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muppet
03-31-11, 09:36 PM
1920 1080, You confuse me Stoianm


IRAI 0 0 30 By the dark wraith - install after irai v30 no hydr and no airplanes and after that the AerTorpedoes mod ?

What do you mean it is installed after the topedo mod.

THE_MASK
03-31-11, 09:40 PM
Talking about must have mods .
http://www.subsim.com/radioroom/downloads.php?do=file&id=2793

jwilliams
03-31-11, 09:55 PM
1920 1080, You confuse me Stoianm


IRAI 0 0 30 By the dark wraith - install after irai v30 no hydr and no airplanes and after that the AerTorpedoes mod ?

What do you mean it is installed after the topedo mod.


He means delete the No hydro and airplanes mod that comes with the UI's mod, and use the No hydro and airplanes mod that comes with IRAI. than after the IRIA install the airtorpedoes mod.

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
NewUIs_TDC_6_4_0_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes

Your mod loadout order should look like this :-

Magnum Opus
Magnum Opus patch 1
Magnum Opus patch 2
Stoianm atlantic blue water color for mo
cook black with hat
Enhanced funnel smoke 1.2 sh5
Interior working dials v1.21
New UIS TDC 640 by the dark wraith
New UIS TDC 640 Altadvspeed graphics
NEW UIS TDC 640 WWIIInterfaceby naights
Reduced mission tonnage v02
Sobers base wave mechanics v1.5
IRAI 0 0 30 By the dark wraith
IRAI no hydrophone/Airplane spotting
Airtorpedos
Nauticals torpedo textures v1.2
R7 HI RES SteelVikings optics
Real fog
Altac

jwilliams
03-31-11, 10:04 PM
Talking about must have mods .
http://www.subsim.com/radioroom/downloads.php?do=file&id=2793


Is that mod not already in Magnum Opus???

stoianm
04-01-11, 01:11 AM
the mod is a must have but if you use MO i think no need to install... unless if is overitted by irai... i will check that

sirbum69
04-01-11, 09:26 PM
Magnum_Opus_v0_0_1
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_no_co ntact_line
IRAI_0_0_30_ByTheDarkWraith
Advanced Shift Keys 2.1
AilGlassDropsRemoval 1.0
Anti-Lag
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option One
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
GWX Compass Rose Grid for SH5
Original map colors
Shadow Improvement Mod
Trevally Tutorials - All v0.2 (for TDW UI)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Real Environment - Revision_2
stoianm EnvNights compatible Real Environment - Revision

Can anyone tell me if i have installed these in the correct order...i think i have but i seem to get CTD's from time to time.

Sepp von Ch.
04-04-11, 03:55 AM
Where can I download "Balene-delfini-iceberg sound"-mod?

d3vnu11
04-04-11, 06:59 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
hydro periscope depth
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
A Fistful of Emblems v1.51
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
nVidia missing lights
Officers skin by Naights
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Real Environment - Revision (reworked)
apa pura
North Atlantic Green 1.1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
soan
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers base wave mechanics V15 SH5
sobers real trees
SteelViking's Sky Banding Mod
stoianm blue water and EnvNights compatible Real Environment - Revision
Stoianm Scopes 16x9
TDC Graphics by Naights v1.0
Torpedo Splash
Window_Lights_Redone_V1
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Stormys dark torpedo body + dark OBS periscope shaft v1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
DBSM_Music_1_0_4
stoianm key commands
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Mission4 use JSGME
NewUIs_TDC_6_4_0_Real_Navigation
sh5.exe patch (hydro) v0.0.3
Lite Campaign with Ice
Icebergs v2.4 DSD SonarTarget Patch
Balene-delfini-iceberg sound
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails
Speech Recognition_v1.4_MiTons_NewUI_Editon _english

hydro periscope depth

Where did you get that mod ? What does it do ? Fix the hydrophone to work at periscope depth ?
Regards,
Kev

stoianm
04-04-11, 08:31 AM
"Balene-delfini-iceberg sound"-mod it is an mod made by TheBest wich i made some personal modification

hidro periscope depth it is also an reworked personal mod... i do not use him anymore


regards

d3vnu11
04-04-11, 08:59 AM
"Balene-delfini-iceberg sound"-mod it is an mod made by TheBest wich i made some personal modification

hidro periscope depth it is also an reworked personal mod... i do not use him anymore


regards
Ah ok

slipper
04-08-11, 04:21 AM
stoianm

I am just waiting for SH5 to be delivered, making the move from SH3. In the meantime i have been trying to find all your activated mods listed above, i have found most but i am having trouble finding some of them, is there anyway you could please post a link to the ones i am missing please?

Originally Posted by stoianm View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)+
NewUIs_TDC_6_4_0_ByTheDarkWraith+
FX_Update_0_0_16_ByTheDarkWraith+
FX_Update_0_0_16_UHS_Fix+
IRAI_0_0_30_ByTheDarkWraith+
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting+
hydro periscope depth-----------------------
AirTorpedoes---------------------------------
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith-------------
Church's SHV 1.01 Keyboard Commands v1.1+
1 degree bearing RibAr+
A Fistful of Emblems v1.51+
AOB slide ruller for TDW UIs and MO by stoianm+
Black_Skin_albrecht---------------------------------------------
Church's Compass Dials Mod v2.2 - Option Two+
Church's NavMap v1.0 - Illyustrator's Version+
Critical hits 1.1 Torpedos+
EnahncedFunnelSmoke1.2_SH5+
EQuaTool 01.01 by AvM - double set - Large plus Flat Style+
German U-Boat Crew Language Pack+
Gramophone------------------------------------------------------
Grossdeutscher Rundfunk+
Icebergs v2.4+
Naights Submaine Textures (internal) v1.2(test)+
Nauticalwolf's_Torpedo_Textures_v1.2----------------------------
noir decks------------------------------------------------------
nVidia missing lights-------------------------------------------
Officers skin by Naights+
Old Style Explosions V1.1+
Patch1_Terrain_harbour_flags_Mod_v1_2_1+
pescarus mod---------------------------------------------------
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1+
Real Environment - Revision (reworked)+
apa pura---------------------------------------------------------
North Atlantic Green 1.1+
remove electric torp wake+
renow_points_0_compatible a fistfull of emblems version_by stoianm-----
SD_MapCourseLine_tiny_arrows_ocred+
SD_MapLocationNameFix_v1_1+
Shadow Improvement Mod+
soan----------------------------------------------------
sobers 3D deck spray mod V7+
sobers base sky mechanics V1+
sobers base wave mechanics V15 SH5+
sobers real trees+
SteelViking's Sky Banding Mod+
stoianm blue water and EnvNights compatible Real Environment - Revision+
Stoianm Scopes 16x9-----------------------------------
TDC Graphics by Naights v1.0+
Torpedo Splash---------------------------------------
Window_Lights_Redone_V1+
Trevally Automated Scripts v0.5+
Trevally Harbour & Kiel Canal Pilot patch+
Trevally Tutorials - All v0.2 (for TDW UI)+
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith+
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5+
Stormys dark torpedo body + dark OBS periscope shaft v1------------------
Stormys DBSM SH5 v1.3 Basemod+
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy+
Stormys DBSM SH5 v1.3 optional NavMap babelling+
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz+
Stormys DBSM SH5 v1.3 HOTFIX 3+
Unterseeboot II SFX+
sobers talking conning crew mod+
stoianm sounds---------------------------------------------
DBSM_Music_1_0_4+
stoianm key commands--------------------------------------
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith--------------
Mission4 use JSGME----------------------------
NewUIs_TDC_6_4_0_Real_Navigation+
sh5.exe patch (hydro) v0.0.3+
Lite Campaign with Ice+
Icebergs v2.4 DSD SonarTarget Patch---------------------------------
Balene-delfini-iceberg sound----------------------------------------
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols+
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails+
Speech Recognition_v1.4_MiTons_NewUI_Editon _english+

the ones marked ------------- are the ones i cannot find. If you are using any new mods could you please also post an updated activated mods list? It would really help me to get up to speed with SH5


many thanks for any help

stoianm
04-08-11, 04:35 AM
stoianm

I am just waiting for SH5 to be delivered, making the move from SH3. In the meantime i have been trying to find all your activated mods listed above, i have found most but i am having trouble finding some of them, is there anyway you could please post a link to the ones i am missing please?



the ones marked ------------- are the ones i cannot find. If you are using any new mods could you please also post an updated activated mods list? It would really help me to get up to speed with SH5


many thanks for any help

1) hydro periscope depth-----------------------
is a personal mod... is not on the net

2) AirTorpedoes---------------------------------
http://www.subsim.com/radioroom/showthread.php?t=175789

3) Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith-------------
http://www.gamefront.com/files/17914878/TDW-Depth-Keeping-Problem-UHS-patch-HB-1-0-0.7z/

4) Black_Skin_albrecht---------------------------------------------
http://www.subsim.com/radioroom/showthread.php?t=180054

5) Gramophone------------------------------------------------------
personal mod

6) Nauticalwolf's_Torpedo_Textures_v1.2----------------------------

http://174.123.69.202/~subsimc/radioroom/showthread.php?t=167449

7) noir decks------------------------------------------------------
personal mod

8) nVidia missing lights-------------------------------------------
is in the MO patch 2 package

9) pescarus mod---------------------------------------------------
personal mod

10) apa pura---------------------------------------------------------
personal mod

11) soan----------------------------------------------------
personal mod

12) Stoianm Scopes 16x9-----------------------------------
personal mod

14) Torpedo Splash---------------------------------------
http://www.subsim.com/radioroom/showthread.php?p=1325005

15) Stormys dark torpedo body + dark OBS periscope shaft v1------------------
http://sahraniradio.armedassault.eu/...e_shaft_v1.rar

16) stoianm sounds---------------------------------------------
personal mod

17) stoianm key commands--------------------------------------
personal mod

18) Mission4 use JSGME----------------------------
personal mod

19) Balene-delfini-iceberg sound----------------------------------------
i reworked an thebeats mod

20) Icebergs v2.4 DSD SonarTarget Patch---------------------------------
this mod is not working yet.... thebeast managed to add the entries in sh files but you can not hear the wav sound... maybe he will fix this in the future

slipper
04-08-11, 07:05 AM
stoianm

Thanks very much for your quick reply and help in finding these mods. :)

much appreciated

regards

slipper

stoianm
04-08-11, 01:11 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
hydro periscope depth
AirTorpedoes
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
A Fistful of Emblems v1.51
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
apa pura
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Icebergs v2.4
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Lite Campaign with Ice
Mission6C use JSGME
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
nVidia missing lights
Officers skin by Naights
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
soan
SteelViking's Sky Banding Mod
stoianm Gramophone
Stoianm Scopes 16x9
Window_Lights_Redone_V1
Torpedo Splash
Real Environment - Revision_2 (stoianm)
stoianm blue water and EnvNights compatible Real Environment - Revision_2
stoianm EnvWeather V1 SH5
sobers&_stoianm base fog mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
sobers base wave mechanics V15 SH5
sobers real trees
TDC Graphics by Naights v1.0
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Naights Submaine Textures (internal) v1.2(test)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
DBSM_Music_1_0_4
stoianm key commands
das boot settings
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
NewUIs_TDC_6_4_0_Real_Navigation
sh5.exe patch (hydro) v0.0.3
Antilag

Tom Jefferson Jones
04-11-11, 02:57 PM
Stoinam is there anything in magnum opus that's not replaced by your subsequent mod loads?

stoianm
04-11-11, 03:29 PM
Stoinam is there anything in magnum opus that's not replaced by your subsequent mod loads?
i have no ideea what mods tdw used in MO... i just used all hes mods that updated... and i used all the mods that i liked... even that maybe they are or not in MO

Tom Jefferson Jones
04-11-11, 04:56 PM
Alright, well I'm new at this and am trusting your discretion. Based on my SH3 preferences I've pulled some mods from your load order and replicated it as follows...

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option Two
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
nVidia missing lights
Old Style Explosions V1.1
sobers 3D deck spray mod V7
sobers base wave mechanics V15 SH5
sobers real trees
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Naights Submarine Textures (internal) V1.1
Unterseeboot II SFX
sobers talking conning crew mod
NewUIs_TDC_6_4_0_Real_Navigation

______________________________

if anyone spots a problem I'd appreciate a heads up!

thanks everyone

stoianm
04-11-11, 05:12 PM
Alright, well I'm new at this and am trusting your discretion. Based on my SH3 preferences I've pulled some mods from your load order and replicated it as follows...

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option Two
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
nVidia missing lights
Old Style Explosions V1.1
sobers 3D deck spray mod V7
sobers base wave mechanics V15 SH5
sobers real trees
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Naights Submarine Textures (internal) V1.1
Unterseeboot II SFX
sobers talking conning crew mod
NewUIs_TDC_6_4_0_Real_Navigation

______________________________

if anyone spots a problem I'd appreciate a heads up!

thanks everyone
it is ok your list:up:

pascal4541
04-11-11, 05:55 PM
Alright, well I'm new at this and am trusting your discretion. Based on my SH3 preferences I've pulled some mods from your load order and replicated it as follows...

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option Two
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
nVidia missing lights
Old Style Explosions V1.1
sobers 3D deck spray mod V7
sobers base wave mechanics V15 SH5
sobers real trees
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Naights Submarine Textures (internal) V1.1
Unterseeboot II SFX
sobers talking conning crew mod
NewUIs_TDC_6_4_0_Real_Navigation

______________________________

if anyone spots a problem I'd appreciate a heads up!

thanks everyone
The base of Stoianm is very good ... and watching his videos, you realize it's very good :yep:
good hunting ;)

d3vnu11
04-13-11, 06:24 AM
The base of Stoianm is very good ... and watching his videos, you realize it's very good :yep:
good hunting ;)

I did the same thing since my tastes are very similar to his :)

stoianm
04-19-11, 05:46 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 (patch1+2)
A Fistful of Emblems v1.51
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
Remouve flare
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
JD Realistic Depth Charge Damage and Shaking 1.0
U-boat Historical Specifications 1.7 for TDW Mods
Church's SHV 1.01 Keyboard Commands v1.1
Church's NavMap v1.0 - Illyustrator's Version
Church's Compass Dials Mod v2.2 - Option Two
Black_Skin_albrecht
AOB slide ruller for TDW UIs and MO by stoianm
1 degree bearing RibAr
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Naights skins
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
soan
SteelViking's Sky Banding Mod
Stoianm Scopes 16x9
TDC Graphics by Naights v1.0
TDW Round Fire Button by Torpedo
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Automated Scripts v0.5 (test)
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Icebergs v2.4
Lite Campaign with Ice
EnahncedFunnelSmoke1.2_SH5
Shadow Improvement Mod
German U-Boat Crew Language Pack
stoianm Gramophone
Grossdeutscher Rundfunk
Trevally TDC Help v2
Window_Lights_Redone_V1
gap - SH5 Torpedo Textures for Nauticalwolf's D&TUI
Naights Submaine Textures (internal) v1.2(test)
nVidia missing lights
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 additional crew sounds beta4
Stormys DBSM SH5 v1.3 optional louder engine sounds
Unterseeboot II SFX
DBSM_Music_1_0_4
das boot settings
NewUIs_TDC_6_4_0_Real_Navigation
sh5.exe patch (hydro) v0.0.3
stoianm key commands
Dynamic Environment SH5 (normal)
Dynamic environment SH5 Sounds
Dynamic environment SH5 Undersea
Dynamic Environment SH5 Sleet for winter campaigns
stoianm lights
Antilag
Speech Recognition_MiTons_NewUI_Editon_v0.3_english

renthewog
04-20-11, 03:04 AM
Hmm..my mod order must be wrong or something as i tried playing a single mission today and everything works fine until i encounter some action (lots of battleships vs enemy ships) explosions and gunfire and i keep getting CTD! :damn:

I'll try uninstalling all my mods and re-install them according to stoianm's mod order in your recent post. By the way stoianm i have watched your tutorial on installing magnum opus mod and have got it exactly done the same as described in your tutorial. So not sure whats causing these CTD's but its making it impossible gameplay..

stoianm
04-20-11, 03:06 AM
Hmm..my mod order must be wrong or something as i tried playing a single mission today and everything works fine until i encounter some action (lots of battleships vs enemy ships) explosions and gunfire and i keep getting CTD! :damn:

I'll try uninstalling all my mods and re-install them according to stoianm's mod order in your recent post. By the way stoianm i have watched your tutorial on installing magnum opus mod and have got it exactly done the same as described in your tutorial. So not sure whats causing these CTD's but its making it impossible gameplay..
Some of the mods that i am using i changed... ctds can be from manny sources... seems your computer can not take to manny effects, big sounds, high shadows... etc... post you mod soup here and your computer spec also pls

stoianm
04-20-11, 03:48 AM
Please take note about these factors each time when i am posting my mod soup:

1) My computer spec:

Win 7 64 bits (without SP1)
4 gb Ram
vga Nvidia gtx 465 - driver 8.17.12.67.24
monitor resolution 1920x1080 (60 Hz)
Onboard sound
Cpu dual core E5500 2.8 GHz

2) Some of the mods that i am using i changed before i installed
3) I use msi afterburner to control my vga temperature
4) Sound in game settings:

http://www.pictureupload.de/originals/pictures/110411032718_SH5_sound_options.JPG


5) Video in game settings:

http://i1124.photobucket.com/albums/l568/stoianm/videosettings.jpg

6) i do not like to play at HIGH Time Compresion... the max time compresion that i am using when i play is TC32

I play the game sometime days in row without quiting the game... I let the game playing when i sleep or when i am not home... i never had CTDs... and because of the max TC32 i am still in Total Germany campaign:)... but my game is very stable and i enjoy playing like this

So if you want to build your MOD SOUP considering my SOUP MOD you must to think at all this factors... Each computer is diferent and because of this if you use the same mods like me in the same order not means necesary that you will not have problems

EDIT: When is to much trafic, to manny animations or to manny high effects i have lags time to time

Stormfly
04-20-11, 04:12 AM
the most lag i had came from TDW`s red distress flares (part of MO or FX update mod)

...my system couldnt take it i think,

so if you think you have the most lag or performance problems while a ship blows up, try to disable this red distress flares:

edit X:\SH5\Data\Zones.cfg using notepad (make a backup and move the copy somwhere save)


search for sections,

[DistressFlareWarship]

[DistressFlareMerchant]

i changed them by removing the Effect2 line of both sections, they look like this now:

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
FloodingTime=59.999996
CargoType=None

...result is a much more stable game and lag free explosions for me.

...by the way, i see you use the sound collection i putted together. This sound collection is eating much memory but is tested to be stable if using it without other sound mods. That can also be a reason for a CTD for some systems ;)

renthewog
04-20-11, 09:44 AM
Some of the mods that i am using i changed... ctds can be from manny sources... seems your computer can not take to manny effects, big sounds, high shadows... etc... post you mod soup here and your computer spec also pls

Hi again and thanks for the reply, I'll post up my mod soup and PC specs tommorow, but since posting about the CTD in this thread I have re-installed mods according to the order you have them in, and I watched your VGA tutorial video and installed and setup MSI afterburner program and did a test on my video card. Btw it's only a nvidia geforce 9600gt..probably why it's overheating and can't take much, will be getting this new PC soon built specifically to run sh5 at it's highest settings possible, so just trying to make do with the PC I have now:yep:

blkdimnd
04-23-11, 02:51 PM
Here's what I'm using.


Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
Speech Recognition_MiTons_NewUI_Editon_v0.3_english
NewUIs_TDC_6_3_7_ByTheDarkWraith
U-boat Historical Specifications 1.7
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Unterseeboot II SFX
U-Boat Watch Crew Routine SFX
U-Boat Propulsion SFX
U-Boat Ballast Tanks SFX
Trevally Tutorials - All v0.2 (for TDW UI)
SteelViking's Interior Mod V1.2
sobers no footstep sound mod
SM20
Real Environment - Revision_2
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
No magic skills v1.5 MCCD compatible
NewUIs_TDC_6_3_7_Real_Navigation
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
More_crew_commands_dialog_v1.04
McHub532s SH4 German Stopwatch v 1.0.0
Manos Scopes-patch for 8x5
Luftwaffe Combat Radio Frequency 88.00 MHz
Lite Campaign LC 1.2
FX_Update_0_0_16_2_UHS_Fix
Equip_Upgd_LowerRodAntena
Accurate German Flags


Does anyone see any problems or have any suggestions?

jwilliams
04-23-11, 03:20 PM
Here's what I'm using.


Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Not needed if using UHS 1.7
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
Speech Recognition_MiTons_NewUI_Editon_v0.3_english
NewUIs_TDC_6_3_7_ByTheDarkWraith Needs to be before IRAI
U-boat Historical Specifications 1.7 Not compatible with TDW mods.... You need to use this version "U-boat Historical Specifications 1.7 for TDW Mods"
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Unterseeboot II SFX
U-Boat Watch Crew Routine SFX
U-Boat Propulsion SFX
U-Boat Ballast Tanks SFX
Trevally Tutorials - All v0.2 (for TDW UI)
SteelViking's Interior Mod V1.2
sobers no footstep sound mod
SM20
Real Environment - Revision_2
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
No magic skills v1.5 MCCD compatible
NewUIs_TDC_6_3_7_Real_Navigation
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
More_crew_commands_dialog_v1.04
McHub532s SH4 German Stopwatch v 1.0.0
Manos Scopes-patch for 8x5
Luftwaffe Combat Radio Frequency 88.00 MHz
Lite Campaign LC 1.2
FX_Update_0_0_16_2_UHS_Fix Not needed if using UHS 1.7
Equip_Upgd_LowerRodAntena
Accurate German Flags


Does anyone see any problems or have any suggestions?

See red and yellow above.
:salute:

TheDarkWraith
04-23-11, 03:46 PM
See red and yellow above.
:salute:

The no hydrophone on surface no aircraft spotting has nothing to do with UHS 1.7. That's totally incorrect.

jwilliams
04-23-11, 05:32 PM
The no hydrophone on surface no aircraft spotting has nothing to do with UHS 1.7. That's totally incorrect.

It was posted by ddrgn in this UHS post http://www.subsim.com/radioroom/showpost.php?p=1644055&postcount=293

Here is an example of a mod loadout using TDW mods and UHS 1.6:

*Keep in mind you do not need Depth Keeping Problem Fixed, FX_Update 16_2 UHS fix nor the IRAI No Surface Hydrophone and Aircraft Spotting....

http://i802.photobucket.com/albums/yy309/pwc100/newuis_uhs-loadout-2.jpg


http://www.subsim.com/radioroom/showthread.php?t=168012
Version 1.6 (04/16/2010)

-Changed the highlighted torpedo information text to reflect changes in range made in 1.5.
-Included Depth Keeping Problem Fix by TheDarkWraith
-Included No hydrophone on Surface, No Aircraft Spotting Submerged by TheDarkWraith
-Increased pitch and roll mechanics on all playable subs
-Changed attack scope height to 4.2 from 8.5; and obs from 3.0 to 3.3
-Periscope depth adjusted and the dive command changed back to 100 meter (fixed due to DKPF)
-Changed hydrophones to work after -5 meters
-Added compatibility version for Ui-Boat 4.0
-Compatibility has been passed for CSP MaGUI; install UHS after CSP MaGUI
-Added Compatibility for NewUI's 6.4, IRAI 0.30 and FX_Update 16.2 included as separate mod install; overwrites the torpedoes_g7a-e.sim, UBoot_Sensors.sim, U-boat cfg, sim and zon files. Install after any and all TDW
-Added VisibleUnderWater controller round and rod antenna, and set the value to false; will not see the radio antenna from the NewUI's underwater, but will come back when surfaced. This only applies to users of TheDarkWraith's NewUI's.

blkdimnd
04-23-11, 05:56 PM
Thanks for the input

Kapitan_Kaput
04-24-11, 09:33 AM
ok this is my stew...looks great but occasional ctd, not too bad though

will be adding Open Horizons, IRAI (removing Damage Assessment), AirTorpedos, Real Nav, and the like


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
U-boat Historical Specifications 1.7 for TDW Mods
Real Environment - Revision_2
NewUIs_TDC_6_4_0_ByTheDarkWraith
Fog For Campaigns
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Dooms Decks for VIIABC41 1.4
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Less Annoying Footsteps 1.0
Reboot's Water Drips 1.1
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Icebergs v2.4
Lite Campaign with Ice
Speech fixes and additions (english version)
Shadow Improvement ModLR
FX_Update_0_0_16_2_ByTheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Capthelms SH5 Audio Mod
SteelViking's Sky Banding Mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
nVidia missing lights
Capthelms Lighting Effects mod for sh5
Damage assessment
Wooden_Lifeboats_Mod_1.1
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE

jwilliams
04-24-11, 04:00 PM
ok this is my stew...looks great but occasional ctd, not too bad though

will be adding Open Horizons, IRAI (removing Damage Assessment), AirTorpedos, Real Nav, and the like


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Enhanced FunelSmoke1.2_by HanSolo78
Elite German Black & Copper Torpedo
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Better Torpedo Graphics
Window_Lights_Redone_V1
Grossdeutscher Rundfunk
Muss I Denn Bunker Music
sobers 3D deck spray mod V7
sobers real trees
U-boat Historical Specifications 1.7 for TDW Mods Needs to be loaded after all TDW mods (e.g. After FX_update)
Real Environment - Revision_2
NewUIs_TDC_6_4_0_ByTheDarkWraith
Fog For Campaigns
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Dooms Decks for VIIABC41 1.4
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Less Annoying Footsteps 1.0
Reboot's Water Drips 1.1
Terrain_harbour_flags_Mod_v1_2_1
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Icebergs v2.4
Lite Campaign with Ice
Speech fixes and additions (english version)
Shadow Improvement ModLR
FX_Update_0_0_16_2_ByTheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Capthelms SH5 Audio Mod
SteelViking's Sky Banding Mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
nVidia missing lights
Capthelms Lighting Effects mod for sh5
Damage assessment
Wooden_Lifeboats_Mod_1.1
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE

See red and yellow above.

Kapitan_Kaput
04-24-11, 04:23 PM
See red and yellow above.

thank you sir

bubbaisagod
04-27-11, 04:44 PM
Hey,

These are the mods I’m using, if someone can check it for know issues and give some advice I would be grateful.

Suggestions for other mods are also welcome. :03:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
SubFlags_0_0_6_byTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MightyFine Less Annoying Footsteps 1.0
NewUIs_TDC_6_3_7_ByTheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
MRP 1.3+OPCF light
SIM FOR====TDW_Depth_Keeping_Problem_UHS_patch_HB_1_0_ 0
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Critical hits 1.1 Torpedos
Critical hits v 1.2
AirTorpedoes
Real Environment - Revision_2
Environment Sounds
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Lite Campaign LC 1.2
Open_Horizons


- No Damn Bubbles, No Damn Halo Mod ==> not working in this load order, please advice on where to place it.
- SH5.exe edited so the hydrophone works ==> used “TheDarkWraith SH5 Patcher” for this.

jwilliams
04-29-11, 09:16 PM
Just rebuilt my mod soup...

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
MightyFine Crew Mod 1.2.1 Alt faces
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Emtgufs Aspect ratio 16_9
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
NewUIs_TDC_6_5_0_Real_Navigation
Krauters Automated Scripts (v5_0_0 compatible)
AirTorpedoes
soan swastica
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX

Plus a patched .exe thanks to TheDarkWraith's patcher.

:cool:

renthewog
04-29-11, 09:29 PM
Quick question, when you guys post your current mod soup up here in this thread, are you posting them in exact order you have them installed? as i use your mod soup as a reference guide for myself most the time so i know what mod to install on top of something else...:06:

Thanks,

jwilliams
04-29-11, 09:38 PM
Quick question, when you guys post your current mod soup up here in this thread, are you posting them in exact order you have them installed? as i use your mod soup as a reference guide for myself most the time so i know what mod to install on top of something else...:06:

Thanks,

Yes the list is in the exact order of install. :yep:

DonZorro
04-29-11, 11:24 PM
Just rebuilt my mod soup...

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
MightyFine Crew Mod 1.2.1 Alt faces
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Emtgufs Aspect ratio 16_9
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
NewUIs_TDC_6_5_0_Real_Navigation
Krauters Automated Scripts (v5_0_0 compatible)
AirTorpedoes
soan swastica
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX

Plus a patched .exe thanks to TheDarkWraith's patcher.

:cool:

Could You write the LINKS to the MODS, please??? I can not find them all... :salute:

stoianm
04-30-11, 12:56 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
1) Magnum_Opus_v0_0_1 (patch1+2)
2) FX_Update_0_0_16_2_ByTheDarkWraith
3) A Fistful of Emblems v1.51
4) Remouve flare
5) IRAI_0_0_32_ByTheDarkWraith
6) Equipment_Upgrades_Fix_1_0_byTheBeast
7) Equip_Upgrades_AFFOE
8) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
9) AirTorpedoes
10) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11) U-boat Historical Specifications 1.8 for TDW Mods
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
13) Speech Recognition_MiTons_NewUI_Editon_v0.4_english
14) AOB slide ruller for TDW UIs and MO by stoianm
15) Black_Skin_albrecht
16) Church's Compass Dials Mod v2.2 - Option Two
17) Church's NavMap v1.0 - Illyustrator's Version
18) Church's SHV 1.01 Keyboard Commands v1.1
19) EnahncedFunnelSmoke1.2_SH5
20) EQuaTool 01.01 by AvM - double set - Large plus Flat Style
21) gap - HD 1 deg Scope Bearing
22) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
23) Naights skins
24) Nauticalwolf's_Torpedo_Textures_v1.2
25) noir decks
26) NOZAURIO'S SKIN v.beta
27) Old Style Explosions V1.1
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
29) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
33) Shadow Improvement Mod
34) soan
35) SteelViking's Sky Banding Mod
36) TDC Graphics by Naights v1.0
37) TDW Round Fire Button v2 by Torpedo
38) Torpedo Splash
39) Window_Lights_Redone_V1
40) Trevally Automated Scripts v0.5
41) Trevally Harbour & Kiel Canal Pilot patch
42) Trevally TDC Help v2
43) Trevally Tutorials - All v0.2 (for TDW UI)
44) Icebergs v2.4
45) Lite Campaign with Ice
46) Naights Submaine Textures (internal) v1.2 (test)
47) nVidia missing lights
48) Grossdeutscher Rundfunk
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap)
50) stoianm Gramophone
51) German U-Boat Crew Language Pack
52) Stormys DBSM SH5 v1.3 Basemod (stoianm)
53) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
54) Stormys DBSM SH5 v1.3 optional NavMap babelling
55) Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
56) Stormys DBSM SH5 v1.3 additional crew sounds beta6
57) Stormys DBSM SH5 v1.3 optional louder engine sounds
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
62) Dynamic Environment SH5 Basemod (realistic version)
63) Dynamic Environment SH5 Atlantic Floor
64) Dynamic Environment SH5 Sleet For Winter Campaigns
65) Dynamic Environment SH5 Sounds
66) Dynamic Environment SH5 Undersea (temperate and polar)
67) Dynamic Environment SH5 Waves (realistic version)
68) stoianm lights
69) NewUIs_TDC_6_5_1_Real_Navigation
70) sh5.exe patch (hydro) v0.0.3

vlad29
05-01-11, 01:40 AM
Nice list, STOIANM:yeah: How about Sober's MODS (real trees, wave mechanics etc.) Do we need them in this configuration? Are U sure NEW UIs placed after IRAI works perfect?:hmmm:

DonZorro
05-01-11, 01:49 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
1) Magnum_Opus_v0_0_1 (patch1+2)
2) FX_Update_0_0_16_2_ByTheDarkWraith
3) A Fistful of Emblems v1.51
4) Remouve flare
5) IRAI_0_0_32_ByTheDarkWraith
6) Equipment_Upgrades_Fix_1_0_byTheBeast
7) Equip_Upgrades_AFFOE
8) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
9) AirTorpedoes
10) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11) U-boat Historical Specifications 1.8 for TDW Mods
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
13) Speech Recognition_MiTons_NewUI_Editon_v0.4_english
14) AOB slide ruller for TDW UIs and MO by stoianm
15) Black_Skin_albrecht
16) Church's Compass Dials Mod v2.2 - Option Two
17) Church's NavMap v1.0 - Illyustrator's Version
18) Church's SHV 1.01 Keyboard Commands v1.1
19) EnahncedFunnelSmoke1.2_SH5
20) EQuaTool 01.01 by AvM - double set - Large plus Flat Style
21) gap - HD 1 deg Scope Bearing
22) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
23) Naights skins
24) Nauticalwolf's_Torpedo_Textures_v1.2
25) noir decks
26) NOZAURIO'S SKIN v.beta
27) Old Style Explosions V1.1
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
29) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
33) Shadow Improvement Mod
34) soan
35) SteelViking's Sky Banding Mod
36) TDC Graphics by Naights v1.0
37) TDW Round Fire Button v2 by Torpedo
38) Torpedo Splash
39) Window_Lights_Redone_V1
40) Trevally Automated Scripts v0.5
41) Trevally Harbour & Kiel Canal Pilot patch
42) Trevally TDC Help v2
43) Trevally Tutorials - All v0.2 (for TDW UI)
44) Icebergs v2.4
45) Lite Campaign with Ice
46) Naights Submaine Textures (internal) v1.2 (test)
47) nVidia missing lights
48) Grossdeutscher Rundfunk
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap)
50) stoianm Gramophone
51) German U-Boat Crew Language Pack
52) Stormys DBSM SH5 v1.3 Basemod (stoianm)
53) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
54) Stormys DBSM SH5 v1.3 optional NavMap babelling
55) Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
56) Stormys DBSM SH5 v1.3 additional crew sounds beta6
57) Stormys DBSM SH5 v1.3 optional louder engine sounds
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
62) Dynamic Environment SH5 Basemod (realistic version)
63) Dynamic Environment SH5 Atlantic Floor
64) Dynamic Environment SH5 Sleet For Winter Campaigns
65) Dynamic Environment SH5 Sounds
66) Dynamic Environment SH5 Undersea (temperate and polar)
67) Dynamic Environment SH5 Waves (realistic version)
68) stoianm lights
69) NewUIs_TDC_6_5_1_Real_Navigation
70) sh5.exe patch (hydro) v0.0.3

This mods works together??? Nice list! :yeah:
Why do not you do it in a package? :hmmm:
:salute:

sentenc3
05-01-11, 01:52 AM
Stoianm, the mod this stoianm lights, refers to the lights inside the U-boat:hmmm:

stoianm
05-01-11, 02:05 AM
Stoianm, the mod this stoianm lights, refers to the lights inside the U-boat:hmmm:
yes

Obelix
05-01-11, 03:14 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
...
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
...
69) NewUIs_TDC_6_5_1_Real_Navigation
...
:hmmm: A test version?:06:

stoianm
05-01-11, 03:17 AM
:hmmm: A test version?:06:
yes

Medzell
05-01-11, 03:33 AM
They're getting more and more involved these days. Have we got to the stage now where certain soup recipes need to be packaged up, zipped and made available to download? It would certainly make experimenting a whole lot easier and reduce the head banging on the desk when you get yet another CTD doing it the traditional way.

Some might think I'm being lazy here, but if your recipe rocks your boat why not let others share the experience in a downloadable package?.

This post, as you'll probably guess, was inspired by a whole lot head of banging on the desk yesterday :haha:

LMD
05-02-11, 04:10 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
1) Magnum_Opus_v0_0_1 (patch1+2)
2) FX_Update_0_0_16_2_ByTheDarkWraith
3) A Fistful of Emblems v1.51
4) Remouve flare
5) IRAI_0_0_32_ByTheDarkWraith
6) Equipment_Upgrades_Fix_1_0_byTheBeast
7) Equip_Upgrades_AFFOE
8) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
9) AirTorpedoes
10) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11) U-boat Historical Specifications 1.8 for TDW Mods
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
13) Speech Recognition_MiTons_NewUI_Editon_v0.4_english
14) AOB slide ruller for TDW UIs and MO by stoianm
15) Black_Skin_albrecht
16) Church's Compass Dials Mod v2.2 - Option Two
17) Church's NavMap v1.0 - Illyustrator's Version
18) Church's SHV 1.01 Keyboard Commands v1.1
19) EnahncedFunnelSmoke1.2_SH5
20) EQuaTool 01.01 by AvM - double set - Large plus Flat Style
21) gap - HD 1 deg Scope Bearing
22) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
23) Naights skins
24) Nauticalwolf's_Torpedo_Textures_v1.2
25) noir decks
26) NOZAURIO'S SKIN v.beta
27) Old Style Explosions V1.1
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
29) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
33) Shadow Improvement Mod
34) soan
35) SteelViking's Sky Banding Mod
36) TDC Graphics by Naights v1.0
37) TDW Round Fire Button v2 by Torpedo
38) Torpedo Splash
39) Window_Lights_Redone_V1
40) Trevally Automated Scripts v0.5
41) Trevally Harbour & Kiel Canal Pilot patch
42) Trevally TDC Help v2
43) Trevally Tutorials - All v0.2 (for TDW UI)
44) Icebergs v2.4
45) Lite Campaign with Ice
46) Naights Submaine Textures (internal) v1.2 (test)
47) nVidia missing lights
48) Grossdeutscher Rundfunk
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap)
50) stoianm Gramophone
51) German U-Boat Crew Language Pack
52) Stormys DBSM SH5 v1.3 Basemod (stoianm)
53) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
54) Stormys DBSM SH5 v1.3 optional NavMap babelling
55) Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
56) Stormys DBSM SH5 v1.3 additional crew sounds beta6
57) Stormys DBSM SH5 v1.3 optional louder engine sounds
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
62) Dynamic Environment SH5 Basemod (realistic version)
63) Dynamic Environment SH5 Atlantic Floor
64) Dynamic Environment SH5 Sleet For Winter Campaigns
65) Dynamic Environment SH5 Sounds
66) Dynamic Environment SH5 Undersea (temperate and polar)
67) Dynamic Environment SH5 Waves (realistic version)
68) stoianm lights
69) NewUIs_TDC_6_5_1_Real_Navigation
70) sh5.exe patch (hydro) v0.0.3

Hi all!
I'm new in SH5 and what I've seen in stock game didn't impress me (the same was with SH3:)).
So I decided to instal some mods. I've been searching for the mods from this list during all weekend but there are couple of them that I didn't find.

Could u please give me D/L links to these ones:
4) Remouve flare
7) Equip_Upgrades_AFFOE
21) gap - HD 1 deg Scope Bearing
25) noir decks
26) NOZAURIO'S SKIN v.beta - is available to beta-testers only? Found the thread but no D/L link:hmmm:
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
34) soan
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap) - looks like I need 8x5 'cos I have 1680x1050 res, am I right?
50) stoianm Gramophone
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
68) stoianm lights


Thank u in advance!

stoianm
05-02-11, 04:29 AM
Hi all!
I'm new in SH5 and what I've seen in stock game didn't impress me (the same was with SH3:)).
So I decided to instal some mods. I've been searching for the mods from this list during all weekend but there are couple of them that I didn't find.

Could u please give me D/L links to these ones:
4) Remouve flare personal mod - you can make one for yourself.. read here: http://www.subsim.com/radioroom/showpost.php?p=1647116&postcount=275 (http://www.subsim.com/radioroom/showpost.php?p=1647116&postcount=275)
7) Equip_Upgrades_AFFOE : http://www.subsim.com/radioroom/downloads.php?do=file&id=3127 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3127)
21) gap - HD 1 deg Scope Bearing : http://www.subsim.com/radioroom/showthread.php?t=182912 (http://www.subsim.com/radioroom/showthread.php?t=182912)
25) noir decks - personal mod
26) NOZAURIO'S SKIN v.beta - beta mod... will be released soon
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1 - i dunoo remeber the link
30) Radio_Gramophone_Skin: http://www.subsim.com/radioroom/showthread.php?t=182885 (http://www.subsim.com/radioroom/showthread.php?t=182885)
31) SD_MapCourseLine_tiny_arrows_ocred: http://www.mediafire.com/?hq1trmn7knw52l1 (http://www.mediafire.com/?hq1trmn7knw52l1)
32) SD_MapLocationNameFix_v1_1: http://www.mediafire.com/?hq1trmn7knw52l1 (http://www.mediafire.com/?hq1trmn7knw52l1)
34) soan: personal mod
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap) - looks like I need 8x5 'cos I have 1680x1050 res, am I right?... i recomand you to install manos scope... can be found in the TDW UIs pack
50) stoianm Gramophone - personal mod
58) DBSM_Music_1_0_4: http://www.subsim.com/radioroom/showpost.php?p=1296238&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1296238&postcount=1)
59) Unterseeboot II SFX (stoianm): http://www.subsim.com/radioroom/showpost.php?p=1516155&postcount=200 (http://www.subsim.com/radioroom/showpost.php?p=1516155&postcount=200)
60) stoianm key commands: personal mod
61) JD Realistic Depth Charge Damage and Shaking 1.0 - this mod is not released... you must send an email to the moder that made it and maybe he will send to you- i dunnot remember the link... maybe thebeast can help you
68) stoianm lights: personal mod


Thank u in advance!

read in green pls

LMD
05-02-11, 04:52 AM
Many thanks:salute:

Just one more question - the last "mod" in your list is the 70) sh5.exe patch (hydro) v0.0.3
When I opened the thread I discovered that TDW wrote "...As I cannot release a modified SH5.exe file you have to patch your SH5.exe file yourself. This works only on unmodified, stock SH5.exe files!!"

The question is - shouldn't this self-made "mod" be the 1st in your list? Or it's just 'cos nor of your mods modify sh5.exe and it can be installed right at the end of the list?

stoianm
05-02-11, 04:54 AM
Many thanks:salute:

Just one more question - the last "mod" in your list is the 70) sh5.exe patch (hydro) v0.0.3
When I opened the thread I discovered that TDW wrote "...As I cannot release a modified SH5.exe file you have to patch your SH5.exe file yourself. This works only on unmodified, stock SH5.exe files!!"

