PDA

View Full Version : List Your MOD Loadout/Order


Pages : 1 2 [3] 4 5

SpitfireSub
07-28-11, 07:09 PM
Hi Guys,
Am new to the forum thing and have just got into mods for sh 5 big fan sh 3 just after twenty or so mods to start with and this looks the best place to ask.

Cheers Spitfiresub


Keep sinking those darn tommies!!!!

conk757
07-28-11, 07:41 PM
Also, thanks so much to all of you for your help, this game wouldn't be playable without you!

Magic1111
07-29-11, 03:29 AM
Hi Guys,
Am new to the forum thing and have just got into mods for sh 5 big fan sh 3 just after twenty or so mods to start with and this looks the best place to ask.

Cheers Spitfiresub


Keep sinking those darn tommies!!!!

Also, thanks so much to all of you for your help, this game wouldn't be playable without you!

:salute::salute::salute:Welcome both !:salute::salute::salute:

spardha
07-29-11, 05:00 AM
@Mia

Thanks for the Heads up. I really like the SH5 with DW's MO mods but I'm disappointed with the sinking mechanics.

Is there any mod in development to get this more in-line with SH4 or is it not possible to do.

Silent Steel
07-29-11, 06:37 AM
Heres (http://www.youtube.com/watch?v=DyjjfRhehzA) a small tutorial I made on how to install MO,Patch and NewUIs


Hi mia

Just an advice -
The modding wizard Stoianm has a brilliant site where you can find tutorial videos for almost everything. :up:

Here's a link

http://www.subsim.com/radioroom/showthread.php?t=181538 (http://www.subsim.com/radioroom/showthread.php?t=181538)


BTW!
There shouldn't be a 'Text' folder in the C:\Ubisoft\Silent Hunter 5 folder, don't just copy the 'Text' folder and paste it here.
In the 'Text' folder you find subfolders for optional languages like Chinese, English, French, German, Italian (and more) containing 'menu.txt' files for each available language.
If you want to change to another menu language to work correctly the 'menu.txt' file of your choice must be applied according to the following procedure;

1 - Deactivate the mod
2 - Open up e.g. the 'Text\German' folder and copy that 'menu.txt' file
3 - Paste this copy into 'NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu' and let it overwrite
(Remember - should you later want to go back to the original language - make a backup of the original 'menu.txt' file)
4 - Activate the mod

Happy hunting :salute:

mia389
07-29-11, 09:49 AM
Thanks Silent Steel, That is a great link! Thanks for clearing up the text folder thing.

mia389
07-29-11, 10:04 AM
@Mia

Thanks for the Heads up. I really like the SH5 with DW's MO mods but I'm disappointed with the sinking mechanics.

Is there any mod in development to get this more in-line with SH4 or is it not possible to do.

You could try critical torpedo hits (http://www.subsim.com/radioroom/showpost.php?p=1302669&postcount=1)

or/and

FXupdate (http://www.subsim.com/radioroom/showpost.php?p=1485167&postcount=1)

spardha
08-01-11, 11:26 AM
Thanks MIA Im already running the FX and critical Hits mods...

But sinking is still really boring, totally flat sinking. :nope:

I was hoping Barf would fix that but dont want to give up TDW's mods :damn:

Ill have to get a vid up to show people as its seems Im the only one that has a problem with it :)

mia389
08-01-11, 12:19 PM
Thanks strange, I see ships going stern and bow first quite a bit. Sometimes they break in two. Here is my latest mod list. Maybe something else on it is doing it.

[MODS]
Magnum_Opus_v0_0_1=1
NewUIs_TDC_6_6_0_ByTheDarkWraith=2
TDW_No_contact_shapes_or_colors=3
FX_Update_0_0_16_2_ByTheDarkWraith=4
FX_Update_0_0_16_2_UHS_Fix=5
IRAI_0_0_30_ByTheDarkWraith=6
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=7
Critical hits 1.1 Torpedos=8
EQuaTool 01.01 by AvM - Large Style=9
Equipment_Upgrades_Fix_1_2_byTheBeast=10
Grossdeutscher Rundfunk=11// Radio mod
Radio Paris French Music Full Version 1.2=12// Radio mod
Trevally Harbour & Kiel Canal Pilot v2.6=13
Trevally Automated Scripts v0.6=14
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=15
nVidia missing lights=16
Naights Submaine Textures v1.2 (PUV)=17
WoGaDi Mod BetaSix=18\\working gauges mod
Open Horizons II Light=19
OH II and Light Campaign Radio Messages v3=20
NewUIs_TDC_6_6_0_Real_Navigation=21
Capthelms Sounds=22
Dynamic Environment SH5 Basemod (realistic version) V2.1=23
Dynamic Environmental SH5 Shallow Waters V2.1=24
Dynamic Environment SH5 Shallow Waters V2.1 Patch=25
Dynamic Environment SH5 Atlantic Floor V2.1=26
Dynamic Environment SH5 BrighterNights V2.1=27
Dynamic Environment SH5 Sounds V2.1=28
Dynamic Environment SH5 Undersea (temperate and polar) V2.1=29
Dynamic Environment SH5 Waves (realistic version) V2.1=30
Dynamic Environment Undersea (mediterranean) V2.1=31
Dynamic Environmental SH5 Realistic Colors V2.1=32
stoianm pitch&roll for SH5 V1 (normal)=33
About 3 hours ago I got a sound contact while I was in a patrol search pattern. I used the 4 bearings method and lucky was a in a good intercept spot already as the sound contacts (warships) were going 16knots. I only had to moved about 2000 meters when it was time for my fan shot on Aircraft carrier. I only had 3 torps left and fired them at 7500 meters. All 3 hit (1 dud). She went down very level until the very end, she then pointed strait up and down going stern first. Was really cool but my screen shots were all taken from the periscope as I dont have ext. views enabled. Now if I could only find my screenshot folder. Was in a bad storm to so half the time my scope was under water :-(

Trevally.
08-01-11, 12:31 PM
Hi,

what is happening here is that the zone file from the FX mod is being overwritten by OH II full.

If you use the light - this is not happening.

To fix - take the zone file from the FX mod and use it:up:

Stormfly
08-01-11, 10:41 PM
what was the reason Steel Viking delivered a special Zone file with the ship pack ?

and if so, why not using the modded (realistic sinkings) one for it ?

...is it save to use a relaitic sinking zone file with the ship pack ?

spardha
08-02-11, 03:25 AM
This is what I mean with the sinking, This isnt pretty as I was chasing a convoy of 9 merchants with 3 Destroyers when incomes a carrier (I believe to be Ark Royal) with 6 maybe 7 destroyers in tow..... I started the recording abit late as I was being harassed by the destroyers and got a few scrapes for my troubles.

http://youtu.be/gmjQws8IhQc

mobucks
08-02-11, 08:13 AM
...is it save to use a relaitic sinking zone file with the ship pack ?


I think so. The Zones.cfg makes changes to the ships by type, or class, not for each individual specific ship. Can someone confirm?

Im feeling greedy, might have to break out WinMerge and have at it with both the BARF and FX zone files.

mia389
08-07-11, 03:14 PM
After updates my new mod order is........ Its getting so big lol

[MODS]
Magnum_Opus_v0_0_1=1
IRAI_0_0_30_ByTheDarkWraith=2
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=3
FX_Update_0_0_18_ByTheDarkWraith=4
Dynamic Environment SH5 Atlantic Floor V2.1=5
Dynamic Environment SH5 Basemod (realistic version) V2.1=6
Dynamic Environment SH5 BrighterNights V2.1=7
Dynamic Environment SH5 Sounds V2.1=8
Dynamic Environment SH5 Undersea (temperate and polar) V2.1=9
Dynamic Environment SH5 Waves (realistic version) V2.1=10
Dynamic Environment Undersea (mediterranean) V2.1=11
Critical hits 1.1 Torpedos=12
EQuaTool 01.01 by AvM - Large Style=13 Had to move to bottem.
nVidia missing lights=14
NewUIs_TDC_6_7_0_ByTheDarkWraith=15
NewUIs_TDC_6_7_0_Real_Navigation=16
Equipment_Upgrades_Fix_1_2_byTheBeast=17
Real_Sink_0_0_16_2=18
Capthelms Sounds=19
Grossdeutscher Rundfunk=20
Radio Paris French Music Full Version 1.2=21
stoianm pitch&roll for SH5 V1 (normal)=22
SH5Lifeboats_2.0=23
TDW_No_contact_shapes_or_colors=24
Trevally Automated Scripts v0.6=25
Trevally Harbour & Kiel Canal Pilot v2.7=26
WoGaDi Mod BetaSix=27
Naights Submaine Textures v1.2 (PUV)=28
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=29
R.E.M_by_Xrundel_TheBeast_1.2=30
Open Horizons II Light=31
OH II and Light Campaign Radio Messages v3=32
KZS Hull wetness for U-Boats + co tower and deck=33
PE_MORE_CREW=34

[SJ]nailz
08-08-11, 09:21 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

No Logo Intro Menu_Animation v. 01.00 by AvM
NewUIs_TDC_6_6_0_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
North Atlantic Green 1.1
sobers 3D deck spray mod V7
sobers base wave mechanics V17 SH5
sobers smaller water drops
stoianm realistic color exterior mod (high color)v1
ALTAC
Open Horizons II Light
Equipment_Upgrades_Fix_1_2_byTheBeast
sobers chimney smoke V2
sobers real trees
Enhanced FunelSmoke1.2_by HanSolo78
soundmod
FX_Update_0_0_18_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
Uboat_Snorkel_1_0_0_by_TheDarkWraith


Heres current list...

TheDarkWraith
08-08-11, 09:53 AM
nailz;1723352']Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

No Logo Intro Menu_Animation v. 01.00 by AvM
NewUIs_TDC_6_6_0_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
North Atlantic Green 1.1
sobers 3D deck spray mod V7
sobers base wave mechanics V17 SH5
sobers smaller water drops
stoianm realistic color exterior mod (high color)v1
ALTAC
Open Horizons II Light
Equipment_Upgrades_Fix_1_2_byTheBeast
sobers chimney smoke V2
sobers real trees
Enhanced FunelSmoke1.2_by HanSolo78
soundmod
FX_Update_0_0_18_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
Uboat_Snorkel_1_0_0_by_TheDarkWraith


Heres current list...

if you use v6.7.0 of my UIs mod it already includes the uboat_snorkel mod. Plus you gain MUCH better compatibility with the FX_Update mod. Order should be:
IRAI
FX
NewUIs

[SJ]nailz
08-08-11, 11:56 AM
Cheers TDW

[SJ]nailz
08-08-11, 04:30 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

No Logo Intro Menu_Animation v. 01.00 by AvM
North Atlantic Green 1.1
sobers 3D deck spray mod V7
sobers chimney smoke V2
sobers real trees
sobers smaller water drops
soundmod
Enhanced FunelSmoke1.2_by HanSolo78
ALTAC
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm realistic color exterior mod (high color)v1
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Open Horizons II Light
SteelViking's Interior Mod V1.2
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke


On TDW's advice...

Linavitch
08-08-11, 04:41 PM
Looking for a little bit of help here (didn't want to start a new thread) regarding Hydrophone. (did search)

Generic Mod Enabler - v2.6.0.157
[C:\Silent Hunter\SH5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Floor Blue
sobers base fog mechanics for SH5 V3
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
OPEN HORIZONS II
20% mines ice dolphines v2
50% reduced port ships from OH II full - Copy
OH II and Light Campaign Radio Messages v3
Church's Compass Dials Mod v2.0 - Option Two
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
KZS Hull wetness for U-Boats + co tower and deck

I have also ran the .EXE patcher. I believe it is working correctly (have yellow Map Tools and 'Unknown' contact at bearing 180 on Hydro').

I tested using the 'Fate of U101' mission
a) No Mods - Hydro works pefrectly
b) Just TDW 6.7 - Hydro works perfectly
c) All mods listed - Hydro works perfectly

However, in campaign (multiple tests) I can't hear anything on my Hydro and my operator only occasionally picks contacts up. Have a visual contact @3000 yds, 90 Degrees and nada (at depth obviously).

Othertimes, my operator will report 'No sound contact' if I use 'Follow nearest...' but report correctly if I use 'Report on nearest...'.

Any help gratefully received.

Silent Steel
08-09-11, 10:00 AM
Hi all
I had this working but after I did some cleaning up in my mods list I don't get it right again.

Please help. Anyone?

This is what you're told in the .txt file;

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4665

..."many files" alright but.. maybe I'm a retard.

:hmmm:

Trevally.
08-09-11, 11:54 AM
You should use "mod stock file" for all of those.
The others are for when you use the beasts equipment fix.:yep:

Silent Steel
08-09-11, 12:45 PM
You should use "mod stock file" for all of those.
The others are for when you use the beasts equipment fix.:yep:

Thanks Trevally.
I thought I tried everything but -
once again I have to realize how easy it is to forget even those little things I've done so many times... :oops:

Thanks

boone
08-10-11, 01:25 PM
Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]

FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Critical hits 1.1 Torpedos
OPEN HORIZONS II
Real_Sink_0_0_16_2

I do get CTD's with this setup when I get close to ports, not quite sure why. Any suggestions to change the load order perhaps?

0rpheus
08-10-11, 01:36 PM
Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]

FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Critical hits 1.1 Torpedos
OPEN HORIZONS II
Real_Sink_0_0_16_2

I do get CTD's with this setup when I get close to ports, not quite sure why. Any suggestions to change the load order perhaps?

Don't think you need the Shallow Waters patch as you don't have Shallow Waters installed before it. CTDs on Port approach could be due to OHII - the full version adds a lot of harbour traffic. Try the reduced port ships fix (in the OHII thread I think) or OHII Light (no extra traffic).

Silent Steel
08-11-11, 01:35 AM
You should use "mod stock file" for all of those.
The others are for when you use the beasts equipment fix.:yep:

Hi again Trevally,

I followed your advice and activated the "stoianm upgrade available mod stock file"
These are all the torpedoes I get (New campaign/Silentotto/Battle of the Mediterranean)

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4669

Here's my current mods list;

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Ui-Boat V4.14
No Bubble, No Halo - No Dialog Indicator
IO Map Course Line Normal Pencil Mod
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Tyska Namn på Kartan
Flags - Accurate German Flags
Flags - SubFlags_0_0_6_byTheDarkWraith
Grossdeutscher Rundfunk
Radio Saigon French Music Vol I
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04 #1
MCCD_1.04_MFCM_1.2.1_compatible #2
MCCD_1.04_GER #3
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
R7 HiRes Mithrandirs Alt Clock
Enhanced Ship Recon Manual V2.10
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler
Goodbye Pacman
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Open Horizons II Light
Open Horizons harbour fix for all campaigns from OH II full
Radio_Messages - OH II and Light Campaign Radio Messages v3 - Trevally - 3
Radio_Messages_1_2_0_German_Voices - TDW - 2
Skin - Black_Skin_albrecht
R.E.M_by_Xrundel_TheBeast_1.2
IO_StrategicMap_4_3_for_Ui-Boat V4.14
Critical hits 1.1 Torpedos
Critical hits v 1.2
Naights Submaine Textures v1.2 (PUV)
Depth_Dependent_Hydrophone_1.0.0
KZS Hull wetness for U-Boats + co tower and deck
PE_MORE_CREW
sobers talking conning crew mod
Stoianm pitch&roll for SH5 V1 (normal)
stoianm upgrade available mod stock file

Hmmm.... :hmmm:
What to do? Any idea?
/

Trevally.
08-11-11, 09:27 AM
I dont think Stoianm added torp to his mod.
You can do this your self:-

Open stoianms mod and goto - C:\Ubisoft\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast\data\UPCData GE\UPCUnitsData

Then copy the Ammunition.upg from - C:\Ubisoft\Silent Hunter 5\data\UPCData\UPCUnitsData and paste it into Stoianms mod.

Open the Ammunition.upg and look for the torps, i.e:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1942-09-01, 1943-03-15, 300 << each of these lines control when you can get them (from and to dates) and the last number is cost.
AmmunitionIntervalOptions2= 1943-03-16, 1943-08-01, 160
AmmunitionIntervalOptions3= 1943-08-01, 1943-09-01, 150
AmmunitionIntervalOptions4= 1943-09-01, 1943-10-01, 140
AmmunitionIntervalOptions5= 1943-10-01, 1943-11-01, 130
AmmunitionIntervalOptions6= 1943-11-01, 1943-12-01, 120
AmmunitionIntervalOptions7= 1943-12-01, 1944-01-01, 110
AmmunitionIntervalOptions8= 1944-01-01, 1944-02-01, 100
AmmunitionIntervalOptions9= 1944-02-01, 1944-03-01, 90
AmmunitionIntervalOptions10= 1944-03-01, 1944-04-01, 80
AmmunitionIntervalOptions11= 1944-04-01, 1944-05-01, 70
AmmunitionIntervalOptions12= 1944-05-01, 1945-09-01, 65

So if you change it to this:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1938-01-01, 1950-12-31, 0
Volume= 1
PackSize=1
TrackingID=1206

You will get that torp from the start and it will cost nothing:up:

Silent Steel
08-11-11, 09:58 AM
I dont think Stoianm added torp to his mod.
You can do this your self:-

Open stoianms mod and goto - C:\Ubisoft\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast\data\UPCData GE\UPCUnitsData

Then copy the Ammunition.upg from - C:\Ubisoft\Silent Hunter 5\data\UPCData\UPCUnitsData and paste it into Stoianms mod.

Open the Ammunition.upg and look for the torps, i.e:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1942-09-01, 1943-03-15, 300 << each of these lines control when you can get them (from and to dates) and the last number is cost.
AmmunitionIntervalOptions2= 1943-03-16, 1943-08-01, 160
AmmunitionIntervalOptions3= 1943-08-01, 1943-09-01, 150
AmmunitionIntervalOptions4= 1943-09-01, 1943-10-01, 140
AmmunitionIntervalOptions5= 1943-10-01, 1943-11-01, 130
AmmunitionIntervalOptions6= 1943-11-01, 1943-12-01, 120
AmmunitionIntervalOptions7= 1943-12-01, 1944-01-01, 110
AmmunitionIntervalOptions8= 1944-01-01, 1944-02-01, 100
AmmunitionIntervalOptions9= 1944-02-01, 1944-03-01, 90
AmmunitionIntervalOptions10= 1944-03-01, 1944-04-01, 80
AmmunitionIntervalOptions11= 1944-04-01, 1944-05-01, 70
AmmunitionIntervalOptions12= 1944-05-01, 1945-09-01, 65

So if you change it to this:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1938-01-01, 1950-12-31, 0
Volume= 1
PackSize=1
TrackingID=1206

You will get that torp from the start and it will cost nothing:up:

Thanks Trevally, great!

One thing is still puzzling be though.
Last weekend
(before I started messing around with my mods list. I thought I had saved a profile and a .txt file for it... but ooops :oops:)
I saw even the Zaunkönig and the Falke torpedoes, but in that Ammunition.upc file I don't see them.
And now i don't remember which one/ones I had activated back then. Hmmm... :o

The various equipment upgrade mods I had then and have now are the ones i talked about in post #522 above.

:hmmm:

Trevally.
08-11-11, 10:08 AM
Thanks Trevally, great!

One thing is still puzzling be though.
Last weekend
(before I started messing around with my mods list. I thought I had saved a profile and a .txt file for it... but ooops :oops:)
I saw even the Zaunkönig and the Falke torpedoes, but in that Ammunition.upc file I don't see them.
And now i don't remember which one/ones I had activated back then. Hmmm... :o

The various equipment upgrade mods I had then and have now are the ones i talked about in post #522 above.

:hmmm:

Sorry Steel, im not sure. I use thebeasts equip fix v1.2.

The newer version that you use does not work with TDWs Ui 6.7 so I dont have it anymore.

Silent Steel
08-11-11, 10:35 AM
Sorry Steel, im not sure. I use thebeasts equip fix v1.2.

The newer version that you use does not work with TDWs Ui 6.7 so I dont have it anymore.

Thanks again,
I'll try that version again.
Anyway, on Saturday I will load the NewUIs 6.7.0 again. Then it will be no problem if I follow your advice.

I was just curious why it didn't work with the Ui-boat UI.

Thanks for your kind support, Trevally. :up:

Trevally.
08-11-11, 10:45 AM
I was just curious why it didn't work with the Ui-boat UI.


:hmmm:it should work with UiBoat. Not sure why you are not seeing all the toprs

Harcor
08-11-11, 02:32 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
sobers silent hud
sobers 3D deck spray mod V7
sobers chimney smoke V2
sobers real trees
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
R.E.M_by_Xrundel_TheBeast_1.2
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
Krauters Automated Scripts (v5_0_0 compatible)
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MightyFine Less Annoying Footsteps 1.0
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Grossdeutscher Rundfunk
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Imported Ship Pack V1.1
Torpedo Splash
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
SteelViking's Bunker Fixes V1.0
More crew commands dialog v1.02 GER MFCM compatible
Old Style Explosions V1.1
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Shadow Improvement Mod
TDC Graphics by Naights v1.0
Naights Submaine Textures v1.2 (PUV)
U-Boat Watch Crew Routine SFX
Trevally TDC Help v2
SH5Lifeboats_2.0
PE_MORE_CREW
Black_Skin_albrecht
No Ship Wakes 1.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
DBM_Alarm_BackGrnd_Video_Widescreen
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Window_Lights_Redone_V1
#Equipment_Upgrades_Fix_byTheBeast
MadMaxs_SH5_Subdiesel
TDW Round Fire Button v2 by Torpedo
TheDarkWraith SH5 Patcher


Thanks for helping :yeah:

Hubba
08-12-11, 04:41 AM
Hi all! It´s great to see a forum that really works the way it should. I´m new to SH5 (I played SH3 for a short time) and want to give it a go now.
I want to have some suggestions for a good functional mod-loadout, I´ve read the forum for some time about it but still isn´t sure what to go for.
I like the look of NewUIs by TheDarkWraith and want to use that, but else I want it to run nice and look great! I have a fast good PC, so no limits there.
Thanx, Hubba!

Silent Steel
08-12-11, 04:49 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
sobers silent hud
sobers 3D deck spray mod V7
sobers chimney smoke V2
sobers real trees
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
R.E.M_by_Xrundel_TheBeast_1.2
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
Krauters Automated Scripts (v5_0_0 compatible)
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MightyFine Less Annoying Footsteps 1.0
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Grossdeutscher Rundfunk
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Imported Ship Pack V1.1
Torpedo Splash
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
SteelViking's Bunker Fixes V1.0
More crew commands dialog v1.02 GER MFCM compatible
Old Style Explosions V1.1
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Shadow Improvement Mod
TDC Graphics by Naights v1.0
Naights Submaine Textures v1.2 (PUV)
U-Boat Watch Crew Routine SFX
Trevally TDC Help v2
SH5Lifeboats_2.0
PE_MORE_CREW
Black_Skin_albrecht
No Ship Wakes 1.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
DBM_Alarm_BackGrnd_Video_Widescreen
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Window_Lights_Redone_V1
#Equipment_Upgrades_Fix_byTheBeast
MadMaxs_SH5_Subdiesel
TDW Round Fire Button v2 by Torpedo
TheDarkWraith SH5 Patcher


Thanks for helping :yeah:

Hi Harcor

DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX - If you want German speech and sound FX
I recommend that you download 'Stormys_DBSM_SH5_v1.3'; www.subsim.com/radioroom/showthread.php?t=164552 (http://www.subsim.com/radioroom/showthread.php?t=164552) and activate the whole package and deactivate all other sound mods. Brilliant!

Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch - You should have the 'Dynamic Environment SH5 Shallow Waters V2.1' activated before the patch but after the Basemod

FX_Update_0_0_18_ByTheDarkWraith - put this after the NewUIs_TDC
NewUIs_TDC_6_7_0_ByTheDarkWraith
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2 - put the MO before the NewUIs_TDC


More crew commands dialog v1.02 GER MFCM compatible - I recommend this one; http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=MCCD (http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=MCCD) Follow the instructions and add the Addon for german version. Activate in this order; MightyFine_Crew_Mod_1.2.1 - MCCD_1.04 -MCCD_1.04_MFCM_1.2.1_compatible - MCCD_1.04_GER. Please note you should activate the 'MightyFine_Crew_Mod_1.2.1' mod before the MCCD mods!
Einfach fantastisch!

Patch1_Terrain_harbour_flags_Mod_v1_2_1 - Add the basemod 'Terrain_harbour_flags_Mod_v1_2_1' before the patch

TheDarkWraith SH5 Patcher - should not be here in JSGME! Move it anywhere you want but not in C:\Ubisoft\Silent Hunter 5

For a smooth gameplay I recommend you to download the d3d Antilag; http://www.gamefront.com/files/user/BadgerFinn (http://www.gamefront.com/files/user/BadgerFinn)

//

Harcor
08-12-11, 05:01 AM
thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!


Hi, Silent Steel :-) here another Question: do I need this 2 Files :

DBSM_Music_1_0_4
DBSM_Speech_1_0_4

when I install Stormys_DBSM_SH5_v1.3' ??

So can I take them out ?

vlad29
08-12-11, 10:35 PM
thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!


Hi, Silent Steel :-) here another Question: do I need this 2 Files :

DBSM_Music_1_0_4
DBSM_Speech_1_0_4

when I install Stormys_DBSM_SH5_v1.3' ??

So can I take them out ?
Undoubtedly Yes, fellow:up: DBSM_Music is just a soundtrack from the movie that replaces the stock music. Both of this mods are optional.

Silent Steel
08-13-11, 12:37 AM
thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!


Hi, Silent Steel :-) here another Question: do I need this 2 Files :

DBSM_Music_1_0_4
DBSM_Speech_1_0_4

when I install Stormys_DBSM_SH5_v1.3' ??

So can I take them out ?

Die brauchst Du nicht.

Gazoo
08-13-11, 06:51 AM
I saw that VWFKamikaze (http://www.subsim.com/radioroom/member.php?u=274953) used this modlist at the end of his youtubeseries.
Is it good to go for? I have also trouble of finding some mods, like "Equipment Upgrades AFFOE" and "Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible". But they are maybe not needed??
Thanx, Magnus.

Magnum Opus
Real Environment Revision 2
A Fistful of Emblems v1.51
FX Update v0.16.2
IRAI v0.30.0
TDW DC Water Disturbances V2.0
Equipment Upgrades Fix v1.0
Equipment Upgrades AFFOE
Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible
TDW TDC 6.5.0
Manos Scopes Patch
U-boat Historical Specifications 1.7 for TDW Mods
Church's NavMap v1.0 - Illyustrator's Version
Church's Compass Dials Mod v2.2 - Option Two
Black Skin
Enhanced Funnel Smoke v1.2
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
Grossdeutscher Rundfunk
Radio And Gramophone Skin
SteelViking's Sky Banding Mod
sobers & stoianm base fog mechanics V16 SH5
sobers base wave mechanics V15 SH5
sobers 3D deck spray mod V7
sobers see thru wake fix
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Environment Sounds
DBSM_Music_1_0_4
Alternative Cursors & Kriegsmarine Maptools v 1.1
Antilag

Sartoris
08-13-11, 08:41 AM
Using mia389's helpful post, I'm using this mod soup. Will it work? Anything you think I should add?

Magnum Opus 001 (patched)
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
Critical hits 1.1 Torpedos
nVidia missing lights
Equipment_Upgrades_Fix_1_2_byTheBeast
Real_Sink_0_0_16_2
Grossdeutscher Rundfunk
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_7_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II_base
OPEN HORIZONS II_enviro

0rpheus
08-13-11, 08:45 AM
Using mia389's helpful post, I'm using this mod soup. Will it work? Anything you think I should add?

Magnum Opus 001 (patched)
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
Critical hits 1.1 Torpedos
nVidia missing lights
Equipment_Upgrades_Fix_1_2_byTheBeast
Real_Sink_0_0_16_2
Grossdeutscher Rundfunk
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_7_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II_base
OPEN HORIZONS II_enviro


Try Dynamic Environment for better visuals: http://www.subsim.com/radioroom/showthread.php?t=182377

And KZS beautiful Hull Wetness for Uboats: http://www.subsim.com/radioroom/showthread.php?t=185834

:salute:

Sartoris
08-13-11, 09:24 AM
Try Dynamic Environment for better visuals: http://www.subsim.com/radioroom/showthread.php?t=182377

And KZS beautiful Hull Wetness for Uboats: http://www.subsim.com/radioroom/showthread.php?t=185834

:salute:

Thank you very much for your suggestions and links, but after I downloaded the Dynamic Environment mod I could not extract it. WinRar claimed that some of the strings were too long.

EDIT: Disregard this post, I forgot to use 7zip. My mistake.

Brumete
08-13-11, 10:05 AM
I am sorry to ask for help with this so many times to activate mods but it's really crazy modsd correctly order not to conflict with the files of each mod.
I need the help of an expert and I ordered the mod that I used in the simulation
which is the order that the mods do not think any serious conflict in the simulation

http://img11.imageshack.us/img11/609/sinttulowg.jpg (http://imageshack.us/photo/my-images/11/sinttulowg.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Reece
08-16-11, 07:17 PM
@ Silent Steel, you don't actually run MO according to your list?:hmmm:

Silent Steel
08-17-11, 06:00 AM
@ Silent Steel, you don't actually run MO according to your list?:hmmm:


Reece,

What list do you mean? :hmmm:

LittleBigEd
08-17-11, 01:02 PM
Permission to come aboard, Captains......Sorry if I am in wrong thread.
First post. . . .Thank you to all modders, TDW, Sobers, Stormy and the like, you have made a great game fantastic , well done. Just about getting to grips with the mod orders and such, but cant get no WASSERBOMBEN! . . . Have tried both WASSEN mods with FX update, Geman Vioce Pack, MFCM and Stormys DBSM, and tried without. Do I need to mess with any files or are the WASSERBOMBEN mods, just mods? Again thanks to all to all that have helped thus far!!

Radeon 6770
4GB

Anti-Lag
RemoveLogoTDW
FX_Update_0_0_16_2_ByTDW
IRAI_0_0_30_ByTDW
U_Boat Historical Spec 1.7 for TDW mods
New UIs_TDC_6_7_0_TDW
(German U-boat crew language pack)?
(Mighty fine crew 1.2.1 stock with beards)?
(stormys DBSM v 1.3 aditional crew voices)?
Wasserbomben(with or without above mods)?

Simplified mod list to try for a Waserbomben!!!

Any help greatly apreciated........Good Hunting

0rpheus
08-20-11, 09:53 PM
Got a confusing issue with this loadout.. somewhere along the line my Depth Keeping Fix is being overwritten, and adding it manually at the end makes the sub sit decks awash in the water! Suggestions anyone?



