:57 AM
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Shallow Waters V2.1 << This one should be here, before 'Shallow Waters V2.1 Patch'
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Vivid Colors V2.1
Moved just one mod :up:
yes - they are in MO, but they are old versions and you should add the new ones over the top of MO
Thanks Trevally, I did not know that you can install the newer versions over the ones already inside MO...:salute:
Church SUBSIM
11-21-11, 09:27 AM
Hi,
Just moved a few mods :up:
.
Thanks Silent Steel ... this is my newest set up and it's working flawlessly. Man there have been some fantastic mods released since march! Thanks again for your help!
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
[EMBLEMS] A Fistful of Emblems v1.51
[EMBLEMS] A Fistful of Emblems v1.51 (Weathered)
TDW_Magnum_Opus_v0_0_1
TDW_Magnum_Opus_v0_0_1 (Patch 2)
TDW_FX_Update_0_0_19_ByTheDarkWraith
TDW_IRAI_0_0_30
TDW_IRAI_0_0_30_No_hydrophone_on_surface_No_Aircra ft_spotting
TDW_IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_8_0_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
[CAMPAIGN] OPEN HORIZONS II_full v1.5
[CAMPAGIN] OH II Minefield map
[CAMPAIGN] TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
TDW_DC_Water_Disturbances_v2_0_SH5
[ENV] Dynamic Environment SH5 Basemod (normal ) V2.1
[ENV] Dynamic Environment SH5 Undersea (temperate and polar) V2.1
[ENV] Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
[ENV] Dynamic Environment SH5 Atlantic Floor V2.1
[ENV] Dynamic Environment SH5 Waves (realistic version) V2.1
[ENV] Dynamic Environmental SH5 Realistic Colors V2.1
[ENV] Dynamic Environmental SH5 Shallow Waters V2.1
[ENV] sobers see thru wake fix
[GRAPHIC] Window_Lights_Redone_V1
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Critical hits 1.1 Torpedos
[SCRIPTS] Krauters Automated Scripts (v5_0_0 compatible)
[GRAPHIC] Naights Submaine Textures v1.2 (PUV)
[SOUND] sobers talking conning crew mod
[SOUND] Grossdeutscher Rundfunk
[FIX] sobers realistic hydrophone operator SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V3 SH5
OH II Campaign Radio Messages v4
Equip_Upgrades_Fix_1_4_AFFOE_151
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_1_ByTheDarkWraith
Church's NavMap v1.0 - Illyustrator's Version
Church's Gramaphone v1.0
Church's Compass Dials Mod v2.2 - Option Two
Church's Game Play Settings
[SOUND] Capthelms SH5 Audio Mod
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
NewUIs_TDC_6_8_0_Real_Navigation
[SKIN] Black_Skin_albrecht
** Well I seem to be having the same issue again with the sim ctding when I have torpedos hit a ship. Not sure what the issue is.
Forensicman101
11-22-11, 04:19 AM
Here are my mods. I've concentrated on gameplay rather than eye candy. They seem to work, though loadup time is quite long.
No Logo Intro and Menu Animation
Goodby Pacman
Mighty Fine Crew Mod 1.2.1 (version with beards)
FX_Update_0_0_19_ ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkwraith
Open Horizons II_Base (v1.5)
Open Horizons II_New_Ships (v1.5)
Nauticalwolf's_Damage_and_Torpedo-UI (grey version)
R.E.M_by_Xrundel_TheBeast_1.2
stoianm's EnvWeather
Equipment_Upgrades_Fix_1.2_byTheBeast
stoanm's available equipment fix
Critical hits (Torpedoes, v1.1)
Real_Sink_0_0_16_2
Morale Mod
I'm fairly new to SH5, having only bought a copy when that daft DRM thing was shelved. When anyone gets round to producing a megamod it would be nice if they could produce an option that omits graphics / visual mods for those of us with less than perfect computers. Thanks in particular go to the authors of all of these mods. I am in awe of their skill and dedication.
Kentrat
11-22-11, 04:55 AM
Hi Kaleuns
Here is my current blend of ingredients, can anyone see anything that should not be in the mix?
Doing some cleaning of the galley here!
Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.03_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Environment 5.0 MOD
SteelViking's Interior Mod V1.2
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_8_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5
OPEN HORIZONS II_full v1.5
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
stoianm upgrade available mod compatible a fistfull of
emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
Open Bunker
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Thanks
Silent Steel
11-22-11, 07:48 AM
...can anyone see anything that should not be in the mix?
Hi Kentrat,
Here are my suggestions - I've done some changes to your list.
Some mods I've taken away as they conflict and I've replaced/added some with links to their download sites.
Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Menu - Das Boot Underwater Theme
NoPac-Man
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04 >> Update to v1.04 here MCCD 1.04 (http://www.subsim.com/radioroom/showthread.php?t=166236)
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack >> Add this one - download here German U-Boat Crew Language Pack (http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Grossdeutscher Rundfunk
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Map Corrections << What mod is this?
new_KM_binos
Shadow Improvement ModLR
My Keyboard Plan << What mod is this?
Sub_Exhaust_1_0_5_byTheDarkWraith
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Environment 5.0 MOD >> Replace this one with Dynamic Environment (http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch >> download here Patch to v1.2.1 (http://www.mediafire.com/?hsk6ymgm96mvbfg)
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
sobers ultimate base wave mechanics for SH5 >> Replace with Stoianm Pitch&Roll for SH5 (http://www.subsim.com/radioroom/showthread.php?t=183306)
Krauters Automated Scripts (v5_0_0 compatible)
TDC Graphics by Naights v1.0
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_jimimadrids_map_tools
NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 << Disable this one - you shouldn't have this one and NewUIs_TDC_6_8_0_ByTheDarkWraith (above) enabled at the same time
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_8_byTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
1a. stoianm upgrade available mod compatible a fistfull of
1b. emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Open Bunker
1c. Equipment_Upgrades_Fix_v1_4_byTheBeast
1d. Equip_Upgrades_Fix_1_4_AFFOE_151
I'm not sure at all about the mods I've marked 1a - 1d. I'm very interested in getting info on if Stoianm's and the Beast's upgrade mods are compatible and in what order they should be enabled.
:up:
oakdesign
11-22-11, 08:45 AM
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 << Disable this one - you shouldn't have this one and NewUIs_TDC_6_8_0_ByTheDarkWraith (above) enabled at the same time[/SIZE]
Hello Silent Steel here you are not right the
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both
Silent Steel
11-22-11, 11:47 AM
Hello Silent Steel here you are not right the
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both
OK, thanks :up:
Kentrat
11-22-11, 12:13 PM
Thanks Captains!
Downloading the new files now,
@ Silent Steel, the Map corrections was from Seeadler, and the My Keyboard Plan is my own key mappings in JSGME friendly form so if a mod overwrites them I have my custom plan to revert to and update with additional functions.
Going to install the amended soup now, wish me luck!
Thanks again guys
Khelven
11-22-11, 09:17 PM
Hello Silent Steel here you are not right the
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 is more like a patch for NewUIs_TDC_6_8_0_ByTheDarkWraith so you need both
can we confirm this? i replaced my ver of 6_8_0 w/ 6_9_0_t_5 as i thought that was what we are to do? gonna need some info on this =)
TheDarkWraith
11-22-11, 09:27 PM
can we confirm this? i replaced my ver of 6_8_0 w/ 6_9_0_t_5 as i thought that was what we are to do? gonna need some info on this =)
If you're using test 5 then yes you need to install it after v6.8.0. Test 5 only has script files and a couple of other files in it (not a complete mod)
Silent Steel
11-23-11, 01:09 AM
Thanks Captains!
Downloading the new files now,
@ Silent Steel, the Map corrections was from Seeadler, and the My Keyboard Plan is my own key mappings in JSGME friendly form so if a mod overwrites them I have my custom plan to revert to and update with additional functions.
Going to install the amended soup now, wish me luck!
Thanks again guys
Fette Beute, Kentrat. :salute:
Silent Steel
11-23-11, 01:17 AM
1a. stoianm upgrade available mod compatible a fistfull of
1b. emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
1c. Equipment_Upgrades_Fix_v1_4_byTheBeast
1d. Equip_Upgrades_Fix_1_4_AFFOE_151
I'm not sure at all about the mods I've marked 1a - 1d. I'm very interested in getting info on if Stoianm's and the Beast's upgrade mods really are compatible and in what order they should be enabled.
I seem to never get them working together properly, that si according to their respective provided info.
If I enable one of them at a time it seems to work as intended.
:hmmm:
Silent Steel
11-23-11, 01:33 AM
I should have studied the NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5 more closely.
It's structure clearly shows it is not a complete mod.
Sorry :oops:
Trevally.
11-23-11, 04:07 AM
@Silent Steel:salute:
I think the Stoianm mods are only for the equip fix by thebeast v1.2 and not 1.4
In v1.4 theBeast has added more equip and if you use the stoianm mod - it will remove it again - so unless stoianm updates his - you should not use it.
:up:
Silent Steel
11-23-11, 08:41 AM
@Silent Steel:salute:
I think the Stoianm mods are only for the equip fix by thebeast v1.2 and not 1.4
In v1.4 theBeast has added more equip and if you use the stoianm mod - it will remove it again - so unless stoianm updates his - you should not use it.
:up:
Thanks again for your support, Trevally :D
TheBeast
11-23-11, 01:26 PM
Trevally. is correct.
Stoianm's MOD is Not Compatible with v1.4 of my MOD.
Equipment Upgrade Fixes v1.4 is a complete rewrite from scratch.
I corrected many more stock bugs by changing TrackingID=xxxx
For example, all Skin upgrades were using the same TrackingID. I think this why the wrong Skin was sometimes loaded when leaving bunker.
Now the TrackingID for Paint Schemes are as follows
All Trainging Paint Scheme's - TrackingID=1000
All Commissioning Paint Scheme's - TrackingID=1001
All camo_a Paint Scheme's - TrackingID=1002
All camo_b Paint Scheme's - TrackingID=1003
All camo_c Paint Scheme's - TrackingID=1004
All Albereich Paint Scheme's - TrackingID=1005
All Improved Albereich Paint Scheme's - TrackingID=1006
All Tarnmatte Paint Scheme's - TrackingID=1007
All Improved Tarnmatte Paint Scheme's - TrackingID=1008
U404 (camo_05) Paint Scheme's - TrackingID=1009
Nozoario's U552 (camo_06) Paint Scheme's - TrackingID=1010
No risk of accidental loading of Skin from another Submarine.
So far since I made this change alone, the game very very rarely loads wrong Paint Scheme.
when it did load wrong paint scheme, my game crashed shortly after.
I think, in my case, this issue occur's because I am using a 32bit OS and barely have enough RAM to run the game.
Regards!
TheBeast
Vannevar
11-25-11, 04:23 PM
OK, so this is what it feels like to be steaming through periscope infested waters...
All Feedback apreciated, expecially as I seem to be getting a CTD when I speak to the XO.
00 - nVidia missing lights
01 - A Fistful of Emblems v1.51
02 - Accurate German Flags
04 - Sobers Green Spinning Thing
05 - NDB,NDH,OM#1
06 - MightyFine Crew Mod 1.2.1 Stock faces
07 - More Crew Commands 1.04
08 - Speech Fixes And Additions (German Version)
09 - Dynamic Environment SH5 Basemod (normal ) V2.1
10a - Dynamic Environment SH5 Waves (normal version) V2.1
10c - Dynamic Environment SH5 Atlantic Floor V2.1
10d - Dynamic Environment SH5 Sounds V2.1
11 - U Boat Ballast Tanks SFX
12 - Capthemls SH5 Audio
13 - Sobers Fog v2
14 - SteelViking Interior v1.2.1
15 - SteelViking Sky Anti-Banding
16 - Sobers Multi Color mod v2
17 - Sobers see thru wake fix
18 - Sobers Realistic Underwater v2
19 - MightyFine Less Annoying Footsteps v1
20 - Sobers smaller water drops v4
21 - Sobers 3D Deck Spray v7
22 - Window Lights Redone V1
23 - SAS Special Abilities Simplified v1 (MCCD)
24 - TDW FX Update v0.0.1.9
25 - TDW IRAI v.0.03.0
26 - TDW IRAI upgrade v0.0.3.1
27 - TDW NewUIs TDC v680
28 - TDW NewUIs TDC v680 - 1st Patch
29 - TDW NewUIs TDC v680 - New Radio Message Sounds
30 - TDW NewUIs TDC v680 - Real Navigation
31 - TDW NewUIs TDC v680 -Alt Officer Wounded
32 - TDW New UIs Manos Scopes - Patch for 8x5
33 - TDW DC Water Disturbances v2.0
34 - TDW No Hydrophone On Surface v1.1.0
35 - TDW No Contact Colours
36 - TDW No Waypoint Contact Colours
37 - KZS Hull Wetness (TDW)
38 - Trevally Automated Scripts v0.6
39 - Trevally Harbour and Kiel Canal Pilot v2.8
40 - Open Horizons II base module v1.5
41 - Open Horizons II New Ship Module v1.5
42 - TDW Mines and Subnets Detectable by Hydro (OH II v1.5)
43 - OH II Minefield Map
44 - Churches Compas Dials v2.1 #2
45 - Sobers chimney smoke V2
46 - Small Trees v1
70 - Grossdeutscher Rundfunk
71 - Gramaphone Soldatenlieder Kriegsmarine
72 - Gramaphone 1929 - 1934
73 - Gramaphone 1935 - 1938
74 - Gramaphone 1939
98 - GramophoneShuffler
Thinking of putting TheBeasts latest equipment fix in at #47, so if anyone can see an issue with that as well, please let me know.
Cheers in advance.
Silent Steel
11-26-11, 03:49 AM
Thinking of putting TheBeasts latest equipment fix in at #47, so if anyone can see an issue with that as well, please let me know.
Should be fine.
Make sure you get the v1.4; http://www.mediafire.com/?98dp6idbgety7mu
:up:
Vannevar
11-26-11, 09:59 AM
Thanks Silent.
Still getting that crash when I speak to the XO though. Makes it difficult to try Sobers special ability thing if I cant have the morale boosting conversations.
Will have to be a von Stolberg skipper rather than The Old Man I guess.
(von Stolberg from the book, rather than the film adaptation)
Trevally.
11-26-11, 10:06 AM
Thanks Silent.
Still getting that crash when I speak to the XO though. Makes it difficult to try Sobers special ability thing if I cant have the morale boosting conversations.
Will have to be a von Stolberg skipper rather than The Old Man I guess.
(von Stolberg from the book, rather than the film adaptation)
Did you start a new career after installing sobers mod:06:
Silent Steel
11-26-11, 11:05 AM
Thanks Silent.
Still getting that crash when I speak to the XO though. Makes it difficult to try Sobers special ability thing if I cant have the morale boosting conversations.
Will have to be a von Stolberg skipper rather than The Old Man I guess.
(von Stolberg from the book, rather than the film adaptation)
Think I've found a little something I didn't notice before :oops:
Replace # 7 in your list with 1.04 MFCM (compatible with Heretic's MightyFine Crew mod v1.2.1) (http://www.subsim.com/radioroom/downloads.php?do=file&id=1671)
As you're running MightyFineCrewMod you should have this one.
I think that's why you're having that issue. ;)
Vannevar
11-26-11, 06:41 PM
Did you start a new career after installing sobers mod?
Yep. Sure did. Deleted my previous as well.
Replace # 7 in your list with 1.04 MFCM (compatible with Heretic's MightyFine Crew mod v1.2.1) (http://www.subsim.com/radioroom/downloads.php?do=file&id=1671)
Done, and thanks for the spot. Will check shortly.
If I was to put SH5 Lifeboats v2.1 into the soup, where would you reccomend locating it in the lineup?
THE_MASK
11-26-11, 06:44 PM
check my sig to see if you have any of the mods i have . They are in the correct order .
7thSeal
11-26-11, 06:53 PM
If I was to put SH5 Lifeboats v2.1 into the soup, where would you reccomend locating it in the lineup?
I'm using it along with alot of the mods you have listed and placing it anywhere after the OH II mod works. It'll show a conflict with it but the v2.1 is made to go with OH II.
Edit:
Also notice you have NDB,NDH,OM#1, I don't believe you need this as its already in SteelViking Interior mod.
My beginners mod list, ie. I just bought the game and first thing installed these before I actually started playing and I'm very happy with it:
Accurate German Flags
Capthelms Audio+SV Touch Ups
Critical hits 1.1 Torpedos
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Alt w beards
Real Environment - Revision 3
Shadow Improvement Mod
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NewUIs_TDC_6_9_0_ByTheDarkWraith
Silent Steel
11-27-11, 09:22 AM
My beginners mod list, ie. I just bought the game and first thing installed these before I actually started playing and I'm very happy with it:
Hi Tom and welcome to the forum :salute:
You can try the mod list that you find below in my signature (PDF)
:up:
I assume a full downloadable super mod is still coming Silent Steel?:D
Silent Steel
11-28-11, 03:49 AM
I assume a full downloadable super mod is still coming Silent Steel?:D
Ahoy Reece,
Regarding the lists I'm trying to make - these are merely lists of suggested mods and load order.
I'll test run them as far as I find reasonable.
This means that I welcome any remarks, questions and the like to keep them updated and working as well as possible.
'Super Mods' are something for our revered and brilliant :yep: mod wizards to create.
As soon as real life allows me I'll load up an 'enhanced' and an 'advanced' list.
One set for the NewUIs TDC and one set for the Ui-boat respectively.
Cheers
What I feel would be good is the supermod itself and a list of the mods used, this gives everyone an idea of what they can then add later but most importantly allows people to reverse engineer if the mod includes something they don't want!:yep: let's face it you can't please everyone, but a supermod gives a good base to build on.:up:
Thanks for your time and devotion!:yep:
Silent Steel
11-28-11, 12:56 PM
What I feel would be good is the supermod itself and a list of the mods used, this gives everyone an idea of what they can then add later but most importantly allows people to reverse engineer if the mod includes something they don't want!:yep: let's face it you can't please everyone, but a supermod gives a good base to build on.:up:
Thanks for your time and devotion!:yep:
Hi mate,
Good points of view you have there.
Ever since I joined the sub sim world I've been thinking about what it would have been like if there were some lists, updated and working ones, with a correct load order.
Including links to where these mods are to be found.
There could be certain paragraphs for e.g. environment, sound and so on. These paragraphs could be kept in the suggested load order or left out by the user.
Of paramount importance is that the load order really works. And this is where it starts to get tricky.
Some mods simply are not compatible to 100% and won't give the full intended effect that was intended when the mod was made.
Here the real mod wizards come in. We owe them all our respect. :yep:
They can do the almost unbelievable and integrate mods into one working mod, a supermod.
Still there are some players who simply want to get a working mod list with a load order and pick whatever they want from that list.
So, I started out by making a first one (the Mod List for Ui-boat - Starter List. You find a link in my signature below)
Next to be uploaded is the 'Mod List - For Ui-boat - Enhanced'.
I have no idea if this is something needed or even wanted. I simply do this because I remember what it was like when I started out. A whole lot of mods everywhere and hundreds of questions popping up in my head, like 'Where to find them?' :hmmm:
You're completely right - you can't please them all but you can always share some of your experience and try to help.
If the mates don't want it - just leave it.
I hope for lots of feedback. That's the best way to improve the lists, you simply can't check everything.... :nope:
If you'd try to there would never be a first list, would it?
Now I'm back to finishing the next one, hopefully ready tonight.
Cheers.
Akula4745
12-08-11, 07:53 PM
Good afternoon kind gentlemen,
I come seeking your most wise assistance. I have a couple of problems which some of you may already know the answer too...
1) Something is crashing my game at exactly 8 PM on Sept 30, 1939 - any ideas?
2) With this setup mu Uboat pops up and down like a cork when changing depths or surfacing (surface, then rebound back down to 15m, then back up). Mod conflict? Or not the right mod?
3) Is there a mod which removes the intro movie?
Here is my humble mod list...
Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
nVidia missing lights
Real Environment - Revision_2
stoianm EnvWeather V1 SH5
A Fistful of Emblems v1.51
FX_Update_0_0_19_ByTheDarkWraith
Ui-Boat V4.14
Radio_Messages_1_2_0_UI_Boat_v4_14
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch2
IO_StrategicMap_4_3_for_Ui-Boat V4.14
No Damn Bubbles, No Damn Halo Mod
MineField Map for IO_StrategicMap_for_CSPMagui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Church's Compass Dials Mod v2.2 - Option Three
Enhanced FunelSmoke1.2_by HanSolo78
Environment Sounds
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
sobers no footstep sound mod
sobers NO water drops V1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Accurate German Flags
Small_trees_SH5_V1
U-Boat Watch Crew Routine SFX
Help!
Thanks in advance!!
TheBeast
12-08-11, 09:59 PM
Good afternoon kind gentlemen,
I come seeking your most wise assistance. I have a couple of problems which some of you may already know the answer too...
1) Something is crashing my game at exactly 8 PM on Sept 30, 1939 - any ideas?
I think that a Event Sound Sample in your Radio Station MOD may be causing your CTD.
Try disabling Radio MOD to check if you get past 8 PM. If so, I think this is caused by filename of Event Sound Sample having unusual characters(Punctuation - You've been Punct'd).
You can try renaming the Sound Samples and edit the Event.ini file(s) to reflect the changes you made and try the MOD again.
2) With this setup mu Uboat pops up and down like a cork when changing depths or surfacing (surface, then rebound back down to 15m, then back up). Mod conflict? Or not the right mod?
The Real Environment - Revision_2 mod contains NSS_Uboatx.sim files that may be causing this problem.
Olus you are mixing Environment MODs with stoianm EnvWeather V1 SH5 mod.
Not to sure about stability with those two enabled at same time.
Also, W_clear released Real Environment - Revision_3 if interested.
You can disable Real Environment - Revision_2, remove the data\Submarine folder, enable the Real Environment - Revision_2 mod and check if that corrects your Rubber Duck motion issue.
3) Is there a mod which removes the intro movie?
There are a few MOD's that remove the Intro Movies.
Just look around and you will find them.
Regards!
TheBeast
TheBeast
12-08-11, 11:04 PM
Here is my issue.
After game has been running for a few hours it begins to lag very badly FPS drops below 10 when I am facing Aft from Control Room.
If I trun and face Foreward the Lag stops and FPS resumes to normal.
Doesn't matter what UI I am using.
Generic Mod Enabler - v2.6.0.157
[~\Silent Hunter 5\MODS]
RemoveStupidLogoandIntro
D3D Anti-Lag
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
No 1-2-3 Torpedo Alignment
Environment 5.1 MOD
Environment - Revision_3
Environment 5.0 lightfog
MCCD_1.03RadiomanDialog_BlackMay_Fix2
sobers chimney smoke V2
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 and No Morale
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
Enhanced FunelSmoke_by HanSolo78
AilSmoke 1.7
AOTD_RDA_Base_Wave_Mechanics
Protius Coalier Merchant v0.01 byTheBeast
HO_IX_V2_0_0_1_byTheBeast (http://www.century-of-flight.net/new%20site/frames/horten%20frame.htm)
new_KM_binos
Torpedo Splash
sobers better land rock textures
Detailed Caustics 1.0
Elite German Black & Copper Torpedo
IO_MapCourseLine_sharp pencil_mod
AI_SUB_hyd_fix_SH5
MightyFine Crew Mod 1.2.1 Stock w beards
850_Meter_Bearing_Plotter_byTheBeasts1.0
Sub_Exhaust_1_0_5_byTheDarkWraith
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
sobers 3D deck spray mod V7
Radio_Deutschland
reaper7's Sky Mod
AilGlassDropsRemoval 1.0
sobers real trees
SteelViking's Bunker Fixes V1.0
SubFlags_0_0_9_byTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TheBeasts_Submarine_CFGs
FX_0_0_19_ByTheDarkWraith_NoSea
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_32
MyKey
#Sound_Adjustment_Testing
Conus' Graphic Mod 1.2
Gauges WoGaDi Mod BetaSix
Nauticalwolf's Torpedo Textures V1.0
SteelViking's Interior Mod V1.2 and Patch 1.2.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
#Type_VII_Deck_Spray_SH5_byTheBeast
SteelViking's Interior Mod V1.2.1_NVidia_Fix
SH5_Environmentals 1_0_1_byTheBeast
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1
TDC Graphics by Naights v1.0
Silent Steel
12-09-11, 02:41 AM
3) Is there a mod which removes the intro movie?
3) Here's such a mod;
No Logo Intro Menu_Animation by AvM (http://www.subsim.com/radioroom/showthread.php?t=174641)
I'm working on solving those other questions.
Cheers
Commander Mysenses
12-09-11, 02:46 AM
3) Is there a mod which removes the intro movie?
This can do that, and more (logo/intro/menu animation... all configurable),
http://www.subsim.com/radioroom/showthread.php?p=1487834
Have't found any others, but I heard TDW did one.
THE_MASK
12-09-11, 04:02 AM
Here is my issue.
After game has been running for a few hours it begins to lag very badly FPS drops below 10 when I am facing Aft from Control Room.
If I trun and face Foreward the Lag stops and FPS resumes to normal.
Doesn't matter what UI I am using.
Generic Mod Enabler - v2.6.0.157
[~\Silent Hunter 5\MODS]
RemoveStupidLogoandIntro
D3D Anti-Lag
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
No 1-2-3 Torpedo Alignment
Environment 5.1 MOD
Environment - Revision_3
Environment 5.0 lightfog
MCCD_1.03RadiomanDialog_BlackMay_Fix2
sobers chimney smoke V2
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 and No Morale
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
Enhanced FunelSmoke_by HanSolo78
AilSmoke 1.7
AOTD_RDA_Base_Wave_Mechanics
Protius Coalier Merchant v0.01 byTheBeast
HO_IX_V2_0_0_1_byTheBeast (http://www.century-of-flight.net/new%20site/frames/horten%20frame.htm)
new_KM_binos
Torpedo Splash
sobers better land rock textures
Detailed Caustics 1.0
Elite German Black & Copper Torpedo
IO_MapCourseLine_sharp pencil_mod
AI_SUB_hyd_fix_SH5
MightyFine Crew Mod 1.2.1 Stock w beards
850_Meter_Bearing_Plotter_byTheBeasts1.0
Sub_Exhaust_1_0_5_byTheDarkWraith
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
sobers 3D deck spray mod V7
Radio_Deutschland
reaper7's Sky Mod
AilGlassDropsRemoval 1.0
sobers real trees
SteelViking's Bunker Fixes V1.0
SubFlags_0_0_9_byTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TheBeasts_Submarine_CFGs
FX_0_0_19_ByTheDarkWraith_NoSea
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_32
MyKey
#Sound_Adjustment_Testing
Conus' Graphic Mod 1.2
Gauges WoGaDi Mod BetaSix
Nauticalwolf's Torpedo Textures V1.0
SteelViking's Interior Mod V1.2 and Patch 1.2.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
#Type_VII_Deck_Spray_SH5_byTheBeast
SteelViking's Interior Mod V1.2.1_NVidia_Fix
SH5_Environmentals 1_0_1_byTheBeast
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1
TDC Graphics by Naights v1.0
Carnt quite work out if this is a joke post or not :hmmm:
Akula4745
12-09-11, 10:56 PM
I think that a Event Sound Sample in your Radio Station MOD may be causing your CTD.
Right you were - Hamburg radio - event with missing OGG file. Corrected and fixed the 8 PM on Sept 30, 1939 glitch. Thanks Beast!
The Real Environment - Revision_2 mod contains NSS_Uboatx.sim files that may be causing this problem.
Olus you are mixing Environment MODs with stoianm EnvWeather V1 SH5 mod. Not to sure about stability with those two enabled at same time.
Also, W_clear released Real Environment - Revision_3 if interested.
I went with W_clears Revision 3 which suggests using Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith - I will try that before deleting the data\Submarine folder... but will not forget the suggestion if this does not cure the issue.
I checked and stoianm EnvWeather V1 SH5 mod can be used with any other environment mod (it just needs to be installed last).
This can do that, and more (logo/intro/menu animation... all configurable),
http://www.subsim.com/radioroom/showthread.php?p=1487834
3) Here's such a mod;
No Logo Intro Menu_Animation by AvM (http://www.subsim.com/radioroom/showthread.php?t=174641)
Cheers
Thanks kinds sirs - I followed your advice and that was exactly what I was looking for. I really appreciate the help and suggestions. Many thanks!
This game has been out how long and it still doesn't have a proper super mod? Sad times we're living in. :nope:
Trevally.
12-12-11, 12:55 PM
This game has been out how long and it still doesn't have a proper super mod? Sad times we're living in. :nope:
:o....
CVeezy23
12-12-11, 05:05 PM
Can someone tell me their ModOrder that has IRAI and Real navigation? I really have no clue what I'm doing haha.
FurphyForum
12-12-11, 06:39 PM
Quote 'This game has been out how long and it still doesn't have a proper super mod? Sad times we're living in. :nope: '
Garren, what do you mean :hmmm:, just have a look and poke around in the forum and there is plenty of mods. Yeah sure they are not all 'super mods' to coin your words but there is some excellent compilation of mods:yeah: What you must take into consideration is this takes time and without the modders, and they all know who they are :know: do this because they want too, not because they told to, otherwise SH5 would still be an 'off the shelf' sim.
Remember that you can always have a go at compiling a super mod , give it a go then :up:
Husksubsky
12-20-11, 07:07 PM
Can someone tell me their ModOrder that has IRAI and Real navigation? I really have no clue what I'm doing haha.
I ve used IRAI and realnav for a while but not sure if my list is percect yet. I would strongly recomend this thread if you don t want a milelong list.
http://www.subsim.com/radioroom/showthread.php?t=190656
The balanced list look fine.
Trevs list also looks nice for copying ;)
Put realnav in the end.
The German language pack I m not too sure about. should not be neccesary if you installed it in German. I ve always had english text and german voices,but never used this pack. The pack is allready in the stock game. pls correct me anyone if I give wrong info here
Also mind that even if IRAIS first page tells you to install IRAI after TDW s UI it should come before(outdated info). As the balanced list says.
That list has links too ..awsome :)
Another thing that might not be obvious..TDW s realnav is a mod that comes with TDW s UI s (but I guess you discovered that)
TheDarkWraith
12-20-11, 07:14 PM
For some reason it s reccomended to always put realnav in the very end.
Two reasons why:
1) documentation states this and
2) to ensure nothing overwrites anything dealing with real nav and causing you to CTD in your game.
Husksubsky
12-20-11, 07:31 PM
Two reasons why:
1) documentation states this and
2) to ensure nothing overwrites anything dealing with real nav and causing you to CTD in your game.
Agreed. Its just that many mods state the same in their documentation..not taking in consideration what other mods may be present. I shall anyway refrase my post
u-boatluc
12-24-11, 07:36 AM
Hey this is my mod list can someone have a look at it and tell me what they think . Everything is working well so far no ctd
Thanks
Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
stoianm pitch&roll for SH5 V1
MightyFine Crew Mod 1.2.1 Stock faces w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Grossdeutscher Rundfunk
sobers talking conning crew mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.5
OPEN HORIZONS II_full v1.5 3B Patch
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
OPEN HORIZONS II Minefield map
IO_StrategicMap_4_6_for_TDWv690
Minefield Map for IO_StrategicMap_for_CSPMagui (http://www.gamefront.com/files/20917935/MineField_Map_for_IO_StrategicMap_for_CSPMagui_7z)
Cerberus62 Historical Ship Equipment 1.3
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
stoianm EnvWeather V1 SH5
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
sobers green crew training V3 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Torpedo splash
Real_Sink_1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Sub_Exhaust_1_0_5_byTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Old Style explosions
SteelViking's Bunker Fixes V1.0
Silent Steel
12-26-11, 07:44 AM
Hey this is my mod list can someone have a look at it and tell me what they think . Everything is working well so far no ctd
Thanks
Hi
Here are some :03: suggestions for your mods list. Changes in bold letters;
Antilag
No Damn Bubbles, No Damn Halo Mod <<< Disable this one
NDB,NDH OM#1 - No Dialog Indicator
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
MightyFine Crew Mod 1.2.1 Stock faces w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IO_StrategicMap_4_6_for_TDWv690
Minefield Map for IO_StrategicMap_for_CSPMagui (http://www.gamefront.com/files/20917935/MineField_Map_for_IO_StrategicMap_for_CSPMagui_7z) << replace with this one; OH II Minefield map (http://www.gamefront.com/files/20718832/OH+II+Minefield+map.7z)
Cerberus62 Historical Ship Equipment 1.3
Shadow Improvement Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
stoianm EnvWeather V1 SH5
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
sobers talking conning crew mod
OPEN HORIZONS II_full v1.5
OPEN HORIZONS II_full v1.5 3B Patch
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
OPEN HORIZONS II Minefield map
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
sobers green crew training V3 SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1
Torpedo splash
Equip_Upgrades_Fix_1_4_AFFOE_151
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Equipment_Upgrades_Fix_v1_4_byTheBeast
Real_Sink_1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Sub_Exhaust_1_0_5_byTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Old Style explosions
SteelViking's Bunker Fixes V1.0
Cheers
u-boatluc
12-27-11, 03:12 AM
Thanks for your help, i dont think my hydrophone is working
Hi
Here are some :03: suggestions for your mods list. Changes in bold letters;
fromhell
12-28-11, 05:26 AM
Here is my mods list, seems to work.:D
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Ambient Underwater SFX
Capthelms SH5 Audio Mod
Conus' Graphic Mod 1.1
Damage assessment
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
EnahncedFunnelSmoke1.2_SH5
FX_Update_0_0_19_ByTheDarkWraith
Grossdeutscher Rundfunk
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
MoraleMod
MCCD_1.04
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers NO water drops V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
battlestations
one ship, one torpedo v1.00a
IX BOAT MOD
OPEN HORIZONS II_full v1.6
SH5Lifeboats_2.0
R.E.M_by_Xrundel_TheBeast_1.2
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Ui-Boat V4.14
R7 HiRes Alt English Panels
Church's SHV 1.01 Keyboard Commands v1.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Corrected_Das Boot Crew Mod For Reaper7
sobers green crew training V3 SH5
Radio_Messages_1_2_0_UI_Boat_v4_14
charognard
12-28-11, 12:54 PM
Hi guys, i need to know what are you thinking about this, and if i must move or change something.... Thx.
SteelViking&Com Underwater ModV1.0=1
SteelViking's Interior Mod V1.2=2
SteelViking's Interior Mod V1.2.1 Patch=3
Dynamic Environment SH5 Basemod (realistic version) V2.1=4
Small_trees_SH5_V1=5
sobers 3D deck spray mod V7=6
sobers best ever fog V4 SH5=7
sobers see thru wake fix=8
MightyFine Crew Mod 1.2.1 Alt faces=9
FX_Update_0_0_19_ByTheDarkWraith=10
IRAI_0_0_30_ByTheDarkWraith=11
NewUIs_TDC_6_9_0_ByTheDarkWraith=12
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=13
Equipment_Upgrades_Fix_v1_4_byTheBeast=14
IO_StrategicMap_4_6_for_TDWv690=15
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style=16
GWX Compass Rose Grid for SH5=17
SAS special abilities simplified V1 SH5=18
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0=19
TDW_Waypoint_Contacts_No_Tails_1_1_0=20
TDW_No_Contact_Tails_1_1_0=21
TDW_Waypoint_Contacts_Same_Shape_1_1_0=22
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0=23
R.E.M_by_Xrundel_TheBeast_1.2=24
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=25
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith=26
Stormys DBSM SH5 v1.3 Basemod=27
Stormys DBSM SH5 v1.3 HOTFIX 3=28
OPEN HORIZONS II_base v1.6=29
OPEN HORIZONS II_enviro v1.6=30
OPEN HORIZONS II_New_Ships v1.6=31
patch campagne fr pour OH II v1.6=32
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=33
Real_Sink_1.0=34
No Logo Intro Menu_Animation v. 01.00 by AvM=35
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=36
charognard,
- I would put Dynamic Environment after New UI (this works for me)
- Do not use OHII base, enviro and new ships together....Why not install the full version?
charognard
12-28-11, 01:32 PM
charognard,
- I would put Dynamic Environment after New UI (this works for me)
- Do not use OHII base, enviro and new ships together....Why not install the full version?
I test with the 3 OH2 mods, because i have tested full version yesterday and have a black troop transport ship ( without skin ) and i haven t see any answer about this bug anywhere on subsim...
I test with the 3 OH2 mods, because i have tested full version yesterday and have a black troop transport ship ( without skin ) and i haven t see any answer about this bug anywhere on subsim...
hmmm, maybe RAM problem? Have you installed the 4GB Patch?
Silent Steel
12-29-11, 02:42 AM
OPEN HORIZONS II_base v1.6=29
OPEN HORIZONS II_enviro v1.6=30
OPEN HORIZONS II_New_Ships v1.6=31 <<< Disable this
Salut,
Disable the OPEN HORIZONS II_New_Ships v1.6
If you want more ships - download and use this one here; mtns (http://www.subsim.com/radioroom/downloads.php?do=file&id=3222)
:up:
charognard
12-29-11, 03:34 AM
Well after many test yesterday, i have iinstalled again OH2 full and it run correctly without any black ship bug...
here my mod list, i think all is working fine...
Generic Mod Enabler - v2.5.0.150
[D:\Silent Hunter 5\MODS]
SteelViking&Com Underwater ModV1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Small_trees_SH5_V1
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers see thru wake fix
MightyFine Crew Mod 1.2.1 Alt faces
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
IO_StrategicMap_4_6_for_TDWv690
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
GWX Compass Rose Grid for SH5
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
R.E.M_by_Xrundel_TheBeast_1.2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Cerberus62 Historical Ship Equipment 1.3
Emtgufs Aspect ratio 16_9
SAS special abilities simplified V1 SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
OPEN HORIZONS II_full v1.6
patch campagne fr pour OH II v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
No Logo Intro Menu_Animation v. 01.00 by AvM
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TDW_Waypoint_Contacts_No_Tails_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
Real_Sink_1.0
OH II Minefield map
IO_MapCourseLine_normal pencil_mod
Hi everybody, i've just modded my SH5 and everything seems to be fine.