The question is - shouldn't this self-made "mod" be the 1st in your list? Or it's just 'cos nor of your mods modify sh5.exe and it can be installed right at the end of the list?
nope... the order is ok

LMD
05-02-11, 05:13 AM
Ok, got it.

Now D/L your video tutorials - a lot of interesting staff there.
Keep up the good work and have a nice day!:up:

chun
05-02-11, 10:55 AM
this is my list of mods, I noticed that my gunners fired at an airplane when they do under the scope and fail
observed only problems with the planes, I can not break down, otherwise everything goes well
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_16_2_ByTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
IRAI_0_0_30_ByTheDarkWraith
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_0_WWIIInterface_by_naights
Black_Skin_albrecht
Church's NavMap v1.0 - Illyustrator's Version
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
SteelViking's Sky Banding Mod
Trevally TDC Help v2
Open_Horizons
Icebergs v2.4
Naights Submarine Textures (internal) V1.1
nVidia missing lights
Loading Screens Mod
Menu - Das Boot Departure Theme
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
DBSM_Music_1_0_4
Dynamic Environment SH5 Basemod (light)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environment SH5 Sounds
Dynamic Environment SH5 Undersea (temperate and polar)

any suggestions? with this other list all was well

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
MightyFine Crew Mod 1.2.1 Alt w beards
Church's NavMap v1.0 - Illyustrator's Version
DBSM_Music_1_0_4
fondo marino
nVidia missing lights
sobers real trees
Menu - Das Boot Departure Theme
Loading Screens Mod
SteelViking's Sky Banding Mod
sobers 3D deck spray mod V7
Open_Horizons
Icebergs v2.4
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_4_0_WWIIInterface_by_naights
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Dark_Interior_V1
Real Environment - Revision
Real Fog
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Black_Skin_albrecht
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Trevally TDC Help v2
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 2
Stormys DBSM SH5 v1.3 additional crew sounds beta4
Stormys DBSM SH5 v1.3 optional louder engine sounds
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast

thanks and please excuse my bad English

LMD
05-02-11, 05:16 PM
Installed such mod soup:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
Original map colors
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Remouve Flare
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke1.2_by HanSolo78
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Officers skin by Naights
Nauticalwolf's_Torpedo_Textures_v1.2
Old Style Explosions V1.1
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
Radio_Gramophone_Skin
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Torpedo Splash
Window_Lights_Redone_V1
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Icebergs v2.4
Lite Campaign with Ice
Grossdeutscher Rundfunk
Manos Scopes-patch for 8x5
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
DBSM_Music_1_0_4
Unterseeboot II SFX
NewUIs_TDC_6_5_0_Real_Navigation
SteelViking's Sky Banding Mod

When I'm starting new career I have such graphical artifacts


http://i.piccy.info/i5/86/16/1451686/SH5_Bunker_500.jpg (http://piccy.info/view3/1451686/f8adc13123b49495096ac12b5b8d22a9/)

First of all I was thinking on Dynamic Environment but it's not. The most interesting thing is that this issue occurs periodically, but not always. And it happens only when I'm in bunker. When I'm leaving bunker, graphics turns to normal at that moment:-?

Some advices? Is my mod list correct?

Medzell
05-02-11, 06:16 PM
I've spent the last two days trying to get SH5 to run in a stable manner with little success. I've installed mods as listed by both stoiamn and JD but have had constant CTDs. I even did a complete fresh install and started from scratch but it's driving me mad. I'm starting all over again by (re)downloading MO and Patch two for it and installing afresh before working my way back down stoiamn's list for the third time!! If there's no joy this time I'll just have to give up till the next version of MO comes out!!! How come I CANNOT get the speech recognition to run at ll unless it's installed AFTER TDW UI TDC 6_5_1? If I put it in BEFORE (which is supposed to be the correct order) it does nothing and yet the "wrong" way round it works fine? I'm at the end of my tether here now!

luismmm
05-03-11, 01:13 AM
I've spent the last two days trying to get SH5 to run in a stable manner with little success. I've installed mods as listed by both stoiamn and JD but have had constant CTDs. I even did a complete fresh install and started from scratch but it's driving me mad. I'm starting all over again by (re)downloading MO and Patch two for it and installing afresh before working my way back down stoiamn's list for the third time!! If there's no joy this time I'll just have to give up till the next version of MO comes out!!! How come I CANNOT get the speech recognition to run at ll unless it's installed AFTER TDW UI TDC 6_5_1? If I put it in BEFORE (which is supposed to be the correct order) it does nothing and yet the "wrong" way round it works fine? I'm at the end of my tether here now!

Hi Medzell, I run 70+++ mods with no problems, so, and besides my bad English, I would like to share a few ideas:

I don’t use the sh5.exe patch (hydro) v0.0.3 inside Generic Mod Enabler. I patch the executable file SH5.exe only once, and only after a clean install.
After the clean install I patch to v1.01 and after to v1.02 and, after that, I backup the sh5.exe so if something goes wrong with sh5.exe patch (hydro) v0.0.3 (or if I decide to change colors, I always have a clean, no patched sh5.exe file to work with )

According to Stormfly advice "... you should check all environments sound`s (possible part of another mod), which are activated after Stormy`s DBSM, if they are fitting regarding volume and of course 2 or 4 channel samples. Same for all mods which are overwriting Stormy`s DBSM crew scripts, commands.cfg, message(X).cfg`s and sh.sdl... " and also "... This sound mod compilation requires SH5 v1.2 with German voice pack installed! (German voice pack is selectable by SH5 custom install, works with English text) see more in this post:
http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=Speech+Recognition_MiTonsEdition&page=41 (http://www.subsim.com/radioroom/showthread.php?t=164552&highlight=Speech+Recognition_MiTonsEdition&page=41)
(thanks Stormfly for your help in this one ) also, and because skwasjer/MiTon Speech Recognition came in 2 flavors, English and German, I decided to do this:

If I want to have all German voices and so on, I make a clean install of SH5, I choose "custom install" and I pick "German voices", after that I use Stormy`s DBSM and skwasjer/MiTon Speech Recognition German version. (this is not a rule, it works for me, because I dont want to play with scripts, sdl`s, cfg`s that I don’t master). Right now, I don’t use any German voices or mods for German language version because I don’t understand German. I love Stormy`s DBSM work, but I really don’t understand German.

To make a long story short:

1. Clean install using custom install and English voices.

2. Patch v.1.01 and after patch 1.02

3. Backup the executable file sh5.exe to a safe place and use patch (hydro) v0.0.3 only once and outside of Generic Mod Enabler. Only need to patch sh5.exe once! But if you don’t like the colors you choose for compass (for example…) you have a “clean” sh5.exe to work again, no need to uninstall and reinstall SH5, just copy that clean sh5.exe inside silent hunter 5 game directory and use patch (hydro) v0.0.3 again. (Repeat this as many times you want until you have the colors you like the most).

4. For interior submarine sound and voices I use Capthelms Audio Mod http://www.subsim.com/radioroom/showthread.php?t=163530 (http://www.subsim.com/radioroom/showthread.php?t=163530) and other sound mods but I check and re check if they don’t have scripts, sdl`s, cfg`s inside. (Basicaly I make new folder like “Sumarine_Interior_Sounds\data\Sound” and I copy all the wav sounds I like from interior audio mods to the Sound folder, after that I move this new folder to my MODS folder, its Generic Mod Enabler ready and it works pretty well and with the sounds I like the most from a lot of interior audio mods).

5. I use skwasjer/MiTon Speech Recognition English version.

6. Finally, I keep really close to Stoianm mod list, but, as soon as I have that 70+ mods that I want working 100% I don’t go for one more “must have mod”. If it’s working, it’s all that I want and need; I don’t make any further changes.

So, Medzell, this can look as a brute force approach to making a long list of mods working, but I can assure you that skwasjer/MiTon Speech Recognition is working 100% this way and also all the mods and sounds I like.

I hope this one can help you, sorry to be so long and tedious.

I really must thanks to this wonderful moders, Stormfly for is advice, tips and hints about DBSM, jwilliams and Stoianm, they review this pesky`s mod soup again and again. Thanks mates, you are really good people :yeah:

jwilliams
05-03-11, 01:39 AM
Installed such mod soup:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 Is this patched with patch 2? If not you will need patch 2. Otherwise your get CTD.
Anti-Lag
Original map colors
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix Delete not needed with UHS1.7
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Remouve Flare
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Delete not needed with UHS1.7
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke1.2_by HanSolo78
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing v 1.0
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Officers skin by Naights
Nauticalwolf's_Torpedo_Textures_v1.2
Old Style Explosions V1.1
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
Radio_Gramophone_Skin
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod Not needed, already in Magnum Opus (unless this is the reduced shadow mod)
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Torpedo Splash
Window_Lights_Redone_V1
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
Icebergs v2.4
Lite Campaign with Ice
Grossdeutscher Rundfunk
Manos Scopes-patch for 8x5
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
DBSM_Music_1_0_4
Unterseeboot II SFX
NewUIs_TDC_6_5_0_Real_Navigation
SteelViking's Sky Banding Mod

When I'm starting new career I have such graphical artifacts


http://i.piccy.info/i5/86/16/1451686/SH5_Bunker_500.jpg (http://piccy.info/view3/1451686/f8adc13123b49495096ac12b5b8d22a9/)

First of all I was thinking on Dynamic Environment but it's not. The most interesting thing is that this issue occurs periodically, but not always. And it happens only when I'm in bunker. When I'm leaving bunker, graphics turns to normal at that moment:-?

Some advices? Is my mod list correct?

See red and yellow above. I doubt this is the cause of your graphics bug though.
I'm not sure what might be causing this.... Have you tried without any mods installed?

jwilliams
05-03-11, 01:49 AM
this is my list of mods, I noticed that my gunners fired at an airplane when they do under the scope and fail
observed only problems with the planes, I can not break down, otherwise everything goes well
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 Patch 2? will need patch 2 otherwise you'll get CTD.
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_16_2_ByTheDarkWraith
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
IRAI_0_0_30_ByTheDarkWraith
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_0_WWIIInterface_by_naights
Black_Skin_albrecht
Church's NavMap v1.0 - Illyustrator's Version
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
SteelViking's Sky Banding Mod
Trevally TDC Help v2
Open_Horizons
Icebergs v2.4
Naights Submarine Textures (internal) V1.1
nVidia missing lights
Loading Screens Mod
Menu - Das Boot Departure Theme
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
DBSM_Music_1_0_4
Dynamic Environment SH5 Basemod (light)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environment SH5 Sounds
Dynamic Environment SH5 Undersea (temperate and polar)

any suggestions? with this other list all was well

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1 PATCH 2?
MightyFine Crew Mod 1.2.1 Alt w beards
Church's NavMap v1.0 - Illyustrator's Version
DBSM_Music_1_0_4
fondo marino
nVidia missing lights
sobers real trees
Menu - Das Boot Departure Theme
Loading Screens Mod
SteelViking's Sky Banding Mod
sobers 3D deck spray mod V7
Open_Horizons
Icebergs v2.4
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_4_0_WWIIInterface_by_naights
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Dark_Interior_V1
Real Environment - Revision
Real Fog
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Black_Skin_albrecht
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Trevally TDC Help v2
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 2
Stormys DBSM SH5 v1.3 additional crew sounds beta4
Stormys DBSM SH5 v1.3 optional louder engine sounds
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast

thanks and please excuse my bad English

See yellow above.

LMD
05-03-11, 03:35 AM
See red and yellow above. I doubt this is the cause of your graphics bug though.
I'm not sure what might be causing this.... Have you tried without any mods installed?

Thanks for the mod list advices.

I decided to have a new clean version of SH5 and instal mods one by one to see which one causes this graphic problem.

Starting conditions: 1st campaign in bunker
I run clean version of SH5 about 7 times. No graphical issues have occured.
Then I installed Magnum Opus (with Patch 2 of course) that is mod#1 in any mod list...and I have this problem back:hmmm:
Looks like it's because of Magnum Opus. And I can't understand why is this happening? I installed MO with a help of video tutorial by stoianm.

Any ideas? Or should I post this in MO thread?

One more picture of a problem. These lines disappear just after I leave the bunker (maybe some issue with light when I move from room with lights to dark?).
Sometimes I can't see anything 'cos of them and I have to run a new game. Sometimes I see heavy green/yellow fog in bunker (not lines).
http://i.piccy.info/i5/88/22/1452288/Bezymiannyi_240.jpg (http://piccy.info/view3/1452288/67c9fdc2889ad9d5d327908f3e05afe2/)

stoianm
05-03-11, 03:41 AM
Thanks for the mod list advices.

I decided to have a new clean version of SH5 and instal mods one by one to see which one causes this graphic problem.

Starting conditions: 1st campaign in bunker
I run clean version of SH5 about 7 times. No graphical issues have occured.
Then I installed Magnum Opus (with Patch 2 of course) that is mod#1 in any mod list...and I have this problem back:hmmm:
Looks like it's because of Magnum Opus. And I can't understand why is this happening? I installed MO with a help of video tutorial by stoianm.

Any ideas? Or should I post this in MO thread?

One more picture of a problem. These lines disappear just after I leave the bunker (maybe some issue with light when I move from room with lights to dark?).
Sometimes I can't see anything 'cos of them and I have to run a new game. Sometimes I see heavy green/yellow fog in bunker (not lines).
http://i.piccy.info/i5/88/22/1452288/Bezymiannyi_240.jpg (http://piccy.info/view3/1452288/67c9fdc2889ad9d5d327908f3e05afe2/)

Go in the C:Magnum_Opus_Patch_2\Shadows
copy the Remove Steelvikings shadow mod folder in the C:\Ubisoft\Silent Hunter 5\MODS

Enable the Remove Steelvikings shadow mod after the MO via JGSME... see if you have the problem again

Medzell
05-03-11, 04:40 AM
Thanks for that Luismmm.

The latest attempt IS a fresh install which DOES have the .exe patched OUTSIDE of JSGME and I've been working with Stoiamn's list putting the mods in exactly the same order as he set them out. I ran SH5 WITHOUT any mods to complete the tutorial mission and docked in Kiel. Then I installed MO, started the next mission, docked again and put in MO Patch 2, Started game again and docked yet again before working my way down the list putting in Mods as far as #13 which is the speech recognition, tried again and the speech recognition doesn't work. I went back two steps by removing TDW's TDC 6.5.1 and speech recognition, re-installed speech recognition and...............it didn't work. Today's project is to put a completely fresh install in yet again and begin the process all over again without touching the sh5.exe at all. I'll keep you posted as to how it goes

vlad29
05-03-11, 04:56 AM
Yesterday I tried to apply STOIANS mod soup (exc. personnel and beta mods) and got a problem when NEW UIS real navigation 6.5.0 is not working after applying TDW sh5.exe patcher (hydro) v.0.0.3. Without it everything is working. Patching to v.0.0.3 was done in acc. to TDW recomendations. Who knows what is the possible reason:damn::06:

stoianm
05-03-11, 05:04 AM
Yesterday I tried to apply STOIANS mod soup (exc. personnel and beta mods) and got a problem when NEW UIS real navigation 6.5.0 is not working after applying TDW sh5.exe patcher (hydro) v.0.0.3. Without it everything is working. Patching to v.0.0.3 was done in acc. to TDW recomendations. Who knows what is the possible reason:damn::06:
what is you sh5 language?... english?

chun
05-03-11, 06:22 AM
See yellow above.


if patch 2 installed on magnum opus, no CTD, the problem is to shoot at airplanes, fire below them, do not understand why?
before updating all mods, with the second list everything worked properly, I do not know that mod in the first list is the causante.Alguien knows the cause? someone else happens? for me is a problem I like to occasionally shoot down any plane and see paratroopers fall:D

stoianm
05-03-11, 06:28 AM
if patch 2 installed on magnum opus, no CTD, the problem is to shoot at airplanes, fire below them, do not understand why?
before updating all mods, with the second list everything worked properly, I do not know that mod in the first list is the causante.Alguien knows the cause? someone else happens? for me is a problem I like to occasionally shoot down any plane and see paratroopers fall:D
see this tutorial when you will have time:

17) How to attack airplanes in SH5 ==> Link (http://www.subsim.com/radioroom/showpost.php?p=1629866&postcount=33)

chun
05-03-11, 06:42 AM
see this tutorial when you will have time:

17) How to attack airplanes in SH5 ==>Link (http://www.subsim.com/radioroom/showpost.php?p=1629866&postcount=33)
Stoiam this tutorial was done with NewUIs_TDC_6_4_0_ByTheDarkWraith, as I said in my post, the problem appears NewUIs_TDC_6_5_0, NewUIs_TDC_6_4_0_ByTheDarkWraith with no problem, I know how to attack the planes, I do not understand is why now if you let the gunners They shoot, they shoot below the aircraft?

stoianm
05-03-11, 06:51 AM
Stoiam this tutorial was done with NewUIs_TDC_6_4_0_ByTheDarkWraith, as I said in my post, the problem appears NewUIs_TDC_6_5_0, NewUIs_TDC_6_4_0_ByTheDarkWraith with no problem, I know how to attack the planes, I do not understand is why now if you let the gunners They shoot, they shoot below the aircraft?
I did not tested... but if you give promotion points to the gunner he is not become more acurate?

chun
05-03-11, 07:03 AM
I did not tested... but if you give promotion points to the gunner he is not become more acurate?
No, I play a mod in Spanish is called supertripulacion, amending
data / UPCDataGE / UPCCrewData / Specialhabilities.upc giving the maximum moral and crew skills, so that's not the problem, I think I read in some post here in Subsim of people who also had the same problem, also in your tutorial is you who makes the guns to shoot, I want to be my gunners that shot while I enjoy the show, that's what I pay, jajajaja:haha:

stoianm
05-03-11, 07:06 AM
No, I play a mod in Spanish is called supertripulacion, amending
data / UPCDataGE / UPCCrewData / Specialhabilities.upc giving the maximum moral and crew skills, so that's not the problem, I think I read in some post here in Subsim of people who also had the same problem, also in your tutorial is you who makes the guns to shoot, I want to be my gunners that shot while I enjoy the show, that's what I pay, jajajaja:haha:
:DL... i never played more than 2 patrols and these in total germany... when i made the tutorial was me that i used the flank gun... i supoused that the gunner was not precise because of the skills points... can you post me the link for that mod that you use?

chun
05-03-11, 07:13 AM
:DL... i never played more than 2 patrols and these in total germany... when i made the tutorial was me that i used the flank gun... i supoused that the gunner was not precise because of the skills points... can you post me the link for that mod that you use?
Tell me Stoiam as Subsim here to upload files and upload it to make available to whoever wants to use the mod supertripulacion, I am a bit new to upload files:oops:

stoianm
05-03-11, 07:15 AM
Tell me Stoiam as Subsim here to upload files and upload it to make available to whoever wants to use the mod supertripulacion, I am a bit new to upload files:oops:
You can go to the link of the mod from where you downloaded... you copy the link and you past here... no need to upload on subsim:up:

chun
05-03-11, 07:46 AM
You can go to the link of the mod from where you downloaded... you copy the link and you past here... no need to upload on subsim:up:
Here is the link supertripulacion mod
http://www.megaupload.com/?d=3TGTTLUP
:up:

LMD
05-03-11, 07:47 AM
Go in the C:Magnum_Opus_Patch_2\Shadows
copy the Remove Steelvikings shadow mod folder in the C:\Ubisoft\Silent Hunter 5\MODS

Enable the Remove Steelvikings shadow mod after the MO via JGSME... see if you have the problem again

Didn't help.
Will post this problem in MO thread - that'll be right.

stoianm
05-03-11, 07:53 AM
Here is the link supertripulacion mod
http://www.megaupload.com/?d=3TGTTLUP
:up:
tnx

stoianm
05-03-11, 07:55 AM
Didn't help.
Will post this problem in MO thread - that'll be right.
i remember i had this problem in the past but i can not remember the solution:hmmm:... try to use another vga driver version (the one that is used by default by windows is the best for sh5) or put shadows in game settings at half... try to play with in game video settings...:hmmm:

LMD
05-03-11, 08:37 AM
i remember i had this problem in the past but i can not remember the solution:hmmm:... try to use another vga driver version (the one that is used by default by windows is the best for sh5) or put shadows in game settings at half... try to play with in game video settings...:hmmm:
I tried everything that you had mentioned - nothing helps.
Stoianm, you have to remember what did you do in your case...pleeeeeeeeeaaaasssssseeee!:wah:

P.S. I posted my problem in MO thread and suggest to discuss it there 'cos this thread is about mod lists of people:cool:

stoianm
05-03-11, 08:39 AM
I tried everything that you had mentioned - nothing helps.
Stoianm, you have to remember what did you do in your case...pleeeeeeeeeaaaasssssseeee!:wah:

P.S. I posted my problem in MO thread and suggest to discuss it there 'cos this thread is about mod lists of people:cool:
I just remembered the solution... read here: http://www.subsim.com/radioroom/showthread.php?t=169637 and here http://www.subsim.com/radioroom/showthread.php?p=1648539#post1648539

LMD
05-03-11, 09:29 AM
I just remembered the solution... read here: http://www.subsim.com/radioroom/showthread.php?t=169637 and here http://www.subsim.com/radioroom/showthread.php?p=1648539#post1648539

Will give it a try and post results.
Thx a lot for your help:up:

LMD
05-03-11, 02:20 PM
I just remembered the solution... read here: http://www.subsim.com/radioroom/showthread.php?t=169637 and here http://www.subsim.com/radioroom/showthread.php?p=1648539#post1648539

Will give it a try and post results.
Thx a lot for your help:up:

Didn't help. Any more ideas?

stoianm
05-03-11, 02:32 PM
Didn't help. Any more ideas?
Cross the fingers and hope that sober will have an solution for you:)... but if is only in bunker is not big deal... how manny minutes in whole game you are in bunker?... not to manny

LMD
05-03-11, 02:38 PM
Cross the fingers and hope that sober will have an solution for you:)... but if is only in bunker is not big deal... how manny minutes in whole game you are in bunker?... not to manny
Well I hope that this is only in bunker. At least it was only there so far.
Should test the game more to see what will be next;)

stoianm
05-04-11, 01:35 AM
Stoiam this tutorial was done with NewUIs_TDC_6_4_0_ByTheDarkWraith, as I said in my post, the problem appears NewUIs_TDC_6_5_0, NewUIs_TDC_6_4_0_ByTheDarkWraith with no problem, I know how to attack the planes, I do not understand is why now if you let the gunners They shoot, they shoot below the aircraft?
I made a fresh sh5 reinstall... i playied with vanilla... the flank gun man have the same behavior (he is very innacurate) like after you install MO or TDW UI 6.5 ... so in my opinion we can call this a game bug... you can test yourself... unninstall all the mods... and put your flank gun man to shoot planes... you will se that he is innacurate like after you install the mods that you spoked... i dunno when you thinked that you had an acurate flank man gun:hmmm:... maybe was only an ilusion:)... anyway if you install the mod from spanish forum you go back to stock the abilities from your crew and make them to cost zero points... so if you install that mod after MO you will scrap manny mods that are inside of MO... be careful

chun
05-04-11, 08:34 AM
I made a fresh sh5 reinstall... i playied with vanilla... the flank gun man have the same behavior (he is very innacurate) like after you install MO or TDW UI 6.5 ... so in my opinion we can call this a game bug... you can test yourself... unninstall all the mods... and put your flank gun man to shoot planes... you will se that he is innacurate like after you install the mods that you spoked... i dunno when you thinked that you had an acurate flank man gun:hmmm:... maybe was only an ilusion:)... anyway if you install the mod from spanish forum you go back to stock the abilities from your crew and make them to cost zero points... so if you install that mod after MO you will scrap manny mods that are inside of MO... be careful
Stoiam thanks, I'll try your advice and look at what happens.:salute:

Goetz von B
05-04-11, 06:34 PM
LMD, I may be wrong but your mods look they are for SH3 not SH5

Hope this helps

LMD
05-05-11, 02:11 PM
LMD, I may be wrong but your mods look they are for SH3 not SH5

Hope this helps
You mean those in signature? If yes...well you are right, they are for SH3:) Didn't change my signature since SH3 time!

jwilliams
05-07-11, 05:28 PM
My list is growing again... Still nowhere near stoianm's though. :D

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
soan swastica
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Stoianm Scopes 16x9 (trevally, ddrgn, gap)
NewUIs_TDC_6_5_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
new pitch and roll
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

PLUS a patched .exe thanks to TheDarkWraith's patcher.


Seriously cant wait for MO to be updated... It's becoming a chore to rearrange these mods to get everything working as I would like.

Big thanks to all modders (not just the ones who's mods I use) for making this possible. :salute:

Husksubsky
05-08-11, 08:38 AM
MODS:
Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_5_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_0 das boot crew mod
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

SYSTEM:
intel 920 oc to 3.8ghz
asusv2 deluxe mainboard
ati HD 6970
6 GB corsair dominator
1000 w xorsair psu

unionemerald
05-08-11, 08:45 AM
Does this work smoothly, without having any CTD's?

My list is growing again... Still nowhere near stoianm's though. :D

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
soan swastica
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Stoianm Scopes 16x9 (trevally, ddrgn, gap)
NewUIs_TDC_6_5_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
new pitch and roll
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

PLUS a patched .exe thanks to TheDarkWraith's patcher.


Seriously cant wait for MO to be updated... It's becoming a chore to rearrange these mods to get everything working as I would like.

Big thanks to all modders (not just the ones who's mods I use) for making this possible. :salute:

jwilliams
05-09-11, 12:26 AM
Does this work smoothly, without having any CTD's?

:yep: Yes. But some files have been edited by me. To overcome some minor conflicts.

I have not had a single CTD, with this mod list.

Athean
05-09-11, 09:07 PM
Hello all, this is my first post at Subsim. I've been a sim fan and lurker for a while now.

First I wanted to thank all the people who made these great mods! After playing SH4 with RFB, picking up SH5 was... disappointing. But these mods have turned it all around.

I did have a couple of questions. I have tried to follow the list posted by JWilliams below (except Real Navigation for the moment) but I am stuck on a couple of these mods. In yellow, below:

My list is growing again... Still nowhere near stoianm's though. :D

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
soan swastica
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Stoianm Scopes 16x9 (trevally, ddrgn, gap)
NewUIs_TDC_6_5_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
new pitch and roll
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

PLUS a patched .exe thanks to TheDarkWraith's patcher.


Seriously cant wait for MO to be updated... It's becoming a chore to rearrange these mods to get everything working as I would like.

Big thanks to all modders (not just the ones who's mods I use) for making this possible. :salute:
1. I recall seeing someone say noir decks is a customization, not a mod, but now I can't find that post.

2. Sobers realistic hydrophone operator sh5: Is this the hydrophone exe patch discussed here? http://www.subsim.com/radioroom/showthread.php?t=173617 If I have patched the exe is this necessary? I can't seem to find this mod anywhere so for now it's left out.

3. Last, what is Stoianm Scopes 16x9 (trevally, ddrgn, gap)? Can't find it anywhere, so I assume it must be a customization or part of another mod already listed elsewhere.

Thanks, and sorry for my obtuse questions.

jwilliams
05-10-11, 03:22 AM
Hello all, this is my first post at Subsim. I've been a sim fan and lurker for a while now.

First I wanted to thank all the people who made these great mods! After playing SH4 with RFB, picking up SH5 was... disappointing. But these mods have turned it all around.

I did have a couple of questions. I have tried to follow the list posted by JWilliams below (except Real Navigation for the moment) but I am stuck on a couple of these mods. In yellow, below:


1. I recall seeing someone say noir decks is a customization, not a mod, but now I can't find that post.

2. Sobers realistic hydrophone operator sh5: Is this the hydrophone exe patch discussed here? http://www.subsim.com/radioroom/showthread.php?t=173617 If I have patched the exe is this necessary? I can't seem to find this mod anywhere so for now it's left out.

3. Last, what is Stoianm Scopes 16x9 (trevally, ddrgn, gap)? Can't find it anywhere, so I assume it must be a customization or part of another mod already listed elsewhere.

Thanks, and sorry for my obtuse questions.



Sobers realistic hydrophone operator sh5 is nolonger avilable. The .exe patcher fixes the hydrophone, so this mod is not needed anymore. I still have in my list because I dont trust my sound guy. :O:
And the other mods you highlighted yellow have not been released.

u-boatluc
05-10-11, 08:07 AM
:yep: Yes. But some files have been edited by me. To overcome some minor conflicts.

I have not had a single CTD, with this mod list.



what mods did you have to edit to get it to work

Athean
05-10-11, 03:16 PM
what mods did you have to edit to get it to work

+1, when I added these mods I did have a fair number of conflicts that I assumed were updates of the submods of MO, for example the newUI, but are there any totally deadly conflicts here?

Husksubsky
05-10-11, 06:35 PM
New list ;)

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

jwilliams
05-11-11, 03:29 AM
what mods did you have to edit to get it to work

You don't need to edit any files to get my mod list to work... Even without editing any files, I did not have a single CTD.

The only reason I edited some files was because some features of mods loaded early in my order were overwritten with mods loaded later.

u-boatluc
05-11-11, 11:20 PM
You don't need to edit any files to get my mod list to work... Even without editing any files, I did not have a single CTD.

The only reason I edited some files was because some features of mods loaded early in my order were overwritten with mods loaded later.


Can You tell me what ones?

jwilliams
05-13-11, 03:14 AM
Hello! I am returning to the SH5.
Did the installation of mods conformably jwilliams

Generic Mod Enabler - v2.6.0.157
[F:\Steam\steamapps\common\silent hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Enhanced FunelSmoke1.2_by HanSolo78
noir decks
sobers hyrophone fix
Window_Lights_Redone_V1
Open_Horizons
Naights Submarine Textures (internal) V1.1
Nauticalwolf's Interior Mod V1.0
Capthelms Audio+SV Touch Ups
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_UHS_Fix Not compatible with UHS1.7
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
IO_StrategicMap_4_3_for_TDWv651&MO
stoianm pitch&roll for SH5
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1
MFCM 1.2.1 OPTIONAL crash_dive workaround
Das_Campaign_MN

Please, check if it has some inconsistency, thanks!


Edit: Having CTD with this installation...

Red and yellow above.
List your computer specs also. Your operating system and weather its 32 or 64 bit. Also turn off monitor sync and try Antilag and lock your FPS to the min that you get ingame.( Ctrl F8 to display fps ingame).

jwilliams
05-13-11, 03:05 PM
My system

Windows 5.1 (build 2600/2) Service Pack 2 - 32 bit
CPU type: 586
Physical Memory: 1073741823
CPU 0: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz Speed (mhz): 2621
CPU 0: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz Speed (mhz): 2621

NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 - DirectX 11

Memory RAM: 4,0 GB

FPS: 8/11

I removed the conflict: FX_Update_0_0_16_2_UHS_Fix Not compatible with UHS1.7


To synchronize is ANTILAG only turn off monitor?

I thank his attention and help.

AntiLag is a mod to add to SH5. There should be an antilag mod included with patch 2 of magnum opus (megamod). If you cant find it you can also Download it from here http://www.subsim.com/radioroom/downloads.php?do=file&id=2871

Make sure you edit the cfg. file in antilag to limit the FPS to the min you get in game.

here is how I edited mine.

; D3D9 antilag config file
; by Kegetys <http://www.kegetys.net>

; RenderAheadLimit: Limit how many frames ahead are rendered to reduce input lag. 0 to disable.
; FPSlimit: Limit framerate for smoother gameplay and reduced cpu/gpu use. 0 to disable.

[config]
RenderAheadLimit=2
FPSlimit=35 And as you are using a 32bit operating system I would recommend enabling the 3gb switch. As 32 bit operating systems only allow 2gb to be used by programs.

You should also turn shadows off, And maybe lower many of your graphic settings (as your fps are very low).

luismmm
05-19-11, 04:48 AM
Please, help!

In this past month I was playing some single missions just to get ready for my new campaign.

In this period of time we have a new release of the NewUIs_TDC, Dynamic Environment SH5 and a patch for SV interior mod, and, also, some realy good eye candy mods!

I have reworked my mod list to get the new mods, I dont toutch the position of the old ones and I start to get CTD. I dont use MO super mod, I read what is inside, I dont need all the stuff there, and most of the mods inside have newer versions, so I decided not use MO but the recent versions from the files inside MO that I want. No problem in that, wen I did it I never get CTD, I get CTD after the new releases I talked about.

Can you please check my mod soup? Please? Because right now I get CTD all time! And, please, advice me what mods should I remove and the ones I shoud change position.

Also, I am totaly lost at this point... the mod "U-boat Historical Specifications 1.7 for TDW Mods"... I get 3 answers... "move before TDW-Ui", "Move after TDW-Ui", "Erase it! It is inside TDW-Ui" so.... I am right to be lost in this one! Can someone advice me about what I should do with U-boat Historical Specifications 1.7 for TDW Mods, please?

Thanks in advance,

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
AilWhiteInterior 1.0
Critical hits v 1.2
Critical hits 1.1 Torpedos
Damage assessment
Less Annoying TAI Map
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Nauticalwolf's_Torpedo_Textures_v1.2
No Damn Bubbles, No Damn Halo Mod
nVidia missing lights
Window_Lights_Redone_V1
Torpedo Splash
tiny! - torpedo mod
SH5Lifeboats_2.0
SKIN NOZAURIO'S (Standar No Emblem) v-1.0.0
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm upgrade available mod
stoianm crew abilities available mod compatible MO
RemoveLogoIntroTheDarkWraith
Enhanced FunelSmoke1.2_by HanSolo78
Old Style Explosions V1.1
Pascal-sh5-Crew-Uniforms
AOB slide ruller for TDW UIs
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
sobers multi color mod V2 (After SeelVikings)
Dark_Interior_V1
new_KM_binos
Radio_Gramophone_Skin
Radio Mod Grossdeutscher Rundfunk
Radio Mod Paris French Music Full Version
Venatore Mix Sounds (reworked)
Icebergs v2.4
AirTorpedoes
Campaighn Open_Horizons
Harbour Addition MOD V0.1 - Open_Horizons
FX_Update_0_0_16_2_ByTheDarkWraith
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
IRAI_0_0_30_ByTheDarkWraith
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
NewUIs_TDC_6_5_1_U-Jagd_Chrono
Officers skin by Naights
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
SD_MapLocationNameFix_v1_1
gap - HD 1 deg Scope Bearing v 1.0
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
Krauters Automated Scripts (v5_0_0 compatible)
ConvoyInterceptPractice_by_kylania
Patrol Routine Scripts v. 01.02 by AvM
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Tutorials (Scripts) - All v0.2 (for TDW UI)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Battlestations_soundmod_1.1
Manos Scopes-Core Files
Manos Scopes-patch for 8x5
NewUIs_TDC_6_5_1_Real_Navigation
Anti-Lag

vlad29
05-20-11, 05:05 AM
what is you sh5 language?... english?

English with german voices. Everything works perfect with NEWUI 6.4.0 (but without Speech Recognition ofcourse). I think may be my downloaded archive with NEWUIS 6.5.0 is corrupted. I'l try to do something with 6.5.1 version now. Anywhere thanks, stoianm:salute:


P.s. Spent last 3 weeks in a hospital with broken "hull", couldn't reply earlier, sorry:oops:

cigarswimmer
05-23-11, 12:36 AM
Hi all,
Is there something wrong in my mods soup please ?
Because I often have artifacts and my game is always crashing to desktop.
Thank you.

Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5 Battle Of The Atlantic\MODS]

nVidia missing lights
Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
U-boat Historical Specifications 1.7 for TDW Mods
IRAI_0_0_30_ByTheDarkWraith
AOB slide ruller for TDW UIs and MO by stoianm
AirTorpedoes
Critical hits 1.1 Torpedos
Nauticalwolf's_Torpedo_Textures_v1.2
Equipment_Upgrades_Fix_1_0_byTheBeast
Original map colors
Church's Compass Dials Mod v2.2 - Option Two
TDC Graphics by Naights v1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Env. Undersea (medit) V2.1
CLAVIER SH5 FR v1.7 STANDARD SP
antilag.cfg and the d3d9.dll are installed in the root of the game

jwilliams
05-23-11, 04:27 PM
Hi all,
Is there something wrong in my mods soup please ?
Because I often have artifacts and my game is always crashing to desktop.
Thank you.

Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5 Battle Of The Atlantic\MODS]

nVidia missing lights
Magnum_Opus_v0_0_1 You need patch 2 for this. Patch 2 will prevent many CTD.
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
U-boat Historical Specifications 1.7 for TDW Mods Needs to be before NewUI's
IRAI_0_0_30_ByTheDarkWraith Needs to be before NewUI's
AOB slide ruller for TDW UIs and MO by stoianm
AirTorpedoes
Critical hits 1.1 Torpedos
Nauticalwolf's_Torpedo_Textures_v1.2
Equipment_Upgrades_Fix_1_0_byTheBeast
Original map colors
Church's Compass Dials Mod v2.2 - Option Two
TDC Graphics by Naights v1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Env. Undersea (medit) V2.1
CLAVIER SH5 FR v1.7 STANDARD SP
antilag.cfg and the d3d9.dll are installed in the root of the game

See red and yellow above.

cigarswimmer
05-24-11, 01:18 PM
See red and yellow above.

Thank you jwilliams, I reinstalled mods according to your advice and everything seems to work perfectly now. :up:

stoianm
05-25-11, 03:33 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Magnum Opus v0.1 (patch 1+2)
FX_Update_0_0_18_ByTheDarkWraith
IRAI_0_0_32_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_5_1_ByTheDarkWraith
Depth_Dependent_Hydrophone_1.0.0
stoianm pitch&roll for SH5 V1 (low)
Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1
stoianm option py
stoianm crew abilities available mod compatible MO
stoianm map key
stoianm Gramophone
EnahncedFunnelSmoke1.2_SH5
German U-Boat Crew Language Pack
Critical hits 1.1 Torpedos
Lite Campaign LC 1.2
HarbourAddition MOD V0.1_Lite Campaign1.2
Imported Ship Pack V1.0
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
remouve flare fix 0.0.18
remove electric torp wake
sobers chimney smoke V2
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm ship real dimensions corection
Torpedo Splash
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Radio_Gramophone_Skin
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Window_Lights_Redone_V1
Naights Submaine Textures (internal) v1.2 (test)
nVidia missing lights
soan
Stormys DBSM SH5 v1.3 Basemod (stoianm)
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm)
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
SH5Lifeboats_2.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
stoianm baza_fix.dat
stoianm key commands
stoianm lights
NewUIs_TDC_6_5_1_Real_Navigation
sh5.exe patch (hydro) v0.0.3
Grossdeutscher Rundfunk

Xrundel
05-25-11, 04:52 AM
Wow! You are definitely keeping your JSGME busy!

With package like this... who needs a girlfriend? :har:

List looks very well arranged in order to install. I have to make copy of it, let me know if there any conflicts (I guess there is not).



Edit: You missing one must-have mod (I can't believe you do!) - it's Radio Mod Paris French Music Full Version that should broadcast at channel 33.

stoianm
05-25-11, 05:05 AM
Wow! You are definitely keeping your JSGME busy!

With package like this... who needs a girlfriend? :har:

List looks very well arranged in order to install. I have to make copy of it, let me know if there any conflicts (I guess there is not).



Edit: You missing one must-have mod (I can't believe you do!) - it's Radio Mod Paris French Music Full Version that should broadcast at channel 33.
there are conflicts but in the ''corect order'':DL... the only thing that is pissing me of is that thebeast skins that i choose in bunker like upgrade they not apear in game... even if i save... exit main menu... load save... like he told me... still not apear:hmmm:

EDIT: he he... i am a french speaker in normal days.. it is my second language... how you think i can miss french music?... the mod.. stoianm gramofone that i am using is full of french music... old and new also.. :)

tell me if you like them:

http://www.youtube.com/watch?v=kEmwdiisw0M

http://www.youtube.com/watch?v=_JmWGw0bc5s

http://www.youtube.com/watch?v=PQtttLfaO8U&feature=related

http://www.youtube.com/watch?v=FICutFuEIgg&feature=related

http://www.youtube.com/watch?v=kqHYvWuBBHE

I have tons of french-canadian music on my uboat my friend... i do not need a radio post for this :P

Xrundel
05-25-11, 06:20 AM
OK, you got me convinced, never mind about French Music mod LOL.

About skin - you have to let TheBeast know, so he can figure out what's going on. It seems that some files got stuck.

Targor Avelany
05-25-11, 07:59 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Shadow Improvement ModLR
Dynamic Environment SH5 Basemod (realistic version) V2.1
U-boat Historical Specifications 1.7 for TDW Mods
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
Open_Horizons
Lite Campaign LC 1.2
Imported Ship Pack V1.0
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
AOB slide ruller for TDW UIs and MO by stoianm
Chart Colour Scheme 3
EQuaTool 01.01 by AvM - Woody Style
Church's Compass Dials Mod v2.2 - Option One
Nauticalwolf's_Poster_Mod_v1.0
Nauticalwolf's_Torpedo_Textures_v1.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Depth_Dependent_Hydrophone_1.0.0
Church's SHV 1.01 Keyboard Commands v1.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
tiny! - torpedo mod
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_5_1_Real_Navigation


well, hopefully I didn't screw up too bad.

Targor Avelany
05-27-11, 11:50 PM
one problem that I'm experiencing, and I'm not sure if it is intended or not, is that when I call for navigator to find location via celestial it gives me weather report without ever providing the coordinates.

jwilliams
05-28-11, 12:15 AM
one problem that I'm experiencing, and I'm not sure if it is intended or not, is that when I call for navigator to find location via celestial it gives me weather report without ever providing the coordinates.