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Advanced Shift Keys 2.3 DBSM
NewUIs_TDC_6_6_0_ByTheDarkWraith
OPEN HORIZONS II_full
OH II Terrain Add-on
OH II full Patch1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
German U-Boat Hydrophone SFX
Shadow Improvement ModLR
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
OH II and Light Campaign Radio Messages v3
stoianm pitch&roll for SH5 V1 (normal)
sobers 3D deck spray mod V7
sobers smaller water drops
Critical hits 1.1 Torpedos
Critical hits v 1.2
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk With MilRad
Real_Sink_0_0_16_2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 BrighterNights V2.1

mia389
08-21-11, 10:29 AM
I had this problem last week. I had disabled all my mods then was enabling them one by one. At the end it worked lol. So I never figured out what broke it. Befoer I fixed it I was doing 350 rpm to keep my depth at 100 meters or below.

Reece
08-21-11, 07:18 PM
Reece,

What list do you mean? :hmmm:
http://www.subsim.com/radioroom/showpost.php?p=1725518&postcount=527

Silent Steel
08-21-11, 09:45 PM
http://www.subsim.com/radioroom/showpost.php?p=1725518&postcount=527


Do you see any MO in that list? :o

Reece
08-21-11, 10:35 PM
Do you see any MO in that list? :o
No that's why I asked "you don't actually run MO according to your list", unless I'm blind!:dead::88) I just assumed you did, I wondered if you combined it!:oops::hmmm:

Silent Steel
08-21-11, 10:57 PM
No that's why I asked "you don't actually run MO according to your list", unless I'm blind!:dead::88) I just assumed you did, I wondered if you combined it!:oops::hmmm:

Hi Reece,
I presented that list because I had some questions on activating 'the stoianm upgrade available mod'.
In that list there's no MO and shouldn't be as I use that profile for testing compatibility Ui-boat UI/PE_MORE_CREW. :03:

You see, for various purposes I run different mod profiles. E.g. one for testing NewUIs_TDC with or without MO.
Thanks anyway for the heads up :up:

Regards

Reece
08-22-11, 03:25 AM
Thank You!:up:

DoveEgg
08-22-11, 08:54 AM
Got a confusing issue with this loadout.. somewhere along the line my Depth Keeping Fix is being overwritten, and adding it manually at the end makes the sub sit decks awash in the water! Suggestions anyone?

TheDarkWraith's UI mod includes the Depth Keeping Fix. So there's no need for you to run the Depth Keeping Fix mod in your mod soup because you are already running the UI mod.

0rpheus
08-22-11, 11:39 AM
TheDarkWraith's UI mod includes the Depth Keeping Fix. So there's no need for you to run the Depth Keeping Fix mod in your mod soup because you are already running the UI mod.

Yeah I know... despite that something was overwriting it so I wondered if I could just tag it on again at the end to fix it ;)

I did get it sorted in the end - had to get the install order right, took a few attempts. New, working order is in my sig - had to have Stormy's DBSM after MO but before IRAI/FXUpdate/NewUIs. :)

0rpheus
08-28-11, 02:20 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_base v1.2.1
OPEN HORIZONS II_enviro v1.2.1
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits 1.1 Torpedos
Critical hits v 1.2
Grossdeutscher Rundfunk With MilRad
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Real_Sink_1.0


If I wanted to use More Crew Commands by Dialogue, where in this list would I put it? :salute:

pascal4541
08-28-11, 02:30 PM
hi 0rpheus
"More Crew Commands by Dialogue" just after Magnum Opus

0rpheus
08-28-11, 02:31 PM
Perfect thanks mate :)

pascal4541
08-28-11, 02:35 PM
sobers 3D deck spray mod V7and sobers smaller water drops are included
in Dynamic Environment SH5 :03:

lesec74
08-31-11, 12:09 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Accurate German Flags
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
MightyFine Crew Mod 1.2.1 Alt w beards
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
Dynamic Environment SH5 Basemod (light)
Dynamic Environment SH5 Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Stormys DBSM SH5 v1.3 additional crew sounds beta6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_ByTheDarkWraith
OPEN HORIZONS II
OPEN HORIZONS II_full v1.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Diesel

If somebody can tell me what he thinks about my list?others mods to install?

many thanks for answers:salute:

Obsidian Soul
09-01-11, 02:54 PM
Thanks for all this. Really helpful in building a modded SH5. Especially as I had never played any of the series before.

Sartoris
09-02-11, 08:20 AM
If I want to use Dynamic Environment mod, can I enable it after Magnum Opus? Are the two mods compatible? When enabling it in JSGME, I see that Dynamic Environment attempts to change some files that have already been modified by MO.

Silent Steel
09-02-11, 08:32 AM
If I want to use Dynamic Environment mod, can I enable it after Magnum Opus? Are the two mods compatible? When enabling it in JSGME, I see that Dynamic Environment attempts to change some files that have already been modified by MO.


Yes you can enable it after MO.
Don't worry about the Dynamic Environment changing files. Just press '' Yes' :up:

//

Sartoris
09-02-11, 08:35 AM
Yes you can enable it after MO.
Don't worry about the Dynamic Environment changing files. Just press '' Yes' :up:

//

Thank you for your reply!:up:

EDIT: Also, I was wondering if No magic skills mod was compatible with Magnum Opus?

Magic1111
09-05-11, 03:31 PM
Thank you for your reply!:up:

EDIT: Also, I was wondering if No magic skills mod was compatible with Magnum Opus?

IIRC "No magic skills" are in MO included !

Best regards,
Magic

Magic1111
09-05-11, 03:32 PM
Thanks for all this. Really helpful in building a modded SH5. Especially as I had never played any of the series before.

:salute::salute::salute:Welcome aboard !!!:salute::salute::salute:

Sartoris
09-07-11, 02:07 PM
I want to add the Manos patch for my resolution 8X5, but I'm not sure where to put it in this mod loadout. I assume I should put it after NewUIs_TDC. Also, do you see anything wrong with this list?

Magnum_Opus_v0_0_1 (patched)
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
OPEN HORIZONS II_base realistic
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits 1.1 Torpedos
Grossdeutscher Rundfunk With MilRad
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW Waypoint Contacts No Symbols
Speech Recognition MiTons NewUI v0.4.1. English
Real_Sink_1.0

mia389
09-07-11, 02:18 PM
Looks good to me. You can place Manos patch at end. Just has to be after TDW_UIs.


Make sure you only have one Equipment upgrade. In your post you have two of them listed
Equipment_Upgrades_Fix_1_2_byTheBeast

Sartoris
09-07-11, 02:52 PM
Thank you! I made a mistake when copying the list, that's why there are two.

:salute:

farranda
09-07-11, 06:14 PM
Generic Mod Enabler - v2.6.0.157
[D:\Juegos\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 and parche 02
Anti-Lag
Original map colors
FX_Update_0_0_19_ByTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Wamphyri's Plane Mod
IRAI_0_0_30_ByTheDarkWraith
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
Icebergs v2.4 DSD SonarTarget Patch
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
Manos Scopes-patch for 8x5
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_7_0_U-Jagd_Chrono
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
Critical hits 1.1 Torpedos
Critical hits v 1.2
AOB slide ruller for TDW UIs and MO by stoianm
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Old Style Explosions V1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Church's Compass Dials Mod v2.1 - Option Three
R.E.M_by_Xrundel_TheBeast_1.2
MCCD_1.04_SPA
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Enhanced FunelSmoke1.2_by HanSolo78
MightyFine Crew Mod 1.2.1 Stock w beards
SH5Lifeboats_2.0
OPTIONAL-lifeboat_sound
Imported Ship Pack V1.0
SteelViking's Interior Mod V1.2.1 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Colors V2.1 (DO NOT INSTALL - READ FIRST)
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves V2.1 (DO NOT INSTALL - READ FIRST)
Dynamic Environment SH5 Undersea V2.1 (DO NOT INSTALL - READ FIRST)
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Krauters Automated Scripts (v5_0_0 compatible)
Lite Campaign with Ice
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling


Thanks for helping :D

Fangschuss
09-08-11, 09:24 AM
Is my Mod list ok ?

Generic Mod Enabler - v2.6.0.157
[D:\Spiele\Silent Hunter 5\MODS]

MAGNUM OPUS // patch included
Naights Submaine Textures v1.2 (PUV)
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
U-Boat Watch Crew Routine SFX
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_7_1_ByTheDarkWraith // Snorkels removed from 7a + 7b U-boats
NewUIs_TDC_6_7_1_U-Jagd_Chrono
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
IO_StrategicMap_4_4_for_TDWv660&MO
SD_MapCourseLine_tiny_arrows
SD_MapLocationNameFix
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
OPEN HORIZONS II_base v1.3 // Sh.sdl removed
OPEN HORIZONS II_enviro v1.3
DEUTSCHMOD_0.9.6


thanks for advice :salute:

Silent Steel
09-08-11, 09:46 AM
Is my Mod list ok ?

German U-boat Crew Language Pack Download here; http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23 (http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3

thanks for advice :salute:

Hallo Fangschuss

Sieht gut aus aber du solltest den Mod 'German U/Boat Crew Language Pack' vor dem Sormys DBSM v1.3 Basemod aktiviert haben.

Gruss aus Schweden
/

Fangschuss
09-08-11, 09:51 AM
Danke, auch wenn ich die Deutsch SH5 Version habe ?

Silent Steel
09-08-11, 10:32 AM
Danke, auch wenn ich die Deutsch SH5 Version habe ?

Freilich :up:

Stormfly
09-08-11, 12:08 PM
Danke, auch wenn ich die Deutsch SH5 Version habe ?

der "German U-boat Crew Language Pack" ist ist für Spieler gedacht die eine Sprachversion (voicepack) installiert haben, die nicht der deutschen Sprache entspricht, somit in Deinen Fall total überflüssig weil bereits vorhanden.

Fangschuss
09-08-11, 12:23 PM
Dachte ich mir schon, danke euch beiden !:salute:

Silent Steel
09-09-11, 01:41 AM
der "German U-boat Crew Language Pack" ist ist für Spieler gedacht die eine Sprachversion (voicepack) installiert haben, die nicht der deutschen Sprache entspricht, somit in Deinen Fall total überflüssig weil bereits vorhanden.


Verzeihung, hatte Ich missverstanden. :oops:

/

raven1309
09-11-11, 10:36 AM
Accurate German Flags
A Fistful of Emblems v1.51
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
Loading Screens Mod
Menu - Das Boot Departure Theme
Critical hits 1.1 Torpedos
Shadow Improvement Mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SUB_hyd_fix_SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
EnahncedFunnelSmoke1.2_SH5
IRAI_0_0_30_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Emtgufs Aspect ratio 4_3
IO_StrategicMap_4_4_for_TDWv660&MO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
OPEN HORIZONS II_base v1.3
OPEN HORIZONS II_enviro v1.3
OPEN HORIZONS II_New_Ships v1.3
OH II and Light Campaign Radio Messages v3
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz

Stormfly
09-11-11, 10:51 AM
Accurate German Flags
A Fistful of Emblems v1.51
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
Loading Screens Mod
Menu - Das Boot Departure Theme
Critical hits 1.1 Torpedos
Shadow Improvement Mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SUB_hyd_fix_SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
EnahncedFunnelSmoke1.2_SH5
IRAI_0_0_30_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Emtgufs Aspect ratio 4_3
IO_StrategicMap_4_4_for_TDWv660&MO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
OPEN HORIZONS II_base v1.3
OPEN HORIZONS II_enviro v1.3
OPEN HORIZONS II_New_Ships v1.3
OH II and Light Campaign Radio Messages v3
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz

...you will miss the new OHII sounds like bells from buoys and so on, thats because SDBSM is overwriting OHII`SDL, install SDBSM before OHII (OHII`s SDL file is compatible with SDBSM).

TheDarkWraith
09-11-11, 11:02 AM
...you will miss the new OHII sounds like bells from buoys and so on, thats because SDBSM is overwriting OHII`SDL, install SDBSM before OHII (OHII`s SDL file is compatible with SDBSM).

why don't you all just merge the two sdl files with my SDL editor? Then everybody's happy :yeah:

Trevally.
09-11-11, 11:04 AM
Accurate German Flags
A Fistful of Emblems v1.51
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
Loading Screens Mod
Menu - Das Boot Departure Theme
Critical hits 1.1 Torpedos
Shadow Improvement Mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SUB_hyd_fix_SH5
SH5Lifeboats_2.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
EnahncedFunnelSmoke1.2_SH5
IRAI_0_0_30_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
Emtgufs Aspect ratio 4_3
IO_StrategicMap_4_4_for_TDWv660&MO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
OPEN HORIZONS II_base v1.3
OPEN HORIZONS II_enviro v1.3
OPEN HORIZONS II_New_Ships v1.3
OH II and Light Campaign Radio Messages v3
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz

To give users as many options as possible - this mod is in 4 parts.

Part 1 OH II Full
This is the full version of the campaign with all added extras

Part 2 OH II Base
This is just the base mod. It has no environmental or ship units. This does have all the other extras (convoys, wolfpacks etc)

Part 3 OH II Enviro
This is an addon for the base mod (OH II). All environmental units will be added.

Part 4 OH II New Ships
This is an addon for the base mod (OH II) and will add the new ships.

Note: Do not use part 2,3 and 4 together. Use the Full version.

:up:

raven1309
09-11-11, 11:13 AM
OK just made the changes you guys suggested thanks for the info:salute::yeah:

Silent Steel
09-11-11, 11:14 AM
why don't you all just merge the two sdl files with my SDL editor? Then everybody's happy :yeah:

:yep:

Stormfly
09-11-11, 12:30 PM
why don't you all just merge the two sdl files with my SDL editor? Then everybody's happy :yeah:

in this case not nessesary, because OHII use SDBSM`s SDL file as a base and just added the OHII`s enviroment sounds SDL entrys to it.

LordNeuro"Serbia"
09-16-11, 09:39 AM
Is thise soup ok and cann i install OHII and more crew to my soup.:D

And here is the mod soup

Accurate German Flags
Critical hits 1.1 Torpedos
Electric torp wake removal - wamphyri
MoraleMod
Critical hits v 1.2
Enhanced Ship Recon Manual V1.02
MightyFine Crew Mod 1.2.1 Stock w beards
More_crew_commands_dialog_v1.04
NDB,NDH OM#1 - No Dialog Indicator
Realistic ammo amount for AA and deck guns
Enhanced FunelSmoke_by HanSolo78
Cerberus62 Additional Merchant Ships 1.1
SALLAND-TYPE MERCHANT
Kasagisan
DBSM_Music_1_0_4
Radio_Gramophone_Skin
SubFlags_0_0_6_byTheDarkWraith
Radio Paris French Music Full Version 1.2
Grossdeutscher Rundfunk
SH5Lifeboats_by_Rongel_v1.0
Pascal's Caps and Uniforms Mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Open_Horizons
Force Camouflage On 1.1 by Danevang
Force Type VIIA-std Alberich
Data
MCCD_1.04_MFCM_1.2.1_compatible
DBSM_Speech_1_0_4
Detailed Caustics 1.0
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
NKSCS
SteelViking's 1st ship
Old Style Explosions V1.1
Harbour_Addition_Environment_Enhancement MOD v0.5
ImprovedWaves_Improved Pitch&Roll
Imported Ship Pack V1.1
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
stoianm upgrade available mod
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
IO_StrategicMap_4_3_for_TDWv651&MO
ShapeTexturesColor
Real_Sink_0_0_16_2

Silent Steel
09-17-11, 12:31 AM
Is thise soup ok and cann i install OHII and more crew to my soup

Yes you can add OH II and PE_More_Crew

Below is my suggestion for the order of your mods.
Green are moved
Yellow are updates or mods to add
Red are wrong or to be removed
__________________________________________________ _____________________________

Add this; d3d Antilag gives better FPS - http://www.gamefront.com/files/user/BadgerFinn (http://www.gamefront.com/files/user/BadgerFinn)
Enhanced FunelSmoke_by HanSolo78
Cerberus62 Additional Merchant Ships 1.1
SALLAND-TYPE MERCHANT
Kasagisan
Radio Paris French Music Full Version 1.2
Grossdeutscher Rundfunk
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2 (How did you apply this? Migrated?)
Update this; NewUIs_TDC_6_5_1_ByTheDarkWraith - http://www.gamefront.com/files/20645199/NewUIs_TDC_6_7_0_TheDarkWraith_7z (http://www.gamefront.com/files/20645199/NewUIs_TDC_6_7_0_TheDarkWraith_7z)
Add this this; http://www.gamefront.com/files/20680681/NewUIs_TDC_v6_7_0_patch_1_zip (http://www.gamefront.com/files/20680681/NewUIs_TDC_v6_7_0_patch_1_zip)
Electric torp wake removal - wamphyri
Realistic ammo amount for AA and deck guns
Enhanced Ship Recon Manual V1.02
Radio_Gramophone_Skin
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NDB,NDH OM#1 - No Dialog Indicator
SH5Lifeboats_by_Rongel_v1.0
Pascal's Caps and Uniforms Mod
Accurate German Flags
Critical hits 1.1 Torpedos
MoraleMod
Critical hits v 1.2
SubFlags_0_0_6_byTheDarkWraith
Open_Horizons II
Force Camouflage On 1.1 by Danevang
Force Type VIIA-std Alberich
Data - This looks wrong. Which mod does it belong to?
MightyFine Crew Mod 1.2.1 Stock w beards
More_crew_commands_dialog_v1.04
MCCD_1.04_MFCM_1.2.1_compatible
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
Detailed Caustics 1.0 - Remove. You don't need it if you're using Dynamic Environment)
NKSCS
SteelViking's 1st ship
Old Style Explosions V1.1
Harbour_Addition_Environment_Enhancement MOD v0.5
ImprovedWaves_Improved Pitch&Roll
Imported Ship Pack V1.1
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
stoianm upgrade available mod
Dynamic Environment SH5-V2.1
Add this; Dynamic Environment SH5 Shallow Waters V2.1 (Before the patch)
Dynamic Environment SH5 Shallow Waters V2.1 Patch
NewUIs_TDC_6_5_1_New_radio_messages_German
Update this; IO_StrategicMap_4_3_for_TDWv651&M -http://www.subsim.com/radioroom/downloads.php?do=file&id=2878 (http://www.subsim.com/radioroom/Updated%20to%204.4)
ShapeTexturesColor - Remove, could interfere with Dynamic Environment
Real_Sink_0_0_16_2
PE_More_Crew

:salute:

LordNeuro"Serbia"
09-17-11, 07:03 AM
Silent Steel thx wery much for ur help. Beer on me:yeah:

Kapitan_Kaput
09-20-11, 08:57 AM
this soup seems to work well, but whenever I use time compression my boat starts wobbling/zigzaging on it's course...any suggestions?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
Real Environment - Revision_2
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Dooms Decks for VIIABC41 1.4
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reboot's Water Drips 1.1
MightyFine Less Annoying Footsteps 1.0
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Icebergs v2.4
Lite Campaign with Ice
Speech fixes and additions (english version)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.7 for TDW Mods
Capthelms Lighting Effects mod for sh5
Shadow Improvement ModLR
nVidia missing lights
Wooden_Lifeboats_Mod_1.1
Capthelms SH5 Audio Mod
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
Equip_Upgd_LowerRodAntena

stoianm
09-21-11, 01:34 AM
install this at the end: http://www.subsim.com/radioroom/downloads.php?do=file&id=3208
this soup seems to work well, but whenever I use time compression my boat starts wobbling/zigzaging on it's course...any suggestions?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
Real Environment - Revision_2
NewUIs_TDC_6_8_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Dooms Decks for VIIABC41 1.4
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reboot's Water Drips 1.1
MightyFine Less Annoying Footsteps 1.0
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Icebergs v2.4
Lite Campaign with Ice
Speech fixes and additions (english version)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.7 for TDW Mods
Capthelms Lighting Effects mod for sh5
Shadow Improvement ModLR
nVidia missing lights
Wooden_Lifeboats_Mod_1.1
Capthelms SH5 Audio Mod
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
Equip_Upgd_LowerRodAntena

Kapitan_Kaput
09-21-11, 06:50 AM
Thanks Stoianm :)

mrwayne
09-21-11, 11:35 AM
Can someone evaluate my mod selection?
and what can still recommend it?

ty!

Generic Mod Enabler - v2.6.0.157
[D:\Spiele\Steam\SteamApps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_Patch2
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
NOZAURIO'S SKIN (U-94) v-1.0.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
OPEN HORIZONS II_full v1.3
OHII full & new ships v1.3 Patch1
OHII fixed sound v1..3
NewUIs_TDC_6_8_0_ByTheDarkWraith
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
DEUTSCHMOD_0.9.6

1sLtHunter
09-21-11, 01:06 PM
So i really have no idea what order to put stuff :D

Followed what install order instructions I could find, but there's so much to go through! Any guidance would be appreciated



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.2.1 Alt faces
Speech fixes and additions (english version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
sobers multi color mod V2
sobers see thru wake fix
IRAI_1_0_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Manos Scopes-patch for 16x9
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
OPEN HORIZONS II_base v1.3
OPEN HORIZONS II_New_Ships v1.3
OHII full & new ships v1.3 Patch1
sobers chimney smoke V2
MightyFine Less Annoying Footsteps 1.0
sobers smaller water drops V4
Enhanced FunelSmoke_by HanSolo78
sobers 3D deck spray mod V7
VIIC41 - Start with in beginning of campaign for OHII
stoianm upgrade available mod
U-boat Historical Specifications 1.7
U-boat Historical Specifications 1.7 for TDW Mods
sobers base wave mechanics V17 SH5
stoianm pitch&roll for SH5 V1


also I seem to be getting a weird problem while underway and navigating waypoints. It seems like the sub is turning wayyyy too sharply, then keeps fish-tailing (turning side to side, while trying to go straight). any idea what could cause this?

peter332
09-26-11, 08:51 AM
Can someone evaluate my mod selection?
and what you recommend to ad to it?

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
OPEN HORIZONS II_full v1.3
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
TDW_Mines_Subnets_Spottable (OH II v1.3)
Stormys DBSM SH5 v1.3 additional crew sounds beta6
German U-Boat Crew Language Pack


thanks

Trevally.
09-26-11, 01:41 PM
Welcome to subsim Peter:salute:

The install order for your mods shoulb be:-

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
*****Add here - Thebeasts equip fixes 1.2******
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_8_0_ByTheDarkWraith
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)

:up:

Tord Hoppe
09-27-11, 04:23 AM
Greetings! Returning to sea after a stint of aerial action, just wanted to verify that this list of mods are not causing any problems or contain redundant mods etc. Many thanks in advance!

Generic Mod Enabler - v2.6.0.157
[E:\Spel\SHV\MODS]

Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
SH5Lifeboats_2.0
Trevally Automated Scripts v0.6
Naights Submarine Textures (internal) V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
EQuaTool 01.01 by AvM - Medium Clean Style
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)
Real_Sink_1.0
sobers terrain editor mod (Kiel)
PE_MORE_CREW
NewUIs_TDC_6_8_0_Real_Navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)

THE_MASK
09-27-11, 04:34 AM
From all the latest intel on mod order in the forums i would have
Magnum_Opus_v0_0_1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Dynamic Environment SH5 Basemod (realistic version) V2.1
Critical hits 1.1 Torpedos
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk
SH5Lifeboats_2.0
Trevally Automated Scripts v0.6
Naights Submarine Textures (internal) V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - Medium Clean Style
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.3
TDW_Mines_Subnets_Spottable (OH II v1.3)
Real_Sink_1.0
sobers terrain editor mod (Kiel) (already in OH2) delete
PE_MORE_CREW
Trevally Tutorial - All v0.2(for OHIIv1.3)
R.E.M_by_Xrundel_TheBeast_1.2 (TDW has a patch in his UI thread)

Tord Hoppe
09-27-11, 09:41 AM
Thanks Sober, have removed the terrain editor mod and used the content of TDW´s patch. Much appreciated!

Halface
09-27-11, 11:30 PM
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
Cerberus62 Additional Merchant Ships 1.1
OHII - Cerberus ship patch
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
Real Environment - Revision_2
AilBubbles 1.0
AilClimateZones 1.1
AilImpurity 1.2
Grossdeutscher Rundfunk
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits v 1.2
Accurate German Flags
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Harbour & Kiel Canal Pilot v2.8
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_full v1.3
OH II remove reduce ported ships mines etc v4 open folder
Reduced Mission Tonnage v02


would like opinions to what to place in orders ewtc of my mods and more mods to add


thank you

Silent Steel
09-28-11, 07:13 AM
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
Cerberus62 Additional Merchant Ships 1.1
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
Real Environment - Revision_2
AilBubbles 1.0
AilClimateZones 1.1
AilImpurity 1.2
Grossdeutscher Rundfunk
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits v 1.2
Accurate German Flags
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Trevally Harbour & Kiel Canal Pilot v2.8
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_full v1.3
OHII - Cerberus ship patch
OH II remove reduce ported ships mines etc v4 open folder
Reduced Mission Tonnage v02


You should move the 'OHII- Cerberus ship patch' down in the list to after 'Open Horizons II'.


Here are a few mods I think you should try out;

Dynamic Environment by Stoianm & Gap (Best graphics mod if you ask me);
http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment (http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment)

Stormy's DBSM (If you'd like to have German speech);
http://www.subsim.com/radioroom/showthread.php?t=164552 (http://www.subsim.com/radioroom/showthread.php?t=164552)

Athlonic's MCCD
http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=mccd (http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=mccd)

Equatool (Map tools) by Abd von Mumit;
http://www.subsim.com/radioroom/showthread.php?t=175050&highlight=equatool (http://www.subsim.com/radioroom/showthread.php?t=175050&highlight=equatool)
:up:

Halface
09-28-11, 08:05 AM
Thank you very much :-)

peter332
09-28-11, 11:30 AM
thanks for the help Trevally

bobgold
09-30-11, 07:57 AM
Hi, posting in hopes of help from you pros! I keep getting CTDs when trying to start TDWs torpedo tutorial. :damn:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Real_Navigation
MightyFine Crew Mod 1.2.1 Stock faces
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Critical hits 1.1 Torpedos
MFCM 1.2.1 OPTIONAL crash_dive workaround
Church's SHV 1.01 Keyboard Commands v1.1

Trevally.
09-30-11, 11:29 AM
Try with this last in your list:up:

NewUIs_TDC_6_8_0_ByTheDarkWraith

thrandisher
10-02-11, 08:48 PM
Odd. I havent loged in for a few years and my stats are gone. bleh

Well i finnaly bit the bullet and got this. Ive put it off long enough since i hate ubisofts protection they use now.

So of course the thing i do with any new game to me. Find mods!

Are there any *must have* mods out there? I see the ones you suggested there silent steel, and those were the ones i was looking at.

Silent Steel
10-03-11, 12:00 AM
Odd. I havent loged in for a few years and my stats are gone. bleh

Well i finnaly bit the bullet and got this. Ive put it off long enough since i hate ubisofts protection they use now.

So of course the thing i do with any new game to me. Find mods!

Are there any *must have* mods out there? I see the ones you suggested there silent steel, and those were the ones i was looking at.

These ones;

Magnum Opus by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=176123 (http://www.subsim.com/radioroom/showthread.php?t=176123)
+
Patch
http://www.subsim.com/radioroom/showthread.php?t=176123 (http://www.subsim.com/radioroom/showthread.php?t=176123)

+
New UIs TDC by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
If these links should be down you find links to my uploads below in my sig

+
Open Horizons (two versions to choose from)
Base
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)
Full
http://www.subsim.com/radioroom/downloads.php?do=file&id=3337 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3337)

:up:

Sartoris
10-03-11, 02:56 AM
I'm still not sure in which order these mods should be activated:

FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith

For example, here's mia389's order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith

Sober's order:

FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith

Orpheus' order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith

Which one is correct?

thrandisher
10-03-11, 10:13 PM
These ones;

Magnum Opus by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=176123 (http://www.subsim.com/radioroom/showthread.php?t=176123)
+
Patch
http://www.subsim.com/radioroom/showthread.php?t=176123 (http://www.subsim.com/radioroom/showthread.php?t=176123)

+
New UIs TDC by The DarkWraith
http://www.subsim.com/radioroom/showthread.php?t=166093 (http://www.subsim.com/radioroom/showthread.php?t=166093)
If these links should be down you find links to my uploads below in my sig

+
Open Horizons (two versions to choose from)
Base
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)
Full
http://www.subsim.com/radioroom/downloads.php?do=file&id=3337 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3337)

:up:

Ok, thanks! :)

Magic1111
10-04-11, 06:26 AM
I'm still not sure in which order these mods should be activated:

For example, here's mia389's order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith


Which one is correct?

mia´s order is correct, but with new Version from UI-MOD (6.8.0)! :up:

Best regards,
Magic

Sartoris
10-04-11, 01:37 PM
Thank you, Magic! :salute:

Magic1111
10-04-11, 02:16 PM
Thank you, Magic! :salute:

You´re welcome mate! :up:

0rpheus
10-04-11, 06:37 PM
Got a weird one.. I've just progressed to Operation Drumbeat through an existing (from start) campaign... yet I don't have access to the Metox RWR, or the BOLD 1 decoy launcher. If I start a fresh campaign on Op Drumbeat using silentotto, I get access to both the Metox and the BOLD 1.

I'm using TheBeast's Equip Upgrades mod, and according to that I should have the BOLD1 in early 1941, and the Metox in early '42. Operation Drumbeat (with OHII) starts Dec 12th 1941.

So... I should have had access to the BOLD 1 most of the way through Mare Nostrum, but didn't.. and according to Equip Upgrades I shouldn't get the Metox until 42.. but I get both on a fresh Op Drumbeat, and neither on my 'from start' campaign of Op Drumbeat. I have the right torps for the period... any thoughts anyone? This one's got me stumped!


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_enviro v1.4
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops
German U-Boat Hydrophone SFX
Critical hits 1.1 Torpedos
Critical hits v 1.2
Grossdeutscher Rundfunk With MilRad
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Real_Sink_1.0
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast

Silent Steel
10-05-11, 12:29 AM
...yet I don't have access to the Metox RWR, or the BOLD 1 decoy launcher.
I'm using TheBeast's Equip Upgrades mod, and according to that I should have the BOLD1 in early 1941, and the Metox in early '42. Operation Drumbeat (with OHII) starts Dec 12th 1941.
... and according to Equip Upgrades I shouldn't get the Metox until 42..

...Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp :hmmm:


I've had some problems with both these mods as well, e.g. didn't get access to the equipments I expected even though I just activated one of them at a time.
In your mods list it looks like a conflict.
The two ones marked red above are both intended do do the same tweak.
Activating the Equipment_Upgrades_Fix_1_2_by the Beast with JSGME gives these warnings;

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4979

Those three files contain the upgrades and are causing the conflicts. They are not identical.
Try to activate just one of them.

BTW. Should you try out both of them - could you please PM me and tell which one works best for you?


http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4980

0rpheus
10-05-11, 07:12 AM
Will do Silent Steel. I did run just Equip Upgrades for a while but can't be sure if it made any difference at this stage.

