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peabody
09-08-08, 01:59 PM
From now on this will be the "official" Thread for the Japanese Campaign. The other was asking for help, so the title was misleading.

Since Japan placed more importance on sinking warships rather than merchants, this will NOT be "Engage Enemy Merchant Shipping". It should be more of a challenge with more engagements with Warships and Task Forces, but still some merchant missions. Especially with invasion forces bringing LSTs, Troops and Supplies to the allied forces.

The Submarines were built by Keltos, with some help from Mikhayl, Xantro and ZaZa.
Japanese name were supplied by Takao.

Here are some screen shots to get started with.

Captains Room: changed the flag, the emblem on the hat, the Aces board, various German insignia on paper work, the map, and the photo was replaced with Yamamoto.

http://img299.imageshack.us/img299/8472/captainsroomne1.jpg

Since the room is dark the Submarine Aces board doesn't show up so here is a closeup of it. While making it I was deciding what names to put on it, and since Takao gave us the names and that is a Japanese ship, the first name was simple. Few people know but Keltos is Japanese and means "Honorable Builder of sinking ships" (we haven't decided if that is good or bad).:hmm:

http://img369.imageshack.us/img369/5899/subacesboardrm6.jpg

Base assignment screen, using Keltos' Jyunsen B and Takao's name and rank:

http://img205.imageshack.us/img205/9370/assignmentpc2.jpg

This next one is not at the beginning of the Campaign, since Japan had not yet taken control of Wake Island and Rabaul. We will have bases at Yokosuka, Rabaul, and either Saipan or Kwajalein. Wake Island and Truk are for refit.

http://img156.imageshack.us/img156/3388/basestl5.jpg

And finally a look at the Captain's log after a mission. The Japanese writing on the left means "Imperial Japanese Navy" according to Wiki.

http://img156.imageshack.us/img156/6433/logbookdt1.jpg


More information and photos as we progress. We have been converting a lot of files over to the German side because of the subs being built on German subs. The Campaign was initailly started on the US/Japanese Pacific theater. The Campaign at this time will take place in the Pacific Ocean like SH4 before the Add-on. It will eventually spread into other areas, but we need to take it one step at a time.

We have had requests for Japanese faces and voices. We now have some sources for voices. The faces are being worked on, but nothing definate yet. Our first priority is to get a working/playable Campaign and will most likely be released as a Beta version.

Peabody

keltos01
09-08-08, 02:40 PM
I just wanted to have the second post ;)

beautiful work Peabody :yep: so you actually knew what my name meant ;)

I can't wait to try it ! and by gosh my Jyunsen B looks even better as a background screen, this work looks professional, yes Sir !

peabody
09-08-08, 03:14 PM
Best of luck to you, it's a big taking and the amount of small things that need to be adressed can be depressing at times, but you seem to be doing good :up:
It would be a nice touch if you can scale & simplify the jyunsen model to replace the type IX on the desk.

Thanks Mikhayl. We will do our best. It isn't the 'doing' as much as the 'finding' that I have trouble with. Then while looking for one thing I bump into something and :hmm: wonder what that's for? I have tons to learn, I'll be the first to admit that.

Peabody

ivank
09-08-08, 04:16 PM
Looking Great!!

CDR Resser
09-08-08, 05:11 PM
This mod is quite intriguing. I look forward to hearing more about it.

Respectfully Submitted;
CDR Resser

Raptor1
09-08-08, 05:15 PM
I think you should greatly diminish or get rid of the "Sink merchant shipping" mission, since Japan didn't employ unrestricted submarine warfare and therefore didn't send it's subs to hunt merchants specifically (as far as I know)

Otherwise, looks very good :D

peabody
09-08-08, 05:35 PM
I think you should greatly diminish or get rid of the "Sink merchant shipping" mission, since Japan didn't employ unrestricted submarine warfare and therefore didn't send it's subs to hunt merchants specifically (as far as I know)

Otherwise, looks very good :D
Thank you, we hope it will come out as planned.

I think you may have misread the first post:

Since Japan placed more importance on sinking warships rather than merchants, there will be more than just "Engage Enemy Merchant Shipping"...........more engagements with Warships and Task Forces......

Maybe I didn't word it correctly, but check the entries in the logbook. And you won't get much use of your deckgun.

Peabody

GlobalExplorer
09-08-08, 06:04 PM
Backgrounds look excellent, much better than I had hoped. I was under the impression you would have your hands full with the integration and the rest would look more DIY. But graphics already look very very nice ..

So what can we expect on the campaign side? Yes the japanese favored the attack on warships, and yearned for the "decisive" battle, the one in which all US ships would be wiped out. But do we get a chance to disrupt amphibious operations and shoot it out with landing craft, and in particular work close to islands and together with infantry operations? From what we know about the IJN the assignments should often be reckless and near suicidal, and chances of survival not so much an issue. Dont forget the japanese often used submarines as transport/supply boats, particularly because when they had no other means to send supplies to their infantry, it would be nice to be sent to a starving detachment somewhere in New Guinea.

Really looking forward how you approach the campaign aspect!

cgjimeneza
09-08-08, 07:13 PM
awesome, cant wait to try...

Im doing my 4th official install in multish4 and clearing space on my HD for this

any idea on the beta?

los felicito, se ve excelente

peabody
09-08-08, 07:20 PM
Backgrounds look excellent, much better than I had hoped. I was under the impression you would have your hands full with the integration and the rest would look more DIY. But graphics already look very very nice ..

But do we get a chance to disrupt amphibious operations and shoot it out with landing craft, and in particular work close to islands and together with infantry operations?
Thank you for your comments, but are you a mindreader by any chance? I just threw these Youtubes together (had to join first) of a couple of things I've been experimenting with the last couple of days. One is without guns shooting back and no landing craft the other has both. Not good quality or sound, just threw them together to answer your question on what to expect, if I can work out all the details (mainly timing) So if I get it working right and you happen to have intel to be in the right place you will be wishing you had more torps.
One drawback is I can not make the LSTs backup so it will have to be a 'simulated' landing where they drive close and turn. As for the 'landing craft' they don't work worth a hoot.

http://www.youtube.com/watch?v=3V0XDeEk0l4

http://www.youtube.com/watch?v=rvldCjYVcTM

As for looking forward to how I approach the campaign aspect. Ah, me too. Trying things as I go.

Peabody

ivank
09-08-08, 07:39 PM
great vids!

keltos01
09-09-08, 12:45 AM
I think you should greatly diminish or get rid of the "Sink merchant shipping" mission, since Japan didn't employ unrestricted submarine warfare and therefore didn't send it's subs to hunt merchants specifically (as far as I know)

Otherwise, looks very good :D

They actually did, starting 1943 if I remember correctly, in the IO they actually scared the allies quite a bit ! they had less success against the US in the Pacific though. But it definetely became part of their doctrine, the only thing being they were losing subs fast at that time.

keltos

Raptor1
09-09-08, 10:28 AM
Oh, okay, didn't know that

If the "Sink Merchant Shipping" will be given out much less often but not gone completely it'll be fine

Looking forward to it

tater
09-09-08, 01:03 PM
They will have the opposite problem of the Australian boats in the USN. They will start having to do more and more special missions as the war goes on. They will be horrible resupply missions.

I have no specifics, but one can only assume the IJN was forced to do what the USN did on such missions—remove fish.

To properly play supply missions, the player should have to remove fish. This might require making a new "cargo" fish. No warhead, heck, no model needed. You get in place, and fire them all off. The player would be allowed 1 real fish per tube, however.

peabody
09-10-08, 12:39 AM
They will have the opposite problem of the Australian boats in the USN. They will start having to do more and more special missions as the war goes on. They will be horrible resupply missions.

I have no specifics, but one can only assume the IJN was forced to do what the USN did on such missions—remove fish.

To properly play supply missions, the player should have to remove fish. This might require making a new "cargo" fish. No warhead, heck, no model needed. You get in place, and fire them all off. The player would be allowed 1 real fish per tube, however.

You didn't know? On supply missions you put 1 1/2 Tons of supplies in a rubber raft and paddle to shore.:rotfl:. I try to make two rubber rafts.

Peabody

Captain_AJ
09-10-08, 12:57 AM
Thank you peabody ..... I will be glad too sail under the Imperial japanese navy . for my freinds in japan . heres what I will say .. Thank you Mr Peabody for the work involved . It was in the interest of our granfathers that we play with the idea of the honor of days gone past , thank you Mr keltos for your work as well . both your rewards are in the heavens thus said in japanese ....

含まれる仕事をPeabody氏ありがとう。 それは私達が行く幾日の名誉の考えとする私達のgranfathersのためにあなたの仕事にまた感謝する 氏keltosあった。 あなたの報酬は両方とも天にある

keltos01
09-10-08, 01:21 AM
You're most welcome, it is nice to know that people appreciate our work :)

Keltos

Taskeen
09-10-08, 11:47 AM
I think you should greatly diminish or get rid of the "Sink merchant shipping" mission, since Japan didn't employ unrestricted submarine warfare and therefore didn't send it's subs to hunt merchants specifically (as far as I know)

Otherwise, looks very good :D
They actually did, starting 1943 if I remember correctly, in the IO they actually scared the allies quite a bit ! they had less success against the US in the Pacific though. But it definetely became part of their doctrine, the only thing being they were losing subs fast at that time.

keltos

All the more reason to make a Japanese campaign. Every time we simmers jump into a submarine we embark on our own fictional adventure, albeit with historical elements. Of course, if we get the chance to be Japanese submariners, I'm sure the tension level will be high, knowing what our missions may be (most often, rather dangerous).

DeepIron
09-10-08, 11:59 AM
I've posted this before, as I recommend it as a worthwhile resource for developing Japanese sub strategies:

"The Japanese Submarine Force and World War II" Carl Boyd and Akihiko Yoshida
ISBN: 1-55750-015-0 $18.95

There are a number of good maps showing IJN sub dispositions during various campaigns, tables with IJN sinking or Maritime vessels and descriptions of various spec ops missions.

Cheers.

keltos01
09-10-08, 03:47 PM
I have that book and yes it helps us building the campaign, but it'll take some time if we wanna use all the info it gives.. I read it a couple of times already !

keltos01
09-11-08, 01:11 PM
getting there, I'm not sure of the scale (don't know how to measure exactly in 3ds...) the texture is the same as the one ingame, here it comes :


http://img141.imageshack.us/img141/1141/jyunsenbdesksizenl4.jpg (http://imageshack.us)


Peabody I'll need the .dat from the campaign to insert that 3d model won't I ???

keltos

Captain's Room IJN Jyunsen B on desk link :

http://files.filefront.com/v11+Captains+room+IJNrar/;11768644;/fileinfo.html

GlobalExplorer
09-11-08, 05:57 PM
Is that the stock map in UBM? (I dont have it yet) It looks good.

Suggestion: some samurai swords would be nice somewhere in the room.

Drakken
09-11-08, 06:12 PM
EDIT: Nevermind.

DeepIron
09-11-08, 06:13 PM
... and a picture of the Emperor! No Japanese military office would be without it!

Drakken
09-11-08, 06:14 PM
... and a picture of the Emperor! No Japanese military office would be without it!

That goes without saying. :D

peabody
09-11-08, 07:26 PM
Is that the stock map in UBM? (I dont have it yet) It looks good.

Suggestion: some samurai swords would be nice somewhere in the room.

Yes, it is the stock map, but we are not using it since the campaign in not in the India ocean. I agree though it does look good.

Thought of Samurai swords, but at the moment not top of the list. (long list)

This was a test picture for putting the Jyunsen B on the desk instead of the sub that was there. Making a little smaller and have to do some work on the texture. Keltos did the sub shrinking. (I think he got it wet and when it dried it shrunk.)

I didn't even think of the Emporer, I put Yamamoto in the photo, but it is so dark, I have to lighten it.

Thanks for the ideas.

Peabody

keltos01
09-12-08, 07:22 AM
decreased her size to 80% of that of my last post, remade the dds, here she is :


http://img152.imageshack.us/img152/2601/jyunsenbdesksizebn2.jpg (http://imageshack.us)

and viewed through S3D, I moved a few things to make some room for the Jyunsen B desk model ;)

http://img169.imageshack.us/img169/4360/deskjyunsenbcopiepe9.jpg (http://imageshack.us)
http://img169.imageshack.us/img169/deskjyunsenbcopiepe9.jpg/1/w1048.png (http://g.imageshack.us/img169/deskjyunsenbcopiepe9.jpg/1/)

download link :

http://files.filefront.com/v11+Captains+room+IJNrar/;11768644;/fileinfo.html (http://files.filefront.com/v11+Captains+room+IJNrar/;11768644;/fileinfo.html)

keltos01
09-12-08, 09:54 AM
version 1.1 Done I think, the nice textures only show when you mouse over though ????

http://img517.imageshack.us/img517/120/ijnroomov4.jpg (http://imageshack.us)

vanjast
09-14-08, 04:13 PM
The German and Japanese flags together in the corner will add a nice touch.;)

keltos01
09-15-08, 05:42 AM
http://img299.imageshack.us/img299/8472/captainsroomne1.jpg

Peabody already replaced it with a Japanese flag. look at the first picture in the first post.

I just scaled down the 3d model of the Jyunsen B to replace the german model sitting on desk.

We have some troubles with the textures/mouse over with that screen, I used the stock version of the room to test the desk submarine.

And I like the new map made by Peabody.

keltos

keltos01
09-16-08, 01:33 PM
I've posted this before, as I recommend it as a worthwhile resource for developing Japanese sub strategies:

"The Japanese Submarine Force and World War II" Carl Boyd and Akihiko Yoshida
ISBN: 1-55750-015-0 $18.95

There are a number of good maps showing IJN sub dispositions during various campaigns, tables with IJN sinking or Maritime vessels and descriptions of various spec ops missions.

Cheers.

I have it, and yes we use it to build missions !

keltos01
09-16-08, 01:46 PM
here's the mission map :

http://img73.imageshack.us/img73/4528/mapuu4.jpg (http://imageshack.us)


and here she goes, leaving Yokosuka on a first war mission dec 9, 1941 :

http://img182.imageshack.us/img182/9182/jyunsenbyokosukabj7.jpg (http://imageshack.us)

Kwajalein reef... too close !!!

http://img367.imageshack.us/img367/5679/kwajaleinlb2.jpg (http://imageshack.us)


well I guess she'll need one heck of a refit after that stunt...

http://img206.imageshack.us/img206/2875/kwajalein2pk3.jpg (http://imageshack.us)

first kill.. sweet ;)

http://img369.imageshack.us/img369/7876/firstvh9.jpg (http://imageshack.us)

http://img176.imageshack.us/img176/2380/secondhz3.jpg (http://imageshack.us)

The I-Wolf :

http://img359.imageshack.us/img359/5659/surfacingem6.jpg (http://imageshack.us)

peabody
09-16-08, 04:33 PM
Back to sub school for you.

Peabody

keltos01
09-16-08, 04:41 PM
:rotfl::rotfl::rotfl::rotfl:

skwasjer
09-16-08, 05:40 PM
Excellent work guys, it's nice to see Keltos' hard work on the subs now finally gets a proper place in the SH4-universe. :yep:

peabody
09-16-08, 05:54 PM
Excellent work guys, it's nice to see Keltos' hard work on the subs now finally gets a proper place in the SH4-universe. :yep:

Thank you skwasjer, couldn't have done it without S3D:up:. Still have a ways to go, but it's getting there. Some of the hard part is behind us now. Still a few things left to find.

Peabody

keltos01
09-17-08, 01:05 AM
Excellent work guys, it's nice to see Keltos' hard work on the subs now finally gets a proper place in the SH4-universe. :yep:

Thanks a lot Skwasjer ! hope to see you sailing the Jyunsen B sometimes ! :up:

Keltos

Sledgehammer427
09-17-08, 06:57 AM
i thought it would be interesting to patrol around americas west coast...

there was a story about an I-boat bombarding the coast....
imagine...:o

peabody
09-17-08, 09:08 AM
i thought it would be interesting to patrol around americas west coast...

there was a story about an I-boat bombarding the coast....
imagine...:o

It's in there. You may not get it because the missions are assigned randomly but there is one to San Diego and we may put in another.

Peabody

keltos01
09-17-08, 03:53 PM
just trying the San Diego one, sunk a couple ships and one fletcher dd :)

peabody
09-17-08, 04:20 PM
just trying the San Diego one, sunk a couple ships and one fletcher dd :)

So, how is the fuel situation going to the coast?

Peabody

keltos01
09-18-08, 11:23 AM
fuel is fine, got there and the fuel didn't even go down a bit??? I refueled at kwajalein prior to my trek to San Diego, here's where I am now :

http://img230.imageshack.us/img230/3889/sandiegoyu7.jpg (http://imageshack.us)


for the ranks here it is :

http://img397.imageshack.us/img397/3628/rankho5.jpg (http://imageshack.us)

(http://g.imageshack.us/img397/rankho5.jpg/1/)

keltos01
09-18-08, 02:25 PM
and one Sommers DD !

http://img231.imageshack.us/img231/2834/sommersdddy0.jpg (http://imageshack.us)
http://img231.imageshack.us/img231/sommersdddy0.jpg/1/w1024.png (http://g.imageshack.us/img231/sommersdddy0.jpg/1/)

cgjimeneza
09-18-08, 02:45 PM
When my friend, do you guys have an estimate for a beta at least

:yep:

keltos01
09-18-08, 02:47 PM
:rotfl:
Peabody's the one to ask !

as soon as releasable ?

peabody
09-18-08, 02:47 PM
New crew management screens. Medals are not done until we decide which ones we are using and get them in the proper order.

http://img502.imageshack.us/img502/5708/crewmanagementby1.jpg

Peabody

peabody
09-18-08, 02:52 PM
When my friend, do you guys have an estimate for a beta at least

:yep:
It shouldn't be much longer for a beta at least. We have a lot of 'detail' stuff to do. And some of it I haven't even found yet, but for a playable beta, not too much longer I hope. If everything goes ok. Can't give a definate date.
Edit: the actual mission creation goes quick as soon as we finish the putting in the 'traffic' and get it in the right place at the right time. And then do some of the boring stuff getting in into text files. (and correcting typos....I'm good at making those)

Peabody

keltos01
09-18-08, 03:33 PM
great work again Peabody !!! :rock:

I love it ! just missed a tennessee out of San Diego :nope: boy those ships are fast !!!

peabody
09-18-08, 03:36 PM
great work again Peabody !!! :rock:

I love it ! just missed a tennessee out of San Diego :nope: boy those ships are fast !!!
That's one reason they didn't do so well attacking warships. ;)

I figured brand new sub deserve more than the old stained and wrinkled paper that was there before.

Peabody

keltos01
09-18-08, 03:39 PM
going to the coral sea

http://img228.imageshack.us/img228/6060/coralseays6.jpg (http://imageshack.us)

http://img170.imageshack.us/img170/7264/coral2dm2.jpg (http://imageshack.us)


Do you know when the liberty ships were first made? I just sunk a couple ;) and I feel it isn't right in December 41....


just got 3 CTD trying to reload my San Diego mission..... I guess you can't save over an existing savefile... back to square one...

also : I get stuck with type 92 torpedoes, once in tube, I can't change them for another type??? shouldn't I also look up the date they are available, seems kindo early in 41?

peabody
09-18-08, 03:59 PM
going to the coral sea
Do you know when the liberty ships were first made? I just sunk a couple ;) and I feel it isn't right in December 41....


just got 3 CTD trying to reload my San Diego mission..... I guess you can't save over an existing savefile... back to square one...

also : I get stuck with type 92 torpedoes, once in tube, I can't change them for another type??? shouldn't I also look up the date they are available, seems kindo early in 41?
The game let's you put in ships at any time even if it was built in 45, so I made a list of when they are available according to the times given in the game and it lists the Liberty Cargo as 39 and Victory as 42. I'll do some research to see if this is the "Liberty Ship" or a different ship.

I didn't have any trouble with saves. Have to check into that.

The torps I didn't change, they are what ever was set in the sub, so we may need to check some dates there.

Also notice that paper didn't get the signature put on it. I'll add it.

Peabody

keltos01
09-18-08, 04:00 PM
best torps : type 95 and type 96...

http://img178.imageshack.us/img178/4350/libertyoz6.jpg (http://imageshack.us)




I think I set the torps to be available from the start...

as for the liberty ships :

http://www.liberty-ship.com/

On January 3, 1941, President Roosevelt announced a $350 million shipbuilding program. In September 1941, the nation launched an emergency ship construction program that would involve building, in just three years, the equivalent of more than half of the pre-war merchant shipping of the world, while during the same time period building the greatest fleet of fighting ships the world had ever seen.

peabody
09-18-08, 06:02 PM
just got 3 CTD trying to reload my San Diego mission..... I guess you can't save over an existing savefile... back to square one...

also : I get stuck with type 92 torpedoes, once in tube, I can't change them for another type???

I just did a test and saved over an existing file and exited to main menu, reloaded without problem. Did it again but exited to windows and restarted, no problem. Try it again, maybe for some reason you had a corrupt save.

To exchange torps you need an empty slot (I think) and turn off auto load so the game doesn't stick one in there before you can. Take one out and put it in the empty slot and stick the one you want in the tube. Then turn autoload back on, unless you want to keep it off to do this again.

Peabody

gimpy117
09-18-08, 09:26 PM
how's the texture job on the Jyusen B???

keltos01
09-19-08, 05:03 AM
unchanged, I asked for help in a separate thread, got an answer but I don't see anything coming my way :cry:

I guess I'll do it myself when I get the time, I need to change the deck plancking to one a bit more detailed and with narrower plancks, that's all...

gimpy117
09-19-08, 06:01 AM
that stinks

I did a re-skin once but was never good enough to do it from scratch....

oh well....what happened to all those crack skinners who used to be running around?

Sledgehammer427
09-19-08, 07:17 PM
working on like, 1500 other skins they gotta do...one can never be completely content with their current skin
:D

difool2
09-19-08, 10:14 PM
Another issue, one stemming from the default campaign...

Running the Pocket Battleship mod in what was otherwise a vanilla install, I kept running across tons of unescorted 4-merchant British convoys. Naturally if any DD's were present they'd present much more of a problem for a sub than they did for my raider, but the point is that the default campaign files will need a serious overhaul. Just a heads up in case nobody working on the mod was aware of this.

keltos01
09-20-08, 02:34 AM
working on like, 1500 other skins they gotta do...one can never be completely content with their current skin
:D

:rotfl:
anyways, it still looks ok to me as it is, for now we have more pressing matters : the campaign !

keltos

peabody
09-20-08, 08:40 AM
Another issue, one stemming from the default campaign...

Running the Pocket Battleship mod in what was otherwise a vanilla install, I kept running across tons of unescorted 4-merchant British convoys. Naturally if any DD's were present they'd present much more of a problem for a sub than they did for my raider, but the point is that the default campaign files will need a serious overhaul. Just a heads up in case nobody working on the mod was aware of this.

The stock game puts in tons of shipping and a lot is not escorted. It basically allows more people to play (buy) the game. Some would not be happy with some of the more 'realiatic' mods where you don't see ships for days and days. That is one thing that slows down the writing of the Campaign, trying to get enough ships without having too many ships, and that means a lot of testing.
Thanks for the info. Appreciate any comments and suggesitons.

Peabody

haegemon
09-22-08, 12:32 PM
Not important, just to note Jap books are red from right to left. The main face on the sheet is the left one while the right one is the "back face". So book textures should show reversed. The whole other things are fantastic. :up:

peabody
09-22-08, 01:26 PM
Not important, just to note Jap books are red from right to left. The main face on the sheet is the left one while the right one is the "back face". So book textures should show reversed. The whole other things are fantastic. :up:

What 'books' are you talking about?
Peabody

Nisgeis
09-22-08, 03:40 PM
What 'books' are you talking about?
Peabody

Captain's log?

peabody
09-22-08, 04:19 PM
What 'books' are you talking about?
Peabody
Captain's log?

Could be, but since the opening of the book is a 3D animation and the open book has a ton of stuff to change because of the sinkings listed and the scrolling page, I think I will just find a cross-eyed captain for now, and he will think it's right.:rotfl:

Peabody

haegemon
09-22-08, 09:00 PM
What 'books' are you talking about?
Peabody

Captain's log?


That's right. :D

haegemon
09-22-08, 09:02 PM
What 'books' are you talking about?
Peabody
Captain's log?

Could be, but since the opening of the book is a 3D animation and the open book has a ton of stuff to change because of the sinkings listed and the scrolling page, I think I will just find a cross-eyed captain for now, and he will think it's right.:rotfl:

Peabody

Good one :rotfl:

I-25
09-23-08, 12:31 AM
I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU !!!!!

OMG I ******* LOVE YOU! :rock:

Ill finally be able to sail my namesake and terrorize the western US coast! :arrgh!:

I LOVE YOUU!!!!

BtW may i recommend you look up the book I-boat Capitan by Joseph Harrington and Zenji Orita. it has EVERYTHING you'll ever need regarding japanese WW II sub ops from a person that actually was there, EVERYTHING! also makes a interesting read:cool:

keltos01
09-23-08, 03:21 AM
I modified the periscope depth of the Jyunsen B to 18.5 m .

You will find the new cfg file to slip in the Jyunsen B subamrine folder on my main FF page.

In the future I will be less present here due to RL coming first.

Keltos

Jyunsen_B.cfg :

http://files.filefront.com/NSS+Jyunsen+Bcfg/;11868877;/fileinfo.html

peabody
09-24-08, 05:37 PM
I modified the periscope depth of the Jyunsen B to 18.5 m .

You will find the new cfg file to slip in the Jyunsen B subamrine folder on my main FF page.

In the future I will be less present here due to RL coming first.

Keltos


Ok, will change it. And RL comes first. That is understandable.

Peabody

keltos01
09-26-08, 03:25 AM
how's the new depth going ? also I noticed that when fully extended the periscope "floats" in the air a foot above its well... could you fix it Peabody ?

keltos

ps thanks for the RL understanding stuff.:D

peabody
09-26-08, 11:47 AM
how's the new depth going ? also I noticed that when fully extended the periscope "floats" in the air a foot above its well... could you fix it Peabody ?

keltos

ps thanks for the RL understanding stuff.:D

:oops: woops must have shortened it too much. I'll fix it.

Peabody

keltos01
09-27-08, 02:42 AM
and could you add the flag to the pole ? I don't think they used them in wartime ? but it would look good :smug: and it doesn't add to the detection threshold ingame so she might as well look good !
k

peabody
09-27-08, 02:51 AM
and could you add the flag to the pole ? I don't think they used them in wartime ? but it would look good :smug: and it doesn't add to the detection threshold ingame so she might as well look good !
k

Flag is on, empty your PMs


Peabody

keltos01
09-27-08, 01:34 PM
I did just now :oops:

here's the background for the new telegraph :

http://img243.imageshack.us/img243/3672/telegraphcd5.jpg (http://imageshack.us)

and the telegraph dds :

http://img140.imageshack.us/img140/9946/kopievondialsusmetriccoww8.jpg (http://imageshack.us)


http://img140.imageshack.us/img140/kopievondialsusmetriccoww8.jpg/1/w512.png (http://g.imageshack.us/img140/kopievondialsusmetriccoww8.jpg/1/)keltos

peabody
09-27-08, 02:44 PM
A very special Thank You to CapnScurvy for our Medals for the Japanese Campaign !!!
Here are the pictures from his hard work putting it all together. We really appreciate the time and effort you put into these CapnScurvy. Thank You again.:up:

Medal Award Screen

http://img232.imageshack.us/img232/1024/awardscreenme9.jpg

Two screen of the medals used during the game.

http://img140.imageshack.us/img140/9247/awardsitems3lh8.jpg

http://img140.imageshack.us/img140/4040/awardsitems4hr9.jpg

Peabody

keltos01
09-27-08, 03:02 PM
I am speechless. Great work indeed captainscurvy !! even better than I would have dared imagine :up::up::up::up::up:


New IJN telegraph :

http://img530.imageshack.us/img530/6889/ijntelegraphsz7.jpg (http://imageshack.us)


download link :

http://files.filefront.com/v+10+IJN+Telegraphrar/;11909406;/fileinfo.html

keltos01
09-28-08, 04:45 PM
Jyunsen B with flag, periscope mast fix by Peabody and IJN telegraph, all will be included in a next (2.6) version of the Jyusen B, Kaidai and Kaichu mod. They are available separately (2.5 + telegraph) as of now.

http://img338.imageshack.us/img338/9691/flagtb7.jpg (http://imageshack.us)

http://img201.imageshack.us/img201/6272/flag2sn0.jpg (http://imageshack.us)


Beautiful flag ! :up: btw it's at its correct position. but does it disappear when submerged ? k

keltos01
09-30-08, 02:00 PM
http://img214.imageshack.us/img214/1800/enroutetu3.jpg (http://imageshack.us)
http://img214.imageshack.us/img214/enroutetu3.jpg/1/w1024.png (http://g.imageshack.us/img214/enroutetu3.jpg/1/)


texture to slip in Jyusnen B directory :
http://files.filefront.com/NSS+Jyunsen+B+T01dds/;11937159;/fileinfo.html

peabody
09-30-08, 02:33 PM
Anyone know the way to Guadalcanal?
Ya, when you get to the Jyunsen B turn right......if you can still float.

http://img99.imageshack.us/img99/5641/invasiongcum9.jpg

http://img220.imageshack.us/img220/2189/invasiongc2pf7.jpg

Peabody

Sledgehammer427
09-30-08, 03:44 PM
:o :o :o :o
SOoOOOOO?!
hows it going?
the mod i mean?!

i've been looking forward to it!

EDIT: keltos are you still needing skinz?

keltos01
09-30-08, 03:55 PM
:o :o :o :o
SOoOOOOO?!
hows it going?
the mod i mean?!

i've been looking forward to it!

EDIT: keltos are you still needing skinz?

Yes ! any better looking skin than the last one I did is more than welcome, version 2.6 not released yet !

keltos

peabody
09-30-08, 04:39 PM
:o :o :o :o
SOoOOOOO?!
hows it going?
the mod i mean?!

i've been looking forward to it!


It's going quite well, we ran into a few problems figuring out some stuff that is different on the German files. But overall, we are doing good. A liitle behind schedule (althought we don't actually have a schedule) Spent a liitle more time on some things then I should have. Found a few mistakes during testing. It's getting there.

Peabody

Sledgehammer427
09-30-08, 06:40 PM
Yes ! any better looking skin than the last one I did is more than welcome, version 2.6 not released yet !

keltos

KK, ill do my magic with your new uploaded skin, it will be a little better to modify now that there is a wood deck!

keltos01
10-01-08, 01:36 AM
thanks Sledgehammer427 :D

ivank
10-01-08, 05:33 PM
going to the coral sea

http://img228.imageshack.us/img228/6060/coralseays6.jpg (http://imageshack.us)



Where did you get that map!? and how would I go about adding it to my SWSM?

keltos01
10-02-08, 11:41 AM
Thanks for the flag Peabody, it disappears when you look at it from underwater but is still there when looked at from above :

from above :

http://img296.imageshack.us/img296/4341/flageg3.jpg (http://imageshack.us)
http://img296.imageshack.us/img296/flageg3.jpg/1/w1024.png (http://g.imageshack.us/img296/flageg3.jpg/1/)

Underwater :

http://img383.imageshack.us/img383/6457/flagunderze2.jpg (http://imageshack.us)


as for the tower : I put back the one from version 2.5, with its interior fixed, could you tell me what the heck happenned to the scopes?
k

peabody
10-02-08, 11:54 AM
Keltos,
There was a post (I think by Mikhayl, just trying to give credit where credit is due, If it wasn't you I apologize to you and the one that actually made the observation)stating it was a 'bug' from SH3, because SH3 water wasn't transparent, the flag doesn't actually disappear until the camera is underwater too. Just going from memory...and that's not so good sometimes, but I think that is the reason.

Peabody

keltos01
10-02-08, 12:50 PM
It's good enough for me in any case, love the moving flag ! and at least now you don't see it underwater, that's cool !

http://img184.imageshack.us/img184/8052/flagpo0.jpg (http://imageshack.us)
http://img184.imageshack.us/img184/flagpo0.jpg/1/w1024.png (http://g.imageshack.us/img184/flagpo0.jpg/1/)

cgjimeneza
10-02-08, 12:55 PM
any ideas of a beta date???

keltos01
10-02-08, 01:30 PM
I'd say it's a matter of weeks ? Peabody ??? we're still testing parts, Sledgehammer427 is doing a new Jyunsen B skin.

keltos

keltos01
10-04-08, 01:01 AM
http://img375.imageshack.us/img375/6982/scopescc9.jpg (http://imageshack.us/)


Includes Peabody's fixes :
scopes, japanese flag etc...

a new skin, waiting for the one from Sledgehammer427 :yep:

thingies fixes

Enjoy ! As the japanese operated in the IO from Penang in 43 it's still alright to play the german campaign, for now...

Wait for Peabody's IJN Campaign, that'll be something else entirely :up::up::up:

Keltos

download link :

http://files.filefront.com/v+26+IJN+Sub+mod+Jyunsenirar/;11966004;/fileinfo.html

peabody
10-04-08, 02:10 PM
I'd say it's a matter of weeks ? Peabody ???
keltos

Can't give an answer right now. Seems every time I turn a corner I run into a brick wall.
Right now I am getting Random CTDs that I haven't figured out. They happen when exiting the 'Promotion' and 'Aces' screens and returning to the Captains Room. They don't happen every time, only randomly so it's difficult to find the problem. I would be happier if it happened every time, at least I would know where to look for the problem.

I can look at the 'Aces' board 4 times and exit, no problem, then I look at it the fifth time and CTD. Reload and I may look at it once and exit, CTD. Same with the 'Promotion' screen. No CTD looking at the screens only on exiting them. But there isn't any pattern to it, where I may be able to determine the cause.

Also I don't get any CTD in the Captain's Room as long as I dont' go to those two selections, so why am I getting a CTD returning from two unrelated screens to the Captain's Room? May take a while to figure this one out.

Peabody

Nisgeis
10-04-08, 02:30 PM
Right now I am getting Random CTDs that I haven't figured out. They happen when exiting the 'Promotion' and 'Aces' screens and returning to the Captains Room. They don't happen every time, only randomly so it's difficult to find the problem. I would be happier if it happened every time, at least I would know where to look for the problem.

I don't want to be obvious, but... strip out your changes. There's certain things you've changed, so remove them and see what happens. I know from doing very high res skins that you can load a quick mission multiple times, until one time, the game just doesn't load the skin and the sub is completely black. I put it down to memory allocation problems, as there was no other reason to suddenly not load a texture that I could see - after all it was still there.

A couple of things spring to mind, one is your map that you changed, if that is too large, it may go belly up... try replacing the captain room .dat file with stock and seeing if you still get the crashes. The other thing that loads on going to the captain room is the medals. Try stripping out the medal changes you did for the Japanese meadals and see if you still get the crashes.

There's nothing else I can thing off that you have changed that loads in the captain room. Good luck with it.

peabody
10-04-08, 03:18 PM
Right now I am getting Random CTDs that I haven't figured out. They happen when exiting the 'Promotion' and 'Aces' screens and returning to the Captains Room. They don't happen every time, only randomly so it's difficult to find the problem. I would be happier if it happened every time, at least I would know where to look for the problem.
I don't want to be obvious, but... strip out your changes. There's certain things you've changed, so remove them and see what happens. I know from doing very high res skins that you can load a quick mission multiple times, until one time, the game just doesn't load the skin and the sub is completely black. I put it down to memory allocation problems, as there was no other reason to suddenly not load a texture that I could see - after all it was still there.

A couple of things spring to mind, one is your map that you changed, if that is too large, it may go belly up... try replacing the captain room .dat file with stock and seeing if you still get the crashes. The other thing that loads on going to the captain room is the medals. Try stripping out the medal changes you did for the Japanese meadals and see if you still get the crashes.

There's nothing else I can thing off that you have changed that loads in the captain room. Good luck with it.
That's the trouble I changed everything. :hmm: Flag, logbook, Promotions, map, aces board, hat, papers on the desk, picture. I though I kept everything the same size and alpha channels etc. You are right that is the approach I need to take, just never had a problem in the Captains Room alone, even when returning from missions. But suddenly this popped up, and only exiting from those two screens, and the only thing in common (that I can think of) is the captains room.

I wasn't thinking of the map or medals because I didn't have problems before, but I will definately give it a try. I just wish it happened every time, would be a lot easier, keep backing up until it stops.

The worse part is I never went to these screens during testing until I changed them to make them Japanese, so I don't know when the problem started.

Thanks for the input, I'll give it a try and see what I can do.

Peabody

Edit: Maybe someone might have a comment on this, I though it might even be in the savegame files since we are changing to Japanese. Maybe the info is getting messed up?

CapnScurvy
10-04-08, 03:52 PM
Peabody, you may be reading the PM I just sent you now. But, it's been my experience that changing some files that have been previously loaded into a saved point can create CTD's when the game goes looking for a specific name of reference. It is always better to start a new campaign with the changes then to use an older save point that may get it's panties in a wad when it can't find a specific reference when it decides to look for it.

peabody
10-04-08, 05:06 PM
Peabody, you may be reading the PM I just sent you now. But, it's been my experience that changing some files that have been previously loaded into a saved point can create CTD's when the game goes looking for a specific name of reference. It is always better to start a new campaign with the changes then to use an older save point that may get it's panties in a wad when it can't find a specific reference when it decides to look for it.

Ya, I was doing that, but one thing I didn't think of right away, unless I use a different name each time, it may still have the "problem" in the save game. I am not sure on that, don't know anything about the save game files or how they are set up.

And of course, I'm not sure that is where the problem is. I am going to have to start right back at square one, with stock file and add changes until the problem pops up again. Like I commented the worse part is that it isn't happening everytime. That makes it so much harder to find it.

Thanks for the info, any help appreciated. I am getting ready to take out the shotgun.:rotfl:.

Peabody

nikimcbee
10-04-08, 05:33 PM
I just bought the u-boat add-on. with the intention of running the Japanese subs andd campaign. How can I contribute? I have tons of books on japanese stuff and reference material.:up:

peabody
10-04-08, 06:14 PM
Nisgeis and Capn Scurvy,
:up::up::up::up::up::up::up::up::up:

I think I have found the problem
Correction, I think you guys found the problem and it was the attempt at making a new medal for the medalbox. I replaced that file and it seems to have solved the problem. Thank you very much for your ideas.
I still don't understand what happened but it was creating a problem going back to the Captains room. I understand it could cause a problem but:

The part I don't understand

I could go to
1. Transfer screen and back to capt room...no problem
2. Click sub go to crewmangement, equipment, and torpedo screen, no problem
3. Could play a patrol and return...no problem
4. Play a patrol and be awarded the medal that was causing the crash and NO PROBLEM. This is the one that confuses me the most.
5. Go to the logbook and look at patrols and back to capt room...no problem

It only caused a problem coming out of the 'Promotion' and 'Top Aces' screens. Weird program this is.

I thank you again and again and again for giving your time to post ideas. I was all ready to go right back to the beginning and start from there.
But with both Nisgeis comment about the medals and the PM from capn scurvy saying he had problems with the German medals in the box reacting different than the US side, I decided to do that file first and see what happens. It seems to be fixed. Of course, like I say it didn't happen all the time, but I almost wore out my mouse clicking in and out of those screens and everything seems to be back to "normal" if you can call anything I do "normal" :rotfl:. So I guess I can put the shotgun away for now.

Appreciate the help, you saved me hours of work.

Peabody

peabody
10-04-08, 06:47 PM
I just bought the u-boat add-on. with the intention of running the Japanese subs andd campaign. How can I contribute? I have tons of books on japanese stuff and reference material.:up:
I hope I don't disappoint you when it is finally done. We hope to have a Beta for release soon. How soon I can't really say, this modding is all new to me, learning as I go with some help from friends. But this is our "game plan"
We are basically going to start with an SH4 style campaign with traffic in places it belongs at the times it belongs there. And use Japanese doctrine of 'attack warships' rather than SH4 "engage enemy merchant shipping" to create a different atmosphere. There will be mission to sink anything you want and some specificely sink warships, and of course the supply and transport type missions, but try to place those close to some of the action (for example Guadalcanal supply missions while US is invading or resupplying their own troops) so it won't be deliver supplies and RTB.
Once we get that in place as a base, then we will work with that to try to get more 'specific' on locations and time for some of the major battles or missions. The add the southwest parts that are now in the German missions.
So, I think your tons of info may be very helpful when we get into more specific stuff, but if you have anything to offer don't hesitate to post here or PM me or Keltos01 (he made the subs).
Some info that might be helpful now, is some specific locations for Allied traffic around the Philipeans when they return to that area towards the end of the war. We have info on some of the major battles but not on general movement in the area if you have anything like that.
Another thing I find lacking on the internet is where they came from (specifically the Allied forces and in some cases Japanese forces) It says where the battle was or where the invasions were but not where they came from. For example; They left Pearl Harbor and went to location x. Or they left from Midway and went over to location y.
So with tons of info you could probably contribute that way, but if you know any modding or 3D stuff or anything just make a suggestion on how you would like to help.
I know, you can fix my mistakes, that should keep you busy for six months.:rotfl:.

Thank you for the offer to contribute. Sometimes Keltos has ideas, sometimes I do, and we discuss them and decide on which way to go. Sometimes we disagree but we talk it over. So don't be offended if we don't use all your ideas, but we may decide you have a better idea and we will scrap ours and go with it. Some ideas are great but end up being hard to impliment. So, welcome, we will look forward to any ideas you may have.
And another thing, you will notice I tend to talk too much.:roll:

Peabody

gimpy117
10-04-08, 09:12 PM
still no dice on a skinner???

peabody
10-04-08, 09:46 PM
still no dice on a skinner???
sledgehammer is doing the skin.

Peabody

peabody
10-08-08, 01:09 PM
After a few setbacks and minor problem, we are back on track.

New image screen for Japanese Ranks screen:

http://img354.imageshack.us/img354/534/tabsandpaperwx1.jpg


Peabody

Sledgehammer427
10-11-08, 07:10 PM
now we need to find the name of the submaine administrator of the japanese navy...:hmm:
because i'm sure Donitz didnt run that

but its looking great!

I-25
10-11-08, 09:41 PM
now we need to find the name of the submaine administrator of the japanese navy...:hmm:
because i'm sure Donitz didnt run that

but its looking great!

what date?, ive got all that info in my head:cool:

keltos01
10-12-08, 07:44 AM
I-25 you are an encyclopedia to yourself ! :rotfl:

I-25
10-12-08, 12:43 PM
I Might be :hmm:
:rotfl:

Sledgehammer427
10-12-08, 02:48 PM
i'm just trying to figure you how you know all this...if you were in japan...i wouldnt be suprised...but...in baja mexico of all places to find an IJN expert??!!?!?
wheres tater anyways?:lol:

keltos01
10-12-08, 02:57 PM
i'm just trying to figure you how you know all this...if you were in japan...i wouldnt be suprised...but...in baja mexico of all places to find an IJN expert??!!?!?
wheres tater anyways?:lol: :rotfl::rotfl:

I-25
10-12-08, 04:22 PM
i'm just trying to figure you how you know all this...if you were in japan...i wouldnt be suprised...but...in baja mexico of all places to find an IJN expert??!!?!?
wheres tater anyways?:lol:
:rotfl::rotfl:
Just south of CA

as for how.... well i just have a thing for the IJN for as long as i can remember:cool:

when i was in kindergarten i was already drawing I boats all over my books xD

Sledgehammer427
10-12-08, 06:04 PM
hahaha, i was drawing bricky titanics when i was in kindergarten :p

Task Force
10-12-08, 06:07 PM
I was drawing U-boats when in kindergarden.:rotfl:

This looks to be a great mod. I always was dissapointed that there was no INJ carear in SH4.;)

tater
10-12-08, 07:24 PM
You need the "Battleship March" for band ashore.

http://www.youtube.com/watch?v=dnS6cl0YqpU

I-25
10-12-08, 07:35 PM
Yupp i did the titanics too;)
i even made a giant cartboard one too:rotfl:

Task Force
10-12-08, 07:51 PM
I have always been the only kid who ive seen that realy likes subs/ships in school. Im also the only kid who even knows what silent hunter is in my school.:huh:

claybirdd
10-12-08, 10:48 PM
people I work with think im kinda strange for playing SH. They all think BF2142 or MOH are the only good games worth playing on PC. The thing is BF gets old really quick. Spawn,kill, die, repeate process.

Same could be said for SH. sail here sink ships, repeate. However, I have SO much fun playing SH, but only you guys can understand what I try so hard to explain to them.:rock:

I-25
10-12-08, 10:49 PM
I Feel you pain capitans ;)

iv also got SH 3 and SH4 installed on the school network :rotfl:
i can go sinking ships on any PC on campus:cool:

Task Force
10-12-08, 10:50 PM
Yes I understand, SH is a game of unknowns. You dont know whays gona happen next.;)

Sledgehammer427
10-13-08, 02:15 PM
all my friends go :o when i tell them i usually play for 5 hours on end...
and i say to them, how else can you game and do your homework?

lets see, a times 25 divided by the product of 26 times y equals..
RADAR CONTACT!
ugh...
BOOM!!!
Enemy Ship Destroyed!
equals...
:rotfl:

cgjimeneza
10-13-08, 02:44 PM
I think maybe we are a bit different from those others.... not that we play games, which they do.

but to play a shooter leaves you the same... here we LEARN a lot, and most of that lot is History, note the capital H.

Winston Churchill said (hope it´s his quote) that those who dont know their past are bound to repeat it...

While learning we also teach others so we contribute too... and we are all over the world, guys from spain, france, the uk, in brazil, costa rica, belgium, even china....

For instance, in our Pacific Thunder Campaing we have the following

a former air force guy is ComSubPac
a Costa Rican runs the single subron
XO for boats based on Pearl is a former US marine
XO for Manila boats is a Brit
Secure comms officer and programer par excellence is a Doctor from Denmark

and that´s just the brass

we are truly international and learn to respect each other.

Im proud to be a member of subsim and if Im "weird" for it, so be it, I salute you my fellow sub drivers.

I-25
10-13-08, 03:02 PM
Its good to be different:rock:

as sledgehammer427 said who'd ever imagine to find a IJN/sub nut in mexico? :up:

keltos01
10-13-08, 04:11 PM
Its good to be different:rock:

as sledgehammer427 said who'd ever imagine to find a IJN/sub nut in mexico? :up:

looks as though there are a few....

Sledgehammer427
10-15-08, 03:09 PM
back to the mod :lol:
how are things going?
*cough*peabody*cough*

peabody
10-15-08, 04:25 PM
back to the mod :lol:
how are things going?
*cough*peabody*cough*

Working on it. Slowed down a bit with some medical issues.

Some things didn't work as planned, but got that fixed. Need to split up some of the random layers, the time spread is too long to get what I need.

Thought I had found the names for the topaces list, turned out not to be. Set it aside for now, to get missions done for a beta.

Peabody

keltos01
10-16-08, 02:11 AM
Thought I had found the names for the topaces list, turned out not to be. Set it aside for now, to get missions done for a beta.

Peabody

EEEHAAAA !!!!!! :up::up::up:

I can't wait !

I'm still trying to work on a railing for the tower (on the hangar and around the range finder).

pm me when you get there !

keltos

keltos01
10-16-08, 10:36 AM
made a new tower (again) more details... see the Jyunsen thread.

keltos

Sledgehammer427
10-18-08, 09:04 PM
bump!

keltos01
10-19-08, 02:00 AM
http://img517.imageshack.us/img517/5856/tower1vb0.jpg (http://imageshack.us/)
http://img171.imageshack.us/img171/1329/toweryq8.jpg (http://imageshack.us/)


Sledgehammer427 : you have work to do ! the 3D model of the tower and sub are ready : download the version 2.8 on my Filefront page and work your magic please !

the 2 new .dat for the tower and the hull are in Turm_Jyunsen_B_1.rar (http://files.filefront.com/Turm+Jyunsen+B+1rar/;12095364;/fileinfo.html) but those files are included in the complete 2.8 version (2.9 will be with your texture????)


note: there must be a small door drawn at the top of the ladder leading to the tower tub (says I-25 ;) )

Keltos

keltos01
10-19-08, 04:28 AM
Version 2.8 of Jyunsen B mod is out, see Jyunsen thread

Kruger
10-19-08, 04:45 AM
I am absolutely amazed after having read this thread. Thank you for the wonderful work. Is the crew going to speak Japanese in the sub ?

peabody
10-19-08, 10:21 AM
I am absolutely amazed after having read this thread. Thank you for the wonderful work. Is the crew going to speak Japanese in the sub ?

The crew on my sub is going to sit down and shut up and do their jobs. ;)

Probably not on the Beta release, because it will be a lot of work and that would hold things up for quite a while, but it is something we plan to do.

Peabody

keltos01
10-20-08, 03:33 PM
The crew on my sub is going to sit down and shut up and do their jobs. ;)

Peabody

:rotfl:

nearing 5000 view now :D:D

keltos

peabody
10-22-08, 10:34 PM
One Tambor Fleet Boat headed for the bottom:

http://img206.imageshack.us/img206/6131/tamborsinkev0.jpg


Peabody

keltos01
10-23-08, 05:26 AM
waow !! nice shot ! :up:

so, you've made the fleetboats AI ????? all of them ???

we might add the russian, dutch and english ones after ? wanna sink a T class hehe !


btw look at my signature ;)

keltos

Sledgehammer427
10-23-08, 07:00 AM
well...now im getting that warm fuzzy feeling inside.
great work peabody:up:

keltos01
10-23-08, 08:09 AM
to Midway !

http://img152.imageshack.us/img152/4403/crowdedng4.jpg (http://imageshack.us)
http://img152.imageshack.us/img152/crowdedng4.jpg/1/w1024.png (http://g.imageshack.us/img152/crowdedng4.jpg/1/)

second light cruiser down...

http://img55.imageshack.us/img55/9052/omahajf5.jpg (http://imageshack.us)
http://img55.imageshack.us/img55/omahajf5.jpg/1/w1024.png (http://g.imageshack.us/img55/omahajf5.jpg/1/)

in the spotlight :

http://img221.imageshack.us/img221/3257/elcolt5.jpg (http://imageshack.us)

It is a good thing having the deck gun to the rear... and a good AA gun ;)

http://img79.imageshack.us/img79/8580/boomao9.jpg (http://imageshack.us)

http://img261.imageshack.us/img261/2980/coloradofo8.jpg (http://imageshack.us)
http://img261.imageshack.us/img261/coloradofo8.jpg/1/w1024.png (http://g.imageshack.us/img261/coloradofo8.jpg/1/)

http://img137.imageshack.us/img137/5023/colodwndv2.jpg (http://imageshack.us)

http://img123.imageshack.us/img123/9023/carriertk1.jpg (http://imageshack.us)
http://img123.imageshack.us/img123/carriertk1.jpg/1/w1024.png (http://g.imageshack.us/img123/carriertk1.jpg/1/)

http://img123.imageshack.us/img123/7739/carrier2va3.jpg (http://imageshack.us)

http://img147.imageshack.us/img147/3457/carrier3kl4.jpg (http://imageshack.us)
http://img147.imageshack.us/img147/carrier3kl4.jpg/1/w1024.png (http://g.imageshack.us/img147/carrier3kl4.jpg/1/)

And you thought it was safe from me ? hidden in the harbor ? I'm the japanese Otto Prien !! and modest at that !!! ;)

peabody
10-23-08, 12:37 PM
waow !! nice shot ! :up:

so, you've made the fleetboats AI ????? all of them ???

we might add the russian, dutch and english ones after ? wanna sink a T class hehe !


btw look at my signature ;)

keltos

No, I did not convert them all, just a test to make sure it works. I think an occasional sub is ok, but they have to be on the surface. They will not move submerged. (At least I haven't figured out how)

Credits to Ducimus for the idea on surface explosions, instead of just sinking. I think he is the one that did it, if I am incorrect please correct me.

Peabody

keltos01
10-24-08, 12:15 PM
made it out alive :D slow and easy ...

http://img216.imageshack.us/img216/698/lurkingrj3.jpg (http://imageshack.us)
http://img216.imageshack.us/img216/lurkingrj3.jpg/1/w1024.png (http://g.imageshack.us/img216/lurkingrj3.jpg/1/)

Did trawlers have depth charges in RL ? if yes I'd have been toast :rotfl:

keltos01
10-24-08, 02:00 PM
I received my first medal :D

http://img222.imageshack.us/img222/3997/medaldi1.jpg (http://imageshack.us)

http://img505.imageshack.us/img505/8762/medal2gw3.jpg (http://imageshack.us)

78000 Tons !

keltos

G.K.
10-24-08, 04:24 PM
Looks like there is no detail missing in this mod...:rock::up:

So let's hope there will be a possiblity to launch a airplane in far, far and nice future... (But in spite of SH3, SH4 can place units as lifeboats without the layers... May it could spawn an airplane with preset pattern...:damn:)

keltos01
10-24-08, 04:52 PM
found something that used to launch airplanes till my encounter with her ...

http://img146.imageshack.us/img146/460/carrier2fv9.jpg (http://imageshack.us)

then got found in the rain, on the surface by 3dds... thought they weren't that good ! I took a pounding !

http://img408.imageshack.us/img408/2981/hitib0.jpg (http://imageshack.us)


http://img514.imageshack.us/img514/8135/dammageoy6.jpg (http://imageshack.us)
http://img514.imageshack.us/img514/8135/dammageoy6.471dc16f83.jpg (http://g.imageshack.us/g.php?h=514&i=dammageoy6.jpg)
http://img514.imageshack.us/img514/8800/dammagerg6.jpg (http://imageshack.us)
http://img514.imageshack.us/img514/8800/dammagerg6.cc36267d9d.jpg (http://g.imageshack.us/g.php?h=514&i=dammagerg6.jpg)
http://img266.imageshack.us/img266/5103/dammage2ah7.jpg (http://imageshack.us)
http://img266.imageshack.us/img266/dammage2ah7.jpg/1/w1024.png (http://g.imageshack.us/img266/dammage2ah7.jpg/1/)


the typ18 is just too short..


which reminds me that I have to work on a good looking dammage model....

keltos

and yes, the mod is getting to be quite complete thanks to Peabody (campaign and some 3d..), Takao (ranks and names), captainscurvy (medals), SLedgehammer427 currently working on a skin for the Jyunsen B..

peabody
10-24-08, 05:07 PM
Looks like there is no detail missing in this mod...:rock::up:

So let's hope there will be a possiblity to launch a airplane in far, far and nice future... (But in spite of SH3, SH4 can place units as lifeboats without the layers... May it could spawn an airplane with preset pattern...:damn:)

Maybe a way to do it, but right now I can't spawn a ship or plane within 20 miles of the players sub. The Devs didn't want things just appearing right in front of you I guess. And planes can't touch land, ship or water or they blow up. The ones you see as seaplanes and the ones on the carriers are different than the ones you see flying.

Thank you for the kind remarks, GK.

@Keltos, I just realized, you don't have the new medals. I guess I forgot to get them to you. capn scurvy changed some of them, better choices than I had. We still need to work on the ones in the box on the desk, but have been spending time on the Campaign to get a Beta release.

Peabody

keltos01
10-24-08, 05:11 PM
@Keltos, I just realized, you don't have the new medals. I guess I forgot to get them to you. capn scurvy changed some of them, better choices than I had. We still need to work on the ones in the box on the desk, but have been spending time on the Campaign to get a Beta release.

Peabody

This is the way to do it :up: I'm just glad I could try out a few missions to see how they were doing, I got annoyed in Midways cause of the DD's lack of reaction to my attacks, but nearly got sunk in the rain just going to San Diego :hmm:

You do a breat work Peabody :up:

Now that the outside's done, i'll try and get us a good dammage model too !

Keltos

Goose_green
10-30-08, 06:44 AM
I have just found this thread, the project looks awesome and I'm looking forward to seeing this being completed!

Great work so far guys! Keep up the good work :up:

keltos01
10-30-08, 08:13 AM
Thanks, it's getting there, You can always try the Jyunsen B mod first, the campaign will come on top of it later.


Keltos

Engelmann
10-31-08, 07:24 AM
any beta comming up soon, or will it be waiting for a time??
The first moment i played with japanese subs I also wanted a campaign to paly with them!:rock:

keep up the good work!

peabody
10-31-08, 11:46 AM
any beta comming up soon, or will it be waiting for a time??
The first moment i played with japanese subs I also wanted a campaign to paly with them!:rock:

keep up the good work!

We hope it will be soon. Some unexpected issues both with the Campaign and RL caused a few problems. Keltos got his subs ready, but I was unable to get the Campaign done, but it's coming, I haven't quit.

Peabody

Engelmann
10-31-08, 02:34 PM
thank you kelstos I'm waiting with impatiance :yep:
and I also see I'm not the only one from belgium in this forum :D

keltos01
10-31-08, 05:18 PM
thank you kelstos I'm waiting with impatiance :yep:
and I also see I'm not the only one from belgium in this forum :D

welcome to Subsim !

keltos

keltos01
10-31-08, 05:42 PM
I am still working on the uv map, I used the textures from the new >Jyunsen B tower as they are closer to RL :

http://img362.imageshack.us/img362/4549/typeamtexturezb2.jpg (http://imageshack.us)


keltos

keltos01
10-31-08, 07:02 PM
http://img258.imageshack.us/img258/1082/basicjq4.jpg (http://imageshack.us)



New tower for type AM submarine, extract to the Object folder of my mod.

Keltos

Link :

http://files.filefront.com/Objectsrar/;12215548;/fileinfo.html

Sledgehammer427
10-31-08, 10:28 PM
can't wait to play this!:up: :up: :up:

keltos01
11-01-08, 09:21 AM
http://img114.imageshack.us/img114/256/towerkv0.jpg (http://imageshack.us)


is finally out !

link :

http://files.filefront.com/Version+29+Jyunsen+B+mod0rar/;12220285;/fileinfo.html


install over v 2.9 of Jyunsen B mod. JSGME ready.


Keltos

The General
11-02-08, 12:38 AM
Have you guys thought about incorporating this?

http://www.subsim.com/radioroom/showthread.php?t=143729

cgjimeneza
11-02-08, 07:20 AM
http://img114.imageshack.us/img114/256/towerkv0.jpg (http://imageshack.us)


is finally out !

link :

http://files.filefront.com/Version+29+Jyunsen+B+mod0rar/;12220285;/fileinfo.html


install over v 2.9 of Jyunsen B mod. JSGME ready.


Keltos

Either:

1-Jap sub are crewed by midgets

2-that sub is just huge!!!

excelente

keltos01
11-02-08, 03:25 PM
http://img135.imageshack.us/img135/6209/01japanesesubi14bb9.jpg (http://imageshack.us/)

I-13 class general characteristics :

Displacement:
3,603 tons surfaced
4,762 tons submerged
Length: 372.8 ft
Beam: 38.5 ft
Draft: 19.3 ft

see :

http://www.subsim.com/radioroom/showthread.php?t=137761&page=13

post # 247.

and :

http://en.wikipedia.org/wiki/AM_type_submarine

It's BIG !

Keltos

peabody
11-02-08, 03:25 PM
IT LIVES, IT BREATHS.........
Japanese Campaign now has a working Snorkel

Situation: You are trying evade DDs, your batteries are running low, you are too close to surface. But it dark you are not right on top of them, so up goes the Snorkel. Diesels start, batteries start to recharge and you continue your escape. Hopefully the DDs won't spot the Snorkel.

Batteries low, speed at Flank 2 knots:

http://img389.imageshack.us/img389/7585/batteries1bu7.jpg


Raise Snorkel, diesels turn on and also give you 2 knots more speed submerged, and the batteries recharge.

http://img148.imageshack.us/img148/9043/batteries2ag2.jpg


Team effort with Keltos, with a nudge in the right direction from Mikhayl. (Thanks Mikhayl)
Peabody

peabody
11-02-08, 03:31 PM
Have you guys thought about incorporating this?

http://www.subsim.com/radioroom/showthread.php?t=143729

There is a team doing a surface mod at the moment, so we decided not to add those. Not saying it will never happen but no plans at the moment, trying hard to get this to a release with real life getting in the way.:yep:

@cgjimeneza They are huge!! That is the small one. The Sen Toku is bigger. I have a working Sen Toku but it is built on a US sub so I have to convert to a German Sub so we can use it, if we get the time. May not be in at the start, but I LIKE IT. Keltos likes the smaller sub like his Jyunsen B (which it a Great sub), but I think the Sen Toku too.

Peabody

keltos01
11-02-08, 03:38 PM
Have you guys thought about incorporating this?

http://www.subsim.com/radioroom/showthread.php?t=143729
There is a team doing a surface mod at the moment, so we decided not to add those. Not saying it will never happen but no plans at the moment, trying hard to get this to a release with real life getting in the way.:yep:

@cgjimeneza They are huge!! That is the small one. The Sen Toku is bigger. I have a working Sen Toku but it is built on a US sub so I have to convert to a German Sub so we can use it, if we get the time. May not be in at the start, but I LIKE IT. Keltos likes the smaller sub like his Jyunsen B (which it a Great sub), but I think the Sen Toku too.

Peabody
http://img340.imageshack.us/img340/3196/sentakaij2.jpg (http://imageshack.us)


I'd actually love a Sen Taka as a next sub, small is beautiful ;)

http://www.combinedfleet.com/type_sen%20taka.htm

and they are fast, have quite a nice range, 10 torpedoes ... but yeah, I like the Sen Toku too.. that's the boat I started on here at subsim ...

keltos

Sledgehammer427
11-02-08, 05:16 PM
actually, all you do is take and do this

1. copy a UPCGE file into your playable sentoku Submarine folder in data/submarine
2. copy everything from your US sen toku UPC file, and paste it into your copied UPCGE file, as far as im aware, they are identical. and done!

keltos01
11-02-08, 05:38 PM
Could we add it (the snorkel) to the type AM submarine too ? and replace those horns (I'll make a proper 3d model later) ?

keltos

peabody
11-02-08, 06:27 PM
actually, all you do is take and do this

1. copy a UPCGE file into your playable sentoku Submarine folder in data/submarine
2. copy everything from your US sen toku UPC file, and paste it into your copied UPCGE file, as far as im aware, they are identical. and done!
There is a bit more to it then that, but yes it can be converted.

@ Keltos, On the AM the snorkel on the tower is part of the tower, don't want to mess up your new texture, but we can get a snorkel on.

Peabody

keltos01
11-02-08, 07:01 PM
done ! following your instructions ! :D

Type AM tower with snorkel :

http://img114.imageshack.us/img114/161/amsnorkelll1.jpg (http://imageshack.us)


Type AM to snorkel depth :

http://img99.imageshack.us/img99/2798/amtosnorkeldepthui8.jpg (http://imageshack.us)


Type AM at snorkel depth :

http://img114.imageshack.us/img114/1711/amatsnorkeldepthvt3.jpg (http://imageshack.us)


I'm glad I added it tp the Type AM :D
took some tweaking to get the right extension vs snorkel depth and snorkel position in the .dat.

Thanks again Peabody !!

Keltos

PS : I uploaded the mod, tell me when we can release it.

cgjimeneza
11-02-08, 07:41 PM
Have you guys thought about incorporating this?

http://www.subsim.com/radioroom/showthread.php?t=143729

There is a team doing a surface mod at the moment, so we decided not to add those. Not saying it will never happen but no plans at the moment, trying hard to get this to a release with real life getting in the way.:yep:

@cgjimeneza They are huge!! That is the small one. The Sen Toku is bigger. I have a working Sen Toku but it is built on a US sub so I have to convert to a German Sub so we can use it, if we get the time. May not be in at the start, but I LIKE IT. Keltos likes the smaller sub like his Jyunsen B (which it a Great sub), but I think the Sen Toku too.

Peabody


thats not the big one.. now Im scared!!!!!!!!!! you should have posted that by halloween...

just kidding... but give us a couple weeks to absorb RFB before releasing the IJN campaing....

muchas gracias amigos!

Kruger
11-03-08, 07:18 AM
What do you mean by absorb RFB ? Is this campaign not going to be standalone ?

keltos01
11-13-08, 05:54 PM
It will be stand alone, ask Peabody.

Keltos

peabody
11-13-08, 07:16 PM
What do you mean by absorb RFB ? Is this campaign not going to be standalone ?

He just didn't want two releases at the same time, so he has to pick one. He wants a chance to get to play RFB before the Japanese Campaign. See what it is like and what's in it, things like that.
In other words try the 'good stuff' before the 'beginners stuff'. :lol:


Peabody

Kruger
11-14-08, 06:42 AM
:lol:I get it. Anyway, I hardly wait to play this..c'moooon :D

peabody
11-14-08, 05:13 PM
:lol:I get it. Anyway, I hardly wait to play this..c'moooon :D

Working on it, lots of files to change, and a lot of files that need to be changed since the subs are set up to work in the German Campaign. Plus more changes when things are added or taken off the subs. Doing the best I can.

Peabody

keltos01
11-14-08, 06:34 PM
:lol:I get it. Anyway, I hardly wait to play this..c'moooon :D
Working on it, lots of files to change, and a lot of files that need to be changed since the subs are set up to work in the German Campaign. Plus more changes when things are added or taken off the subs. Doing the best I can.

Peabody

You're doing a hell of a job ! :yep: :up:

keltos

peabody
11-14-08, 10:04 PM
:lol:I get it. Anyway, I hardly wait to play this..c'moooon :D
Working on it, lots of files to change, and a lot of files that need to be changed since the subs are set up to work in the German Campaign. Plus more changes when things are added or taken off the subs. Doing the best I can.

Peabody
You're doing a hell of a job ! :yep: :up:

keltos

WE, are doing a hell of a job. Hope it works.:rotfl:.

Peabody

keltos01
11-15-08, 06:44 PM
Yeah we are, I can't even modify a torpedo to make it into a Kaiten without screwing the propeller's animation :nope:




http://files.filefront.com/v+11+Kaiten+patch+for+USnrar/;12363550;/fileinfo.html

Kruger
11-16-08, 04:37 AM
When I read "Abandon Ship" in high school, I remember being fascinated by the way in which Japanese submarines functioned. This was happening right after reading "Strike under the sea" and...hm I forgot :damn: the other title also by Douglas Reeman about Soufriere.

keltos01
11-16-08, 05:51 AM
When I read "Abandon Ship" in high school, I remember being fascinated by the way in which Japanese submarines functioned. This was happening right after reading "Strike under the sea" and...hm I forgot :damn: the other title also by Douglas Reeman about Soufriere.

what do you wanna say ??? I'm so thick I don't get it... :damn:

keltos

Kruger
11-17-08, 03:57 AM
To put it short...I can't wait to play this :D

keltos01
11-17-08, 11:07 AM
so we are a few !

keltos01
11-29-08, 02:09 PM
the campaign is going strong ! we now have real IJN torpedoes to go along with my subs and Peabody's coming campaign :)

keltos

tater
11-29-08, 03:12 PM
Care to update this end of the thread with the details?

Missions, etc added to the campaign?

One possible thought would be to make all the patrol objectives (which is a huge amount of work), and simply work them in on top of RSRD, without messing with RSRD itself (make sure you read lurker's readme before touching any campaign files or you'd accidentally break it (really)).

This would give you the traffic, and if you felt you needed to add any traffic, you can simply make a new layer that you throw on top, along with an extended campaign.cfg.

Otherwise you'll be faced with the stock game bizzaro world of mass merchant shipping to Midway, Midway as the shipping hub of the Pacific, all kinds of odd traffic in the western Pacific that doesn't belong there, etc.

This would be a relatively quick way to quickly get a good IJN campaign together that would only require working on the patrol related stuff, without having to build traffic. If you need to, you can add a new layer of IJN Submarine Base Traffic as well, so that the specific harbors you use are more dolled up than others.

peabody
11-29-08, 04:07 PM
Care to update this end of the thread with the details?

Missions, etc added to the campaign?

One possible thought would be to make all the patrol objectives (which is a huge amount of work), and simply work them in on top of RSRD, without messing with RSRD itself (make sure you read lurker's readme before touching any campaign files or you'd accidentally break it (really)).

This would give you the traffic, and if you felt you needed to add any traffic, you can simply make a new layer that you throw on top, along with an extended campaign.cfg.

Otherwise you'll be faced with the stock game bizzaro world of mass merchant shipping to Midway, Midway as the shipping hub of the Pacific, all kinds of odd traffic in the western Pacific that doesn't belong there, etc.

This would be a relatively quick way to quickly get a good IJN campaign together that would only require working on the patrol related stuff, without having to build traffic. If you need to, you can add a new layer of IJN Submarine Base Traffic as well, so that the specific harbors you use are more dolled up than others.