Yes, its working as intended...

When you ask for a celestial fix, first the navigator will take a weather reading and report his finding. Then the navigator will decide if a celestial fix is possible, with the current weather. Then if he is able to make a celestial fix he will (this may take over an hour). He will then mark your position on the map.

:salute:

Targor Avelany
05-28-11, 01:54 AM
Yes, its working as intended...

When you ask for a celestial fix, first the navigator will take a weather reading and report his finding. Then the navigator will decide if a celestial fix is possible, with the current weather. Then if he is able to make a celestial fix he will (this may take over an hour). He will then mark your position on the map.

:salute:

thank you, sir. Was not sure exactly if it was correct or not. Perfect :)

THE_MASK
05-28-11, 02:27 AM
Theres so many new mods , wips , tests , patches i am not sure anymore :O:

Targor Avelany
05-28-11, 08:44 PM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Shadow Improvement ModLR
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
U-boat Historical Specifications 1.7 for TDW Mods
FX_Update_0_0_16_2_ByTheDarkWraith
Open_Horizons
Lite Campaign LC 1.2
Imported Ship Pack V1.0
Nauticalwolf's_Poster_Mod_v1.0
SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
EQuaTool 01.01 by AvM - Medium Clean Style
Church's Compass Dials Mod v2.2 - Option One
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
tiny! - torpedo mod
AOB slide ruller for TDW UIs and MO by stoianm
Depth_Dependent_Hydrophone_1.0.0
Chart Colour Scheme 4
NewUIs_TDC_6_5_1_jimimadrids_map_tools
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Harbour & Kiel Canal Pilot v2.5
Nauticalwolf's_Torpedo_Textures_v1.2
NewUIs_TDC_6_5_1_Real_Navigation
stoianm pitch&roll for SH5 V1 (normal)

Targor Avelany
05-29-11, 03:34 PM
hm... having some problems with graphics and not sure why.

Everything was working perfectly, but overtime started getting choppiness and just really bad graphics; in some situations at night I cannot see anything past 200-300 meters whether it is external camera or periscope.

apparently I can't figure out where the screenshots are, so will take some with fraps today...

Rongel
05-29-11, 04:04 PM
hm... having some problems with graphics and not sure why.

Everything was working perfectly, but overtime started getting choppiness and just really bad graphics; in some situations at night I cannot see anything past 200-300 meters whether it is external camera or periscope.

apparently I can't figure out where the screenshots are, so will take some with fraps today...

Sounds like a fog situation to me. Or your graphics card is starting to melt :D
Screenshots are taken with CTRL + F11 and stored in your silent hunter root folder.

Yoram777
05-30-11, 09:49 AM
Hello gentlemen :arrgh!:

I haven't played SH for nearly 8 months.
Now that I started playing again first thing to do obviously is to update and delete or replace the old mods since much has improved since then.

I've spend the entire afternoon yesterday trying to get up to date.

here's what I have so far.. your opinions or tips will be appreciated

http://i56.tinypic.com/r0yt91.jpg

Any must have or highly recommended mods I missed?

TheDarkWraith
05-30-11, 03:18 PM
Ensure you have installed patch 2 for Magnum Opus :up:

Yoram777
05-30-11, 04:06 PM
Ensure you have installed patch 2 for Magnum Opus :up:

yes I just extracted the patch data folder in the magnum Opus data folder.
was that wrong?

LIONPRIDE
05-31-11, 03:37 AM
WOW ... started to try ... may I stress TRY .. to get to the point where I thought I had a comprehensive list ... didn't happen.

There has GOT TO be a better way to get up to speed with the rest of you guys when installing this game aside from hunting each MOD down individually and installing them in the order recommended ... ?

Maybe someone has figured that out ... or has a server set-up with ONE DL?

tracker
06-02-11, 02:02 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Anti-Lag
Magnum_Opus_v0_0_1, patch to patch 2
Manos Scopes-patch for 16x9
nVidia missing lights
Shadow Improvement ModLR
Original map colors
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
Open_Horizons
sobers chimney smoke V2
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Bunker Fixes V1.0
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke1.2_by HanSolo78
German U-Boat Crew Language Pack
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english ( not working )
sobers talking conning crew mod
stoianm upgrade available mod stock file
NewUIs_TDC_6_5_1_ByTheDarkWraith
TDW_No_contact_shapes_or_colors_dashed_contact_lin e
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting
NewUIs_TDC_6_5_1_Real_Navigation
Church's Compass Dials Mod v2.0 - Option Two
Kriegsmarine Grid Map for MO and TDW UIs by stoianm ( not working )

The game is playing ok most of the time only a few ctd.
but cannot get Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english and Kriegsmarine Grid Map for MO and TDW UIs by stoianm to work.
Speech Recognition works on stock version,sh3/sh4 ok

So any changes recomended will be a help .
Thank for to everyone for help over the years :salute::salute::salute:

jwilliams
06-02-11, 04:16 AM
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Anti-Lag
Magnum_Opus_v0_0_1, patch to patch 2
Manos Scopes-patch for 16x9 Needs to be after NewUI's
nVidia missing lights
Shadow Improvement ModLR
Original map colors
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix Not needed if using UHS 1.7 (U-boat Historical Specifications 1.7 for TDW Mods)
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
Open_Horizons
sobers chimney smoke V2
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Bunker Fixes V1.0
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke1.2_by HanSolo78
German U-Boat Crew Language Pack
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english ( not working )
sobers talking conning crew mod
stoianm upgrade available mod stock file
NewUIs_TDC_6_5_1_ByTheDarkWraith
TDW_No_contact_shapes_or_colors_dashed_contact_lin e
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting
NewUIs_TDC_6_5_1_Real_Navigation
Church's Compass Dials Mod v2.0 - Option Two
Kriegsmarine Grid Map for MO and TDW UIs by stoianm ( not working )

The game is playing ok most of the time only a few ctd.
but cannot get Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english and Kriegsmarine Grid Map for MO and TDW UIs by stoianm to work.
Speech Recognition works on stock version,sh3/sh4 ok

So any changes recomended will be a help .
Thank for to everyone for help over the years :salute::salute::salute:

See Red and yellow above.

Hope this helps. :salute:

Salvadoreno
06-03-11, 12:01 AM
:o:o:dead::zzz: ::faints::

I dont want to even bother opening pandoras box... Ill crash my comp. lol. I guess ill keep waiting.

ametlib
06-03-11, 01:08 PM
Hello!

My last hope is ask about what is gone wrong. During a few days I got CTD after CTD. I re-installed my mods and start a new campaing but no help. Here is my mod list if somebody could check it and tell to me if problem is the mod order.

http://img20.imageshack.us/img20/2664/sh5mods.jpg

BossMark
06-03-11, 01:18 PM
New_ Start_VIIB
SubFlags_0_0_6_byTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_v0_0_1
DBSM_Music_1_0_4
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_Sub_Warship_Merchant_Same_Shape
sobers 3D deck spray mod V7
sobers smaller water drops
sobers chimney smoke V2
Icebergs v2.4
Magnum_Opus_Patch_2

jwilliams
06-03-11, 01:48 PM
New_ Start_VIIB
SubFlags_0_0_6_byTheDarkWraith Already in Magnum_Opus_0_0_1
Magnum_Opus_0_0_1
Magnum_Opus_v0_0_1 What is this??? (have you installed mo twice??)
Magnum_Opus_Patch_2 Should be here
DBSM_Music_1_0_4
NewUIs_TDC_6_5_1_ByTheDarkWraith should be installed here.
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_Sub_Warship_Merchant_Same_Shape
sobers 3D deck spray mod V7
sobers smaller water drops
sobers chimney smoke V2
Icebergs v2.4
Magnum_Opus_Patch_2 Should be installed after MO, but before any other mods

See red and yellow above.
Also why you not have NewUI's_TDC_6_5_1_bythedarkwraith installed, but have the optional addon for it??

BossMark
06-03-11, 02:21 PM
See red and yellow above.
Also why you not have NewUI's_TDC_6_5_1_bythedarkwraith installed, but have the optional addon for it??
Is this OK

new_ Start_VIIB
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
DBSM_Music_1_0_4
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_Sub_Warship_Merchant_Same_Shape
sobers 3D deck spray mod V7
sobers smaller water drops
sobers chimney smoke V2

saipan
06-03-11, 07:10 PM
new UI 6-5-0 sub warship merchant same shape
sobers 3 d deck spray
dd bouts 2.0
sub flags 0-0-06 by tdw
steel vikings interior mod patched
steel vikings bunker fixes 1.0
grossdeutscher rundfunk
IRAI 0-0-30 by tdw
ali clouds 3.0
ali moon 1.5
air torpedoes
engine snd. improvment 1.0
enhanced funnel smoke by han solo 78
optional life boat sound
new UIs 6-5-0 ERM reaper night vision black skin
critical hits 1.1 torpedos
nauticlas posetr mod 1.0
periscope and antenna fix by xrundel 1.0.2
Uboat watch routine SFX
Uboat radio room telemetry SFX
no damn bubbles no damn halo
Uboat historical specs 1.7
A fistful of emblems 1.51
FX update 0-0-16-2 by tdw
mighty fine crew mod 1.2.1 stock w beards
menu das boat depart theme
dbsm music 1-0-4
unterseeboat II sfx
new UIs 6-5-0 by tdw
SH5 lifeboats 2.0
corrected das boat cew boat mod for reaper7
dynamic environemnt sh5 v2.1
dynamic envirinment sh5 shallow waters v2.1 patch

thanks to all modders, u saved the game IMO.:ping:

THE_MASK
06-03-11, 07:24 PM
The most important mod of all
http://www.subsim.com/radioroom/downloads.php?do=file&id=2793

Xrundel
06-03-11, 10:34 PM
You got me sold on it. I actually was looking for this particular fix.

OK. I need one more really usable mod and that's it! 50 is a limit! No more!
It's like hording some king off.. Unhealthy obsession.:|\\
Fifty mods should be more than enough. Well.. until schnorkel will be fixed. And brothel in Bremenshafen :oops:. And cook will have a fight with bosun... Maybe I'll stop then...:D


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
#Equipment_Upgrades_Fix_byTheBeast
Equip_Upgrades_AFFOE
AirTorpedoes
BRF 1.3 full
Accurate German Flags
Emtgufs Aspect ratio 8_5
emtguf_rscopes whit thiny crosshair by Torpedo
gap - HD 1 deg Scope Bearing v 1.0
Enhanced FunelSmoke_by HanSolo78
SubFlags_0_0_6_byTheDarkWraith
SteelViking's Interior Mod V1.2
MightyFine Crew Mod 1.2.1 Stock faces
Nauticalwolf's_Poster_Mod_v1.0
Conning Tower Compass Fix
Pascal-sh5-Crew-Uniforms(2)
new_KM_binos
Nauticalwolf's_Torpedo_Textures_v1.2
Depth_Dependent_Hydrophone_1.0.0
Church's NavMap v1.0 - Illyustrator's Version(Xrundel)
EQuaTool 01.01 by AvM - Large Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Trevally Automated Scripts v0.5(Xrundel)
Grossdeutscher Rundfunk
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Open_Horizons
SALLAND-TYPE MERCHANT
SH5Lifeboats_by_Rongel_WIP
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
MightyFine Less Annoying Footsteps 1.0
Dynamic Environment SH5 Waves (normal version) V2.1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Realistic ammo amount for AA and deck guns
sobers chimney smoke V2
NewUIs_TDC_6_5_1_No_Contact_Colors
SUB_hyd_fix_SH5

THE_MASK
06-03-11, 11:50 PM
I really suggest these mods in this order
No magic skills v1.5 MCCD compatible,,,,,,,,,http://www.subsim.com/radioroom/showthread.php?t=164996&highlight=no+magic+skills
MightyFine Crew Mod 1.2.1 Alt faces,,,,,,,,,,,,http://www.subsim.com/radioroom/downloads.php?do=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible,,,,,,,http://www.subsim.com/radioroom/downloads.php?do=file&id=1671
Speech fixes and additions,,,,,,,,http://www.subsim.com/radioroom/showthread.php?t=174063

sarkhumar
06-04-11, 07:49 AM
list mod is changing too quick...this is a nightmare...and sure will be change more a more.... :o

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Spanish
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
NewUIs_TDC_6_5_1_Real_Navigation
NewUIs_TDC_6_5_1_U-Jagd_Chrono
Church's SHV 1.01 Keyboard Commands v1.1
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
gap - HD 1 deg Scope Bearing v 1.0
SOAN - ship data
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Lite Campaign LC 1.2
Black_Skin_albrecht
Nauticalwolf's_Torpedo_Textures_v1.2
Radio_Gramophone_Skin
TDC Graphics by Naights v1.0
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Periscope_and_antenna_historical_fix_1.0.2
SH5Lifeboats_2.0
Enhanced FunelSmoke_by HanSolo78
Equipment_Upgrades_Fix_1_2_byTheBeast
Das Boot Crew Mod For SH5
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Depth_Dependent_Hydrophone_1.0.0
SteelViking's Bunker Fixes V1.0

do I need to add something else ? any recommendation ?

Rongel
06-04-11, 09:01 AM
list mod is changing too quick...this is a nightmare...and sure will be change more a more.... :o

...

do I need to add something else ? any recommendation ?

Holy Cow! :doh:

These mod lists are too much! I would really like to see some merging of the mods. My dream would this "Basic fix" megamod, that adds really just the most important, and most stable mods. Like TDW's UI, FX update, IRAI, Dynamic weather, U-boat historical Specifications, and these small fixes (equiptment fix, hydrophone fix, radar fix). TDW's Ui mod (useroptions.py) could be allready edited to some extent.

My problem with the first Megamod was that it added many things that I didn't like and it was a time consuming process to try to erase them. No need to get all the mods together, just the basic good stuff that you really need to play the game, and you could add yourself the sound mods and additional graphical tweaks. I think that now the basic mods don't update as often than before, because they are already working quite well. So the updating this "anti-Megamod" would be also easier.

Magic1111
06-04-11, 10:02 AM
Here are my List:

Generic Mod Enabler - v2.6.0.157
[D:\Spiele\Silent Hunter 5\MODS]
_Anti-Lag
01_Grossdeutscher Rundfunk
02_German U-Boat Hydrophone SFX
03_German U-Boat Internal Routine SFX
04_U-Boat Ballast Tanks SFX
05_U-Boat Watch Crew Routine SFX
06_Magnum_Opus_v0_0_1_Patch_1+2
07_FX_Update_0_0_16_2_ByTheDarkWraith
08_IRAI_0_0_30_ByTheDarkWraith
09_AirTorpedoes
10_TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11_U-boat Historical Specifications 1.7 for TDW Mods
12_NewUIs_TDC_6_5_1_ByTheDarkWraith
13_NewUIs_TDC_6_5_1_jimimadrids_map_tools
14_NewUIs_TDC_6_5_1_No_Contact_Colors
15_NewUIs_TDC_6_5_1_No_Contact_Tails
16_NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Symbols
17_NewUIs_TDC_6_5_1_Waypoint_Contacts_No_Tails
18_NewUIs_TDC_6_5_1_No_Color_Dashed_Contact_Line
19_Magnum_Opus_v0_0_1_DEUTSCHMOD_0.6
20_Stoianm Scopes 16x9 (trevally, ddrgn, gap)
21_MightyFine Crew Mod 1.2.1 Alt w beards
22_remove flare
23_JD Realistic Depth Charge Damage and Shaking 1.0
24_Das Boot Departure Theme
25_DBSM_Music_1_0_4
26_Stormys DBSM SH5 v1.3 Basemod
27_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
28_Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
29_Stormys DBSM SH5 v1.3 optional NavMap babelling
30_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
31_Stormys DBSM SH5 v1.3 additional crew sounds beta6
32_Stormys DBSM SH5 v1.3 optional louder engine sounds
33_Stormys DBSM SH5 v1.3 optional scary creaks
34_Stormys dark torpedo body + dark OBS periscope shaft v1
35_SD_MapLocationNameFix_v1_2
36_Patch2_Terrain_harbour_flags_Mod_v1_2_1
37_A Fistful of Emblems v1.51+Royale Adio´s Turm Emblems
38_Frannys Texture mod V.02
39_Lethrions Ladebildschirme
40_Nauticalwolf's_Poster_Mod_v1.0
41_Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1. 1
42_Trevally Tutorials - All v0.2 (for TDW UI)
43_Trevally TDC Help v2
44_new_KM_binos
45_Old Style Explosions V1.1
46_Conus' Graphic Mod 1.0
47_gap - HD 1 deg Scope Bearing v 1.0
48_gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
49_Dark_Interior_V1
50_Capthelms Lighting Effects mod for sh5
51_EnahncedFunnelSmoke1.2_SH5
52_Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
53_TDW Round Fire Button v3 by Torpedo
54_DBM_Alarm_BackGrnd_Video_Widescreen
55_Naights Submaine Textures (internal) v1.2
56_Officers skin by Naights
57_IO_StrategicMap_4_3_for_TDWv651&MO
58_IO_StrategicMap_ShapeTexturesColor
59_SD_MapCourseLine_big_arrows
60_Church's NavMap v1.0 - Red Lines
61_Church's Compass Dials Mod v2.2 - Option Three
62_Torpedo Splash
63_Black_Skin_albrecht
64_Radio_Gramophone_Skin
65_Dynamic Environment SH5 Basemod (realistic version) V2.1
66_Dynamic Environment SH5 Atlantic Floor V2.1
67_Dynamic Environment SH5 Sounds V2.1
68_Dynamic Environment SH5 Undersea (temperate and polar) V2.1
69_Dynamic Environment SH5 Waves (realistic version) V2.1
70_Dynamic Environmental SH5 Shallow Waters V2.1
71_Dynamic Environment SH5 Shallow Waters V2.1 Patch
72_stoianm lights
73_stoianm crew abilities available mod compatible MO
74_stoianm pitch&roll for SH5 V1 (low)
75_stoianm baza_fix.dat
76_sobers darker ship bow spray
77_sobers chimney smoke V2
78_Shadow Improvement Mod
79_SteelViking's Sky Banding Mod
80_SteelViking's Bunker Fixes V1.0
81_SteelViking's Interior Mod V1.2.1 Patch
82_SH5Lifeboats_2.0
83_Eigene Änderungen
84_Equipment_Upgrades_Fix_1_2_byTheBeast+AFFOE+sto ianm upgrade compatible
85_Icebergs v2.4
86_Lite_Campaign_LC_1.21_-_GER with Icebergs v2.4
87_Icebergs v2.4 DSD SonarTarget Patch
88_HarbourAddition MOD V0.1_Lite Campaign1.2
89_Lite_Campaign_LC_1.21_-_GER
90_R.E.M_by_Xrundel_TheBeast_1.2
91_SH5 Intro Video 1.0 by dad101
92_Tastatur-MOD Deutsch V0.8 für Magnum Opus
93_Imported Ship Pack V1.1
94_Illyustrator_Loading_Mission_mod
95_ChartColorMOD_Scheme3


At the Moment I´m on patrol WTHOUT any problems, NO CTD´s....Works absolutely stable !!!

Best regards,
Magic

sarkhumar
06-04-11, 10:43 AM
Holy Cow! :doh:

These mod lists are too much! I would really like to see some merging of the mods. My dream would this "Basic fix" megamod, that adds really just the most important, and most stable mods. Like TDW's UI, FX update, IRAI, Dynamic weather, U-boat historical Specifications, and these small fixes (equiptment fix, hydrophone fix, radar fix). TDW's Ui mod (useroptions.py) could be allready edited to some extent.

My problem with the first Megamod was that it added many things that I didn't like and it was a time consuming process to try to erase them. No need to get all the mods together, just the basic good stuff that you really need to play the game, and you could add yourself the sound mods and additional graphical tweaks. I think that now the basic mods don't update as often than before, because they are already working quite well. So the updating this "anti-Megamod" would be also easier.

Yes I agree that all mods are not needed :D...but I'm only focussed to have all mods that are adding more reality.

In fact I'm a noob on this..just learning from stoian, tdw, trevally, sobers.... They know much more than me about what is needed so I'm trying to understand what is doing each mod....if I think is adding reality go ahead...that's my main objective.

this is only an start...but oh my god !!! nice start. :rock:

EvilJawa
06-04-11, 06:56 PM
thanks sober, latest load order looks like this

Generic Mod Enabler - v2.6.0.157

Antilag
Accurate German Flags
Grossdeutscher Rundfunk
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-Core Files
Capthelms SH5 Audio Mod
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Shadow Improvement Mod
SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
NDB,NDH OM#1 - No Dialog Indicator
Lite Campaign LC 1.2
MightyFine Less Annoying Footsteps 1.0
RemoveLogoIntroTheDarkWraith
SUB_hyd_fix_SH5
U-Boat Ballast Tanks SFX
Loading Screens Mod 2.0
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)

was getting strange graphics problems, ships textures turning black, wierd colors on screen. thinking it is a UHS conflict.