Stoianm's upgrades available only alters UpgradePacks.upc. In both files, looking at the code:


;Start Additional Antenna edit by TheBeast
;==========================================
[UpgradePack 3]
ID= UpackUb7FUMO61Radar
NameDisplayable=FuMO 61 'Hohentwiel U' Radar
Info=FuMO 61 'Hohentwiel U' Radar|Range: <b>15,000 m</b>|Sweep arc: <b>360 degrees</b>
Notes=Adapted from the outstanding <b>FuMG 200 radar</b>used by our "friends" in the Luftwaffe, this set is rumored to pick up aircraft at up to <b>15,000 meters</b>!
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7RadarAdvanced
Type=NULL
ImageIndex=15
;UpgradePackInterval=1941-12-01, 1942-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-11-01, NULL, 1200
UnitUpgradePackIntervalOptions2=1944-02-02, NULL, 800
IDLinkUpgradePackElements= EqpFumo30RadarApp, EqpFuMO61, NULL
TrackingID=603

It seems there are several 'interval' entries. Any techs out there with an idea which one actually controls the dates available?

Veskandar
10-05-11, 09:20 AM
My first time installing mods so no idea in what order to put stuff
Could use some help here:

A Fistful of Emblems v1.51
Conus' Graphic Mod 1.1
D3d_antilag101
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Real Environment - Revision_3
SteelViking's Sky Banding Mod
TDW_DC_Water_Disturbance_v2_0_SH4

And/or recomend other mods to make the game look better, will make it play harder after it is looking better and learn how to play.
Last sub game I played was silent service 1 :)

Silent Steel
10-05-11, 11:31 AM
Will do Silent Steel. I did run just Equip Upgrades for a while but can't be sure if it made any difference at this stage.
Stoianm's upgrades available only alters UpgradePacks.upc.
It seems there are several 'interval' entries.

I'm absolutely not sure but to me the word 'NULL' sounds like leaving that time interval out, or?
I.e. if you'd like to get that interval active - delete it... :hmmm:

Lines starting with the character ; are not adding/changing anything, they are just text.
Lines not starting with that character are the ones that do the trick.

/

Trevally.
10-05-11, 11:43 AM
UnitUpgradePackIntervalOptions1=1943-11-01, NULL, 1200
UnitUpgradePackIntervalOptions2=1944-02-02, NULL, 800

These line set the date from, to and renown cost

UnitUpgradePackIntervalOptions1
1943-11-01, Date from
NULL, Date to
1200 Cost

:up:

Trevally.
10-05-11, 11:49 AM
My first time installing mods so no idea in what order to put stuff
Could use some help here:

A Fistful of Emblems v1.51
Conus' Graphic Mod 1.1
D3d_antilag101
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2 <<<<<
Real Environment - Revision_3
SteelViking's Sky Banding Mod
TDW_DC_Water_Disturbance_v2_0_SH4

And/or recomend other mods to make the game look better, will make it play harder after it is looking better and learn how to play.
Last sub game I played was silent service 1 :)

That list order looks ok:up:

This may need a patch see TDWs UI thread - post one

Modified Ubooat_Sensors.sim file for Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod (this file has to be installed in the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod in \data\Objects\Sensors and the Repaired_Equipment_MOD_by_Xrundel_TheBeast" (R.E.M) Version 1.2
mod HAS to be installed last in JSGME). This modified file makes it compatible with v6.8.0 of my UIs mod and FX_Update v0.0.18: http://www.megaupload.com/?d=QTF15E42

Silent Steel
10-05-11, 11:50 AM
My first time installing mods so no idea in what order to put stuff
Could use some help here:

A Fistful of Emblems v1.51
Conus' Graphic Mod 1.1
D3d_antilag101
FX_Update_0_0_19_TheDarkWraith
NewUIs_TDC_6_8_0_TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
Real Environment - Revision_3
SteelViking's Sky Banding Mod
TDW_DC_Water_Disturbance_v2_0_SH4

And/or recomend other mods to make the game look better, will make it play harder after it is looking better and learn how to play.
Last sub game I played was silent service 1 :)

Hi Veskandar and welcome to the forum :up:
I'll try to help a bit.
1. The d3d Antilag should be in the root folder; C:\Ubisoft\Silent Hunter 5 not in the JSGME MODS folder.
2. I suggest you deactivate the environment mods in your list;
- Conus' Graphic Mod 1.1
- Real Environment - Revision_3
- SteelViking's Sky Banding Mod
- TDW_DC_Water_Disturbance_v2_0_SH4
Instead download the IMO best graphics mod; Dynamic Environment mod (http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment)
If you would like to get your crew speaking German download; Stormy's DBSM mod (http://www.subsim.com/radioroom/showthread.php?t=164552)
To get more wet when you're on deck; Sober's 3D Deck Spray mod (http://www.subsim.com/radioroom/downloads.php?do=file&id=3077)
A very good campaign mod is; Open Horizons II (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)
Check your PM.
:salute:
/

Silent Steel
10-05-11, 11:56 AM
These line set the date from, to and renown cost

UnitUpgradePackIntervalOptions1
1943-11-01, Date from
NULL, Date to
1200 Cost

:up:



Thanks Trevally :salute:

0rpheus
10-05-11, 11:59 AM
These line set the date from, to and renown cost

UnitUpgradePackIntervalOptions1
1943-11-01, Date from
NULL, Date to
1200 Cost

:up:



Had a go with both The Beast's and Stoianm's mods on their own with the same result - no BOLD1. I'm willing to forgive the Metox as according to the EquipUpgrades timeline it's not due until later in the war, but I should have had access to the BOLD1 for almost a whole year.

I tried editing the yellow dates here:

[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1941-01-01, NULL, 300
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

to UnitUpgradePackIntervalOptionCurrent=1941-01-01, 1945-12-01, 300

but it still didn't show up. :hmmm: (EDIT: @ Trevally - just seen your above, in the BOLD1 code that line looks right, unless it's the 'NULL' buggering it up, do you think? Does it require an end date to function?)

As far as the three files Silent Steel mentioned, Equip Upgrades should be installed before Stoianm's mod (I think) so those conflicts arise because Stoianm's mod is designed to alter The Beast's new equipment options to cost no renown. The conflicts I get in my list are:

"Conning_7C_01_O01.dds" has already been altered by the "Magnum_Opus_v0_0_1" mod.
"Conning_7C_01_O01.dds" has already been altered by the "NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0" mod.
"Uboat7C_O01.DDS" has already been altered by the "Magnum_Opus_v0_0_1" mod.
"Uboat7C_O01.DDS" has already been altered by the "NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0" mod.
"UPCLocalization.tsr" has already been altered by the "Magnum_Opus_v0_0_1" mod.

Magnum Opus modifies UPCLocalization.tsr but the later application of EquipUpgrades should override it, and the code for both files looks similar, though I admit I didn't check every equipment listing. Nozaurio's skin alters the conning tower files but I can't see why that would affect what equipment is available.

If EquipUpgrades is working as advertised then I shouldn't have the Metox in a fresh campaign or a carried over one at the start of Op Drumbeat, but I should have the BOLD1. And if altering those dates didn't make it appear, I'm out of ideas!! :damn:

Trevally.
10-05-11, 12:09 PM
[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1941-01-01, NULL, 300
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801


This is for Bold 1
Note: date is jan 1941 with no end date and cosst is 300

Is this the same as yours:06:

0rpheus
10-05-11, 12:13 PM
This is for Bold 1
Note: date is jan 1941 with no end date and cosst is 300

Is this the same as yours:06:

Yep - that code should make it available and is the one from the mod, but it doesn't show up. Unless it needs an end date and the 'NULL' is breaking it.

Only other things that are affecting it are Nozaurio's skin and MO and they should both be overwritten by the mod. Unless that .tsr in MO is causing it, I'm not sure where to go from here.. I can't imagine how a skin would alter upgrade packs, and I don't see how it could be anything to do with the campaign itself as a date's a date!:hmmm:

Trevally.
10-05-11, 12:23 PM
[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1939-02-01, NULL, 0
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801


Here is the one from Stoianm's mod - I have tested and it works:hmmm:

0rpheus
10-05-11, 12:33 PM
Here is the one from Stoianm's mod - I have tested and it works:hmmm:

Hmm, in my Stoianm's mod (comp equipment upgrades fix 1.2 by TheBeast) it's this:

[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1941-01-01, NULL, 0
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

And it doesn't work - unless a new campaign is started. Double :hmmm:

Trevally.
10-05-11, 01:03 PM
Not sure what is going on here Orpheus.
Perhaps I changed my one to get it early. I know I did do that with some torps:oops:

0rpheus
10-05-11, 02:00 PM
Me neither. Think we need TheBeast or Stoianm to take a look, maybe they know why it works sometimes but not others. If Silent's had this problem too it could be something wonky in the mod:hmmm:

Veskandar
10-05-11, 02:43 PM
Thanks Silent Steel :)

Silent Steel
10-06-11, 02:10 AM
Me neither. Think we need TheBeast or Stoianm to take a look, maybe they know why it works sometimes but not others. If Silent's had this problem too it could be something wonky in the mod:hmmm:

After checking all my various downloads of these upgrade mods' UpgradePacks.upc files I've found that e.g. for the Bold1 I can see that some of them have only one UnitUpgradePackIntervalOptionCurrent line and others have several ones with various dates...
Why is that?

Yet, I haven't found out which one I should pick. One of them? Two?;
* stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
* stoianm upgrade available mod compatible a fistfull of emblems (if applying the fistfull mod first)
* stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast +
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
* stoianm upgrade available mod stock file

I think the 'stoianm upgrade available mod stock file' is running pretty OK for me but like you I don't get acces to ALL equipments.

:hmmm:
.

Trevally.
10-06-11, 04:26 AM
After checking all my various downloads of these upgrade mods' UpgradePacks.upc files I've found that e.g. for the Bold1 I can see that some of them have only one UnitUpgradePackIntervalOptionCurrent line and others have several ones with various dates...
Why is that?
.

When they have several dates - this is to show that they are at a reduced cost.

So line 1 may have 01/01/40, 01/01/41, 300
Line 2 may have 01/01/41, null, 100

With these lines you can see that the cost from 1940 to 41 is 300 renown. Then 1941 to ens of game cost is 100 renown

THE_MASK
10-06-11, 05:55 AM
When they have several dates - this is to show that they are at a reduced cost.

So line 1 may have 01/01/40, 01/01/41, 300
Line 2 may have 01/01/41, null, 100

With these lines you can see that the cost from 1940 to 41 is 300 renown. Then 1941 to ens of game cost is 100 renown
Here is the bold 1 from vanilla in my SH5 save folder in my documents .
[UpgradePack 18]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent=19000101,1999 1231,0
UnitUpgradePackIntervalOptions1=19420301,19420601, 1500
UnitUpgradePackIntervalOptions2=19420601,19420801, 1300
UnitUpgradePackIntervalOptions3=19420801,19430501, 1000
UnitUpgradePackIntervalOptions4=19430501,19431001, 600
IDLinkUpgradePackElements=DecoyLaunchTube1

Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

0rpheus
10-06-11, 06:54 AM
Here is the bold 1 from vanilla in my SH5 save folder in my documents .
[UpgradePack 18]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent=19000101,1999 1231,0
UnitUpgradePackIntervalOptions1=19420301,19420601, 1500
UnitUpgradePackIntervalOptions2=19420601,19420801, 1300
UnitUpgradePackIntervalOptions3=19420801,19430501, 1000
UnitUpgradePackIntervalOptions4=19430501,19431001, 600
IDLinkUpgradePackElements=DecoyLaunchTube1

Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

Interesting, so the only difference in the stock code for the BOLD1 is the lack of - in the dates, and the number of intervals.. Thanks for posting that Sober.


@Silent - with regard to which one to use, I just don't know. It was my impression that Stoianm's mods were to be applied over TheBeast's one, as if Equip Upgrades altered the layout, then Upgrades Available would have to have the same (edited) layout to make them cost no renown. I thought the stock version of UA was to revert to vanilla, and the FFOA versions for those who've used fistful of emblems.

I'll pop a post in TheBeast's thread and see if he can help us.:salute:

vlad29
10-06-11, 03:07 PM
Some notes re. the issue discussed.
Formerly I've used:
A Fistfull of Emblems
...........................(some other mods)
Equipment_Upgrades_Fix_1_0_byTheBeast
Equipment_Upgrades_AFFOE
Stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast

....and I could get some upgrades (new hydro, good flakgun) since the first mission in the campaign with no renov. points.

So if somebody want this options after campaign start - just try this combination:salute:

Norwind
10-06-11, 03:48 PM
Hello, ok so this is my first post to the forums. First of all thanks to everyone for the great information and work that can be found here at SubSim. I got this game when it first came out but uninstalled it because of a slow computer that just wasn't happy in running it.

With new puter on my desk I'm now happy to report that I have reinstalled and am thoroughly enjoying the experience.

I'm going to attempt manual TDC for my first few missions (have watched lots of Youtube videos and think I have it mostly figured out), but for now I am going to leave my map so I can compare information found there with what my calculations are telling me (i.e. distance, speed, direction, etc)

Ok, so I have spent a lot of time going over the Mod's and I think I have the critical ones in place and the order correct. Please take a look and let me know your thoughts.

Accurate German Flags
A Fistful of Emblems v1.51
MightyFine Less Annoying Footsteps 1.0
SteelViking's Interior Mod V1.2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

The only one I keep seeing that I don't have and can't seem to find is the IRAI mod by TheDarkWraith...is that necessary considering what I have above?

What about the Magnum_Opus Mod? When I install I get lots of warnings about conflicts with the NewUI's_TDC mod so I did not leave it activated.

Thanks in advance for any help or suggestions.

THE_MASK
10-06-11, 03:58 PM
The game is useless without IRAI
http://www.subsim.com/radioroom/showthread.php?t=171973

vlad29
10-06-11, 04:19 PM
Accurate German Flags
A Fistful of Emblems v1.51
MightyFine Less Annoying Footsteps 1.0
SteelViking's Interior Mod V1.2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

The only one I keep seeing that I don't have and can't seem to find is the IRAI mod by TheDarkWraith...is that necessary considering what I have above?

What about the Magnum_Opus Mod? When I install I get lots of warnings about conflicts with the NewUI's_TDC mod so I did not leave it activated.

Thanks in advance for any help or suggestions.

1. FX_Update 0.0.19 (and IRAI ofcourse as Sober have mentioned) should be usefull.
2. If You decide to use Magnum Opus, put ut at the beginning of your modlist (after 'A fistfull of emblems' mod), and mods in your list in yellow should not be usefull then (as they are the part of Magnum Opus).
3. Before installing Magnum Opus please have a look at Stoianm video-tutorial
http://www.subsim.com/radioroom/showpost.php?p=1629509&postcount=27 (http://www.subsim.com/radioroom/showpost.php?p=1629509&postcount=27)
That should clearify many things as well as other Stoianm's tutorials that are in 'Silent Hunter 5' main topic of Subsim:salute:

Norwind
10-06-11, 06:20 PM
Ok thanks for the suggestions. The videos were a big help in the order for the mods. Did a quick test and things look much better except for a couple things:

1) Graphics were a bit jumpy (in port..quick test and did not leave the starting port)..maybe the optional dynamic environment mods is straining my system. I'll play with removing some of that stuff tonight and do some testing.

2) For some reason none of my torpedo tube controls (top left corner of UI) are showing up in my Attack scope. Maybe the "Manos Scope Patch" is causing the issue...any ideas? Again, I'll do some testing tonight.

3) What do you guys think of the list below? Does it mostly look good? Anything else you would drop or add?

Thanks again.

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_8_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

THE_MASK
10-06-11, 06:25 PM
Just put antilag folders in your main game folder . Dont use mod enabler maybe .
[config]
RenderAheadLimit=2
FPSlimit=32

Should stop the jumpiness but will increase load game times .

Use Shadow Improvement Mod LR (which is light)
Put shadow slider half way in the in game graphic options .

Norwind
10-06-11, 07:54 PM
Ok, that seemed to help, but I'm more worred about my Attack Scope not working correct.

I cannot see my Torpedo Tube controls in my attack scope. I can see them through through the UZO and the observation scope.

Here is my changed mods (I took out the scope mod that was suggested in the videos above, but that still did not fix the issue).....

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Shadow Improvement ModLR

Here is what I'm seeing (errr not seeing in top left)....

http://maximsolutions.com/attackscope.jpg

UPDATE: Ok it seems to be when I select the "all" option in the controls that I lose the graphic. When I select minimal or spread it shows up again.

0rpheus
10-07-11, 03:33 AM
Ok, that seemed to help, but I'm more worred about my Attack Scope not working correct.

I cannot see my Torpedo Tube controls in my attack scope. I can see them through through the UZO and the observation scope.

Here is my changed mods (I took out the scope mod that was suggested in the videos above, but that still did not fix the issue).....

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Shadow Improvement ModLR
AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)


Here is what I'm seeing (errr not seeing in top left)....

http://maximsolutions.com/attackscope.jpg

UPDATE: Ok it seems to be when I select the "all" option in the controls that I lose the graphic. When I select minimal or spread it shows up again.

Almost got it, see new order in red. Minor glitch between the older version of New UIs in Magnum Opus and the newer 6.8.0 version by the looks of it :salute:

Norwind
10-07-11, 10:12 AM
Hi, very odd. I redid the order like you suggested, but am still seeing issues with my Torpedo Controls (as seen in my last thread above). Have figured out that whenever I click on "All" the top left Torpedo Control graphic disapears. If I click back in any area where the controls are supposed to be then they show up again.

Maybe I will need to start adding in all my mods one at a time to figure out where it breaks.

I moved things around and made some additions last night. Here is my new mod order and list....

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
AirTorpedoes
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Shadow Improvement ModLR
Critical hits 1.1 Torpedos
Critical hits v 1.2

Silent Steel
10-07-11, 11:36 AM
nVidia missing lights



I see you're running an nVidia card, right?
If yes - are you running nHancer as well?
If yes - turn it off and let's see what happens.

I had an nVidia card before and used the nHancer but at last found out that the nHancer was causing very odd issues.

/

IAMGOOGLE
10-07-11, 02:38 PM
Hi everyone,

I have a real mess of a mod list at the mo and I know next to nothing about what order each mod works best in (fairly sure I might have ALOT of dupes on my list aswell). All was well until I finally decided to try and install the Magnum Opus mod, now that I have it I get a CTD straight away after it syncs my savegames.

I was just wondering if anyone else had this issue and if anyone could think of a solution (and help me sort out my mod list a bit :D).

Here's the abomination:

NewUIs_TDC_6_6_0_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
FX_Update_0_0_16_2_ByTheDarkWraith
BRF 1.3 full
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Equip_Upgrades_AFFOE
Equipment_Upgrades_Fix_1_2_byTheBeast
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
MCCD_1.04
Real Environment - Revision_2
SteelViking's Interior Mod V1.2
Capthelms SH5 Audio Mod
German U-Boat Crew Language Pack
Old Style Explosions V1.1
sobers 3D deck spray mod V7
Trevally Automated Scripts v0.6
OPEN HORIZONS II_full v1.1
No magic skills v1.5 MCCD compatible
Speech fixes and additions (german version)
Reaper7 Stadimeter Mod V1.2
Magnum_Opus_v0_0_1
Shadow Improvement Mod
NewUIs_TDC_6_6_0_Real_Navigation

Any help is greatly appreciated, keep up the good work making these great mods guys!

(I can see that someone else is already getting help atm so by all means get him sorted first, I don't mind a wait :))

Trevally.
10-07-11, 03:04 PM
@ google
Try this order:-

Magnum_Opus_v0_0_1 <<<ensure you add patch2
MCCD_1.04
No magic skills v1.5 MCCD compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Real Environment - Revision_2
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
SteelViking's Interior Mod V1.2
Capthelms SH5 Audio Mod
Accurate German Flags
Old Style Explosions V1.1
sobers 3D deck spray mod V7
FX_Update_0_0_16_2_ByTheDarkWraith<<<<update to 0.19
IRAI_0_0_30 <<<use the base mod
NewUIs_TDC_6_6_0_ByTheDarkWraith<<<update to 6.8.0
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Automated Scripts v0.6
OPEN HORIZONS II_full v1.1<<<<<<update to v1.4
NewUIs_TDC_6_8_0_Real_Navigation

the ones I missed - im not sure what they do:hmmm:

Also - check out stoianm's vids for patching MO - it is a sticky post:up:

Norwind
10-07-11, 03:21 PM
Don't worry about my issues...I'm taking my topic over to the forum for the MOD giving me issues.

Thanks everyone for your help. I think I have my MOD order sorted out and now just need to sort out this issue with the Torpedo controls.

RedMonkey
10-07-11, 04:54 PM
Would one of you fine folk be kind enough too have a quick look at my mod list please, just a couple of issues. Firstly I cant move the RAOBF wheel, I've flicked the switch and do have manual targeting enabled. Secondly I've seen a couple of merchants that have their textures missing. Lastly lone merchants always seem to travelling at almost max speed, around 12-13 knots, is this normal? In convoys I've encountered its usually 4-5 knots.


Generic Mod Enabler - v2.6.0.157
[D:\My Games\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 BrighterNights V2.1
Elite German Black & Copper Torpedo
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Enhanced FunelSmoke1.2_by HanSolo78
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
sobers chimney smoke V2
sobers 3D deck spray mod V7
sobers base wave mechanics V17 SH5
sobers smaller water drops V4
SAS special abilities simplified V1 (MCCD) SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Grossdeutscher Rundfunk
Critical hits 1.1 Torpedos
Critical hits v 1.2
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Sky Banding Mod
Shadow Improvement Mod
Dynamic Environment SH5 Sounds V2.1
EQuaTool 01.01 by AvM - Large Style
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Less Annoying Footsteps 1.0

Silent Steel
10-08-11, 12:28 AM
Secondly I've seen a couple of merchants that have their textures missing

OPEN HORIZONS II_full v1.4 << try replacing the 'FULL' with thw 'Base' version

Don't add all optional features at the same time. Start with one or two of them.

DL here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3338 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)

.


...

Sartoris
10-08-11, 01:38 AM
Does anybody know which submod by TDW should be installed to remove the ghost markers on the map? Sometimes when using the map (without visual cues such as ships or airplanes) or plotting the course, I will come across the markers that tell me where a ship is. I tried using "no symbols no tails" mod but it didn't help.

Trevally.
10-08-11, 04:01 AM
Firstly I cant move the RAOBF wheel, I've flicked the switch and do have manual targeting enabled.

Are you using the mouse wheel to move the RAOBF

Does anybody know which submod by TDW should be installed to remove the ghost markers on the map? Sometimes when using the map (without visual cues such as ships or airplanes) or plotting the course, I will come across the markers that tell me where a ship is. I tried using "no symbols no tails" mod but it didn't help.

Try Real Navigation:up:

IAMGOOGLE
10-08-11, 05:12 AM
@Trevally

Just wanted to say a big thank you for your help with my list, I started it up today and it worked like a beauty :up:

Masterchen
10-08-11, 05:18 AM
Hi guys i have a few questions to you maybe someone can help me with that

My Modlist looks like this
Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
OPEN HORIZONS II_full v1.4
DEUTSCHMOD_0.9.9
A Fistful of Emblems v1.51 (Weathered)
Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch
SH5Lifeboats_2.0
Grossdeutscher Rundfunk

so the problems now are that i have no speech recognition if i say something nothing happens.
(is it possible that i have to change settings in script or something?)

secoun problem i have much TDC and game crashes alot

3. there are never Lifeboats after sinking of a ship

I hope someone can help me and thank you :salute:

RedMonkey
10-08-11, 05:36 AM
...
Thanks Silent Steel, will try that when I get back to base:salute:

[QUOTE=Trevally.;1763188]Are you using the mouse wheel to move the RAOBF
Yeh I'm using the mouse wheel Trevally, everything else in the UI is working fine:hmmm:

0rpheus
10-08-11, 06:57 AM
Interesting, so the only difference in the stock code for the BOLD1 is the lack of - in the dates, and the number of intervals.. Thanks for posting that Sober.


@Silent - with regard to which one to use, I just don't know. It was my impression that Stoianm's mods were to be applied over TheBeast's one, as if Equip Upgrades altered the layout, then Upgrades Available would have to have the same (edited) layout to make them cost no renown. I thought the stock version of UA was to revert to vanilla, and the FFOA versions for those who've used fistful of emblems.

I'll pop a post in TheBeast's thread and see if he can help us.:salute:


Just to return to this earlier question briefly - during my new Op Drumbeat campaign (using silentotto), the BOLD2 launcher showed up as available at the right date (end jan '42). So it looks like a fresh campaign using silentotto will activate Equip Upgrades properly, with everything showing up at the right date... maybe it's only when you continue through from one campaign to the next (Eg Happy Times > Mare Nostrum) that Equip Upgrades starts to fail.

Something in the campaigns themselves that's preventing it from working? Not sure. Thought it might be useful anyway. :hmmm:

Silent Steel
10-08-11, 09:23 AM
...the BOLD2 launcher showed up as available at the right date (end jan '42).
- This can be tweaked, see below

...maybe it's only when you continue through from one campaign to the next (Eg Happy Times > Mare Nostrum) that Equip Upgrades starts to fail...
- This is related to the dates in the default version so it's solved by tweaking as I tell below.
-

This is what I did. And it works so far.

File; Equipment_Upgrades_Fix_1_2_byTheBeast \Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc

I here take the UpgradePack 2 as an example for comparison. Adjusted lines in yellow.

This is the default file that comes with the mod;


ID= UpackUb7FUMO30Radar
NameDisplayable=Funkmessortungsgerat FuMO-30 GEMA
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7RadarAdvanced
Type=NULL
ImageIndex=15
;UpgradePackInterval=1939-12-01, 1945-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-12-01, NULL, 1500 From left to right this stands for: Starting date, ending date (NULL = No end date), Renown cost (1500)
UnitUpgradePackIntervalOptions2=1943-06-01, NULL, 300 As you can see this is 'Options2' regarding availability dates. As this occurs later in the war this radar now isn't top of the line and has become cheaper (300)
IDLinkUpgradePackElements= EqpFumo30RadarApp, EqpFuMO30, NULL
Info=Configuration: one antenna (1,4 x 1 meter)|Field of view: 60 degrees|Wavelength: 82 cm|Range:8 km / surface vessels|15 km / aircraft
Notes=An improvement over the FuMO-29, the FuMO-30 is equipped with a rotatable and retractable antenna which can be manually turned by a hand wheel in the radio room.
TrackingID=602


[U]This is my tweaked version;

[UpgradePack 2]
ID= UpackUb7FUMO30Radar
NameDisplayable=Funkmessortungsgerat FuMO-30 GEMA
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= UboatType7RadarAdvanced
Type=NULL
ImageIndex=15
;UpgradePackInterval=1939-12-01, 1945-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1939-01-01, NULL, 0 Here we just need one line so I deleted the second one and then I changed the starting date to 1939-01-01 and changed the renown cost to 0.
IDLinkUpgradePackElements= EqpFumo30RadarApp, EqpFuMO30, NULL
Info=Configuration: one antenna (1,4 x 1 meter)|Field of view: 60 degrees|Wavelength: 82 cm|Range:8 km / surface vessels|15 km / aircraft
Notes=An improvement over the FuMO-29, the FuMO-30 is equipped with a rotatable and retractable antenna which can be manually turned by a hand wheel in the radio room.
TrackingID=602

:up:

0rpheus
10-08-11, 09:46 AM
Ok cheers Silent I'll give that a go, I guess if it's all there from the start and stays there (I still get the original start-of-war loadout options for the 7c on my 'progressed' campaign) then it's a partial win. SHame to lose the historical dates activation though. The thing to test is whether it continues to work when you end one campaign and progress to another.

You're probably right though, it's a promising line of thought. If the date difference in OHII somehow knocks the equipment calendar out of whack when moving to a new campaign, it would mean that to have proper access to upgrades, you'd have to start a fresh campaign each time, losing all your renown/crew upgrades/tonnage score etc (it might be worth checking to see if this happens with just the stock upgrades too).

This is basically what I've done with Op Drumbeat, and so far all upgrades are appearing normally. But I'm a bit miffed to lose my score and medals etc (I still have the save, of course). Hopefully the above will work, but if the problem isn't the dates listed for each equipment piece, but rather something in the transition between campaigns that's causing it, it might not make any difference. :(

Any thoughts on this Trevally? You know the campaign better than anyone here!

Trevally.
10-08-11, 10:23 AM
Upgrade packs are save here as well as in the main SH5 folder.
C:\Users\Owner\Documents\SH5\data\cfg\UserPlayerCo ntextGE

So any changes to UpgradePacks - should be made in the bunker and saved.
It is like when you change your gameoptions (no map contacts etc)

I do not think OHII has any effect on this.

Try
Save game in bunker and exit game
Apply thebeast equip mod 1.2 (download a fresh copy to be sure)
Load bunker save.

Remember about the bunker bug. If you cant speak to the upgrade officer - save/load game.

0rpheus
10-08-11, 10:41 AM
Upgrade packs are save here as well as in the main SH5 folder.
C:\Users\Owner\Documents\SH5\data\cfg\UserPlayerCo ntextGE

So any changes to UpgradePacks - should be made in the bunker and saved.
It is like when you change your gameoptions (no map contacts etc)

I do not think OHII has any effect on this.

Try
Save game in bunker and exit game
Apply thebeast equip mod 1.2 (download a fresh copy to be sure)
Load bunker save.

Remember about the bunker bug. If you cant speak to the upgrade officer - save/load game.

I've always tested with a bunker save in that manner, and have tried the save/install/load/save/load cycle before too I'm afraid, no luck. The Upgrade Pack file in the folder you mentioned looks like this:


[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent=19410101,1999 1231,300
UnitUpgradePackIntervalOptions1=19410101,19991231, 300
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

Different date layout, but same dates, assuming 19991231 is the value given by NULL in the main file.

You mentioned before that you were speeding through the new campaign to test it, have you had access to the appropriately timed upgrades as you've progressed, or have you started a fresh one each time with Silentotto? :salute:

Trevally.
10-08-11, 11:06 AM
Hi Orpheus:salute:

It is good to bring this up so others can report or confirm errors with their equipment upgrades if using OHII with thebeast equip fix 1.2

I am still on happytimes and have a type 7b
I am getting the equip allowed to be installed on that boat
When I get a better boat - I will get more equip.
This is because I am using a cheat mod with the beast's mod:oops::oops::oops:

This sets all equip to 1939 and no cost points
DOWNLOAD (http://www.gamefront.com/files/20867657/All+equip+1939+free%28Shame+on+you+for+using+this+ cheat%29.7z) Only use with thebeast equip1.2

Silent Steel
10-08-11, 11:29 AM
The Upgrade Pack file in the folder you mentioned looks like this:

[UpgradePack 26]
ID=UpackUbBold1
NameDisplayable=BOLD 1
FunctionalType=UpFTypeDecoy
Type=NULL
ImageIndex=18
UpgradePackSlotType=GerDecoyLauncher
UnitUpgradePackIntervalOptionCurrent=19410101,1999 1231,300
UnitUpgradePackIntervalOptions1=19410101,19991231, 300
IDLinkUpgradePackElements=DecoyLaunchTube1
Info=Maximum launch depth: 75 m|Depletion time: 5 minutes|Foam surface: 250 sq. meters
Notes=This sonar decoy is a small metal canister measuring 10cm in diameter. It is filled with calcium hydride, which gives off large quantities of gas when mixed with sea water. To underwater locating devices such as sonar, the resulting bubble cloud could resemble a submerged U-boat.
TrackingID=801

Different date layout, but same dates, assuming 19991231 is the value given by NULL in the main file.