Thanks for the suggestion Tater, but I have most of the traffic done. I still have some to add and some to delete that is 'not where it belongs'. Kwajalein was used as a sub base and we added it and then realized Allied ships are sailing right through the harbor. So I guess I could write a mission to just shoot from the pier. ;)

It is taking bit longer due to Real Life. So not as far along as I want to be. And we ran into a few problems finding things in the German side, I had been working on the US/Japanese side but Keltos' subs are German so we switched it over.
And we spend some time fixing bugs that took a while to find. I spent a bit more time then I should have on some experiments that didn't pan out. And a lot of time learning how to mod. I knew nothing when I started. Lots of files I still don't understand.
But the most amount of time is testing. We actually have to play a campaign to see if the traffic is too much, too little. And making sure the bases show up when they are suppose to and disapper when they are suppose to. So the learning how to do it and then testing has taken a while. And when things don't happen the way I think they should I have to figure out why. Not excuses just an explanation of why it is not released yet.

As for the patrol objectives, I can write one in no time, adding it to the text files and making sure the dates are right so it is where the traffic is takes the time.

And now knowing the amount of time and files involved, I would not even consider using Lurkers hard work. As I said at the start, we are beginners so at the first release it is certainly not going to be up to the 'super mod' standard but it will certainly be as good as the game you paid for. And we will add to it as we find mistakes and better ideas.

I again thank you for the suggestion, we are open to any ideas or comments, good or bad. We welcome it. We will not get into 'debates' over it but we certainly want to hear new ideas. We will consider every idea and make a decision on what effect it will have, how much work involved and how much benifit from that work.

Peabody

tater
11-29-08, 04:29 PM
Regarding traffic, you can load up multiple campaign layers for the same date range, then turn on time compression and watch them move within the mission editor. Pause it, then do some rough counts, then multiply by the average group size (assuming you know what that is).

It's then possible to get a rough idea of the shipping volume.

The game engine is actually better at IJN/KM campaigns in many ways than USN ones since it assumes the sort of chatty sub behavior that resulted in the horrible losses suffered by the 2 Axis sub services.

I suppose you'll need loads of special transport missions later on, too. :)

tater

keltos01
11-29-08, 06:31 PM
http://img379.imageshack.us/img379/3901/causticsy222gm7.jpg (http://imageshack.us/)


Kaiten texture reflection problem fixed, thanks to Peabody, Skwasjer and Mikhayl who thought of the caustics !

I have uploaded the new . dat to be slipped in the Library folder of the IJN torpedo mod version 3.4

Keltos

torpedo link :

http://files.filefront.com/v+34+IJN+torpedoes+incl+trar/;12486571;/fileinfo.html

fix link :

http://files.filefront.com/Torpedocausticsfix34rar/;12504222;/fileinfo.html

peabody
11-29-08, 08:20 PM
Regarding traffic, you can load up multiple campaign layers for the same date range, then turn on time compression and watch them move within the mission editor. Pause it, then do some rough counts, then multiply by the average group size (assuming you know what that is).

It's then possible to get a rough idea of the shipping volume.

The game engine is actually better at IJN/KM campaigns in many ways than USN ones since it assumes the sort of chatty sub behavior that resulted in the horrible losses suffered by the 2 Axis sub services.

I suppose you'll need loads of special transport missions later on, too. :)

tater

Thanks Tater, you know I often merge the Campaign.LOC to get correct positions for docks and such, but never really thought about merging more than one RND Layer. It is right there staring me in the face and I never saw it.:doh:

We will definately have special transport missions, but I am not going to overload it with them, since it is a game. I am trying to at least send them to areas where they can proceed to a area close by and engage the enemy. 15 'supply' missions in a row would get a bit boring in a game. I'm sure it would IRL too, but I am also sure that some players sink more ships in one patrol then some Japanese did in the entire war. So the 'special' missions will be there but not like stock "engage enemy merchant shipping', even though that is what the Allies did, it gets a bit old after a while and you want to run into a Carrier or a BB for a bit of a change.

We have decided to use the doctrine of sinking Warships as a priority, like the Japanese belief but will also include a mixture of other missions too. There will be a few missions where "Sink Enemy Warships" will be a requirement. But I think the majority will be to sink anything that moves.:lol: But I think if I don't mess it up, the Task Force traffic will be coming and going from specific locations, not just wandering around the Pacific. For example if they go to attack Guadalcanal, they go to attack Guadalcanal and return to base. So they won't just be wondering around and you may bump into one now and then. They will be in places that make sense for them to be in.

Peabody

Sledgehammer427
11-29-08, 09:23 PM
15 'supply' missions in a row would get a bit boring in a game. I'm sure it would IRL too...

actually. from my sources, it was boring

We have all been driven to boredom...The crew is tired of hauling mail and food and are anxious for at least some action.

peabody
11-29-08, 10:02 PM
15 'supply' missions in a row would get a bit boring in a game. I'm sure it would IRL too...
actually. from my sources, it was boring

We have all been driven to boredom...The crew is tired of hauling mail and food and are anxious for at least some action.

I am sure it was, but I don't think many people would want to play that game. And I am sure there were a lot of bored Americans too. We had to haul mail and food too.

Peabody

Sledgehammer427
11-30-08, 12:14 AM
but our submarine crews were out blowing the living hell out of everything that had a hull and flew a meatball...they were using outdated doctrinethat called for attacks on taskforces, and, if all else fails...the UPS of the japanese war effort

Rowddy
11-30-08, 07:54 AM
Hi everyone,

i'm new on this Forum and relativly new with the SIM. i downloaded this japanese campaign and installed it in JSGME but it doesn't appear on the start of a new Campaign i can choose between american or german campaign atm. so what did i do wrong?? I patched up to date also.

any help or suggestions are very welcome;)

peabody
11-30-08, 11:55 AM
Hi everyone,

i'm new on this Forum and relativly new with the SIM. i downloaded this japanese campaign and installed it in JSGME but it doesn't appear on the start of a new Campaign i can choose between american or german campaign atm. so what did i do wrong?? I patched up to date also.

any help or suggestions are very welcome;)

The Japanese Campaign has not been released yet. You may have downloaded the subs that are going to be used in it. Keltos built Japanese subs built with German sub parts to make them playable. Then we got together and started working on a Japanese Campaign to put them into. Right now they are working in the German Career or Uboat Add-on.

What was the name of the file you downloaded and I can tell you what you have?

Peabody

Sledgehammer427
11-30-08, 12:52 PM
hmmm, if you downloaded the subs, or one of those pretty little Kaiten packages that keltos made, they are selectable in the German Campaign menu...that is...if you have 1.5

peabody
11-30-08, 01:03 PM
but our submarine crews were out blowing the living hell out of everything that had a hull and flew a meatball...they were using outdated doctrinethat called for attacks on taskforces, and, if all else fails...the UPS of the japanese war effort

I am not disagreeing with what you are saying but I am not writing "Submerged UPS Truck,version3:Christmas Packages"

We are using their doctrine as the guideline to write this, you will be attacking Task Forces. You will be assigned various mission, you will not stop the supply lines. You can sink merchants when and where you find them if you choose, you are the skipper. But if you are assigned a mission to "Sink Enemy Warships" and you sink merchants, your mission fails. You will get supply missions, too.
Keltos has a lot of facts on the subs, and I have been getting a lot of information by PM from various people recently Admiral Von Gerlach who has sent several, with a lot of info from research and people who were there. And help from Capn Scurvy gave up help with the medals. So there are several people helping with details to try to keep it historical as possible without making it so boring, no one will play it. This is not a complete list, but the ones who helped will be credited in the release and in this thread, upon release.
And the first version will be a Beta (maybe it should be an Alpha;)) and we will listen to the comments and suggestions and go from there. It may even require some major changes, but we will listen to what you like and don't like. We are trying to make a game you will enjoy playing without making it so realistic (boring) that you hit "Delete".
I didn't realize until doing this that there were several Japanese submarines at Pearl Harbor (I did know about the minisubs) but the subs apparently were not very effective since they didn't sink the Carrier that returned after the attack. But that doesn't mean you won't sink one.
So in the UPS role, it was real, but I am sure there were subs not delivering supplies that don't get talked about because the mission failed. History tends to talk about major wins, major battles, and major failures. Not about the everyday bordom of the ones that were not in the fight today, or the sub that fired ten torpedos and hit nothing. So that is the main reason we are not doing only supply missions. Who knows how many Japanese subs there were that never came back, so no one to tell the story. Who knows for sure how many torpedos were fired at US Carriers that nobody even knows about.
War was hell, some stories we know about, some we don't since nobody survived to tell us what happened.

Anyway that is the bacic ideas involved with the way this is being written.

Peabody

Admiral Von Gerlach
11-30-08, 01:37 PM
The planning of this Campaign sounds excellent in balance .... re the role of the IJN submarine force, one of the most informative books is this one....

The Japanese Submarine Force in WWII by Carl Boyd and Akihiko Yoshido and in the preface they give an outstanding overview....as follows:

"The performance of the Imperial Japanese Navy's Submarine force in World War II fell far short of prewar expectations. The Japanese Naval high command was inacucurate in its antipcation of the type of war it would embark upon in 1941, and the submarine force, in particular, quickly became a victim of unrealistic military planning and preparation. First designed to weaken a United States Fleet of 21 knot dreadnoughts in the western Pacific, the submarine force was from the outset of the war confronted by much faster US Aircraft Carriers after the successful Japanese Attack on battleship row in Pearl Harbor. The submarine force was left groping for an effective strategy and operational plan of action while a sophistaicated US Navy undersea force quickly hardened to the realty of wartime conditions.

The lackluster performance of Japanese submarines in Hawaiiian waters in December 1941 did not compel the high command to modify prewar plans for the submarine force. The formidable undersea arm of the Imperial Navy operated aimlessly and without a coherent strategy in the opening months of 1942. Inflexible prewar battle objectives usually held sway or any new ones were often ill conceived and incomplete. Morevover in the battles of the Coral Sea and Midway the Japanese submarine force again failed to measure up to preware expectations but the opinon of the navy high command continued to hold that submarines should be used chiefly to assist in the decisive battle of capital ships. Then came the surprise American offensive at Guadalcanal, and the crisis situation after late 1942 seemed to require the use of submarines in particularly dangerous supply and evacuation mssions. The fate of the Japanese submarine force was sealed.
The force often operated helter skelter during the war, being constantly obligated to commit submaries to unanticpated and ever increasing and dangerous crisises. Submarines undertook a wide variety of assignments, for example, they were deployed along picket lines in an attmept to ambush and pursue enemy naval forces, only to be ordered and sometimes reorderd to dash elsewhere when enemy forces were discovere beyond the orignal picket lines. Submarines were assigned to reconnoiter heavily guarded enemy ports and advace anchorages. There they sometimes launched midget submarines, human piloted torpedoes and aircraft, with minmal results. Submarine aircraft also droppped a few incideary bombs on Oregon forests and submarine deck guns fired on other rminor targets on the American mainland and various islands. In addition to supply and evacuation operations with bypassed Japanese island garrisons, submarines transported highly explosive gasoline for refueling seaplanes. Moreover the Japanese undertook other dangerous submarine transprot operations with their German allies on the other side of the globe with whom they exchanged personanel and small amounts of strategic goods, such as quinine and tungsten, and blueprints and prototypes of war machinery. There were also varioius forays into the Indian Ocean, but crisis in the Pacific often forced the boats to concentrate there against strong and rapidly advancing Allied forces. These highly dispered operations characterized much of Japanese submarine starategic and operational activity throughout the war. The occasional entreaty advocationg concentration against enemy sea communications and extended US supply lines, particularly to the South Pacific and Australia, was always played down and usually rejected."

I will also note that there were top secret planes to use the largest fleet submarines with on board aircraft to drop plague and other highly infections diseases on the major US cities, of Seattle, San Francisoco, Los Angeles and San Diego. Only top level hostility between the Army and the Fleet prevented this horrific plan from being carried out, and prevented a huge disaster that might indeed have had major effect on the war effort.

peabody
11-30-08, 01:58 PM
The planning of this Campaign sounds excellent in balance .... re the role of the IJN submarine force, one of the most informative books is this one....

The Japanese Submarine Force in WWII by Carl Boyd and Akihiko Yoshido and in the preface they give an outstanding overview....as follows:

"The performance of the Imperial Japanese Navy's Submarine force in World War II fell far short of prewar expectations. The Japanese Naval high command was inacucurate in its antipcation of the type of war it would embark upon in 1941, and the submarine force, in particular, quickly became a victim of unrealistic military planning and preparation. First designed to weaken a United States Fleet of 21 knot dreadnoughts in the western Pacific, the submarine force was from the outset of the war confronted by much faster US Aircraft Carriers after the successful Japanese Attack on battleship row in Pearl Harbor. The submarine force was left groping for an effective strategy and operational plan of action while a sophistaicated US Navy undersea force quickly hardened to the realty of wartime conditions.

The lackluster performance of Japanese submarines in Hawaiiian waters in December 1941 did not compel the high command to modify prewar plans for the submarine force. The formidable undersea arm of the Imperial Navy operated aimlessly and without a coherent strategy in the opening months of 1942. Inflexible prewar battle objectives usually held sway or any new ones were often ill conceived and incomplete. Morevover in the battles of the Coral Sea and Midway the Japanese submarine force again failed to measure up to preware expectations but the opinon of the navy high command continued to hold that submarines should be used chiefly to assist in the decisive battle of capital ships. Then came the surprise American offensive at Guadalcanal, and the crisis situation after late 1942 seemed to require the use of submarines in particularly dangerous supply and evacuation mssions. The fate of the Japanese submarine force was sealed.
The force often operated helter skelter during the war, being constantly obligated to commit submaries to unanticpated and ever increasing and dangerous crisises. Submarines undertook a wide variety of assignments, for example, they were deployed along picket lines in an attmept to ambush and pursue enemy naval forces, only to be ordered and sometimes reorderd to dash elsewhere when enemy forces were discovere beyond the orignal picket lines. Submarines were assigned to reconnoiter heavily guarded enemy ports and advace anchorages. There they sometimes launched midget submarines, human piloted torpedoes and aircraft, with minmal results. Submarine aircraft also droppped a few incideary bombs on Oregon forests and submarine deck guns fired on other rminor targets on the American mainland and various islands. In addition to supply and evacuation operations with bypassed Japanese island garrisons, submarines transported highly explosive gasoline for refueling seaplanes. Moreover the Japanese undertook other dangerous submarine transprot operations with their German allies on the other side of the globe with whom they exchanged personanel and small amounts of strategic goods, such as quinine and tungsten, and blueprints and prototypes of war machinery. There were also varioius forays into the Indian Ocean, but crisis in the Pacific often forced the boats to concentrate there against strong and rapidly advancing Allied forces. These highly dispered operations characterized much of Japanese submarine starategic and operational activity throughout the war. The occasional entreaty advocationg concentration against enemy sea communications and extended US supply lines, particularly to the South Pacific and Australia, was always played down and usually rejected."

I will also note that there were top secret planes to use the largest fleet submarines with on board aircraft to drop plague and other highly infections diseases on the major US cities, of Seattle, San Francisoco, Los Angeles and San Diego. Only top level hostility between the Army and the Fleet prevented this horrific plan from being carried out, and prevented a huge disaster that might indeed have had major effect on the war effort.

I don't know how my little pea brain is going to keep up with all the info you are sending my way. :up:

Peabody

Nippelspanner
11-30-08, 04:25 PM
FINALLY we will see the (very interesting!) japanese side of this horrible war.

about time!

Rowddy
11-30-08, 05:55 PM
wow thanks for all the reponse :D Ok first of all i have version 1.5 and the version i installed was V3.0_IJN_sub_mod_Jyunseni i must admit i never looked in the U-Boat MOd since i never expected it there:damn:

I just made a new reinstall off the game and start all-over :cool: Does it mather in which order i'm gonna install the MODS?? i wanna use the real Fleet MOD and many other ones :p

peabody
11-30-08, 07:47 PM
wow thanks for all the reponse :D Ok first of all i have version 1.5 and the version i installed was V3.0_IJN_sub_mod_Jyunseni i must admit i never looked in the U-Boat MOd since i never expected it there:damn:

I just made a new reinstall off the game and start all-over :cool: Does it mather in which order i'm gonna install the MODS?? i wanna use the real Fleet MOD and many other ones :p

That file is four Japanese subs. You can use them in the German Campaign for now.
If you used JSGME to enable the mods, you will have no problem, just disable the subs when you want to use a different mod.

I don't use very many mods, Real Fleet Boat I don't have but it should be for the US subs not German side. Any of the major mods that have a Campaign in them will not work together with the IJN subs, there are flotilla built into the MOD so it will mess up any Campaign files of the other mods. But that is what JSGME is for, just uninstall the others and install the IJN subs and play a German Campaign and you will have the IJN subs. These are the subs that will be used when we get the Japanese Campaign done.

When you want to play another of the major MODS just disable the IJN Subs and enable the other MODS.

Peabody

Rowddy
11-30-08, 11:28 PM
Great thank you very much for all the info:up: i go try it out now. Bah i just remembered still one more thing.

If i download a MOD let's say the Enviromental 5 mod. wenn it's dowloaded i drag it into the left columm of JSGME and then you click the on the littlle arrow in the middle to activate it so it goes to right columm. Now what i sometimes notice with some of the MODS is that wenn i open my SH4 Folder they are not in the MODS folder but are outside of there. Is that normal?? i thougt all MODS should end up in the MODS folder? (it happened actually with the RUIN_V1.0_for_SH4V1.5HI-RES)

Sorry for all the questions but i wanna do it correct this time:oops:

peabody
12-01-08, 01:20 AM
Great thank you very much for all the info:up: i go try it out now. Bah i just remembered still one more thing.

If i download a MOD let's say the Enviromental 5 mod. wenn it's dowloaded i drag it into the left columm of JSGME and then you click the on the littlle arrow in the middle to activate it so it goes to right columm. Now what i sometimes notice with some of the MODS is that wenn i open my SH4 Folder they are not in the MODS folder but are outside of there. Is that normal?? i thougt all MODS should end up in the MODS folder? (it happened actually with the RUIN_V1.0_for_SH4V1.5HI-RES)

Sorry for all the questions but i wanna do it correct this time:oops:

You don't drag into the window just download and put it in the MODS folder.

Peabody

keltos01
12-01-08, 02:12 AM
Not about the everyday bordom of the ones that were not in the fight today, or the sub that fired ten torpedos and hit nothing. So that is the main reason we are not doing only supply missions. Who knows how many Japanese subs there were that never came back, so no one to tell the story. Who knows for sure how many torpedos were fired at US Carriers that nobody even knows about.
War was hell, some stories we know about, some we don't since nobody survived to tell us what happened.

About the day-to-day boring missions read the account of an IJN submarine skipper who survived : Zenji Orita. He changed subs a few times, did the supply runs, fired Kaitens... a must read !

read I-Boat Captain by Zenji Orita and Joseph D. Harrington, 1976.


Keltos

Admiral Von Gerlach
12-01-08, 09:33 AM
excellent book, i agree. also for movments and actual TROM, this invaluable source:

http://www.combinedfleet.com/sensuikan.htm

and Capt. Onita was a remarkable skipper, one the IJN can be rightfully proud of, his command shelled the oil field docks south of Goleta, just south of Santa Barbara where i live some of the time, and he has been one of the IJN officers to share info about the aborted plans to use the sub borne air assets to bomb the Panama Canal.

Captain_AJ
12-01-08, 12:21 PM
IS this fired from a sub and how do you load it ?

keltos01
12-01-08, 03:41 PM
IS this fired from a sub and how do you load it ?
for now yes, like a regular torpedo. it appears in the torpedo loadout.

keltos

tater
12-01-08, 06:29 PM
Some of the Minekaze Class DDs were converted to carry the Kaiten as well. I know nothing of the playable ship mods, but that might be a route to consider as well.

peabody
12-01-08, 07:00 PM
Some of the Minekaze Class DDs were converted to carry the Kaiten as well. I know nothing of the playable ship mods, but that might be a route to consider as well.

It can be done, but it creates one problem. Unless the game offers you a new sub, you can't switch, so you would be stuck with the DD throughout the entire campaign. And I would not want to get a mission to patrol where I may run into a task force and have a DD.
But it would be an idea if there was a way to change or pick a sub before a mission.

Peabody

tater
12-01-08, 07:16 PM
Yeah, it would be something you'd likely only use for single missions, not a campaign.

keltos01
12-02-08, 02:39 AM
http://img527.imageshack.us/img527/4488/kn02589kn4.jpg (http://imageshack.us)
http://img527.imageshack.us/img527/kn02589kn4.jpg/1/w740.png (http://g.imageshack.us/img527/kn02589kn4.jpg/1/)

http://www.history.navy.mil/photos/images/kn00001/kn02589.jpg


then we can re think of emplementing my old WIP playable Ko Hyoteki at a later date too, just for the sake (gets you drunk if japanese ;) ) of a few missions like Pearl, Sidney Harbor, okinawa etc.. might be fun !

more info :
http://www.combinedfleet.com/Okinawa.htm

will post a picture of midget carrying DD from the book I-Boat Captain later.

Keltos

Admiral Von Gerlach
12-02-08, 03:15 AM
and for some actual war time footage of both IJN and USN subs, including long range missions of IJN to Germany (and some great footage of the Graf Spee, German U boats) including on board action shots of US boats...

enjoy..(these are in the public domain)

http://www.archive.org/details/VAS_10_Beneath_The_Southern_Cross

http://www.archive.org/details/VAS_21_Full_Fathom_Five

tater
12-02-08, 09:29 AM
You could make a british x-craft as well.

You give them 2 "mines."

The weapons are easy. Make a new torpedo with a short eject distance and a VERY slow speed, and short range. Meaning that you get maybe 50-100 yards from your target (say Takao at anchor near Singapore), then fire the "mines" and they move towards her at the sort of speed that allows you to escape the blast.

http://www.navy.gov.au/w/images/X-craft.jpg

tater

peabody
12-02-08, 03:07 PM
You could make a british x-craft as well.

You give them 2 "mines."

The weapons are easy. Make a new torpedo with a short eject distance and a VERY slow speed, and short range. Meaning that you get maybe 50-100 yards from your target (say Takao at anchor near Singapore), then fire the "mines" and they move towards her at the sort of speed that allows you to escape the blast.

http://www.navy.gov.au/w/images/X-craft.jpg

tater

Great idea, tater, just wrong thread. I don't think in the Japanese Campaign we want to blow up the Takao.;)

Peabody

tater
12-02-08, 03:20 PM
Depends on how you judge IJN and IGHQ decision making in 1941 ;)

tater

keltos01
12-02-08, 03:26 PM
I'm trying to get the fsnofhsoohre Ko hyoteki working.... :damn:

peabody
12-02-08, 06:26 PM
I'm trying to get the fsnofhsoohre Ko hyoteki working.... :damn:

It is working, read your PM.

Peabody

keltos01
12-03-08, 03:14 AM
and what about one of these for the last part of the war ? :

http://img401.imageshack.us/img401/4951/7e932d96ef4.jpg (http://imageshack.us)




:D

btw :

when I started it on top of the Jyunsen B mod I got a japanese triple AA showing !!! I don't honnestly know how, if I did my Type AM woudl have those instead of the german twin or wuadruple AAs, yes Sir !

Keltos

keltos01
12-03-08, 03:24 AM
from the book I-Boat Captain :

http://img132.imageshack.us/img132/8628/ddmidgetjo4.jpg (http://imageshack.us)

http://img518.imageshack.us/img518/ddmidgetwn9.jpg/1/w2444.png (http://g.imageshack.us/img518/ddmidgetwn9.jpg/1/)


Some of the Minekaze Class DDs were converted to carry the Kaiten as well. I know nothing of the playable ship mods, but that might be a route to consider as well.
here is goes : notice how little armament she carries....

Keltos

tater
12-03-08, 09:48 AM
http://smmlonline.com/articles/minekaze/minekaze07.jpg

keltos01
12-03-08, 10:24 AM
who could mod that ???

keltos

peabody
12-03-08, 02:04 PM
from the book I-Boat Captain :

http://img132.imageshack.us/img132/8628/ddmidgetjo4.jpg (http://imageshack.us)

http://img518.imageshack.us/img518/ddmidgetwn9.jpg/1/w2444.png (http://g.imageshack.us/img518/ddmidgetwn9.jpg/1/)


Some of the Minekaze Class DDs were converted to carry the Kaiten as well. I know nothing of the playable ship mods, but that might be a route to consider as well.
here is goes : notice how little armament she carries....

Keltos

He said they were converted to carry Kaitens, that is not a Kaiten?????

Peabody

keltos01
12-03-08, 02:24 PM
the caption reads : "midget subs launched from the deck of fast moving destroyers were a surprise to the U.S. Navy".

those look like Ko Hyoteki !!!!!!!


keltos

peabody
12-03-08, 03:00 PM
the caption reads : "midget subs launched from the deck of fast moving destroyers were a surprise to the U.S. Navy".

those look like Ko Hyoteki !!!!!!!


keltos


What's with all the !!!!!!!!!! The Ko Hyoteki is not a Kaiten. :hmm: I was just commenting he said they were converted to launch Kaitens and you show a picture of them converted to launch a minisub. :doh: I guess I'm just confused. :doh:

Peabody

keltos01
12-03-08, 04:53 PM
I showed the picture of a Ko-Hyoteki carrier DD, that's all, I asked who could mod it like it was in the picture I found in my book, but I didn't see that Tater's had Kaitens on it...

If we had one, we could place it at the start of a midget sub mission, so you could see it when leaving for combat ? That's not a "I want it now" comment, just a reflection on stuff we could have later on, like I'm still not sure that the Ko-Hyoteki is worth the trouble, but now it's here ;)

Keltos

peabody
12-04-08, 01:35 AM
when I started it on top of the Jyunsen B mod I got a japanese triple AA showing !!! I don't honnestly know how, if I did my Type AM woudl have those instead of the german twin or wuadruple AAs, yes Sir !

Keltos

Trust me, you don't want them, I took them off my Sen Toku. If a planes bombs you, they have time to land, refuel, rearm, eat lunch and come back and do it again before the Triple gets turned around to face the right direction. There is a setting in the sim to set the degrees per sec. to rotate but it has a max apparently because it really should say degrees per hour.

Peabody

keltos01
12-04-08, 07:59 AM
when I started it on top of the Jyunsen B mod I got a japanese triple AA showing !!! I don't honnestly know how, if I did my Type AM woudl have those instead of the german twin or wuadruple AAs, yes Sir !

Keltos

Trust me, you don't want them, I took them off my Sen Toku. If a planes bombs you, they have time to land, refuel, rearm, eat lunch and come back and do it again before the Triple gets turned around to face the right direction. There is a setting in the sim to set the degrees per sec. to rotate but it has a max apparently because it really should say degrees per hour.

Peabody

:rotfl: :rotfl: :rotfl:

but seriously, what about taking the 3D model of the triple and replacing the german twin one in a new gunsradar file, and a new whatever.upc like you did for the snorkel ? you'd then get a fast triple looking AA wouldn't you ?

We might make new guns that way, a Kaidai twin gun for instance ?:ping:

keltos

Red Heat
12-04-08, 08:00 AM
[quote=keltos01]http://img299.imageshack.us/img299/8472/captainsroomne1.jpg

Peabody already replaced it with a Japanese flag. look at the first picture in the first post.

I just scaled down the 3d model of the Jyunsen B to replace the german model sitting on desk.

We have some troubles with the textures/mouse over with that screen, I used the stock version of the room to test the desk submarine.

And I like the new map made by Peabody.

keltos[/quot

I dont have words...
Outstanding!...outstanding! Great work... :D

keltos01
12-04-08, 08:08 AM
[quote=keltos01]http://img299.imageshack.us/img299/8472/captainsroomne1.jpg

Peabody already replaced it with a Japanese flag. look at the first picture in the first post.

I just scaled down the 3d model of the Jyunsen B to replace the german model sitting on desk.

We have some troubles with the textures/mouse over with that screen, I used the stock version of the room to test the desk submarine.

And I like the new map made by Peabody.

keltos[/quot

I dont have words...
Outstanding!...outstanding! Great work... :D


Peabody's quite a modder I agree !

you just reminded me that our captain's room mod isn't finished :oops: The thing is, I have version 1.1 available on my FF page, we never could get the texture right on the desk scaled model... if you'd mouseover it would look good, untill then the texture would be a dirty gray obscuring the model (which has as much details as the ingame one, it is just scaled down).

The thing is we have to redo all parts of the game, unlike a german campaign for example, all headers etc.. have to be redone, that's taking a long time.

Keltos

btw did you notice who was on the picture on the desk ??? hmmm??? a hint : he said the dec 7 attack would wake a sleeping giant..

tater
12-04-08, 10:27 AM
campaign link for ya:

http://www.zululand.co.za/index.php?option=com_content&task=view&id=1561&Itemid=134

http://home.st.net.au/~dunn/japsubs/shipssunk.htm

peabody
12-04-08, 12:46 PM
Thank you Red Heat, I spend more time tying to figure out how to do it then actually doing it. This is all new to me. :lol:

Thanks for the links tater, will come in handy. That has been the biggest problem so far is the details. There is a lot of info but not a lot of details. For example they go to great lengths telling about the major battles but nothing as simple as where the ships came from. Like the first link said the sub was based at Kwajalein, that's the type of info that is lacking from most sites.

And any personal info I have from my father was India, Burma, Merrill’s Marauders (he wasn't one of them but he met them, and Merrill personally gave him a shut up and listen speech about writing to his mother. Apparently Merrill knew a girl that was friend with my Grandmother who was in tears because she hadn't heard from my father. And Merrill gave him a direct order to write her every day :o Yes, Sir)
He was in the Army Air Corps and apparently they had to bug out the Japanese were overrunning the base, so they ended up taken some Chinese with them. As they were going down the runway they were shooting at the Japanese. But the weirdest part, when they got to altitude the Chinese were playing some kind of card game, and suddenly started yelling at one man and grabbed him and threw him out the cargo door on the side of the plane. My father made the comment, "I don't know if he lost or if he got caught cheating but I wasn't going to play that game.":lol:
So, I have very little knowledge of the Naval war, other than the basis stuff you learn in school.

Peabody

Admiral Von Gerlach
12-06-08, 04:01 PM
Checking in after several days having to focus on other things. I will try to catch up on where you all are and the possible data needs.

will try to get the Pac Air war details to you today Peabody.

peabody
12-06-08, 04:48 PM
Checking in after several days having to focus on other things. I will try to catch up on where you all are and the possible data needs.

will try to get the Pac Air war details to you today Peabody.

Thanks Admiral, appreciate the info.

Peabody

tater
12-06-08, 07:29 PM
This document has all sorts of info on IJN SS attacks on Allied shipping around Australia, and towards the Solomons and NG.

http://www.navy.gov.au/w/images/PIAMA15_ch8.pdf

tater

peabody
12-06-08, 07:50 PM
This document has all sorts of info on IJN SS attacks on Allied shipping around Australia, and towards the Solomons and NG.

http://www.navy.gov.au/w/images/PIAMA15_ch8.pdf

tater

Thanks Tater, I haven't read it all yet, but interesting reading. And I am doing some work in that area too.

Peabody

tater
12-06-08, 08:53 PM
NP, every time I see something in my web travels that looks useful I'll throw it in here for ya.

tater
12-07-08, 02:00 AM
Peabody,

you are familiar with Miguel Coca's Automated Campaign editor, right?

http://www.subsim.com/radioroom/showthread.php?t=113918

If you need a copy (in case the DL is broken) let me know.

It's, well, stunning. It is to campaign building almost what S3D is to other modding.

tater

keltos01
12-07-08, 04:52 AM
dl link ok, I posted it on my FF if anyone wants it, with original info from the thread.

mcoca (http://www.subsim.com/radioroom/member.php?u=215695)'s [REL] Automated Campaign Editor v0.4
http://files.filefront.com/shbatcheditor+04zip/;12579190;/fileinfo.html

great work !!

peabody
12-07-08, 12:14 PM
Peabody,

you are familiar with Miguel Coca's Automated Campaign editor, right?

http://www.subsim.com/radioroom/showthread.php?t=113918

If you need a copy (in case the DL is broken) let me know.

It's, well, stunning. It is to campaign building almost what S3D is to other modding.

tater

No, I must have missed that one, I will take a look, Thanks.

Peabody

Admiral Von Gerlach
12-07-08, 03:04 PM
And I noted you were speaking of wanting to know where a IJN sub was based...the Tabular Record of Movments (TROM)s are posted here on the premier site for info on the IJN and the sub force...

http://www.combinedfleet.com/sensuikan.htm

and there is a GREAT campaign and battle map here with full ship movments ....done by the two main reseachers for this great site, one of whom is from Estonia and is fluent in Japanese so he can and does translate a lot of historic documents that are hard to understand....

http://www.combinedfleet.com/map.htm

will catch up hopefully today with devel here. :)

that batch editor looks very useful for setting and adjusting some of the campaign parameters. Heads and tails over the C ++ i learned on :)

peabody
12-07-08, 03:39 PM
And I noted you were speaking of wanting to know where a IJN sub was based...the Tabular Record of Movments (TROM)s are posted here on the premier site for info on the IJN and the sub force...

http://www.combinedfleet.com/sensuikan.htm

and there is a GREAT campaign and battle map here with full ship movments ....done by the two main reseachers for this great site, one of whom is from Estonia and is fluent in Japanese so he can and does translate a lot of historic documents that are hard to understand....

http://www.combinedfleet.com/map.htm

will catch up hopefully today with devel here. :)



that batch editor looks very useful for setting and adjusting some of the campaign parameters. Heads and tails over the C ++ i learned on :)

Thanks Admiral will check them out.
Peabody

keltos01
12-08-08, 03:53 PM
can you post a screen shot of the campaign editor ?

thanks

keltos

keltos01
12-18-08, 09:55 AM
posted a few more sounds on ff :

Banzai ! from Gochin and another from letters from Iwo Jima

I know this is nearly the holiday season, but how close/far are we on the campaign ?

Keltos



http://files.filefront.com/Banzai+gochinwav/;12693655;/fileinfo.html

http://files.filefront.com/Banzai+letters+iwo+jimawav/;12693645;/fileinfo.html

peabody
12-18-08, 11:07 AM
I know this is nearly the holiday season, but how close/far are we on the campaign ?

Keltos


I can't give a definate answer on that, I thought I would be done long before this, but Real Life can get in the way. I'm working on it. And I have been working on more than just Campaign files so that took time. As soon as possible. It's been close for a while because a lot of this does not take much time to do. But other things do.
As quick as I can is all I can say.

Peabody

keltos01
12-18-08, 12:41 PM
I know this is nearly the holiday season, but how close/far are we on the campaign ?

Keltos

I can't give a definate answer on that, I thought I would be done long before this, but Real Life can get in the way. I'm working on it. And I have been working on more than just Campaign files so that took time. As soon as possible. It's been close for a while because a lot of this does not take much time to do. But other things do.
As quick as I can is all I can say.

Peabody

No worries ! ;)

I was "bumping" the thread too ;)

btw I'm gonna try to make a bump map for the Jyunsen B first. Any idea where and how to fit it in the .dat ?

keltos

peabody
12-18-08, 01:53 PM
btw I'm gonna try to make a bump map for the Jyunsen B first. Any idea where and how to fit it in the .dat ?

keltos

You are the 3D man, not me.:doh: The only thing I have seen is the UVs that get loaded with the object and the material nodes that are linked to the 3D object, so I would assume it goes in one of those places.

Peabody

keltos01
12-18-08, 02:21 PM
right. I'm on it

keltos

dc1962
12-21-08, 01:39 PM
:D I just read this--man what a great addtion to the game! I can wait! Thanks for all your hard work on this.

Admiral Von Gerlach
12-22-08, 03:59 AM
checking in....sorry to have been away...life got busy. more data to you soon Mr P.

keltos01
12-25-08, 03:30 AM
Merry Xmas to everyone !

Keltos

Atlantis
01-04-09, 02:49 PM
Wow, this mod looks great! What playable boats are going to be available?

Iron Budokan
01-05-09, 02:37 PM
I just want to say this interests me much more than a US fleet boat. Not that I'm down on US boats, cuz I'm not. (For the record I'm not interested in playing uboats in SH4, either, that's what I have SH3 for.) But this is so new with such an interesting twist. I can't wait to try this mod!

peabody
01-06-09, 05:31 PM
Wow, this mod looks great! What playable boats are going to be available?

Keltos is the shipbuilder, but he seems to think maybe these:

Jyunsen B (my all time favorite)

Type AM (but according to real dates ? 1944 onwards ?)

Jyunsen 1M (only one but took part in almost all the battles, sunk in 1944)

Kaidai 4

But maybe others, final decision is not made yet. Jyunsen B for sure. And he has some other projects in the works so we may see others.

I just want to say this interests me much more than a US fleet boat. Not that I'm down on US boats, cuz I'm not. (For the record I'm not interested in playing uboats in SH4, either, that's what I have SH3 for.) But this is so new with such an interesting twist. I can't wait to try this mod!


Well, better get your stealth mode working. You will definately be attacking warships, you will get some missions to attack anything, but the Japanese felt the way to win was to attack our warships and they will be escorted!!! Even though they were not successful, you may have better luck. ;)

Peabody

salac_78
01-06-09, 11:09 PM
Im looking forward to this mod especialy cuz i dont know much about japanese subs and i think that this mod will have great educational value for me:up:.
Im wondering what are u guys going to do abt enteriors of nipon subs,is it going to be variation of us subs enteriors or...

keltos01
01-07-09, 04:07 AM
Im looking forward to this mod especialy cuz i dont know much about japanese subs and i think that this mod will have great educational value for me:up:.
Im wondering what are u guys going to do abt enteriors of nipon subs,is it going to be variation of us subs enteriors or...
It is the german interior, german crew, english spoken for now.

All the captured japanese subs were scuttled off Sasebo in 1946 by the americans :down:
I know from looking at some files from the fisher-tropp archive of the Navy mission to Japan in 1946 (http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ_toc.htm) that submarines were disected thouroughly before that, but I don't have access to the relevant material, although it must be public domain by now.

So I would welcome it, being overseas as I am, if any of you americans could take the time to contact the department of the Navy or the Library of Congress, to get copies of intel (notes, pictures, drawings, blueprints ...) from the US study of japanese submarines so we could improve the mod.

short of that, german interiors will have to suffice as there are no online pictures of japanese sub interiors, but for a midget sub(http://www.history.navy.mil/photos/sh-fornv/japan/japtp-ss/mdg-d-5.htm). I got mine from the movie Gochin again, but the images aren't that sharp (video available on my FF page, see signature), same from the microfilms (http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200G-0695-0924%20Report%20S-01-7.pdf) :

http://img355.imageshack.us/img355/3010/divingstationi14xb1.jpg (http://imageshack.us)

(http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200G-0695-0924%20Report%20S-01-7.pdf)

http://img381.imageshack.us/img381/7081/torpedoroomha201de9.jpg (http://imageshack.us)
http://img381.imageshack.us/img381/torpedoroomha201de9.jpg/1/w698.png (http://g.imageshack.us/img381/torpedoroomha201de9.jpg/1/)

Interior of HA 201

As for a sound mod : just look at the list of sound files both in .wav and . ogg format : it's huge ! I made a smallish sound mod using RL japanese submarine sounds from the movie Gochin (filmed during I-10's 5th war patrol) but voices are hard, and I don't speak the language...

So we're doing the best we can to mod both the campaign and the subs, as accurately as possible, even modifying the 3D model as new information comes along.

btw found new intel on the web :

http://warshipsww2.eu/lode.php?language=E&period=2&idtrida=552



Submarines in mind for the campaign "Climb Mount Niitaka" :

Jyunsen B - IJN workhorse - 6 tubes forward - 0 aft - 17 torpedoes - 330 feet max depth

Type AM - IJN late war - 6 tubes forward - 0 aft - 12 torpedoes - 330 feet max depth

Kaidai 4 - IJN workhorse - 4 tubes forward - 2 aft - 14 torpedoes - 200 feet max depth

Jyunsen 1M - IJN workhorse - 4 tubes forward - 2 aft - 20 torpedoes - 260 feet max depth

and maybe others... ;)

Keltos

keltos01
01-09-09, 03:52 PM
We can now implement other classes of Japanese submarines with 8 torpedo tubes :D

keltos

keltos01
01-11-09, 08:58 AM
http://img407.imageshack.us/img407/4172/chitoseip6.jpg (http://imageshack.us)



is carrying a midget sub !!! anyone notice that before ??

cool for a base no ?

Red Heat
01-11-09, 12:02 PM
Incrible...looking a couple of hours from Japanese interior pics, camouflage drawings, and tecnical info but the only thing about interiors its from the Japanese midget submarines only... :damn:

http://www.history.navy.mil/photos/sh-fornv/japan/japtp-ss/mdg-d-5.htm

Any away in this website there a lot of info about Australian forces and Japanese forces:

http://www.awm.gov.au/

Another interesting link:

http://ww2db.com/country.php?cid=1

About submarines with large pics and diferent kinds of subs:

http://ww2db.com/ship.php?list=S

Documents, latters and maps:

http://ww2db.com/photo.php?list=sp&sp=d

Imperial Japanese Navy Signals and Instructions:

http://david.ijn.googlepages.com/home