Anyway there's some missing text in characters textbox and sub-textbox, some jpgs to explain:
http://img850.imageshack.us/img850/5291/cattura1b.jpg
http://img202.imageshack.us/img202/130/cattura2by.jpg
http://img441.imageshack.us/img441/3833/cattura3b.jpg
And this is my mod list:
A Fistful of Emblems v1.51=1
A Fistful of Emblems v1.51 (Weathered)=2
Accurate German Flags=3
MightyFine Crew Mod 1.2.1 Stock faces=4
MCCD_1.04_MFCM_1.2.1_compatible=5
FX_Update_0_0_19_ByTheDarkWraith=6
NewUIs_TDC_6_9_0_ByTheDarkWraith=7
Manos Scopes-patch for 8x5=8
Dynamic Environment SH5 Basemod (realistic version) V2.1=9
Dynamic Environment SH5 Waves (realistic version) V2.1=10
Dynamic Environmental SH5 Realistic Colors V2.1=11
Dynamic Environmental SH5 Shallow Waters V2.1=12
Dynamic Environment SH5 Sounds V2.1=13
NewUIs_TDC_6_9_0_jimimadrids_map_tools=14
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights=15
NewUIs_TDC_6_9_0_New_radio_messages_German=16
Stormys DBSM SH5 v1.3 Basemod=17
Stormys DBSM SH5 v1.3 HOTFIX 3=18
Equipment_Upgrades_Fix_v1_4_byTheBeast=19
Equip_Upgrades_Fix_1_4_AFFOE_151=20
OPEN HORIZONS II_full v1.6=21
OH II Minefield map=22
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=23
Trevally Harbour & Kiel Canal Pilot v2.8=24
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=25
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=26
SteelViking's Interior Mod V1.2=27
SteelViking's Interior Mod V1.2.1 Patch=28
IRAI_0_0_30_ByTheDarkWraith=29
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=30
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=31
sobers see thru wake fix=32
Window_Lights_Redone_V1=33
Any suggestion much appreciated :yeah:
Bye!
von Kinderei
12-30-11, 07:43 PM
I'm havin' the same issue ... :doh:
THE_MASK
12-31-11, 12:24 AM
Look for the mod speech fixes and additions and put after MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/showthread.php?t=174063&highlight=speech+fixes
OK, a mods remix fixed it, now the missing text is working and at the right place :up:
A Fistful of Emblems v1.51=1
A Fistful of Emblems v1.51 (Weathered)=2
Accurate German Flags=3
SteelViking's Interior Mod V1.2=4
SteelViking's Interior Mod V1.2.1 Patch=5
Equipment_Upgrades_Fix_v1_4_byTheBeast=6
Equip_Upgrades_Fix_1_4_AFFOE_151=7
Dynamic Environment SH5 Basemod (realistic version) V2.1=8
Dynamic Environment SH5 Waves (realistic version) V2.1=9
Dynamic Environmental SH5 Realistic Colors V2.1=10
Dynamic Environmental SH5 Shallow Waters V2.1=11
Dynamic Environment SH5 Sounds V2.1=12
sobers see thru wake fix=13
Window_Lights_Redone_V1=14
Stormys DBSM SH5 v1.3 Basemod=15
Stormys DBSM SH5 v1.3 HOTFIX 3=16
FX_Update_0_0_19_ByTheDarkWraith=17
MightyFine Crew Mod 1.2.1 Stock faces=18
MCCD_1.04_MFCM_1.2.1_compatible=19
NewUIs_TDC_6_9_0_ByTheDarkWraith=20
NewUIs_TDC_6_9_0_jimimadrids_map_tools=21
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights=22
NewUIs_TDC_6_9_0_New_radio_messages_German=23
Manos Scopes-patch for 8x5=24
IRAI_0_0_30_ByTheDarkWraith=25
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=26
IRAI_upgrade_to_v_0_0_31=27
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=28
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=29
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=30
OPEN HORIZONS II_full v1.6=31
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=32
OH II Minefield map=33
Trevally Harbour & Kiel Canal Pilot v2.8=34
Bye!
charognard
12-31-11, 04:14 AM
NewUIs_TDC_6_9_0_ByTheDarkWraith=20
NewUIs_TDC_6_9_0_jimimadrids_map_tools=21
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights=22
NewUIs_TDC_6_9_0_New_radio_messages_German=23
Manos Scopes-patch for 8x5=24
IRAI_0_0_30_ByTheDarkWraith=25
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=26
IRAI_upgrade_to_v_0_0_31=27
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=28
The torpedo speed abilitie fix isn't allready into newUIs ???
von Kinderei
12-31-11, 09:47 AM
Look for the mod speech fixes and additions and put after MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/showthread.php?t=174063&highlight=speech+fixes
Heres my current MOD soup
Accurate German Flags
Sobers Green Spinnign Thing
Dynamic Enviroment Basemod ( Realistic )
Dynamic Enviroment Atlantic Floor
Dynamic Enviroment Waves ( Realistic )
Dynamic Enviroment Sounds
Dynamic Enviroment Realistic Colors
Dynamic Enviroment Sleet for Winter Campaign
Dynamic Enviroment Shallow Water
Dynamic Enviroment Shallow Water Patch
MightyFine Crew Mod 1.2 Alt Faces
MCCD 1.04 MFCM 1.2.1 compatible
Sobers Talking Conning Crew Mod
German U-Boat Crew Language
Grossdeutscher Rundfunk
FX Update 0 0 19 By TDW
IRAI 0 0 30 By TDW
IRAI upgrade to V 0 0 31
IRAI 0 0 30 No hydrophone on surface No aircraft spotting
NewUIs TDC 6 9 0 By TDW
Trevally Harbour & Kiel Canal Pilot
Open Horizons II full V 1.6
Sobers see thru wake fix
Sobers best ever fog V4
TDW DC Water Disturbances v2 0
Churchs Compass Dials Mod v2 2 Option 3
Stormys DBSM v1 3 Basemod
Stormys DBSM v1 3 Louder Engines
Stormys DBSM v1 3 Scary Creaks
IO Strategic Map 4 6 for TDW v 690
DBSM Music 1 0 4
Critical Hits 1 1 Torpedos
Equipment Upgrade Fix v 1 4 by the beast
Are there anythings I have installed that I DO NOT NEED and are there any recommendations of MODS I need
Silent Steel
12-31-11, 10:18 AM
Are there anythings I have installed that I DO NOT NEED and are there any recommendations of MODS I need
Servus von Kinderei (zerbrechlich oder :D ?)
Just some suggestions.
Accurate German Flags
Sobers Green Spinnign Thing
Dynamic Enviroment Basemod ( Realistic )
Dynamic Enviroment Atlantic Floor
Dynamic Enviroment Waves ( Realistic )
Dynamic Enviroment Sounds
Dynamic Enviroment Realistic Colors
Dynamic Enviroment Sleet for Winter Campaign
Dynamic Enviroment Shallow Water
Dynamic Enviroment Shallow Water Patch
MightyFine Crew Mod 1.2 Alt Faces
MCCD 1.04 MFCM 1.2.1 compatible
German U-Boat Crew Language
Grossdeutscher Rundfunk
FX Update 0 0 19 By TDW
NewUIs TDC 6 9 0 By TDW << Goes here AFAIK by the info given
IRAI 0 0 30 By TDW
IRAI upgrade to V 0 0 31
IRAI 0 0 30 No hydrophone on surface No aircraft spotting
Trevally Harbour & Kiel Canal Pilot
Sobers see thru wake fix
Sobers best ever fog V4
TDW DC Water Disturbances v2 0
Churchs Compass Dials Mod v2 2 Option 3
Stormys DBSM v1 3 Basemod
Stormys DBSM v1 3 Louder Engines
Stormys DBSM v1 3 Scary Creaks
Sobers Talking Conning Crew Mod << to ensure you don't loose this mod's function enable after Stormy's DBSM
Open Horizons II full V 1.6 << by the given info OHII shouldn't be followed by any sound mods
IO Strategic Map 4 6 for TDW v 690
DBSM Music 1 0 4
Critical Hits 1 1 Torpedos
Equipment Upgrade Fix v 1 4 by the beast
As for 'needed' mods I'd suggest you check out these ones;
1. Harbour Addition Environment Enhancement Mod V0 5 Open Horizons (http://rapidlibrary.com/files/harbour-addition-environment-enhancement-mod-v0-5-open-horizons-7z_ul9tz88cnmizon.html) and
2. mtns - more traffic, nations and ships 1_8a (http://www.gamefront.com/files/21112287/mtns+-+more+traffic%2C+nations+and+ships+1_8a.7z)
Enable them in this order in your list above;
....
Harbour Addition Environmental Enhancement Mod v0.5 Open Horizons (before OHII)
Open Horizons II full V 1.6
mtns (after OHII)
...
Bis Weiteres :up:
The torpedo speed abilitie fix isn't allready into newUIs ???
No, it's the only mod in my list that modify "SpecialAbilities.upc" ;)
HAPPY NEW YEAR!!! :woot:
blkdimnd
01-01-12, 09:19 PM
Here's my current Mod load out, let me know if there's any issues.
Thanks.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (light) V2.1
sobers best ever fog V4 SH5
sobers real trees
sobers chimney smoke V2
SteelViking's Interior Mod V1.2
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
MRP 16x9 ratio
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation
Critical hits 1.1 Torpedos
mr.artur_96
01-05-12, 11:19 AM
Hey guys, I have a problem.
When I'm starting new carrier game CTD after pressing skip tutorial button.
Thats my mod list:
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
9. nVidia missing lights
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
15.sobers see thru wake fix
16.FX_Upadate_0_0_19_ByTheDarkWrath
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
21.Manos Scopes-patch for 16x9
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
25.BDSM SH5 v 1.3Basemod
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
35.BRF 1.3 full ( KONFLIKT Z FX )
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
40.sobers green crew training SH5
41.sobers best ever fog V4 SH5 ( ZASTANOWIE SIE )
42.NewUIs_TDC_6_9_0_Real_Navigation
Any idea ?
Cheers
Silent Steel
01-06-12, 02:05 AM
Here's my current Mod load out, let me know if there's any issues.
Looks just fine :up:
Silent Steel
01-06-12, 02:36 AM
Hey guys, I have a problem.
When I'm starting new carrier game CTD after pressing skip tutorial button.
Thats my mod list:
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
9. nVidia missing lights
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
15.sobers see thru wake fix
16.FX_Upadate_0_0_19_ByTheDarkWrath
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
21.Manos Scopes-patch for 16x9
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
25.BDSM SH5 v 1.3Basemod
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
35.BRF 1.3 full ( KONFLIKT Z FX )
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
40.sobers green crew training SH5
41.sobers best ever fog V4 SH5 ( ZASTANOWIE SIE )
42.NewUIs_TDC_6_9_0_Real_Navigation
Any idea ?
Cheers
Hi
Check this; C:\Users\Il padre\Documents\SH5\data\cfg\CareerHistory.cfg >>>
Change 'HasCompletedTutorial=false > true
About this conflict with FX I'm not sure but here are some suggestions I'd say are worth trying.
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
16.FX_Upadate_0_0_19_ByTheDarkWrath
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
21.Manos Scopes-patch for 16x9
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
9. nVidia missing lights
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
25.BDSM SH5 v 1.3Basemod
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
15.sobers see thru wake fix
35.BRF 1.3 full ( KONFLIKT Z FX ) <<< Disable
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
40.sobers green crew training SH5
41.sobers best ever fog V4 SH5 ( ZASTANOWIE SIE )
42.NewUIs_TDC_6_9_0_Real_Navigation
Hope it works :yep:
Hi guys any chance that someone could take a squiz at my mod set-up. I have no ctd at the moment, but I guess the order and some mods are out dated and probably not required....:)
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
NewUIs_TDC_6_9_0_ByTheDarkWraith
MRP 16x9 ratio
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Critical hits 1.1 Torpedos
Critical hits v 1.2
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
AOB slide ruller for TDW UIs and MO by stoianm
Accurate German Flags
No Logo Intro Menu_Animation v. 01.00 by AvM
Manos Scopes-patch for 16x9
Naights Submaine Textures v1.2 (PUV)
MightyFine Crew Mod 1.2.1 Alt faces
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
Grossdeutscher Rundfunk
Radio England
Lynchz Gramaphone
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_enviro v1.6
OPEN HORIZONS II_New_Ships v1.6
OH II Minefield map
sobers Alt crew names V4 SH5
sobers 3D deck spray mod V7
sobers real trees
sobers NO water drops V1
sobers green spinning thing SH5
sobers multi color mod V2
sobers best ever fog V4 SH5
sobers see thru wake fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
A Fistful of Emblems v1.51
Equipment_Upgrades_Fix_v1_4_byTheBeast
THE_MASK
01-06-12, 05:24 AM
I would put NewUIs_TDC_6_9_0_ByTheDarkWraith after IRAI_upgrade_to_v_0_0_31.
Another nice mod is smaller trees .
http://www.subsim.com/radioroom/showthread.php?t=189645&highlight=small+trees
Silent Steel
01-06-12, 06:47 AM
Hi guys any chance that someone could take a squiz at my mod set-up. I have no ctd at the moment, but I guess the order and some mods are out dated and probably not required....:)
Hi mate,
Some suggestions and one question.
Magnum_Opus_v0_0_1
Anti-Lag <<< How did this one end up here? Is it really installed according to the enclosed 'readme.txt file', i.e. in the C:\Ubisoft\Silent Hunter 5 folder? :o
nVidia missing lights
MRP 16x9 ratio
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
AOB slide ruller for TDW UIs and MO by stoianm
Accurate German Flags
No Logo Intro Menu_Animation v. 01.00 by AvM
Manos Scopes-patch for 16x9
Naights Submaine Textures v1.2 (PUV)
MightyFine Crew Mod 1.2.1 Alt faces
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
Grossdeutscher Rundfunk
Radio England
Lynchz Gramaphone
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_enviro v1.6
OPEN HORIZONS II_New_Ships v1.6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OH II Minefield map
sobers Alt crew names V4 SH5
sobers 3D deck spray mod V7
sobers real trees
sobers NO water drops V1
sobers green spinning thing SH5
sobers multi color mod V2
sobers best ever fog V4 SH5
sobers see thru wake fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
A Fistful of Emblems v1.51
Equipment_Upgrades_Fix_v1_4_byTheBeast
Cheers
mr.artur_96
01-06-12, 07:19 AM
Hi
Check this; C:\Users\Il padre\Documents\SH5\data\cfg\CareerHistory.cfg >>>
Change 'HasCompletedTutorial=false > true
About this conflict with FX I'm not sure but here are some suggestions I'd say are worth trying.
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
16.FX_Upadate_0_0_19_ByTheDarkWrath
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
21.Manos Scopes-patch for 16x9
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
9. nVidia missing lights
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
25.BDSM SH5 v 1.3Basemod
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
15.sobers see thru wake fix
35.BRF 1.3 full <<< Disable
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
40.sobers green crew training SH5
41.sobers best ever fog V4 SH5
42.NewUIs_TDC_6_9_0_Real_Navigation
Hope it works :yep:
Thank you Silent Steel. I'll try this configuration and report asap.
mr.artur_96
01-06-12, 08:14 AM
Thank you Silent Steel. I'll try this configuration and report asap.
After reinstaling mods game CTD while ubisoft's logo intro... Now what ? :cry:
Silent Steel
01-06-12, 09:22 AM
After reinstaling mods game CTD while ubisoft's logo intro... Now what ? :cry:
Hang on - I'm checking now. :hmmm:
Silent Steel
01-06-12, 09:48 AM
Strange that load order didn't run. :o
Anyway, here's a load order almost identical to mine. If this one doesn't work we'll have to take a closer look.
Did you change the 'C:\Users\Il padre\Documents\SH5\data\cfg\CareerHistory.cfg >>> 'HasCompletedTutorial=false > true'?
No Logo Intro Menu Animation (http://www.subsim.com/radioroom/downloads.php?do=file&id=2792) <<< Add this one
16.FX_Upadate_0_0_19_ByTheDarkWrath
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
21.Manos Scopes-patch for 16x9
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
25.BDSM SH5 v 1.3Basemod
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
9. nVidia missing lights
15.sobers see thru wake fix
35.BRF 1.3 full <<< replace with this; Stoianm Pitch and Roll for SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
40.sobers green crew training SH5 <<< You could even try to disable this one, I've had some problems with it.
41.sobers best ever fog V4 SH5
42.NewUIs_TDC_6_9_0_Real_Navigation
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
If this doesn't work - post your computer's config please
mr.artur_96
01-06-12, 06:05 PM
Strange that load order didn't run. :o
Anyway, here's a load order almost identical to mine. If this one doesn't work we'll have to take a closer look.
Did you change the 'C:\Users\Il padre\Documents\SH5\data\cfg\CareerHistory.cfg >>> 'HasCompletedTutorial=false > true'?
No Logo Intro Menu Animation (http://www.subsim.com/radioroom/downloads.php?do=file&id=2792)
16.FX_Upadate_0_0_19_ByTheDarkWrath
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
21.Manos Scopes-patch for 16x9
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
25.BDSM SH5 v 1.3Basemod
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
9. nVidia missing lights
15.sobers see thru wake fix
Stoianm Pitch and Roll for SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
42.NewUIs_TDC_6_9_0_Real_Navigation
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
If this doesn't work - post your computer's config please
I had made some changes as you said. Look up at list mod.
It's not working. Now game don't even want to start.
My comp :
Intel core i7 2.67 GHz
4 GB RAM
Win 7 64 bit
nvidia GeForce GT 330M 1024 DDR 3
mr.artur_96
01-06-12, 07:50 PM
Okeyyyy now that is weird... I have not change anything since last post and now everything works just fine... :hmmm: How it happened... ?
Silent Steel
01-07-12, 02:47 AM
Okeyyyy now that is weird... I have not change anything since last post and now everything works just fine... :hmmm: How it happened... ?
It works now? Brilliant :smug:
I thought I had become a total retard :-?
Please PM me if you get any more problems.
Poka
Michael13
01-07-12, 05:15 AM
My list:
Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\MODS]
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
Manos Scopes-patch for 5x4
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
sobers see thru wake fix
sobers best ever fog V4 SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Lite Campaign LC 1.2
Enhanced FunelSmoke1.2_by HanSolo78
Critical hits 1.1 Torpedos
Critical hits v 1.2
Didn't launch game with it yet. Want to realise how to safely stack Equipment Upgrade Fix v1.4 with TheDarkWraith mods.
No conflicts i assume? :hmmm:
mr.artur_96
01-07-12, 10:34 AM
It works now? Brilliant :smug:
I thought I had become a total retard :-?
Please PM me if you get any more problems.
Poka
Now I know what coused CTD problem. I'm using xfire software and it somehow blocked SH5 exe file. Thank you very much Silent :)
Cheers
Hi mate,
Some suggestions and one question.
Magnum_Opus_v0_0_1
Anti-Lag <<< How did this one end up here? Is it really installed according to the enclosed 'readme.txt file', i.e. in the C:\Ubisoft\Silent Hunter 5 folder? :o
nVidia missing lights
MRP 16x9 ratio
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
AOB slide ruller for TDW UIs and MO by stoianm
Accurate German Flags
No Logo Intro Menu_Animation v. 01.00 by AvM
Manos Scopes-patch for 16x9
Naights Submaine Textures v1.2 (PUV)
MightyFine Crew Mod 1.2.1 Alt faces
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
Grossdeutscher Rundfunk
Radio England
Lynchz Gramaphone
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_enviro v1.6
OPEN HORIZONS II_New_Ships v1.6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OH II Minefield map
sobers Alt crew names V4 SH5
sobers 3D deck spray mod V7
sobers real trees
sobers NO water drops V1
sobers green spinning thing SH5
sobers multi color mod V2
sobers best ever fog V4 SH5
sobers see thru wake fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
A Fistful of Emblems v1.51
Equipment_Upgrades_Fix_v1_4_byTheBeast
Cheers
The antilag was one the suggestions made in a tutorial video I watched ages ago, should it be removed??
THE_MASK
01-07-12, 09:50 PM
antilag goes in your SH5 game folder . Dont use the mod enabler .
antilag goes in your SH5 game folder . Dont use the mod enabler .
Thanks Sober I will just make the adjustments, just for reference I got the instructions from this video tutorial by Stoianm on how to configure MO.
http://www.youtube.com/watch?v=eMTS3lTZ7uM
Michael13
01-08-12, 12:36 AM
Well, JSGME copy anitilag files in game folder, so it doesn't really matter will you copy it manually or by JSGME.
Silent Steel
01-08-12, 04:50 AM
... it doesn't really matter will you copy it manually or by JSGME.
The mod's structure is this;
http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5282
This means you can not activate it in JSGME ;)
Trevally.
01-08-12, 04:55 AM
sorry guys - but you can enable with jsgme
The antilag files must be directly in the folder - i.e no data folder.
This will place it in the SH5 folder as in the image in the post by SSteel.
jsgme will place all mods in your SH5 folder - now for all mods exept antilag and some of TDWs dll's - this must be in a data folder.
Silent Steel
01-08-12, 04:59 AM
sorry guys - but you can enable with jsgme
The antilag files must be directly in the folder - i.e no data folder.
This will place it in the SH5 folder as in the image in the post by SSteel.
jsgme will place all mods in your SH5 folder - now for all mods exept antilag and some of TDWs dll's - this must be in a data folder.
Ooops, didn't think :oops:
Ooops, didn't think :oops:
:doh: I'm saying nothing!!:D
Silent Steel
01-10-12, 08:40 AM
:doh: I'm saying nothing!!:D
Neither do I...
Good to see you again mate. :up:
Hi all, some may remember me from the SH3 forums a while back. Took extended shore leave (ARMA II, Falcon BMS4), but am now back to rain hellfire on the RN. Been reading around and updating the mods I had when I started playing SH5 but as I was fresh from SH3 it didn't grab me as SH3 did, barring the eye-candy. I see a lot of progress has been made since (faith in the modders here is faith well spent as always) and I thought I'd post my soup for perusal and tips. Running 1.2 with TDW's patch (from UI's), and 4GB patch applied. I also have a couple of issues which I'll detail below;
No Logo Intro Menu_Animation v. 01.00 by AvM
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
sobers darker ship bow spray
sobers see thru wake fix
sobers Type 7A rusty deck SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
IO_StrategicMap_4_6_for_TDWv690
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Critical hits v 1.2
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Window_Lights_Redone_V1
Royale_Adio's Turm Emblems Package
Loading Screens Mod
NewUIs_TDC_6_9_0_New_radio_messages_German
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Enhanced FunelSmoke1.2_by HanSolo78
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
Manos Scopes-patch for 16x9
Dark_Interior_V1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
sobers talking conning crew mod
Equipment_Upgrades_Fix_v1_4_byTheBeast
MCCD_1.04
OH II Campaign Radio Messages v4
System:
Phenom II x4 955 Black edition
Gigabyte GTX460 OC 1 GB
8GB Kingston HyperX (2x4GB)
WIndows 7 Ultimate x64
All running factory clockspeeds.
Issues;
When starting the game and the loading screen leads into the main menu, it stops and the first 2 notes of the menu music repeat over and over for a random number of times (actually counted 32 repeats at one point!). After this game appears to function fine with no anomalies. After some testing found it would cease if I removed TDW UI's and load normally. Maybe a C++ or .NET issue? Please advise.
Second issue is the Breaking the fortress mission. I've seen posts about this in my sifting but no real fixes. Given the number of mods in my list it would take an age to read all posts in all threads so again, please advise. Basically when I fire torps at the Royal Sovereign BB I get a CTD just before impact. Repeated from a save 3 times with same result. I then fired at the tanker there too and just as the torp hit, CTD. Seems linked to alert status as suggested by another user having same issue. Tried updating to latest GFX drivers and running the DX and VCredist apps in the support folder of SH5 to no avail.
As I'm only into my 2nd patrol these are the only issues I've run into so far with saves working well and would like to ensure I'm set to continue my illustrious career (or not so, DiD baby!!). I'm also open to mod suggestions if you think my game experience can be improved.
Thanks in advance,
Damo.
TheDarkWraith
01-11-12, 10:45 AM
When starting the game and the loading screen leads into the main menu, it stops and the first 2 notes of the menu music repeat over and over for a random number of times (actually counted 32 repeats at one point!). After this game appears to function fine with no anomalies. After some testing found it would cease if I removed TDW UI's and load normally. Maybe a C++ or .NET issue? Please advise.
Have you tried running the DbgView app found in \data\Applications and correlating the game hiccup to specific events in it? :hmmm:
I scanned the log right after the hangup and can see nothing anomalous. As it's not a gamebreaker (so far) I'm not too concerned with it, after all, I used to run SH3 with GWX and we both know how long the load times were with that (sometimes with no guarantee it'd load, damn you kernel.dll).
Any thoughts on my mod loadout TDW? Is it right that FX Update and IRAI go BEFORE New UI's? I've seen conflicting info, some saying IRAI goes after UI's. Also, can you recommend any good settings for IRAI that will give me an experience close to GWX AI level? Maybe it's already similar as it comes, I've not really played long enough to find out, just don't want my little Kaleuns thinking they can get away with murder.
:arrgh!::nope:
TheDarkWraith
01-11-12, 07:04 PM
Also, can you recommend any good settings for IRAI that will give me an experience close to GWX AI level? Maybe it's already similar as it comes, I've not really played long enough to find out, just don't want my little Kaleuns thinking they can get away with murder.
:arrgh!::nope:
My UIs mod is the latest version of the 3 out so yes it goes last. All 3 of them have 'shared files' that get updated whenever I release a new version of one of them.
If you have v31 installed after v30 you've pretty much dumbed down the AI. I really loosened up the settings in v31. So I'd remove v31 (v31 is just a single file).
Now the AI will be a challenge. Unless you're real good at evasion and not being detected the AI will stomp you into the ocean floor once you're spotted. If you are good at evasion and not being detected then set the difficulty settings for the warships to 100/100 and disable fatigue model. Now we'll see how long you last :cool: All those settings can be found in \data\Scripts\AI\init.aix. See my IRAI thread as I just posted about how to disable fatigue model.
My UIs mod is the latest version of the 3 out so yes it goes last. All 3 of them have 'shared files' that get updated whenever I release a new version of one of them.
If you have v31 installed after v30 you've pretty much dumbed down the AI. I really loosened up the settings in v31. So I'd remove v31 (v31 is just a single file).
Now the AI will be a challenge. Unless you're real good at evasion and not being detected the AI will stomp you into the ocean floor once you're spotted. If you are good at evasion and not being detected then set the difficulty settings for the warships to 100/100 and disable fatigue model. Now we'll see how long you last :cool: All those settings can be found in \data\Scripts\AI\init.aix. See my IRAI thread as I just posted about how to disable fatigue model.
Holy moly you're quick!! :up:
Ok thanks TDW, I'll pull out v31 and continue as it is, will play with settings after a bit of testing on v30. Thanks again.
farranda
01-12-12, 12:19 AM
Hey this is my mod list can someone have a look at it and tell me what they think
Generic Mod Enabler - v2.6.0.157
[D:\Juegos\Silent Hunter 5\MODS]
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
sobers real trees
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
Enhanced FunelSmoke1.2_by HanSolo78
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
Imported Ship Pack V1.0
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
sobers best ever fog V4 SH5
sobers darker ship bow spray
sobers see thru wake fix
sobers Type 7A rusty deck SH5
OH II Campaign Radio Messages v4
SH5Lifeboats_2.0
OPTIONAL-lifeboat_sound
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Real_Sink_1.0
SubFlags_0_0_8_byTheDarkWraith
Change days in bunker a 5
Mi teclado Farranda
Silent Steel, you think, thanks
blkdimnd
01-12-12, 12:49 AM
Mind taking a look?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (light) V2.1
sobers best ever fog V4 SH5
sobers real trees
sobers chimney smoke V2
SteelViking's Interior Mod V1.2
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation
Critical hits 1.1 Torpedos
Critical hits v 1.2
Diesel
Grossdeutscher Rundfunk
Krauters Automated Scripts
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 8x5
MCCD_1.04_MFCM_1.2.1_compatible
Messervy_s_gramophone_pack1
Nauticalwolf's_Torpedo_Textures_v1.2
nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
Patrol Routine Scripts v. 01.02 by AvM
sobers green spinning thing SH5
sobers see thru wake fix
sobers talking conning crew mod
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Checker
Trevally TDC Help v2
Window_Lights_Redone_V1
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Original map colors
SubFlags_0_0_8_byTheDarkWraith
Silent Steel
01-12-12, 02:52 AM
Hey this is my mod list can someone have a look at it and tell me what they think
Changes in bold green letters.
+
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
sobers real trees
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith << I'm not sure about this one's compatibility with FX Update... Anyone?
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
OPTIONAL-lifeboat_sound << No sound mods after SDBSM
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
Imported Ship Pack V1.0
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
OPEN HORIZONS II_full v1.6
Enhanced FunelSmoke1.2_by HanSolo78
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
sobers best ever fog V4 SH5
sobers darker ship bow spray
sobers see thru wake fix
sobers Type 7A rusty deck SH5
OH II Campaign Radio Messages v4
SH5Lifeboats_2.0
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast << After R.E.M. to ensure you keep Eq Upgrades functionality
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Real_Sink_1.0
SubFlags_0_0_8_byTheDarkWraith
Change days in bunker a 5
:up:
Silent Steel
01-12-12, 03:28 AM
Mind taking a look?
Hopefully a better load order.
Changes in bold green letters.
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (light) V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch << add this one -SteelViking's Interior Mod - Patch (http://www.mediafire.com/?hsk6ymgm96mvbfg)
EQuaTool 01.01 by AvM - Large Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Equipment_Upgrades_Fix_v1_4_byTheBeast
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.6
sobers best ever fog V4 SH5
sobers real trees
sobers chimney smoke V2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation
Critical hits 1.1 Torpedos
Critical hits v 1.2
Diesel
Grossdeutscher Rundfunk
Krauters Automated Scripts
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Manos Scopes-patch for 8x5
MCCD_1.04_MFCM_1.2.1_compatible
Messervy_s_gramophone_pack1
Nauticalwolf's_Torpedo_Textures_v1.2
nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
Patrol Routine Scripts v. 01.02 by AvM
sobers green spinning thing SH5
sobers see thru wake fix
sobers talking conning crew mod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Checker
Trevally TDC Help v2
Window_Lights_Redone_V1
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Original map colors
SubFlags_0_0_8_byTheDarkWraith
:salute:
mikaelanderlund
01-12-12, 04:03 AM
Changes in bold green letters.
+
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
sobers real trees
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith << I'm not sure about this one's compatibility with FX Update... Anyone?
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
OPTIONAL-lifeboat_sound << No sound mods after SDBSM
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
Imported Ship Pack V1.0
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
OPEN HORIZONS II_full v1.6
Enhanced FunelSmoke1.2_by HanSolo78
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
sobers best ever fog V4 SH5
sobers darker ship bow spray
sobers see thru wake fix
sobers Type 7A rusty deck SH5
OH II Campaign Radio Messages v4
SH5Lifeboats_2.0
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast << After R.E.M. to ensure you keep Eq Upgrades functionality
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Real_Sink_1.0
SubFlags_0_0_8_byTheDarkWraith
Change days in bunker a 5
:up:
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith << I'm not sure about this one's compatibility with FX Update... Anyone? Yes, It is :salute:
Silent Steel
01-12-12, 04:05 AM
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith << I'm not sure about this one's compatibility with FX Update... Anyone? Yes, It is :salute:
..:up:
If you have v31 installed after v30 you've pretty much dumbed down the AI. I really loosened up the settings in v31. So I'd remove v31 (v31 is just a single file).
TDW, can you please recommend the best settings for IRAI that will reflect the evolution of detection and countermeasures, as they were IRL during the 5 years of war?
I don't want the AI to be either overcompetent, nor dumbed-down. I'm tring to get it as close as possible to what it was back then, easier in 1939-40, but taxing after '43.
Thank you.
TheDarkWraith
01-12-12, 10:58 AM
TDW, can you please recommend the best settings for IRAI that will reflect the evolution of detection and countermeasures, as they were IRL during the 5 years of war?
I don't want the AI to be either overcompetent, nor dumbed-down. I'm tring to get it as close as possible to what it was back then, easier in 1939-40, but taxing after '43.
Thank you.
The way IRAI is setup stock is a mean difficulty level. I can't make it less difficult in the beginning or harder in the end as the game exposes no time element that you can script against. Thus we have to rely on the campaign to hopefully change the crew level of the AI over time. There were some things I was playing around with sensor wise for the AI before I started working on the GR2 Editor/Viewer. Once I finish this app I'll probably start playing around with those again.
Strange that load order didn't run. :o
Anyway, here's a load order almost identical to mine. If this one doesn't work we'll have to take a closer look.
Did you change the 'C:\Users\Il padre\Documents\SH5\data\cfg\CareerHistory.cfg >>> 'HasCompletedTutorial=false > true'?
No Logo Intro Menu Animation (http://www.subsim.com/radioroom/downloads.php?do=file&id=2792) <<< Add this one
16.FX_Upadate_0_0_19_ByTheDarkWrath
19.NewUIs_TDC_6_9_0_ByTheDarkWraith
20.NewUIs_TDC_6_9_0_jimimadrids_map_tools
17.IRAI_0_0_30_ByTheDarkWrath
18.IRAI_upgrade_to_v_0_0_31
3. SteelViking's Interior Mod V1.2
4. SteelViking's Interior Mod V1.2.1 Patch
21.Manos Scopes-patch for 16x9
10.DE SH5 Basemod ( realistic version ) v2.1
11.DE SH5 Waves ( hurricane version ) v2.1
12.DE SH5 Atlantic Floor v2.1
13.DE SH5 DarkerNights v2.1
14.DE SH5 Undersea ( temperate and polar ) v2.1
22.TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
5. MightyFine Crew Mod 1.2.1 Alt w beards
6. MCCD_1.04_MFCM_1.2.1_compatible
7. SAS special abilities simplified V1 (MCCD) SH5
8. German U-Boat Crew Language Pack
25.BDSM SH5 v 1.3Basemod
29.BDSM SH5 v 1.3additional crew sounds beta6
30.BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
26.BDSM SH5 v 1.3optional-6db daped Sonarguy
27.BDSM SH5 v 1.3optional always shouting WO in normal mode
28.BDSM SH5 v 1.3optional NavMap babeling
31.BDSM SH5 v 1.3optional scary creaks
32.NewUIs_TDC_6_9_0_New_radio_messages_German
1. Radio Paris French Music Full Version 1.2
2. Grossdeutscher Rundfunk
33.sobers talking conning crew mod
34.OPEN HORIZONS II_full v 1.6
9. nVidia missing lights
15.sobers see thru wake fix
35.BRF 1.3 full <<< replace with this; Stoianm Pitch and Roll for SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
36.IO_StrategicMap_4_6_for_TDWv690
37.OH II Minefield map
38.Trevally Harbour & Kiel Canal Pilot v 2.8
39.SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
40.sobers green crew training SH5 <<< You could even try to disable this one, I've had some problems with it.
41.sobers best ever fog V4 SH5
42.NewUIs_TDC_6_9_0_Real_Navigation
23.Equipment_Upgrades_Fix_1_4_byTheBeast
24.Equipment_Upgrades_Fix_v1_4_Patch_1
If this doesn't work - post your computer's config please
Is the mod list above loaded by number sequence ?
ie
1. Radio Paris French Music Full Version 1.2 is loaded first
2. Grossdeutscher Rundfunk
then,
3. SteelViking's Interior Mod V1.2
4. ...
5. ...
If so then how is it that yr list seems to be random sequenced ?
Silent Steel
01-12-12, 12:47 PM
Is the mod list above loaded by number sequence ?
No,
You start from the top and go down.
The mods are in load order.
Those numbers are just the ones the mods had before I rearranged the list.
:up:
35.BRF 1.3 full <<< replace with this; [URL="http://www.subsim.com/radioroom/downloads.php?do=file&id=3208"][B]
Privet Silent Steel :salute:
Small remark: I think BRF and Stoianm Pitch and Roll are carrying quite different changes on game - BRF influence the flooding time of attacked ships and the way they are sinking and mostly conflict's/replacing files of FX Update (like Real_Sink mod from Mia) while "pitch and roll" - mod determines U-boat behavior and do not influence on enemy-ships characteristics.
So may be these 2 mods can coexist in the mod-list?
Silent Steel
01-13-12, 03:23 AM
Privet Silent Steel :salute:
Small remark: I think BRF and Stoianm Pitch and Roll are carrying quite different changes on game -
BRF influence the flooding time of attacked ships and the way they are sinking and mostly conflict's/replacing files of FX Update (like
Real_Sink mod from Mia) while
"pitch and roll" - mod determines U-boat behavior and do not influence on enemy-ships characteristics.
So may be these 2 mods can coexist in the mod-list?
Dobroe utro Vlad,
Stranno, nitjego takogo ne zametil :hmmm:
I haven't seen anything strange but I'll check this.
This means;
- BRF and Real Sink have about the same influence on/conflict with FX Update... and
- Pitch and Roll doesn't conflict with FX Update?
and
In the list you are referring to it is correct to replace BRF with Pitch and Roll?
Vce chorosjego
Poka Vlad
Stefan (pjatnitsa 13-ogo :o)
farranda
01-13-12, 11:52 AM
Hey this is my new mod list, upgraded:
Generic Mod Enabler - v2.6.0.157
[D:\Juegos\Silent Hunter 5\MODS]
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
No magic skills v1.5 MCCD compatible
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
gap - HD 1 deg Scope Bearing v 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Manos Scopes-patch for 8x5
stoianm pitch&roll for SH5 V1 (normal)
OPTIONAL-lifeboat_sound
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
sobers Type 7A rusty deck SH5
sobers darker ship bow spray
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
Old Style Explosions V1.1
OH II Campaign Radio Messages v4
SH5Lifeboats_2.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
---mtns - more traffic, nations and ships 1_8a This mod causes me, ctd. When I start the campaign, leaving the bunker. If you disable, operates the soup mods.
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Radio_Messages_1_2_0_Non-NewUIs
Change days in bunker a 5
Mi teclado Farranda
Radio_Messages_1_2_0_German_Voices
Wordeees' Thunder
which would be the cause?
farranda,
have you seen this thread?
http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166
You need to install a "mtns fix" in order for "mtns" to work with OHII...
Silent Steel
01-13-12, 01:05 PM
Hey this is my new mod list, upgraded:
which would be the cause?
Hi farranda
I'll check this.
I've already seen some things necessay to adjust, but as I said - I'll check this and get back to you latest by tomorrow. :up:
farranda
01-13-12, 08:23 PM
In here I found the answer:
Hallo uekel,
wollte nach längerer Zeit SH5 ausprobieren, natürlich mit OHII und Deinem Mod. OHII funktioneirt ganz gut, aber wenn ich Deinen Mod 1.8a aktiviere, kommt es noch beim Laden /neue Kampagne-dann benutze ich silent otto, wähle eine Kampagne aus dann laden.../ CTD. Natürlich benutze ich auch Deinen Fix für OHII.
Wenn ich nur OHII benutze, habe ich keine solchen Probleme und komme in den Bunker. Wollte nur Deinen Mod /ohne OHII/ ausprobieren, aber wieder kam es zu CTD noch vor dem Bunker.
Mod list:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Conus' Graphic Mod 1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
nVidia missing lights
No Umark
Better Torpedo Graphics v2
Dooms Decks for VIIABC41 1.4
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
new_KM_binos
Old Style Explosions V1.1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers realistic hydrophone operator SH5
SteelViking's Bunker Fixes V1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Uboat visual damage 1.0 - wamphyri
External Torp Reload Time - wamphyri
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
ASDIC_alternate_sound
sobers talking conning crew mod
tiny! - torpedo mod
Cerberus62 Historical Ship Equipment 1.3
gap - HD 1 deg Scope Bearing v 1.0
North Atlantic Green 1.1
MCCD_1.04_GER
Wooden_Lifeboats_Mod_1.1
FX_Update_0_0_19_ByTheDarkWraith
no torp bubbles - fx mod compatable- wamphyri
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
No crosshair
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Emtgufs Aspect ratio 16_9
IO_StrategicMap_4_6_for_TDWv690
IO_MapCourseLine_normal pencil_mod
Simple Texture mod v1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
No Damn Bubbles, No Damn Halo Mod
Dann kam dazu
mtns - more traffic, nations and ships 1_8a
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
mtns - OHII&HarbourAdditon_Fix_1_6a
und CTD in der Loading Phase vor dem Bunker...
mtns - MO&THF Fix deutsch aktivierte ich nicht, denn ich benutze sowohl Magnum Opus als auch Terrain H. Mod nicht mehr (habe OHII).
Weiss auch nicht weiter.
in this thread : http://www.subsim.com/radioroom/showthread.php?t=183101&page=3
same thing happens to my
Hast du denn wirklich den Kampagnenstart (inclusive aus dem Bunker fahren) ohne zusätzliche Mods probiert?
Also nur diese vier:
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6a
Sorry wenn ich nochmal frage aber es ist sehr wichtig.
Nun zu deiner Frage, es ist nicht so ganz einfach, weil es im Harbour_Addition_Environment_Enhancement MOD gedockte Schiffe gibt und auch bei mtns. Auch werden dann Layer wieder nicht aktiviert. Und auch gerade um diese Kombination ist es sehr schade. Ich könnte dazu wieder was zusammenstellen, wie damals "Häfen", aber glaub mir, lieber wäre mir wirklich wenn die gesamte Combo bei dir läuft.
__________________
Quote:
Originally Posted by Josef von Posorschitz
Hallo uekel, ja, das habe ich und dann funktioniert es, aber wenn ich danach weitere Mods zugeben will (egal ob nach deiner Anleitung oder nach der Mission im Bunker), bekomme ich CTD.
Moin Josef!
Nochmal eine Frage: Passiert das, wenn Du aus Kiel ausläufst?
Wenn ja, ist das auch "normal", bei mir reicht es z.B. nicht (in Kiel), wenn ich nur aus dem Bunker fahre und im Hafenbereich/oder im Kiel Kanal speichere, zurück zu Windows, alle MODS aktiviere, dann kommt es auch noch zum CTD beim laden des Savegames.
Wenn Du in Kiel stationiert bist, bitte wie uekel schrieb, NUR erstmal die vier MODS aktivieren, Kampagne starten, aus Bunker raus, den gesamten Kiel Kanal entlang und erst wenn Du in der offenen Nordsee bist (z.B. Höhe Helgoland), speichern, zurück zu Windows, alle anderen MODS aktivieren, Savegame laden. Dann sollte es klappen!
Viel Glück,
Magic
Funciona. and it works. Sorry to copy text in German, but this so in the original thread.
Josef von Posorschitz
Jungs, was würde ich nur ohne euech machen Es funktioniert. Bin zwar sehr gespannt, ob es nicht in der Nähre vom Hafen zusammenbricht, aber nun - weenn ich auf offener See bin - scheint es zu funktionieren. Danke.
Now to test. but not much work. :cry:
Argggh my eyessssssss!!!:timeout::har:
Let me fix that for ya...
In here I found the answer:
Hallo uekel,
wollte nach längerer Zeit SH5 ausprobieren, natürlich mit OHII und Deinem Mod. OHII funktioneirt ganz gut, aber wenn ich Deinen Mod 1.8a aktiviere, kommt es noch beim Laden /neue Kampagne-dann benutze ich silent otto, wähle eine Kampagne aus dann laden.../ CTD. Natürlich benutze ich auch Deinen Fix für OHII.
Wenn ich nur OHII benutze, habe ich keine solchen Probleme und komme in den Bunker. Wollte nur Deinen Mod /ohne OHII/ ausprobieren, aber wieder kam es zu CTD noch vor dem Bunker.
Mod list:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Conus' Graphic Mod 1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
nVidia missing lights
No Umark
Better Torpedo Graphics v2
Dooms Decks for VIIABC41 1.4
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
new_KM_binos
Old Style Explosions V1.1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
sobers realistic hydrophone operator SH5
SteelViking's Bunker Fixes V1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Uboat visual damage 1.0 - wamphyri
External Torp Reload Time - wamphyri
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
ASDIC_alternate_sound
sobers talking conning crew mod
tiny! - torpedo mod
Cerberus62 Historical Ship Equipment 1.3
gap - HD 1 deg Scope Bearing v 1.0
North Atlantic Green 1.1
MCCD_1.04_GER
Wooden_Lifeboats_Mod_1.1
FX_Update_0_0_19_ByTheDarkWraith
no torp bubbles - fx mod compatable- wamphyri
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
No crosshair
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Emtgufs Aspect ratio 16_9
IO_StrategicMap_4_6_for_TDWv690
IO_MapCourseLine_normal pencil_mod
Simple Texture mod v1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
No Damn Bubbles, No Damn Halo Mod
Dann kam dazu
mtns - more traffic, nations and ships 1_8a
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
mtns - OHII&HarbourAdditon_Fix_1_6a
und CTD in der Loading Phase vor dem Bunker...
mtns - MO&THF Fix deutsch aktivierte ich nicht, denn ich benutze sowohl Magnum Opus als auch Terrain H. Mod nicht mehr (habe OHII).
Weiss auch nicht weiter.
in this thread : http://www.subsim.com/radioroom/showthread.php?t=183101&page=3
same thing happens to my
Hast du denn wirklich den Kampagnenstart (inclusive aus dem Bunker fahren) ohne zusätzliche Mods probiert?
Also nur diese vier:
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAdditon_Fix_1_6a
Sorry wenn ich nochmal frage aber es ist sehr wichtig.
Nun zu deiner Frage, es ist nicht so ganz einfach, weil es im Harbour_Addition_Environment_Enhancement MOD gedockte Schiffe gibt und auch bei mtns. Auch werden dann Layer wieder nicht aktiviert. Und auch gerade um diese Kombination ist es sehr schade. Ich könnte dazu wieder was zusammenstellen, wie damals "Häfen", aber glaub mir, lieber wäre mir wirklich wenn die gesamte Combo bei dir läuft.
__________________
Quote:
Originally Posted by Josef von Posorschitz
Hallo uekel, ja, das habe ich und dann funktioniert es, aber wenn ich danach weitere Mods zugeben will (egal ob nach deiner Anleitung oder nach der Mission im Bunker), bekomme ich CTD.
Moin Josef!
Nochmal eine Frage: Passiert das, wenn Du aus Kiel ausläufst?
Wenn ja, ist das auch "normal", bei mir reicht es z.B. nicht (in Kiel), wenn ich nur aus dem Bunker fahre und im Hafenbereich/oder im Kiel Kanal speichere, zurück zu Windows, alle MODS aktiviere, dann kommt es auch noch zum CTD beim laden des Savegames.
Wenn Du in Kiel stationiert bist, bitte wie uekel schrieb, NUR erstmal die vier MODS aktivieren, Kampagne starten, aus Bunker raus, den gesamten Kiel Kanal entlang und erst wenn Du in der offenen Nordsee bist (z.B. Höhe Helgoland), speichern, zurück zu Windows, alle anderen MODS aktivieren, Savegame laden. Dann sollte es klappen!
Viel Glück,
Magic
Funciona. and it works. Sorry to copy text in German, but this so in the original thread.
Josef von Posorschitz
Jungs, was würde ich nur ohne euech machen Es funktioniert. Bin zwar sehr gespannt, ob es nicht in der Nähre vom Hafen zusammenbricht, aber nun - weenn ich auf offener See bin - scheint es zu funktionieren. Danke.
Now to test. but not much work. :cry:
Silent Steel
01-14-12, 03:09 AM
which would be the cause?
This is my version of your mods list. All your mods included (changes in bold fonts);
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
Anti-Lag
Original map colors
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04 << You must have this one
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 << Add this one or the patch below doesn't work
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
gap - HD 1 deg Scope Bearing v 1.0
Manos Scopes-patch for 8x5
stoianm pitch&roll for SH5 V1 (normal)
OPTIONAL-lifeboat_sound
Harbour_Addition_Environment_Enhancement MOD v0.5 << add this one
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAddition Fix 1.6b (http://www.mediafire.com/?2bir7e37cdw7d72) <<< Add this one
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons << replace with
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers real trees
sobers Type 7A rusty deck SH5
sobers darker ship bow spray
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Critical hits 1.1 Torpedos
Critical hits v 1.2
Real_Sink_1.0 <<< Influences flooding time and sink behaviour of targets. Conflicts/replaces files in FX Update > FX Update doesn't work correctly
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.1 - Option Three
Old Style Explosions V1.1
SH5Lifeboats_2.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 <<< disable
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Radio_Messages_1_2_0_Non-NewUIs << Disable
Change days in bunker a 5
Mi teclado Farranda << ???
Radio_Messages_1_2_0_German_Voices
Wordeees' Thunder
:up:
[/QUOTE]
Silent Steel
01-14-12, 06:26 AM
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith << I'm not sure about this one's compatibility with FX Update... Anyone? Yes, It is :salute:
Danke Michael :up:
farranda
01-14-12, 08:00 AM
I will try your suggestion
except that:
MCCD_1.04 << You must have this one
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_SPA
No magic skills v1.5 MCCD compatible
I need this last: MCCD_1.04_SPA because it contains dialogs.tsr, which is in Spanish and has more lines.
Mccd_1.04_spa: Text_Dialog_1243=Apague el gramófono.
No magic skills v1.5 MCCD compatible : Text_Dialog_1211=Resume batteries recharging.
Equipment_Upgrades_Fix_v1_4_byTheBeast\Data\UPCDat aGE\UPCLocalization : Text_Dialog_1140=Yes, Lieutenant! <- fewer lines
updated 1.2x XD
but this happens
http://img850.imageshack.us/img850/5291/cattura1b.jpg
thans
Mi teclado Farranda
have: \ Data \ Cfg \ commands.cfg
dir>
and \ Data \ Menu \ Gui \ keyboard_binds.dds
\ Data \ Menu \ Gui \ keyboard_binds_shift.dds
I've noticed this before, it's caused by Equipment_Upgrades_Fix_v1_4_byTheBeast as this contains a dialogs.tsr that overwrites any MCCD one, although on most mod loadouts I've seen Equipment Upgrades almost always comes after MCCD so I'm interested to hear what I, and now you it seems, is missing...
I'm real rusty on SH5 modding having recently returned but most of my experience is with SH3.
Michael13
01-14-12, 08:47 AM
I've noticed this before, it's caused by Equipment_Upgrades_Fix_v1_4_byTheBeast as this contains a dialogs.tsr that overwrites any MCCD one, although on most mod loadouts I've seen Equipment Upgrades almost always comes after MCCD so I'm interested to hear what I, and now you it seems, is missing...
I'm real rusty on SH5 modding having recently returned but most of my experience is with SH3.
You just need to delete dialogs.tsr from Equipment_Upgrades_Fix MOD if you have MCCD mod. TheBeast's dialogs.tsr is almost stock, except some simbols.
You just need to delete dialogs.tsr from Equipment_Upgrades_Fix MOD if you have MCCD mod. TheBeast's dialogs.tsr is almost stock, except some simbols.
Thanks, with a name like 'TheBeast' I was reluctant to mess with his stuff.....
:har:
9thinfSword
01-14-12, 02:17 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
No Logo Intro Menu_Animation v. 01.00 by AvM
Real Environment - Revision_3
sobers chimney smoke V2
UnderwaterCFG_1_1_byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Trevally Harbour & Kiel Canal Pilot v2.8
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
IO_StrategicMap_4_6_for_TDWv690
ShapeTexturesColor
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
MCCD_1.04_MFCM_1.2.1_compatible
All is running well what do you guys think I aim for realism or than navigation. Any thing cool to add to it.
Small bugs
Can sometime have CO2 gauge act up requires restart
Crew do not go below decks or return to con requires restart
Depth under keel not working
Happy Hunting
fromhell
01-14-12, 08:54 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Ambient Underwater SFX
Capthelms SH5 Audio Mod
Damage assessment
DBSM_Music_1_0_4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
MCCD_1.04
MoraleMod
battlestations
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
one ship, one torpedo v1.00a
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers NO water drops V1
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Old Style Explosions V1.1
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
IX BOAT MOD
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
OH II Campaign Radio Messages v4
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Church's SHV 1.01 Keyboard Commands v1.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
MQK
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
R.E.M_by_Xrundel_TheBeast_1.2
Correction------it does work, but takes alot longer to load. yippee
many thanks
kiwi_2005
01-15-12, 12:47 AM
This list works perfectly for me.
http://i40.tinypic.com/34iid1x.jpg
Can someone tell me why some of my crew members are standing like Michael Jackson ?
If i click on them...I CTD
http://i102.photobucket.com/albums/m105/mace246/Misc/MJ1.jpg
And these guys dont move at all...
http://i102.photobucket.com/albums/m105/mace246/Misc/MJ2.jpg
I am using Trevally's Mod List
Generic Mod Enabler - v2.6.0.157
[M:\SILENT HUNTER 5\MODS]
MightyFine Crew Mod 1.2.1
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (light) V2.1
sobers best ever fog V4 SH5
sobers real trees
sobers chimney smoke V2
SteelViking's Interior Mod V1.2
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_31_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 8x5
Equipment_Upgrades_Fix_v1_4_byTheBeast
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
NewUIs_TDC_6_9_0_Real_Navigation
~S~ Mace
Stormfly
01-15-12, 05:54 AM
Can someone tell me why some of my crew members are standing like Michael Jackson ?
If i click on them...I CTD
And these guys dont move at all...
~S~ Mace
Seams your sys run out of memory, if using a 32 bit os and / or with only 2gb ram, do a search for the "3 gb byte switch", "4 gb patch" (large address aware solutions) for the different os / configuration cases (winXP, Vista32 bit etc). Even if running on a 64 bit system with more than 2 gb ram, the os needs to know that the app can handle more than 2gb ram.
Silent Steel
01-15-12, 06:35 AM
Oh yes, for sure this looks like a lack of memory issue.
Try adjusting your graphics settings down a bit.
To increase memory try the 4gb_patch_1. Download here; https://rapidshare.com/#!download|854tl4|1153553286|4gb_patch_1_.exe|45|R ~E841680C2C789D478FE8122E8F027C46|0|0 (https://rapidshare.com/#%21download%7C854tl4%7C1153553286%7C4gb_patch_1_. exe%7C45%7CR%7EE841680C2C789D478FE8122E8F027C46%7C 0%7C0)
Here are some suggestions for your mods list.
Moved and recommended mods in bold fonts.
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (light) V2.1 << Replace with Dynamic Environment SH5 Basemod (realistic version) V2.1
sobers real trees << Disable this one
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_31_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch << Add this one
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 8x5
MightyFine_Crew_Mod_1.2.1
MCCD_1.04 << You must have this one here
MCCD_1.04_MFCM_1.2.1_compatible
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II_full v1.6 << Replace with Open Horizons II base + parts v1.6 (to save RAM)
sobers chimney smoke V2
sobers best ever fog V4 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
NewUIs_TDC_6_9_0_Real_Navigation
:up:
Oh yes, for sure this looks like a lack of memory issue.
Try adjusting your graphics settings down a bit.
To increase memory try the 4gb_patch_1. Download here; https://rapidshare.com/#!download|854tl4|1153553286|4gb_patch_1_.exe|45|R ~E841680C2C789D478FE8122E8F027C46|0|0 (https://rapidshare.com/#%21download%7C854tl4%7C1153553286%7C4gb_patch_1_. exe%7C45%7CR%7EE841680C2C789D478FE8122E8F027C46%7C 0%7C0)
Here are some suggestions for your mods list.
Moved and recommended mods in bold fonts.
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (light) V2.1 << Replace with Dynamic Environment SH5 Basemod (realistic version) V2.1
sobers real trees << Disable this one
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_31_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch << Add this one
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 8x5
MightyFine_Crew_Mod_1.2.1
MCCD_1.04 << You must have this one here - You don't need this at all if You use MFCM-compatible version
MCCD_1.04_MFCM_1.2.1_compatible
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II_full v1.6 << Replace with Open Horizons II base + parts v1.6 (to save RAM)
sobers chimney smoke V2
sobers best ever fog V4 SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
NewUIs_TDC_6_9_0_Real_Navigation
:up:
Small correction, Silent Steel:up:
Noordermeer
01-15-12, 06:18 PM
Hello all,
again i want to say to the guys who made this game fooking wonderfull woow! just AMAZING!!:yeah:
my modlist atm.
the list is almost to my likeness
still find and read many stuff here and wonder how about the U-boat Historical Specifications 1.7 by ddrgn and the R.E.M_by_Xrundel_TheBeast_1.2 mods
or are both already implemented in some mod? if not i want to install UHS for sure but dunno where. and may have to erase the real ammo mod. pls help
Also i like to know there's a mod for my list to install equipment and upgrades without to pay for and a GERMAN version for TDC textures instead of english ingame?
SteelViking's Bunker Fixes V1.0
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Grossdeutscher Rundfunk
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.6
OH II Minefield map (not working)
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
MQK
IO_StrategicMap_4_6_for_TDWv690
IO_ShapeTextures_NO_mod
SubFlags_0_0_8_byTheDarkWraith
one ship, one torpedo v1.00a
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
stoianm blue water and EnvNights compatible Real Environment MOD
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers best ever fog V4 SH5
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
No torp bubbles - wamphyri
Window_Lights_Redone_V1
Enhanced FunelSmoke_by HanSolo78
R7 HiRes Mithrandirs Alt Clock (not working)
Realistic ammo amount for AA and deck guns
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
gameplay atlantic air gap mission
a beauty on patrol!
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-15_040925.jpg
realy like the explosions and sounds! hitting a tanker, liberty with warsupplies are real fire crackers!
also i saw a hughes fire barrage in the air, looked like AA guns whith lots of explosions up the air fired by a armed troopship and sounded like bam bam bam bam (LOL)
it was so cool to watch that i forgot to make a screen, hehehe
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-15_060726.jpg
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-15_063956.jpg
some notes
Came across some hospital ships which were totaly black??
sank them both, yes im brutal!
The lifeboats with survivors can't be shot up or sink, yes im very brutal!:arrgh!:
Nnever see blue skies in the atlantic , is this scripted or does this gonna change when i move to southern missions?
Trevally.
01-16-12, 01:00 PM
Great screenshots:yeah:
Silent Steel
01-17-12, 09:26 AM
Small correction, Silent Steel:up:
Spasibo Vlad,
Zabyl :oops:
Been messing about with mods and cant find the right mix I'm after and also struggling with the order but here's my soup at the moment. Any comments would be appreciated guy's.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
No Damn Bubbles, No Damn Halo Mod
Menu - Das Boot Departure Theme
Old Style Explosions V1.1
Realistic ammo amount for AA and deck guns
Critical hits v 1.2
Dooms Decks for VIIABC41 1.4
data
Cerberus62 Historical Ship Equipment 1.3
SubFlags_0_0_6_byTheDarkWraith
Wooden_Lifeboats_Mod_1.1
Accurate German Flags
Cerberus62 Additional Merchant Ships 1.0
Cerberus62 Additional Merchant Ships 1.1
SteelViking's Sky Banding Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
KillerTubes Better Textures v. 00.00 repacked
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
OPEN HORIZONS II_full v1.6
OH II Campaign Radio Messages v4
Ui-Boat V4.14
IO_StrategicMap_2_1_for_Ui-Boat V2.2
MineField Map for IO_StrategicMap_for_UIBoat
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Radio_Messages_1_2_0_Non-NewUIs
Radio_Messages_1_2_0_UI_Boat_v4_14
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
sobers best ever fog V4 SH5
sobers darker ship bow spray
sobers real trees
sobers 3D deck spray mod V7
sobers see thru wake fix
Ui-Boat SteelVikings Scopes
EnahncedFunnelSmoke1.2_SH5
Church's SHV 1.01 Keyboard Commands v1.1
FX_Update_0_0_19_ByTheDarkWraith
For some reason to get TDW FX mod to work I have to load it in last otherwise stuff like the D/F anntena wont work, lighthouses and flashing lights in strange places etc.
I'm completely new to the SH 5, just got the game and was looking for some mods. I'm going to copy Noordermeer's loadout as it looks like it would fit me :) I hope you've got not problems with that order :)
BTW, how exactly I add mods to achieve a particular order? The first one from the list goes first and the following mods should replace any common files, right?
mikaelanderlund
01-18-12, 01:18 AM
Hello all,
again i want to say to the guys who made this game fooking wonderfull woow! just AMAZING!!:yeah:
my modlist atm.
the list is almost to my likeness
still find and read many stuff here and wonder how about the U-boat Historical Specifications 1.7 by ddrgn and the R.E.M_by_Xrundel_TheBeast_1.2 mods
or are both already implemented in some mod? if not i want to install UHS for sure but dunno where. and may have to erase the real ammo mod. pls help
Also i like to know there's a mod for my list to install equipment and upgrades without to pay for and a GERMAN version for TDC textures instead of english ingame?
SteelViking's Bunker Fixes V1.0
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Grossdeutscher Rundfunk
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.6
OH II Minefield map (not working)
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
MQK
IO_StrategicMap_4_6_for_TDWv690
IO_ShapeTextures_NO_mod
SubFlags_0_0_8_byTheDarkWraith
one ship, one torpedo v1.00a
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
stoianm blue water and EnvNights compatible Real Environment MOD
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers best ever fog V4 SH5
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
No torp bubbles - wamphyri
Window_Lights_Redone_V1
Enhanced FunelSmoke_by HanSolo78
R7 HiRes Mithrandirs Alt Clock (not working)
Realistic ammo amount for AA and deck guns
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
gameplay atlantic air gap mission
a beauty on patrol!