- In my copy time format is YYYY-MM-DD with dashes
- That date, 1999-12-31, is the availability end date. As we don't need an end date this can (should?) be replaced by 'NULL'
- 300 is renown cost. Change it to whatever you want e.g. 0. :D

My lines look like this;

UnitUpgradePackIntervalOptionCurrent= NULL,_NULL,_0
UnitUpgradePackIntervalOptions1=1939-12-01,_NULL,_0

I don't know if it's essential or not but I have spaces after the commas.

:hmmm:

/

0rpheus
10-08-11, 11:58 AM
Hi Orpheus:salute:

It is good to bring this up so others can report or confirm errors with their equipment upgrades if using OHII with thebeast equip fix 1.2

I am still on happytimes and have a type 7b
I am getting the equip allowed to be installed on that boat
When I get a better boat - I will get more equip.
This is because I am using a cheat mod with the beast's mod:oops::oops::oops:

This sets all equip to 1939 and no cost points
DOWNLOAD (http://www.gamefront.com/files/20867657/All+equip+1939+free%28Shame+on+you+for+using+this+ cheat%29.7z) Only use with thebeast equip1.2

- In my copy time format is YYYY-MM-DD with dashes
- That date, 1999-12-31, is the availability end date. As we don't need an end date this can (should?) be replaced by 'NULL'
- 300 is renown cost. Change it to whatever you want e.g. 0. :D

My lines look like this;

UnitUpgradePackIntervalOptionCurrent= NULL,_NULL,_0
UnitUpgradePackIntervalOptions1=1939-12-01,_NULL,_0

I don't know if it's essential or not but I have spaces after the commas.

:hmmm:

/





Ok Trevally, that's interesting and might validate Silent's idea of having it all available at the start making it available through all following campaigns (circumventing this mysterious calendar issue). Might be worth putting something in the OHII thread, see if anyone mentions the same problem. :)

@Silent - I suspect that's just an alternate output from the same file, just a different way of displaying the same info (one manual, one automatic), or maybe even the way the game translates manual dates into whatever's used by the calendar. I might try adding those values in the main file to see what happens.

:salute:

Lt_Werner
10-09-11, 04:27 PM
I am confused with the TDW mod order. I did as TDW suggested in mod post. That means FX, NewUI TDW, IRAI, IRAI no hydrophone no aircraft spotting. But in some threads and one user and even TDW suggests IRAI, IRAI addon, FX , NewUI TDW. The problem is, I have now hydrophone contacts when surfaced. So something is not right with the suggestion. I am abit confused about the whole thing:hmmm:. Below is my mod order.
What is the correct mod order for TDW mods. Please help!

Generic Mod Enabler - v2.6.0.157
[F:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Reboot's Water Drips 1.1
Grossdeutscher Rundfunk
MightyFine Crew Mod 1.2.1 Alt faces
No Damn Bubbles, No Damn Halo Mod
Environment 5.0 MOD
Critical hits 1.1 Torpedos
Critical hits v 1.2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4

Sartoris
10-09-11, 05:09 PM
I keep asking myself the same thing! I'm simply not sure how in which order his mods should be installed. I hope TDW can give us some much-needed help.

mia389
10-09-11, 09:51 PM
Check my sig for an example.

kylania
10-10-11, 06:22 PM
Does this look correct?

antilag
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
EQuaTool 01.01 by AvM - Large Style
nVidia missing lights
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
MyPinup_by_kylania
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
NewUIs_TDC_6_8_0_Real_Navigation
Church's Compass Dials Mod v2.2 - Option Two

0rpheus
10-10-11, 07:09 PM
Does this look correct?

antilag
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
EQuaTool 01.01 by AvM - Large Style
nVidia missing lights
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
MyPinup_by_kylania
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
NewUIs_TDC_6_8_0_Real_Navigation
Church's Compass Dials Mod v2.2 - Option Two

D3D Antilag doesn't need to be in JSGME, works fine just dropping the .dll & config into the main SH5 folder.



Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_Real_Navigation
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
EQuaTool 01.01 by AvM - Large Style
nVidia missing lights
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environmental SH5 Shallow Waters V2.1 Patch
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
MyPinup_by_kylania
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Church's Compass Dials Mod v2.2 - Option Two



New order, note additions in green and possible conflict in red (says SH4). You might also want to consider:

Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (*as appropriate, various versions for different locations) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1

German U-Boat Hydrophone SFX
Stormy's DBSM Collection SH5 (needs German Voice install or German Voice Pack before it in JSGME)

Critical hits 1.1 Torpedos
Critical hits v 1.2

KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith

Enhanced Caustics (http://www.subsim.com/radioroom/showthread.php?t=186993)

Real_Sink_1.0

Add Dynamic Env extras to the end of your current DE mods, the rest in that order at the end of the new list, except Stormy's DBSM which should be after MO, but before IRAI. Run TDWs SH5 validator (in 'Applications', main SH5 folder once New UIs 6.8.0 is installed) to check for install errors. If you've not already got it, TDWs Exe Patcher for SH5 is an absolute must-have to fix the stock hydrophone operator.

Funny seeing you here, as you helped me on the arma forums and via steam many moons ago (remember the direction spawn mission?)! Good to see you! :salute:

mia389
10-10-11, 09:43 PM
D3D Antilag doesn't need to be in JSGME, works fine just dropping the .dll & config into the main SH5 folder.

Funny seeing you here, as you helped me on the arma forums and via steam many moons ago (remember the direction spawn mission?)! Good to see you! :salute:

I was thinking same thing. I have used his Arma website a lot when I used to play armaII.

kylania
10-10-11, 10:31 PM
Glad I could help. :)

So I'm running with this now:


Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\Silent Hunter 5\MODS]

antilag
Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
nVidia missing lights
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MyPinup_by_kylania
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_8_0_Real_Navigation
OPEN HORIZONS II_full v1.4
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
EQuaTool 01.01 by AvM - Large Style
NewUIs_TDC_6_8_0_New_radio_messages_German
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1

And I have few problems.

1. A horrible green land dark blue ocean map. No locations or countries or ports listed. Can't figure out which mod added that but it must go. :) How do I get rid of this? I can't seem to find the nav map anywhere, not even in a nav map mod!
2. I've lost my German voices. I think it's because of not loading NewUIs_TDC_6_8_0_New_radio_messages_German after OH II Campaign Radio Messages v4 perhaps? Turns out it was part of MO...
3. Not entirely sure the wetness thing is working properly, but damn that VII skin is beautiful. :)
4. My clock seems to be locked to the top of the screen and I can't move it. :( Actually, I'm having consistent problems getting the clock to appear. It won't appear when I click the button, but will after some TC and a map change. Also the Dials won't appear at all when I click on the compass. Which is unfortunate because Kiel Harbor Pilot constantly aims me directly at a derelict patrol boat in the middle of the harbor.

I am using the SH5 Patcher thing, but not entirely sure what to put for the three Real Nav entries towards the top. They are all blank? In game my hydrophone goes from a . to nothing when I get a contact.

THE_MASK
10-11-11, 12:47 AM
Try this
Uninstall the
Dynamic Environment SH5 BrighterNights V2.1

For the .exe patcher put the folders into your main sh5 game folder .
Make the backup and click on file in the patcher program which now shows the file in your sh5 game folder called TDW_SH5_Patches . Click on this which takes you to your sh5 .exe .
Click on the .exe symbol to bring up the patcher options .
Open up the menu by clicking on the + signs and double click on red lines to change to true .

Once finished move the new altered .exe file to your desktop and start the game via the new .exe .

With real nav make sure you read the real nav install instructions in the install folder that comes with real nav .

If all else fails load my sig mod list . hahahaha

Silent Steel
10-11-11, 02:55 AM
And I have few problems.
2. I've lost my German voices. I think it's because of not loading NewUIs_TDC_6_8_0_New_radio_messages_German after OH II Campaign Radio Messages v4 perhaps? Turns out it was part of MO...


Try Stormy's DBSM, lovely mod. DL here http://www.subsim.com/radioroom/showthread.php?t=164552

Norwind
10-11-11, 09:04 AM
Sartoris, you were talking about Ghost Markers a few posts ago, well I have a story.

Last night my sonar guy was picking up multiple merchants. I was excited because he wasn't reporting any escorts. After figuring direction, speed etc I spent about an hour getting myself in positon for the perfect run.

Finally, the convoy went right past my bow at 90 degrees at about 800m out, but there was nothing to see. I looked and looked and then finally surfaced but could not see any ships. Dived again and then decided to listen to the sonar myself and what do I hear but dolphins making their squacking noises in the distance.

Now, I'm not sure but it must be my environmental mod and the computer just didn't know how to read the noise.

Hehe, anyway wow I was both frustrated and impressed. So lesson learned, for the rest of my evening I llistened to my Sonar myself to confim what my Sonar operator was reporting.

vlad29
10-11-11, 05:10 PM
1. A horrible green land dark blue ocean map. No locations or countries or ports listed. Can't figure out which mod added that but it must go. :) How do I get rid of this? I can't seem to find the nav map anywhere, not even in a nav map mod!


That is the default map of MO ('Chart colour scheme 2'). In Patch 2 to MO You can find 'maps' folder with 5 variants, including the stock version, so You can use one of it and to install after MO.
All the procedure of installation MO+MO Patch2+addotional MODS to MO is described in Stoianm's videotutorial (it is in 'SilentHunter5'-thread of Subsim forums).
You can also install Church's NavMap v.1.0 mod or some others analogical mods after MO to get rid of map You have now:salute:

kylania
10-11-11, 06:15 PM
That must be it! I'd mixed the two together, I'll try installing again separately.

Got most of them fixed up, but there's still a silly weather report message that comes up automatically, when even the German shouldn't. Can't seem to find that one. Why non-voice mods change voices is beyond me. :)

galvao
10-11-11, 07:53 PM
i all......

I have this old mod list, and want update here for new and fresh mods.
Can all help me ....please.

My old list mod:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
noir decks
Speech fixes and additions (english version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submarine Textures (internal) V1.1
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
IO_StrategicMap_4_3_for_TDWv651&MO
German Flags
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Accurate German Flags
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
MRP 16x9 ratio
stoianm pitch&roll for SH5
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

Silent Steel
10-12-11, 03:53 AM
i all......

I have this old mod list, and want update here for new and fresh mods.
Can all help me ....please.

Some suggestions;

Open_Horizons >>> Update to Open Horizons II (http://www.subsim.com/radioroom/showthread.php?t=182964)
Harbour Addition MOD V0.1 - Open_Horizons >>> Included in OH II
Lite Campaign LC 1.2 >>> I've been told this conflicts with MO II - disable
FX_Update_0_0_16_2_ByTheDarkWraith >>> FX Update v0.0.19 (http://www.subsim.com/radioroom/showthread.php?t=174511)
Unterseeboot II SFX >>> Change to Stormy's DBSM (http://www.subsim.com/radioroom/showthread.php?t=164552) (German speech)
U-Boat Propulsion SFX >>> deactivate - Stormy's DBSM takes care of this
Dynamic Environment SH5 Basemod (realistic version) patch >>> Shallow waters. or?
NewUIs_TDC_6_5_1_ByTheDarkWraith >>> Update to NewUIs with TDC for SH5 by TheDarkWraith v6.8.0 (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_6_5_1_New_radio_messages_German >>> Update to NewUIs_TDC_6_8_0_New_radio_messages_German
IO_StrategicMap_4_3_for_TDWv651&MO >>> Update to IO_StrategicMap_4_5_for_TDWv680 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2878)


:up:

Halface
10-12-11, 01:42 PM
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_New_radio_messages_German
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EnahncedFunnelSmoke1.2_SH5
nVidia missing lights
Critical hits 1.1 Torpedos
Critical hits v 1.2
Equipment_Upgrades_Fix_1_2_byTheBeast
OPEN HORIZONS II_full v1.4
OHII - Cerberus ship patch
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
More_crew_commands_dialog_v1.04
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Trevally Harbour & Kiel Canal Pilot v2.8
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Grossdeutscher Rundfunk


My newest Mod soup....

Pickles
10-12-11, 04:18 PM
I've been playing SH5 about a week now, a couple of days with the stock version, then I discovered sumsim.com and have been fiddling with mods ever since!

Here's the mod soup that I've currently settled on, which seems like a good basic set to really enhance the game over the stock version. I know there's lots more I could add, but right now this is really enhancing my enjoyment of the game just fine:

Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Critical hits 1.1 Torpedos
Critical hits v 1.2
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.4

Many thanks to all you fantastic mod creators out there that have really saved this game!

Silent Steel
10-13-11, 06:42 AM
You've come to the right place to be.
All your questions are welcome, any time :salute:

slipper
10-15-11, 04:22 PM
Hi all

Coming over from playing SH3, there seems to be some great mods here, but it all looks a bit confusing.

I was wondering if a few of the more experienced and knowledgable users here could post a few examples of their mod lists, with links if possible to mods used, to help out?

Thanks all
slipper

kylania
10-15-11, 05:03 PM
Umm.. that's exactly what this thread is. :)

I'd start with TDW UI 6.8.0 and the SH5 Patcher.

After that look into a campaign mod like OH or the mega mod MO.

Then maybe some environment mods and make-sub-pretty mods.

Then tackle some crew visuals and skills mods.

By that time you should have a good feel for mods and what's available and what you like and can mix match. There's only like 6 pages of posts in this forum anyway (how is that even possible?) so skimming through it all doesn't take that long.

slipper
10-16-11, 05:15 AM
Yeah thanks I realise that.

I was sort of hoping that someone like darkwraith,stoinam,silent steel,sober, could post their mod list, I could copy as a base?
As these seem to be more knowledgeable about what works with what, this would save a lot of trial and error.
I see that sober has a mod list in his signature, but it has not been updated since march, is it still relavant?

Thanks for any help

THE_MASK
10-16-11, 05:37 AM
In australia we put the day first then the month , not like the americans who do it wrong :O:

Silent Steel
10-16-11, 07:21 AM
Yeah thanks I realise that.

I was sort of hoping that someone like darkwraith,stoinam,silent steel,sober, could post their mod list, I could copy as a base?
As these seem to be more knowledgeable about what works with what, this would save a lot of trial and error.
I see that sober has a mod list in his signature, but it has not been updated since march, is it still relavant?

Thanks for any help

Aye captain,

Here's my list (getting a bit extensive :D);

Generic Mod Enabler - v2.6.0.157
d3d Anti Lag mod
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched with Magnum_Opus_Patch_2)
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IO Map Course Line Normal Pencil Mod
Accurate German Flags
Grossdeutscher Rundfunk
Radio Saigon French Music Vol I
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
R7 HiRes Mithrandirs Alt Clock
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler
KZS Hull wetness for U-Boats + co tower and deck
DBM_Alarm_BackGrnd_Video_Widescreen
sobers 3D deck spray mod V7
sobers talking conning crew mod
Real_Sink_0_0_16_2
R.E.M_by_Xrundel_TheBeast_1.2
U-Boat Watch Crew Routine SFX
sobers darker ship bow spray
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
Shadow Improvement Mod
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast #2
Stoianm pitch&roll for SH5 V1 (normal)
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
stoianm EnvWeather V1 SH5
Flags - SubFlags_0_0_6_byTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_v1.4 Full
OPEN HORIZONS II v1.4 TDW_Mines_Subnets_Detectable_in_hydro
OH II and Light Campaign Radio Messages v3


Cheers

tonschk
10-16-11, 07:53 AM
I am not sure but I think that "sobers 3D deck spray mod V7" have been already included into the Dynamic Environment SH5 , I will ask about this to Stoianm

slipper
10-16-11, 09:14 AM
Thanks all, gives me a lot to be getting on with.

Sober I'm in Wales so we have the date the same as you, follwing your list in your Sig it said, 03-20-2011.

So I thought you were doing it the American (wrong ;) ) way.
Cheers all.
Slipper
;)

Silent Steel
10-16-11, 11:52 AM
I am not sure but I think that "sobers 3D deck spray mod V7" have been already included into the Dynamic Environment SH5 , I will ask about this to Stoianm

Really?
Please tell if you find out. :up:

Silent Steel
10-16-11, 11:57 AM
In australia we put the day first then the month , not like the americans who do it wrong :O:

You're right mate.
In Europe we do it like you, the right way.
We even drive on the 'right' side of the road. :haha:

Or?

tonschk
10-16-11, 12:10 PM
Really?
Please tell if you find out. :up:

I already sent a PM to Stoianm, I hope he can answer about this doubt :hmmm:

TheDarkWraith
10-16-11, 01:23 PM
In australia we put the day first then the month , not like the americans who do it wrong :O:

Just for sake of argument think about this logically (like us Americans do): you can't possibly know what day you are in if you don't know what month you are in. That is why we write the month first.

As for driving on the 'wrong' side of the road, not sure on that one. I like the American way.

0rpheus
10-16-11, 08:07 PM
Could someone have a look over this SH5 validator output and let me know what they think? The game works most of the time, few crashes still but trouble with FX Update (no oil slicks) and the odd minor glitch that I'm hoping I can work out.

Cheers fellas :salute:



JSGME Mod Validator v1.0.11.0 by TheDarkWraith

C:\Ubisoft\Silent Hunter 5\data\Applications\JSGME mod validator\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items

using Silent Hunter 5

SH5 version is 1.2.0.0

MODS installed:
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
OPEN HORIZONS II_base v1.4
OPEN HORIZONS II_enviro v1.4
OH II Campaign Radio Messages v4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Shadow Improvement ModLR
sobers 3D deck spray mod V7
sobers smaller water drops
German U-Boat Hydrophone SFX
Critical hits 1.1 Torpedos
Critical hits v 1.2
Grossdeutscher Rundfunk With MilRad
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Real_Sink_1.0
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Old Style Explosions V1.1

Validating mods...

Validating C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_v0_0_1 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_Patch_2
C:\Ubisoft\Silent Hunter 5\MODS\Magnum_Opus_Patch_2 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
C:\Ubisoft\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 Basemod
C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 Basemod installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional louder engine sounds
C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional louder engine sounds installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional scary creaks
C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional scary creaks installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Advanced Shift Keys 2.3 DBSM
C:\Ubisoft\Silent Hunter 5\MODS\Advanced Shift Keys 2.3 DBSM installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_No_hydrophone_on_surface_No_Air craft_spotting
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_No_hydrophone_on_surface_No_Air craft_spotting installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_base v1.4
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_base v1.4 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_enviro v1.4
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_enviro v1.4 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II Campaign Radio Messages v4
C:\Ubisoft\Silent Hunter 5\MODS\OH II Campaign Radio Messages v4 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Atlantic Floor V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Atlantic Floor V2.1 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Undersea (temperate and polar) V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Undersea (temperate and polar) V2.1 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Waves (realistic version) V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Waves (realistic version) V2.1 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR
C:\Ubisoft\Silent Hunter 5\MODS\Shadow Improvement ModLR installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers 3D deck spray mod V7
C:\Ubisoft\Silent Hunter 5\MODS\sobers 3D deck spray mod V7 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\sobers smaller water drops
C:\Ubisoft\Silent Hunter 5\MODS\sobers smaller water drops installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Hydrophone SFX
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Hydrophone SFX installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Critical hits 1.1 Torpedos
C:\Ubisoft\Silent Hunter 5\MODS\Critical hits 1.1 Torpedos installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Critical hits v 1.2
C:\Ubisoft\Silent Hunter 5\MODS\Critical hits v 1.2 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk With MilRad
C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk With MilRad installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
C:\Ubisoft\Silent Hunter 5\MODS\SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5
C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Real_Sink_1.0
C:\Ubisoft\Silent Hunter 5\MODS\Real_Sink_1.0 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
C:\Ubisoft\Silent Hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 installed correctly

Validating C:\Ubisoft\Silent Hunter 5\MODS\Old Style Explosions V1.1
C:\Ubisoft\Silent Hunter 5\MODS\Old Style Explosions V1.1 installed correctly

Checking for items to look for...
no items to look for defined

Determining each mod conflict's conflicting files...

Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal

Magnum_Opus_Patch_2 conflicts with Magnum_Opus_v0_0_1
\data\Env\ClimateZones.cfg -D -A -W -S
\data\Env\ClimateZones.tga -D -A -W -S
\data\Env\EnvColors_Polar.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A.cfg -D -A -W +S
\data\Env\EnvColors_Temperate.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W -S
\data\Env\EnvColors_Tropical_A.cfg -D -A -W -S
\data\Env\Weather_Polar_A.cfg -D -A -W -S
\data\Env\Weather_Tropical.cfg -D -A -W -S
\data\Env\Weather_Tropical_A.cfg -D -A -W +S
\data\Menu\menu.txt -D -A -W -S
\data\Scripts\Menu\Page Default Hud.py -D -A -W -S
\data\Scripts\Menu\Page layout.py -D -A -W -S
\data\Scripts\Menu\TheDarkWraithUserOptions.py -D -A -W -S
\data\Sea\NOM_Ranger\NOM_Ranger.cfg -D -A -W -S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.cfg -D -A -W -S
\data\Sea\NPL_ConteVerde\NPL_ConteVerde.cfg -D -A -W -S
\data\Sea\NPP_QueenMary\NPP_QueenMary.cfg -D -A -W -S
\data\Sea\Nrtw\Nrtw.cfg -D -A -W -S
\data\Sea\NVV\NVV.cfg -D -A -W -S
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S
\Documentation\Magnum_Opus_v0_0_1.txt -D -A -W -S

MCCD_1.04_MFCM_1.2.1_compatible conflicts with Magnum_Opus_v0_0_1
\data\Scripts\AI\Crew\Get_depth_under_sub_keel.aix -D -A -W +S
\data\Scripts\AI\Crew\Gramophone_next.aix -D -A -W +S
\data\Scripts\AI\Crew\Gramophone_play.aix -D -A -W +S
\data\Scripts\AI\Crew\Gramophone_stop.aix -D -A -W +S
\data\Scripts\AI\Crew\Gramophone_tipperary.aix -D -A -W +S
\data\Scripts\AI\Crew\Propulsion_recharge.aix -D -A -W +S
\data\Scripts\AI\Crew\Propulsion_standard.aix -D -A -W +S
\data\Scripts\AI\Crew\Report_time_to_turn.aix -D -A -W +S
\data\Scripts\AI\Crew\Report_weather.aix -D -A -W +S
\data\Scripts\AI\Crew\return_to_course.aix -D -A -W +S
\data\Scripts\AI\Crew\Send_contact_report.aix -D -A -W +S
\data\Scripts\AI\Crew\Send_patrol_report.aix -D -A -W +S
\data\Scripts\AI\Dialogs_Default\DT_Chief_all.aix -D -A -W -S
\data\Scripts\AI\Dialogs_Default\DT_Nav_all.aix -D -A -W +S
\data\Scripts\AI\Dialogs_Default\DT_Radio_all.aix -D -A -W +S
\data\Scripts\AI\Dialogs_Default\DT_Watch_all.aix -D -A -W +S
\data\Sound\Speech\MCCD\MorseCode.ogg -D -A -W +S
\data\Sound\Speech\MCCD\Tipperary.ogg -D -A -W +S
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W +S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W +S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W +S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W +S
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S
\documentation\MCCD_1.04.txt -D -A -W +S

German U-Boat Crew Language Pack conflicts with Magnum_Opus_v0_0_1

Stormys DBSM SH5 v1.3 Basemod conflicts with Magnum_Opus_v0_0_1
\Data\Cfg\Commands.cfg -D -A -W -S
\Data\Cfg\Message_SO.cfg -D -A -W -S
\Data\Cfg\Message_WA.cfg -D -A -W +S
\Data\Cfg\Message_WE.cfg -D -A -W -S
\Data\Scripts\AI\Crew\crash_dive.aix -D -A -W -S
\Data\Scripts\AI\Crew\Crew_Idle_Actions_CR.aix -D -A -W -S
\Data\Scripts\AI\Crew\dive.aix -D -A -W -S
\Data\Scripts\AI\Crew\emergency_surface.aix -D -A -W -S
\Data\Scripts\AI\Crew\periscope_depth.aix -D -A -W -S
\Data\Scripts\AI\Crew\Propulsion_standard.aix -D -A -W -S
\Data\Scripts\AI\Crew\Send_contact_report.aix -D -A -W -S
\Data\Scripts\AI\Crew\Send_patrol_report.aix -D -A -W -S
\Data\Scripts\AI\Crew\set_depth.aix -D -A -W -S
\Data\Scripts\AI\Crew\snorkel_depth.aix -D -A -W -S
\Data\Scripts\AI\Crew\surface.aix -D -A -W -S
\Data\Sound\Metal_Door_5_Close.wav -D -A -W -S
\Data\Sound\Metal_Door_5_Open.wav -D -A -W -S
\Data\Sound\Sh.sdl -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_SO_0 1_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CT_GUN_ 11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CT_GUN_ 01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CT_GUN_ 02.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_SO_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\S R_CT_GUN_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\S R_CT_GUN_02.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_SO_ 01_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CT_GUN _11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\SR_CT_GUN _01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\SR_CT_GUN _02.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_SO_ 01_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CT_GUN _11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\SR_CT_GUN _01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\SR_CT_GUN _02.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\Dive_sequence.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\fall01.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\fall02.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\footsteps01.ogg -D -A -W +S
\Data\Sound\Speech\MFCM\footsteps02.ogg -D -A -W +S
\Data\Sound\Speech\MFCM\footsteps04.ogg -D -A -W +S
\Data\Sound\Speech\MFCM\ladder_up.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\Nav_turn01.ogg -D -A -W +S
\Data\Sound\Speech\MFCM\Nav_turn02.ogg -D -A -W +S
\Data\Sound\Speech\MFCM\Submarine_Bell.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\Submarine_tanks_blowing.og g -D -A -W -S
\Data\Sound\Speech\MFCM\Submarine_tanks_flooding.o gg -D -A -W -S
\Data\Sound\Speech\MFCM\telegraph01.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\telegraph02.ogg -D -A -W -S
\Data\Sound\Speech\MFCM\telegraph03.ogg -D -A -W -S

Advanced Shift Keys 2.3 DBSM conflicts with Magnum_Opus_v0_0_1
\data\cfg\Commands.cfg -D -A -W -S