THE_MASK
06-04-11, 08:05 PM
Must be in this order
I really suggest these mods in this order
No magic skills v1.5 MCCD compatible,,,,,,,,,http://www.subsim.com/radioroom/show...o+magic+skills (http://www.subsim.com/radioroom/showthread.php?t=164996&highlight=no+magic+skills)
MightyFine Crew Mod 1.2.1 Alt faces,,,,,,,,,,,,http://www.subsim.com/radioroom/down...o=file&id=1572 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1572)
MCCD_1.04_MFCM_1.2.1_compatible,,,,,,,http://www.subsim.com/radioroom/down...o=file&id=1671 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1671)
Speech fixes and additions,,,,,,,,http://www.subsim.com/radioroom/showthread.php?t=174063
__________________

stoianm
06-05-11, 05:34 AM
Manny mods but very stable until now:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Magnum Opus v0.1 (patch 1+2)
FX_Update_0_0_18_ByTheDarkWraith
remouve flare fix 0.0.18
IRAI_0_0_32_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_5_1_ByTheDarkWraith
stoianm option py
stoianm map key
stoianm pitch&roll for SH5 V1 (low)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
R.E.M_by_Xrundel_TheBeast_1.2
German U-Boat Crew Language Pack
EnahncedFunnelSmoke1.2_SH5
Lite Campaign LC 1.2
Imported Ship Pack V1.1
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
remove electric torp wake
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
sh5.exe patch (hydro) v0.0.3
SH5Lifeboats_2.0
sobers chimney smoke V2
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm crew abilities available mod compatible MO
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Harbour & Kiel Canal Pilot patch
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Radio_Gramophone_Skin
soan
Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1
stoianm ship real dimensions corection
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Window_Lights_Redone_V1
Naights Submaine Textures (internal) v1.2 (test)
nVidia missing lights
stoianm Gramophone
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod (stoianm)
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm)
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
stoianm baza_fix.dat
stoianm key commands
stoianm lights
stoianm sh file
NewUIs_TDC_6_5_1_Real_Navigation

EvilJawa
06-05-11, 11:54 PM
ugh having issues getting the right load order on these mods help please =/

Generic Mod Enabler - v2.6.0.157

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Antilag
Capthelms SH5 Audio Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
(before or after FX update?)
Lite Campaign LC 1.2
Loading Screens Mod 2.0
NDB,NDH OM#1 - No Dialog Indicator
RemoveLogoIntroTheDarkWraith
Shadow Improvement Mod
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
U-Boat Ballast Tanks SFX

U-boat Historical Specifications 1.7 for TDW Mods (where does this go?)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)

(believe these are in the right order)
No magic skills v1.5 MCCD compatible (overwrites localization in UHS1.7)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)

MightyFine Less Annoying Footsteps 1.0
IRAI_0_0_30_ByTheDarkWraith (overrides u-boat sensor sim)
IRAI_0_0_30_No_hydrophone_on_surface (overrides U-boat sensor sim)
SUB_hyd_fix_SH5
Dynamic Environment SH5 Sounds V2.1 (overrides a few capthelms.wav)

FX_Update_0_0_16_2_UHS_Fix (is this file needed?)
Open_Horizons (want to use this but overwrites a few files in LC 1.2)

Targor Avelany
06-06-11, 01:58 PM
Manny mods but very stable until now:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Magnum Opus v0.1 (patch 1+2)
FX_Update_0_0_18_ByTheDarkWraith
remouve flare fix 0.0.18
IRAI_0_0_32_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
NewUIs_TDC_6_5_1_ByTheDarkWraith
stoianm option py
stoianm map key
stoianm pitch&roll for SH5 V1 (low)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
R.E.M_by_Xrundel_TheBeast_1.2
German U-Boat Crew Language Pack
EnahncedFunnelSmoke1.2_SH5
Lite Campaign LC 1.2
Imported Ship Pack V1.1
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
remove electric torp wake
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
sh5.exe patch (hydro) v0.0.3
SH5Lifeboats_2.0
sobers chimney smoke V2
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm crew abilities available mod compatible MO
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Harbour & Kiel Canal Pilot patch
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Radio_Gramophone_Skin
soan
Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1
stoianm ship real dimensions corection
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Window_Lights_Redone_V1
Naights Submaine Textures (internal) v1.2 (test)
nVidia missing lights
stoianm Gramophone
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod (stoianm)
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm)
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
stoianm baza_fix.dat
stoianm key commands
stoianm lights
stoianm sh file
NewUIs_TDC_6_5_1_Real_Navigation

Question for you: if you would use Open Horizons, where would you put it in your list?

stoianm
06-06-11, 02:08 PM
Question for you: if you would use Open Horizons, where would you put it in your list?
right after little campaign

Targor Avelany
06-06-11, 02:21 PM
thank you sir. I'm still messing around with MODs order, running in periodical glitches and slow-downs, so all the help is appreciated!

dem
06-10-11, 06:39 AM
Hi
I have been away from sh5, potted in a wow, all new mods great work:DL:woot:

If someone could have a look over my list to see if i miss something and if its all in order

thanks again

Dem :salute:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SH5.exe patches to fix bugs v1 & v2
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_U-Jagd_Chrono
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm pitch&roll for SH5 V1 (normal)
Trevally Automated Scripts v0.6
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
DBSM_Music_1_0_4

Targor Avelany
06-10-11, 09:24 AM
SH5.exe patches to fix bugs v1 & v2
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_U-Jagd_Chrono
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm pitch&roll for SH5 V1 (normal)
Trevally Automated Scripts v0.6
German U-Boat Crew Language Pack
German U-Boat Hydrophone SFX
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
DBSM_Music_1_0_4

FX_Update_0_0_16_2_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
You don't use UHS, so there is no reason for those to be in the patch. The depth keeping problem also fixed with having MO, I believe.

IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
I believe these two override each other. You better off installing the combined version, which is included with the mod.

Even though I am not 100% sure, I believe that the NewUI version of this is more updated.

dem
06-10-11, 12:24 PM
FX_Update_0_0_16_2_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
You don't use UHS, so there is no reason for those to be in the patch. The depth keeping problem also fixed with having MO, I believe.

IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
I believe these two override each other. You better off installing the combined version, which is included with the mod.

Even though I am not 100% sure, I believe that the NewUI version of this is more updated.

Ok Thanks for the reply :up:
Happy Hunting:arrgh!:

Dem

SalmonVGM
06-16-11, 10:44 PM
Wow! This is such a useful thread. I'm completely new, not only to subsim but the SH series as well, but I'm finding SH5 very addictive. Subsim has been a massive help, and I'm very grateful to the modders here like TDW and to the tutorials and guides by people like Stoianm.

Here's what I have so far:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Steam\SteamApps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1 (http://www.subsim.com/radioroom/showthread.php?t=176123) (with patch)
FX_Update_0_0_16_2_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=174511)
NewUIs_TDC_6_5_1_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Open_Horizons (http://www.subsim.com/radioroom/showthread.php?t=178257)
IRAI_0_0_30_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=171973)
Critical hits 1.1 Torpedos (http://www.subsim.com/radioroom/showthread.php?t=163930)
Enhanced FunelSmoke1.2_by HanSolo78 (http://www.subsim.com/radioroom/showthread.php?t=166121)
DBSM_Music_1_0_4 (http://www.subsim.com/radioroom/showthread.php?t=163390)
Icebergs v2.4 (http://www.subsim.com/radioroom/showthread.php?t=179508)
Imported Ship Pack V1.1 (http://www.subsim.com/radioroom/showthread.php?t=183904)
Muss I Denn Bunker Music (http://www.subsim.com/radioroom/showthread.php?t=164046)
SH5Lifeboats_2.0 (http://www.subsim.com/radioroom/showthread.php?t=183381)
Old Style Explosions V1.1 (http://www.subsim.com/radioroom/showthread.php?t=164959)
NewUIs_TDC_6_5_1_ERM_Reaper7_NightVision

I've added links for prosperity's sake. As I'm new I haven't been able to trawl through the threads and find out exactly how these mods should be arranged and any aid would be much appreciated. I'm still looking at exactly what I want! Total realism seems interesting but I wouldn't want to try that for a while. I'm also looking at Venatore's mods, I might make a foray into his mods soon as well.

dem
06-18-11, 05:53 PM
Is this order ok

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
EnahncedFunnelSmoke1.2_SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Speech fixes and additions (german version)
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
DBSM_Music_1_0_4
Lite Campaign LC 1.2

thanks dem:salute:

Trevally.
06-18-11, 06:03 PM
You should update "Trevally Harbour & Kiel Canal Pilot v2.4" to v2.5 as the Kiel Canal in and out bound is fixed for Magnum Opus:salute:

dem
06-19-11, 02:57 AM
You should update "Trevally Harbour & Kiel Canal Pilot v2.4" to v2.5 as the Kiel Canal in and out bound is fixed for Magnum Opus:salute:

Thanks foe the info
:hmmm: do i still need this Trevally Automated Scripts v0.6
And is the order ok

Thanks for the help

Dem:salute:

Trevally.
06-19-11, 05:15 AM
Trevally Automated Scripts v0.6 is the most up to date version and will work fine where you have it:up:

For your list - it looks ok to me but I have lost track a bit with everyone elses mods.

Im sure stoianm or jwilliams will drop past shortly.
They know everyones mods and can advise you better than i can:salute:

Edit: and Sober:up:

THE_MASK
06-19-11, 05:28 AM
Attn dem , i would have

Lite Campaign LC 1.2 (this goes before mega mod)
Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 5x4
NewUIs_TDC_6_5_1_Real_Navigation
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
stoianm crew abilities available mod compatible MO
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
EnahncedFunnelSmoke1.2_SH5
stoianm pitch&roll for SH5 V1 (normal)
R.E.M_by_Xrundel_TheBeast_1.2
Speech fixes and additions (german version)
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
DBSM_Music_1_0_4
SUB_hyd_fix_SH5 Its already in mega mod apparently .
U-Boat War Ace (this overwrites a lot of files but thats ok , just put last)

dem
06-19-11, 08:35 AM
Trevally Automated Scripts v0.6 is the most up to date version and will work fine where you have it:up:

For your list - it looks ok to me but I have lost track a bit with everyone elses mods.

Im sure stoianm or jwilliams will drop past shortly.
They know everyones mods and can advise you better than i can:salute:

Edit: and Sober:up:

ONES AGAIN THANKS:salute:

Thank you all

SalmonVGM
06-19-11, 07:04 PM
What about my Mod list order (#397), is that ok? :DL

THE_MASK
06-19-11, 07:19 PM
What about my Mod list order (#397), is that ok? :DLThat looks ok
might i suggest a radio mod

http://www.subsim.com/radioroom/showthread.php?t=165053&highlight=Grossdeutscher+Rundfunk

SalmonVGM
06-19-11, 09:07 PM
That looks ok
might i suggest a radio mod

http://www.subsim.com/radioroom/showthread.php?t=165053&highlight=Grossdeutscher+Rundfunk

Thanks again Sober, you've been loads of help :DL

I'll dl it and give it a go!

SalmonVGM
06-24-11, 12:17 PM
I realise I'm doubling posting now, but since I've dled loads more mods I wanted to check if my loadout order is still correct, and, for instance, haven't enabled two mods that do the same thing:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Steam\SteamApps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1 (http://www.subsim.com/radioroom/showthread.php?t=176123) (with patch)
FX_Update_0_0_16_2_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=174511)
FX_Update_0_0_16_2_UHS_Fix (http://174.123.69.202/%7Esubsimc/radioroom/showthread.php?t=168012)
IRAI_0_0_30_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=171973)
NewUIs_TDC_6_5_1_ByTheDarkWraith (http://www.subsim.com/radioroom/showthread.php?t=166093)
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Ambient Underwater SFX (http://www.subsim.com/radioroom/showpost.php?p=1511935&postcount=190)
Critical hits 1.1 Torpedos (http://www.subsim.com/radioroom/showthread.php?t=163930)
DBSM_Music_1_0_4 (http://www.subsim.com/radioroom/showthread.php?t=163390)
AirTorpedoes (http://www.subsim.com/radioroom/showthread.php?t=175789)
R.E.M_by_Xrundel_TheBeast_1.2 (http://www.subsim.com/radioroom/showthread.php?t=184224)
SUB_hyd_fix_SH5 (http://www.subsim.com/radioroom/showthread.php?t=174778)
U-boat Historical Specifications 1.7 for TDW Mods (http://www.subsim.com/radioroom/showthread.php?t=168012)
U-Boat_War_Ace(not-AI) (http://www.subsim.com/radioroom/showthread.php?t=184405)
Unterseeboot II SFX (http://www.subsim.com/radioroom/showpost.php?p=1516155&postcount=200)
SH5Lifeboats_2.0 (http://www.subsim.com/radioroom/showthread.php?t=183381)
OPTIONAL-lifeboat_sound
Old Style Explosions V1.1 (http://www.subsim.com/radioroom/showthread.php?t=164959)
Imported Ship Pack V1.1 (http://www.subsim.com/radioroom/showthread.php?t=183904)
Enhanced FunelSmoke1.2_by HanSolo78 (http://www.subsim.com/radioroom/showthread.php?t=166121)
Muss I Denn Bunker Music (http://www.subsim.com/radioroom/showthread.php?t=164046)
Dynamic Environment SH5 BrighterNights V2.1 (http://www.subsim.com/radioroom/showthread.php?t=182377) (<-- this link for the other DEs below)
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Shallow Waters V2.1

Silent Steel
06-25-11, 04:57 AM
Could anyone please check my mod soup.

It seems to work just fine but I just thought it would be a good idea to have it checked just in case I have some mods I simply don't need (or miss some that I should have in this soup) or if they maybe are in the wrong order.

BTW - for those looking for good graphics and exquisite sound I suggest to try the Dynamic Environment (the whole set) + Stormys DBSM (in German) :up:

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=4454

The second last one 'Equip_Upg_LowerRodAntena' I don't really get. How does it actually work?


:salute:

//

stoianm
06-25-11, 05:59 AM
yo uneed this one... include that one with antena... has a lot of interesting stuff inside:

R.E.M_by_Xrundel_TheBeast_1.2

Silent Steel
06-25-11, 07:11 AM
yo uneed this one... include that one with antena... has a lot of interesting stuff inside:

R.E.M_by_Xrundel_TheBeast_1.2

Thanks Stoianm :up:
Will do!
/

SalmonVGM
06-25-11, 05:07 PM
Hey SilentSteel, you might want to get Magnum Opus (http://www.subsim.com/radioroom/showthread.php?t=176123) as it'll make several of your mods redundant and may help you manage your mod soup. MO has these mods in it:

- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1
- Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
- Trevally: Trevally's tutorials

You already have the latest versions of some of these mods so install them after MO. Then again, you may have a reason for not having MO in which case I should shut my mouth :P

Silent Steel
06-25-11, 11:25 PM
Hey SilentSteel, you might want to get Magnum Opus (http://www.subsim.com/radioroom/showthread.php?t=176123) as it'll make several of your mods redundant and may help you manage your mod soup. MO has these mods in it:

- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1
- Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
- Trevally: Trevally's tutorials

You already have the latest versions of some of these mods so install them after MO. Then again, you may have a reason for not having MO in which case I should shut my mouth :P

Ahoy Salmon

Thanks for your answer and good pieces of advice. :salute:

For some time now I've been considering to give the MO a go but so far I haven't made up my mind.
As I've got out of bed in time today (06.00 AM) maybe this is the day I do it. :D

Best regards
.

THE_MASK
06-26-11, 04:20 AM
Check my sig for mods order . Some of those mods order you have looks sus . Especially these 4 which should be in this order .

No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)

Sbygneus
06-27-11, 01:40 PM
Guys, where can I find these?

remouve flare fix 0.0.18

depth keeping problem fix

SalmonVGM
06-27-11, 02:21 PM
Guys, where can I find these?

remouve flare fix 0.0.18

depth keeping problem fix

Haven't heard of remove flare fix 0.0.18, but here's the [REL] Depth keeping problem fixed (http://www.subsim.com/radioroom/showthread.php?t=179746)

Sbygneus
06-27-11, 03:06 PM
Haven't heard of remove flare fix 0.0.18, but here's the [REL] Depth keeping problem fixed (http://www.subsim.com/radioroom/showthread.php?t=179746)

Stoianm has remouve flare fix 0.0.18 on his mod list and I wonder what it is:)

Thanks for the other link SalmonVGM :salute:

SalmonVGM
06-27-11, 03:11 PM
Oh, if it's Stoianm's it probably is a private unreleased mod. PM him about it if you're interested. He'll probably see this soon anyway :up:

parazaine
06-28-11, 06:42 AM
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.

The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data

Some people just seem to add patch 2 as another mod after MO

Do both ways work the same?

Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method)

all installed via the generic mod enabler:

Magnum_Opus+v0_0_1 (patched with patch2)
Original map colors
Manos Scopes-patch for 16x9
NewUI's_TDC_6_5_1_Real_Navigation
NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod
Equipment_Upgrades_Fix_1_2
R7 HiRes Alt English Panels
Critical Hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Icebergs v2.4
Lite Campaign with Ice
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base fog mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
stoianm realistic color exterior mod (high color) v1
Dark Interior V1
Dark Interior additional sounds
EquaTool 01.01 by AvM - Large Style
d3d_antilag

I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions?

I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem.

Silent Steel
06-28-11, 07:36 AM
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.
...there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data.
Some people just seem to add patch 2 as another mod after MO
Do both ways work the same?


Hi Parazine

As I'm no wizard at getting the mods in the right order I'm just gonna answer a few of your questions.
You' can be confident you'll get the other answers soon.

Well, the MO patches are cumulative so you just need # 2 :)
I've myself seen others' mod lists with the patch stated as a separate mod in the list but I'm not sure if that really works.
I have always;
1. Downloaded the patch
2. Extracted it
3. Patched the mod by copying om top of the mod (i.e. C:\Ubisoft\Silent Hunter 5\MODS\mod's name)

Don't forget - when patching or upgrading to a new version of a mod by TheDarkWraith - use the "OptionsMigrater.exe (Magnum_Opus_v0_0_1\data\Applications) or you will lose your settings in the UserOptions.py file!
If you're not sure how to use it just PM me and we'll sort it out.

If you'd like to get exquisite graphics, try this one;

http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment (http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environment)

Regards :salute:

TheDarkWraith
06-28-11, 09:13 AM
R7 HiRes Alt English Panels

what is that? Just off the top of my head it doesn't sound compatible. What files does it overwrite (what warnings do you get) when the mod is enabled?

Arcticdive
06-28-11, 02:12 PM
What list would be good for a player who is just starting to add mods to the game? I see so many but don't know where to start.

Targor Avelany
06-28-11, 02:17 PM
What list would be good for a player who is just starting to add mods to the game? I see so many but don't know where to start.

Here is a pretty good start:
http://www.subsim.com/radioroom/showpost.php?p=1689992&postcount=7

Also, here is a link to the actual topic:
http://www.subsim.com/radioroom/showthread.php?t=184818

TDW .EXE patch is awesome and fixes the hydrophone:
http://www.subsim.com/radioroom/showthread.php?t=181539
EXE patch fix DVD version required

parazaine
06-28-11, 03:04 PM
what is that? Just off the top of my head it doesn't sound compatible. What files does it overwrite (what warnings do you get) when the mod is enabled?

It doesn't seem to conflict with anything. I thought it was replacing the german dial descriptions in the TDC with english ones, now i'm not so sure...i forget where i got it from lol....Re: R7 Hires Alt English Panels

P.S. no other conflicts anyone can see?

I removed the R7 mod and the dials were still in english so it seems it was redundant..perhaps causing isses?

Arcticdive
06-28-11, 03:14 PM
Thank you for the quick response..:up:

Gerald
06-28-11, 03:22 PM
:up:

parazaine
06-28-11, 09:45 PM
It seems I've finally got a viable mod list....no CTD's or freezes any more (so far). My thanks to all who supplied valuable input (i've even managed to use a hex editor to enable the hydrophone fix)

I added Dynamic Environment SH5 Basemod and some of the extras associated with it and it's all looking might fine now...I just have to learn how to find targets now (spent an hour chasing a contact in heavy fog that was as fast as my max surface speed, diving for a sonar bearing every few minutes....he seemed to be able to see me on the surface in heavy fog? It was definitely some sort of merchant but he managed to constantly stay at about 3700m range and I couldnt close with him...gave up eventually but it was fun for a while)

My revised Mod list follows:

All loaded via the generic mod enabler;

Magnum_Opus_v0_0_1 (patched and configured)
Original map colors
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_1_Real_Navigation
NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illystrator
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base for mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
EQuaTool 01.01 by AvM - Large Style
d3d_antilag101
Dark_Interior_V1
Dynamic Environment SH5 Bsemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Realistic Colors V2.1

Targor Avelany
06-30-11, 07:42 PM
Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.

Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts... :nope:

Bleh.. moar testing :yep:

stoianm
06-30-11, 09:30 PM
Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.

Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts... :nope:

Bleh.. moar testing :yep:
game bug... has not a fix yet... happend to me manny times the same thing

Arcticdive
07-01-11, 06:51 PM
Need help added the mods that was given a couple reply up, thing is now the the dang ships seem to be going at extreme speeds that I can't even catch up to them. :damn:

One quick question if one wants to revert back to the original UI how does one do that?

Silent Steel
07-02-11, 12:58 AM
Need help added the mods that was given a couple reply up, thing is now the the dang ships seem to be going at extreme speeds that I can't even catch up to them. :damn:

One quick question if one wants to revert back to the original UI how does one do that?


Did you use the JSGME to enable the mods?

/

Arcticdive
07-02-11, 08:37 AM
Yes I used the JSGME to enable the mods the only problem I have is when the Ships lock on to my sub I get the crash to desktop other then that problem most of the mods work great.

Silent Steel
07-02-11, 10:52 AM
the only problem I have is when the Ships lock on to my sub I get the crash to desktop

Hmm, do you mean that when you have your target in your periscope and locks on the target - you get CTD? :hmmm:

/

Arcticdive
07-02-11, 10:37 PM
When they find me submerged and come to my position is when the game CTD.

tobmic
07-03-11, 02:21 AM
Hey there,
Im new to SH5 and after playing it in Vanilla I decided it to give MODS a shot but right now its really a mess getting through all that.
Anyways I just wanted to ask you if my Mod Load Order is correct and if there are any other must have mods I should try out, also please explain what that mod is doing.
What is important for me is that I dont mess up something with the load order.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched)
Anti-Lag
Original map colors
Shadow Improvement Mod
Grossdeutscher Rundfunk
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1

Also where to put these mods:
Lite Campaign with Ice
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

Silent Steel
07-03-11, 06:00 AM
When they find me submerged and come to my position is when the game CTD.

I guess this could be a question for The Dark Wraith?
At least I don't understand why you get these CTD:s :hmmm:

/

tobmic
07-03-11, 09:20 AM
Hey there,
Im new to SH5 and after playing it in Vanilla I decided it to give MODS a shot but right now its really a mess getting through all that.
Anyways I just wanted to ask you if my Mod Load Order is correct and if there are any other must have mods I should try out, also please explain what that mod is doing.
What is important for me is that I dont mess up something with the load order.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 (Patched)
Anti-Lag
Original map colors
Shadow Improvement Mod
Grossdeutscher Rundfunk
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1

Also where to put these mods:
Lite Campaign with Ice
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

I tried changing my Mod load order dunno if its any better then the previous one, please have a look if this works out okay fine.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_6_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Lite Campaign with Ice
Original map colors
Shadow Improvement Mod
Anti-Lag
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

BTW: Im getting a strange Bug that my Crew Members have both German and English Voice (I chose German Voices when I installed the Game) Is this any normal ?
Also when I for example set Torpedo to Magnetic or Impact then the Crew members spams that message a couple of times.

parazaine
07-04-11, 12:54 AM
Has anyone got a link for this mod? or is one of your own Stoianm? I would like to add it to my 'soup' as the flares seem to impact my system very badly even though i have a good set-up : I7 4ghz, 6gigs ram nvidia GTX 480 (1.5 gig)

parazaine
07-04-11, 08:05 AM
Ok, just read the post by stoianm where he says you can make your own mod for this based on changing the zone.cfg file.

Do i just make a folder named Remove flare fix and put a data folder in it with the modified zone.cfg file and load via gen mod enabler?

Targor Avelany
07-04-11, 10:21 AM
I tried changing my Mod load order dunno if its any better then the previous one, please have a look if this works out okay fine.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1 - make sure it is patched.
NewUIs_TDC_6_6_0_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix - you aren't using UHS, so you don't need this mod.
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting - this mod ovewrites the two above. You only need 1 out of 3.
AirTorpedoes
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Lite Campaign with Ice
Original map colors
Shadow Improvement Mod
Anti-Lag
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm

BTW: Im getting a strange Bug that my Crew Members have both German and English Voice (I chose German Voices when I installed the Game) Is this any normal ?
Also when I for example set Torpedo to Magnetic or Impact then the Crew members spams that message a couple of times.

see highlighted above.

tobmic
07-05-11, 06:14 AM
Thank you.

Now Iam using this Order

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_6_0_ByTheDarkWraith
AirTorpedoes
EQuaTool 01.01 by AvM - Large Style
Grossdeutscher Rundfunk
Original map colors
Shadow Improvement Mod
Anti-Lag
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_Real_Navigation
Trevally Automated Scripts v0.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
stoianm pitch&roll for SH5 V1 (normal)
AOB slide ruller for TDW UIs and MO by stoianm
NewUIs_TDC_6_6_0_U-Jagd_Chrono
DBSM_Speech_1_0_4
DBSM_Music_1_0_4

Does SteelVikings´Interior Mod V1.2 work with this ? And if yes where to put it ?

Trevally.
07-05-11, 04:02 PM
Does SteelVikings´Interior Mod V1.2 work with this ? And if yes where to put it ?

Check the readme txt in the mod MO. I think it is already in that one.
Have you patched MO with patch2?

tobmic
07-06-11, 04:35 AM
Ah I see thanks.
Yup MO is patched.

VWFKamikaze
07-07-11, 02:23 AM
Someone care to double check latest Mod list for preparation for return to Let's Play? :)

Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\silent hunter 5\MODS]

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
A Fistful of Emblems v1.51
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes Patch
IO_StrategicMap_4_4_for_TDWv660&MO
Enhanced FunelSmoke1.2_by HanSolo78
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
Grossdeutscher Rundfunk
Radio
Gramophone
SteelViking's Sky Banding Mod
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Drifter's Damage Control Screen v1.02
Illyustrator_Loading_Mission_mod
Imported Ship Pack V1.1
Krauters Automated Scripts (v5_0_0 compatible)
R.E.M_by_Xrundel_TheBeast_1.2
SH5Lifeboats_2.0
SteelViking's Bunker Fixes V1.0
d3d_antilag101


Something that I've noticed straight away is that the glow that clickable officers have is still there, even though MO is supposed to remove it.

Silent Steel
07-07-11, 05:05 AM
Someone care to double check latest Mod list for preparation for return to Let's Play? :)

Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\silent hunter 5\MODS]
Manos Scopes Patch
d3d_antilag101


Please tell me;
What is the Manos Scopes Patch? Manos is default in NewUIs.
HOW you've applied the d3d_antilag101?

//

VWFKamikaze
07-07-11, 05:20 AM
As I understood it in its thread, the Manos Scopes Patch fixes the aspect ratio of the periscope should it not be in alignment with the monitor.

How I've applied the antilag? Same as I did any other mod. Put it in JSGME and hit "Enable"

Silent Steel
07-07-11, 06:33 AM
As I understood it in its thread, the Manos Scopes Patch fixes the aspect ratio of the periscope should it not be in alignment with the monitor.

How I've applied the antilag? Same as I did any other mod. Put it in JSGME and hit "Enable"



Hi again,

Aaah, silly me. :oops:
Of course you must have a patch to get the correct aspect ratio.

But, to get the Antilag working do this:

- Disable the Antilag in the JSGME

- Put the two files (antilag.cfg and d3d9.dll) in C:\Ubisoft\Silent Hunter file (where the sh5.exe is)".

- Open up the antilag.cfg
- Set these values

RenderAheadLimit=3
FPSlimit=36

Depending on your computer config maybe you can set higher values as well but try these.
If you still get a jumpy performance try to set lower values.


I think you will be as surprised as I was how smooth SH5 can run!

// :up:

Sbygneus
07-09-11, 03:22 AM
Hey SilentSteel, you might want to get Magnum Opus (http://www.subsim.com/radioroom/showthread.php?t=176123) as it'll make several of your mods redundant and may help you manage your mod soup. MO has these mods in it:

- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1
- Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
- Trevally: Trevally's tutorials

You already have the latest versions of some of these mods so install them after MO. Then again, you may have a reason for not having MO in which case I should shut my mouth :P

So if there is a newer version of any of these submods, should they overwrite MO?
Doesnt for example W_Clear: Environment 5.0 interfere with Dynamic Environment mod if I instal it after MO?

otto69
07-09-11, 11:08 AM
OMG, does it realy take this many mods for SH5 to work right? As I stated in my Post "Bought it, Hate it." There must be a Mod list that will let me try again , however, I have DLd many of the Mods and are in a file on my Game HD. Also many of the mods do not have links that work any more and the DL on Subsim only allows a limited # of files per each login period. Well I have rambled on long enough but I would like to try SH5 again.

Thanks for listening,

Otto

Trevally.
07-09-11, 11:16 AM
see here http://www.subsim.com/radioroom/showthread.php?t=185160

Husksubsky
07-14-11, 10:05 AM
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.

The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data

Some people just seem to add patch 2 as another mod after MO

Do both ways work the same?

Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method)

all installed via the generic mod enabler:

Magnum_Opus+v0_0_1 (patched with patch2)
Original map colors
Manos Scopes-patch for 16x9
NewUI's_TDC_6_5_1_Real_Navigation
NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod
Equipment_Upgrades_Fix_1_2
R7 HiRes Alt English Panels
Critical Hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Icebergs v2.4
Lite Campaign with Ice
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base fog mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
stoianm realistic color exterior mod (high color) v1
Dark Interior V1
Dark Interior additional sounds
EquaTool 01.01 by AvM - Large Style
d3d_antilag

I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions?

I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem.

Sorry I forgot all about this mate. This is my list, but it seem you have found one that fits you nice allready.
I m not experienced enough to sort your order:).There is a 6_6_0 vers of new ui s out :D...

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

Thomas

Deep Source
07-16-11, 05:22 PM
I made i little changes here and i need opinions, about highlight mods.

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

01. antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1 (with Patch 2)
Enhanced FunelSmoke1.2_by HanSolo78
Grossdeutscher Rundfunk
noir decks
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Naights Submarine Textures (internal) V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot SFX
U-Boat Propulsion SFX
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Equipment_Upgrades_Fix_1_2_byTheBeast
U-boat Historical Specifications 1.7 for TDW Mods
Equip_Upgrades_AFFOE
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_3_for_TDWv651&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
NewUIs_TDC_6_6_0_Real_Navigation
stoianm pitch&roll for SH5 V1 (low)
tiny! - torpedo mod
nVidia missing lights
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Nauticalwolf's_Torpedo_Textures_v1.2
Remove mines-ice-dolphins from OH II full
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 (conflicts with Equipment_Upgrades_Fix, is okay put these at last?)


And i need a opinion about interaction about these three mods.

Equipment_Upgrades_Fix_1_2_byTheBeast
U-boat Historical Specifications 1.7 for TDW Mods
R.E.M_by_Xrundel_TheBeast_1.2

Whats the order to install them?

TheDarkWraith
07-16-11, 05:30 PM
You need MO patch 2 also

Silent Steel
07-17-11, 04:15 AM
I made i little changes here and i need opinions, about highlight mods.

Equipment_Upgrades_Fix_1_2_byTheBeast



If you'd like to run the Equipment_Upgrades_Fix_1_2_byTheBeast you need
not only the 'fix' but also the 'stock file'

Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3034)

and download the package.

// :up:

Deep Source
07-17-11, 03:07 PM
If you'd like to run the Equipment_Upgrades_Fix_1_2_byTheBeast you need
not only the 'fix' but also the 'stock file'

Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3034)

and download the package.

// :up:

:oops: Thanks man!

Arcticdive
07-18-11, 10:24 PM
Hey TDW or someone out there which files control the special abilities for the main crew I would like to have them at the levels where I maxed out the passive and non passive abilities. Also where is the file to change the sub's speed i can never catch up the the warship. Thanks in advance.

VirtualVikingX
07-19-11, 04:10 AM
Id like to get back to Silent Hunter 5. Havent played it much because of the reasons you guys all know too well.

Anyway. Is Open Horizons + OM(patch2) a good start? Are these compatible?

I ask because all mods list I see are longer than a hard year. Id like to start with something manageable.

vlad29
07-20-11, 05:23 PM
Id like to get back to Silent Hunter 5. Havent played it much because of the reasons you guys all know too well.

Anyway. Is Open Horizons + OM(patch2) a good start? Are these compatible?

I ask because all mods list I see are longer than a hard year. Id like to start with something manageable.

Yes they are. I recommend to have a look at Stoianm's Y-Tube tutorial 'How to install and use MO with/or NewUI', it contains the shortest list of nessesary mods for the beginning :DL
As for OHII: full version is not fixed finally and in beta-testing process), light version is quite stable at the moment (see the instant thread):salute:

Siege
07-25-11, 11:36 AM
Having some issues. After a complete re-install of the game, and some (obviously failed) attempts at re-arranging my mod soup to accomodate the stuff I think I want, I now have this:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
Grossdeutscher Rundfunk
More_crew_commands_dialog_v1.04
No magic skills v1.5 MCCD compatible
Nauticalwolf's_Torpedo_Textures_v1.2
North Atlantic Green 1.1
Realistic ammo amount for AA and deck guns
Window_Lights_Redone_V1
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_6_0_New_radio_messages_German
NewUIs_TDC_6_6_0_WWIIInterface_by_naights
Equip_Upgrades_AFFOE
Equip_Upgd_LowerRodAntena
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod

Problem is, none of the UI stuff from TDW that was working in my prior install works, none of the automation is available, everything still has halos, footsteps sound like tap dancing, and equipment both costs renown (logos and camo anyway, though I'd actually not mind having to buy the stuff, I just want the realistic equipment options) and realisitic/period upgrades are not available.

On the plus side, I'm not seeing the UbiSoft logo, and and the torpedo skins seem to be in place.

I copied the AntiLag files where it said to, but did not try to put it in JSGME? I also have no idea what I'm supposed to do with the nVidia broken lights folder? Several mods have created folders in my C:\UbiSoft\Silent Hunter 5\ directory, including MCCD, nVidia, "Shadows" and the stoianm upgrade... am I supposed to be moving these somewhere else or doing something with them?

I'm sure I'm missing a ton of configuration options in TDW's stuff too that I should be toying with, but frankly, looking through all these threads the last few days, I'm still as confused as ever about; the integration between MO and TDW's New UI's (if any); what I should be editing or files I should be moving; and whether the MO patch is enabled in JGSME along with 0.0.1, or if I'm supposed to be copying its contents into 0.0.1's directory...? I know I must be missing some things too... I don't want the game ultra-realistic yet, but I do want things like the FX mod that I take it should also be being loaded by JGSME and is not inherent with the MO installation?

To compound all of this, there are some things I'm expecting to see that I'm not probably because I borked how I did it the first time. I had a number of things the way I liked, but I realized I'd installed many of them while not at port and was starting to get CTD's after I found and tried to install MO on top of it all (tho I DID do that in port). In any event, I elected to uninstall and reinstall anew, and am starting a completely new campaign (wiped old saves and everything), but as you can see from the above, am still missing something. Can anyone offer any advice please? I will still continue to work at it myself, but I figured I'd better post here now before I got frustrated so I can wait for replies while I work at it.

Edit: just moved some directories around... haven't tried combing the two MO folders out of fear.

Yes? No? Maybe

If this isn't the right place for this (I did look and didn't see a better place), my apologies: I'll be happy to create a new thread if that would be better.

Thanks!

TheDarkWraith
07-25-11, 12:33 PM
for each mod you have in your MODS folder:
- open up the folder of the mod
- if the next folder doesn't contain a folder named DATA the mod isn't installed correctly in the MODS folder

Siege
07-25-11, 12:53 PM
Ok, checking that I see where I had a few problems anyway that I'm working to correct now. I still don't see anywhere the proper application of MO... What's the difference between v0_0_1 and 0_0_1? What exactly am I supposed to do with the patch? Sorry if I'm dense, but I don't see any explicit directions for it anywhere.

TheDarkWraith
07-25-11, 12:57 PM
Ok, checking that I see where I had a few problems anyway that I'm working to correct now. I still don't see anywhere the proper application of MO... What's the difference between v0_0_1 and 0_0_1? What exactly am I supposed to do with the patch? Sorry if I'm dense, but I don't see any explicit directions for it anywhere.

V0_0_1 and 0_0_1 are the same thing (they are describing the version of the mod). Now as far as the patch goes you can either:
- enable it via JSGME after MO v0_0_1 or
- copy it to the MO mod (in the MODS folder) letting it overwrite all necessary files (recommended). Ensure it isn't enabled in JSGME before doing this.

Siege
07-25-11, 01:58 PM
Thank you very much. I was clearly being a little too literal with handling the files and not digging into the zips to see where there might be multiple instances of single mod. Still not sure about my soup, but I've got a good bit of cooking left to do, will update with my list when I'm closer to done.

Also, thanks for the MO tip, I think it's working now.

vlad29
07-25-11, 04:42 PM
@ SIEGE
'RemoveLogoIntro' is included in MO, so there is no need to apply it
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast - no need to install without 'Equipment_Upgrades_Fix_1_0_byTheBeast'-mod applied
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast - is just a next version of the previus mod, can be used without ver.1 if 'Equipment_Upgrades_Fix_1_2_byTheBeast' is installed.

Siege
07-25-11, 07:59 PM
Thank's Vlad!

Ok, so I've rebuilt everything, and after much checking for what I need to try and make TheBeasts equipment upgrades work (never did get a clear picture), below follows my soup output verbatim from JSGME (MO is of course patched):

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
Grossdeutscher Rundfunk
Old Style Explosions V1.1
SH5Lifeboats_2.0
OPTIONAL-lifeboat_sound
Ambient Underwater SFX
Nauticalwolf's_Torpedo_Textures_v1.2
No Damn Bubbles, No Damn Halo Mod
No magic skills v1.5 MCCD compatible
North Atlantic Green 1.1
nVidia missing lights
sobers smaller water drops
SUB_hyd_fix_SH5
Enhanced FunelSmoke1.2_by HanSolo78
Imported Ship Pack V1.1
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_6_0_jimimadrids_map_tools
NewUIs_TDC_6_6_0_New_radio_messages_German
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.6
Window_Lights_Redone_V1
stoianm BrighterNights modv1 (middle)
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5-V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Equip_Upgd_LowerRodAntena
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
R.E.M_by_Xrundel_TheBeast_1.2
stoianm upgrade available mod stock file
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast


Take three... largely seems to be working, though: in Total Germany I have no extra equipment from TheBeast's E.U. pack for the boat at all... should I? Camo and emblems are available to equip, but...

Camo and emblems don't seem to be showing on the ship from the external view.

Frame rate standing on the conning tower or looking through the scope has dropped to a slide-show sometimes, but not others...

>8 times out of 10, the Harbor Pilot script crashes into a wall. The other ~1 time it hits a ship in the canal unless I watch it like a hawk at no more than TC64. I've only ever succesfully used it to get out once (the very first time I used it, ironically), and I never did manage to get all the way back IN to Kiel with it.

mia389
07-26-11, 10:30 AM
I just got back into SH5 after a long long break. I started out with a few mods and loving it so far. I have a feeling some of the mods I have, might not be needed as MO might have them. I do get CTDs when time compressing sometimes. I do not know what is causing my ctd issue. I would like to run OH but I get even more CTDs with that. My system specs listed below

[MODS]
Magnum_Opus_v0_0_1=1
Magnum_Opus_Patch_2=2
FX_Update_0_0_16_2_ByTheDarkWraith=3
FX_Update_0_0_16_2_UHS_Fix=4
AirTorpedoes=5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=6
U-boat Historical Specifications 1.7 for TDW Mods=7
TDW Mines=8
Dynamic Environment SH5 Basemod (realistic version) V2.1=9
Dynamic Environment SH5 BrighterNights V2.1=10
Dynamic Environment SH5 Sounds V2.1=11
Lite Campaign LC 1.2=12

------------------
System Information
------------------
Time of this report: 7/26/2011, 12:29:29
Machine name: ALLEN-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: 132-CK-NF79
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.7GHz
Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
Page File: 1181MB used, 7005MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15633842&REV_A1
Display Memory: 2784 MB
Dedicated Memory: 993 MB
Shared Memory: 1791 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SDM-HS75P
Monitor Id: SNY2200
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver File Version: 8.17.0012.6666 (English)
Driver Version: 8.17.12.6666
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/14/2011 00:40:00, 12862568 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5140-11CF-F841-6F351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1200
SubSys ID: 0x15633842
Revision ID: 0x00A1
Driver Strong Name: oem24.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 05:8.17.12.6666:pci\ven_10de&dev_1200
Rank Of Driver: 00E62001

D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 7/7/2010 14:16:24, 697816 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: SPDIF Out (Creative SB X-Fi)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 7/7/2010 14:16:24, 697816 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Microphone (Creative SB X-Fi)
Default Sound Capture: Yes
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 14:16:24, 697816 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Desktop Microphone (5- Cinema - Microsoft LifeCam.)
Default Sound Capture: No
Default Voice Capture: Yes
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7600.16385 (English)
Driver Attributes: Final Retail
Date and Size: 7/13/2009 20:06:32, 109568 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: "What U Hear" (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 14:16:24, 697816 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: Digital-In (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 14:16:24, 697816 bytes
Cap Flags: 0x0
Format Flags: 0x0

Siege
07-26-11, 12:14 PM
Mia: I have all those except for Air Torpedoes, TDW Mines and the Lite Campaign and even my TC1024 works fine most of the time.

I think you might need to have the Lite Campaign either before or just after Magnum Opus? I'm pretty sure it needs to come before, but I'm a newb, so I'm not able to say this with any certainty.

I need to get back to port and add that Lite Campaign to my soup tho, for sure.

hotlead
07-26-11, 01:32 PM
heres my order:

NewUIs_TDC_6_6_0_ByTheDarkWraith=1
FX_Update_0_0_16_2_ByTheDarkWraith=2
FX_Update_0_0_16_2_UHS_Fix=3
Real Environment - Revision_2=4
Environment Sounds=5
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n=6
Critical hits 1.1 Torpedos=7
Critical hits v 1.2=8
Elite German Black & Copper Torpedo=9
Shadow Improvement Mod=10
Sub_Exhaust_1_0_5_byTheDarkWraith=11
Enhanced FunelSmoke1.2_by HanSolo78=12
Cerberus62 Additional Merchant Ships 1.1 (Part 1)=13
Cerberus62 Additional Merchant Ships 1.1 (Part 2)=14
Imported Ship Pack V1.1=15

Can someone look over my mods and load order and let me know please if im missing anything, i spent quite a while last night reading up and installing those mods and i feel like im still missing something.

Trevally.
07-26-11, 03:36 PM
>8 times out of 10, the Harbor Pilot script crashes into a wall. The other ~1 time it hits a ship in the canal unless I watch it like a hawk at no more than TC64. I've only ever succesfully used it to get out once (the very first time I used it, ironically), and I never did manage to get all the way back IN to Kiel with it.

Can you give me more information about the "crash into wall".

Where is this happening? Is it the same spot each time?
What speed did you set? What TC were you using?

Most problems with the Harbour pilot script is caused when you hit a ship at high TC and deflect off to hit the wall.
Monitor the pilot from map view at TC64 and drop to TC1 when you see a ship.
Drop speed to slow and most the time the ship will try and get out of your way.:yep:


TDW has sent me his new code for the script commands.
The next version of harbour pilot will have some safety features to do all the above points without you having to watch it:DL

kapitan_zur_see
07-26-11, 04:59 PM
Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_patch
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_jimimadrids_map_tools
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Radio mod
FX_Update_0_0_16_2_ByTheDarkWraith
DBSM_Music_1_0_4
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2.1 Patch
Dark_Interior_V1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Dynamic Environment SH5 BrighterNights V2.1
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Trevally Tutorials - All v0.2 (for TDW UI)
personal commands
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Environment Sounds
Dynamic Environment SH5 Waves (realistic version) V2.1
OPEN HORIZONS II
20% mines ice dolphines v2
50% reduced port ships from OH II full - Copy
Critical hits 1.1 Torpedos
OH II and Light Campaign Radio Messages v2
grammo
NewUIs_TDC_6_5_1_No_contact_shapes_or_colors
KZS Hull wetness for U-Boats + co tower and deck
I must confess I'm experiencing quite a lot of CTDs at the moment... sometimes no CTD for hours, but it will happen for sure at one point. Last patrol (completed in several playthroughs), I probably experienced something like 7-8 CTDs... and a couple of corrupted saves, especially near kiel canal when going home

got win7 and 4gb of ram

vlad29
07-26-11, 05:21 PM
How about using NewUI TDW 6.6.0 instead v.6.5.1?

kapitan_zur_see
07-26-11, 05:26 PM
undergoing this... It's just that it is often a complicated install :03:

TheDarkWraith
07-26-11, 05:28 PM
undergoing this... It's just that it is often a complicated install :03:

Installing a new version of my UIs mod is complicated? Shouldn't be with the options migrater app :yep:

mia389
07-26-11, 05:52 PM
Sorry for the newbie question but do I need NewUI TDW 6.6.0 with MO? I thought that was in it?

vlad29
07-26-11, 06:05 PM
heres my order:
Magnum Opus (patch1+2) - is highly recommended
=1
FX_Update_0_0_16_2_ByTheDarkWraith=2
FX_Update_0_0_16_2_UHS_Fix=3
IRAI 0.0.30 by TheDarkWraith - is highly recommended
NewUIs_TDC_6_6_0_ByTheDarkWraith - put it here
Real Environment - Revision_2=4
Environment Sounds=5
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n=6
Critical hits 1.1 Torpedos=7
Critical hits v 1.2=8
Elite German Black & Copper Torpedo=9
Shadow Improvement Mod=10 - no need if to use 'Magnum Opus'
Sub_Exhaust_1_0_5_byTheDarkWraith=11
Enhanced FunelSmoke1.2_by HanSolo78=12
Cerberus62 Additional Merchant Ships 1.1 (Part 1)=13
Cerberus62 Additional Merchant Ships 1.1 (Part 2)=14 - no need if using 'Magnum Opus'
Imported Ship Pack V1.1=15

Can someone look over my mods and load order and let me know please if im missing anything, i spent quite a while last night reading up and installing those mods and i feel like im still missing something.

Read yellow marks.
To install Magnum Opus (and some additional mods included) correctly pl. have a look at Stoianm Video Tutorial 'How to install mega mod' http://http://www.subsim.com/radioroom/showthread.php?t=181538&page=18 (http://www.subsim.com/radioroom/showthread.php?t=181538&page=18), post #1

One more advise for the beginning: read the current thread and just have a look at the mod-lists of subsim-guru just to understand which mods are really necessary for the game key-improvement, and to figure out the mod-positioning order:salute:

kapitan_zur_see
07-26-11, 06:07 PM
Installing a new version of my UIs mod is complicated? Shouldn't be with the options migrater app :yep:

going to have a look at that ;)

TheDarkWraith
07-26-11, 06:09 PM
Sorry for the newbie question but do I need NewUI TDW 6.6.0 with MO? I thought that was in it?

A previous version is in it yes. If you want to use the latest version then you need to install it. There really is no reason to run a previous version unless you just want to.

going to have a look at that ;)

you can find it in \data\Applications

vlad29
07-26-11, 06:11 PM
Sorry for the newbie question but do I need NewUI TDW 6.6.0 with MO? I thought that was in it?

MO includes the older version of NewUIs (6.3.7), which is not compatible with some mods developed later. So its all up to You, fellow:salute:

mia389
07-26-11, 06:16 PM
That is great news. Maybe thats why OH was crashing me all the time. Time to start over with my mods :)

TheDarkWraith
07-26-11, 06:20 PM
That is great news. Maybe thats why OH was crashing me all the time. Time to start over with my mods :)

more than likely you're crashing on out of memory. You really need a 64 bit OS with > 4GB memory to run this game modded out good (especially if you have a video card with lots of memory on it i.e. >= 1GB)

Open up task manager (ctrl+alt+del) and click the performance tab. Watch the memory slider. Start the game. Monitor that while the game is playing. You'll be surprised how much memory SH5 uses (modded). My UIs mod loves memory.

mia389
07-26-11, 06:25 PM
I will try the light version for now. My specs were listed below. I thought I had a gamer pc :damn:

vlad29
07-26-11, 06:29 PM
That is great news. Maybe thats why OH was crashing me all the time. Time to start over with my mods :)

If U mean OH-II (full version, beta testing), there could be dozens of reasons why it crashes at various stages of game/campaign progress:hmmm: I think nobody here have passed over the whole OH-II campaign. Have a look at the following thread http://www.subsim.com/radioroom/showthread.php?t=185409

mia389
07-26-11, 07:03 PM
Thanks for the info guys. I am starting a new campaign tonight with the following mods. Hope all goes better. My last/first patrol of last campaign I had 3 CTDs while TC. I highlighted one mod in yellow I was not sure where to put in the mod list

[MODS]
Magnum_Opus_v0_0_1=1
Magnum_Opus_Patch_2=2 Noticed I installed this wrong. Now is installed correctly
NewUIs_TDC_6_6_0_ByTheDarkWraith=3
FX_Update_0_0_16_2_ByTheDarkWraith=4
FX_Update_0_0_16_2_UHS_Fix=5
IRAI_0_0_30_ByTheDarkWraith=6
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=7
AirTorpedoes=8
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=9
Dynamic Environment SH5 Basemod (realistic version) V2.1=10
Dynamic Environment SH5 BrighterNights V2.1=11
Dynamic Environment SH5 Sounds V2.1=12
Dynamic Environment SH5 Waves (realistic version) V2.1=13
U-boat Historical Specifications 1.7 for TDW Mods=14
Open Horizons II Light=15
OH II and Light Campaign Radio Messages v3=16
Trevally Tutorials - All v0.2 (for TDW UI)=17

TheDarkWraith
07-26-11, 07:56 PM
Thanks for the info guys. I am starting a new campaign tonight with the following mods. Hope all goes better. My last/first patrol of last campaign I had 3 CTDs while TC. I highlighted one mod in yellow I was not sure where to put in the mod list

[MODS]
Magnum_Opus_v0_0_1=1
Magnum_Opus_Patch_2=2
NewUIs_TDC_6_6_0_ByTheDarkWraith=3
FX_Update_0_0_16_2_ByTheDarkWraith=4
FX_Update_0_0_16_2_UHS_Fix=5
IRAI_0_0_30_ByTheDarkWraith=6
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting=7
AirTorpedoes=8
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=9
Dynamic Environment SH5 Basemod (realistic version) V2.1=10
Dynamic Environment SH5 BrighterNights V2.1=11
Dynamic Environment SH5 Sounds V2.1=12
Dynamic Environment SH5 Waves (realistic version) V2.1=13
U-boat Historical Specifications 1.7 for TDW Mods=14
Open Horizons II Light=15
OH II and Light Campaign Radio Messages v3=16
Trevally Tutorials - All v0.2 (for TDW UI)=17


You don't really need the highlighted in yellow as I have my own version of it (based on that mod) in my UIs mod. If you want the changes that mod makes by all means enable it :up:

mia389
07-26-11, 08:03 PM
Thanks DarkWraith. I noticed I also installed the pacth for MO wrong. I installed that correctly and removed specs mod.

TheDarkWraith
07-26-11, 08:33 PM
Thanks DarkWraith. I noticed I also installed the pacth for MO wrong. I installed that correctly and removed specs mod.

There is a newer version of the FX_Update mod available. I believe it's at v0.0.18

mia389
07-26-11, 08:49 PM
There is a newer version of the FX_Update mod available. I believe it's at v0.0.18

Where can I find that one? I got v0.0.16 from your thread here
http://www.subsim.com/radioroom/showpost.php?p=1485167&postcount=1

TheDarkWraith
07-26-11, 09:33 PM
Where can I find that one? I got v0.0.16 from your thread here
http://www.subsim.com/radioroom/showpost.php?p=1485167&postcount=1

:eek: I'm behind the ball! I have version 19 completed but never updated thread since v0.0.16.2 :o

Siege
07-26-11, 10:59 PM
Trevally: No, it runs into walls in different, seemingly random places, and it definitely does not depend on or result from other traffic. I'd been keeping speeds low, started clicking postpone when I pass a base, TC no higher than 512 (though at anything less than 256 I might as well chart the course by hand).

My current build where everything seems to be working pretty nicely:

Trevally.
07-27-11, 11:53 AM
Trevally: No, it runs into walls in different, seemingly random places, and it definitely does not depend on or result from other traffic. I'd been keeping speeds low, started clicking postpone when I pass a base, TC no higher than 512 (though at anything less than 256 I might as well chart the course by hand).


Ah ok, I think I have found the problem:yep:

Ok lets see - boat speed, say 5 to 10 knots x TC 512 = 2500 to 5000 knots :O::D

Sorry Siege, but it will never work at those speeds.
keep TC to 64 or under for trouble free sailing:up:

DomBray
07-28-11, 05:47 AM
Here's my list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
OPEN HORIZONS II
20% mines ice dolphines v2
OH II and Light Campaign Radio Messages v2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
R.E.M_by_Xrundel_TheBeast_1.2
sobers chimney smoke V2
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI)
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
Manos Scopes-Core Files
MightyFine Less Annoying Footsteps 1.0
sobers see thru wake fix
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
sobers reduced fog V2 SH5
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
Critical hits 1.1 Torpedos
Critical hits v 1.2


But TDW is there a new FX update? and if so where can we get it? :D (or have you just forgotten to rename the directory?)

Siege
07-28-11, 07:47 AM
Ok, I got out the harbor with the pilot script, and I think I even got it up to 256 at some point (prior to reading your post), but it did work - it's imminently possible I had other stuff in there messing with it.

Most things seem to be working nicely now, though I do still have a few issues, namely that my crew is staying on the deck underwater, CO2 levels weren't rising even when submerged for a few hours, and shift-v teleports me to the hydrophone station instead of crash diving unless I hit it twice (looking at the commands.cfg, I don't find anything else with the string <Cs,"V">). I think there was another thing or two that I forgot to write down before I went to bed.

Anyone out there have any ideas?

Also, thanks so much to all of you for your help, this game wouldn't be playable without you!

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Lite Campaign LC 1.2
Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
Grossdeutscher Rundfunk
Old Style Explosions V1.1
SH5Lifeboats_2.0
Nauticalwolf's_Torpedo_Textures_v1.2
SUB_hyd_fix_SH5
Enhanced FunelSmoke1.2_by HanSolo78
Imported Ship Pack V1.1
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_6_0_jimimadrids_map_tools
NewUIs_TDC_6_6_0_New_radio_messages_German
No Damn Bubbles, No Damn Halo Mod
Trevally Harbour & Kiel Canal Pilot v2.6
stoianm BrighterNights modv1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Window_Lights_Redone_V1
nVidia missing lights
Equip_Upgd_LowerRodAntena
Equip_Upgrades_AFFOE
Equipment_Upgrades_Fix_1_2_byTheBeast
R.E.M_by_Xrundel_TheBeast_1.2
stoianm upgrade available mod stock file
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast

TheDarkWraith
07-28-11, 07:59 AM
and shift-v teleports me to the hydrophone station instead of crash diving unless I hit it twice (looking at the commands.cfg, I don't find anything else with the string <Cs,"V">)

check the options file. You'll find the answer to above in there :yep: The teleporting is expected. After you teleport give it time - it will eventualy crash dive.....

spardha
07-28-11, 09:02 AM
My current mod list, works well no CTD's

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Critical hits 1.1 Torpedos
Trevally Automated Scripts v0.6
Critical hits v 1.2
stoianm EnvNights and blue Atlantic water for MO

I was hoping to add BARF mod but not sure were it goes.
http://www.subsim.com/radioroom/showthread.php?t=164953

0rpheus
07-28-11, 09:09 AM
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix


Keep seeing these two together, and I know the UHS fix comes with it, but I was under the impression (from reading the documentation) that this was for Uboat Historical Specs only - and some of you using this fix aren't using UHS.

I'm not using UHS as far as I'm aware (just MO & MO Patch 2), do I need this as well, or should I be leaving it out?

mia389
07-28-11, 11:30 AM
My current mod list, works well no CTD's

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Critical hits 1.1 Torpedos
Trevally Automated Scripts v0.6
Critical hits v 1.2
stoianm EnvNights and blue Atlantic water for MO

I was hoping to add BARF mod but not sure were it goes.
http://www.subsim.com/radioroom/showthread.php?t=164953

Hi Spardha,

I read this from TheDarkWraiths FX mod post 1.
WARNING: NO VERSION OF BARF CAN BE USED WITH THIS MOD! DOING SO WILL RESULT IN RENDERING THIS MOD INEFFECTIVE AND POSSIBLE CTDS
I wouldnt try BARF with FX. I dont think BARF is really needed as MO I think already tweaks them files. My mod list is very close to yours, All most identical and I really think you wil not need BARF

mia389
07-28-11, 11:37 AM
Keep seeing these two together, and I know the UHS fix comes with it, but I was under the impression (from reading the documentation) that this was for Uboat Historical Specs only - and some of you using this fix aren't using UHS.

I'm not using UHS as far as I'm aware (just MO & MO Patch 2), do I need this as well, or should I be leaving it out?

See this (http://www.subsim.com/radioroom/showpost.php?p=1713825&postcount=483)post below

0rpheus
07-28-11, 12:56 PM
See this (http://www.subsim.com/radioroom/showpost.php?p=1713825&postcount=483)post below

Uhh.. so MO does contain UHS? Aaaargh! I give up, I really do. So I need to unpack my modlist yet again and add the UHS fix after the FX update.. which will be overwritten again if/when TDW releases v19 (as mentioned in another post)?!

How do you guys get any game time?! Every time I unpack/repack my mod list I have to restart the campaign and it's driving me completely bonkers now!

As a new(ish) person to the site I know my opinion doesn't hold a lot of water but compared to other games, modding SH5 is an utter nightmare - not just because of the sheer number of mods, but more due to the competing versions and frankly awful documentation. TDW's work is excellent, but isn't it about time the latest UIs were included in MO? And the FX update? Just having a list on the first post for the MO thread showing *all* the mods that are included would be a start as issues like this keep cropping up.

And yes, I read the documentation included with it (all god knows many hundreds of files for the different mods) but it's not all that clear, especially when there are several different variations on the same mod, or mods you need to run other mods, or updates that you need that you don't know you need, and so on. The blasted radio antenna on the 7b I've just been given won't go away even after uninstalling Beast's equipment mod/antenna fix (see thread for hilarious glitchy screenshot) and reinstalling the game from stock, and I'm convinced that it wasn't there before I modded it. :damn::damn:

What I wouldn't give for a TMO for SH5. I thought MO was the start of something like that, but after this I'm wondering if I shouldn't just strip the whole thing out and get the individual mods instead. As it is I think I'll just stick with what I have as I can't face another full reinstall and campaign restart, or I'll never get to play the sodding game! ;) :D

mia389
07-28-11, 01:05 PM
Only some mods require you to be in port. Most the time when I unpack and repack I can just load my last save with out any problems.

0rpheus
07-28-11, 01:41 PM
Hm, well I assumed that uninstalling OHII and putting it back in would require a restart... as well as some others. I thought it was general 'best practice' to do so. :hmmm:

Well, current (now updated) list as follows:

Magnum Opus v0_0_1
MO Patch 2
FX Update_0_0_16_2
FX Update 16-2 UHS fix
Depth Keeping Problem UHS patch HB 1_0_0
Shadow Improvement LR
TDW DC Water Disturbances (not sure if that's working or not tbh, sure didn't help me escape the other day lol)
Arclight MRP
Critical Hits 1.1 Torps
Critical Hits v1.2 (deck gun)
OHII Lite
OHII Campaign Radio Messages (still never seen one in the old SH4 style 'radio/mission message' format as described in the thread for that mod, and don't know the stock messages well enough to know the difference. Never seen a red message as they're meant to be.)
Dynamic Environment 5.0 Basemod
DE Atlantic Floor V2.1
DE Undersea (Temperate)
DE Sounds V2.1
DE Waves (Normal)
DE Sleet for Winter Campaigns
Nozaurio's Skin (Standard No Emblem) v1.0.0
Stoianm Upgrade Available Mod
Equipment Upgrades Fix 1_2 by TheBeast
Sober's smaller water drops
KSZ hull Wetness for Uboats + Conning Tower & Deck


As an aside, can anyone tell me if the radio antenna on type 7b raises at periscope depth with stock? It didn't raise on the starter sub, and I'm pretty sure it didn't on the 7b (assuming that's what I was given) before I modded it. I didn't think Stoianm's mod added or changed any equipment, so I can only assume that the Equip Upgrade is responsible - but disabling it in JSGME still leaves the antenna raising, and the fix gives me a weird buggy stick poking through the hull at depth (see mod thread). Adding the latest TDW UI update directly after MO patch 2 took away all my map contacts so I've dropped that for now.

If there's anything wrong with the above list I may just go mad! LOL :D

TheDarkWraith
07-28-11, 02:13 PM
...but isn't it about time the latest UIs were included in MO? And the FX update? Just having a list on the first post for the MO thread showing *all* the mods that are included would be a start as issues like this keep cropping up.

The latest versions of almost all my mods will be in next version of MO.
As far as having a list of mods included in MO sorry to say I can't do that anymore. There were too many copy cats using what I did instead of making their own (which isn't easy to do making umpteen different mods work together nearly perfectly). I list the authors whose work is included but that's all.

0rpheus
07-28-11, 03:30 PM
The latest versions of almost all my mods will be in next version of MO.
As far as having a list of mods included in MO sorry to say I can't do that anymore. There were too many copy cats using what I did instead of making their own (which isn't easy to do making umpteen different mods work together nearly perfectly). I list the authors whose work is included but that's all.

Good to hear that MO is due for an update. :) I do see the problem with listing the mods etc, but for stuff that actually requires extra fixes, like the UHS stuff it would be good to have something in the first post to indicate that we need both FX Update & UHS FX Update - or spods like me won't know to use both (probably save you answering a few questions, too ;) ) :D

mia389
07-28-11, 06:30 PM
Heres (http://www.youtube.com/watch?v=DyjjfRhehzA) a small tutorial I made on how to install MO,Patch and NewUIs