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-15_040925.jpg
realy like the explosions and sounds! hitting a tanker, liberty with warsupplies are real fire crackers!
also i saw a hughes fire barrage in the air, looked like AA guns whith lots of explosions up the air fired by a armed troopship and sounded like bam bam bam bam (LOL)
it was so cool to watch that i forgot to make a screen, hehehe
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-15_060726.jpg
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-15_063956.jpg
some notes
Came across some hospital ships which were totaly black??
sank them both, yes im brutal!
The lifeboats with survivors can't be shot up or sink, yes im very brutal!:arrgh!:
Nnever see blue skies in the atlantic , is this scripted or does this gonna change when i move to southern missions? deactivate sobers best ever fog V4 SH5 then you will have blue sky but sever fog:salute:
I'm completely new to the SH 5, just got the game and was looking for some mods. I'm going to copy Noordermeer's loadout as it looks like it would fit me :) I hope you've got not problems with that order :)
BTW, how exactly I add mods to achieve a particular order? The first one from the list goes first and the following mods should replace any common files, right?
Before attempting any modding, read this first, essential reading designed for the new guys just like you:
http://www.subsim.com/radioroom/showthread.php?t=190656
Once you have a 'mod soup' as we call it here, that works click Tasks in JSGME and Export Mod List, that way if you add anything in the future and it royally screws it up, you can revert to the configuration that was fine.
Regards,
Damo.
Silent Steel
01-18-12, 03:40 AM
Been messing about with mods and cant find the right mix I'm after and also struggling with the order but here's my soup at the moment. Any comments would be appreciated guy's.
For some reason to get TDW FX mod to work I have to load it in last otherwise stuff like the D/F anntena wont work, lighthouses and flashing lights in strange places etc.
Some suggestions for your mod list. Changes and comments in bold fonts..
No Damn Bubbles, No Damn Halo Mod
Menu - Das Boot Departure Theme
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Ui-Boat V4.14
Realistic ammo amount for AA and deck guns
Critical hits v 1.2
Dooms Decks for VIIABC41 1.4 << deactivate
data << please, what is this?
Cerberus62 Historical Ship Equipment 1.3 << Deactivate - included in Open Horizons II.
Wooden_Lifeboats_Mod_1.1
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Cerberus62 Additional Merchant Ships 1.0 << Deactivate - included in Open Horizons II.
Cerberus62 Additional Merchant Ships 1.1 << Deactivate - included in Open Horizons II.
SteelViking's Sky Banding Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
KillerTubes Better Textures v. 00.00 repacked
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Stormys DBSM SH5 v1.3 Basemod << the 'sh.sdl' in this mod as well as in the mods 'Open Horizons II'/'FX Update' conflict.
I think this is the main reason why it's IMO really hard to find out the correct or best load order for them - if they could or even shouldn't be activated at the same time. :hmmm: Stormy? Trevally? TDW?
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Radio_Messages_1_2_0_UI_Boat_v4_14 << I'd deactivate
Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons
Open horizons II full v1.6 :hmmm:
mtns - more traffic, nations and ships
mtns - OHII&HarbourAddition Fix 1.6b
OH II Campaign Radio Messages v4
Old Style Explosions V1.1
IO_StrategicMap_2_1_for_Ui-Boat V2.2
AilBubbles 1.0
MineField Map for IO_StrategicMap_for_UIBoat
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Radio_Messages_1_2_0_Non-NewUIs << deactivate
sobers best ever fog V4 SH5 << deactivate
sobers darker ship bow spray
sobers real trees
sobers 3D deck spray mod V7
sobers see thru wake fix
Ui-Boat SteelVikings Scopes
EnahncedFunnelSmoke1.2_
Church's SHV 1.01 Keyboard Commands v1.1
FX_Update_0_0_19_ByTheDarkWraith :hmmm:
Cheers
Stormfly
01-18-12, 03:54 AM
Been messing about with mods and cant find the right mix I'm after and also struggling with the order but here's my soup at the moment. Any comments would be appreciated guy's.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
No Damn Bubbles, No Damn Halo Mod
Menu - Das Boot Departure Theme
Old Style Explosions V1.1
Realistic ammo amount for AA and deck guns
Critical hits v 1.2
Dooms Decks for VIIABC41 1.4
data
Cerberus62 Historical Ship Equipment 1.3
SubFlags_0_0_6_byTheDarkWraith
Wooden_Lifeboats_Mod_1.1
Accurate German Flags
Cerberus62 Additional Merchant Ships 1.0
Cerberus62 Additional Merchant Ships 1.1
SteelViking's Sky Banding Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
KillerTubes Better Textures v. 00.00 repacked
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
OPEN HORIZONS II_full v1.6
OH II Campaign Radio Messages v4
Ui-Boat V4.14
IO_StrategicMap_2_1_for_Ui-Boat V2.2
MineField Map for IO_StrategicMap_for_UIBoat
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Radio_Messages_1_2_0_Non-NewUIs
Radio_Messages_1_2_0_UI_Boat_v4_14
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
sobers best ever fog V4 SH5
sobers darker ship bow spray
sobers real trees
sobers 3D deck spray mod V7
sobers see thru wake fix
Ui-Boat SteelVikings Scopes
EnahncedFunnelSmoke1.2_SH5
Church's SHV 1.01 Keyboard Commands v1.1
FX_Update_0_0_19_ByTheDarkWraith
For some reason to get TDW FX mod to work I have to load it in last otherwise stuff like the D/F anntena wont work, lighthouses and flashing lights in strange places etc.
...iam not shure for all mods in this list but let me comment some i know of:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
AilBubbles 1.0
No Damn Bubbles, No Damn Halo Mod
Menu - Das Boot Departure Theme
Old Style Explosions V1.1 <- get partly overwritten by FX update
Realistic ammo amount for AA and deck guns
Critical hits v 1.2
Dooms Decks for VIIABC41 1.4
data <- what is that ?
Cerberus62 Historical Ship Equipment 1.3
SubFlags_0_0_6_byTheDarkWraith
Wooden_Lifeboats_Mod_1.1
Accurate German Flags
Cerberus62 Additional Merchant Ships 1.0 <- allready included in OHII ithink
Cerberus62 Additional Merchant Ships 1.1 <- allready included in OHII ithink
SteelViking's Sky Banding Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
KillerTubes Better Textures v. 00.00 repacked
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1 <- perf. hungry
Dynamic Environment SH5 Sounds V2.1 <- get overwrittwen by SDBSM
Dynamic Environment SH5 Atlantic Floor V2.1
Stormys DBSM SH5 v1.3 Basemod <- memory/performance hungry sounds :)
Stormys DBSM SH5 v1.3 HOTFIX 3 <- included in add. crew sounds beta6
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling <- conflicting ?
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
OPEN HORIZONS II_full v1.6
OH II Campaign Radio Messages v4 <- allready part of OHII v1.6
Ui-Boat V4.14
IO_StrategicMap_2_1_for_Ui-Boat V2.2
MineField Map for IO_StrategicMap_for_UIBoat
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Radio_Messages_1_2_0_Non-NewUIs
Radio_Messages_1_2_0_UI_Boat_v4_14
SteelViking's Interior Mod V1.2 <- memory/performance hungry shadows
SteelViking's Interior Mod V1.2.1 Patch
sobers best ever fog V4 SH5
sobers darker ship bow spray
sobers real trees
sobers 3D deck spray mod V7
sobers see thru wake fix
Ui-Boat SteelVikings Scopes
EnahncedFunnelSmoke1.2_SH5
Church's SHV 1.01 Keyboard Commands v1.1 <- overwrite SDBSM features
FX_Update_0_0_19_ByTheDarkWraith <- should be before SDBSM and OHII
Before attempting any modding, read this first, essential reading designed for the new guys just like you:
http://www.subsim.com/radioroom/showthread.php?t=190656
Once you have a 'mod soup' as we call it here, that works click Tasks in JSGME and Export Mod List, that way if you add anything in the future and it royally screws it up, you can revert to the configuration that was fine.
Regards,
Damo.Thank you for the answer. Yeah I am familiar with that rules :)
I have a one question though. I see some of you use One ship one torpedo mod and some Torpedoes Critical hit mod. I have read their descriptions and if I understood right, the first mod is about highly increased torp damage while the second introduces the increased random numbers roll. I'm not into naval warfare topic as much and I cannot decide for myself which mod is actually closer to realism. Any comments appreciated :)
Silent Steel
01-18-12, 04:25 AM
...One ship one torpedo mod and some Torpedoes Critical hit mod.
I have read their descriptions and if I understood right, the first mod is about highly increased torp damage while the second introduces the increased random numbers roll... which mod is actually closer to realism.
I'd say 'Critical hits for torpedos' :yep:
Silent Steel
01-18-12, 04:43 AM
Cerberus62 Historical Ship Equipment 1.3 <- already included in OHII
Cerberus62 Additional Merchant Ships 1.0 <- allready included in OHII ithink - Correct
Cerberus62 Additional Merchant Ships 1.1 <- allready included in OHII ithink - Correct
Dynamic Environment SH5 Waves (realistic version) V2.1 <- perf. hungry
Stormys DBSM SH5 v1.3 Basemod <- memory/performance hungry sounds :) - but a must :D
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling <- conflicting ? - I'd say it is
SteelViking's Interior Mod V1.2 <- memory/performance hungry shadows - 'Naight's Submarine Textures' could be an alternative :hmmm:
FX_Update_0_0_19_ByTheDarkWraith <- should be before SDBSM and OHII - please see my question in post #930 above
Just some comments :salute:
Stormfly
01-18-12, 05:15 AM
Just some comments :salute:
FX_Update_0_0_19_ByTheDarkWraith <- should be before SDBSM and OHII - please see my question in post #930 above
...it is because FX_Update delivers "SH.sdl" file which overwrites OHII, liveboats or in this case SDBSM SH.sdl file.
SDBSM`s SDL file have all nessesary entrys for FX-Update allready included in it so it is expanding it.
Mods like Rongels liveboats or Travely`s OHII Campaign are compatible with SDBSM as they make use of SDBSM`s SDL file as a base, these mods should be installed after SDBSM then.
Thanks for your comments guy's.
Going to update my soup with your suggestions. I'm also going to try out Noordermeer's list and see what happens!! :cool:
Silent Steel
01-18-12, 10:29 AM
...it is because FX_Update delivers "SH.sdl" file which overwrites OHII, liveboats or in this case SDBSM SH.sdl file.
SDBSM`s SDL file have all nessesary entrys for FX-Update allready included in it so it is expanding it.
Mods like Rongels liveboats or Travely`s OHII Campaign are compatible with SDBSM as they make use of SDBSM`s SDL file as a base, these mods should be installed after SDBSM then.
Thanks Stormy,
So, you recommend the following load order:
1. FX_Update
2. SDBSM
3. Rongels liveboats
4. OHII
Right?
Thanks for your comments guy's.
Going to update my soup with your suggestions. I'm also going to try out Noordermeer's list and see what happens!! :cool:Let me know if you prefer Noorderrmeer's list or your own one please :)
Ok, I've tried to create my own loadout, which is a little mix of Noordemer's and bart's (including Silent Steel's and stormfly's corrections) I took me some time. :) Please, let me know what you think.
SteelViking's Bunker Fixes V1.0
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Ui-Boat V4.14
Realistic ammo amount for AA and deck guns
Critical hits v 1.2
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Sky Banding Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Critical hits 1.1 Torpedos
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
KillerTubes Better Textures v. 00.00 repacked
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
OH II Campaign Radio Messages v4
Old Style Explosions V1.1
AilBubbles 1.0 Micro
Naights Submaine Textures v1.2 (PUV)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers darker ship bow spray
stoianm pitch&roll for SH5 V1 (normal)
sobers 3D deck spray mod V7
stoianm EnvNights compatible Real Environment - Revision_2 (low)
Enhanced FunelSmoke1.2_by HanSolo78
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Ui-Boat SteelVikings Scopes
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14
Magic1111
01-19-12, 05:03 AM
Let me know if you prefer Noorderrmeer's list or your own one please :)
:salute::salute:Welcome aboard Silu!!!:salute::salute::salute:
Let me know if you prefer Noorderrmeer's list or your own one please :)
First of all.....welcome. :salute:
I'm still trying it out but here's what I've got in the soup at the moment.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
SteelViking's Bunker Fixes V1.0
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MightyFine Crew Mod 1.2.1 Stock w beards
More_crew_commands_dialog_v1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Grossdeutscher Rundfunk
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.6
IO_StrategicMap_4_6_for_TDWv690
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
IO_ShapeTextures_NO_mod
SubFlags_0_0_8_byTheDarkWraith
one ship, one torpedo v1.00
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
stoianm blue water and EnvNights compatible Real Environment - Revision_2
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers best ever fog V4 SH5
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
No torp bubbles - wamphyri
Window_Lights_Redone_V1
EnahncedFunnelSmoke1.2_SH5
Realistic ammo amount for AA and deck guns
It's slightly modified fron Noordermeer's version, but so far I'm loving it. I had a couple of issues with it though.
When I was in the bunker doing stores load the screen just turned to a mush of colours except for a hole an inch square that I could still see graphics through so I carried on, stores screens were ok. Once on the boat all was well with the bunker graphics, but as I exited the bunker there were no harbour graphics....just beaches!!. I went back to the main menu after saving the game and reloaded it in...same result. I then exited the game back to desktop and reloaded it from scratch and all was well, harbour graphics were there, as were the 2 harbours down the Kiel canal. I haven't finished the first patrol yet so not sure what to expect on the way back into the bunker, but I love the game, so much more imersion now than I had before.
If anyone can shed some light on the graphics glitches I'd be greatful. My system is a Dell XPS Pentium 4 3.40GHz with 4GB ram on Windows XP service pack 3. Nvidia Geforce 9500GT 1GB DDR2 card.
TheDarkWraith
01-19-12, 11:20 AM
You're running out of system and/or video memory :yep:
Silent Steel
01-19-12, 11:52 AM
If anyone can shed some light on the graphics glitches I'd be greatful.
Some suggestions for your mods list. Changes/suggestions in bold letters;
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
More_crew_commands_dialog_v1.04 <<< Not needed
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_6_9_0_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Grossdeutscher Rundfunk
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_6_for_TDWv690
OH II Minefield map for TDWs Ui
SteelViking's Bunker Fixes V1.0
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
IO_ShapeTextures_NO_mod
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
one ship, one torpedo v1.00
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
stoianm blue water and EnvNights compatible Real Environment - Revision_2 <<< Disable
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers best ever fog V4 SH5 <<< Disable
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
No torp bubbles - wamphyri
Window_Lights_Redone_V1
EnahncedFunnelSmoke1.2_SH5
Realistic ammo amount for AA and deck guns
:up:
Silent Steel, could you please look up my loadout from my previous post and give some suggestions if needed? Thank you :)
Silent Steel
01-19-12, 12:02 PM
Silent Steel, could you please look up my loadout from my previous post and give some suggestions if needed? Thank you :)
Here are some suggestions for your mods list. Moved mods/suggestions in bold letters
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Ui-Boat V4.14
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Sky Banding Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Radio_Messages_1_2_0_UI_Boat_v4_14 << add this one (included in the Radio_Messages_1_2_0_Non-NewUIs mod)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
OH II Campaign Radio Messages v4
SteelViking's Bunker Fixes V1.0
No magic skills v1.5 MCCD compatible
KillerTubes Better Textures v. 00.00 repacked
Grossdeutscher Rundfunk
Old Style Explosions V1.1 <<< I would disable this one
AilBubbles 1.0 Micro
Critical hits 1.1 Torpedos
Realistic ammo amount for AA and deck guns
Critical hits v 1.2
Naights Submaine Textures v1.2 (PUV)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers darker ship bow spray
stoianm pitch&roll for SH5 V1 (normal)
sobers 3D deck spray mod V7
stoianm EnvNights compatible Real Environment - Revision_2 (low) << Replace with ' Dynamic Environment SH5 Nights V2.1' (Darker or brighter)
Enhanced FunelSmoke1.2_by HanSolo78
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Ui-Boat SteelVikings Scopes
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14
:up:
Great, thank you, Silent Steel :)
Noordermeer
01-19-12, 06:59 PM
i feel abit :oops: as a noob in this subforum using my list as an example
but i realy like and know what this means what kind of work this must be
by these great modders, I did myself a lot of research for a racesimulator for rfactor mod and with one goal to reach realism:D
sofar i figger there are so much new mods to try and find out,
i must admit that tdw ui 6.9 mod is more stable then uiboat 4.14, no offence but i play around with many mods now which keep me for some free hours occupied with install uninstall.. uhm :damn:
i found out a combination which gonna be a piece of art, which payed ubi dev people should have made that way in the first place to buy it in store
first im gonna try it and post asap a new list, be aware it will be a heavy one for pc systems :D
my spec
phenom 965 black editon x4
8 gig memory
nvidea gtx460 sc
:salute:
i feel abit :oops: as a noob in this subforum using my list as an example
but i realy like and know what this means what kind of work this must be
by these great modders, I did myself a lot of research for a racesimulator for rfactor mod and with one goal to reach realism:D
sofar i figger there are so much new mods to try and find out,
i must admit that tdw ui 6.9 mod is more stable then uiboat 4.14, no offence but i play around with many mods now which keep me for some free hours occupied with install uninstall.. uhm :damn:
i found out a combination which gonna be a piece of art, which payed ubi dev people should have made that way in the first place to buy it in store
first im gonna try it and post asap a new list, be aware it will be a heavy one for pc systems :D
my spec
phenom 965 black editon x4
8 gig memory
nvidea gtx460 sc
:salute:Looking forward to it :) Right now I'm testing your Combination modified by bart and 'patched' by Silent Steel. It's great and for now is a keeper. I had to use 4gb ram patch tho, as CTDs started to occur. Not sure if this is because of this tweak but the game is stable so far.
If you think you can come up with something even better, I will be a tester for sure :)
Silent Steel
01-20-12, 05:53 AM
...post asap a new list, be aware it will be a heavy one for pc systems :D
Looking forward to your list.
Check your PM.
Hm, I'm getting a CTD after clicking on End Patrol in the first mission, while docking in Kiel and when loading savegames from Kiel dock. My loadout
Generic Mod Enabler - v2.6.0.157
[D:\Gry\Silent Hunter 5\MODS]
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_6_9_0_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional NavMap babelling
Grossdeutscher Rundfunk
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.6
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_6_for_TDWv690
OH II Minefield map for TDWs Ui
SteelViking's Bunker Fixes V1.0
AirTorpedoes
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
IO_ShapeTextures_NO_mod
Accurate German Flags
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
sobers 3D deck spray mod V7
sobers base sky mechanics V1
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Enhanced FunelSmoke1.2_by HanSolo78
Realistic ammo amount for AA and deck guns
CraBBMan
01-20-12, 04:14 PM
Hi,
this is my current mod list, i think i finally managed to get them in order, although i tried real_navigation mod and it didn't worked for me, i allways got wrong position, don't know why.
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt faces
sobers_realistic_underwater_FX2
A Fistful of Emblems v1.51
Critical hits 1.1 Torpedos
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Church's Compass Dials Mod v2.1 - Option Three
stoianm blue water and EnvNights compatible Real Environment MOD
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v2.8
Nauticalwolf's_Torpedo_Textures_v1.2
OPEN HORIZONS II_full v1.6
Equipment_Upgrades_Fix_v1_4_byTheBeast
OH II Campaign Radio Messages v4
DBSM_Music_1_0_4
Church's NavMap v1.0 - Blue Waters
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Critical hits v 1.2
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Any suggestions are appreciated.
Silent Steel
01-21-12, 08:13 AM
Hm, I'm getting a CTD after clicking on End Patrol in the first mission, while docking in Kiel and when loading savegames from Kiel dock.
Hi Sil,
Some suggestions. All changes/ suggestions in bold.
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional NavMap babelling
Grossdeutscher Rundfunk
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.6 << Replace with OPEN HORIZONS II_base v1.6 + Parts
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
IO_StrategicMap_4_6_for_TDWv690
OH II Minefield map for TDWs Ui
SteelViking's Bunker Fixes V1.0
AirTorpedoes
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
IO_ShapeTextures_NO_mod
Accurate German Flags
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1 (normal)
sobers 3D deck spray mod V7
sobers base sky mechanics V1 <<Disable, you don't need it
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Enhanced FunelSmoke1.2_by HanSolo78
Realistic ammo amount for AA and deck guns
Have you tried the 4Gb Patch yet?
If not, do it. Download it here; https://rapidshare.com/files/1153553286/4gb_patch_1_.exe
:up:
Cheers
Silent Steel
01-21-12, 08:34 AM
...i tried real_navigation mod and it didn't worked for me...
Just a few suggestions (in bold)
Accurate German Flags
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt faces
sobers_realistic_underwater_FX2
A Fistful of Emblems v1.51
Critical hits 1.1 Torpedos
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Church's Compass Dials Mod v2.1 - Option Three
stoianm blue water and EnvNights compatible Real Environment MOD << Disable, you already have Dynamic Environment
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v2.8
Nauticalwolf's_Torpedo_Textures_v1.2
OPEN HORIZONS II_full v1.6
OH II Campaign Radio Messages v4
DBSM_Music_1_0_4
Church's NavMap v1.0 - Blue Waters
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Critical hits v 1.2
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 << Add this one
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix << Add this one
-- To get the RealNav working properly read the enclosed ' how_to_setup_real_navigation.txt' file in the folder;
NewUIs_TDC_6_9_0_Real_Navigation\Documentation
Cheers
jason210
01-21-12, 10:23 AM
I have a mod set up that seems to be working well. There's quite a lot that is overwritten, so I'm not 100% sure if parts of some of the mods are cancelled out, but it seems to work fine and the inclusion of Stormys DBSM 1.3 really changes the feeling of immersion in this simulator.
Generic Mod Enabler - v2.6.0.157
German U-Boat Crew Language Pack
Accurate German Flags
SteelViking's Interior Mod V1.2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Better Torpedo Graphics
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Grossdeutscher Rundfunk
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
Orange indicates mods that have been overwritten.
Silent Steel
01-21-12, 11:22 AM
I have a mod set up that seems to be working well. There's quite a lot that is overwritten, so I'm not 100% sure if parts of some of the mods are cancelled out, but it seems to work fine and the inclusion of Stormys DBSM 1.3 really changes the feeling of immersion in this simulator.
My suggestions for your list, Jason. Moved mods and suggestions in bold letters.
Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt faces
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch << Add this one. Download here; http://www.mediafire.com/?0yu047jw4zb2bz7
Grossdeutscher Rundfunk
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Better Torpedo Graphics
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151 <<< Replace with 'Equipment Upgrades Fix v1.4 Patch 1'. download here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3457
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix.rar << Add this one. Download here; http://www.mediafire.com/?p54b9i86lvcnewv
Cheers
SH5 Fan
01-21-12, 12:36 PM
Can someone give me an actual Mod-List with all mods from opus magnum?
CraBBMan
01-21-12, 04:05 PM
@Silent Steel thanks.
Real navigation... i think that it didn't worked because i started a campaign with tutorial on and initial nav fix was incorrect, because it was over the atlantic.
I started a new campaign now, skipped the tutorial and everythink is working great.
Thank again. :salute:
jason210
01-21-12, 07:30 PM
My suggestions for your list, Jason. Moved mods and suggestions in bold letters.
Thanks! I wasn't expecting that! Ok, here is the final list. After installing the mods, I swapped the command.cfg back to the SH5 one. Stormys DBSM 1.3 changes the key mappings and I didn't want that.
Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt faces
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Grossdeutscher Rundfunk
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Better Torpedo Graphics
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Poacher886
01-23-12, 05:53 PM
Hi guy's.
Been away from SH5 for a while now, but i intend to return with a vengence!!, I've gone through my Mod soup and updated where i can see new mod versions available.
It is a bit of a mess and im never sure if its in the right order. I hav'nt started my first "comeback" campaign, and want to get some advice on my list order before i kick off and find something dont work half way across the atlantic...especially as i play alot of real time!!
Can some of you in the know, take a peek and let me know if there should be a different order, and indeed if im missing any biggy's that have come about recently (or i have just plain missed)
Many thanks....
Accurate German Flags
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Shadow Improvement Mod
sobers smaller water drops V4
Grossdeutscher Rundfunk
AilSmoke 1.7
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
nVidia missing lights
Sub_Exhaust_1_0_5_byTheDarkWraith
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Old Style Explosions V1.1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_New_radio_messages_German
MRP 8x5 ratio
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
U-Boat Ballast Tanks SFX
OPEN HORIZONS II_full v1.6
OHII Higher Tonnage Objectives for v1.6
OH II Minefield map for TDWs Ui
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Edit: Just loaded a game in, to check it loads and start setting up options while in bunker, and i noticed i have no Watch crew....they are infact stood in the hull (in their submerged positions) still,.. with there hands out-stretched????
SH5 Fan
01-23-12, 06:16 PM
Hey guys, thats my modlist, but i want to play it in german not with english menues. I have german voices but the whole interface is in english, what can i do?
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
No Damn Bubbles, No Damn Halo Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
No Logo Intro Menu_Animation v. 01.00 by AvM
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
stoianm pitch&roll for SH5 V1 (normal)
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
OH II Minefield map for TDWs Ui
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Critical hits 1.1 Torpedos
Critical hits v 1.2
Harbour_Addition_Environment_Enhancement MOD v0.5
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
mtns - more traffic, nations and ships 1_8a
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Wordeees' Thunder
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Silent Steel
01-24-12, 04:36 AM
Hey guys, thats my modlist, but i want to play it in german not with english menues. I have german voices but the whole interface is in english, what can i do?
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
No Damn Bubbles, No Damn Halo Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
No Logo Intro Menu_Animation v. 01.00 by AvM
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
stoianm pitch&roll for SH5 V1 (normal)
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
OH II Minefield map for TDWs Ui
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Critical hits 1.1 Torpedos
Critical hits v 1.2
Harbour_Addition_Environment_Enhancement MOD v0.5
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
mtns - more traffic, nations and ships 1_8a
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Wordeees' Thunder
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Check your PM :up:
Noordermeer
01-24-12, 09:10 AM
yes thats what im looking for aswell for my list:damn:
a german interface like the tdc buttons and text, ( fire-feuer) etc
i dont mind if the mainmenu and loading screens are in english, i would prefer to keep it that way as long the gameplay is all german I'll be happy:woot:
Poacher886
01-24-12, 12:22 PM
Any help with my list order and Watch crew issue guy's?
Thanks
Silent Steel
01-24-12, 12:58 PM
....they are infact stood in the hull (in their submerged positions) still,.. with there hands out-stretched????
This sounds like a memory issue/lack of memory.
Try to apply the 4Gb Patch, download here;
https://rapidshare.com/files/1153553286/4gb_patch_1_.exe
Plus adjust your graphics settings in Main Menu/Options.
I'll be back after having a look at your list :D
Poacher886
01-24-12, 01:22 PM
This sounds like a memory issue/lack of memory.
Try to apply the 4Gb Patch, download here;
https://rapidshare.com/files/1153553286/4gb_patch_1_.exe
Plus adjust your graphics settings in Main Menu/Options.
I'll be back after having a look at your list :D
Thanks for your reply.
Are you sure this is a memory issue? Im running a Q9550@4.0 / 4GB 1066 Mem paired with a highly overclocked GTX570....i actually have been running this sim maxed out @ 1920x1200 with the G-card clocks dropped! giving me a typical FPS of 70+.
I'll re-load and check the Mem usage on my G-card, but i'd be more than supprised if there's an issue here.
And thanks for looking at my list...im sure the prob lies there...
Silent Steel
01-24-12, 01:27 PM
Here are some suggestions (in bold)
Accurate German Flags
Grossdeutscher Rundfunk
AilSmoke 1.7 << Deactivate this one
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_New_radio_messages_German
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 << You need this one here
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Shadow Improvement Mod
sobers smaller water drops V4
Shadow Improvement Mod
MRP 8x5 ratio
U-Boat Ballast Tanks SFX
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Speech fixes and additions (german version)
OPEN HORIZONS II_full v1.6
OHII Higher Tonnage Objectives for v1.6
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
nVidia missing lights
Enhanced FunelSmoke1.2_by HanSolo78
sobers smaller water drops V4
Sub_Exhaust_1_0_5_byTheDarkWraith
Old Style Explosions V1.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OH II Minefield map for TDWs Ui << try this one; http://www.subsim.com/radioroom/downloads.php?do=file&id=3476 :D
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Cheers
Poacher886
01-24-12, 01:47 PM
Thanks SS, i'll try your suggested order and report back if i still have watch crew who look like they would rather be flying!!
Silent Steel
01-24-12, 01:48 PM
Thanks for your reply.
Are you sure this is a memory issue? Im running a Q9550@4.0 / 4GB 1066 Mem paired with a highly overclocked GTX570....i actually have been running this sim maxed out @ 1920x1200 with the G-card clocks dropped! giving me a typical FPS of 70+.
I'll re-load and check the Mem usage on my G-card, but i'd be more than supprised if there's an issue here.
And thanks for looking at my list...im sure the prob lies there...
Hi Poacher
Oh no, not sure at all.
With that rig you shouldn't have any problems whatsoever but there have been a few mates around here who have had about the same problem even though they have 4Gb RAM.
I'm merely saying it sounds like a memory problem but indeed it could be lurking somewhere in the mod soup as well.
BTW. What's your average FPS? And what do you think about performance.
I think (even if you have a quite potent config) you could gain performance by applying the d3d Antilag thus limiting FPS.
High FPS isn't always better.
A limited interval between max and min FPS is far better and should relax your system. The human eye isn't fast enough to notice the difference.
At least if you ask me. :yep:
Cheers
Silent Steel
Trevally.
01-24-12, 02:28 PM
@Poacher,
Are your crew lined up on deck:06:
If so, it sound like you have the More Crew Love mod installed - but I dont see it in your list:hmmm:
Poacher886
01-24-12, 03:11 PM
Thanks Guy's, still having problems!!
I've reloaded my list as suggested, and started a new campaign. I've just jumped on board in the bunker to check things work....
1. I noticed straight away that my keys have gone from DBSM's sound mod keys, back to the old (original keys) though the sounds seem to have worked as do the F1 key guide???
2. I still have no watch crew!!!, basically, all crew members are going about their business as usual, except for the Watch captin and his two mates, (who normally sit at the planes when dived) each of those three are simply stood up still; (at their submerged positions) with there arms out-streched....i've already checked them for contraband before they got on-board;)
When i went to click (talk) to the Watch captin, to see if it would come out of his pose, i was immediately thrown back to desktop...well the launcher!!
Never seen this before....will have to sort this out before setting off!!
Accurate German Flags
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_New_radio_messages_German
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Shadow Improvement Mod
sobers smaller water drops V4
MRP 8x5 ratio
U-Boat Ballast Tanks SFX
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Speech fixes and additions (german version)
OPEN HORIZONS II_full v1.6
OHII Higher Tonnage Objectives for v1.6
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
nVidia missing lights
Enhanced FunelSmoke1.2_by HanSolo78
Sub_Exhaust_1_0_5_byTheDarkWraith
Old Style Explosions V1.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OH II Minefield map for TDWs Ui
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Edit: Just tried removing Steel vikings interior mod, and re-aranging others...i ve got the DSBM sound mods keys back, but watch crew are still at it.!
Silent Steel
01-25-12, 04:20 AM
Thanks Guy's, still having problems!!
Edit: Just tried removing Steel vikings interior mod, and re-aranging others...i ve got the DSBM sound mods keys back, but watch crew are still at it.!
Hi Poacher,
Please tell us this;
- Your RAM?
- Do you run d3d Antilag?
- Is your SH5 patched to v1.2.0?
I would try the following, moved mods/suggestions/remarks in bold;
Goodbye_pacman
No Logo Intro Menu_Animation v. 01.00 by AvM
No Damn Bubbles, No Damn Halo Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith << If you read at in the thread (http://www.subsim.com/radioroom/showthread.php?t=171973) post #1 the TDW says the following;
'v0.0.30 available here: http://www.gamefront.com/files/20813...eDarkWraith_7z
NOTE: because of the new features of fatigue and crew watch rotations for the ship AI it is recommended to leave all the difficulty levels at 1.0'
IRAI_upgrade_to_v_0_0_31 << Add this one (link in post #1)
NewUIs_TDC_6_9_0_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
More_crew_commands_dialog_v1.04 << Deactivate
MCCD_1.04 << Deactivate
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
German U-Boat Crew Language Pack << Add this one - http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Harbour_Addition_Environment_Enhancement MOD v0.5 << Replace with; https://rapidshare.com/files/3275516542/Harbour_Addition_Environment_Enhancement_MOD_v0.5_-_Open_Horizons.7z
OPEN HORIZONS II_full v1.6 << Try to apply the 'OPEN HORIZONS II_base v1.6' instead
mtns - more traffic, nations and ships 1_8a
mtns - OHII&HarbourAddition Fix 1.6b << Add this one
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
sobers talking conning crew mod << Disable
stoianm pitch&roll for SH5 V1 (normal)
KarlKochs fix for Bearing Sound (German)
OH II Minefield map for TDWs Ui
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Critical hits 1.1 Torpedos
Critical hits v 1.2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
IO_MapCourseLine_normal pencil_mod
R.E.M_by_Xrundel_TheBeast_1.2
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IO_StrategicMap_4_6_for_TDWv690
SubFlags_0_0_8_byTheDarkWraith
Accurate German Flags
Wordeees' Thunder
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
//
Poacher886
01-25-12, 12:28 PM
Hi, thanks for reply,
I'll try your list suggestion tonight.
I've owned SH5 since release and im quite sure its patched to 1.2 (did'nt this happen automatically through the launcher??), only thing i've noticed different from my last play is the SH5 launcher gives the Offline option (which i use).
PC SPEC:
Q9550 @ 4.0gb
4GB 1066 Kingston Mem DDR2
GTX570 @ 885/2060
I dont use the D3D anti-lag patch, but i never have, and have played for many hundreds of hours previously without hitch...i do use V-sync on occations.
The only difference between my current mod list and, my previous mod list (which worked without hitch) is i've removed the MagnumO mod, updated some of the mods to the latest, and added Steel vikings interior (beacuse an earlier version would have been in MO). everything else is the same and has previously been played without problems.
Everything seems fine right now except the watch crew issue!!
Edit: Sorry SS your list is not mine!!! you must have amde a mistake!
Silent Steel
01-25-12, 12:36 PM
Hi, thanks for reply,
I'll try your list suggestion tonight.
I've owned SH5 since release and im quite sure its patched to 1.2 (did'nt this happen automatically through the launcher??), only thing i've noticed different from my last play is the SH5 launcher gives the Offline option (which i use).
PC SPEC:
Q9550 @ 4.0gb
4GB 1066 Kingston Mem DDR2
GTX570 @ 885/2060
I dont use the D3D anti-lag patch, but i never have, and have played for many hundreds of hours previously without hitch...i do use V-sync on occations.
The only difference between my current mod list and, my previous mod list (which worked without hitch) is i've removed the MagnumO mod, updated some of the mods to the latest, and added Steel vikings interior (beacuse an earlier version would have been in MO). everything else is the same and has previously been played without problems.
Everything seems fine right now except the watch crew issue!!
Edit: Sorry SS your list is not mine!!! you must have amde a mistake!
Hi,
The game should be patched automatically but if it isn't just run the gu.exe.
The TDW's NewUIs amongst other mods require this.
I'd say you don't need MO, it's not been updated for a long time so you'll be fine with just New UIs.
Let's first see what this brings and then take it from there.
Cheers
Poacher886
01-25-12, 12:41 PM
Sorry SS, what, what brings?? did you see my edit at the bottom of my post? you have listed someone else's mod list to try Lol!
Is there a link for this 4gb patch... i did'nt realise that SH5 was limited to 2GB and i cant find the patch with search engine!!
Also ..run Gu.exe??? not sure what this is ??
Thanks
Edit: just checked my version and it is 1.2.0
Silent Steel
01-25-12, 12:51 PM
Sorry SS, what, what brings?? did you see my edit at the bottom of my post? you have listed someone else's mod list Lol!
Is there a link for this 4gb patch... i did'nt realise that SH5 was limited to 2GB and i cant find the patch with search engine!!
Also ..run Gu.exe??? not sure what this is ??
Thanks
Indeed I did, sorry :nope:
Here's a link for that patch;
https://rapidshare.com/files/1153553286/4gb_patch_1_.exe
Please tell me in which post your list is so I can take a look.
The gu.exe is the updater that comes with SH5, you find the gu.exe here;
C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
Again - sorry about that :wah:
Poacher886
01-25-12, 12:53 PM
Lol thanks SS,
I've just checked my sim and yes it is 1.2.0....the list is in post 970 (a few posts up!)
Thanks again, and as stated, the only problem seems to be the Watch crew...or lack of!
Bah, it looks like i have to open an account with Rapid share for the download!
Silent Steel
01-25-12, 12:58 PM
Lol thanks SS,
I've just checked my sim and yes it is 1.2.0....the list is in post 970 (a few posts up!)
Thanks again, and as stated, the only problem seems to be the Watch crew...or lack of!
Teriffic,
I'll take a look later tonight, it's dinner time here now. My daughter is very strict about that :yawn:
I might not be ready until tomorrow 09.00 GMT.
:up:
Poacher886
01-25-12, 01:06 PM
Ok thanks....
Memory usage is 2.5Gb when running inside bunker (Keil), is the only link to the 4gb patch via Rapid share? as i would have to open an account with them to download??
Trevally.
01-25-12, 01:20 PM
see here for 4gig patch http://www.ntcore.com/4gb_patch.php
Poacher886
01-25-12, 02:50 PM
Thanks guy's, i've downloaded the 4gb patch and installed..it did'nt make a difference, which was kind of what i expected....
...however, removing DBSM's 1.3 basemod and optional extras did make a difference, and now my watch crew are back where they should be,.!"!
This is strange, as i been playing with this mod previously without any issues, and to be honest its such a good sound mod, i really need to work out what is wrong with it!
Strange how a sound mod is effecting the watch crew!!?
CraBBMan
01-25-12, 05:02 PM
I got a CTD last night while near Scapa Flow, and i can't load my saved game now.
My guess is that it's happening because there are many units nearby.
Everytime i load that save i see a game for the moment and than CTD.
This isn't the first time this is happening with my list of mods, that's why i have 2 saves.
I could load the previous one but i sinked 4 ships already.
My current mod list (unchanged since i started a campaign), 4gb patch is used:
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt faces
sobers_realistic_underwater_FX2
A Fistful of Emblems v1.51
Critical hits 1.1 Torpedos
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Church's Compass Dials Mod v2.1 - Option Three
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v2.8
Nauticalwolf's_Torpedo_Textures_v1.2
OPEN HORIZONS II_full v1.6
DBSM_Music_1_0_4
Church's NavMap v1.0 - Blue Waters
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
OH II Campaign Radio Messages v4
EQuaTool 01.01 by AvM - Large Style
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
Critical hits v 1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
I monitored cpu and memory while the game is loading and nothing unusual is happening, so my system still has available memory.
Please advise me what can i do to avoid this?
Thanks
Silent Steel
01-26-12, 01:25 PM
Thanks Guy's, still having problems!!
'...with there arms out-streched....i've already checked them for contraband before they got on-board'
This sounds like a lack of memory issue indeed. Try adjusting your graphics settings, AA in particular.
Looking through your list I can't see why it shouldn't work, except for the following minor remarks;
...
FX_Update_0_0_19_ByTheDarkWraith << This one keeps me awake at night as there seems to be an endless variety of possible positions for it. All claimed to work well :o
...
Harbour Addition Environment Enhancement MOD v0.5 - Open_Horizons << Add this one her, right before Open Horizons II. DL here; https://rapidshare.com/files/3325437149/Harbour_Addition_Environment_Enhancement_MOD_v0.5_-_Open_Horizons.7z
OPEN HORIZONS II_full v1.6
...
LcSummers
01-27-12, 04:07 PM
Hi community,
i have a large (i mean large) amount of mods. There are many good ones but i dont know in wich way i do have install them cause i have CTDs. (bold mods are installed). At the moment i cant play as there are to many CTDS
Wich one do i have to delete, wich do i have to install?
ITS really huge. IS there somebody who will or can help me?:oops:
So i have inserted the list.
Critical hits 1.1 Torpedos=1
Critical hits v 1.1=2
No lock text mod=3
Drifter's Brown Interface Colors v1.0=4
DiveDepthFix_by_coasterdigi=5
AilSmoke 1.7=6
Black-white_crosses=7
Azs_Caustic_Mod=8
ImprovedWaves_Improved Pitch&Roll=9
Interior working dials v1_21=10
Lite_Campaign_LC_1.21_-_GER=11
Torpedo Splash=12
Azs_Underwater_Mod=13
Custom Capt photo, Emblem, no crosshair, and awards=14
Conus' Graphic Mod 1.1=15
Accurate German Flags1.1=16
Free Cam Tweak 1.1 - Regular=17
Brunsbuettel_Mod_v1_1=18
Capthelms Lighting Effects mod=19
Environment Real - Revision_2=20
sobers base wave mechanics V15 SH5=21
Shadow Improvement Mod=22
FX_Update_0_0_19_ByTheDarkWraith=23
NewUIs_TDC_6_7_0_ByTheDarkWraith=24
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision=25
NewUIs_TDC_6_7_0_New_radio_messages_German=26
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke=27
NewUIs_TDC_v6_7_0_patch_1=28
Krauters Automated Scripts (v5_0_0 compatible)=29
IRAI_0_0_30_ByTheDarkWraith=30
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=31
IRAI_0_0_30_No_hydrophone_on_surface=32
Sub_Exhaust_1_0_5_byTheDarkWraith=33
SubFlags_0_0_6_byTheDarkWraith=34
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=35
Cerberus62 Historical Ship Equipment 1.3=36
AilBubbles 1.0=37
AilDeckwave 1.0=38
AilImpurity 1.2=39
Cerberus62 Additional Merchant Ships 1.1 (Part 1)=40
Cerberus62 Additional Merchant Ships 1.1 (Part 2)=41
A Fistful of Emblems v1.51=42
Capthelms SH5 Audio Mod=43
Damage assessment 1.1=44
WoGaDi Mod BetaSix=45
Wooden_Lifeboats_Mod_1.1=46
Ail White Interior 1.0=47
Fix for bearing sound (german speechpack)=48
Fix for digits (german speechpack)=49
Speech fixes and additions (german version)=50
new_KM_binos=51
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=52
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=53
Flags=54
Less Annoying Footsteps=55
Naights Submarine Textures (internal) V1.1=56
North Atlantic Green 1.1=57
R7 HiRes SteelVikings Optics=58
Realistic ammo amount for AA and deck guns=59
Reboot's Hot Soup 1.1=60
SD_MapLocationNameFix_v1_2=61
SD_NewMapColors=62
Simple Texture mod v1.0=63
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=64
Sobers floor rusty=65
Elite German Black & Copper Torpedo=66
No Damn Bubbles, No Damn Halo Mod 1.2=67
sobers 3D deck spray mod V7=68
sobers base sky mechanics V1=69
sobers real trees=70
b25_SF_Grass_Full_V2=71
Bowfin_Seabed_V1.0=72
renow_points_0_compatible a fistfull of emblems version_by stoianm=73
TheDarkWraith_DC_Water_Disturbances_v1_0_SH5=74
MCCD_1.04_MFCM_1.2.1_compatible=75
MightyFine Crew Mod 1.2.1 Stock faces=76
Manos Scopes-Core Files=77
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=78
R.E.M_by_Xrundel_TheBeast_1.2=79
Equip_Upgd_LowerRodAntena=80
Equip_Upgrades_AFFOE=81
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)=82
Enhanced FunelSmoke1.2_by HanSolo78=83
sobers chimney smoke V2=84
Black_Skin_albrecht
Background_Video
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Fog For Campaigns
Harbour_Addition_Environment_Enhancement MOD v0.5_Lite Campaign1.2_german
KZS Hull wetness for U-Boats + co tower and deck
OHII Higher Tonnage Objectives for v1.6
OPEN HORIZONS II_full v1.6
Periscope_and_antenna_extended_fix
Periscope_and_antenna_historical_fix
Real Environment - Revision_3
SAS special abilities simplified V1 SH5
SIM TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB _1_0_0
Terrain_harbour_flags_Mod_v1_2_1
Stormys DBSM SH5 v1.2 MFCM Basemod
SteelViking's Bunker Fixes V1.0
Terrain_harbour_flags_Mod_v1_2_1
Trevally Harbour & Kiel Canal Pilot v2.6
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Thanks i know its hard but i cant help myself
Cheers
LC
Silent Steel
01-28-12, 03:20 AM
Thanks i know its hard but i cant help myself
No wonder you don't.
Some mod list.:o
Let's see what can be done to get it up and running.
:DL
LcSummers
01-28-12, 04:34 AM
No wonder you don't.
Some mod list.:o
Let's see what can be done to get it up and running.
:DL
You think its makeable?
This would be great. How can i help you?:hmmm:
Feel free to disable, delete or adding new mods.
You are a real GENTLEMAN!!!!!:yeah:
Noordermeer
01-28-12, 06:10 AM
it gives me headaches and leave sh5 for what it is if i cant solve these problems i want :damn:
i have two main problems
i never get blue skies with dynamic enviroment, put it on top and bottem of the list but no result (revision 3 work perfect:sunny: looks awesome in this configuration only mccd command lines missing)
i dont get the more crew commands lines work properly amymore
the speechfixes didnt help :damn:
http://i1086.photobucket.com/albums/j456/F_Dutchman/SH5Img2012-01-27_190011.jpg
my new wip list
i red from stionam its wise to put the enviroment at the back
its easy to change to go from atlantic to tropical without change the rest ot the list when it on top, however this wont work for me no blue skies
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
Emtgufs Aspect ratio 16_9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
U-boat Historical Specifications 1.7 for TDW Mods
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
MightyFine Crew Mod 1.2.1 Stock w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v1.6
OHII Higher Tonnage Objectives for v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
MQK
IO_StrategicMap_4_6_for_TDWv690
IO_ShapeTextures_NO_mod
Old Style Explosions V1.1
Enhanced FunelSmoke_by HanSolo78
No torp bubbles - wamphyri
Naights Submaine Textures v1.2 (PUV)
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
sobers 3D deck spray mod V7
sobers see thru wake fix
Window_Lights_Redone_V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
SteelViking's Sky Banding Mod
SteelViking's Bunker Fixes V1.0
new_KM_binos
AilBubbles 1.0 Micro
AilSmoke 1.7
AilClouds 3.0
AilDeckwave 1.0
AilRain 1.0
AilImpurity 1.2 light
Wordeees' Thunder
yankotb
01-28-12, 08:37 AM
Hello guys.I am new in the forum.Can someone look at may mod list order an tell me pls is it correct.Thank you in advance.
mod list:
Generic Mod Enabler - v2.6.0.157
SubFlags_0_0_8_byTheDarkWraith
nVidia missing lights
d3d_antilag101
Accurate German Flags
sobers green spinning thing SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Speech fixes and additions (english version)
sobers multi color mod V2
sobers_realistic_underwater_FX2
sobers NO water drops V1
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Bunker Fixes V1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
RemoveLogoIntroTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock faces
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
Manos Scopes-patch for 16x9
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Advanced Shift Keys 2.3 DBSM Original for Ui-Boat
hp further distance 12500
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Sub_Exhaust_1_0_5_byTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-Boat Radio Room Telemetry SFX
OPEN HORIZONS II_full v1.6
OH II Campaign Radio Messages v4
OH II Minefield map
OHII Higher Tonnage Objectives for v1.6
sobers green crew training V3 SH5
sobers chimney smoke V2
Church's Compass Dials Mod v2.2 - Option One
Critical hits 1.1 Torpedos
Critical hits v 1.2
one ship, one torpedo v1.00a
Webster's Upgraded Deck Gun v2
OHII&HarbourAdditon_Fix_1_5b
OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Silent Steel
01-28-12, 09:31 AM
You think its makeable?
This would be great. How can i help you?:hmmm:
Feel free to disable, delete or adding new mods.
You are a real GENTLEMAN!!!!!:yeah:
Let's not take anything for granted, this is a true challenge :hmmm:
It can take a day 'til I'm ready.
Keep an eye on our PM.
:up:
LcSummers
01-28-12, 12:10 PM
Let's not take anything for granted, this is a true challenge :hmmm:
It can take a day 'til I'm ready.
Keep an eye on our PM.
:up:
Silent Steel ,no problem at all.
I am for myself trying to find on this blog usefull settings and i try it too.
Have a look:
This is the beginning:
No Damn Bubbles, No Damn Halo Mod 1.2=1
A Fistful of Emblems v1.51=2
A Fistful of Emblems v1.51 (Weathered)=3
MightyFine Crew Mod 1.2.1 Stock faces=4
MCCD_1.04_MFCM_1.2.1_compatible=5
Fix for bearing sound (german speechpack)=6
Fix for digits (german speechpack)=7
Speech fixes and additions (german version)=8
FX_Update_0_0_19_ByTheDarkWraith=9
IRAI_0_0_30_ByTheDarkWraith=10
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=11
IRAI_0_0_30_No_hydrophone_on_surface=12
NewUIs_TDC_6_9_0_ByTheDarkWraith=13
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=14
NewUIs_TDC_6_9_0_New_radio_messages_German=15
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=16
Manos Scopes-Core Files=17
Manos Scopes-patch for 16x9=18
Realistic ammo amount for AA and deck guns=19
Critical hits 1.1 Torpedos=20
Critical hits v 1.1=21
Dynamic Environment SH5 Basemod (normal ) V2.1=22
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1=23
Dynamic Environment SH5 Waves (normal version) V2.1=24
Dynamic Environmental SH5 Shallow Waters V2.1=25
Dynamic Environment SH5 Atlantic Floor V2.1=26
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=27
R7 HiRes SteelVikings Optics=28
OPEN HORIZONS II_full v1.6=29
Flags=30
Custom Capt photo, Emblem, no crosshair, and awards=31
nVidia missing lights=32
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=33
Accurate German Flags1.1=34
Ail White Interior 1.0=35
AilBubbles 1.0=36
Black-white_crosses=37
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=38
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=39
Torpedo Splash=40
Trevally Harbour & Kiel Canal Pilot v2.8=41
U-Boat Ballast Tanks SFX=42
Sub_Exhaust_1_0_5_byTheDarkWraith=43
SubFlags_0_0_6_byTheDarkWraith=44
Conus' Graphic Mod 1.1=45
Damage assessment 1.1=46
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=47
SteelViking's Bunker Fixes V1.0=48
Sobers floor rusty=49
Video Main Menue=50
Shadow Improvement Mod=51
SIM FOR::::TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0=52
SD_NewMapColors=53
Simple Texture mod v1.0=54
SAS special abilities simplified V1 (MCCD) SH5=55
renow_points_0_compatible a fistfull of emblems version_by stoianm=56
OH II Minefield map=57
Naights Submarine Textures (internal) V1.1=58
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=59
new_KM_binos=60
R.E.M_by_Xrundel_TheBeast_1.2=61
Reboot's Hot Soup 1.1=62
Drifter's Brown Interface Colors v1.0=63
Elite German Black & Copper Torpedo=64
Enhanced FunelSmoke1.2_by HanSolo78=65
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools=66
Less Annoying Footsteps=67
KZS Hull wetness for U-Boats + co tower and deck=68
Equipment_Upgrades_Fix_v1_4_byTheBeast=69
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151=70
Equipment_Upgrades_Fix_v1_4_Patch_1=71
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=72
SD_MapLocationNameFix_v1_2=73
stoianm pitch&roll for SH5 V1 (normal)
WoGaDi Mod BetaSix
These here are not installed, dont know if i need them:
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 Basemod
sobers real trees
sobers chimney smoke V2
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
ImprovedWaves_Improved Pitch&Roll
Capthelms SH5 Audio Mod
Capthelms Lighting Effects mod
I had a bad feeling and wouldnt let do everything by you. Hopefully i could help you
SS
Thanks!!!
@Nordermeer
1. The "no blue sky" issue was thoroughly debated in the Dynamic Environment Mod's own thread, earlier this month. I checked all versions of the mod, and there is no blue sky while using any. My own solution was a tradeoff: I overwrote the files that define the weather zones and env colors with those of the vanilla game and now I have blue sky, although I lost the rich diversity of environment zones developed by the authors of the Dynamic Env mod.
2. The missing dialog lines are missing because you did not install the original Mccd_1.04 mod. I installed the respective mods in this order, and now all dialog lines are in place:
MightyFine Crew Mod 1.2.1 Alt w beards
Mccd_1.04
MCCD_1.04_MFCM_1.2.1_compatible
Hope this helps:salute:
LcSummers
01-28-12, 12:48 PM
Do i need BRF 1.3 full
and WoGaDi Mod BetaSix ?
I think it is somewhere implemented.
Thanks
LC
Silent Steel
01-28-12, 01:19 PM
Do i need BRF 1.3 full
and WoGaDi Mod BetaSix ?
I think it is somewhere implemented.
Thanks
LC
Not BRF, go for Stoianm Pitch & Roll
WoGaDi is a favourite of mine :up:
Trevally.
01-28-12, 01:21 PM
Do i need BRF 1.3 full
Sinking has been reworked by TDWs FX - you you don't realy need this
and WoGaDi Mod BetaSix ?
This is in SV's interior mod if you are going to use it
LcSummers
01-28-12, 02:51 PM
Trevally. thank you very much for these informations. It is very usefull.
Silent Steel ,no problem at all if it takes longer.
I am for myself trying to find on this blog usefull settings and i try it too.
I had a bad feeling and wouldnt let you do everything. Hopefully i could help you
Have a look:
This is the beginning:
No Damn Bubbles, No Damn Halo Mod 1.2=1
A Fistful of Emblems v1.51=2
A Fistful of Emblems v1.51 (Weathered)=3
MightyFine Crew Mod 1.2.1 Stock faces=4
MCCD_1.04_MFCM_1.2.1_compatible=5
Fix for bearing sound (german speechpack)=6
Fix for digits (german speechpack)=7
Speech fixes and additions (german version)=8
FX_Update_0_0_19_ByTheDarkWraith=9
IRAI_0_0_30_ByTheDarkWraith=10
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth=11
IRAI_0_0_30_No_hydrophone_on_surface=12
NewUIs_TDC_6_9_0_ByTheDarkWraith=13
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision=14
NewUIs_TDC_6_9_0_New_radio_messages_German=15
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke=16
Manos Scopes-Core Files=17
Manos Scopes-patch for 16x9=18
Realistic ammo amount for AA and deck guns=19
Critical hits 1.1 Torpedos=20
Critical hits v 1.1=21
Dynamic Environment SH5 Basemod (normal ) V2.1=22
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1=23
Dynamic Environment SH5 Waves (normal version) V2.1=24
Dynamic Environmental SH5 Shallow Waters V2.1=25
Dynamic Environment SH5 Atlantic Floor V2.1=26
Stormys DBSM SH5 v1.3 Basemod=27
Stormys DBSM SH5 v1.3 optional louder engine sounds=28
Stormys DBSM SH5 v1.3 optional NavMap babelling=29
Stormys DBSM SH5 v1.3 HOTFIX 3=30
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1=31
R7 HiRes SteelVikings Optics=32
OPEN HORIZONS II_full v1.6=33
Flags=34
Custom Capt photo, Emblem, no crosshair, and awards=35
nVidia missing lights=36
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)=37
Accurate German Flags1.1=38
AilBubbles 1.0=39
Black-white_crosses=40
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=41
Torpedo Splash=42
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=43
Sub_Exhaust_1_0_5_byTheDarkWraith=44
SubFlags_0_0_6_byTheDarkWraith=45
Damage assessment 1.1=46
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0=47
SteelViking's Bunker Fixes V1.0=48
Shadow Improvement Mod=49
SD_MapLocationNameFix_v1_2=50
SD_NewMapColors=51
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith=52
Reboot's Hot Soup 1.1=53
renow_points_0_compatible a fistfull of emblems version_by stoianm=54
SAS special abilities simplified V1 (MCCD) SH5=55
Simple Texture mod v1.0=56
Naights Submarine Textures (internal) V1.1=57
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1=58
new_KM_binos=59
Sobers floor rusty=60
Ail White Interior 1.0=61
Elite German Black & Copper Torpedo=62
Enhanced FunelSmoke1.2_by HanSolo78=63
WoGaDi Mod BetaSix=64
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style=65
Equipment_Upgrades_Fix_v1_4_byTheBeast=66
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151=67
Equipment_Upgrades_Fix_v1_4_Patch_1=68
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=69
Capthelms Lighting Effects mod=70
Conus' Graphic Mod 1.1=71
sobers real trees=72
stoianm pitch&roll for SH5 V1 (normal)=73
These here are not installed, dont know if i need them:
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 Basemod
sobers real trees
sobers chimney smoke V2
sobers base wave mechanics V15 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
ImprovedWaves_Improved Pitch&Roll
Capthelms SH5 Audio Mod
Capthelms Lighting Effects mod
SS
Not BRF, go for Stoianm Pitch & Roll
WoGaDi is a favourite of mine :up:
Excuse my ignorance but what is WoGaDi?
I'm having to download my whole soup again as I fried my pc last weekend and my new rig is on order so to save a bit of time I'm downloading to an external hard drive.
Problem is some of the mods I had are taking some finding!!
Also on my old rig I can't remember what program I used to unzip the mods :damn: it was on my pc so long I don't have a clue what it was. My old rig had windows xp, but the new rig will have windows 7. Can anyone point me in the right direction to a good unzip tool please. Which one are you guys using now?
Trevally.
01-28-12, 05:11 PM
Excuse my ignorance but what is WoGaDi?
It is a mod by Bigreg.
It fixed many dials that did not work on the boat
http://www.subsim.com/radioroom/showthread.php?t=170421
Also on my old rig I can't remember what program I used to unzip the mods :damn: it was on my pc so long I don't have a clue what it was. My old rig had windows xp, but the new rig will have windows 7. Can anyone point me in the right direction to a good unzip tool please. Which one are you guys using now?
I think most use 7zip http://www.7-zip.org/download.html
:up:
It is a mod by Bigreg.
It fixed many dials that did not work on the boat
http://www.subsim.com/radioroom/showthread.php?t=170421
I think most use 7zip http://www.7-zip.org/download.html
:up:
Thanks Trevally :up:
Is it necessary to install the beta 6 mod as well as StealVikings interior mod or is this mod part of it?
Trevally.
01-29-12, 06:05 AM
Thanks Trevally :up:
Is it necessary to install the beta 6 mod as well as StealVikings interior mod or is this mod part of it?
Im not 100% sure, but I think it is not required.
SV has listed in his changelog :-
WoGaDi Mod version 7 included. This mod is a big rework of the gauges/dials around the sub to make more of them functional and to make already functioning ones more accurate. Please refer to the thread for this mod if you would like more information. A big thanks goes to my friend BIGREG for creating WoGaDi, and for letting me include it.
Im not 100% sure, but I think it is not required.
SV has listed in his changelog :-
Thanks again Trevally. :salute:
Silent Steel
01-29-12, 07:10 AM
Im not 100% sure, but I think it is not required.
SV has listed in his changelog :-
Hi Trevally,
You say; 'WoGaDi Mod version 7 included'...
Can't find that v7 anywhere, do you?
Cheers
Silent Steel
01-29-12, 07:14 AM
I'm having to download my whole soup again as I fried my pc last weekend and my new rig is on order so to save a bit of time I'm downloading to an external hard drive.
Problem is some of the mods I had are taking some finding!!
Check your PM :up:
Trevally.
01-29-12, 07:36 AM
Hi Trevally,
You say; 'WoGaDi Mod version 7 included'...
Can't find that v7 anywhere, do you?
Cheers
No - I have not seen it
I think by that stage BigReg and SV were working together
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