IRAI_0_0_30_ByTheDarkWraith conflicts with Magnum_Opus_v0_0_1
\data\Air\ADB_Ju87Stuka\ADB_Ju87Stuka.eqp -D -A -W -S
\data\Air\ADB_Ju87Stuka\ADB_Ju87Stuka.sns -D -A -W -S
\data\Air\AFB_Beaufighter\AFB_Beaufighter.eqp -D -A -W -S
\data\Air\AFB_Beaufighter\AFB_Beaufighter.sns -D -A -W -S
\data\Air\AFB_HurricaneMkIIc\AFB_HurricaneMkIIc.eq p -D -A -W -S
\data\Air\AFB_HurricaneMkIIc\AFB_HurricaneMkIIc.sn s -D -A -W -S
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.eqp -D -A -W -S
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sns -D -A -W -S
\data\Air\AFB_MosquitoMkXVIII\AFB_MosquitoMkXVIII. eqp -D -A -W -S
\data\Air\AFB_MosquitoMkXVIII\AFB_MosquitoMkXVIII. sns -D -A -W -S
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.eqp -D -A -W -S
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sns -D -A -W -S
\data\Air\AFB_USEarlyWar\AFB_USEarlyWar.eqp -D -A -W -S
\data\Air\AFB_USEarlyWar\AFB_USEarlyWar.sns -D -A -W -S
\data\Air\AFB_USFighter\AFB_USFighter.eqp -D -A -W -S
\data\Air\AFB_USFighter\AFB_USFighter.sns -D -A -W -S
\data\Air\AF_Bf109\AF_Bf109.eqp -D -A -W -S
\data\Air\AF_Bf109\AF_Bf109.sns -D -A -W -S
\data\Air\AF_Fulmar\AF_Fulmar.eqp -D -A -W -S
\data\Air\AF_Fulmar\AF_Fulmar.sns -D -A -W -S
\data\Air\AF_HurricaneMkI\AF_HurricaneMkI.eqp -D -A -W -S
\data\Air\AF_HurricaneMkI\AF_HurricaneMkI.sns -D -A -W -S
\data\Air\AF_Macchi_MC200\AF_Macchi_MC200.eqp -D -A -W -S
\data\Air\AF_Macchi_MC200\AF_Macchi_MC200.sns -D -A -W -S
\data\Air\AHB_Junkers_JU-290\AHB_Junkers_JU-290.eqp -D -A -W -S
\data\Air\AHB_Junkers_JU-290\AHB_Junkers_JU-290.sns -D -A -W -S
\data\Air\AHB_Junkers_JU-290\Junkers_JU-290.sim -D -A -W +S
\data\Air\ALBS_Anson\ALBS_Anson.eqp -D -A -W -S
\data\Air\ALBS_Anson\ALBS_Anson.sns -D -A -W -S
\data\Air\ALBS_FW200\ALBS_FW200.eqp -D -A -W -S
\data\Air\ALBS_FW200\ALBS_FW200.sns -D -A -W -S
\data\Air\ALBS_USEarlyWar\ALBS_USEarlyWar.eqp -D -A -W -S
\data\Air\ALBS_USEarlyWar\ALBS_USEarlyWar.sns -D -A -W -S
\data\Air\ALBS_USLateWar\ALBS_USLateWar.eqp -D -A -W -S
\data\Air\ALBS_USLateWar\ALBS_USLateWar.sns -D -A -W -S
\data\Air\ALBS_USMedWar\ALBS_USMedWar.eqp -D -A -W -S
\data\Air\ALBS_USMedWar\ALBS_USMedWar.sns -D -A -W -S
\data\Air\ALB_Ju88\ALB_Ju88.eqp -D -A -W -S
\data\Air\ALB_Ju88\ALB_Ju88.sns -D -A -W -S
\data\Air\ALB_Wellington\ALB_Wellington.eqp -D -A -W -S
\data\Air\ALB_Wellington\ALB_Wellington.sns -D -A -W -S
\data\Air\ALTBS_SM79Sparviero\ALTBS_SM79Sparviero. eqp -D -A -W -S
\data\Air\ALTBS_SM79Sparviero\ALTBS_SM79Sparviero. sns -D -A -W -S
\data\Air\ALTBS_SM79Sparviero\Savoia_S79.sim -D -A -W +S
\data\Air\Arado_Ar196\Arado_Ar196.eqp -D -A -W -S
\data\Air\Arado_Ar196\Arado_Ar196.sns -D -A -W -S
\data\Air\As_BV138\As_BV138.eqp -D -A -W -S
\data\Air\As_BV138\As_BV138.sns -D -A -W -S
\data\Air\AS_Sunderland\AS_Sunderland.eqp -D -A -W -S
\data\Air\AS_Sunderland\AS_Sunderland.sns -D -A -W -S
\data\Air\AS_USFloatEarlyWar\AS_USFloatEarlyWar.eq p -D -A -W -S
\data\Air\AS_USFloatEarlyWar\AS_USFloatEarlyWar.sn s -D -A -W -S
\data\Air\AS_USHeavyBomberMedWar\AS_USHeavyBomberM edWar.eqp -D -A -W -S
\data\Air\AS_USHeavyBomberMedWar\AS_USHeavyBomberM edWar.sns -D -A -W -S
\data\Air\AS_USHeavyBomberVLR\AS_USHeavyBomberVLR. eqp -D -A -W -S
\data\Air\AS_USHeavyBomberVLR\AS_USHeavyBomberVLR. sns -D -A -W -S
\data\Air\AS_Walrus\AS_Walrus.eqp -D -A -W -S
\data\Air\AS_Walrus\AS_Walrus.sns -D -A -W -S
\data\Air\AS_Walrus\Walrus.sim -D -A -W +S
\data\Air\As_Z501\As_Z501.eqp -D -A -W -S
\data\Air\As_Z501\As_Z501.sns -D -A -W -S
\data\Air\ATB_Beaufort\ATB_Beaufort.eqp -D -A -W -S
\data\Air\ATB_Beaufort\ATB_Beaufort.sns -D -A -W -S
\data\Air\ATB_Beaufort\Bristol_Beaufort.sim -D -A -W +S
\data\Air\ATB_Swordfish\ATB_Swordfish.cfg -D -A -W -S
\data\Air\ATB_Swordfish\ATB_Swordfish.eqp -D -A -W -S
\data\Air\ATB_Swordfish\ATB_Swordfish.sns -D -A -W -S
\data\Air\ATB_Swordfish\Fairey_Swordfish.sim -D -A -W +S
\data\Air\ATB_USCVLateWar\ATB_USCVLateWar.eqp -D -A -W -S
\data\Air\ATB_USCVLateWar\ATB_USCVLateWar.sns -D -A -W -S
\data\Air\ATB_USTorpedoBomber\ATB_USTorpedoBomber. eqp -D -A -W -S
\data\Air\ATB_USTorpedoBomber\ATB_USTorpedoBomber. sns -D -A -W -S
\data\Air\ATB_USTorpedoBomber\SB2A_Buccaneer.sim -D -A -W +S
\data\Cfg\AirStrike.cfg -D -A -W -S
\data\Cfg\Sensors.cfg -D -A -W -S
\data\Cfg\Sim.cfg -D -A -W -S
\data\Library\AirTorpedo.DAT -D -A -W +S
\data\Library\AirTorpedo.DSD -D -A -W +S
\data\Library\AirTorpedo.SIM -D -A -W +S
\data\Library\AirTorpedo.VAL -D -A -W +S
\data\Library\AirTorpedo.ZON -D -A -W +S
\data\Library\AI_Sensors.sim -D -A -W +S
\data\Library\Bombs.SIM -D -A -W +S
\data\Library\Bombs.ZON -D -A -W +S
\data\Library\DC_barrels.sim -D -A -W +S
\data\Library\DC_barrels.ZON -D -A -W +S
\data\Library\DC_X_H.ZON -D -A -W +S
\data\Library\DummyBomb.dat -D -A -W +S
\data\Library\DummyBomb.sim -D -A -W +S
\data\Library\DummyBomb.zon -D -A -W +S
\data\Library\DummyTorpedo.DAT -D -A -W +S
\data\Library\DummyTorpedo.SIM -D -A -W +S
\data\Library\DummyTorpedo.ZON -D -A -W +S
\data\Library\sensorvisualsub.sim -D -A -W +S
\data\Library\ShipParts\guns_radars_01.zon -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
\data\Scripts\AI\Airplane.aix -D -A -W -S
\data\Scripts\AI\framework.py -D -A -W -S
\data\Scripts\AI\init.aix -D -A -W -S
\data\Scripts\AI\Ship-commander.AIX -D -A -W -S
\data\Scripts\AI\Ship-crewstate.aix -D -A -W -S
\data\Scripts\AI\Ship-navigation-Merchant.AIX -D -A -W -S
\data\Scripts\AI\Ship-navigation-Warship.AIX -D -A -W -S
\data\Scripts\AI\Ship-navigation.aix -D -A -W -S
\data\Scripts\AI\Ship-tactics-FollowConvoy.AIX -D -A -W -S
\data\Scripts\AI\Ship-tactics-GuardConvoy.AIX -D -A -W -S
\data\Scripts\AI\Ship-tactics-HK.AIX -D -A -W +S
\data\Scripts\AI\Ship-tactics-LeadConvoy.AIX -D -A -W -S
\data\Scripts\AI\Ship-tactics-MerchantEvade.AIX -D -A -W -S
\data\Scripts\AI\Ship-tactics-NonHK.AIX -D -A -W -S
\data\Scripts\AI\Ship-tactics-ProtectConvoy.AIX -D -A -W -S
\data\Scripts\AI\Ship-tactics.aix -D -A -W -S
\data\Scripts\AI\Ship-weapons.aix -D -A -W -S
\data\Scripts\AI\Ship.aix -D -A -W -S
\data\Scripts\AI\Sub-Escort-Battleship.AIX -D -A -W -S
\data\Scripts\AI\Sub-Merchant.AIX -D -A -W -S
\data\Scripts\AI\Sub-Sub.AIX -D -A -W -S
\data\Scripts\AI\Sub-Unknown.AIX -D -A -W -S
\data\Scripts\AI\Sub.aix -D -A -W -S
\data\SingleMissions\SM_Bomber_Plane_AI_Testing\da ta\SingleMissions\BomberPlaneAI\BomberPlaneAI.misg e -D -A +W +S
\data\SingleMissions\SM_Bomber_Plane_AI_Testing\da ta\SingleMissions\BomberPlaneAI\BomberPlaneAI.tsr -D -A +W +S
\data\SingleMissions\SM_MerchantConvoy\data\Single Missions\MerchantConvoy\MerchantConvoy.misge -D -A +W +S
\data\SingleMissions\SM_MerchantConvoy\data\Single Missions\MerchantConvoy\MerchantConvoy.tsr -D -A +W +S
\data\SingleMissions\SM_Torpedo_Plane_AI_Testing\d ata\SingleMissions\TorpedoPlaneAI\TorpedoPlaneAI.m isge -D -A +W +S
\data\SingleMissions\SM_Torpedo_Plane_AI_Testing\d ata\SingleMissions\TorpedoPlaneAI\TorpedoPlaneAI.t sr -D -A +W +S
\data\SingleMissions\WolfpackEscorts\WolfpackEscor ts.misge -D -A +W +S
\data\SingleMissions\WolfpackEscorts\WolfpackEscor ts.tsr -D -A +W +S
\data\SingleMissions\WolfpackEscorts\wolpacks.dds -D -A +W +S
\data\SingleMissions\Wolfpacks\Wolfpacks.misge -D -A +W +S
\data\SingleMissions\Wolfpacks\Wolfpacks.tsr -D -A +W +S
\data\SingleMissions\Wolfpacks\wolpacks.dds -D -A +W +S
\data\SingleMissions\WolfpacksEscorts\WolfpacksEsc orts.misge -D -A +W +S
\data\SingleMissions\WolfpacksEscorts\WolfpacksEsc orts.tsr -D -A +W +S
\data\SingleMissions\WolfpacksEscorts\wolpacks.dds -D -A +W +S
\data\SingleMissions\WolfpacksSingleMerchant\Wolfp acksSingleMerchant.misge -D -A +W +S
\data\SingleMissions\WolfpacksSingleMerchant\Wolfp acksSingleMerchant.tsr -D -A +W +S
\data\SingleMissions\WolfpacksSingleMerchant\wolpa cks.dds -D -A +W +S

IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with Magnum_Opus_v0_0_1
\data\No_hydrophone_on_surface.txt -D -A +W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S

FX_Update_0_0_19_ByTheDarkWraith conflicts with Magnum_Opus_v0_0_1
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Library\particles.dat -D -A -W +S
\data\Library\TDW_FXU_Debris.DSD -D -A -W +S
\data\Library\TDW_FXU_Debris_Materials.DAT -D -A -W -S
\data\Library\TDW_FXU_Debris_Particles.DAT -D -A -W -S
\data\Library\TDW_FXU_Escort_Crewman_explosions.da t -D -A -W +S
\data\Library\TDW_FXU_Flares.DSD -D -A -W +S
\data\Library\TDW_FXU_Flares_Materials.DAT -D -A -W +S
\data\Library\TDW_FXU_Flares_Particles.DAT -D -A -W +S
\data\Library\TDW_FXU_Lighthouse_flare.dat -D -A -W +S
\data\Library\TDW_FXU_Merchant_Crewman_explosions. dat -D -A -W +S
\data\Library\TDW_FXU_Secondary_Explosions.DSD -D -A -W +S
\data\Library\TDW_FXU_Secondary_Explosions_Particl es.DAT -D -A -W -S
\data\Library\TDW_FXU_Slicks_and_Spots_Materials.d at -D -A -W +S
\data\Library\TDW_FXU_Slicks_and_Spots_Particles.d at -D -A -W -S
\data\Library\TDW_FXU_Sprays_Wakes.DAT -D -A -W +S
\data\Library\TDW_FXU_Torp_Explosion.DSD -D -A -W +S
\data\Library\TDW_FXU_Torp_Explosion_Materials.DAT -D -A -W +S
\data\Library\TDW_FXU_Torp_Explosion_Particles.DAT -D -A -W +S
\data\Library\TDW_FXU_Whistles_Horns_shells.dat -D -A -W +S
\data\Library\TDW_FXU_Whistles_Horns_shells.sim -D -A -W +S
\data\Library\TDW_FXU_Whistles_Horns_shells_partic les.dat -D -A -W +S
\data\Library\TDW_FXU_Whistles_Horns_ships.dat -D -A -W +S
\data\Library\TDW_FXU_Whistles_Horns_ships.dsd -D -A -W +S
\data\Library\TDW_FXU_Whistles_Horns_ships.sim -D -A -W +S
\data\Library\TDW_FXU_Zone_Smokes.dat -D -A -W +S
\data\Library\torpedoes_g7a-e.sim -D -A -W +S
\data\Library\Torpedos_AI.sim -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.eq p -D -A -W -S
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.zo n -D -A -W -S
\data\Sea\NAGP_CarlPeters\Carl_Peters.zon -D -A -W +S
\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.eqp -D -A -W -S
\data\Sea\NAMC_Komet\Komet.zon -D -A +W +S
\data\Sea\NAMC_Komet\NAMC_Komet.eqp -D -A -W -S
\data\Sea\NAMC_Penguin\NAMC_Penguin.eqp -D -A -W -S
\data\Sea\NAMC_Penguin\Penguin.zon -D -A +W +S
\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi.zon -D -A +W +S
\data\Sea\NAO_Dithmarschen\NAO_Dithmarschen.zon -D -A +W +S
\data\Sea\NBB_Bismark\NBB_Bismark.zon -D -A +W +S
\data\Sea\NBB_Duilio\NBB_Duilio_sil.dds -D -A +W +S
\data\Sea\NBB_King_GeorgeV\NBB_King_GeorgeV.zon -D -A +W +S
\data\Sea\NBB_King_GeorgeV_DoYork\NBB_King_GeorgeV _DoYork_sil.dds -D -A +W +S
\data\Sea\NBB_Littorio\NBB_VV.zon -D -A +W +S
\data\Sea\NBB_Nelson\NBB_Nelson.zon -D -A +W +S
\data\Sea\NBB_New_York\NBB_New_York.zon -D -A +W +S
\data\Sea\NBB_North_Carolina\NBB_North_Carolina.zo n -D -A +W +S
\data\Sea\NBB_QueenElizabeth\NBB_QE.zon -D -A +W +S
\data\Sea\NBB_RoyalSovereign\NBB_Royal_Oak.zon -D -A +W +S
\data\Sea\NBB_Schleswig_Holstein\NDKM_Schleswig_Ho lstein.zon -D -A +W +S
\data\Sea\NBC_Deutschland\NBC_GrafSpee.zon -D -A +W +S
\data\Sea\NBC_Hood\NHMS_Hood.zon -D -A +W +S
\data\Sea\NBC_Renown\NBB_Renown.zon -D -A +W +S
\data\Sea\NBC_Scharnhorst\NCA_Scharnhorst.zon -D -A +W +S
\data\Sea\NCA_Admiral_Hipper\NCA_Admiral_Hipper.zo n -D -A +W +S
\data\Sea\NCA_Kent\NCA_Kent.zon -D -A +W +S
\data\Sea\NCA_Kent_Suffolk\NCA_Kent_Suffolk_sil.dd s -D -A +W +S
\data\Sea\NCA_Northampton\NCA_Northampton.zon -D -A +W +S
\data\Sea\NCA_Trento\NCA_Trento.zon -D -A +W +S
\data\Sea\NCL_Bartolomeo\NCL_Bartolomeo.zon -D -A +W +S
\data\Sea\NCL_Brooklyn\NCL_Brooklyn.zon -D -A +W +S
\data\Sea\NCL_Dido\NCL_Dido.zon -D -A +W +S
\data\Sea\NCL_Emden\NCL_Emden.zon -D -A +W +S
\data\Sea\NCL_Konigsberg\NCL_Konigsberg.zon -D -A +W +S
\data\Sea\NCL_Montecuccoli\NCL_Montecuccoli.zon -D -A +W +S
\data\Sea\NCO_Flower\NCO_Flower.zon -D -A +W +S
\data\Sea\NCVE_Archer\NCVE_Archer_sil.dds -D -A +W +S
\data\Sea\NCVE_Attacker\NCVE_Attacker_sil.dds -D -A +W +S
\data\Sea\NCVE_Attacker\NCVE_Attacker_sil.tga -D -A +W +S
\data\Sea\NCVE_Audacity\NCVE_Audacity_sil.dds -D -A +W +S
\data\Sea\NCVE_Avenger\NCVE_Avenger_sil.dds -D -A +W +S
\data\Sea\NCVE_Bogue\NCVE_Bogue.zon -D -A +W +S
\data\Sea\NCVE_Charger\NCVE_Charger_sil.dds -D -A -W +S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.zon -D -A +W +S
\data\Sea\NCVE_Sangamon\NCVE_Sangamon_sil.dds -D -A +W +S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.zon -D -A +W +S
\data\Sea\NCV_Courageous\NCV_Courageous.zon -D -A +W +S
\data\Sea\NCV_Eagle\NCV_Eagle_sil.dds -D -A +W +S
\data\Sea\NCV_Furious\NCV_Furious_sil.dds -D -A +W +S
\data\Sea\NCV_Hermes\NCV_Hermes_sil.dds -D -A +W +S
\data\Sea\NCV_Illustrious\HMS_Illustrious.zon -D -A +W +S
\data\Sea\NDD_A&B\NDD_Achates.zon -D -A +W +S
\data\Sea\NDD_Clemson\NDD_Clemson.zon -D -A +W +S
\data\Sea\NDD_Fletcher\NDD_Fletcher.zon -D -A +W +S
\data\Sea\NDD_Keith\NDD_Keith.zon -D -A +W +S
\data\Sea\NDD_Rocket\NDD_Rocket.zon -D -A +W +S
\data\Sea\NDD_Soldati\NDD_Soldati.zon -D -A +W +S
\data\Sea\NDD_Somers\NDD_Somers.zon -D -A +W +S
\data\Sea\NDD_Town\NDD_Town_sil.dds -D -A +W +S
\data\Sea\NDD_Tribal\NDD_Tribal.zon -D -A +W +S
\data\Sea\NDD_Type34\NDD_Type34A.zon -D -A +W +S
\data\Sea\NDD_V&W\NDD_V&W.zon -D -A +W +S
\data\Sea\NDD_V&W_Walker\NDD_V&W_Walker_sil.dds -D -A +W +S
\data\Sea\NDE_Buckley\NDE_Buckley.zon -D -A +W +S
\data\Sea\NDE_Evarts\NDE_Evarts.zon -D -A +W +S
\data\Sea\NFF_Black_Swan\NPC_Black_Swan.zon -D -A +W +S
\data\Sea\NFF_Black_Swan_Stork\NFF_Black_Swan_Stor k_sil.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sea\NKL\NKL.eqp -D -A -W -S
\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.zon -D -A +W +S
\data\Sea\NKL_WarSupplies\NKL_WarSupplies.eqp -D -A -W -S
\data\Sea\NKMCS_C1B\NKMCS_C1B.zon -D -A +W +S
\data\Sea\NKMSS_HogIsland\Hog_Island.zon -D -A +W +S
\data\Sea\NKM_HogIsland_WarSupplies\NKM_HogIsland_ WarSupplies_sil.dds -D -A +W +S
\data\Sea\NKSCS_N3SA1\N3SA1.zon -D -A -W -S
\data\Sea\NLL\NLL.eqp -D -A -W +S
\data\Sea\NLL\NLL.fx -D -A +W +S
\data\Sea\NLL\NLL.zon -D -A -W -S
\data\Sea\NLL_WarSupplies\NLL_WarSupplies.eqp -D -A -W -S
\data\Sea\NLST_Transport\NLST.zon -D -A +W +S
\data\Sea\NLS_MFP_D\Marinefahrprahm.zon -D -A +W +S
\data\Sea\NOL_T3Cimmaron\NOL_T03.zon -D -A +W +S
\data\Sea\NOM_Ranger\NOM_Ranger.zon -D -A +W +S
\data\Sea\NPC_Thetis\NPC_Thetis_sil.dds -D -A +W +S
\data\Sea\NPH_Mauretania\NPH_Mauretania_sil.dds -D -A +W +S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.zon -D -A +W +S
\data\Sea\NPL_ConteVerde\NPL_Conte_Verde.zon -D -A +W +S
\data\Sea\NPP_QueenMary\NPP_QueenMary.zon -D -A +W +S
\data\Sea\Nrtw\NRTW.zon -D -A +W +S
\data\Sea\NSC_SC497\NSC_SC497_sil.dds -D -A +W +S
\data\Sea\NTR_Rawalpindi\NTR_Rawalpindi_sil.dds -D -A +W +S
\data\Sea\NVV\NVV.zon -D -A +W +S
\data\Sound\AI_Flare_Launch.wav -D -A +W +S
\data\Sound\AI_Flare_Launch_hyd.wav -D -A +W +S
\data\Sound\sac_1.wav -D -A +W +S
\data\Sound\sac_2.wav -D -A +W +S
\data\Sound\sac_3.wav -D -A +W +S
\data\Sound\sac_4.wav -D -A +W +S
\data\Sound\sac_5.wav -D -A +W +S
\data\Sound\sac_6.wav -D -A +W +S
\data\Sound\sac_7.wav -D -A +W +S
\data\Sound\sac_8.wav -D -A +W +S
\data\Sound\sac_9.wav -D -A +W +S
\data\Sound\sac_a.wav -D -A +W +S
\data\Sound\sam_1.wav -D -A +W +S
\data\Sound\sam_2.wav -D -A +W +S
\data\Sound\sam_3.wav -D -A +W +S
\data\Sound\sam_4.wav -D -A +W +S
\data\Sound\sam_5.wav -D -A +W +S
\data\Sound\sam_6.wav -D -A +W +S
\data\Sound\sam_7.wav -D -A +W +S
\data\Sound\sam_8.wav -D -A +W +S
\data\Sound\sam_9.wav -D -A +W +S
\data\Sound\sam_a.wav -D -A +W +S
\data\Sound\sao_1.wav -D -A +W +S
\data\Sound\sao_2.wav -D -A +W +S
\data\Sound\sao_3.wav -D -A +W +S
\data\Sound\sao_4.wav -D -A +W +S
\data\Sound\sao_5.wav -D -A +W +S
\data\Sound\sao_6.wav -D -A +W +S
\data\Sound\sao_7.wav -D -A +W +S
\data\Sound\sao_8.wav -D -A +W +S
\data\Sound\sao_9.wav -D -A +W +S
\data\Sound\sao_a.wav -D -A +W +S
\data\Sound\Secondary_Explosion_Large.wav -D -A +W +S
\data\Sound\Secondary_Explosion_Large_hyd.wav -D -A +W +S
\data\Sound\Secondary_Explosion_Small.wav -D -A +W +S
\data\Sound\Secondary_Explosion_Small_hyd.wav -D -A +W +S
\data\Sound\Sh.sdl -D -A -W -S
\data\Sound\shc_1.wav -D -A +W +S
\data\Sound\shc_2.wav -D -A +W +S
\data\Sound\shc_3.wav -D -A +W +S
\data\Sound\shc_4.wav -D -A +W +S
\data\Sound\shc_5.wav -D -A +W +S
\data\Sound\shc_6.wav -D -A +W +S
\data\Sound\shc_7.wav -D -A +W +S
\data\Sound\shc_8.wav -D -A +W +S
\data\Sound\shc_9.wav -D -A +W +S
\data\Sound\shc_a.wav -D -A +W +S
\data\Sound\shm_1.wav -D -A +W +S
\data\Sound\shm_2.wav -D -A +W +S
\data\Sound\shm_3.wav -D -A +W +S
\data\Sound\shm_4.wav -D -A +W +S
\data\Sound\shm_5.wav -D -A +W +S
\data\Sound\shm_6.wav -D -A +W +S
\data\Sound\shm_7.wav -D -A +W +S
\data\Sound\shm_8.wav -D -A +W +S
\data\Sound\shm_9.wav -D -A +W +S
\data\Sound\shm_a.wav -D -A +W +S
\data\Sound\sho_1.wav -D -A +W +S
\data\Sound\sho_2.wav -D -A +W +S
\data\Sound\sho_3.wav -D -A +W +S
\data\Sound\sho_4.wav -D -A +W +S
\data\Sound\sho_5.wav -D -A +W +S
\data\Sound\sho_6.wav -D -A +W +S
\data\Sound\sho_7.wav -D -A +W +S
\data\Sound\sho_8.wav -D -A +W +S
\data\Sound\sho_9.wav -D -A +W +S
\data\Sound\sho_a.wav -D -A +W +S
\data\Sound\WaterSplash01.wav -D -A +W +S
\data\Sound\WaterSplash01_hyd.wav -D -A +W +S
\data\Sound\WaterSplash02.wav -D -A +W +S
\data\Sound\WaterSplash02_hyd.wav -D -A +W +S
\data\Sound\WaterSplash03.wav -D -A +W +S
\data\Sound\WaterSplash03_hyd.wav -D -A +W +S
\data\Submarine\NSS_Uboat7a\Submarine Parts\Conning_7A_01.sim -D -A -W +S
\data\Submarine\NSS_Uboat7a_AI\Submarine Parts\Conning_7A_01_AI.sim -D -A -W +S
\data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_00.sim -D -A -W +S
\data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.sim -D -A -W +S
\data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_02.sim -D -A -W +S
\data\Submarine\NSS_Uboat7b_AI\Submarine Parts\Conning_7B_01_AI.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_01.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c41\Submarine Parts\Conning_7C41_01.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c41\Submarine Parts\Conning_7C41_02.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c41_AI\Submarine Parts\Conning_7C41_01_AI.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c41_AI\Submarine Parts\Conning_7C41_02_AI.sim -D -A -W +S
\data\Submarine\NSS_Uboat7c_AI\Submarine Parts\Conning_7C_01_AI.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\germany\wilhel mshaven.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\kiel\Kiel.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\LaSpezia\La_Sp ezia.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\norway\navrik. sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_channel.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic_mediu.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\valletta\Valle tta.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A -W +S
\data\Textures\TNormal\tex\Conning_wave.dds -D -A +W +S
\data\Textures\TNormal\tex\oil_spot_1.dds -D -A +W +S
\data\Textures\TNormal\tex\Thumbs.db -D -A +W +S
\data\Textures\TNormal\tex\water_splash.dds -D -A +W +S
\Documentation\I want sound on a ship!.txt -D -A -W -S
\Documentation\I want the starshell gun on a ship!.txt -D -A -W -S

NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with Magnum_Opus_v0_0_1
\data\Automation\Automation_hotkeys.SHA -D -A -W +S
\data\Automation\Automation_travel_mode.SHA -D -A -W +S
\data\Automation\Basic_sub_handling-depth_control.SHA -D -A -W +S
\data\Automation\How_to_use_speed_finder_feature.S HA -D -A -W +S
\data\Automation\How_to_use_tutorial.SHA -D -A -W +S
\data\Automation\New_features_commands.SHA -D -A -W +S
\data\Automation\TDW_Automation.txt -D -A -W +S
\data\Cfg\Message_NA.cfg -D -A -W +S
\data\Library\cameras.cam -D -A -W -S
\data\Menu\menu.txt -D -A -W -S
\data\Menu\cfg\Dials.cfg -D -A -W -S
\data\Menu\cfg\OrdersBar.cfg -D -A -W +S
\data\Menu\Data\CaptainsPanel.dds -D -A +W +S
\data\Menu\Fonts\Chalk.off -D -A +W +S
\data\Menu\Fonts\ChalkMini.dds -D -A +W +S
\data\Menu\Fonts\ChalkMini.off -D -A +W +S
\data\Menu\Gui\Blank.dds -D -A +W +S
\data\Menu\Gui\CB_Moon.dds -D -A -W +S
\data\Menu\Gui\ChalkBoard.dds -D -A -W +S
\data\Menu\Gui\Dials.dds -D -A -W +S
\data\Menu\Gui\FlagChart.dds -D -A -W +S
\data\Menu\Gui\HUD.dds -D -A -W +S
\data\Menu\Gui\Lock.dds -D -A +W +S
\data\Menu\Gui\NavMapBearingOverlay.dds -D -A -W +S
\data\Menu\Gui\NavMapDraggableCompassNorthUp.dds -D -A -W +S
\data\Menu\Gui\NavMapDraggableCompassOuterRing.dds -D -A -W +S
\data\Menu\Gui\NavMapDraggableCompassSouthUp.dds -D -A -W +S
\data\Menu\Gui\Night_filter.dds -D -A -W +S
\data\Menu\Gui\Periscope.dds -D -A -W +S
\data\Menu\Gui\SH5_Shipping_Chart.dds -D -A -W +S
\data\Menu\Gui\SH5_Shipping_Chart_Colored.dds -D -A -W +S
\data\Menu\Gui\TabelleMin.dds -D -A -W +S
\data\Menu\Gui\TabelleMin_English.dds -D -A -W +S
\data\Menu\Gui\TabelleStd.dds -D -A -W +S
\data\Menu\Gui\TabelleStd_English.dds -D -A +W +S
\data\Menu\Gui\TAIBearingOverlay.dds -D -A -W +S
\data\Menu\Gui\UserRadio.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscAttackCoursePointe r.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscBack.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscBearingAndLeadAngl e.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscCompassRose.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscDegrees.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscRelativeBearing.dd s -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscSpeedAndDistance.d ds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscTargetDisc.dds -D -A -W +S
\data\Menu\Gui\Layout\AttackDiscTime.dds -D -A -W +S
\data\Menu\Gui\Layout\crosshair.dds -D -A -W +S
\data\Menu\Gui\Layout\CurrentSOAN.dds -D -A -W +S
\data\Menu\Gui\Layout\Dripped.dds -D -A +W +S
\data\Menu\Gui\Layout\Hud3.dds -D -A -W +S
\data\Menu\Gui\Layout\HudMap.dds -D -A -W +S
\data\Menu\Gui\Layout\MainOrders.dds -D -A -W +S
\data\Menu\Gui\Layout\MainOrders2.dds -D -A -W +S
\data\Menu\Gui\Layout\MarkPositionX.tga -D -A -W +S
\data\Menu\Gui\Layout\NavMapSeal.dds -D -A +W +S
\data\Menu\Gui\Layout\Nomograph.dds -D -A -W +S
\data\Menu\Gui\Layout\OfficerA.dds -D -A -W +S
\data\Menu\Gui\Layout\OfficerB.dds -D -A +W +S
\data\Menu\Gui\Layout\Orders1.dds -D -A -W +S
\data\Menu\Gui\Layout\Orders2.dds -D -A -W +S
\data\Menu\Gui\Layout\Orders3.dds -D -A -W +S
\data\Menu\Gui\Layout\Orders4.dds -D -A -W +S
\data\Menu\Gui\Layout\PeriscopeBasicPanelGE.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFInner.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFOuter.dds -D -A -W +S
\data\Menu\Gui\Layout\ScreenPositionIndicatorRecta ngle.dds -D -A +W +S
\data\Menu\Gui\Layout\Sextant.dds -D -A -W +S
\data\Menu\Gui\Layout\SextantImage.dds -D -A -W +S
\data\Menu\Gui\Layout\SOANBlank.dds -D -A -W +S
\data\Menu\Gui\Layout\SubCurrentPosition.dds -D -A -W +S
\data\Menu\Gui\Layout\Tab.dds -D -A +W +S
\data\Menu\Gui\Layout\TeleportOrders.dds -D -A -W +S
\data\Menu\Gui\Layout\WorldMap.dds -D -A -W +S
\data\Menu\Gui\Layout\WorldMapCurrentPosition.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\American.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Australian.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Brazil.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Brazil_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\British.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\British_M2.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Canadian.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\France.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\FreeFrench.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\German.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\German_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Greece.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\India.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Italian.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Italian_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Japan.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Japan_m.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Netherlands.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\NewZealand.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Norway.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Poland.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Russia.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\SouthAfrica.dds -D -A -W +S
\data\Menu\Gui\Layout\Flags\Sweden.dds -D -A -W +S
\data\Menu\Gui\SOAN\recognitionmanual.dds -D -A -W -S
\data\Menu\Gui\TDC\TDC_metric.dds -D -A -W +S
\data\Menu\Gui\TDC\TDC_metric2.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage_Test1.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage_Test2.dds -D -A -W +S
\data\Menu\Gui\Tutorial Images\TutorialImage_Test3.dds -D -A -W +S
\data\Menu\MouseCurs\Crosshair.dds -D -A +W +S
\data\Menu\MouseCurs\LineExt.dds -D -A +W +S
\data\Menu\MouseCurs\ProtractorExt.dds -D -A +W +S
\data\Menu\MouseCurs\SquareExt.dds -D -A +W +S
\data\Menu\Pages\menu_1024_768.ini -D -A -W -S
\data\Menu\Pages\Page 20mm gun.ini -D -A -W +S
\data\Menu\Pages\Page 37mm gun.ini -D -A -W +S
\data\Menu\Pages\Page attack periscope.ini -D -A -W -S
\data\Menu\Pages\Page Automation.ini -D -A -W -S
\data\Menu\Pages\Page binocular.ini -D -A -W +S
\data\Menu\Pages\Page ChalkBoard.ini -D -A -W +S
\data\Menu\Pages\Page Clock.ini -D -A -W -S
\data\Menu\Pages\Page deckgun.ini -D -A -W +S
\data\Menu\Pages\Page Default Hud.ini -D -A -W -S
\data\Menu\Pages\Page Gramophone.ini -D -A -W +S
\data\Menu\Pages\Page interior.ini -D -A -W -S
\data\Menu\Pages\Page layout.ini -D -A -W -S
\data\Menu\Pages\Page main.ini -D -A -W -S
\data\Menu\Pages\Page navigation map.ini -D -A -W -S
\data\Menu\Pages\Page NavMapFeatures.ini -D -A -W -S
\data\Menu\Pages\Page obs periscope.ini -D -A -W -S
\data\Menu\Pages\Page RadioMessages.ini -D -A -W -S
\data\Menu\Pages\Page SaveInGame.ini -D -A -W +S
\data\Menu\Pages\Page ScopeSettings.ini -D -A -W -S
\data\Menu\Pages\Page Ships Journal.ini -D -A -W -S
\data\Menu\Pages\Page single mission settings.ini -D -A -W +S
\data\Menu\Pages\Page TAIMapFeatures.ini -D -A -W -S
\data\Menu\Pages\Page TDC.ini -D -A -W -S
\data\Menu\Pages\Page TorpedoSolution.ini -D -A -W +S
\data\Menu\Pages\Page Tutorial.ini -D -A -W -S
\data\Menu\Pages\Page UserRadio.ini -D -A -W +S
\data\Menu\Pages\Page UZO.ini -D -A -W +S
\data\Menu\Pages\Page XO_TDC_Dialog.ini -D -A -W -S
\data\Menu\Pages\Pause game.ini -D -A -W +S
\data\Menu\Pages\TheDarkWraithAutomation.ini -D -A -W +S
\data\Menu\Pages\TheDarkWraithUserOptions.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Clock.dds -D -A -W +S
\data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
\data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5_OBS.dds -D -A -W -S
\data\Menu\StyleSheets\German.shss -D -A -W -S
\data\Navigation\Navigation_test.SHN -D -A -W -S
\data\Navigation\Navigation_test_precision.SHN -D -A -W -S
\data\Navigation\Navigation_test_relative.SHN -D -A -W -S
\data\Navigation\Navigation_test_relative_precisio n.SHN -D -A -W -S
\data\Navigation\TDW_Navigation.txt -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
\data\RadioMessages\English\1939\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1939\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1940\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1941\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1942\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1943\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\05\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\06\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\07\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\08\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\09\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\10\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\11\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1944\12\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\01\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\02\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\03\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\04\radiomessages. txt -D -A -W -S
\data\RadioMessages\English\1945\05\radiomessages. txt -D -A -W -S
\data\Scripts\Menu.py -D -A -W -S
\data\Scripts\Menu\Page attack periscope.py -D -A -W -S
\data\Scripts\Menu\Page Automation.py -D -A -W -S
\data\Scripts\Menu\Page binocular.py -D -A -W +S
\data\Scripts\Menu\Page captain log.py -D -A -W -S
\data\Scripts\Menu\Page ChalkBoard.py -D -A -W -S
\data\Scripts\Menu\Page CharacterDialog.py -D -A -W -S
\data\Scripts\Menu\Page Clock.py -D -A -W -S
\data\Scripts\Menu\Page Crew.py -D -A -W +S
\data\Scripts\Menu\Page Default Hud.py -D -A -W -S
\data\Scripts\Menu\Page Gramophone.py -D -A -W -S
\data\Scripts\Menu\Page gui event camera.py -D -A -W +S
\data\Scripts\Menu\Page Guns.py -D -A -W -S
\data\Scripts\Menu\Page layout.py -D -A -W -S
\data\Scripts\Menu\Page main.py -D -A -W -S
\data\Scripts\Menu\Page navigation map.py -D -A -W -S
\data\Scripts\Menu\Page NavMapFeatures.py -D -A -W -S
\data\Scripts\Menu\Page obs periscope.py -D -A -W -S
\data\Scripts\Menu\Page RadioMessages.py -D -A -W -S
\data\Scripts\Menu\Page SaveInGame.py -D -A -W +S
\data\Scripts\Menu\Page ScopeSettings.py -D -A -W -S
\data\Scripts\Menu\Page Ships Journal.py -D -A -W -S
\data\Scripts\Menu\Page single mission settings.py -D -A -W -S
\data\Scripts\Menu\Page Subsystems.py -D -A -W +S
\data\Scripts\Menu\Page TAIMapFeatures.py -D -A -W -S
\data\Scripts\Menu\Page TDC.py -D -A -W -S
\data\Scripts\Menu\Page TorpedoSolution.py -D -A -W +S
\data\Scripts\Menu\Page Tutorial.py -D -A -W -S
\data\Scripts\Menu\Page UserRadio.py -D -A -W -S
\data\Scripts\Menu\Page UZO.py -D -A -W -S
\data\Scripts\Menu\Page WeaponsAndSensors.py -D -A -W +S
\data\Scripts\Menu\Page XO_TDC_Dialog.py -D -A -W -S
\data\Scripts\Menu\TheDarkWraithAutomation.py -D -A -W -S
\data\Scripts\Menu\TheDarkWraithUserOptions.py -D -A -W -S
\data\Scripts\Stations\SurfaceSearchRadar.py -D -A -W +S
\data\Sea\CMD_small_boat\CMD_small_boat.cfg -D -A -W -S
\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.cf g -D -A -W +S
\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.cfg -D -A -W -S
\data\Sea\NAMC_Komet\NAMC_Komet.cfg -D -A -W -S
\data\Sea\NAMC_Penguin\NAMC_Penguin.cfg -D -A -W -S
\data\Sea\NAMC_Rawalpindi\NAMC_Rawalpindi.cfg -D -A -W -S
\data\Sea\NAO_Dithmarschen\NAO_Dithmarschen.cfg -D -A -W -S
\data\Sea\NBB_Bismark\NBB_Bismark.cfg -D -A -W -S
\data\Sea\NBB_King_GeorgeV\NBB_King_GeorgeV.cfg -D -A -W -S
\data\Sea\NBB_Littorio\NBB_Littorio.cfg -D -A -W -S
\data\Sea\NBB_Nelson\NBB_Nelson.cfg -D -A -W +S
\data\Sea\NBB_New_York\NBB_New_York.cfg -D -A -W -S
\data\Sea\NBB_North_Carolina\NBB_North_Carolina.cf g -D -A -W -S
\data\Sea\NBB_QueenElizabeth\NBB_QueenElizabeth.cf g -D -A -W -S
\data\Sea\NBB_RoyalSovereign\NBB_RoyalSovereign.cf g -D -A -W -S
\data\Sea\NBB_Schleswig_Holstein\NBB_Schleswig_Hol stein.cfg -D -A -W -S
\data\Sea\NBC_Deutschland\NBC_Deutschland.cfg -D -A -W -S
\data\Sea\NBC_Hood\NBC_Hood.cfg -D -A -W -S
\data\Sea\NBC_Renown\NBC_Renown.cfg -D -A -W -S
\data\Sea\NBC_Scharnhorst\NBC_Scharnhorst.cfg -D -A -W -S
\data\Sea\NCA_Admiral_Hipper\NCA_Admiral_Hipper.cf g -D -A -W -S
\data\Sea\NCA_Kent\NCA_Kent.cfg -D -A -W -S
\data\Sea\NCA_Northampton\NCA_Northampton.cfg -D -A -W -S
\data\Sea\NCA_Trento\NCA_Trento.cfg -D -A -W -S
\data\Sea\NCL_Bartolomeo\NCL_Bartolomeo.cfg -D -A -W -S
\data\Sea\NCL_Brooklyn\NCL_Brooklyn.cfg -D -A -W -S
\data\Sea\NCL_Dido\NCL_Dido.cfg -D -A -W -S
\data\Sea\NCL_Emden\NCL_Emden.cfg -D -A -W -S
\data\Sea\NCL_Konigsberg\NCL_Konigsberg.cfg -D -A -W -S
\data\Sea\NCL_Montecuccoli\NCL_Montecuccoli.cfg -D -A -W -S
\data\Sea\NCO_Flower\NCO_Flower.cfg -D -A -W -S
\data\Sea\NCVE_Bogue\NCVE_Bogue.cfg -D -A -W -S
\data\Sea\NCVE_Charger\NCVE_Charger.cfg -D -A -W -S
\data\Sea\NCVE_Long_Island\NCVE_Long_Island.cfg -D -A -W -S
\data\Sea\NCV_Ark_Royal\NCV_Ark_Royal.cfg -D -A -W -S
\data\Sea\NCV_Courageous\NCV_Courageous.cfg -D -A -W -S
\data\Sea\NCV_Illustrious\NCV_Illustrious.cfg -D -A -W -S
\data\Sea\NDD_A&B\NDD_A&B.cfg -D -A -W -S
\data\Sea\NDD_Clemson\NDD_Clemson.cfg -D -A -W -S
\data\Sea\NDD_Fletcher\NDD_Fletcher.cfg -D -A -W -S
\data\Sea\NDD_Keith\NDD_Keith.cfg -D -A -W -S
\data\Sea\NDD_Rocket\NDD_Rocket.cfg -D -A -W -S
\data\Sea\NDD_Soldati\NDD_Soldati.cfg -D -A -W -S
\data\Sea\NDD_Somers\NDD_Somers.cfg -D -A -W -S
\data\Sea\NDD_Tribal\NDD_Tribal.cfg -D -A -W -S
\data\Sea\NDD_Type34\NDD_Type34.cfg -D -A -W -S
\data\Sea\NDD_V&W\NDD_V&W.cfg -D -A -W -S
\data\Sea\NDE_Buckley\NDE_Buckley.cfg -D -A -W -S
\data\Sea\NDE_Evarts\NDE_Evarts.cfg -D -A -W -S
\data\Sea\NFF_Black_Swan\NFF_Black_Swan.cfg -D -A -W -S
\data\Sea\NKLCS_C2SB1\NKLCS_C2SB1.cfg -D -A -W +S
\data\Sea\NKMCS_C1B\NKMCS_C1B.cfg -D -A -W +S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W -S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W -S
\data\Sea\NLL\NLL.cfg -D -A -W -S
\data\Sea\NLL_WarSupplies\NLL_WarSupplies.cfg -D -A -W -S
\data\Sea\NLST_Transport\NLST_Transport.cfg -D -A -W -S
\data\Sea\NLS_MFP_D\NLS_MFP_D.cfg -D -A -W -S
\data\Sea\NOL_T3Cimmaron\NOL_T3Cimmaron.cfg -D -A -W -S
\data\Sea\NOM_Ranger\NOM_Ranger.cfg -D -A -W -S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.cfg -D -A -W -S
\data\Sea\NPL_ConteVerde\NPL_ConteVerde.cfg -D -A -W -S
\data\Sea\NPP_QueenMary\NPP_QueenMary.cfg -D -A -W -S
\data\Sea\Nrtw\Nrtw.cfg -D -A -W -S
\data\Sea\NVV\NVV.cfg -D -A -W -S
\data\SingleMissions\Torpedo_Tutorial\Torpedo_Tuto rial.misge -D -A -W +S
\data\SingleMissions\Torpedo_Tutorial\Torpedo_Tuto rial.tsr -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2A.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.sim -D -A -W -S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.sns -D -A -W +S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7A_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.sns -D -A -W +S
\data\Submarine\NSS_Uboat7a_U30\NSS_Uboat7a_U30.cf g -D -A -W -S
\data\Submarine\NSS_Uboat7a_U30\NSS_Uboat7a_U30.sn s -D -A -W +S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.zon -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.sns -D -A -W +S
\data\Submarine\NSS_Uboat7b_U99\NSS_Uboat7b_U99.cf g -D -A -W -S
\data\Submarine\NSS_Uboat7b_U99\NSS_Uboat7b_U99.sn s -D -A -W +S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.SNS -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7c41_AI. cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7c41_AI. sns -D -A -W +S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7C_AI.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.sns -D -A -W +S
\data\Submarine\NSS_Uboat7c_U552\NSS_Uboat7c_U552. cfg -D -A -W -S
\data\Submarine\NSS_Uboat7c_U552\NSS_Uboat7c_U552. sns -D -A -W +S
\data\Submarine\NSS_Undine\NSS_Undine.cfg -D -A -W +S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W +S
\data\Submarine\NSS_Undine\NSS_Undine.sim -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.sns -D -A -W +S
\data\Tutorials\Automation_hotkeys.SHT -D -A -W -S
\data\Tutorials\Basic_sub_handling-depth_control.SHT -D -A -W +S
\data\Tutorials\How_to_use_speed_finder_feature.SH T -D -A -W +S
\data\Tutorials\How_to_use_tutorial.SHT -D -A -W +S
\data\Tutorials\New_features_commands.SHT -D -A -W +S
\data\Tutorials\TDW_Tutorial.txt -D -A -W -S
\Documentation\AttackDisc.jpg -D -A +W +S
\Documentation\Attack_Disc_Handbook.pdf -D -A +W +S
\Documentation\compass_tutorial.pdf -D -A +W +S
\Documentation\SunAlmanacAndSpeedTable.pdf -D -A +W +S

OPEN HORIZONS II_base v1.4 conflicts with Magnum_Opus_v0_0_1
\data\Campaigns\CampaignProjects\Arctic_Convoys.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t.pj -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\AC _Historical_Bases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Co mmon.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Co nvoys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Gr oupTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Gr oupTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Pl ayerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Po rtTraffic_AC.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\Tr affic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\Common.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\Convoys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\GroupTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\GroupTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\PlayerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\Taskforces.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\Traffic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\Uboats.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\BM_Hist orical_Bases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\Common. mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\Convoys .mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\GroupTy peDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\GroupTy pes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\PlayerB ases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\PortTra ffic_BY.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\Taskfor ces.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\Traffic .mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\Uboats. mis -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\Co mmon.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\Co nvoys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\Gr oupTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\Gr oupTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\Pl ayerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\Tr affic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Commo n.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Convo ys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\edito r_locations.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Group TypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Group Types.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Playe rBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\PortT raffic_HT.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Traff ic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Comm on.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Conv oys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Grou pTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Grou pTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_H istorical_Bases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Play erBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Port Traffic_MN.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Task forces.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Traf fic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Uboa ts.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\Common.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\Convoys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\GroupTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\GroupTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\PlayerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\Taskforces.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\Traffic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Com mon.mis -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Con voys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Gro upTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Gro upTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Pla yerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Tra ffic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Cam paign.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Com mon.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Con voys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\edi tor_locations.mis -D -A -W +S
\data\Campaigns\CampaignProjects\Total_Germany\Gro upTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Gro upTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Pla yerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Por tTraffic_TG.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Tas kforces.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Tra ffic.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Tut orial_mission.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Ubo ats.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\Common.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\Convoys.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\GroupTypeDefs.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\GroupTypes.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\PlayerBases.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\PortTraffic_WA.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\Traffic.mis -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Roster\DefSide.cfg -D -A -W -S
\data\Roster\Names.cfg -D -A -W -S
\data\Roster\Albania\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Albania\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\American\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\American\Sea\PLC3Midleton.cfg -D -A -W -S
\data\Roster\Argentina\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Argentina\Sea\KMCSC1B.cfg -D -A -W +S
\data\Roster\Argentina\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Argentina\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Belgium\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Belgium\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Belgium\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Brazil\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Brazil\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Brazil\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Brazil\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\British\Sea\KMSSHogIsland.cfg -D -A -W -S
\data\Roster\British\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Bulgaria\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Bulgaria\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Bulgaria\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\China\Land\NavalBase.cfg -D -A -W +S
\data\Roster\China\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\China\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Colombia\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Colombia\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Cuba\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Cuba\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Denmark\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Denmark\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Estonia\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Estonia\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Faroe Island\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Faroe Island\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Finland\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Finland\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Finland\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\France\Land\NavalBase.cfg -D -A -W +S
\data\Roster\France\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\France\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\France\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\German\Sea\BBBismarck.cfg -D -A -W -S
\data\Roster\German\Sea\KMSSHogIsland.cfg -D -A -W -S
\data\Roster\German\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Iceland\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Iceland\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\India\Land\NavalBase.cfg -D -A -W +S
\data\Roster\India\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Ireland\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Ireland\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Italian\Air\FC200.cfg -D -A -W +S
\data\Roster\Italian\Air\LTBSM79Sparviero.cfg -D -A -W +S
\data\Roster\Italian\Air\SZ501.cfg -D -A -W +S
\data\Roster\Italian\Land\LargeAirBaseIt.cfg -D -A -W +S
\data\Roster\Italian\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Italian\Land\NormalAirBaseIt.cfg -D -A -W +S
\data\Roster\Italian\Land\SmallAirBaseIt.cfg -D -A -W +S
\data\Roster\Italian\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Italian\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Japan\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Japan\Sea\KL.cfg -D -A -W +S
\data\Roster\Japan\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Japan\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Japan\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Latvia\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Latvia\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Lithuania\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Lithuania\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Mexico\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Mexico\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Mexico\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\NewZealand\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Panama\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Panama\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Panama\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Portugal\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Portugal\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Portugal\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Romania\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Romania\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Romania\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Russia\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Russia\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Russia\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\SouthAfrica\Land\NavalBase.cfg -D -A -W +S
\data\Roster\SouthAfrica\Sea\DDV&W.cfg -D -A -W +S
\data\Roster\SouthAfrica\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Spain\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Spain\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Spain\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Spain\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Sweden\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Sweden\Sea\KMCSC1B.cfg -D -A -W -S
\data\Roster\Sweden\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Sweden\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Turkey\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Turkey\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Turkey\Sea\PCTrawler.cfg -D -A -W +S
\data\Roster\Venezuela\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Roster\Yugoslavia\Land\NavalBase.cfg -D -A -W +S
\data\Roster\Yugoslavia\Sea\KSCSN3SA1.cfg -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W -S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A +W +S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A +W +S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A +W +S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A +W +S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A +W +S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S
\data\Terrain\Data\DetailMasks\E009N054_2_2.RAW -D -A -W +S
\data\Terrain\Data\DetailMasks\E009N054_2_3.RAW -D -A -W +S
\data\Terrain\Data\DetailMasks\E009N054_3_2.dds -D -A -W +S
\data\Terrain\Data\DetailMasks\E009N054_3_2.RAW -D -A -W +S
\data\Terrain\Data\DetailMasks\E009N054_3_3.RAW -D -A -W +S
\data\Terrain\Data\DetailMasks\E009N054_4_2.dds -D -A -W +S
\data\Terrain\Data\DetailMasks\E009N054_4_2.RAW -D -A -W +S
\data\Terrain\LocationMaps\BA_Port_base.dds -D -A -W +S
\data\Terrain\LocationMaps\BA_Port_I.dds -D -A -W +S
\data\Terrain\LocationMaps\BA_Port_L.dds -D -A -W +S
\data\Terrain\LocationMaps\BB_I.dds -D -A -W +S
\data\Terrain\LocationMaps\BB_small_generic.dds -D -A -W +S
\data\Terrain\LocationMaps\buildings_scale.ini -D -A -W +S
\data\Terrain\LocationMaps\editor_locations.mis -D -A -W +S
\data\Terrain\LocationMaps\GH_Port_base.dds -D -A -W +S
\data\Terrain\LocationMaps\GH_Port_L.dds -D -A -W +S
\data\Terrain\LocationMaps\GH_Port_U.dds -D -A -W +S
\data\Terrain\LocationMaps\PCH.dds -D -A -W +S
\data\Terrain\LocationMaps\PCH_Port_base.dds -D -A -W +S
\data\Terrain\LocationMaps\PCH_Port_L.dds -D -A -W +S
\data\Terrain\LocationMaps\PCH_Port_T.dds -D -A -W +S
\data\Terrain\LocationMaps\PGL.dds -D -A -W +S
\data\Terrain\LocationMaps\PML.dds -D -A -W +S
\data\Terrain\LocationMaps\Port_I.dds -D -A -W +S
\data\Terrain\LocationMaps\PPML.dds -D -A -W +S
\data\Terrain\Locations\CustomAreas\MapObjects.ini -D -A -W +S
\data\Textures\TNormal\tex\Albania.dds -D -A -W +S
\data\Textures\TNormal\tex\Albania.tga -D -A -W +S
\data\Textures\TNormal\tex\American.dds -D -A -W +S
\data\Textures\TNormal\tex\Argentina.dds -D -A -W +S
\data\Textures\TNormal\tex\Argentina.tga -D -A -W +S
\data\Textures\TNormal\tex\Belgium.dds -D -A -W +S
\data\Textures\TNormal\tex\Belgium.tga -D -A -W +S
\data\Textures\TNormal\tex\British.dds -D -A -W -S
\data\Textures\TNormal\tex\British_M2.dds -D -A -W +S
\data\Textures\TNormal\tex\Bulgaria.dds -D -A -W +S
\data\Textures\TNormal\tex\Bulgaria.tga -D -A -W +S
\data\Textures\TNormal\tex\Bulgaria_M2.dds -D -A -W +S
\data\Textures\TNormal\tex\Bulgaria_M2.tga -D -A -W +S
\data\Textures\TNormal\tex\China.dds -D -A -W +S
\data\Textures\TNormal\tex\China.tga -D -A -W +S
\data\Textures\TNormal\tex\China_M2.dds -D -A -W +S
\data\Textures\TNormal\tex\China_M2.tga -D -A -W +S
\data\Textures\TNormal\tex\Colombia.dds -D -A -W +S
\data\Textures\TNormal\tex\Colombia.tga -D -A -W +S
\data\Textures\TNormal\tex\Croatia.dds -D -A -W +S
\data\Textures\TNormal\tex\Croatia.tga -D -A -W +S
\data\Textures\TNormal\tex\Cuba.dds -D -A -W +S
\data\Textures\TNormal\tex\Cuba.tga -D -A -W +S
\data\Textures\TNormal\tex\Czechia.dds -D -A -W +S
\data\Textures\TNormal\tex\Czechia.tga -D -A -W +S
\data\Textures\TNormal\tex\Denmark.dds -D -A -W +S
\data\Textures\TNormal\tex\Denmark.tga -D -A -W +S
\data\Textures\TNormal\tex\Estonia.dds -D -A -W +S
\data\Textures\TNormal\tex\Estonia.tga -D -A -W +S
\data\Textures\TNormal\tex\Faroe Island.dds -D -A -W +S
\data\Textures\TNormal\tex\Faroe Island.tga -D -A -W +S
\data\Textures\TNormal\tex\Finland.dds -D -A -W +S
\data\Textures\TNormal\tex\Finland.tga -D -A -W +S
\data\Textures\TNormal\tex\France.dds -D -A -W +S
\data\Textures\TNormal\tex\FreeFrench.dds -D -A -W +S
\data\Textures\TNormal\tex\Hungary.dds -D -A -W +S
\data\Textures\TNormal\tex\Hungary.tga -D -A -W +S
\data\Textures\TNormal\tex\Iceland.dds -D -A -W -S
\data\Textures\TNormal\tex\Iceland.tga -D -A -W +S
\data\Textures\TNormal\tex\India.dds -D -A -W +S
\data\Textures\TNormal\tex\India.tga -D -A -W -S
\data\Textures\TNormal\tex\India_M2.dds -D -A -W +S
\data\Textures\TNormal\tex\India_M2.tga -D -A -W +S
\data\Textures\TNormal\tex\Ireland.dds -D -A -W +S
\data\Textures\TNormal\tex\Ireland.tga -D -A -W +S
\data\Textures\TNormal\tex\Latvia.dds -D -A -W +S
\data\Textures\TNormal\tex\Latvia.tga -D -A -W +S
\data\Textures\TNormal\tex\Lithuania.dds -D -A -W +S
\data\Textures\TNormal\tex\Lithuania.tga -D -A -W +S
\data\Textures\TNormal\tex\Mexico.dds -D -A -W +S
\data\Textures\TNormal\tex\Mexico.tga -D -A -W +S
\data\Textures\TNormal\tex\Norway.dds -D -A -W +S
\data\Textures\TNormal\tex\Panama.dds -D -A -W +S
\data\Textures\TNormal\tex\Panama.tga -D -A -W +S
\data\Textures\TNormal\tex\Poland.dds -D -A -W +S
\data\Textures\TNormal\tex\Portugal.dds -D -A -W +S
\data\Textures\TNormal\tex\Portugal.tga -D -A -W +S
\data\Textures\TNormal\tex\RedCross.dds -D -A -W +S
\data\Textures\TNormal\tex\RedCross.tga -D -A -W +S
\data\Textures\TNormal\tex\Romania.dds -D -A -W +S
\data\Textures\TNormal\tex\Romania.tga -D -A -W +S
\data\Textures\TNormal\tex\Russia.dds -D -A -W +S
\data\Textures\TNormal\tex\Slovakia.dds -D -A -W +S
\data\Textures\TNormal\tex\Slovakia.tga -D -A -W +S
\data\Textures\TNormal\tex\SouthAfrica.dds -D -A -W +S
\data\Textures\TNormal\tex\SouthAfrica.tga -D -A -W +S
\data\Textures\TNormal\tex\SouthAfrica_1910_1928.d ds -D -A -W +S
\data\Textures\TNormal\tex\Spain.dds -D -A -W +S
\data\Textures\TNormal\tex\Spain.tga -D -A -W +S
\data\Textures\TNormal\tex\Sweden.dds -D -A -W +S
\data\Textures\TNormal\tex\Turkey.dds -D -A -W +S
\data\Textures\TNormal\tex\Turkey.tga -D -A -W +S
\data\Textures\TNormal\tex\Uruguay.dds -D -A -W +S
\data\Textures\TNormal\tex\Uruguay.tga -D -A -W +S
\data\Textures\TNormal\tex\Venezuela.dds -D -A -W +S
\data\Textures\TNormal\tex\Venezuela.tga -D -A -W +S
\data\Textures\TNormal\tex\Yugoslavia.dds -D -A -W +S
\data\Textures\TNormal\tex\Yugoslavia.tga -D -A -W +S

OPEN HORIZONS II_enviro v1.4 conflicts with Magnum_Opus_v0_0_1
\data\Zones.cfg -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t.pj -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s.pj -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S

OH II Campaign Radio Messages v4 conflicts with Magnum_Opus_v0_0_1

Dynamic Environment SH5 Basemod (realistic version) V2.1 conflicts with Magnum_Opus_v0_0_1
\data\scene.dat -D -A -W +S
\data\Cfg\Lights.cfg -D -A -W -S
\data\Env\ClimateZones.cfg -D -A -W -S
\data\Env\ClimateZones.tga -D -A -W +S
\data\Env\Clouds.cfg -D -A -W -S
\data\Env\EnvColors_Polar.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W -S
\data\Env\EnvColors_Tropical_A.cfg -D -A -W -S
\data\Env\FogDistances.cfg -D -A -W -S
\data\Env\SkyGeometry.dat -D -A -W +S
\data\Filters\ColorCorrection\hdr_underwater.cfg -D -A -W -S
\data\Filters\timeofday\timeofday.txt -D -A -W +S
\data\Library\Baza_FX.dat -D -A -W +S
\data\Library\Materials.dat -D -A -W +S
\data\Library\platforme.dat -D -A -W +S
\data\Misc\caustics_anim1.dds -D -A -W -S
\data\Misc\CloudsPack.dds -D -A -W -S
\data\Misc\FoamBumpy.dds -D -A -W +S
\data\Misc\Spuma.dds -D -A -W +S
\data\Misc\underwater_disp_map.dds -D -A -W +S
\data\Shaders\Sky\SkyPS_SH5.fx -D -A -W -S
\data\Shaders\Water\waterPS.fx -D -A -W +S
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S
\data\Textures\TNormal\tex\deck_wave.dds -D -A -W +S
\data\Textures\TNormal\tex\expl_hallo.dds -D -A -W +S
\data\Textures\TNormal\tex\expl_hallo_add.dds -D -A -W +S
\data\Textures\TNormal\tex\FoamMask.tga -D -A -W +S
\data\Textures\TNormal\tex\lightning01_add.tga -D -A -W +S
\data\Textures\TNormal\tex\lightning02_add.tga -D -A -W +S
\data\Textures\TNormal\tex\lightning03_add.tga -D -A -W +S
\data\Textures\TNormal\tex\lightning04_add.tga -D -A -W +S
\data\Textures\TNormal\tex\Moon.dds -D -A -W +S
\data\Textures\TNormal\tex\moon_hallo.dds -D -A -W +S
\data\Textures\TNormal\tex\smoke_volum.dds -D -A -W +S
\data\Textures\TNormal\tex\Smoke_volum02.dds -D -A -W -S
\data\Textures\TNormal\tex\water_drain.dds -D -A -W +S
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
\data\Textures\TNormal\tex\water_splash_anim.dds -D -A -W +S

Dynamic Environment SH5 Waves (realistic version) V2.1 conflicts with Magnum_Opus_v0_0_1
\data\Env\SeaParameters.cfg -D -A -W -S

Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 conflicts with Magnum_Opus_v0_0_1
\data\scene.dat -D -A -W +S

Shadow Improvement ModLR conflicts with Magnum_Opus_v0_0_1
\data\Cfg\Shadows.cfg -D -A -W -S
\data\Textures\TLowRes\tex\Shadow.dds -D -A +W +S
\data\Textures\TLowRes\tex\Shadow.tga -D -A +W +S
\data\Textures\TNormal\tex\Shadow.dds -D -A +W +S
\Documentation\Shadow Improvement Mod Readme.txt -D -A +W +S

sobers 3D deck spray mod V7 conflicts with Magnum_Opus_v0_0_1
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W -S

Critical hits v 1.2 conflicts with Magnum_Opus_v0_0_1
\data\library\Shells.zon -D -A -W -S

SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 conflicts with Magnum_Opus_v0_0_1
\data\submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\submarine\NSS_Uboat7a\Submarine Parts\Conning_7A_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_00.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_02.sim -D -A -W -S
\data\submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02.sim -D -A -W -S
\data\submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
\data\submarine\NSS_Uboat7c41\Submarine Parts\Conning_7C41_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7c41\Submarine Parts\Conning_7C41_02.sim -D -A -W -S

Real_Sink_1.0 conflicts with Magnum_Opus_v0_0_1
\data\Zones.cfg -D -A -W -S

Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with Magnum_Opus_v0_0_1
\Data\Textures\TNormal\tex\Conning_7C_01_O01.dds -D -A -W +S
\Data\Textures\TNormal\tex\Uboat7C_O01.DDS -D -A -W +S
\Data\UPCDataGE\UPCLocalization\UPCLocalization.ts r -D -A -W -S

NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 conflicts with Magnum_Opus_v0_0_1
\data\Textures\TNormal\tex\Conning_7C_01.dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_01_O01.dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02.dds -D -A -W +S
\data\Textures\TNormal\tex\Uboat7C_O01.DDS -D -A -W +S
\data\Textures\TNormal\tex\Uboat7C_structure.dds -D -A -W +S
\data\Textures\TNormal\tex\Uboat7_body.dds -D -A -W +S
\Documentation\readme.txt -D -A -W -S

Old Style Explosions V1.1 conflicts with Magnum_Opus_v0_0_1
\data\Library\Baza_FX.dat -D -A -W -S

MCCD_1.04_MFCM_1.2.1_compatible conflicts with Magnum_Opus_Patch_2
\data\UPCDataGE\UPCLocalization\dialogs.tsr -D -A -W -S

Stormys DBSM SH5 v1.3 Basemod conflicts with Magnum_Opus_Patch_2
\Data\Sound\FootstepMetal_01.wav -D -A -W -S
\Data\Sound\FootstepMetal_02.wav -D -A -W -S
\Data\Sound\FootstepMetal_03.wav -D -A -W -S
\Data\Sound\FootstepMetal_04.wav -D -A -W -S
\Data\Sound\FootstepMetal_05.wav -D -A -W -S
\Data\Sound\FootstepMetal_06.wav -D -A -W -S
\Data\Sound\FootstepMetal_07.wav -D -A -W -S
\Data\Sound\FootstepMetal_08.wav -D -A -W -S
\Data\Sound\FootstepMetal_09.wav -D -A -W -S
\Data\Sound\FootstepMetal_10.wav -D -A -W -S
\Data\Sound\FootstepMetal_11.wav -D -A -W -S
\Data\Sound\FootstepMetal_12.wav -D -A -W -S
\Data\Sound\FootstepMetal_13.wav -D -A -W -S
\Data\Sound\FootstepMetal_14.wav -D -A -W -S
\Data\Sound\FootstepMetal_15.wav -D -A -W -S
\Data\Sound\FootstepMetal_16.wav -D -A -W -S

NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with Magnum_Opus_Patch_2
\data\Menu\menu.txt -D -A -W -S
\data\RadioMessages\WWIIShipNames.txt -D -A -W +S
\data\Scripts\Menu\Page Default Hud.py -D -A -W -S
\data\Scripts\Menu\Page layout.py -D -A -W -S
\data\Scripts\Menu\TheDarkWraithUserOptions.py -D -A -W -S
\data\Sea\NOM_Ranger\NOM_Ranger.cfg -D -A -W -S
\data\Sea\NPC_Thetis\NPC_Thetis.cfg -D -A -W -S
\data\Sea\NPH_Mauretania\NPH_Mauretania.cfg -D -A -W -S
\data\Sea\NPL_C3Middleton\NPL_C3Middleton.cfg -D -A -W -S
\data\Sea\NPL_ConteVerde\NPL_ConteVerde.cfg -D -A -W -S
\data\Sea\NPP_QueenMary\NPP_QueenMary.cfg -D -A -W -S
\data\Sea\Nrtw\Nrtw.cfg -D -A -W -S
\data\Sea\NSC_SC497\NSC_SC497.cfg -D -A -W -S
\data\Sea\NTR_Rawalpindi\NTR_Rawalpindi.cfg -D -A -W -S
\data\Sea\NVV\NVV.cfg -D -A -W -S

Dynamic Environment SH5 Basemod (realistic version) V2.1 conflicts with Magnum_Opus_Patch_2
\data\Env\ClimateZones.cfg -D -A -W -S
\data\Env\ClimateZones.tga -D -A -W -S
\data\Env\EnvColors_Polar.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W -S
\data\Env\EnvColors_Tropical_A.cfg -D -A -W -S

Stormys DBSM SH5 v1.3 Basemod conflicts with German U-Boat Crew Language Pack
\Data\Sound\Speech\Bosun\Normal\MCSQ_BOSUN_03.ogg -D -A -W -S
\Data\Sound\Speech\Bosun\Tension\MCSQ_BOSUN_03.ogg -D -A -W -S
\Data\Sound\Speech\Bosun\Whisper\MCSQ_BOSUN_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\HI_CR_CHIE F_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\HI_CR_CHIE F_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\HI_CR_CHIE F_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_15.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_16.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_17.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_18.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_95.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CR_CHIE F_02.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CR_CHIE F_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CR_CHIE F_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\H I_CR_CHIEF_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\H I_CR_CHIEF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\H I_CR_CHIEF_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_15.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_16.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_17.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_18.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\S R_CR_CHIEF_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\S R_CR_CHIEF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\HI_CR_CHI EF_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\HI_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\HI_CR_CHI EF_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_15.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_16.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_17.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_18.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\SR_CR_CHI EF_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\SR_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\HI_CR_CHI EF_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\HI_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\HI_CR_CHI EF_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\SR_CR_CHI EF_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\SR_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_01_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_A2.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_37.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_45.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_46_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_46_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_60.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_61.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_62.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_63.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_86.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_87.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_88.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_89.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_90.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_91.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_92.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_93.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_94.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_95.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_96.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_97.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_98.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_99.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_01_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_A2.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_37.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_60.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_61.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_62.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_63.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_86.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_87.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_88.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_89.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_90.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_91.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_92.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_93.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_94.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_95.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_96.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_97.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_98.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_99.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_01_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_A2.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_37.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_45.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_46_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_46_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_60.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_61.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_62.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_63.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_86.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_87.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_88.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_89.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_90.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_91.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_92.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_93.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_94.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_95.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_96.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_97.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_98.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_99.ogg -D -A -W -S
\Data\Sound\Speech\GenericCrew\Normal\MC_CREW_48.o gg -D -A -W -S
\Data\Sound\Speech\GenericCrew\Tension\MC_CREW_48. ogg -D -A -W -S
\Data\Sound\Speech\GenericCrew\Whisper\MC_CREW_48. ogg -D -A -W -S
\Data\Sound\Speech\Gunner\Normal\MC_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\Gunner\Tension\MC_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\Gunner\Whisper\MC_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_02.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_09.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_44.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_45.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_46.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_47.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_48.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_49.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_50.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_51.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_52.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_53.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_54.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_55.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_56.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_57.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_58.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_59.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_60.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_61.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_09. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_44. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_45. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_46. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_47. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_48. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_49. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_50. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_51. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_52. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_53. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_54. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_55. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_56. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_57. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_58. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_59. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_60. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_61. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_44. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_45. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_46. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_47. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_48. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_49. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_50. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_51. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_52. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_53. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_54. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_55. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_56. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_57. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_58. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_59. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_60. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_61. ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_01_ B.ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_43. ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_52. ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_01 _B.ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_52 .ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_01 _B.ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_43 .ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_52 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_100 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_101 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_102 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_103 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_104 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_105 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_106 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_107 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_108 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_109 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_110 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_111 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_65. ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_98. ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_99. ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_65 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_98 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_99 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_65 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_98 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_99 .ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Normal\MC_TRF_LOAD01 _01_B.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Normal\MC_TRF_LOAD01 _12.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Normal\MC_TRF_LOAD01 _50.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Tension\MC_TRF_LOAD0 1_01_B.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Tension\MC_TRF_LOAD0 1_50.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Whisper\MC_TRF_LOAD0 1_50.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_20.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_21.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_23.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_29.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_30.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_63.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_07.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_08_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_08_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_09.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_10.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_12.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_13.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_01_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_02_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_03_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_13.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_16.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_23.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_29.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_30.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_64.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_04.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_10.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_12.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_13.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_14.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_15_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_15_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_16.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_17.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_18.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_19_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_19_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_20.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_21.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_23.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_24_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_24_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_25.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_27_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_27_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_28.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_29.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_30.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_32.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_33.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_34.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_35.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_39.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_40.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_41.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_42.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_43.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_44.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_45.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_46.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_47.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_48.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_49.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_50.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_51.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_52.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_53.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_54.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_55.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_56.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_57.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_58.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_63.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_64.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_07.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_08_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_08_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_09.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_10.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_12.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_13.ogg -D -A -W -S

NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S

Stormys DBSM SH5 v1.3 Basemod conflicts with MCCD_1.04_MFCM_1.2.1_compatible
\Data\Scripts\AI\Crew\Propulsion_standard.aix -D -A -W -S
\Data\Scripts\AI\Crew\Send_contact_report.aix -D -A -W -S
\Data\Scripts\AI\Crew\Send_patrol_report.aix -D -A -W -S

Stormys DBSM SH5 v1.3 optional louder engine sounds conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\motor_Electric_LOOP.wav -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S

Stormys DBSM SH5 v1.3 optional scary creaks conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\Creaks_Level1.wav -D -A -W -S
\data\Sound\Creaks_Level2.wav -D -A -W -S
\data\Sound\Creaks_Level3.wav -D -A -W -S
\data\Sound\Creaks_Level4.wav -D -A -W -S

Advanced Shift Keys 2.3 DBSM conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\cfg\Commands.cfg -D -A -W -S

FX_Update_0_0_19_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\Sh.sdl -D -A -W -S

OPEN HORIZONS II_base v1.4 conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S

OPEN HORIZONS II_enviro v1.4 conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\Sh.sdl -D -A -W -S

German U-Boat Hydrophone SFX conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\amb_Hydrophone.wav -D -A -W -S
\data\Sound\P06_#Splinter_explosion_hyd.wav -D -A -W -S
\data\Sound\P11_@ref_torp_great_explosion_hyd.wav -D -A -W -S
\data\Sound\P12_#Plane_splinter_explosion_on_water _hyd.wav -D -A -W -S
\data\Sound\P16_#oil_explosion_hyd.wav -D -A -W -S
\data\Sound\P17_@ref_bomb_explosion_hyd.wav -D -A -W -S
\data\Sound\P18_&KGun_water_splash_hyd.wav -D -A -W -S
\data\Sound\P20_@Hedgehog_deepwater_hyd.wav -D -A -W -S
\data\Sound\P25_#Dust_underwater_hyd.wav -D -A -W -S
\data\Sound\Scufundare vapor_hyd.wav -D -A -W -S
\data\Sound\Submarine_hyd.wav -D -A -W -S
\data\Sound\Torpedo_Cruise_loop_hyd.wav -D -A -W -S
\data\Sound\Torpedo_dud_hyd.wav -D -A -W -S

OPEN HORIZONS II_base v1.4 conflicts with Stormys DBSM SH5 v1.3 optional louder engine sounds
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S

IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S

FX_Update_0_0_19_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

FX_Update_0_0_19_ByTheDarkWraith conflicts with IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S

NewUIs_TDC_6_8_0_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S

OPEN HORIZONS II_base v1.4 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Library\flag.dat -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sound\Sh.sdl -D -A -W -S

OPEN HORIZONS II_enviro v1.4 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S

Dynamic Environment SH5 Basemod (realistic version) V2.1 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S

SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\submarine\NSS_Uboat7a\Submarine Parts\Conning_7A_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_00.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_02.sim -D -A -W -S
\data\submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02.sim -D -A -W -S
\data\submarine\NSS_Uboat7c41\Submarine Parts\Conning_7C41_01.sim -D -A -W -S
\data\submarine\NSS_Uboat7c41\Submarine Parts\Conning_7C41_02.sim -D -A -W -S

Real_Sink_1.0 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S

OPEN HORIZONS II_base v1.4 conflicts with NewUIs_TDC_6_8_0_ByTheDarkWraith
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S

SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 conflicts with NewUIs_TDC_6_8_0_ByTheDarkWraith
\data\submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S

OPEN HORIZONS II_enviro v1.4 conflicts with OPEN HORIZONS II_base v1.4
\data\Campaigns\CampaignProjects\Arctic_Convoys.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t.pj -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Turning_Point.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s.pj -D -A -W -S
\data\Campaigns\CampaignProjects\Arctic_Convoys\En vironment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\Environment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Black_May\Environ ment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Distant_Waters\En vironment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Happy_Times\Envir onment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Mare_Nostrum\Envi ronment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Operation_Drumbea t\Environment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\The_Black_Pit\Env ironment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Total_Germany\Env ironment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Turning_Point\Env ironment.mis -D -A -W -S
\data\Campaigns\CampaignProjects\Western_Approache s\Environment.mis -D -A -W -S
\data\Library\Mine_Explosion.dat -D -A -W +S
\data\Roster\Environmental\Sea\Floating_Mine.cfg -D -A +W +S
\data\Roster\Environmental\Sea\Floating_Mine_Chain .cfg -D -A +W +S
\data\Roster\Environmental\Sea\Floating_Mine_Chain _16.cfg -D -A +W +S
\data\Roster\Environmental\Sea\Subnet.cfg -D -A +W +S
\data\Sea\Dolphin\Dolphin.cfg -D -A +W +S
\data\Sea\Dolphin\Dolphin.dat -D -A +W +S
\data\Sea\Dolphin\Dolphin.dds -D -A +W +S
\data\Sea\Dolphin\Dolphin.dsd -D -A +W +S
\data\Sea\Dolphin\Dolphin.eqp -D -A +W +S
\data\Sea\Dolphin\Dolphin.sim -D -A +W +S
\data\Sea\Dolphin\Dolphin.sns -D -A +W +S
\data\Sea\Dolphin\Dolphin.val -D -A +W +S
\data\Sea\Dolphin\Dolphin.zon -D -A +W +S
\data\Sea\Floating_Mine\Floating_Mine.cfg -D -A -W -S
\data\Sea\Floating_Mine\Floating_Mine.dat -D -A -W +S
\data\Sea\Floating_Mine\Floating_Mine.eqp -D -A -W +S
\data\Sea\Floating_Mine\Floating_Mine.sim -D -A -W -S
\data\Sea\Floating_Mine\Floating_Mine.zon -D -A -W +S
\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain. cfg -D -A -W -S
\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain. dat -D -A -W +S
\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain. eqp -D -A -W +S
\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain. sim -D -A -W +S
\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain. zon -D -A -W +S
\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Cha in_16.cfg -D -A -W +S
\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Cha in_16.dat -D -A -W +S
\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Cha in_16.eqp -D -A -W +S
\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Cha in_16.sim -D -A -W +S
\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Cha in_16.zon -D -A -W +S
\data\Sea\Iceberg01\Iceberg01.cfg -D -A +W +S
\data\Sea\Iceberg01\Iceberg01.dsd -D -A +W +S
\data\Sea\Iceberg01\Iceberg01.sim -D -A +W +S
\data\Sea\Iceberg01\Iceberg01.zon -D -A +W +S
\data\Sea\Iceberg01\Iceberg01_shp.dds -D -A +W +S
\data\Sea\Iceberg02\Iceberg02.cfg -D -A +W +S
\data\Sea\Iceberg02\Iceberg02.dsd -D -A +W +S
\data\Sea\Iceberg02\Iceberg02.sim -D -A +W +S
\data\Sea\Iceberg02\Iceberg02.zon -D -A +W +S
\data\Sea\Iceberg02\Iceberg02_shp.dds -D -A +W +S
\data\Sea\Iceberg03\Iceberg03.cfg -D -A +W +S
\data\Sea\Iceberg03\Iceberg03.dsd -D -A +W +S
\data\Sea\Iceberg03\Iceberg03.sim -D -A +W +S
\data\Sea\Iceberg03\Iceberg03.zon -D -A +W +S
\data\Sea\Iceberg03\Iceberg03_shp.dds -D -A +W +S
\data\Sea\Iceberg05\Iceberg05.cfg -D -A +W +S
\data\Sea\Iceberg05\Iceberg05.dsd -D -A +W +S
\data\Sea\Iceberg05\Iceberg05.sim -D -A +W +S
\data\Sea\Iceberg05\Iceberg05.zon -D -A +W +S
\data\Sea\Iceberg05\Iceberg05_shp.dds -D -A +W +S
\data\Sea\Subnet\Subnet.cfg -D -A +W +S
\data\Sea\Subnet\Subnet.dat -D -A +W +S
\data\Sea\Subnet\Subnet.eqp -D -A +W +S
\data\Sea\Subnet\Subnet.sim -D -A +W +S
\data\Sea\Subnet\Subnet.zon -D -A +W +S
\data\Sound\Sh.sdl -D -A +W +S
\data\Textures\TNormal\tex\SubNet_Chain.dds -D -A +W +S
\data\Textures\TNormal\tex\SubNet_Steel.dds -D -A +W +S

SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41 conflicts with OPEN HORIZONS II_base v1.4

Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\scene.dat -D -A -W +S

sobers 3D deck spray mod V7 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W +S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W +S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W +S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W +S

sobers smaller water drops conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Misc\WaterDroplets_NM.dds -D -A +W +S
\data\Misc\WaterStreaks.tga -D -A +W +S

Old Style Explosions V1.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Library\Baza_FX.dat -D -A -W -S

Real_Sink_1.0 conflicts with OPEN HORIZONS II_enviro v1.4
\data\Zones.cfg -D -A -W -S

NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 conflicts with Equipment_Upgrades_Fix_1_2_byTheBeast
\data\Textures\TNormal\tex\Conning_7C_01_O01.dds -D -A +W +S
\data\Textures\TNormal\tex\Uboat7C_O01.DDS -D -A +W +S

Old Style Explosions V1.1 conflicts with German U-Boat Hydrophone SFX
\data\Sound\Explosion L1_hyd.wav -D -A -W -S
\data\Sound\Explosion L3_hyd.wav -D -A -W -S

chopped50ford
10-16-11, 11:06 PM
So many MODS, i dont know where to start! UGH! :damn:

Silent Steel
10-17-11, 12:52 AM
Just for sake of argument think about this logically (like us Americans do): you can't possibly know what day you are in if you don't know what month you are in. That is why we write the month first.

As for driving on the 'wrong' side of the road, not sure on that one. I like the American way.

Not sure if I follow that American logic.
We all know math is based on logic, right? E.g.; single number > ten > hundred > thousand.
That American kind of logic would consequently mean that if I know a ten then I can tell the single. :hmmm:

But I agree, Americans drive on the right side, just like most of us in Europe. It's quite obvious it's the right side as the opposite to right is - wrong.

Silent Steel
10-17-11, 02:15 AM
So many MODS, i dont know where to start! UGH! :damn:

I suggest you start with;

d3d Anti Lag mod (Don't activate with JSGME, read the .txt file)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]


Hi chopped50ford (sounds VERY nice)

Magnum_Opus_v0_0_1 (Patched with Magnum_Opus_Patch_2)
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5
Stormy's DBSM SH5 v1.3 (If you want German speech)
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - Add On - Large Style Ruler
Stoianm pitch&roll for SH5 V1
OPEN HORIZONS II_v1.4
OPEN HORIZONS II_v1.4 patch 1

Regards :up:

Check your PM

tonschk
10-17-11, 06:53 PM
Really?
Please tell if you find out. :up:

Yes is OK, Stoianm send me the answer :up: actually "sobers 3D deck spray mod V7" have been already included into the Dynamic Environment SH5 :yeah:

chopped50ford
10-17-11, 10:20 PM
Silent ... im going to give it a try....I sent some PM's but im starting to remember how to do it and dig into the files to pull the Mods out so I can transfer them over via JSME.

The patches are a bit cumbersome, im going to keep at it! :D

chopped50ford
10-17-11, 11:29 PM
How is this? 3 hrs later :wah: I hope I did it right! - I hope so, im going to try the game

http://i26.photobucket.com/albums/c144/chopped50ford/JSME.jpg

chopped50ford
10-18-11, 12:21 AM
Alright, got to tinker in game for the first time...here are some issues I found I had:

1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

2. I walked back to the engine room, could barely hear the engine running....I sure hope that's not the case...

3. I did a crash dive....nobody really moved. The AI moved around like it was a normal dive....is this normal?

4. Got both English and German language in the game...hmmmm

Hope someone can help! :yeah:

Thanks!

kylania
10-18-11, 12:42 AM
That's one of the reasons I ditched MO, there was too many English voices in it and it was driving me crazy. :)

Stormfly
10-18-11, 06:29 AM
Alright, got to tinker in game for the first time...here are some issues I found I had:

1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

2. I walked back to the engine room, could barely hear the engine running....I sure hope that's not the case...

3. I did a crash dive....nobody really moved. The AI moved around like it was a normal dive....is this normal?

4. Got both English and German language in the game...hmmmm

Hope someone can help! :yeah:

Thanks!


1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

...sea state 4, if you ment 4m/s, this isnt rough seas !

2. I walked back to the engine room, could barely hear the engine running....I sure hope that's not the case...

if using SDBSM, make shure the overall sound volume is high enough, i would then lower the speech volume a bit, maybe between -4 and -6 db, i also recommend using the optional SDBSM "damped sonar guy".

3. I did a crash dive....nobody really moved. The AI moved around like it was a normal dive....is this normal?

not shure if "Mighty fine crew mod" is part of MO, but SDBSM requires it anyways, shame on SH5 as there is no working crash dive alert state atm.

4. Got both English and German language in the game...hmmmm

Installing SDBSM using JSGME is not doing the job, make shure you have read and understand my first post or readme file.

Silent Steel
10-18-11, 08:08 AM
Yes is OK, Stoianm send me the answer :up: actually "sobers 3D deck spray mod V7" have been already included into the Dynamic Environment SH5 :yeah:

Thanks for the info, Tonschk :up:

Silent Steel
10-18-11, 08:20 AM
Alright, got to tinker in game for the first time...here are some issues I found I had:

1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

4. Got both English and German language in the game...hmmmm

Hope someone can help! :yeah:

Thanks!

1. Move the 'stoianm pitch and roll' mod down to the end of the list and let's see if this does the trick.

2. I love the SDBSM and have no English voices.
I apply the 'German U-Boat Crew Language Pack' by Venatore right before the SDBSM and then I run the optional 'additional crew sounds beta6' plus the 'optional remaining orig sounds converted to 22Khz' plus ' louder engine' and 'scary creaks'.

chopped50ford
10-18-11, 12:40 PM
[QUOTE=Stormfly;1769845]1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

...sea state 4, if you ment 4m/s, this isnt rough seas !

~What I meant was, a Sea State 4 in real terms is like heavy waves, wind and rain, the boat was barely rocking, even at PD...the boat barely moved. The water got in the way of the periscope, but nothing like real deal or even SH4.

Stormfly
10-18-11, 03:15 PM
[QUOTE=Stormfly;1769845]1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

...sea state 4, if you ment 4m/s, this isnt rough seas !

~What I meant was, a Sea State 4 in real terms is like heavy waves, wind and rain, the boat was barely rocking, even at PD...the boat barely moved. The water got in the way of the periscope, but nothing like real deal or even SH4.

iam sorry but if you mean sea state 4 according the Beaufortscale, this is only a moderate brize with light moving sea, which equals a wind between 5,5 and 8 m/s...

http://en.wikipedia.org/wiki/Beaufort_scale

chopped50ford
10-19-11, 12:03 AM
I have made the following changes, but at the very beginning of my new campaign...the came CTD'd. :damn: Any suggestions?

http://i26.photobucket.com/albums/c144/chopped50ford/JSMEa.jpg

THE_MASK
10-19-11, 12:05 AM
Any problems , just read this.
http://www.subsim.com/radioroom/showthread.php?t=180044

Silent Steel
10-19-11, 01:36 AM
I have made the following changes, but at the very beginning of my new campaign...the came CTD'd. :damn: Any suggestions?

http://i26.photobucket.com/albums/c144/chopped50ford/JSMEa.jpg

Try this;


- Check if your SH5 install is patched. In the Main Menu window in the upper right corner it should say 1.2. If it doesn't run the updater .exe in the support folder.
- I think your patching of the MO looks funny - you have two entries of 'Magnum_Opus_v_0_0_1'. If you have applied the patch properly there should be only one (the patch should be integrated in the MO mod).
- According to Stormy's info the SDBSM requires the 'German U-Boat Crew Language Pack' by Venatore ( http://www.subsim.com/radioroom/showpost.php?p=1465509&postcount=23 ). I have this enabled right before the SDBSM basemod.
- The CTDs could even occur due to a memory problem - try to enable the 'OPEN HORIZONS II_base v1.4' instead of the full version, just to check.

:hmmm:

Silent Steel
10-19-11, 02:29 AM
[QUOTE=Stormfly;1769845]1. I was in a sea state 4, rough seas, and the ship barely rolled, i put a mod in...maybe its affecting it?...is this normal? even at PD, the ship was like in steady water....weird. I remember in SH4, bad seas, meant just that!

...sea state 4, if you ment 4m/s, this isnt rough seas !

~What I meant was, a Sea State 4 in real terms is like heavy waves, wind and rain, the boat was barely rocking, even at PD...the boat barely moved. The water got in the way of the periscope, but nothing like real deal or even SH4.

This might be the answer;
Check your Options > Graphics settings, try both to tick and not tick the 'No stabilize view' option.

slipper
10-21-11, 09:29 AM
Posted mods list by silent steel, i have managed to find most of them i wonder if someone could help me find the mods labelled ----- below please?
Some of them i have managed to find an earlier version but not the current, latest version in silent steels mod list.

Generic Mod Enabler - v2.6.0.157
d3d Anti Lag mod
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched with Magnum_Opus_Patch_2)
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IO Map Course Line Normal Pencil Mod -------------
Accurate German Flags
Grossdeutscher Rundfunk
Radio Saigon French Music Vol I
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible-----------------------
MCCD_1.04_GER
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds----------------
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
R7 HiRes Mithrandirs Alt Clock----------------------------------
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style-----------
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler------------
KZS Hull wetness for U-Boats + co tower and deck
DBM_Alarm_BackGrnd_Video_Widescreen-----------------------------
sobers 3D deck spray mod V7
sobers talking conning crew mod
Real_Sink_0_0_16_2-------------------------------------------
R.E.M_by_Xrundel_TheBeast_1.2
U-Boat Watch Crew Routine SFX
sobers darker ship bow spray----------------------------------
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix--------------------------------------
sobers smaller water drops V4--------------------------------
Shadow Improvement Mod
stoianm upgrade available mod comp----------------------- Equipment_Upgrades_Fix_1_2_byTheBeast-----------------
Equipment_Upgrades_Fix_1_2_byTheBeast #2--------------
Stoianm pitch&roll for SH5 V1 (normal)---------------------
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0-----------
TDW_No_Contact_Tails_1_1_0-----------------------------
TDW_No_Contact_Colors_1_1_0---------------------------
TDW_No_Color_Dashed_Contact_Line_1_1_0---------------
stoianm EnvWeather V1 SH5------------------------------
Flags - SubFlags_0_0_6_byTheDarkWraith-----------------
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch--------------------
OPEN HORIZONS II_v1.4 Full
OPEN HORIZONS II v1.4 TDW_Mines_Subnets_Detectable_in_hydro---------
OH II and Light Campaign Radio Messages v3


Thanks for any help all.

p.s would you recommend any additions, or changes to the above?

regards

slipper

Silent Steel
10-21-11, 12:51 PM
Posted mods list by silent steel, i have managed to find most of them i wonder if someone could help me find the mods labelled ----- below please?
Some of them i have managed to find an earlier version but not the current, latest version in silent steels mod list.

Generic Mod Enabler - v2.6.0.157
d3d Anti Lag mod
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched with Magnum_Opus_Patch_2)
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
IO Map Course Line Normal Pencil Mod ------------- here; http://174.123.69.202/~subsimc/radioroom/showthread.php?t=174841 (http://174.123.69.202/~subsimc/radioroom/showthread.php?t=174841)
Accurate German Flags
Grossdeutscher Rundfunk
Radio Saigon French Music Vol I
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible----------------------- Here; http://www.subsim.com/radioroom/showthread.php?t=166236 (http://www.subsim.com/radioroom/showthread.php?t=166236)
MCCD_1.04_GER
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds------------ Here; http://www.gamefront.com/files/20666440/Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s.rar (http://www.gamefront.com/files/20666440/Stormys_DBSM_SH5_v1.3_optional_louder_engine_sound s.rar)
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
R7 HiRes Mithrandirs Alt Clock---------------------------------- Here; http://www.subsim.com/radioroom/downloads.php?do=file&id=1916 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1916)
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style-----------
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler----- Here; http://www.subsim.com/radioroom/showthread.php?t=175050 (http://www.subsim.com/radioroom/showthread.php?t=175050)
KZS Hull wetness for U-Boats + co tower and deck
DBM_Alarm_BackGrnd_Video_Widescreen-------- Here; http://www.mediafire.com/?duqp24lffqh2czx (http://www.mediafire.com/?duqp24lffqh2czx)
sobers 3D deck spray mod V7
sobers talking conning crew mod
Real_Sink_0_0_16_2------------------------------------ Here; http://www.mediafire.com/?mznntt2imygkv7s (http://www.mediafire.com/?mznntt2imygkv7s)
R.E.M_by_Xrundel_TheBeast_1.2
U-Boat Watch Crew Routine SFX
sobers darker ship bow spray----------------------- Here; http://www.subsim.com/radioroom/showthread.php?t=170289 (http://www.subsim.com/radioroom/showthread.php?t=170289)
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix------------------------------- Here; http://www.subsim.com/radioroom/showthread.php?t=181514 (http://www.subsim.com/radioroom/showthread.php?t=181514)
sobers smaller water drops V4------------------------ Here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3048 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3048)
Shadow Improvement Mod
stoianm upgrade available mod comp----------------------- http://www.subsim.com/radioroom/downloads.php?do=file&id=3034 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3034)
Equipment_Upgrades_Fix_1_2_byTheBeast----------------- http://www.subsim.com/radioroom/showthread.php?t=182194 (http://www.subsim.com/radioroom/showthread.php?t=182194)
Equipment_Upgrades_Fix_1_2_byTheBeast #2-------------- Wrong by me :oops:. It's the same as the one above.
Stoianm pitch&roll for SH5 V1 (normal)--------------------- http://www.subsim.com/radioroom/downloads.php?do=file&id=3208 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
*TDW_Sub_Warship_Merchant_Same_Shape_1_1_0-----------
*TDW_No_Contact_Tails_1_1_0-----------------------------
*TDW_No_Contact_Colors_1_1_0---------------------------
*TDW_No_Color_Dashed_Contact_Line_1_1_0--------------- * = all four enclosed in; http://www.gamefront.com/files/20650875/TDW_Add_On_Mods_v1_1_0_7z (http://www.gamefront.com/files/20650875/TDW_Add_On_Mods_v1_1_0_7z)
stoianm EnvWeather V1 SH5------------------------------ http://www.subsim.com/radioroom/showthread.php?t=181030 (http://www.subsim.com/radioroom/showthread.php?t=181030)
Flags - SubFlags_0_0_6_byTheDarkWraith----------------- This updated version is better; http://www.subsim.com/radioroom/showpost.php?p=1346859&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1346859&postcount=1)
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch-------------------- At the bottom of post #1; http://www.subsim.com/radioroom/showthread.php?t=171415 (http://www.subsim.com/radioroom/showthread.php?t=171415)
OPEN HORIZONS II_v1.4 Full
OPEN HORIZONS II v1.4 TDW_Mines_Subnets_Detectable_in_hydro--------- Included in Open Horizons II ; http://www.subsim.com/radioroom/showthread.php?t=182964 (http://www.subsim.com/radioroom/showthread.php?t=182964)
OH II and Light Campaign Radio Messages v3


Thanks for any help all.

p.s would you recommend any additions, or changes to the above?

regards

slipper

___ :up:

slipper
10-21-11, 01:19 PM
Silent Steel,

Thanks for the quick reply mate, and for all the links in the above post.

Very much appreciated, now to get cracking and installing them.

a very gratefull

slipper :DL:DL

Silent Steel
10-23-11, 02:17 AM
Anyone seen this?
This is what I get when running OH II base 1.4 or Full version

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5033

All campaigns are ticked and not available. Even if I choose 'silentotto'.
I've even tried to enable it first and even alone with the same result....
Starting a new campaign is impossible :yawn:

With this list I've tried to run the OH II. Either with New UIs or Ui-boat. Same result - when I start a new campaign I get to the campaign selection screen but...

Generic Mod Enabler - v2.6.0.157
Patched to 1.2
[C:\Ubisoft\Silent Hunter 5\MODS]
D3D9 antilag (RenderAheadLimit=6 / FPSlimit=38)

No Logo Intro and Menu Animation
Goodbye Pacman
IO Map Course Line Normal Pencil Mod
1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler
Flags - Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
gap - HD 1 deg Scope Bearing v 1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
IO_StrategicMap_4_3_for_Ui-Boat V4.14
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
R7 HiRes Mithrandirs Alt Clock
Shadow Improvement Mod
sobers 3D deck spray mod V7
sobers see thru wake fix
sobers smaller water drops V4
SteelViking's Bunker Fixes V1.0
Das_Boot_Clothes
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04 #1
MCCD_1.04_MFCM_1.2.1_compatible #2
MCCD_1.04_GER #3
Stormy's DBSM 1 German U-Boat Crew Language Pack
sobers darker ship bow spray
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
Radio Saigon French Music Vol I
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
TDW A_No_contact_shapes_or_colors_dashed_contact_line_ 1_1_0 A
TDW B_No_Contact_Tails_1_1_0
TDW C_Sub_Warship_Merchant_Same_Shape_1_1_0
Critical hits v 1.2
R.E.M_by_Xrundel_TheBeast_1.2
Stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3

Known conflicts (but all of these I find just logical and not alarming);

- SubFlags_0_0_8_byTheDarkWraith/Stormys DBSM SH5 v1.3 Basemod (should be after Stormy's DBSM
- SteelViking's Interior Mod V1.2+SteelViking's Interior Mod V1.2.1 Patch/Stormys DBSM SH5 v1.3 Basemod (Stormy's overwrites some sound files)
- sobers 3D deck spray mod V7/Dynamic Environment SH5 Basemod (to get the effect it should be enabled after rgw Dynamic Environment)
- sobers smaller water drops V4/Dynamic Environment SH5 Basemod (the same as above)
- TDW A_No_contact_shapes_or_colors_dashed_contact_line_ 1_1_0 A/ TDW B_No_Contact_Tails_1_1_0 (I don't know about this one, maybe expected)
- Stormys DBSM SH5 v1.3 HOTFIX 3/ Some of the following DBSM add-ons (Quite logical)
I'm lost :dead:

Anyone?


BTW. That little spinning radar thingy in the lower right corner of the loading screen - mine used to be green. Now it's dark grey. :hmmm:
Have you seen this? Maybe you even know why?

THE_MASK
10-23-11, 04:43 PM
I know :haha:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3406

slipper
10-24-11, 03:30 PM
Hi all

I am pretty new to SH5, but i have played SH3 before and i am pretty familiar with adding mods.

I have more or less copied silent steels mod list, heres mine

Generic Mod Enabler - v2.6.0.157
[D:\Games\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IO_MapCourseLine_normal pencil_mod
Accurate German Flags
Grossdeutscher Rundfunk
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
R7 HiRes Mithrandirs Alt Clock
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers 3D deck spray mod V7
Real_Sink_0_0_16_2
R.E.M_by_Xrundel_TheBeast_1.2
U-Boat Watch Crew Routine SFX
sobers darker ship bow spray
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
Shadow Improvement Mod
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm pitch&roll for SH5 V1 (normal)
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
stoianm EnvWeather V1 SH5
SubFlags_0_0_8_byTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OH II Campaign Radio Messages v4
Unterseeboot II SFX
NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)

The problem i have is that none of trevallys scripts show up at all in game, in fact i have no scripts in game available, also i have no tutorials to play.

If i look in my data/automation and data/tutorials folders however there are files there, they just do not show in game, any help greatly appreciated.

regards

slipper

Trevally.
10-24-11, 04:28 PM
The problem i have is that none of trevallys scripts show up at all in game, in fact i have no scripts in game available, also i have no tutorials to play.

If i look in my data/automation and data/tutorials folders however there are files there, they just do not show in game, any help greatly appreciated.

regards

slipper

Hi Slipper:salute:

This issue has been reported a few times - Sorry but I was never able to find the cause or fix:oops:

For some - it was fixed by reinstalling
http://www.subsim.com/radioroom/showpost.php?p=1651452&postcount=91
http://www.subsim.com/radioroom/showpost.php?p=1712082&postcount=93

and here was another who moved his SH5 dir
http://www.subsim.com/radioroom/showpost.php?p=1752201&postcount=100

Have you moved or changed your Sh5 to another or renamed a drive:06:

slipper
10-24-11, 04:38 PM
Trevally

Thanks mate i will try a re-install, nice to know i was not doing anything drastically wrong, will let you know how i get on.

Many thanks for taking the time to reply.

regards

slipper

Stormfly
10-24-11, 11:08 PM
disable "Stormys DBSM SH5 v1.3 HOTFIX 3", as it is allready part of "SDBSM additional crew sounds beta6"

TheDarkWraith
10-24-11, 11:23 PM
Trevally

Thanks mate i will try a re-install, nice to know i was not doing anything drastically wrong, will let you know how i get on.

Many thanks for taking the time to reply.

regards

slipper

Look at the DbgView output and see where it says your SH5 install path is. If this doesn't match your actual SH5 install path then what I'm reading from your computer's registry is incorrect and thus you will have this problem :yep:

I think I need to change where I get this info from. Too many people having problems with it :hmmm:

slipper
10-25-11, 12:59 AM
thanks all,

DarkWraith, where do i find

Look at the DbgView output

cheers

slipper

Silent Steel
10-25-11, 06:44 AM
DarkWraith, where do i find
slipper

You find the Dbgview.exe in; NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Applications
Start it and then launch your SH5
When you then leave SH5 you'll find a report in Dbgview.

:03:

VWFKamikaze
10-25-11, 08:20 PM
Hello folks! I wonder if someone would be so kind as to go through this list and check out any conflicting issues, as well as recommend any other must-have mods. I plan on returning to the seas and begin recording anew and I want everything nice and clean for a fresh start. Much appreciated! :D

Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\silent hunter 5\MODS]

Antilag
No Logo Intro Menu_Animation v. 01.00 by AvM
Accurate German Flags
SteelViking's Interior Mod V1.2
Shadow Improvement Mod
sobers 3D deck spray mod V7
sobers see thru wake fix
sobers smaller water drops V4
SteelViking's Bunker Fixes V1.0
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
sobers darker ship bow spray
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith
IO_StrategicMap_4_5_for_TDWv680
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Golden Style
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Krauters Automated Scripts (v5_0_0 compatible)
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)

Silent Steel
10-26-11, 06:32 AM
Hello folks! I wonder if someone would be so kind as to go through this list and check out any conflicting issues, as well as recommend any other must-have mods.


Hi Kamize,
I find your list quite sensible :up:
Though, I could offer you my current mods list; https://rapidshare.com/files/3464342555/Mods_list_october_26_2011.docx

Take it or leave - it works.
Or you could just pick some goodies. To find 'em - google.
As always, any questions are welcome. Any time.
Ciao

Rongel
10-26-11, 07:07 AM
Hello folks! I wonder if someone would be so kind as to go through this list and check out any conflicting issues, as well as recommend any other must-have mods. I plan on returning to the seas and begin recording anew and I want everything nice and clean for a fresh start. Much appreciated! :D


Looks good to me. Does your computer handle Shadow Improvement Mod? It can be pretty hard on the system, there should be a light version available too.

I suggest you patch OH II 1.4 though! There is a relatively new fix in the front page of the OH II thread.

VWFKamikaze
10-26-11, 08:21 AM
She's a beaut, my computer. She can handle a lot. I might just install the light version due to just the sheer amount of memory and power required to record a great looking version of SH5, though. Got to do some test runs first. :)

Silent Steel
10-26-11, 09:05 AM
Looks good to me. Does your computer handle Shadow Improvement Mod? It can be pretty hard on the system, there should be a light version available too.

I suggest you patch OH II 1.4 though! There is a relatively new fix in the front page of the OH II thread.

Good comments! :up:

VWFKamikaze
10-26-11, 11:04 AM
Just did a test run. Holy crap, OH IV is a huge memory drain. Took my computer ages to boot up the game with it. Looks like that's staying on the sideline.

Trevally.
10-26-11, 11:51 AM
Just did a test run. Holy crap, OH IV is a huge memory drain. Took my computer ages to boot up the game with it. Looks like that's staying on the sideline.

When you start a new stock campaign in SH5 - there are a lot of large files written to your Doc/SH5. This causes the first run with a new campaign to take a long while to load.
Loading saved games there after are a lot faster.

Yes - OHII adds a lot of information to that first run. Loading saved games (like the stock version) are faster but still a lot longer than stock.

If you are using antilag - im sure I read somewhere that it also affects load times

slipper
10-27-11, 06:26 AM
Hi all

Carried out a reinstall and everything sems to be ok, have not had a lot of time to mess with everything though.

Some really great mods, i must say thanks to you all for your help. One small thing though, i have German voices (which i like), and German text when i click on a crewman. Is there any way to change the text to english? all the reports are in english, its just when i select a crewman to interact with i get german text.

My installed mods are.
Generic Mod Enabler - v2.6.0.157
[D:\Games\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
IRAI_0_0_30_ByTheDarkWraith
IO_MapCourseLine_normal pencil_mod
Accurate German Flags
Grossdeutscher Rundfunk
NewUIs_TDC_6_8_0_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3
R7 HiRes Mithrandirs Alt Clock
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers 3D deck spray mod V7
Real_Sink_0_0_16_2
R.E.M_by_Xrundel_TheBeast_1.2
U-Boat Watch Crew Routine SFX
sobers darker ship bow spray
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
Shadow Improvement Mod
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm pitch&roll for SH5 V1 (normal)
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
stoianm EnvWeather V1 SH5
SubFlags_0_0_8_byTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
OPEN HORIZONS II_full v1.4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OH II Campaign Radio Messages v4
Unterseeboot II SFX
NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)


Thanks again for all your help

slipper

dcb
10-28-11, 12:28 PM
Is there any way to change the text to english? all the reports are in english, its just when i select a crewman to interact with i get german text.


I would say this is your culprit:
MCCD_1.04_GER

Uninstall it and check again.

Jacke
10-31-11, 07:38 AM
Radio Paris French Music Full Version 1.2
Radio Saigon French Music Vol I

Hey, Silent Steel.

I'm still looking for several mods with working download links, including these 2. Do you know where I can get them?

Thanks!

EDIT: vitovt13 (http://www.subsim.com/radioroom/member.php?u=255915) gave me this link to Radio Paris: http://www.gamefront.com/files/20946916/Radio%20Paris%20French%20Music%20Full%20Version%20 1.2.zip

There's one MP3 in the archive that's damaged:

1931-Sous Les Toits De Paris.mp3

Here's a link to download another MP3 of the same song to replace it:

http://beemp3.com/download.php?file=10531007&song=Sous+les+toits+de+paris

Still looking for Radio Saigon.

Silent Steel
10-31-11, 10:01 AM
Still looking for Radio Saigon.

Ciao Svart,
Here it is; http://www.subsim.com/radioroom/downloads.php?do=file&id=1640 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1640)

Please note that the readme.txt is incorrect.
Add the following to your Ubisoft\Silent Hunter 5\data\Sound\Radio\radio.ini;

[CHANNEL]
Name=Saigon
Folder=Saigon
Freq=122
Antenna=01.01.1930-01.01.2000:10.30,-106.75:100000
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.4

:up:

Marco1971
10-31-11, 01:45 PM
Hi modders,

I've been adding mods too, after having read significant amounts of info on several threads here. It all seems to work fine and i'm happy with it. I'd like to get the most out of it both graphical and audio wise, next to realism and authenticity.
Is there anything you'd like to recommend, looking at my list? Before i start a campaign, i'd like to have it all set satisfactorily.

All your comments are appreciated. I'm very impressed by the skills of all those here who realized those mods. Amazing work.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_8_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
A Fistful of Emblems v1.51 (Weathered)
Better Torpedo Graphics
Diesel
sobers talking conning crew mod
sobers 3D deck spray mod V7
Torpedo Splash
SteelViking's Interior Mod V1.2
SteelViking&Com Underwater ModV1.0
Icebergs v2.4
sobers smaller water drops V4
NewUIs_TDC_6_8_0_Real_Navigation
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
Real_Sink_0_0_16_2
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
SteelViking's Interior Mod V1.2.1 Patch
MightyFine Crew Mod 1.2.1 Alt w beards
No magic skills v1.5 MCCD compatible
MCCD_1.04_GER
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 HOTFIX 3


Let me know..:)

Jacke
10-31-11, 02:54 PM
Ciao Svart,
Here it is; http://www.subsim.com/radioroom/downloads.php?do=file&id=1640 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1640)

Please note that the readme.txt is incorrect.
Add the following to your Ubisoft\Silent Hunter 5\data\Sound\Radio\radio.ini;

[CHANNEL]
Name=Saigon
Folder=Saigon
Freq=122
Antenna=01.01.1930-01.01.2000:10.30,-106.75:100000
;MusicVolumeOnNews takes values from 0.01 to 1
MusicVolumeOnNews=0.4

:up:

Thanks, Silent Steel!

Now all I have to do is wait about 6-12 hours and I can finish with another 5 downloads from SUBSIM. :) Takes a lot to get a good build. All are not campaign restart, so I'm going ahead and sorting out my mod soup.

vlad29
11-04-11, 04:58 PM
One of the variants which is quiet stable

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
RemoveLogoIntroTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_8_0_New_radio_messages_German
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
mtns - more traffic, nations and ships 1_7g
mtns - OHII&HarbourAdditon_Fix_1_4b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
stoianm pitch&roll for SH5 V1 (low)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
R.E.M_by_Xrundel_TheBeast_1.2
Old Style Explosions V1.1
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
AOB slide ruller for TDW UIs and MO by stoianm
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
Critical hits v 1.2
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Torpedo_Textures_v1.2
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Manos Scopes-patch for 5x4
TDW Round Fire Button v2 by Torpedo
nVidia missing lights
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
Church's Compass Dials Mod v2.2 - Option Two
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Naights Submaine Textures v1.2 (PUV)
sobers chimney smoke V2
Window_Lights_Redone_V1
Real_Sink_1.0
NewUIs_TDC_6_8_0_Real_Navigation
Shadow Improvement Mod
sobers green crew training V3 SH5
PE_MORE_CREW
Patched to v.0.0.3 with 'TDW sh5 patcher'

Combination of mods pasted in red colour gives the awsome 'living' harbours with added,reworked and colored ships, mooving trucks, cranes and traines, etc.

NOTE
1. Not compatible with MO (however, with all this mods MO is not needed at all because most of them overwrites it) , Cerberus ship mod
2. Doesn't run with TDW Sub_Exaust mod though there's no conflict spotted via JSGME with any of the mods in the list. I've tried dozens of variants where to position it, but hte result was the same - CTD when starting new campaign (historical test mission for sub-exaust mod runs OK)
3.Loading time is very continuous
BUT ALL THIS ITEMS ARE NOTHING in comparrison with what we have as a result:yeah:

Defiance
11-04-11, 10:42 PM
Hiya's,
Getting back into the game after a fatal hdd death grrrrrrrrrrrrr

Lost all my mod collection and jsgme screenies etc (double grrrrrrrrrrrrr)

Anyways, here's what i've got now, no problems as such yet

But anything amiss, or any mods that i would be better off adding ??

Generic Mod Enabler - v2.6.0.157
[C:\SH5\MODS]
ALTAC
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
BRF 1.3 full
Imported Ship Pack V1.1
ImprovedWaves_Improved Pitch&Roll
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Crew Mod 1.2.1 Alt w beards
MoraleMod
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Nauticalwolf's_Torpedo_Textures_v1.2
new_KM_binos
No Logo Intro Menu_Animation v. 01.00 by AvM
Realistic ammo amount for AA and deck guns
Royale_Adio's Camo Uniforms
Silent Seagulls
sobers 3D deck spray mod V7
sobers chimney smoke V2
sobers no footstep sound mod
sobers see thru wake fix
Uboat_Snorkel_1_1_0_by_TheDarkWraith
Enhanced FunelSmoke1.2_by HanSolo78
NewUIs_TDC_6_8_0_ByTheDarkWraith (manually added the patch into the main folder)
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_8_0_jimimadrids_map_tools
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Manos Scopes-Core Files
Manos Scopes-patch for 16x9
Reduced Mission Tonnage v02
Window_Lights_Redone_V1
Dooms Decks for VIIABC 1.3
NDB,NDH OM#1 - No Dialog Indicator
Equipment_Upgrades_Fix_1_2_byTheBeast
AilRain 1.0
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Church's Compass Dials Mod v2.2 - Option Three
NewUIs_TDC_6_8_0_Real_Navigation
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
OH II Minefield map


ps: fair few mods i just cannot find working links for or i can't remember exact name etc lol

Cheers

Silent Steel
11-05-11, 03:18 AM
But anything amiss, or any mods that i would be better off adding ??



Hi, some suggestions;
ImprovedWaves_Improved Pitch&Roll => loose this and go for Stoianm's pitch & roll (normal) (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
MCCD_1.04 => add this one, enable before MCCD_1.04_MFCM_1.2.1_compatible
Uboat_Snorkel_1_1_0_by_TheDarkWraith
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith => add this one
AilRain 1.0 => if you want this effect - enable after OHII

I suggest you also try these;
Stormy's SDBSM (http://www.subsim.com/radioroom/showthread.php?t=164552) adds German speech
d3d Antilag (http://www.gamefront.com/files/user/BadgerFinn) for smooth gameplay (better FPS). Read the 'Readme.txt' file, don't enable with JSGME
:up:

Silent Steel
11-05-11, 03:28 AM
[QUOTE=Svart;1777407]Hey, Silent Steel.

There's one MP3 in the archive that's damaged:

1931-Sous Les Toits De Paris.mp3

Here's a link to download another MP3 of the same song to replace it:

http://beemp3.com/download.php?file=10531007&song=Sous+les+toits+de+paris

QUOTE]

Thanks for this Svart,
'Under the Rooftops of Paris' is a very good song with nice lyrics. :up:

Defiance
11-05-11, 04:13 AM
Cheers Silent Steel :up:

I have antilag running, weird though in a way, using crossfied 4890's (til santa's been lol) with xfire on i lose fps with antilag, but if i wedge the app key down i get more fps lol

I did change the render-ahead to 1 though, this gives me better fps with my cc and actual game settings (kinda weird for me as i say, but hey ho, more fps = more fun)

Will try chopping mods as you suggest :yeah:

Cheers :DL

Jacke
11-05-11, 04:23 AM
Hi, some suggestions;
ImprovedWaves_Improved Pitch&Roll => loose this and go for Stoianm's pitch & roll (normal) (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
MCCD_1.04 => add this one, enable before MCCD_1.04_MFCM_1.2.1_compatible
Uboat_Snorkel_1_1_0_by_TheDarkWraith
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith => add this one
AilRain 1.0 => if you want this effect - enable after OHII

I suggest you also try these;
Stormy's SDBSM (http://www.subsim.com/radioroom/showthread.php?t=164552) adds German speech
d3d Antilag (http://www.gamefront.com/files/user/BadgerFinn) for smooth gameplay (better FPS). Read the 'Readme.txt' file, don't enable with JSGME
:up:

TDW's Uboat Snorkel is now included in NewUIs_TDC (since version 6.7.0).

And as Slient Steel mentioned in the OHII thread, for patches like TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 and the Iceberb mod, you have to include them after OHII (which means I have to fix my mod order).

Defiance
11-05-11, 04:35 AM
Cheers Svart :up:

Will have a crack at this mod config now while i'm still awake lol

Khelven
11-05-11, 05:04 AM
hello all, im rather new here and working my way to the, what i hope, turns into the ultimate uboat sim. I've been trying to figure out this whole mod thing and have run into some snags. My game will crash to desktop after I try and load a new campaign (just after I choose whether to skip tutorial). It will load for a while but then crash and say that SH5 encountered an error. So anyways heres my mod list. I've chosen bits and pieces from other lists and combined them. I have viewed each ones threads for Q/A but still having problems.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors
Shadow Improvement Mod
Real Environment - Revision_3
sobers see thru wake fix
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
sobers smaller water drops V4
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_New_radio_messages_German
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1
ImprovedWaves_Improved Pitch&Roll
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Speech fixes and additions (german version)
IO_StrategicMap_4_5_for_TDWv680
IO_ShapeTexturesColor
No magic skills v1.5 MCCD compatible
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast

(would like to install some kind of voice recognition mod in here too if at all possible)

If there might be a better solution as to the order of these mods, or maybe I have some that are not compatible? I have a fairly decent rig but could be just too much? I guess it would be better to ask the question this way: With these mods I have chosen, would someone be able to suggest to me a revised (working) list?

Thank you ALL for your time and patients. I love these SH sims so much (as long as they are modded right. ex. SH3 w/GWX) and I have such high hopes for SH5. Every mod I've come across I have fallen in love with. Please be patient with me ;)

Silent Steel
11-06-11, 04:37 AM
Hi Khelven,
My suggestions;

... (just after I choose whether to skip tutorial).. => to skip tutorial edit this;
C:\Users\Documents\SH5\data\cfg\CareerHistory.cfg

[CareerProgress]
ProgressID=Campaign-2011-10-30_0750
ProgressDate=19421008
CampaignID=BlackPit42
HasCompletedTutorial=true
__________________________________________________ __________________________________________________ __________________________________________________ ___________________

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
nVidia missing lights
Original map colors
Shadow Improvement Mod
1. Real Environment - Revision_3 => not needed Dynamic Environment takes care of this
2. sobers see thru wake fix => after Dynamic Environment
3. Manos Scopes-patch for 16x9 => after NewUIs_TDC_6_8_0_ByTheDarkWraith
4. FX_Update_0_0_19_ByTheDarkWraith => not sure but I think after NewUIs_TDC_6_8_0_ByTheDarkWraith (seems I never get this one right myself)
5. sobers smaller water drops V4 => included in Dynamic Environment
6. sobers 3D deck spray mod V7 => included in Dynamic Environment
7. Window_Lights_Redone_V1 => after Dynamic Environment
SAS special abilities simplified V1 (MCCD) SH5
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_8_0_New_radio_messages_German
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2) => after Dynamic Environment
Harbour_Addition_Environment_Enhancement MOD v0
OPEN HORIZONS II_full v1.4
mtns - more traffic, nations and ships 1_7h 3
mtns - OHII&HarbourAdditon_Fix_1_4d
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OH II Campaign Radio Messages v4
OH II Minefield map
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
R.E.M_by_Xrundel_TheBeast_1.2
Church's SHV 1.01 Keyboard Commands v1.1
8. ImprovedWaves_Improved Pitch&Roll => Try this one. I prefer this one; stoianm pitch&roll for SH5 V1 (http://174.123.69.202/~subsimc/radioroom/showthread.php?t=183306)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Cerberus62 Historical Ship Equipment 1.3
sobers green spinning thing SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Critical hits v 1.2
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
9. stoianm upgrade available mod compatible a fistfull of
10. emblems&Equipment_Upgrades_Fix_1_2_byTheBeast => I'm not sure about loading order for points 9, 10 & 12. I don't think I ever have got this correct (Maybe stoianm or the Beast can tell us?
- Is the 'stoianm upgrade available mod' a 'Base mod'?
- What for is the 'stoianm upgrade available mod stock file'?
- Before or after Equipment_Upgrades_Fix_1_0_byTheBeast?
- Before or after Equipment_Upgrades_Fix_1_2_byTheBeast?
no torp bubbles - fx mod compatable- wamphyri
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
mtns - Fix for Reaper7 UI - recognition manual
Change days in bunker
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
11. Speech fixes and additions (german version) => Take this away - Stormys DBSM SH5 takes care of this.
IO_StrategicMap_4_5_for_TDWv680
IO_ShapeTexturesColor
No magic skills v1.5 MCCD compatible
Sub_Exhaust_1_0_5_byTheDarkWraith
U-Boat Ballast Tanks SFX
Unterseeboot II SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormy_options_files_for_new_UIs_6.8.0_using_SDBSM
SUB_hyd_fix_SH5
12. Equipment_Upgrades_Fix_1_2_byTheBeast => See point 10 above.

(would like to install some kind of voice recognition mod in here too if at all possible)

Here you have Voice recognition mod by Skwasjer & Ubergeek (http://www.subsim.com/radioroom/showthread.php?t=164926)

For better FPS add this; d3d Antilag (http://www.gamefront.com/files/user/BadgerFinn) - N.B. read the 'Readme.txt' file !

:D

Sartoris
11-06-11, 07:19 AM
This is my final mod soup, there's not a lot, but it should be enough. However, I'm still experiencing CTDs. I recently had one while I was at TC 1024x. My PC exceeds the recommended specs and I have 8 gigs of RAM.


Generic Mod Enabler - v2.6.0.157
[D:\Hunter 5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OHII - Cerberus ship patch
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk

Silent Steel
11-06-11, 08:22 AM
This is my final mod soup, there's not a lot, but it should be enough. However, I'm still experiencing CTDs. I recently had one while I was at TC 1024x. My PC exceeds the recommended specs and I have 8 gigs of RAM.


Generic Mod Enabler - v2.6.0.157
[D:\Hunter 5\MODS]

nVidia missing lights
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
No magic skills v1.5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting => move these two down to after the NewUIs_TDC_6_8_0_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
Critical hits 1.1 Torpedos
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
OPEN HORIZONS II_full v1.4
OHII v1.4 Patch2 Full
OHII - Cerberus ship patch
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
TDW_Waypoint_Contacts_No_Symbols_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
Grossdeutscher Rundfunk

:up:

Sartoris
11-06-11, 08:59 AM
Thank you!

Khelven
11-06-11, 06:10 PM
Thank you Dr. Steel! I salute you! :salute:

I will begin work asap! woo hoo cant wait!

Khelven
11-07-11, 02:00 AM
Well I applied your suggestions Silent Steel, and I must say this is one hell-a-va sweet set up. THANK YOU!!! all my features are there and working.

just one last question, anyway to set up 3-4 add on maps instead of just basic in-game, and <add mod map here>? did that make sense? lol

ty again!!!

Silent Steel
11-07-11, 08:01 AM
Well I applied your suggestions Silent Steel, and I must say this is one hell-a-va sweet set up. THANK YOU!!! all my features are there and working.

just one last question, anyway to set up 3-4 add on maps instead of just basic in-game, and <add mod map here>? did that make sense? lol

ty again!!!

Glad it works :up:
Maps no , but you can make short JSGME Mod profiles with just a few mods if you like.
Just disable all mods and then load the ones you'd like to have as a 'package'
and save it in JSGME (Tasks=>Save mod profile).
Name it so you remember what mods this small 'package' contains.
Regards

Khelven
11-07-11, 04:06 PM
Well I found that I can actually just load the map I need at any given moment and just reload my save w/ new map, so far so good (no CTD's). What really amazing is I got all these mods and this is only w/ 4Gs RAM!
...and runs fairly smooth.

adrians69
11-08-11, 06:32 AM
While I am here, I would just like to say a big THANX and well done to all the modders who put so much effort into making the SH series the games they should have been at launch. I have SH3, 4 & 5 and would not still be playing them if it were not for the modding community!!

Here goes with my MOD soup:
Facherschusswinkel - SalvoSpreadAngle
Open Horizons II_full v1.4
Reaper7 Stadimeter Mod v1.2 - Installed after SalvoSpreadAngle as Dials.cfg is overwritten by Stadimeter mod and it's easier to replace the lines from the Spread Angle mod manually rather than the other way round.
TDW_Mines_Subnets_Detectable_in_hydro (OHII)
TDW_No_Colour_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Colours_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_No_Hydrophone_On-Surface_No_Aircraft_Spotting_1_1_0
TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
BRF 1.3 full
BRF 1.1 HP balance
No torp bubbles - wamphyri
Nauticalwolf's_Periscope_Mod_v1.0
OPCF_SH5
North Atlantic Green 1.1
Nauticalwolf's_Torpedo_Textures_v1.2
Accurate German Flags
Capthelms SH5 Audio Mod

This collection is installed in the order above. I do like the look of DarkWraith's UI mods, any feedback on those?

THE_MASK
11-08-11, 08:05 AM
You definately want this . The AI is useless without it .
http://www.subsim.com/radioroom/showthread.php?t=171973

I would get this .
http://www.subsim.com/radioroom/showthread.php?t=166093

oakdesign
11-08-11, 10:39 AM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting => move these two down to after the NewUIs_TDC_6_8_0_ByTheDarkWraith

I'm always confused if IRAI should be installed before or after NewUI. Having compared both mods it's clear that there is only one conflicting file
data/Objects/Sensors/UBoot_Sensors.sim
Examine the file Details of both files the one that comes with NewUI is the newer one
creation date 17.09.2011
weheras the one with IRAI is dated as of 30.01.2011.
As far as I remember TDW stated somewhere in the UI Thread to install always newest/latetest version of his mods last and that would be NewUI 6.8 or even 6.9 now

0rpheus
11-08-11, 10:55 AM
IRAI
FX Update
New UIs with TDC.

TDW has stated this is the correct order.

adrians69
11-08-11, 12:24 PM
You definately want this . The AI is useless without it .
http://www.subsim.com/radioroom/showthread.php?t=171973

I would get this .
http://www.subsim.com/radioroom/showthread.php?t=166093
Thanks for your advice. I've now got this and will give it a run now!! Glad this community is so helpful!

Cheers!

vlad29
11-08-11, 04:36 PM
Well I found that I can actually just load the map I need at any given moment and just reload my save w/ new map, so far so good (no CTD's). What really amazing is I got all these mods and this is only w/ 4Gs RAM!
...and runs fairly smooth.

Hi Khelven! So what is your modlist/modorder by now?:ping: