View Full Version : [WIP] Japanese Campaign
peabody
07-09-10, 04:18 PM
New addition in the works, just need some textures and a sight:
The Yokosuka (http://en.wikipedia.org/wiki/Yokosuka_Naval_Air_Technical_Arsenal) MXY-7 Ohka, (櫻花 (Shinjitai (http://en.wikipedia.org/wiki/Shinjitai): 桜花) "cherry blossom (http://en.wikipedia.org/wiki/Cherry_blossom)", Hebon-shiki (http://en.wikipedia.org/wiki/Hepburn_romanization) transcription Ōka, ) was a purpose-built, rocket (http://en.wikipedia.org/wiki/Rocket) powered human-guided anti-shipping kamikaze (http://en.wikipedia.org/wiki/Kamikaze) attack plane[1] (http://en.wikipedia.org/wiki/Ohka#cite_note-0) employed by Japan towards the end of World War II (http://en.wikipedia.org/wiki/World_War_II). The United States gave the aircraft the name Baka (http://en.wikipedia.org/wiki/Baka_%28fool%29) (Japanese for "fool" or "idiot")[2] (http://en.wikipedia.org/wiki/Ohka#cite_note-1).
It was a manned flying bomb (http://en.wikipedia.org/wiki/Flying_bomb) that was usually carried underneath a Mitsubishi G4M (http://en.wikipedia.org/wiki/Mitsubishi_G4M) "Betty", or Yokosuka P1Y (http://en.wikipedia.org/wiki/Yokosuka_P1Y) Ginga "Frances" (guided Type 22) bombers (http://en.wikipedia.org/wiki/Bomber) to within range of its target; on release, the pilot would first glide towards the target and when close enough he would fire the Ohka's rocket engine (http://en.wikipedia.org/wiki/Rocket_engine) and guide the missile towards the ship that he intended to destroy. The final approach was almost unstoppable because the aircraft gained tremendous speed.
They didn't get a lot of use as they were deployed late in the war.
http://img28.imageshack.us/img28/7155/kamikazi.jpg
Peabody
Bubblehead1980
07-09-10, 06:25 PM
very nice peabody, will these attack ships or just going to be ey candy? nice work.
Did you get homing torpedos from US ASW planes to work? Remember seeing posts about it a while back.
peabody
07-09-10, 06:40 PM
very nice peabody, will these attack ships or just going to be ey candy? nice work.
Did you get homing torpedos from US ASW planes to work? Remember seeing posts about it a while back.
Yes they will be attacking ships.
No, we never got the homing torpedoes from planes working properly. We had one of the 'experts' telling us he tried it too and couldn't get it working right. But regular torpedoes do work.
Peabody
andritsos
07-15-10, 04:16 PM
wow the rocket kamikaze
it passed another week, any teasers to show us?:salute:
peabody
07-16-10, 02:30 PM
wow the rocket kamikaze
it passed another week, any teasers to show us?:salute:
IJN Yokosuka MXY-7 Ohka
Teasers as requested:
http://img819.imageshack.us/img819/3848/attackkamikazi8.jpg
Seconds from impact:
http://img192.imageshack.us/img192/3813/attackkamikazi9.jpg
Impact explosion:
http://img685.imageshack.us/img685/8276/attackkamikazi10.jpg
I just realized I forgot to put the 'cherry blossom' on the front of the Ohka. Will fix it. The pilot in pic 2 is a bit off center, that has been fixed. The periscope pics were taken at about 2050 meters.
Peabody
Nisgeis
07-16-10, 02:35 PM
Interesting... I thought you had them set up as bombs, but the CV looks like it's firing at it? Anyway, you can't fool us with those photoshopped images. Nothing as awesome as that could ever be modded in :).
Seriously impressive work Peabody.
peabody
07-16-10, 03:35 PM
Interesting... I thought you had them set up as bombs, but the CV looks like it's firing at it? Anyway, you can't fool us with those photoshopped images. Nothing as awesome as that could ever be modded in :).
Seriously Nisgeis, I had to mod it, I'm worse at photoshop than I am at modding. :har:
@Nisgeis, Sergei: Thanks for the encouragement! I am learning, slow going, but I'm getting there.
Just put a new "flame" on it, didn't like what I had and don't know a lot about the particles.dat and materials.dat.
http://img155.imageshack.us/img155/2247/attackkamikazi11.jpg
Still need to put the cherry blossom on the front.
Peabody
Nisgeis
07-16-10, 03:41 PM
Looks great! Can they be shot down though? I've got some pictures of one I took at the Fleet Air Arm museum, if that would help?
peabody
07-16-10, 04:08 PM
Looks great! Can they be shot down though? I've got some pictures of one I took at the Fleet Air Arm museum, if that would help?
No, they can't be shot down. You were right they are actually bombs. The shooting is aimed at the bomber that dropped them, which is how they were dropped in real life. And was also commented on that that was the weak link, the bombers were easy targets.
Although I didn't increase the drop speed, the real Ohka was almost impossible to shoot down anyway since once it hit the rocket engines it was going about 500mph (according to the info I heard on a TV special, which doesn't make it true). But every source I have read stated the same, that they were almost unstoppable because of the speed.
There were several models developed, but most were just too late to do any good.
I got a chuckle when I read they built a two seater for training.....OK, class dismissed. BOOMMMMMMM. :haha:
I would like to see the pics, I find them very interesting, even if they didn't accomplish much. I did find out late, that some had 3 jet engines, so I may have made a mistake there.
Peabody
iambecomelife
07-16-10, 05:05 PM
Great work! Could you design a "regular" kamikaze, with the bomber set to be invisible and the projectile altered to show up as, for example, a Zero or another single-engine plane?
peabody
07-16-10, 05:23 PM
Great work! Could you design a "regular" kamikaze, with the bomber set to be invisible and the projectile altered to show up as, for example, a Zero or another single-engine plane?
Yes, I already experimented with that and it will work. I just have to clone a bomber to do it, otherwise ALL the Bettys in the game will be invisible. Then I saw this Ohka and decided to make one, so I have to go back and do the other.
But the same as this one, the zero will have to be a bomb or it will not crash into the ship.
Peabody
keltos01
07-16-10, 05:58 PM
GREAT JOB PEABODY :yeah:
peabody
07-16-10, 06:57 PM
GREAT JOB PEABODY :yeah:
Thanks partner. Now back to missions. :woot:
Peabody
keltos01
07-19-10, 02:39 AM
http://img832.imageshack.us/img832/2192/torpedo.jpg (http://img832.imageshack.us/i/torpedo.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
keltos01
07-19-10, 04:20 AM
http://img828.imageshack.us/img828/3160/okha1.jpg (http://img828.imageshack.us/i/okha1.jpg/)
http://img833.imageshack.us/img833/7237/okhabanzai.jpg (http://img833.imageshack.us/i/okhabanzai.jpg/)
Ohka away !!!
http://img834.imageshack.us/img834/8223/okha4.jpg (http://img834.imageshack.us/i/okha4.jpg/)
closing in !!!
http://img837.imageshack.us/img837/2418/okha5.jpg (http://img837.imageshack.us/i/okha5.jpg/)
http://img843.imageshack.us/img843/9941/coupdegrace.jpg (http://img843.imageshack.us/i/coupdegrace.jpg/)
administering the "coup de grace"
Ohka Kamikaze plane attack by Peabody :arrgh!:
keltos
peabody
07-19-10, 04:45 AM
:hmmm: Since it is a bomb, I wonder if an animation would work after it was dropped or not? Any idea? The flame should not be there at the start, but I didn't think of an animation. What triggers an animation?
Peabody
Bubblehead1980
07-19-10, 01:04 PM
That is just too freaking cool:salute:
I think I asked this before but do not recall.Hows the AI for Allied DD's? tough I hope.Hedgehog later?
peabody
07-19-10, 06:10 PM
That is just too freaking cool:salute:
I think I asked this before but do not recall.Hows the AI for Allied DD's? tough I hope.Hedgehog later?
It is not Ducimus tough, but you will have to decide. Still a lot of work ahead. When Keltos approached me to do this, I knew NOTHING about modding so it has been a lot longer journey then expected. (Partiallly due to some RL issues which took all my time, and still takes a LOT of it.)
I do need to do some work on the Somers DD, it is dumber than a post. I think way back someone mentioned there is actually a bug in the way it is set up. But the Clemson and Fletcher are not bad even as stock, if set to Elite.
Yes, there will be hedgehogs, in fact I got a taste of them during some testing last week. Surprised me, I wasn't expecting it.
Peabody
Bubblehead1980
07-19-10, 08:52 PM
cool, well doesnt have to be ducimus difficult to be fun but im sure you know (thus why you said youre going to work on the Somers) dumb DD's are aggravating.Attacking with no response is anti-climatic , boring, and takes away from the game esp for Allied DD's since esp in later war they were tough. Well I'm impressed by the work youve done so far, cant wait till its ready for release one day.
Ducimus
07-23-10, 03:06 PM
http://img828.imageshack.us/img828/3160/okha1.jpg
http://img833.imageshack.us/img833/7237/okhabanzai.jpg
Ohka away !!!
http://img834.imageshack.us/img834/8223/okha4.jpg
closing in !!!
http://img837.imageshack.us/img837/2418/okha5.jpg
http://img843.imageshack.us/img843/9941/coupdegrace.jpg
administering the "coup de grace"
Ohka Kamikaze plane attack by Peabody :arrgh!:
keltos
:o
That, is just too freaking cool! Great job guys! :up::up:
Madox58
07-23-10, 04:05 PM
Just a thought here.
And I haven't looked at the files to be sure I'm correct.
But the Lifeboats and debris mod for SH3 used a controller to
cause the creation of the effects.
(LifeBoats, debris, etc.)
WaterInterAction?
Set that to a positive number to trigger the Particles?
Or the controller that does the Subs wash effects may work?
peabody
07-23-10, 05:30 PM
Just a thought here.
And I haven't looked at the files to be sure I'm correct.
But the Lifeboats and debris mod for SH3 used a controller to
cause the creation of the effects.
(LifeBoats, debris, etc.)
WaterInterAction?
Set that to a positive number to trigger the Particles?
Or the controller that does the Subs wash effects may work?
Not sure what you are referring to here, Privateer. The explosion effect works fine. What is not accurate is the jet engine. The bombers should drop the ohka and it glides a bit then the jet engine kicks in to slam it into the ship. It is the flame that I need to control, so it isn't on all the time. So it isn't really anywhere near the water for water interaction to affect it. Unless that works different than I thought it did.
@ Ducimus, thanks for the encouragement. This won't be any TMO but we are doing the best we know how.
Peabody
Gorshkov
07-24-10, 08:17 AM
Is this campaign ready after two years?
EzioAuditore
07-24-10, 09:20 AM
gorshkov if you read the comments u should know btw it will be done when keltos peabody add submarines rockets....
Is this campaign ready after two years?
Will you ever not be rude after 3 years and almost 4 months?
Gorshkov
07-24-10, 10:35 AM
gorshkov if you read the comments u should know btw it will be done when keltos peabody add submarines rockets....
Sorry, but I do not like to read 51 pages long thread. I think first post in this thread should be periodically updated with up-to-date info.
PS. Doesn't something tickle your fancy, tater?
peabody
07-24-10, 10:50 AM
Is this campaign ready after two years?
No, I am sorry it is not. I have Real Life problems that take almost all of my free time. I work on it when I can. If you would like to take care of the RL stuff, I will work on the game....let me know when you are coming. But RL has to come first.
And I did not know anything about modding when I started, so I think we have come a long way. I had to learn by trying and testing and that takes time.
As far as updates so you don't have to read the whole thing, the first post says [WIP]=Work in Progress, when it is done there will be a new thread and it will say [REL]= Released.
Peabody
Madox58
07-24-10, 12:00 PM
Not sure what you are referring to here, Privateer. The explosion effect works fine. What is not accurate is the jet engine. The bombers should drop the ohka and it glides a bit then the jet engine kicks in to slam it into the ship. It is the flame that I need to control, so it isn't on all the time. So it isn't really anywhere near the water for water interaction to affect it. Unless that works different than I thought it did.
Peabody
You can use the WaterInterAction controller to launch the flame effect
with a bit of working around.
What I did to test a way to do this follows.
I added a Dummy Node to a 500 lb Bomb.
I placed the node 50 meters below the main bomb.
I added a waterinteraction controller to that set at 50 meters (5.0)
I called an effect from particles.dat in the controller.
As the Dummy node enters the water 50 meters before the bomb?
The effect is started 50 meters above the water.
The Bomb is still falling all this time.
So you can trigger an effect this way.
The next step is to get the effect to follow the main object.
(the Bomb in this case)
As the way I've done it so far leaves the effect locked in one place.
I'll do somemore testing on ideas and let you know what happens.
If that's OK with you all.
Sorry, but I do not like to read 51 pages long thread. I think first post in this thread should be periodically updated with up-to-date info.
PS. Doesn't something tickle your fancy, tater?
The mod looks great, but asking in that way is, well, rude. Asking when it will be done, or what the timeframe is—just fine. Saying, in effect "it's been two years" is RUDE. If you can do it faster, by all means, I'll expect a DL next week from you ;)
peabody
07-24-10, 05:28 PM
You can use the WaterInterAction controller to launch the flame effect
with a bit of working around.
What I did to test a way to do this follows.
I added a Dummy Node to a 500 lb Bomb.
I placed the node 50 meters below the main bomb.
I added a waterinteraction controller to that set at 50 meters (5.0)
I called an effect from particles.dat in the controller.
As the Dummy node enters the water 50 meters before the bomb?
The effect is started 50 meters above the water.
The Bomb is still falling all this time.
So you can trigger an effect this way.
The next step is to get the effect to follow the main object.
(the Bomb in this case)
As the way I've done it so far leaves the effect locked in one place.
I'll do somemore testing on ideas and let you know what happens.
If that's OK with you all.
Ok, I get your basic idea. May be able to get it to work. Thanks for the info.
Peabody
This place has good stuff, and it's pretty cheap ($5 per) in most cases:
IJN sub operations dec41-apr42:
http://www.milspecmanuals.com/?page=shop/flypage&product_id=12874&CLSN_2977=12802384392977dcd9e721b84d355045
http://www.milspecmanuals.com/?page=shop/flypage&product_id=9725&CLSN_2977=12802384392977dcd9e721b84d355045
Apr-Aug42:
http://www.milspecmanuals.com/?page=shop/flypage&product_id=12859&CLSN_2977=12802384392977dcd9e721b84d355045
Aug42-Mar43:
http://www.milspecmanuals.com/?page=shop/flypage&product_id=12860&CLSN_2977=12802384392977dcd9e721b84d355045
Mar-Nov43:
http://www.milspecmanuals.com/?page=shop/flypage&product_id=12863&CLSN_2977=12802384392977dcd9e721b84d355045
Nov43-Mar44:
http://www.milspecmanuals.com/?page=shop/flypage&product_id=12852&CLSN_2977=12802384392977dcd9e721b84d355045
Mar44-Aug45:
http://www.milspecmanuals.com/?page=shop/flypage&product_id=12872&CLSN_2977=12802384392977dcd9e721b84d355045
So $35 for the whole war on CD.
Jan Kyster
07-27-10, 12:36 PM
Keltos & Peabody: if you want these, please PM and allow me to do a donation. :salute:
keltos01
07-27-10, 01:06 PM
Keltos & Peabody: if you want these, please PM and allow me to do a donation. :salute:
WOW !!!:salute:
keltos
I'll buy one if you like, then let you see if the information is worthwhile for ya.
Which one most strikes your fancy?
Jan Kyster
07-27-10, 03:00 PM
I've already asked milspecmanuals.com for an excerpt/sample and waiting for a reply. :D
Excellent links btw.! :up:
WOW !!!:salute:
keltosNo no! The "Wow" is mine! And it's aimed at the great work of your guys! http://i189.photobucket.com/albums/z15/subject_rod/smilies/bowdown.gif
Jan Kyster
07-27-10, 05:36 PM
Reply received from MilSpec! Wow! That was fast! http://i189.photobucket.com/albums/z15/subject_rod/smilies/biggrin3.gif
Uploaded the excerpt (index of papers) here: http://www.mediafire.com/file/ua2zjqkjp7n122b/Pages from 009660-Japanese Monograph No. 171-Submarine Operations in Third Phase Operations, Part II Offensive Operations, November 1943-March 1944.pdf
Reading it, I remember a documentary DVD with interviews made by US Intelligence to Japanese officers... perhaps "Submarine Warfare"... or the DVD from the US Special Bonus Edition of SH IV...? :hmmm:
Btw. after reading the description on MilSpec, I first was sceptical about the "...study has not been checked, has not been edited, and may or may not be accurate or understandable", but now I'm leaning more against the theory that it's more or less raw interview material, in which nobody had the time - or interest in - getting properly crossreferenced. But I'm sure it's gold, we have here, straight from the hors' mouth... and am willing to take the risk and order the goods unseen. :up:
keltos01
07-28-10, 01:53 AM
http://a.imageshack.us/img29/605/exerp.jpg (http://img29.imageshack.us/i/exerp.jpg/)
http://a.imageshack.us/img64/605/exerp.jpg (http://img64.imageshack.us/i/exerp.jpg/)
Looks genuine enough ! made in 1951
but such data is the Holy Grail of IJN operations in WWII !
keltos
walleye
07-28-10, 11:22 AM
hi.
if you're interested, i have all the relevant jap monographs about sub ops and then some. ordered from milspecmanuals myself. i'll make them available to you for free.
monographs:
95, 102, 110, 111, 163, 171, 184 - Submarine Operations
102 - as part of "Pacific War Papers, Japanese Documents of WW2"
116-5 organisation of the submarine forces
116-9 summary of submarine losses
118 operational history of japanese naval communications
125 surface escorting operations
145, 149, 160, 169, 172, 174 outline of naval armament and preparations for war
161 gilbert islands operations - surface, but might help
83 okinawa operations - idem
88 aleutian operations - same
90 A-Go operation
91 supplement to 90 - various tabulations and appendixes
93 midway operations
98,99 southeast area naval operations
also:
US strategic bomb survey - interrogations of japanese naval personnel
plus plenty of books on various subjects adjacent or congruent with the pacific submarine war.
all the files are available on an internet accessible NAS; as i said i'll provide access for free, PM for details.
of course, if you're feeling generous and have some electronic instances of ONI 208 J and/or other recognition manuals, i won't say no.
PS: since peabody mentioned this: as works of an US government employee, all these documents are in public domain. with the exception of some sub ops monographs all are available for free on sites such as ibiblio, wikisource, project gutenberg. there is no piracy involved. and no, mil spec manuals cannot claim rights for the electronic version; they can charge a "copying and distribution fee" but cannot prevent you from giving away your copy for free or receiving a copy from someone for free since they can't claim any rights over it as all they did was make an (electronic) copy of the original public documents; it is not a derived work.
"The court case Bridgeman Art Library Ltd. v. Corel Corporation (http://en.wikipedia.org/wiki/Bridgeman_Art_Library_Ltd._v._Corel_Corporation) established that exact photographic copies of public domain (http://en.wikipedia.org/wiki/Public_domain) works of art are not copyrightable (http://en.wikipedia.org/wiki/Copyright) under United States law (http://en.wikipedia.org/wiki/United_States_law)."
http://www.law.cornell.edu/copyright/cases/36_FSupp2d_191.htm
oh, IANAL.
peabody
07-28-10, 01:27 PM
hi.
if you're interested, i have all the relevant jap monographs about sub ops and then some. ordered from milspecmanuals myself. i'll make them available to you for free.
monographs:
95, 102, 110, 111, 163, 171, 184 - Submarine Operations
102 - as part of "Pacific War Papers, Japanese Documents of WW2"
116-5 organisation of the submarine forces
116-9 summary of submarine losses
118 operational history of japanese naval communications
125 surface escorting operations
145, 149, 160, 169, 172, 174 outline of naval armament and preparations for war
161 gilbert islands operations - surface, but might help
83 okinawa operations - idem
88 aleutian operations - same
90 A-Go operation
91 supplement to 90 - various tabulations and appendixes
93 midway operations
98,99 southeast area naval operations
also:
US strategic bomb survey - interrogations of japanese naval personnel
plus plenty of books on various subjects adjacent or congruent with the pacific submarine war.
all the files are available on an internet accessible NAS; as i said i'll provide access for free, PM for details.
of course, if you're feeling generous and have some electronic instances of ONI 208 J and/or other recognition manuals, i won't say no.
PS: since peabody mentioned this: as works of an US government employee, all these documents are in public domain. with the exception of some sub ops monographs all are available for free on sites such as ibiblio, wikisource, project gutenberg. there is no piracy involved. and no, mil spec manuals cannot claim rights for the electronic version; they can charge a "copying and distribution fee" but cannot prevent you from giving away your copy for free or receiving a copy from someone for free since they can't claim any rights over it as all they did was make an (electronic) copy of the original public documents; it is not a derived work.
"The court case Bridgeman Art Library Ltd. v. Corel Corporation (http://en.wikipedia.org/wiki/Bridgeman_Art_Library_Ltd._v._Corel_Corporation) established that exact photographic copies of public domain (http://en.wikipedia.org/wiki/Public_domain) works of art are not copyrightable (http://en.wikipedia.org/wiki/Copyright) under United States law (http://en.wikipedia.org/wiki/United_States_law)."
http://www.law.cornell.edu/copyright/cases/36_FSupp2d_191.htm
oh, IANAL.
I tried to keep this in a PM but since you made it public I will respond.
I am sorry you took offence to my trying to offer my advice. But you are incorrect since they did NOT just "make a copy". They converted the originals into .pdf files and they are not just "copies". My only concern was that Subsim may view distributing purchased items as improper. I am sorry I tried to help.
Yes, you may redistribute the item if you received them as copies from the Federal Government, you did not. And you also even stated "with the exception of some sub ops monographs" which were the ones that were listed above.
And I thank you for your offer.
I will no longer offer any advise since you seem to be upset over this. It was not my intention.
Peabody
walleye
07-28-10, 05:26 PM
I tried to keep this in a PM but since you made it public I will respond.
I am sorry you took offence to my trying to offer my advice.
i did not take offence and i can't see how you arrived at that conclusion.
But you are incorrect since they did NOT just "make a copy". They converted the originals into .pdf files and they are not just "copies".
yes they did and they are exactly that, copies. as i said before, i am not a lawyer and this is not legal advice but please read the provided court decision. in short, they would have to ADD something ORIGINAL to the already existing public domain work for it to be a DERIVED WORK and thus benefit from copyright protection. 1:1 copy even from one media to another does not qualify. it's all there in plain language (well, almost):
[24] There is little doubt that many photographs, probably the overwhelming majority, reflect at least the modest amount of originality required for copyright protection. "Elements of originality . . . may include posing the subjects, lighting, angle, selection of film and camera, evoking the desired expression, and almost any other variant involved." But "slavish copying," although doubtless requiring technical skill and effort, does not qualify. As the Supreme Court indicated in Feist, "sweat of the brow" alone is not the "creative spark" which is the sine qua non of originality. [...]
[25] In this case, plaintiff by its own admission has labored to create "slavish copies" of public domain works of art. While it may be assumed that this required both skill and effort, there was no spark of originality -- indeed, the point of the exercise was to reproduce the underlying works with absolute fidelity. Copyright is not available in these circumstances.
My only concern was that Subsim may view distributing purchased items as improper. I am sorry I tried to help.
subsim can view distributing purchased items as improper but that does not make distributing purchased items improper or illegal which i think is what you imply.
Yes, you may redistribute the item if you received them as copies from the Federal Government, you did not.
see the previous discussion about derived works.
And you also even stated "with the exception of some sub ops monographs" which were the ones that were listed above.
i know for certain that ibiblio's monographs were also purchased from milspec manuals (they were the people who pointed me to them) and they are up on their website for free access. the reason they don't have the submarine monographs is lack of interest from their typical audience.
And I thank you for your offer.
you're welcome.
I will no longer offer any advise since you seem to be upset over this. It was not my intention.
Peabody
again, i don't understand how did you come to this conclusion. disagreement does not imply animosity or enmity, at least not for me.
peabody
07-28-10, 07:37 PM
i am not a lawyer and this is not legal advice but please read the provided court decision.
Photographs have very little to do with my comments to you in PM. I am very familiar with rights as I have done photography since 1969.
subsim can view distributing purchased items as improper but that does not make distributing purchased items improper or illegal which i think is what you imply.
I am not implying anything is illegal, only if subsim decides it is improper or illegal, you can be banned. That is why I went to a PM to indicate the possibility, and you make your own decision what you feel is right. I felt the issue was over but you brought it back to the forum.
I would not want to see someone offer us some info and then get banned for doing it. It does not matter what is legal, it matters how subsim interprets it. And I don't think we need to quote legal cases that have nothing to do with the item, since subsim is not going to take you to court.
My only intent was to point out that you purchased an item that a company is selling, you are "assuming" it is public domain (which is not necessarily the same as 'Freedom of Information') and you are offering to give away copies. Whether I am right or wrong, my intent was to inform you that not everyone will view this in the same light you do. I did not say anything was illegal nor did I say you were doing anything wrong. And finding it on another web site still does not make it "public domain".
A simple little PM has now turned into a court case, so I will end my discussion here.
Peabody
Jan Kyster
07-28-10, 10:28 PM
I will then allow myself to quote without permission since he implies he tried to register.
But I asked Bobby how things stand in relation to copyright and directed him to this thread.
Here's the reply I got, Bobby from MilSpecManuals:
"Hi Jan
Thanks for the heads up. I would respond on the forum direct but they will not let me register with my "gmail.com (wlmailhtml:{A034D9BB-CC18-4AC7-BE47-45C4D18D2458}mid://00000006/!x-usc:http://gmail.com/)" address...their loss!
To answer his post...basically he is right. As these publications are in the "public domain" they are for use by all. If he feels that he needs to make them available for all to use for free that is his right....but I ask where was he while I personally digitized all the reels of microfilm by hand. I only charge enough per reel to stay in business! Not like some of the companies that make different microfilm versions of various sets of available for $1000.00 or more. I have a small business and I try hard to provide value for my customers buck. While the Japanese Monograph set doesn't lend itself to editing for clarity there are some sets that I end up go through page by page to remove some of the crud that is sometimes on microfilmed copies. Please see the attachment. And as far as getting the Japanese Monographs from ibiblio, they get where copies from me and after I asked them not to post the copies they were nice enough to pull the documents.
I am a former USAF EOD Tech on disability from working on a civilian range clearance operation and my little business helps "keep me out of the bars" so all I ask of any of the people that buy from me is to be fair.
Sorry that I didn't answer sooner but we have been in the middle of a thunderstorm so our power was been out.
Thanks"
I'll leave my personal opinion out of this... :nope:
Jan
walleye
07-29-10, 06:57 AM
i see. so, if i would've bought copies from one of those $1000 per microfilm outfits and made those available, that would have been ok?
i guess i have to take offense now. all i want is to help and i end up being lectured about morals and what is fair. thank you very much.
and if we are bringing personal financial issues into this, FYI, i live in eastern europe and have to get by (me + family) on about $550/month with the latest gov. salaries -25% cuts and all. that is if i don't get laid off altogether. so yea, mr kyster, keep your opinions to yourself.
keltos01
07-29-10, 07:13 AM
thanks for sharing all these thoughts not related to the thread here, but now let's get back into focus :
this is the japanese campaign WIP thread after all.
regards
keltos
peabody
07-29-10, 02:07 PM
i see. so, if i would've bought copies from one of those $1000 per microfilm outfits and made those available, that would have been ok?
i guess i have to take offense now. all i want is to help and i end up being lectured about morals and what is fair. thank you very much.
Walleye, you were not 'lectured' by me. Even your comment above shows that at the time of your offer, you did not know for sure that this stuff was public domain.
All I did was sent a PM because I did not want to see you get banned for trying to help, which is exactly what you say above:"all i want is to help". Well, that is exactly what I was trying to do is "help". I even commented
"Your offer is greatly appreciated !! But I don't want to see you get banned for trying to help."
I did not say you did anything immoral, only that it was a purchased item and we did not know if it was public domain or not. Using YOUR comment, just because it is posted all over the net does not make it public domain.
In this case it was public domain, so no harm done. But at the time of the PM neither you nor I knew for sure. And I read the "legal" case you presented and it is about photographing another photograph and has nothing to do legally with the items in question.
I apologize if you took it personally.
I used the same words you use above, "I was only trying to help", but be sure it will not happen again.
Peabody
Jan Kyster
07-29-10, 03:45 PM
I know you guys probably know every corner of the internet, but I'm still easy to surprise... so forgive me linking to old news! :oops:
This is something I came across yesterday: REPORTS OF THE U.S. NAVAL TECHNICAL MISSION TO JAPAN (http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ_toc.htm)
Right now I'm chewing my way through a document of Sonar & Asdic equipment...
and suddenly a lot of close encounters in TMO makes sense! :o
keltos01
07-30-10, 11:55 AM
http://a.imageshack.us/img838/7820/ksnorkel.jpg
http://a.imageshack.us/img338/904/40420100514210822s.jpg (http://img338.imageshack.us/i/40420100514210822s.jpg/)
Miner1436 stumbled across a site :
http://7cu93.blog56.fc2.com/blog-entry-170.html
advertising work on a Sen Toku for SHIII..
Well, most of that work is mine :nope::nope:
it is part of the Jyunsen B mod for SHIV and of the japanese campaign mod "Climb Mount Niitaka"
the snorkel seen here above and the deck gun and the Type 22 radar and the modified Sen Toku (stock originally) are my work..
I mind people taking my stuff without asking.
if anyone know of this mod please pm me or Neal Stevens.
we have been hard at work for three years now and I don't like to see my original work stolen, there I said it.
He passes the work as his own !!! :nope::nope::nope:
regards
keltos
keltos01
08-05-10, 02:09 AM
http://i121.photobucket.com/albums/o222/tatersw/SH4/armed_LC.jpg
There is the armed version (you can see the gunner at the bow).
http://i121.photobucket.com/albums/o222/tatersw/SH4/LCs.jpg
I need sergei to help me with getting the skin mapped better I think... then I I can make them look better. Also, I think the splinter shield need more, but smaller windows, and needs perhaps to be smaller period. Close enough, though! (thanks to miner for the great model!)
Thanks to Tater we might also see that in our mod :) though we won't be able too shoot at it ! ;)
keltos
Captain_AJ
08-09-10, 06:55 PM
Hello Mr keltos.
I have been keeping an eye on your post , I feel sadend that people dont apreciate the work that all of the modders do .. > I will continue to anticipate the arival of the "Climb Mt Nikita " Mod .. I am am old man now and flying sims are not very easy . I rather find pleasure in saling a sub .. Thank you for your hard effort , I ma truley a fan
Kiyoshi Kimura
私はあなたの記事に目を維持している、私は、人々は、すべての改造マニアの操作を行います仕事 を.. いけない感じる>私はを予測していきます"クライム山ニキータ"モッズ..私は歳の男性今午前飛んでシムズは非常に簡単ではありませんしています。私はむしろサブ..セイ に喜びを見いだすハード努力していただきありがとうございます、私はファンマ
keltos01
08-10-10, 01:07 AM
Hello Mr keltos.
I have been keeping an eye on your post , I feel sadend that people dont apreciate the work that all of the modders do .. > I will continue to anticipate the arival of the "Climb Mt Nikita " Mod .. I am am old man now and flying sims are not very easy . I rather find pleasure in saling a sub .. Thank you for your hard effort , I ma truley a fan
Kiyoshi Kimura
私はあなたの記事に目を維持している、私は、人々は、すべての改造マニアの操作を行います仕事 を.. いけない感じる>私はを予測していきます"クライム山ニキータ"モッズ..私は歳の男性今午前飛んでシムズは非常に簡単ではありませんしています。私はむしろサブ..セイ に喜びを見いだすハード努力していただきありがとうございます、私はファンマ
有難うございます。
Did you, to keep you waiting a bit, try the Jyunsen B mod ? we are still on course don't worry, stay tuned for news .
regards,
keltos
keltos01
08-16-10, 06:43 AM
http://a.imageshack.us/img6/7381/cover41.jpg (http://img6.imageshack.us/i/cover41.jpg/)
http://a.imageshack.us/img59/6579/op19411942.jpg (http://img59.imageshack.us/i/op19411942.jpg/)
p. 21.
http://a.imageshack.us/img687/1241/op41422.jpg (http://img687.imageshack.us/i/op41422.jpg/)
p. 22.
monograph 108 :
http://a.imageshack.us/img199/3388/25442234.jpg (http://img199.imageshack.us/i/25442234.jpg/)
p. 2.
WOW ! just rifling through the first monograph and there is already new information ! the IJN subs did sink more ships than was thought on the west coast : 10 tankers and ships in early 1942 following Pearl Harbor.
So nice to be able to read those monographs, although sometimes I'd love more intel, it's already pretty good, and some of it is written by hand ! clearly the early work on those reports !
Thanks a lot Jan !
keltos
If this is a direct translation of japanese documents, the sinkings are likely exaggerated—grossly.
Note the page 108 reference to a successful attack on a Lexington Class CV. I have read other references to that, and they claimed sinking her. Dunno how many times the IJN claimed sinking those 2 CVs over the war, but suffice to say it was considerably in excess of their actual number ;)
It certainly tells you where they might have BEEN, however.
One things seems clear to me, for whatever reason, japanese reports of their own success in both sea and air engagements needs to be taken with a lot of salt. This comes up in air ops as well, since detailed studies during limited time frames where data exists show that air to air claims for the IJNAF/IJAAF are often off by 6 times the real number (USN pilots only overclaimed by a factor of 1-2). No wonder they had "victory disease" they were systematically being fed bad intel. :)
http://cgi2.nhk.or.jp/shogenarchives/jpnews/list.cgi
!!!
clink on the links to the left (in japanese, even translated) and the years open. This is japanese newsreel footage!
keltos01
08-17-10, 06:06 AM
Sen Taka Fast Attack Sub
http://a.imageshack.us/img811/2108/sentaka.jpg (http://img811.imageshack.us/i/sentaka.jpg/)
With 19 knots underwater she was the fastest boat of WWII !
and she's ready to sail :)
keltos
Alfamemnon
08-17-10, 01:13 PM
If I may suggest something, to make the mod more realistic, could you implement storms of Saffir-Simpson scale strength during certain seasons? When player is about to run into them, he would forehand receive a typhoon warning via radio.
Further suggestion: Whenever there is a particularly fierce storm, the player would run a risk of casualties to bridge watch crews if he was surfaced and had bridge watches. This is why the game would treat powerful storms like they were enemy units: the time acceleration would be set to normal or at least greatly reduced whenever there was a huge storm starting or in sight so the player could submerge if he thought that is the wisest thing to do. The positive thing about these weather conditions would be that danger of efficient activity from enemy destroyers or hostile aircraft would be greatly reduced (I heard a typhoon once sank many U.S. destroyers during WW2).
keltos01
08-17-10, 01:29 PM
just the one :
USS Monaghan (DD-354) foundered during a typhoon in the Philippine Sea, 18 December 1944.
and :
USS Warrington (DD-383) foundered in a hurricane north of the Bahamas Islands,
13 September 1944.
http://www.history.navy.mil/faqs/faq82-1.htm
but I don't know if that can be implemented ingame
keltos
keltos01
08-18-10, 09:47 AM
IJN Type 92 7.7 mm AA gun
http://a.imageshack.us/img63/8783/77mmtype92gun.jpg (http://img63.imageshack.us/i/77mmtype92gun.jpg/)
On board of a kaichu Submarine
http://a.imageshack.us/img830/8351/77mmtype92gun2.jpg (http://img830.imageshack.us/i/77mmtype92gun2.jpg/)
Gun view
http://a.imageshack.us/img64/1369/77mmtype92gunloadout.jpg (http://img64.imageshack.us/i/77mmtype92gunloadout.jpg/)
Loadout view
http://a.imageshack.us/img72/8435/type9277mmgunjb.jpg (http://img72.imageshack.us/i/type9277mmgunjb.jpg/)
Both the Type 92 13.2 mm and the Type 92 7.7 mm guns can be seen on this picture of the Jyunsen B sub.
http://a.imageshack.us/img696/1605/48534556.jpg (http://img696.imageshack.us/i/48534556.jpg/)
same on the Type A1 submarine
model :Miner1436
textures and ingame implementation : Keltos
Sledgehammer427
08-19-10, 02:43 AM
it makes me happy that you haven't done away with my deck textures:DL
I still have to come back and reskin a few of these don't I.
Good to see work still moving forward!
keltos01
08-19-10, 04:06 AM
it makes me happy that you haven't done away with my deck textures:DL
I still have to come back and reskin a few of these don't I.
Good to see work still moving forward!
thanks mate !
keltos
keltos01
08-19-10, 04:09 AM
7.7 mm Lewis Machine Gun Model 92 (1932)
http://a.imageshack.us/img690/3145/japaneselewismachinegun.jpg (http://img690.imageshack.us/i/japaneselewismachinegun.jpg/)
The Lewis type machine gun is used widely by the Japanese. Markings on a number of these guns found in the New Georgia area indicate that the weapon as used by the Japanese is of naval origin. It is also believed that the gun is used extensively for ship or air base protection as the tripod mount is adaptable for antiaircraft fire.
http://www.lonesentry.com/ordnance/tag/machine-gun
http://a.imageshack.us/img72/8435/type9277mmgunjb.jpg (http://img72.imageshack.us/i/type9277mmgunjb.jpg/)
The sailor manning the AA gun in the tub can be seen operating a Type 92 7.7 mm machine gun (center) while the one aft of the tub (left) uses the Type 76 13.2 mm machine gun.
sources :
13.2 mm Type 76 machine gun :
http://www.navweaps.com/Weapons/WNJAP_13mm-76_mg.htm
7.7 mm lewis gun :
http://www.navweaps.com/Weapons/WNJAP_77mm-87_RU.htm
keltos
Captain_AJ
08-19-10, 09:54 PM
Mr keltos
In the japanese forums there is a general consenses that japan was a nation that was self reliant and had the second most powerful navy in the world in ww2 , it has come to the attention of grandsons of past saliors of ww2 that without help from a majior navy like the Usa , that they cannot do without help , As grandsons from the past with the same spirt of the samurai warrior as there grandfathers .. there is a belief that the one that was conquerd has a navy that mirrors that of the United States .. China Is the menace of Japan .. It makes sense that when Japan had the strength of a rank of being the second worlds largest navy . it had nothing to fear and now it relies on the US Navy to defend Japan .. My brothers are saying .. China of whom was defeted and put under dominion are aspring to take the world over are now allowed to roam free and put upon the world that they are the shiining nation of prosperity . all the world will have a chinese name and forget what was known as their own -- I hate this not a known fact , but the opinions of grandsons in the forums, A game is a game , the japanese people are not a war loving people . But china the brother that has asperations of world order needs to learn that war is not a option, My heart cries and Iam saddend , you being gajin are harmonius of a loving disiplined people , Mr Keltos , peace is a loving promise .. My hatered is for the chinese sen toki .. They are the devil
日本語フォーラムには一般的な、日本は自立され、二次世界大戦では世界で2番目の最も強力な海軍があった国 だったが、それが二次世界大戦の過去saliorsの孫の注目になってきたことからの助けなしにがあるとし て武士の同じスパート、過去からの孫として宇佐のように、彼らが助けなしに行うことはできません、海軍の祖 父..そこに信念は、その海軍を持ってされた1つはミラー米国..その中国は日本..の脅威ですこれは理に かなって、日本は最大の海軍2番目の世界をされてのランクの強さがあったとき。それは、何も恐れる必要があ った、今では米海軍の日本..守るために依存している私の兄弟は、..と言っている中国の人がされ、支配下 に置く、世界を引き継ぐために今すぐに無料で移動し、世界に入れて...それらが繁栄の国です。全世界は中 国名を持って、何の自分のものとして知られていたことを忘れる - 私は、既知の事実をthisには嫌いフォーラムin孫の意見がゲームはゲームの人々は戦争されないことです 愛する。しかし、世界秩序のを持つ中国の兄は、戦争を学ぶために必要なオプションではありません、私の心の 叫びとはあなたがされて平和を愛する約束..です愛する人氏のている私の憎しみ中国銭トキ..です彼らは悪 魔のような
Stealhead
08-20-10, 12:13 AM
Wow.I think guy is misunderstanding the point of this mod a bit.Or he is not sure where else to express his opinion:hmmm:
I mean I can understand some of what he is saying and agree with some it he is correct about Japan having to rely on the US for military defence(I think he has used some type of translator and I dont think his trying to be degrading at a least not to us) but still this is more of a general topics post I think.
keltos01
08-20-10, 03:39 AM
Wow.I think guy is misunderstanding the point of this mod a bit.Or he is not sure where else to express his opinion:hmmm:
I mean I can understand some of what he is saying and agree with some it he is correct about Japan having to rely on the US for military defence(I think he has used some type of translator and I dont think his trying to be degrading at a least not to us) but still this is more of a general topics post I think.
This mod will allow the player to experience the fight in the PTO on the Japanese side, though it doesn't allow for a change of RL events (which is a serious SH4 weakness for lack of a dynamic campaign) which will always end by the capitulation of Japan. It might show the player that, given slightly different orders like the US unrestricted sea warfare, the allies would have fared much worse : one only has to see the results of I-10 in the Indian Ocean.
A good RL movie is Gochin which was filmed during I-10's fith war patrol in the Indian Ocean.
I have it and will try and upload it for you all to see
regards
keltos
keltos01
08-20-10, 06:04 AM
http://a.imageshack.us/img641/1246/i52c3typesubmarine.jpg (http://img641.imageshack.us/i/i52c3typesubmarine.jpg/)
IJN Type C3 submarine "I-52" heading for the IO from Penang.
http://a.imageshack.us/img337/9896/heavyseas.jpg (http://img337.imageshack.us/i/heavyseas.jpg/)
heavy seas...
keltos01
08-22-10, 12:45 AM
http://img220.imageshack.us/img220/6007/pdvd190ct5.jpg
Gochin
part of it here :
http://www.youtube.com/watch?v=P39lg8ERBpY&feature=related
at 7'06'' nice gunfire sound
more movie links by Zaza :
http://www.subsim.com/radioroom/showthread.php?t=85886
keltos01
08-22-10, 01:36 AM
does anyone know where this comes from ? is that another sub sim?
http://a.imageshack.us/img834/6168/21285885.jpg (http://img834.imageshack.us/i/21285885.jpg/)
http://www.youtube.com/watch?v=DqdQNxrQC54
Nisgeis
08-22-10, 03:26 AM
The description of the video says:
SecondLife SIM 「1944」
I25 submarine
And the category is Gaming, Tags is SecondLife.
So I would assume it's in Second Life http://secondlife.com/ which is a free 'user created 3D virtual world'.
miner1436
08-22-10, 09:53 AM
does anyone know where this comes from ? is that another sub sim?
http://a.imageshack.us/img834/6168/21285885.jpg (http://img834.imageshack.us/i/21285885.jpg/)
http://www.youtube.com/watch?v=DqdQNxrQC54
I already looked into it a while ago, I asked if we could use it in the campaign but he never got back to me.
As I've said before, you guys can have anything I've ever done for this mod, just ask for any files you need.
http://i121.photobucket.com/albums/o222/tatersw/SH4/hammock_mantlet.jpg
http://i121.photobucket.com/albums/o222/tatersw/SH4/hiryu_HM.jpg
I plan to make the 4 hammock object I have, plus maybe an 8, and a 2 for ease of placement.
It is also possible to make this object on the model using some node reference as the parent. Then make that node a Y node, and place all the hammocks in a Library dat, then have it appear only with the eqp file! This is what I will do with the merchant shipping. It results in many custom arrangements, but is more controllable than just having the model ALWAYS show the splinter protection.
keltos01
08-23-10, 06:08 AM
Very nice merchies ! what were the guns used on those ? 3.9 inch or bigger ?
keltos01
08-23-10, 06:52 AM
http://a.imageshack.us/img826/7066/madq.jpg (http://img826.imageshack.us/i/madq.jpg/)
Obviously the PBY has detected me at PD since she's firing her guns at me !
what was that she dropped on me ? three DCs ? are they ????
http://a.imageshack.us/img825/1269/hedgtehogs.jpg (http://img825.imageshack.us/i/hedgtehogs.jpg/)
http://a.imageshack.us/img844/1544/18177967.jpg (http://img844.imageshack.us/i/18177967.jpg/)
The seas aren't safe anymore...
keltos
keltos01
08-23-10, 07:27 AM
http://a.imageshack.us/img801/4549/hith.jpg (http://img801.imageshack.us/i/hith.jpg/)
one hit...
http://a.imageshack.us/img823/3010/38739659.jpg (http://img823.imageshack.us/i/38739659.jpg/)
two hit !!!
http://a.imageshack.us/img842/3377/damagehh.jpg (http://img842.imageshack.us/i/damagehh.jpg/)
you can still survive ...
http://a.imageshack.us/img90/9564/boomge.jpg (http://img90.imageshack.us/i/boomge.jpg/)
barely...
http://a.imageshack.us/img839/8430/limping.jpg (http://img839.imageshack.us/i/limping.jpg/)
the fourth hit was near the engine room.. 34 pc hull damage and flooding after that ...
Very nice merchies ! what were the guns used on those ? 3.9 inch or bigger ?
The 2d image is Hiryu.
The gun platform could hold anything, double 25mm, or more typical 3 or 5 (4.7) in guns.
What I need is a functional ASW mortar...
keltos01
08-23-10, 08:39 AM
The 2d image is Hiryu.
What I need is a functional ASW mortar...
IJN antisub mortar ?
It was installed on many small escorts, and many merchant ships. Often times it was an Army 81mm mortar. There was 15cm design as well that was specifically an ASW mortar. It fired a ~60lb (27 kg) projectile ~4,500 yards.
Such a weapon would need to be grossly inaccurate, however.
keltos01
08-23-10, 09:42 AM
ASW Mortars
A 15 cm (5.9") ASW mortar was developed for transports and merchant ships. This was in a cradle mounting allowing 360 degree traverse and had recoil and runout cylinders. The projectile weighed about 60 lbs. (27 kg) and could range out to a maximum of 4,500 yards (4,100 m).
The Navy 81 mm mortar was also carried by many escorts, firing standard projectiles.
Finally, a 15 cm (5.9") rocket propelled DC with a range of 3,280 yards (3,000 meters) was developed in April 1945 but this saw no active service.
http://www.navweaps.com/Weapons/WAMJAP_ASW.htm
you could do that by cloning an existing one etc... but since we are playing the other side... we don't have it unless there was a similar setup on US ships ?
keltos
It's a mortar, and as an AI weapon, it needn't be complicated. 15cm tube with a couple struts and a base plate :)
Heck, even I might be able to make one of those :)
kondotier
08-23-10, 11:09 AM
Great work guys, IJN campaign is way more interesting then USA one. Any of u have game War in The Pacific Admiral's Edition? It might be some help for u about ships/planes/ports/garrisons and other stuff.
Keltos, I'm not all that interested in US stuff, frankly, I suppose once I start playing an IJN career, that might change a little. It's certainly possible to do at some point. I think it's because I don't think of US ships as "targets" that I'm disinterested :)
Within IJN doctrine, at least there is a good selection of US warships as targets for you, though.
keltos01
08-23-10, 11:43 AM
Keltos, I'm not all that interested in US stuff, frankly, I suppose once I start playing an IJN career, that might change a little. It's certainly possible to do at some point. I think it's because I don't think of US ships as "targets" that I'm disinterested :)
Within IJN doctrine, at least there is a good selection of US warships as targets for you, though.
We needn't worry about the lack of targets ;) but I guess the fight will be harder and harder as the war goes on...
keltos
Playing an IJN sub will be pretty scary I imagine. BY the time you see them, they've already seen you with radar. Then the FIDOs come, lol.
Reminds me of an old Matt Groening cartoon (life in hell). The caption is:
"Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."
keltos01
08-24-10, 05:57 AM
http://a.imageshack.us/img137/20/waspo.jpg (http://img137.imageshack.us/i/waspo.jpg/)
I was told to go to the Northern Cape and make them feel we were there !
http://a.imageshack.us/img299/9864/hurt.jpg (http://img299.imageshack.us/i/hurt.jpg/)
there were 2 wasp carriers... one was launching planes !!
http://a.imageshack.us/img822/7761/hurtw.jpg (http://img822.imageshack.us/i/hurtw.jpg/)
that plane got off just in time !!! ;)
I then moved south to Freemantle, got me three DDs including one coming to the rescue of another using a Type 92 electric torpedo.. You gotta love the range on those things !
two away... we'll see..
two carriers down :) why don't those DDs come out for a fight ???
ok, firing stern tubes at a CA of some kind, those are electric torpedoes...
http://a.imageshack.us/img69/7253/87546095.jpg (http://img69.imageshack.us/i/87546095.jpg/)
two hits !!! who says it's not fair ???
http://a.imageshack.us/img413/74/damagej1m.jpg (http://img413.imageshack.us/i/damagej1m.jpg/)
slightly damaged coming out... gosh it it shallow here !
k
EzioAuditore
08-24-10, 08:09 AM
will be playable Ko Hyoteki included in this mod?
Alfamemnon
08-24-10, 02:45 PM
just the one :
USS Monaghan (DD-354) foundered during a typhoon in the Philippine Sea, 18 December 1944.
and :
USS Warrington (DD-383) foundered in a hurricane north of the Bahamas Islands,
13 September 1944.
http://www.history.navy.mil/faqs/faq82-1.htm
but I don't know if that can be implemented ingame
keltos
Just one? How about USS Hull (DD-350), USS Spence (DD-512) and a group of other ships that were not DD by class? I also heard that a Typhoon sabotaged US Navy operations against some Japanese held island by damaging aircraft carriers. Only battleships in that task force were seaworthy enough to make it without even the smallest damage...and that same task force suffered the biggest weather related destroyer losses as far as I can remember. It is useless to talk about details otherwise but I just wish to point out that it would be a great thing if extremely adverse weather conditions could be implemented because they would not be only realistic but could make a BIG difference to many things and they could either hamper players efforts as well as sometimes could be used by the player to the point of saving his life, crew and sub. Horrible sea/weather conditions could for example make a hostile light cruiser give up a depth charge attack on the player because of getting bigger problems to worry about.
If these following features can be implemented, I would like to suggest them too:
1) It would be realistic if the player was also sometimes attacked by a hostile submarine. Sinking an enemy sub should bring some renown too. However if this cannot be implemented in a way that other players would consider a great thing rather than become annoyed by it (a terrible danger, little renown in prevailing, very hard to hit with torpedoes forcing you to waste many of them, difficult to find a submerged enemy sub even with a hydrophone), then forget it. If I was a sub skipper in real life, I would certainly not be happy to encounter an enemy sub either. Probably it could be made easy in the manner that the enemy sub made mistakes in these encounters often. The player could probably deceive it into surfacing if he was silent for a long time (lets assume the enemy skipper is a rookie but some enemy captains could be cunning and deadly too).
2) Another interesting feature could be if you could rescue hostiles from the sea in the same manner than pilots from your own side. Taking POWs should probably be scripted to give you less renown than rescuing friendlies though but still even enemy personnel would be worth something as your superiors could, for example, command them to build railroads and bridges to Burma (ever watch The Bridge on River Kwai? It does not tell the whole truth though). Hostile personnel in the sea should probably also be scripted to draw in enemy forces if they received his mayday but it should be safe to rescue the bailed out Dauntless pilot that just tried to bomb your sub a few seconds ago.
3) There should also be a feature for the player to commit atrocities but choosing to have any "fun" could result in the game telling the player he got in trouble with Allied war crimes trials at the end of campaign...though he could receive additional praise from some evil superiors during the campaign (being cruel to enemies was in Japanese religion & culture I think. Due to that, some American military personnel stopped having any sympathy on the Japanese).
4) At the end of campaign, the player could choose whether to surrender to Americans or refuse to accept the terrible disgrace of surrendering to enemies and rather sail to some faraway, neutral land (especially Argentina under Peron was symphatetic to some Axis personnel after WW2 and the player probably heard about this as a "well kept secret" told by some crew member of one of those monsoon uboats who happens to be a member of nazi party). Many of the Japanese Naval Infantry defending the islands, committed suicide rather than to surrender to the victorious boys of U.S. Marine Corps. Fleeing to another country could be an alternative especially to an atrocite committer.
5) The campaign could start from the Second Sino-Japanese War (to get pre-WW2 experience for you and your crew) but it would not include many patrols as I think it did not take long for IJN to completely eliminate Chinese fleet.
Alfamemnon
08-24-10, 09:22 PM
I still watched some of the earlier messages after replying to your long ago message.
You have done really good work Keltos and others! Diversity in choice of submarines and equipment is what I think everyone wants and what would be realistic. How about one of the missions for Junsen or other very long range sub would be to pay a visit to a German base in Europe and come back? That would give you some renown for bringing back some precious blueprints and models from German engineers and also give the player a realistic chance to refit his submarine with Kriegsmarine issue equipment.
Hmm...13.2 mm machine gun and 7.7 mm machine gun? Thank you for the realism but if that is all IJN has got, then I also have to thank you for not giving me that same deadly temptation to stay on the surface to fight it out with the Catalinas that I often have when playing SH3. They are a tough cookie even with two 20mm Flakzwilings and one 37mm. What comes to Liberators...they are a complete waste of ammunition even for a heavily flakked Uboat. In SH3 I have set many Liberators on fire but I never was able to bring even one down. When seeing them in SH4's Japanese Campaign, I will probably tell my 7.7mm gunner to just get inside and have a round of cards with off duty crewmen. Hopefully, there will be more powerful guns than 13.2 mm. They would be extremely welcome but forget it if it is not realistic.
peabody
08-25-10, 07:53 AM
If these following features can be implemented, I would like to suggest them too:
1) It would be realistic if the player was also sometimes attacked by a hostile submarine.
It might be fun, but it would not be realistic. There will be enemy subs on the surface that will fire there deckguns at you, and submerged subs that you can "try" to sink but neither one shoots torpedoes.
2) Another interesting feature could be if you could rescue hostiles from the sea
I do not think that can be done in the game, and it would also not be realistic. The captain would not put his sub in danger from enemy attack to stay surfaced to rescue the enemy.
4) At the end of campaign, the player could choose whether to surrender to Americans or refuse to accept the terrible disgrace of surrendering to enemies and rather sail to some faraway, neutral land (especially Argentina under Peron was symphatetic to some Axis personnel after WW2 and the player probably heard about this as a "well kept secret" told by some crew member of one of those monsoon uboats who happens to be a member of nazi party). Many of the Japanese Naval Infantry defending the islands, committed suicide rather than to surrender to the victorious boys of U.S. Marine Corps. Fleeing to another country could be an alternative especially to an atrocite committer.
I do not know any way to change the ending to do what you suggest, the game just ends with a message. The message could be changed but I do not know if there is any way to MOD a choice for the ending.
5) The campaign could start from the Second Sino-Japanese War (to get pre-WW2 experience for you and your crew) but it would not include many patrols as I think it did not take long for IJN to completely eliminate Chinese fleet.
With the limited time I have to work on this Campaign, and having to learn as I go, I don't have time right now for this. Maybe in a later release if the Campaign works out ok.
Peabody
peabody
08-25-10, 07:57 AM
I still watched some of the earlier messages after replying to your long ago message.
Hmm...13.2 mm machine gun and 7.7 mm machine gun? Thank you for the realism but if that is all IJN has got, then I also have to thank you for not giving me that same deadly temptation to stay on the surface to fight it out with the Catalinas that I often have when playing SH3. They are a tough cookie even with two 20mm Flakzwilings and one 37mm. What comes to Liberators...they are a complete waste of ammunition even for a heavily flakked Uboat. In SH3 I have set many Liberators on fire but I never was able to bring even one down. When seeing them in SH4's Japanese Campaign, I will probably tell my 7.7mm gunner to just get inside and have a round of cards with off duty crewmen. Hopefully, there will be more powerful guns than 13.2 mm. They would be extremely welcome but forget it if it is not realistic.
The 7.7mm and the 13.2mm were recent additions to the game at the beginning. Most of the war the Japanese subs used 25mm. We have 25mm single barrel, double barrel, and triple barrel flak guns.
For the deckgun we start with the 105mm and go to a 5.5 inch single barrel and then a 5.5 inch double barrel as shown in some research we have done.
Peabody
peabody, are you using all random groups, or are you also messing with "scripted" mission files?
As lurker and I discovered doing our own campaign mods, the "scripted" groups (dragging a ship class to the map, instead of placing a random group with that ship class within it, 100%) have some serious "issues." As a result, it is always better to have groups be of the random variety. If precise timing is required, hand edit
DelayMin=
DelayMinInterv=
to both equal 1, and things will spawn on time.
One issue is the airgroup bug, for example. If you had a "scripted" US CV, the point of waypoint 0 will have an airgroup on it, even if the CV has not yet spawned. There are other issues as well. Avoid those.
peabody
08-25-10, 02:18 PM
peabody, are you using all random groups, or are you also messing with "scripted" mission files?
As lurker and I discovered doing our own campaign mods, the "scripted" groups (dragging a ship class to the map, instead of placing a random group with that ship class within it, 100%) have some serious "issues." As a result, it is always better to have groups be of the random variety. If precise timing is required, hand edit
DelayMin=
DelayMinInterv=
to both equal 1, and things will spawn on time.
One issue is the airgroup bug, for example. If you had a "scripted" US CV, the point of waypoint 0 will have an airgroup on it, even if the CV has not yet spawned. There are other issues as well. Avoid those.
Yes, everything I was doing has been random. I think I had a couple of scripted to do a couple tests, but they were going to be changed. But I was not aware of the 'Airgroup bug" Thanks for the info.
Peabody
Alfamemnon
08-25-10, 03:22 PM
Great work guys! Also, those 25mm multi barrels should give even the American massive four engine bombers a little bit something to worry about. Yesterday I shot my very first Liberator down. It made one of the same mistakes that makes Sunderlands and Catalinas woefully vulnerable to flak fire: it approached my sub in a straight line (though in relatively high altitude).
I still came up with one more idea: The players of this mod could be happy if some of their missions include that they have to just finish off badly damaged enemy capital ships (battleships, carriers etc) as it would give lots of renown with a small number of torpedoes used so there should be missions where you are told to finish off for example a damaged carrier Yorktown after Battle of Midway or anywhere in the game some enemy warships that have been seriously crippled by kamikaze attacks. If you can just script some Japanese aircraft to have a crazy AI that seeks to collide with an enemy warship of their choice at full speed (instead of strafing or bombing them), you could even make it possible for the player to witness a kamikaze attack taking place. With just a wee little bit hunters instincts or intelligence a player should, after any successful kamikaze attack that did not quite sink the target, realize there is comfortably easy prey awaiting just for him/her. I am not at all a psychologist but I guess that on the other hand, some players could be displeased about the fact they received help with some of their kills and thus have to kinda "share" them.
I must be in an extremely uncreative mood these days because I came up with this kamikaze idea only yesterday when the wreck of an Avenger I had just shot down hit my sub destroying one of my frontmost compartments and thus sinking me even though my hull integrity was 100 and systems had only minimal damage before the Avenger hitting me. I was angry like "friggin Allied kamikaze fanatic".
peabody
08-25-10, 04:50 PM
Great work guys! Also, those 25mm multi barrels should give even the American massive four engine bombers a little bit something to worry about. Yesterday I shot my very first Liberator down. It made one of the same mistakes that makes Sunderlands and Catalinas woefully vulnerable to flak fire: it approached my sub in a straight line (though in relatively high altitude).
I still came up with one more idea: The players of this mod could be happy if some of their missions include that they have to just finish off badly damaged enemy capital ships (battleships, carriers etc) as it would give lots of renown with a small number of torpedoes used so there should be missions where you are told to finish off for example a damaged carrier Yorktown after Battle of Midway or anywhere in the game some enemy warships that have been seriously crippled by kamikaze attacks. If you can just script some Japanese aircraft to have a crazy AI that seeks to collide with an enemy warship of their choice at full speed (instead of strafing or bombing them), you could even make it possible for the player to witness a kamikaze attack taking place. With just a wee little bit hunters instincts or intelligence a player should, after any successful kamikaze attack that did not quite sink the target, realize there is comfortably easy prey awaiting just for him/her. I am not at all a psychologist but I guess that on the other hand, some players could be displeased about the fact they received help with some of their kills and thus have to kinda "share" them.
I must be in an extremely uncreative mood these days because I came up with this kamikaze idea only yesterday when the wreck of an Avenger I had just shot down hit my sub destroying one of my frontmost compartments and thus sinking me even though my hull integrity was 100 and systems had only minimal damage before the Avenger hitting me. I was angry like "friggin Allied kamikaze fanatic".
There will be two types of Kamikaze. The regular planes and the Ohka which was a glide bomb with a rocket engine that they fired so they went so fast it was almost impossible to shoot them down.
http://www.subsim.com/radioroom/showthread.php?t=141869&page=51
The idea for damaged enemy ships would not work. You can sink them if you are there but a specific mission to sink them would mean I would have to know where they are and if you damage a ship and leave the area, the game will eventually delete it. So when you arrived it would be gone. There may be ways to get around that but the game is very limited.
Also if a ship is damaged by bombs or Kamikazes then there will be planes in the area, so you may fire a couple of torpedoes at it, they hit but don't destroy it. So you fire another torpedo but a plane bombs it and destroys it before your torpedo hits then you do not get any renown for sinking it since technically you were not the one that sank it.
Peabody
Peabody, you could in fact have a scuttle a ship mission.
You'd need to clone the ship in question, then damage the clone. Not "in game" but damage the MODEL. Mess with the dat and zon files so she lists, whatever. Then have that ship appear in the player mission (only) at whatever time.
You can also avoid the rec manual entry for it. If you made a new warship type not in the list at the top of names.cfg, it will work, but won't get a rec manual entry. Since this ship would only appear explicitly, and ONCE, it can be such a type.
This can be used for other stuff as well.
peabody
08-25-10, 11:07 PM
Peabody, you could in fact have a scuttle a ship mission.
You'd need to clone the ship in question, then damage the clone. Not "in game" but damage the MODEL. Mess with the dat and zon files so she lists, whatever. Then have that ship appear in the player mission (only) at whatever time.
You can also avoid the rec manual entry for it. If you made a new warship type not in the list at the top of names.cfg, it will work, but won't get a rec manual entry. Since this ship would only appear explicitly, and ONCE, it can be such a type.
This can be used for other stuff as well.
I understand what you are saying, but the comment he made:
The players of this mod could be happy if some of their missions include that they have to just finish off badly damaged enemy capital ships (battleships, carriers etc) as it would give lots of renown with a small number of torpedoes
I understood him to mean a ship that really is damaged during battle or by a plane so you may only need one torpedo to finish it off. I don't know of anyway to give the ship "real" damage. Possibly combine the two ideas with making the 'hitpoints' so low you could finish it off with one torpedo, that would be a possibility using your idea of pre-damaging (is that a word?) a ship.
Peabody
Copy a USN CV. Call her Yorktown. Give her a list in the dat. Burn the paint job slightly in the right places. Put smoke on her if you like. Place her where you need her to be at Midway.
Make her easy to sink.
So yeah, it can be done.
There are problems with this stuff, though. If the player is near the battle, it might be confusing.
I suppose it might be possible to make ships that are zoned such that they can be heavily damaged by BOMBS, but not sunk at all by bombs. Put the propulsion damage up on top where it is impossible to miss Iit could go from below where it belongs to the superstructure so attacking subs can hit it, OR planes.
Have scripted planes attack ship, they will virtually always knock out engines because of faked DM. Ship is now dead in the water, but won't sink---but until that air attack acts normal. That might be better.
keltos01
08-30-10, 08:55 AM
http://a.imageshack.us/img225/9352/kaiten.jpg (http://img225.imageshack.us/i/kaiten.jpg/)
Kaiten damage !
http://a.imageshack.us/img841/7627/t3damage.jpg (http://img841.imageshack.us/i/t3damage.jpg/)
Left Type 95 mod 1 damage, right : Kaiten type 1 damage
btw on the 4 funnel DD the Y gun only fires to port ? wasn't that problem ever fixed ?
keltos01
09-02-10, 11:05 AM
http://img214.imageshack.us/img214/3184/kd3a.jpg (http://img214.imageshack.us/i/kd3a.jpg/)
thought I could finish that DD off with my DG...
Will the mod include also japan voice messages from movies?
peabody
09-02-10, 04:03 PM
Will the mod include also japan voice messages from movies?
We do not have a final decision on that. Probably not in the first release if we can get it done and get all the problems fixed. There are a LOT of voices to do in the game. We may do one set and just use it for all of them.
The trouble with voices from movies is that most of them have either background sounds or music. Some can be eliminated with some audio editing, some can not. So it ends up not sounding right.
We had some plans for voices but it fell through.
Peabody
Nisgeis
09-02-10, 04:26 PM
Peabody, have you looked into hiring a few voice actors? I don't think it would be that expensive, as you can get pricing by the word and last time I looked into it, the cost was quite reasonable. I'm sure people would want to pitch in with a few paypal donations to cover the cost.
Here is what could be a costless solution: text to speech freeware programs, with voice packs (accented for various languages): http://www.bytecool.com/voices.htm
peabody
09-02-10, 09:17 PM
Peabody, have you looked into hiring a few voice actors? I don't think it would be that expensive, as you can get pricing by the word and last time I looked into it, the cost was quite reasonable. I'm sure people would want to pitch in with a few paypal donations to cover the cost.
Not in my neck of the woods and I do mean woods. Unless it was done by phone and maybe put on a CD and mailed, the closest place to me would probably be 6-7 hour drive one way. Especially Japanese.
@ Hitman: From what I saw the program isn't free just the speech packs that go with it. But it would definitely be worth it to try the trial version to see what it does. You think the speech pack would have "Man your Battlestations." ? Of course it wouldn't matter, I wouldn't know the difference if they were saying "Fasten your seatbelts, prepare for takeoff." :har:
I thank you both for the ideas.
Right now speech has not been at the top of the list will all the other things going on. (including RL)
Peabody
keltos01
09-03-10, 05:18 AM
fire torpedoes : 火魚雷
periscope : 潜望鏡 depth : 深さ
http://www.oddcast.com/home/demos/tts/tts_example.php?sitepal
this is going to be tedious to say the least ! then you have to record it, save it as ogg with the same length as the original...
also : http://hil.t.u-tokyo.ac.jp/~galatea/
keltos
keltos01
09-03-10, 05:47 AM
Kaidai 3a at Saint Nazaire, France
http://a.imageshack.us/img413/4183/stnazaire.jpg (http://img413.imageshack.us/i/stnazaire.jpg/)
http://a.imageshack.us/img217/540/enterstnazaire.jpg (http://img217.imageshack.us/i/enterstnazaire.jpg/)
entering sub pen at Saint Nazaire, France.
http://a.imageshack.us/img651/4251/subpen.jpg (http://img651.imageshack.us/i/subpen.jpg/)
http://a.imageshack.us/img64/5351/surprisek.jpg (http://img64.imageshack.us/i/surprisek.jpg/)
surprise !!!!
So that's where our posters are displayed ;)
keltos
peabody
09-03-10, 11:40 AM
then you have to record it, save it as ogg with the same length as the original...
keltos
It need to be the same length as the original?
Peabody
peabody, have you used the automated campaign editor at all? It's an amazing tool.
http://www.subsim.com/radioroom/showthread.php?t=113918
Nisgeis
09-03-10, 11:43 AM
It need to be the same length as the original?
I believe it does have to be the same length, as long as its not too long. It's easy enough to try it, just switch two speech files round that are different lengths and see if they still work.
The voice acting thing can all be done on the internet, all you need to do is provide a script, or list of words you want said. The speech synthesiser is a good idea, but will be noticable machine like, but probably better than random bits of background music and woul also make redoing them in the future easier, as the voice won't change.
peabody
09-03-10, 11:51 AM
peabody, have you used the automated campaign editor at all? It's an amazing tool.
http://www.subsim.com/radioroom/showthread.php?t=113918
No, I haven't, I did see the post but did not get a chance to look at it yet.
Peabody
You could, for example, make a layer for allied convoys. Instead of working out everything for each group, just make a group, plot the paths. Do that for 25 convoys.
Run the automated editor with a script that populates each group with ships---randomly, but name, whatever. Have it randomize radius waypoints, randomize cargoes, have it change convoy speed every waypoint, have it zig zag the convoys... Anything.
All you had to do was to place the initial paths. BTW, you can make paths with a few close together waypoints to get out of port, then just a couple to get to the destination, then a few close together to get into port. The editor script can then add all the waypoints in between for any long legs---as many as you like.
It's incredibly powerful. Lurker wrote a script that banged out an entire random campaign in one run of the program.
keltos01
09-03-10, 12:44 PM
You could, for example, make a layer for allied convoys. Instead of working out everything for each group, just make a group, plot the paths. Do that for 25 convoys.
Run the automated editor with a script that populates each group with ships---randomly, but name, whatever. Have it randomize radius waypoints, randomize cargoes, have it change convoy speed every waypoint, have it zig zag the convoys... Anything.
All you had to do was to place the initial paths. BTW, you can make paths with a few close together waypoints to get out of port, then just a couple to get to the destination, then a few close together to get into port. The editor script can then add all the waypoints in between for any long legs---as many as you like.
It's incredibly powerful. Lurker wrote a script that banged out an entire random campaign in one run of the program.
thanks Tater !
@Peabody : when I made the few sounds for our campaign taken from gochin I noticed that they had to be nearly the same length as the original, and some other stuff I don't remember now like mono or stereo etc.. but I never found a program that made them as small as stock : same length in seconds but always heavier in kb...
keltos
peabody
09-03-10, 02:24 PM
You could, for example, make a layer for allied convoys. Instead of working out everything for each group, just make a group, plot the paths. Do that for 25 convoys.
Run the automated editor with a script that populates each group with ships---randomly, but name, whatever. Have it randomize radius waypoints, randomize cargoes, have it change convoy speed every waypoint, have it zig zag the convoys... Anything.
All you had to do was to place the initial paths. BTW, you can make paths with a few close together waypoints to get out of port, then just a couple to get to the destination, then a few close together to get into port. The editor script can then add all the waypoints in between for any long legs---as many as you like.
It's incredibly powerful. Lurker wrote a script that banged out an entire random campaign in one run of the program.
I haven't had a chance to look at it, but don't you need to know Python? Which I don't. It doesn't look to difficult to learn but would take a while. The only ones I have ever worked with were Amiga Basic and Delphi. Delphi was quite easy but a lot of the components were already created.
Maybe if I find time it might be worth it to learn since Blender uses Python also.
Peabody
Understanding the scripting helps a LOT. I was never nearly as good with the editor as lurker is. Still, I could make it do simple things, or alter some scripts that already exist for it. I have some if you want to try.
peabody
09-03-10, 02:44 PM
Understanding the scripting helps a LOT. I was never nearly as good with the editor as lurker is. Still, I could make it do simple things, or alter some scripts that already exist for it. I have some if you want to try.
Sure, I would appreciate it. I'll give it a try. Can't mess up any worse then I am now....:shucks:
Peabody
Schwieger
09-04-10, 02:04 PM
Hey Peabody, you upload any vids of the mod yet? If you haven't you should :DL
keltos01
09-08-10, 07:00 AM
from Orita's I-Boat Captain :
Jan 15, 1942
"the previous strategy of sending us against warships was to be discarted.." p. 45
"In April, it was declared formal policy to have our submarines operate chiefly against enemy merchantmen instead of against warships. This was pleasing news to us at submarine school. We thought the anti-merchant effort a much better use of submarines, and kept pointing to Germany as an example." pp. 57-58
keltos
Admiral Von Gerlach
09-11-10, 12:35 AM
Our Bow wave brushes aside blossoms
Floating on the bay.......
We have left Summer behind.
Haikyu from a Submarine man's diary
greetings gentlemen, checking in, have been away in Drydock (hospital again) cheeriing you on as always.
Rereading War in the Boats. They were putting into PH in 1942 or early 43, and he describes the defenses. He said during the entire approach there were always at least 15 planes visible in the air at all times, most doing ASW patrol. He said there were around 2 DOZEN patrol craft visible as well.
On more than a few occasions they were bombed at PD, BTW. So I'd assume the US should do the same.
peabody
09-12-10, 04:08 PM
Our Bow wave brushes aside blossoms
Floating on the bay.......
We have left Summer behind.
Haikyu from a Submarine man's diary
greetings gentlemen, checking in, have been away in Drydock (hospital again) cheeriing you on as always.
Hi Adimiral, Sorry to hear about Drydock. Hope thing are looking up for you!. It has sure been a lot longer journey than expected. (mainly due to RL rather than the modding). We are plugging away.
Best wishes!!
Peabody
keltos01
09-14-10, 03:46 AM
Sen Taka Fast Attack Sub (original 3d model by fair_weather)
http://img231.imageshack.us/img231/2108/sentaka.jpg (http://img231.imageshack.us/i/sentaka.jpg/)
Seen from the front
http://img3.imageshack.us/img3/458/sentaka2.jpg (http://img3.imageshack.us/i/sentaka2.jpg/)
Going to periscope depth the AA guns automatically stow themselves in the hull.
http://img337.imageshack.us/img337/4325/sentakaunderwater.jpg (http://img337.imageshack.us/i/sentakaunderwater.jpg/)
underwater view, guns stowed away.
http://img39.imageshack.us/img39/474/sentakasurf.jpg (http://img39.imageshack.us/i/sentakasurf.jpg/)
Surfacing : the guns come out automatically
http://img201.imageshack.us/img201/8914/guni.jpg (http://img201.imageshack.us/i/guni.jpg/)
Sen Taka AA guns stowing in RL
In Rl they would rotate, then lower themselves in a compartment between the outer and the pressure hull, thus allowing for better performance underwater while retaining AA capability (unlike the post-war GUPPYs f.i.)
Ingame it has proven impossible to add the rotation without screwing up the AA guns camera as shown on the anim thread.
We will then use the animation made by Peabody which I think is close enough to RL.
keltos
OneDominatus
09-14-10, 07:38 AM
Really incredible work Sir :up: ! Ingenious gun stowing system indeed.
Best regards to you and your team
Dom
EzioAuditore
09-14-10, 08:31 AM
hey keltos will you remove crew on bridge when submarine is underwater i got crew on junsen B
keltos01
09-14-10, 09:33 AM
hey keltos will you remove crew on bridge when submarine is underwater i got crew on junsen B
must be a bug will look into it asap
keltos
keltos01
09-14-10, 09:57 AM
Sen Taka Fast Attack Submarine :
http://img545.imageshack.us/img545/7799/66393912.jpg (http://img545.imageshack.us/i/66393912.jpg/)
emblem added
http://img829.imageshack.us/img829/6947/sentakatower.jpg (http://img829.imageshack.us/i/sentakatower.jpg/)
in RL
http://img695.imageshack.us/img695/815/37526842.jpg (http://img695.imageshack.us/i/37526842.jpg/)
ingame (taken from the above RL picture)
keltos
keltos01
09-17-10, 08:47 AM
http://img137.imageshack.us/img137/8872/japcarrierunderattack.jpg (http://img137.imageshack.us/i/japcarrierunderattack.jpg/)
Japanese Carrier under attack by Chinese in 1940
http://www.ww2incolor.com/japan/Japcarrierunderattack.html
maybe, maybe we could start the war earlier than Dec 7 1941... :oops:
I already had a thought about the war in Manchuria when I obtained Dagon's Lemninet L15 submarine for our campaign, since it was sunk off the USA by I-25, I think there were naval skirmishes between IJN and russian forces.
gotta research what forces the chinese had to pit against the IJN
keltos
keltos01
09-17-10, 03:59 PM
http://www.ww2incolor.com/d/270362-2/C__pia+dong+_5_4 (http://www.ww2incolor.com/japan/C__pia+dong+_5_4.html)
http://www.ww2incolor.com/d/270366-2/C__pia+de+c_5_6 (http://www.ww2incolor.com/japan/C__pia+de+c_5_6.html)
http://www.ww2incolor.com/d/270370-2/H+_5_5 (http://www.ww2incolor.com/japan/H+_5_5.html)
The Japanese Army developed the Ka-1 autogyro for reconnaissance, artillery-spotting, and anti-submarine uses. The Japanese Army liked the craft's short take-off span, and its low maintenance requirements. The production began in 1941 and the first autogyros were assigned to artillery units for artillery spotting. These carried two crewmen: a pilot and a spotter.
http://www.ww2incolor.com/japan/C__pia+dong+_5_4.html
gotta research what forces the chinese had to pit against the IJN
http://warshipsww2.eu/typy.php?language=E&period=&stat=CIN
Very limited, almost all their navy was sunk in 1937 by air attacks...
rubenandthejets
09-20-10, 05:03 AM
Just coming aboard again after an extended cruise on a third rate ship of the line ( A Dutch 74) care of Empire: Total War...
And what a relief it is to be back!
Great progress guys! Keep it up! To say I'm looking forward to the full campaign eagerly would be nearing the superlative in understatement.
keltos01
09-20-10, 05:14 AM
Just coming aboard again after an extended cruise on a third rate ship of the line ( A Dutch 74) care of Empire: Total War...
And what a relief it is to be back!
Great progress guys! Keep it up! To say I'm looking forward to the full campaign eagerly would be nearing the superlative in understatement.
Glad to hear from you ! :)
keltos
Madox58
09-20-10, 07:28 PM
[/URL]
(http://www.ww2incolor.com/japan/C__pia+dong+_5_4.html)
[URL="http://www.ww2incolor.com/japan/H+_5_5.html"]
The Japanese Army developed the Ka-1 autogyro for reconnaissance, artillery-spotting, and anti-submarine uses. The Japanese Army liked the craft's short take-off span, and its low maintenance requirements. The production began in 1941 and the first autogyros were assigned to artillery units for artillery spotting. These carried two crewmen: a pilot and a spotter.
The British also used an AutoGyro during WWII.
http://travelforaircraft.files.wordpress.com/2009/08/blog-cierva_mg_6597lg1.jpg?w=460
I still have the version created for GWX 3 that was never included.
Along with the information on where and how they were used.
There's quite a bewildering array of Japanese sub types. How many will be playable in the campaign?
Also - will the campaign be essentially a "what if" campaign vis a vis Japanese subs? Will the player be doing missions according to what the Japanese subs should have been used for (attacking shipping) or will there will be resupply runs and that sort of thing? A blend of both, perhaps?
One last question - ETA on the first release of the campaign?
Thanks very much for your hard work, by the by.
keltos01
10-06-10, 02:39 AM
http://img14.imageshack.us/img14/8120/mai4002.jpg (http://img14.imageshack.us/i/mai4002.jpg/)
[QUOTE=HMCS;1498569]There's quite a bewildering array of Japanese sub types. How many will be playable in the campaign?
14 ! but I am still hoping for a KD7 and another type :
Kaichu K5 and K6 version (RO-33, RO-34, RO-35, RO-36, RO-37, RO-38, RO-39, RO-40, RO-41, RO-42, RO-43, RO-44, RO-45, RO-46, RO-47, RO-48, RO-49, RO-50 , RO-55 and RO-56)
Type A1 (I-9, I-10, I-11)
Type J1M (I-5)
Type C1/C2 (I-47)
Type C3 (I-52)
Kaidai 3a (I153-159 and I-60)
kaidai 3b
Kaidai 4 (I-61, I-162, I-164)
Jyunsen B (I-15, I-17, I-19, I-21, I-23, I-25, I-26, I-27, I-28, I-29, I-30, I-31, I-32, I-33, I-34, I-35, I-36, I-37, I-38, I-39)
Jyunsen B2 (I-40, I-41, I-42, I-43, I-44, I-45)
Jyunsen B3 (I-54, I-56, I-58)
Type AM (I-13, I-14)
Sen Toku (I-400, I-401, and I-402)
Sen Taka (fast attack sub) (I-201, I-202, and I-203)
intel on :
http://www.combinedfleet.com/sensuikan.htm#tromsi
I am currently polishing up the new Kaichu model (RO-35) but the rest are ready, Sen Toku is at 85%. We are using only ships with a great enough range though we are still discussing including the Ko Hyoteki we made to play single missions.
Also - will the campaign be essentially a "what if" campaign vis a vis Japanese subs?
Not really, we are trying to stick to what the japanese doctrine was and to what they used their subs for, though in RL they did a lot of suplly missions, you should see less of that in the campaign, but Peabody is really the one to answer that part as he make the campaign files.
One last question - ETA on the first release of the campaign?
asap with rl taken into account.
Thanks very much for your hard work, by the by.
our pleasure !
keltos
ps Tater found this site :
http://www.aeronautic.dk/MarineArtgallery-T-Yuki.htm
very nice paintings of IJN ships and subs, the above marine art come from that site.
14 ! but I am still hoping for a KD7 and another type :
:eek::eek::eek:
:D:D:D
ElAurens
10-06-10, 05:25 PM
I can't wait for this sir.
It will add a new dimension to SH 4 for all of us.
:up:
BANZAI!
Schwieger
10-06-10, 07:31 PM
What do we have for AAA armament on the I-400? :hmmm:
Bubblehead1980
10-07-10, 12:11 AM
So hows the campaign coming along? Looking forward to this....
keltos01
10-07-10, 02:16 AM
What do we have for AAA armament on the I-400? :hmmm:
triple 25 mm guns on the hangar top as in RL, and maybe a single/dual 25 mm gun on the tub.
keltos
keltos01
10-07-10, 02:25 AM
http://img529.imageshack.us/img529/8702/gunscopy.jpg (http://img529.imageshack.us/my.php?image=gunscopy.jpg)
Available submarines :
Kaichu K5 and K6 version (RO-33, RO-34, RO-35, RO-36, RO-37, RO-38, RO-39, RO-40, RO-41, RO-42, RO-43, RO-44, RO-45, RO-46, RO-47, RO-48, RO-49, RO-50 , RO-55 and RO-56)
Type A1 (I-9, I-10, I-11)
Type J1M (I-5)
Type C1/C2 (I-47)
Type C3 (I-52)
Kaidai 3a (I153-159 and I-60)
kaidai 3b
Kaidai 4 (I-61, I-162, I-164)
Jyunsen B (I-15, I-17, I-19, I-21, I-23, I-25, I-26, I-27, I-28, I-29, I-30, I-31, I-32, I-33, I-34, I-35, I-36, I-37, I-38, I-39)
Jyunsen B2 (I-40, I-41, I-42, I-43, I-44, I-45)
Jyunsen B3 (I-54, I-56, I-58)
Type AM (I-13, I-14)
Sen Toku (I-400, I-401, and I-402)
Sen Taka (fast attack sub) (I-201, I-202, and I-203)
Ko Hyoteki ready as a stand alone sub, but I still don't know about that one, would be playable in single missions only if included.
see post 528 in this thread for more pictures .
Since this picture was made we added the Type 92 7.7 mm AA gun, which you will get at the start of a campaign as normal armament. There are the 3 inch DG, the 5.5 inch DG, the dual 5.5 inch DG etc.. They all have their dedicated ammo too.
We have a wide variety of subs, like the I-47 C2 Type with 8 fore torpedo tubes !
As you can see we have a type 88 periscope 3d model, a RL IJN periscope view (Arclight made the night filter for the observation scope), new torpedoes with own 3d model and RL characteristics, including kaitens, IJN gauges, clock...
All models are made from RL data : pictures , blueprints, data..
for more info on all that we included in the Jyunsen B mod so far :
http://www.mediafire.com/file/yyhkiymiiqg/Submarines%20and%20submarine%20torpedoes%20of%20th e%20Jyunsen%20B%20mod%20v1.1.pdf
more will be in the campaign including AI enemy subs, Ohka suicide rocket planes etc...
keltos
I hope also that you guys will provide permissions to use all those beautiful submarines as AI ships for the US campaign, either as targets or as ambush for us subs :yeah:
keltos01
10-07-10, 08:51 AM
I hope also that you guys will provide permissions to use all those beautiful submarines as AI ships for the US campaign, either as targets or as ambush for us subs :yeah:
it's sad if they only get relegated as AI subs for you to blow up ! :nope:
we'll see :woot:
keltos
keltos01
10-07-10, 09:29 AM
Ko hyoteki patch for Jyunsen B mod :
http://img412.imageshack.us/img412/9840/kohyoteki.jpg (http://img412.imageshack.us/i/kohyoteki.jpg/)
Midway sneak :
http://img716.imageshack.us/img716/9840/kohyoteki.jpg (http://img716.imageshack.us/i/kohyoteki.jpg/)
I have my sights set on you !
http://img185.imageshack.us/img185/9840/kohyoteki.jpg (http://img185.imageshack.us/i/kohyoteki.jpg/)
This happenned at Pearl too !
if the stand alone mod had 4+2 torpedoes, this one has no reloads !!! you'll have to choose your targets and aiming points carefully to score a sinking (the IJN Sinking Mechanics mod helps ;) )
This sub brings the total number of subs in the Jyunsen B mod, and the coming campaign, to 15 ! :know:
keltos
it's sad if they only get relegated as AI subs for you to blow up ! :nope:
But the japanese subs have already this campaign, where they are protagonists ... also it is logical that you use the US ones as targets in your campaign :DL
denis_469
10-08-10, 02:28 AM
http://img137.imageshack.us/img137/8872/japcarrierunderattack.jpg (http://img137.imageshack.us/i/japcarrierunderattack.jpg/)
Japanese Carrier under attack by Chinese in 1940
http://www.ww2incolor.com/japan/Japcarrierunderattack.html
maybe, maybe we could start the war earlier than Dec 7 1941... :oops:
I already had a thought about the war in Manchuria when I obtained Dagon's Lemninet L15 submarine for our campaign, since it was sunk off the USA by I-25, I think there were naval skirmishes between IJN and russian forces.
gotta research what forces the chinese had to pit against the IJN
keltos
You total right:)
Translate from russian: (22 february 1939)
"Hryukin Timophey Anatolievich receive Heroes of Soviet Union for sinking japanese aircraft carrier "Yamato-Maru" 1 march 1938 in Yantsy river near Nanking... "
"1 марта в водах Хуанхе был потоплен легкий авианосец «Ямато», так и не успевший поднять свои самолеты для перехвата - слишком медленно они стартовали при отсутствии встречного воздушного потока и малой скорости корабля в узкой для маневра и изобилующей мелями акватории реки."
(in english): 1 march in water Huanhe was sunk light carrier "Yamato", who is not rise himself planes for intercept - slowly planes launched with abscent wind and slow speed carrier in river.
I himself forget where Nanking - in Yantsy or Huanhe... In soviet sources say that carrier was sunk near Nanking, but rivers 2 - Yantsy and Huanhe. What right I unknow.
In you foto - china (soviet volunteers) panes "SB-2" attack aircraft carrier "Hosho" in waters near Taiwan.
All information about japan navy in war witn China now total lost. For example I know, that IJN submarines use shees planes for find chinese merchant ships and captured after finding, but I nothnig now about total. Few remarks that it's was and all....
keltos01
10-08-10, 02:40 AM
You total right:)
Translate from russian: (22 february 1939)
"Hryukin Timophey Anatolievich receive Heroes of Soviet Union for sinking japanese aircraft carrier "Yamato-Maru" 1 march 1938 in Yantsy river near Nanking... "
"1 марта в водах Хуанхе был потоплен легкий авианосец «Ямато», так и не успевший поднять свои самолеты для перехвата - слишком медленно они стартовали при отсутствии встречного воздушного потока и малой скорости корабля в узкой для маневра и изобилующей мелями акватории реки."
(in english): 1 march in water Huanhe was sunk light carrier "Yamato", who is not rise himself planes for intercept - slowly planes launched with abscent wind and slow speed carrier in river.
I himself forget where Nanking - in Yantsy or Huanhe... In soviet sources say that carrier was sunk near Nanking, but rivers 2 - Yantsy and Huanhe. What right I unknow.
In you foto - china (soviet volunteers) panes "SB-2" attack aircraft carrier "Hosho" in waters near Taiwan.
All information about japan navy in war witn China now total lost. For example I know, that IJN submarines use shees planes for find chinese merchant ships and captured after finding, but I nothnig now about total. Few remarks that it's was and all....
Thank you Denis !!!
so we might have a shot at an early war campaign against china someday, right now we need the PTO campaign above all else.
if you find more intel please do post here !
keltos
denis_469
10-08-10, 02:46 AM
Sorry, but game engine can not work early 1941. So Chinese-Japanese war you can not made. I himself probe made this:cry:
If need I have many data about sea war dirung 1937-1941 with china, but near all data or unfull or apparantly. In one library I see captured japan naval sea chronik war, but I not read in japan. Few books was capturing soviet navy in Port-Arthur in 1945.
keltos01
10-09-10, 02:22 AM
http://img545.imageshack.us/img545/4691/kaichu161.jpg (http://img545.imageshack.us/i/kaichu161.jpg/)
http://img59.imageshack.us/img59/6055/kaichu161view.jpg (http://img59.imageshack.us/i/kaichu161view.jpg/)
Bridge view
Night DG Attack in the IO :) I feel like the I-10 commander in Gochin !
http://img816.imageshack.us/img816/4691/kaichu161.jpg (http://img816.imageshack.us/i/kaichu161.jpg/)
Above : DG attack on a small passenger carrier with so few torpedoes on board small targets get DGed !
nice small (same size as a Typ IX..) IJN submarine, the only downside is the amount of torpedoes ..
but she still can do some damage with the heavier torpedoes like the Type 96 or the Type 95 mod 2 and their 1200 pounds of explosive !
keltos
OneDominatus
10-09-10, 02:24 PM
Very cool stuff as always :salute: I find I get most attached to small submarines as I guess the extra risk gets your adrenaline pumping! This is my most anticipated mod of the many many I follow :yeah:
keltos01
10-09-10, 03:50 PM
Very cool stuff as always :salute: I find I get most attached to small submarines as I guess the extra risk gets your adrenaline pumping! This is my most anticipated mod of the many many I follow :yeah:
:D:D:D:D
gijas04
10-09-10, 10:15 PM
This is a interesting view from the bridge though sometimes it's hard to see the horizon. Can you walk out to the open part of the bridge and have a clearer view of the horizon or what's directly in front of you?
Edit: I found that you can walk around the bridge. I walked toward the back and even down to the bow. Excellent.
http://www.facebook.com/album.php?aid=2061322&id=1289631987&saved#!/photo.php?fbid=1427033957743&set=a.1427033357728.2061322.1289631987&pid=31017986&id=1289631987
keltos01
10-12-10, 03:01 AM
[/URL][URL="http://img87.imageshack.us/i/hashimotoatscope400.jpg/"]http://img87.imageshack.us/img87/863/hashimotoatscope400.jpg (http://img405.imageshack.us/i/hashimotoatscope500.jpg/)
Lieutenant Commander Mochitsura Hashimoto at the periscope of I-58
I just received "Sunk, the story of the Japanese Submarine Fleet 1941-1945" by Mochitsura Hashimoto, First Edition 1954. There are very few pictures in this book but one caught my attention : the commander at the periscope :D this is a very rare picture !!!!
keltos
OneDominatus
10-12-10, 09:52 AM
Awesome find :up: The commander looks awfully clean and polished for a sub captain :D Is the sub underway or at base I wonder.
keltos01
10-18-10, 09:25 AM
http://img181.imageshack.us/img181/5415/35236958.jpg (http://img181.imageshack.us/i/35236958.jpg/)
link to the British M2 video showing what happened on the IJN plane carrying subs too : the surfacing and subsquent launch of an aircraft :
http://www.youtube.com/watch?v=sSMEkZNec7c
keltos
I'm goin' down
10-25-10, 12:32 AM
I went to keltos file font page and saw a ton of mods. If I want to play from the Japanes side, what do I download? I searched the thread briefly and did not see a link to a mod download.
keltos01
10-28-10, 09:40 AM
http://img514.imageshack.us/img514/3905/type89.jpg (http://img514.imageshack.us/i/type89.jpg/)
Torpedo types
I've got the v3.7 of this mod and its awesome but I'd like to know roughly what stage is the mod at now? in terms of versions.
Many Thanks
keltos01
10-28-10, 11:55 AM
v 3.9.9.9.9.3
each .1 implying changes...
14 subs but Sen Toku isn't ready yet, peabody will insert his in the IJN campaign mod.
new weapons etc..
tweaking the torpedoes as of now
keltos
Thank you very much for the information.
What is the latest downloadable version after 3.7? or is it still 3.7?
Many Thanks
Tom.
Bubblehead1980
10-28-10, 04:42 PM
I allow myself to check this, once a week, cant wait for the campaign with the subs etc .Just curious, can you guys make it so that map contacts are not so helpful, along the lines of TMO perhaps? or make it an optional mod, if you have the time.Thanks.
keltos01
10-29-10, 12:48 AM
I allow myself to check this, once a week, cant wait for the campaign with the subs etc .Just curious, can you guys make it so that map contacts are not so helpful, along the lines of TMO perhaps? or make it an optional mod, if you have the time.Thanks.
why not, it's true that it's still sooo easy to find them...
k
peabody
10-29-10, 12:30 PM
I allow myself to check this, once a week, cant wait for the campaign with the subs etc .Just curious, can you guys make it so that map contacts are not so helpful, along the lines of TMO perhaps? or make it an optional mod, if you have the time.Thanks.
Are you talking about the blue "lines" or the "red squares"? The blue lines for contacts will still be there (at least for now) the red squares will not, unless they have been spotted by a scout plane.
"if you have the time".......:o This should have been done a LOOOOOOG time ago, it that gives you any indication of how much time I have. Sorry, I take full blame for this as real life has caused unavoidable issues. There are other factors, such as having to learn how to do it since I knew nothing about modding when I started, and a lot of time on experiments that didn't work (and some that did), and at first having to find all the files.
why not, it's true that it's still sooo easy to find them...
k
So easy to find them only because you know where to look. And the Campaign you are using to test with has the red squares to show you where they are. The IJN Campaign will not.
But you do have to keep in mind that several of your subs will have scout planes, which the IJN subs DID have. And once the US started invading the islands, it would make sense they could figure out where they were headed next. Common sense.
Peabody
Bubblehead1980
10-29-10, 06:46 PM
Are you talking about the blue "lines" or the "red squares"? The blue lines for contacts will still be there (at least for now) the red squares will not, unless they have been spotted by a scout plane.
"if you have the time".......:o This should have been done a LOOOOOOG time ago, it that gives you any indication of how much time I have. Sorry, I take full blame for this as real life has caused unavoidable issues. There are other factors, such as having to learn how to do it since I knew nothing about modding when I started, and a lot of time on experiments that didn't work (and some that did), and at first having to find all the files.
So easy to find them only because you know where to look. And the Campaign you are using to test with has the red squares to show you where they are. The IJN Campaign will not.
But you do have to keep in mind that several of your subs will have scout planes, which the IJN subs DID have. And once the US started invading the islands, it would make sense they could figure out where they were headed next. Common sense.
Peabody
I was talking about lines and squares.I was hoping for a TMO style map contact, its a nice balance between realism and gameplay.Jusr black dots and lines, doesnt let you know if its friendly or enemy.I can see how the scout planes could complicate that.Would def like black lines on the map or make it as an optional thing.
No need to apologize for not being finished with it, real life obviously is more important.I just ask because this is a mod I really can't wait for.Always thought UBI should done "I-boat" missions in 1.5 instead of U boat, wouldve really added to things.So happy to see we will have a IJN sub mod, the work I've see thus far is impressive.
keltos01
10-30-10, 11:52 AM
http://img833.imageshack.us/img833/5228/damagel.jpg (http://img833.imageshack.us/i/damagel.jpg/)
not torpedo damage : 5.5 inch shell damage !!!!!:o
keltos01
11-05-10, 03:49 AM
Data on the subs and weapons of the IJN Jyunsen B mod (pdf) :
http://www.mediafire.com/file/yyhkiymiiqg/Submarines%20and%20submarine%20torpedoes%20of%20th e%20Jyunsen%20B%20mod%20v1.1.pdf
IJN Jyunsen B v 3.9.x released :
download link :
http://www.filefront.com/17397387/IJ....9.9.9.9.3.7z/ (http://www.filefront.com/17397387/IJN-Jyunsen-B-mod-v-3.9.9.9.9.3.7z/)
keltos01
11-09-10, 03:10 PM
after sinking 76800 t with my Kaichu on my fourth patrol in the arabian sea :arrgh!:
http://img176.imageshack.us/img176/7231/newboat.jpg (http://img176.imageshack.us/i/newboat.jpg/)
erm ... yes ?
http://img826.imageshack.us/img826/1060/newboat2.jpg (http://img826.imageshack.us/i/newboat2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img573.imageshack.us/img573/2288/newboat3.jpg (http://img573.imageshack.us/i/newboat3.jpg/)
A Jyunsen Type C2 ! Orita's boat !!! YATTAAAAA !!!! :sunny:
the sub upgrade works as in RL : start with a small boat, achieve excellent results and get a new construction boat !!!
keltos
keltos01
11-10-10, 09:15 AM
http://img2.imageshack.us/img2/3677/88164022.jpg (http://img2.imageshack.us/i/88164022.jpg/)
My Brand New C2 !!!! :D
PL_Andrev
11-10-10, 01:42 PM
What is difference between classical torpedo and kaiten type?
Bubblehead1980
11-10-10, 01:57 PM
Kaitens were human torpedos, literally.They were torpedos with a compartment for a "pilot" So the fish was launched and the pilot could steer the torpedo to the targets.Crazy the Japanese were:arrgh!:
I just received "Sunk, the story of the Japanese Submarine Fleet 1941-1945" by Mochitsura Hashimoto, First Edition 1954. There are very few pictures in this book but one caught my attention : the commander at the periscope :D this is a very rare picture !!!!
Interesting! Does he describe in the book how the japanese set up their attacks? How they estimated range, AOB, and such? Would be interesting to know :up:
keltos01
11-11-10, 11:24 AM
Interesting! Does he describe in the book how the japanese set up their attacks? How they estimated range, AOB, and such? Would be interesting to know :up:
looking into it ! :up:
already read that I-25, when coming back from the west coast, sank teh russian submarine L-26 which at the time was travelling in pair with L-25 at a range of 500 m !
Hashimoto states that the firing of torpedoes at a greater range than 800 m has poor accuracy :o
keltos
keltos01
11-12-10, 08:11 AM
he talks about getting set up to fire at green 45..
see also the sniking of the Indianapolis :
http://www.history.navy.mil/faqs/faq30-8.htm
http://img571.imageshack.us/img571/4285/tdcijn.jpg (http://img571.imageshack.us/i/tdcijn.jpg/)
http://img718.imageshack.us/img718/8724/tdcijn2.jpg (http://img718.imageshack.us/i/tdcijn2.jpg/)
USN mission to japan 1946 : IJN TDC analysis
http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200F-0086-0124%20Report%20O-32.pdf
keltos
keltos01
11-12-10, 09:34 AM
from sunk !
"It was necessary to know range, course and speed of the target in order to aim and obtain a hit - for the most part the captain at the periscope had to make the necessary estimate.
If the class of ship were known its speed, of course, could be deduced by counting the engine revolutions with the hydrophones. In the case of a merchant ship one could get the course and speed by following up astern, obtaining the range by radar...
...
The expected range at the time of firing - two thousand yards - and the bearing - green fourty five degrees - were set.
...
the favorable moment for firing was approaching. I altered the setting on the director to green sixty degrees, range fifteen hundred yards, and began the approach for firing.
At last, in a loud voice, I gave the order, "Stand-by - Fire !" The torpedo switch pressed at intervals of two seconds and then the report came from the torpedo room, "All tubes fired and correct"
siw torpedoes were speeding, fanwise, towards the enemy ship.
...
the ship we had sunk turned out to be the Indianapolis."
Hashimoto, Sunk !, 1954, pp 222-225.
from I-Boat Captain :
"I tried to judge their speed from the bowwave each was making and called out," Target speed is 26 knots ! there are two ships in sight !"
then I began to call out ranges and bearings.
"bearing Mark !" I cried out, and lieutenant Kondo answered "Set !"
the angle between the destroyers' bow and the line of sight between him and me was 40 degrees, right. Range was 600 yards.
p 163.
keltos01
11-12-10, 12:00 PM
http://img202.imageshack.us/img202/4537/elcotb.jpg (http://img202.imageshack.us/i/elcotb.jpg/)
south africa.
I am being harrassed by a DD and an Elco Torpedo Boat. I fired a torp at the torpedo boat which hit the DD :haha:
but I was wondering : shouldn't the Elcos be armed with at least a couple depth charges ??
from my readings they were a major pain in the butt to the IJN I-Boats, and this by no small measure since a torp would go underneath them without exploding !
I also read they used to make torpedo attacks and then drop DC on IJN subs.
can we add DC to them ?
keltos
PL_Andrev
11-12-10, 12:24 PM
Kaitens were human torpedos, literally.They were torpedos with a compartment for a "pilot" So the fish was launched and the pilot could steer the torpedo to the targets.Crazy the Japanese were:arrgh!:
Sorry, wrong question.
What is difference between classical torpedo and kaiten type in this mod?
keltos01
11-12-10, 12:28 PM
Sorry, wrong question.
What is difference between classical torpedo and kaiten type in this mod?
all torpedoes have their RL characteristics.
Kaitens are based on the homing torpedo types V and XI with a broader sensor range as it was not possible to add an eyeball sensor to them.
they are fired from the tubes for now, but have the kaiten 3d model and explosive power too.
try the Jyunsen B mod and see !
keltos
Bubblehead1980
11-12-10, 08:07 PM
http://img202.imageshack.us/img202/4537/elcotb.jpg (http://img202.imageshack.us/i/elcotb.jpg/)
south africa.
I am being harrassed by a DD and an Elco Torpedo Boat. I fired a torp at the torpedo boat which hit the DD :haha:
but I was wondering : shouldn't the Elcos be armed with at least a couple depth charges ??
from my readings they were a major pain in the butt to the IJN I-Boats, and this by no small measure since a torp would go underneath them without exploding !
I also read they used to make torpedo attacks and then drop DC on IJN subs.
can we add DC to them ?
keltos
I agree, they should have a few depth charges, say 10 for the sake of gameplay.Wish someone would add depth charges and sonar to the IJN patrol boats.
That's interesting info keltos :salute:
From the text it seems the captain actually called the AOB, but then the TDC operator converted it to target course before entering it in the TDC. It also seems they calculated a solution for a set moment in the future, and the TDC did not autoupdate like the german or US one. This is difficult to simulate in SH4 with the german TDC :hmmm:
keltos01
11-13-10, 08:43 AM
That's interesting info keltos :salute:
From the text it seems the captain actually called the AOB, but then the TDC operator converted it to target course before entering it in the TDC. It also seems they calculated a solution for a set moment in the future, and the TDC did not autoupdate like the german or US one. This is difficult to simulate in SH4 with the german TDC :hmmm:
did you have time to analyse this ?
USN mission to japan 1946 : IJN TDC analysis
http://www.fischer-tropsch.org/prima...ort%20O-32.pdf (http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200F-0086-0124%20Report%20O-32.pdf)
skidoorider
11-13-10, 03:10 PM
you guys going to finish this or what taking a long time
peabody
11-13-10, 04:31 PM
you guys going to finish this or what taking a long time
Yes it is taking a long time. I have a lot of Real Life issues to deal with and that caused problems with time to work on it. Plus having to learn as we go, it is taking a LOT longer than we wanted. My fault, so I guess you will have to play your campaign until we finish.
Peabody
Bubblehead1980
11-13-10, 04:49 PM
you guys going to finish this or what taking a long time
Prob a more polite way to say this, fyi.
Which IJN patrol boats don't have DCs?
As for the elco, yeah, adding them would be trivial. My suggestion would be to use the DC launchers from RSRDC. I made some "roll off" types that use a parachute-retarded charge (slower sink rate) to let small craft get away.
Clone that puppy, and up the size of the charge to match Allied types some...
jhapprich
11-13-10, 06:42 PM
[QUOTE : you guys going to finish this or what taking a long time]
LOL
go ahead, do the job on your own!:down:
guys like you make me think about keeping my work to myself!
with best regards
Bubblehead1980
11-14-10, 03:25 AM
[QUOTE=tater;1534926]Which IJN patrol boats don't have DCs?
QUOTE]
The Atami and Hira gunboats.I plan on creating a "patrolboat/subhunter" layer for RSRD when I am home for thanksgiving, release it if possible(if lurker does not mind) here soon, in order to make up for the lack of patrols in RSRD.Atami and Hira gunboats with charges would be great for harbor patrols and shallow coastal areas as well as being "small fry" escorts in coastal areas.
Assuming I get this layer to work, plan to build new single merchant layers and replace them in my own RSRD.
Bubblehead1980
11-14-10, 03:25 AM
[QUOTE : you guys going to finish this or what taking a long time]
LOL
go ahead, do the job on your own!:down:
guys like you make me think about keeping my work to myself!
with best regards
I don't know if he meant to be rude or just how it came across on the board but I told him there was a more polite way to say what he said.Keep up the good work, we appreciate it.:salute:
keltos01
11-14-10, 05:26 AM
Thank you
We just released the latest version of the Jyunsen B mod so that people could wait for the campaign. As the IJN also fought in the IO I too am playgin this campaign right now, it is realistic too.
this way you can get the feel of what's to come, even though I, being mainly a tester, play at easy setting !
thanks for the support :yeah:
keltos
The Atami and Hira gunboats.I plan on creating a "patrolboat/subhunter" layer for RSRD when I am home for thanksgiving, release it if possible(if lurker does not mind) here soon, in order to make up for the lack of patrols in RSRD.Atami and Hira gunboats with charges would be great for harbor patrols and shallow coastal areas as well as being "small fry" escorts in coastal areas.
Assuming I get this layer to work, plan to build new single merchant layers and replace them in my own RSRD.
Those riverboats should not be seen at sea. I don't think they carried DCs or even hydrophones. They were rivervine craft. Look at the freeboard! So yeah, as close in coastal randfom things, they could rarely be seen, but they would not have prosecuted subs, IMO.
Lurker and I both deleted these things from our campaigns for that reason. They can be harbor traffic (what a waste of 3d modeling work). So
Bubblehead1980
11-14-10, 01:20 PM
Those riverboats should not be seen at sea. I don't think they carried DCs or even hydrophones. They were rivervine craft. Look at the freeboard! So yeah, as close in coastal randfom things, they could rarely be seen, but they would not have prosecuted subs, IMO.
Lurker and I both deleted these things from our campaigns for that reason. They can be harbor traffic (what a waste of 3d modeling work). So
Yea I realize that but they were in the game, so could be used as coastal types i'm thinking. I think they had hydrophones in the game, they seemed to keep track of sub pretty well when submerged.Figured add a few DC's and active sonar on them, have a pesky little adversary.
Mainly I think itd be nice bc I plan on making a "coastal traffic" file to add in the freighters making local coastal runs with small escorts from around November 43 on.This became common in home waters and some other places from late 43 on.A large tanker needs to make a run from Tokyo to Kii Suido, would not do it alone but usually didnt want to assign a main line escort to this duty, so they employed small ships like the CHA-1 and patrol type boats armed with sonar and depth charges.Since already had the gunboats figured theyd be a good stand in.USS Tang's patrol in summer 1944 was filled with 1 or 2 ships making coastal runs with 2-4 small escorts, sometimes planes.
Also, theyd be good for shallow patrols in the bays, add some variety.
keltos01
11-23-10, 02:00 PM
I-400 surrender color movie
http://img808.imageshack.us/img808/9311/i400.jpg (http://img808.imageshack.us/i/i400.jpg/)
found by SImon on the french forum :
Surrender of Japanese submarine 1-400 in the Pacific Ocean during World War II. The Japanese submarine 1-400 underway at sea after surrendering to American crew. A ship underway at sea. Men on the deck of the Japanese submarine. A motor whale boat with boarding party aboard goes along side the submarine. The Japanese crew lined up on the deck of the submarine 1-400. United States boarding party on the conning tower of the submarine. The Japanese submarine underway at sea.
US Government Archive number for this historic video is:
428 NPC 14788 INSK
http://www.criticalpast.com/video/65675059788_Japanese-submarine1-400_United-States-boarding-party_Japanese-crew_surrender
I-400 surrender at sea :yeah:
keltos:arrgh!:
Bubblehead1980
11-23-10, 03:59 PM
Very cool, it is a shame they sunk them to keep them from the Soviets instead keeping them of telling the commies to gth since they became the enemy(were all along anyway)
keltos01
11-25-10, 01:47 PM
emptying I-400 of its rice :
http://www.criticalpast.com/video/65675076032_Japanese-submarine_submarines-underway_battleship-Nagato_submarine-tied-up
other jap sub movie (maybe part of gochin)
http://www.criticalpast.com/video/65675066680_Japanese-crew_trimming-beard_raising-a-toast_sewing-a-rating-on-uniform
deck gun firing on a kaidai :
http://www.criticalpast.com/video/65675072303_Japanese-submarine_conning-tower_fire-artillery_look-through-binoculars
torpedo loading etc :
http://www.criticalpast.com/video/65675066679_Japanese-crew_looking-through-periscope_merchant-ship-sinks_wearing-earphones
sinking of I-201 in 1946 (color)
http://www.criticalpast.com/video/65675076232_Japanese-submarine_submarine-explodes_smoke-from-explosion_submarine-sinks
http://www.criticalpast.com/video/65675066692_Japanese-submarine_American-submarine_submarine-explodes_column-of-water-and-smoke
keltos01
11-30-10, 05:11 AM
submarine simulator for IJN submariners :
http://www.criticalpast.com/video/65675022306_Japanese-naval-students_model-submarine_instructor_ballast-control-wheel
Admiral Von Gerlach
12-03-10, 01:32 AM
I am glad to see you lads are still at work, i will go look for the Junsen beta...thanks for releasing that ...i do hope things are going well, cheering you on always!
Sorry i was away for a while, had to have another large operation and am just now getting strong enough to sit up at the computer... lol
good work!!!
keltos01
12-03-10, 04:44 AM
I am glad to see you lads are still at work, i will go look for the Junsen beta...thanks for releasing that ...i do hope things are going well, cheering you on always!
Sorry i was away for a while, had to have another large operation and am just now getting strong enough to sit up at the computer... lol
good work!!!
here it is :
http://www.filefront.com/17397387/IJN-Jyunsen-B-mod-v-3.9.9.9.9.3.7z/
regards
keltos
reaver123
12-04-10, 01:02 AM
Hello Keltos
I would love to try this mod out , but i'm hopelessly unable to find main download link. Am i supposed to compose this mod out of chunks from http://hosted.filefront.com/keltos01
?
thanks for answer.
Richard
keltos01
12-04-10, 05:20 AM
see post 943 ;)
Admiral Von Gerlach
12-07-10, 01:27 AM
Thank you so much. It is a remarkable experience to be able to tread the deck plates of subs that have not been afloat for so many years.....a remarkable achievement of your hard labours. Much appreciated indeed.:up:
Hi to Peabody!!!! :salute:
keltos01
12-07-10, 06:07 AM
Thank you so much. It is a remarkable experience to be able to tread the deck plates of subs that have not been afloat for so many years.....a remarkable achievement of your hard labours. Much appreciated indeed.:up:
Hi to Peabody!!!! :salute:
Thank you Admiral ! :)
keltos
peabody
12-07-10, 04:18 PM
Thank you so much. It is a remarkable experience to be able to tread the deck plates of subs that have not been afloat for so many years.....a remarkable achievement of your hard labours. Much appreciated indeed.:up:
Hi to Peabody!!!! :salute:
Ahoy Admiral, hope you are doing well. Hope we get this thing done soon, still using a lot of your 'help'.
Take care and get well.
Peabody
Admiral Von Gerlach
12-08-10, 01:23 PM
Thank you both. I shall be getting underway with some of the Japanese subs today, all things willing...and looking forward to it very much.
keltos01
12-08-10, 01:27 PM
Thank you both. I shall be getting underway with some of the Japanese subs today, all things willing...and looking forward to it very much.
beware ! we could always make the Surcouf an AI sub.. :arrgh!:
then an encounter would really be something ! ;)
keltos
Captain_AJ
12-23-10, 03:23 PM
Mr Keltos
IJN Camapaign still awaiting ! I Will be glad to simulate sailing under The Flag Of Japan .. Please cheer you on .. contunied Good Luck In your effort
OneDominatus
12-23-10, 09:47 PM
Mr Keltos
IJN Camapaign still awaiting ! I Will be glad to simulate sailing under The Flag Of Japan .. Please cheer you on .. contunied Good Luck In your effort
Me 2, every day I check this thread over 20 times!
keltos01
12-24-10, 05:00 AM
Me 2, every day I check this thread over 20 times!
:)
this helps a lot !
I am thinking of adding the moving director to the IJN Boat towers, like what we try to do on the Surcouf !
keltos
keltos01
12-28-10, 08:27 AM
found this on AOTD.de :
Erstmal nachträglich frohes Fest gehabt zu haben! http://www.aces-of-the-deep.de/wbb2/images/smilies/biggrin.gif
Heute Abend 20.05 Uhr auf N-24:
Japans geheime Flotte!
Die grössten U-Boote des II. Weltkriegs.
Japan's Secret Fleet !
The Biggest U-Boat of the Seconf Wolrd War
http://mediencenter.n24.de/index.php?deepLink=screen/startScreen/video/984146
keltos
Justin Prince
01-16-11, 12:36 AM
Hi there,
I would love to try this mod, where can I download it? Thanks!
EzioAuditore
01-16-11, 04:54 AM
Hi there,
I would love to try this mod, where can I download it? Thanks!
Its not ready yet but you can try Japanese subs ;) : http://www.subsim.com/radioroom/showthread.php?t=137761
RL been kidcking me hard, but cant have this one end at page 2-3-4....
With the upcomming clifs of dover by 1C and maddox games my time will be sparse, but i stil have a running copy of SH IV in place with the only goal to run the Japanese campaign.
I will wait further, things take time but this mod, naaah i will call it an UPGRADE will drag me right back under the surface fighting for the IJN...
The rising sun always shine on land, at sea and in the air....
LT
:)
iowa101
02-01-11, 08:11 AM
I would expect this mod to cover the entire Japanese campaign across the pacific, also would it cover major battles and naval engagements as these are also part of the battle for the pacific
Schwieger
02-03-11, 05:07 PM
Progress still being made on this mod?
gijas04
02-03-11, 07:23 PM
Been playing the Jyunsen Mod for a few months. Love the new subs and will try them all eventually. It would be nice to see a picture or image of each sub in-game since I have to memorize the layouts but I'm not sure if the SH4 UI supports this? Its like learning a whole new language called Japanese.
Also, I noticed when walking around a sub that I'm in debug mode or there is no collision detection present. I can pass through the hull, hand railings like a ghost. If I move up or down (Home, End keys) I pass through the sub deck or fly high above. I don't know if this is a bug or a conflict from another mod I have installed like the Pacific Environment Mod or if it's part of the mod physics that is not in place yet. Just thought I'd find out here. Thank you for all your work past, present and future!
Been playing the Jyunsen Mod for a few months. Love the new subs and will try them all eventually. It would be nice to see a picture or image of each sub in-game since I have to memorize the layouts but I'm not sure if the SH4 UI supports this? Its like learning a whole new language called Japanese.
Also, I noticed when walking around a sub that I'm in debug mode or there is no collision detection present. I can pass through the hull, hand railings like a ghost. If I move up or down (Home, End keys) I pass through the sub deck or fly high above. I don't know if this is a bug or a conflict from another mod I have installed like the Pacific Environment Mod or if it's part of the mod physics that is not in place yet. Just thought I'd find out here. Thank you for all your work past, present and future!
That's the way the camera works when allowed to move around the bridge. While it does ruin immersion a bit, the ability to walk anywhere on the submarine's surface is worth being a ghost.
gijas04
02-12-11, 02:35 PM
Will the Ko-Hyoteki Midget Sub be in the Jyunsen mod at some point? I know it doesn't have a real bridge surface but the hatch can be used as crew look out when surfaced using the binoculars. No AA gun or Deck gun neither... it would be a real challenge. Maybe just use it for harbor recon patrols as they did at Pearl Harbor.
Edit: I found this old thread about the Ko-Hyoteki sub mod.
http://www.subsim.com/radioroom/showthread.php?t=145081&page=5
Played the mod. The Ko-Hyoteki sub is bright white - missing texture? Liked the Ko-Hyoteki quick missions like Spy on Midway. Will this sub be in the Jyunsen B campaign at some point down the road? Looks like you had it in there before based on a old screen posted. I didn't see it listed in the campaign sub selection for Jyunsen B 3.9 version.
Im playing the Jyunsen 3.9v as a Kaichu sub but I can't walk around my conning deck like I did before in v3.7? The default arrow keys move the stationary camera direction only, not camera movement? Lastly, do I still need the IJN sinking mechanics 1.0 mod activated in JSGME as well? I have it activated last under the IJN Jyunsen B mod v 3.9?
keltos01
02-16-11, 08:45 AM
you don't need the ijn sinking mechanics mod with v 3.9.9.9.3
download link :
http://www.gamefront.com/files/17397387/IJN-Jyunsen-B-mod-v-3.9.9.9.9.3.7z/
it's in the mod
keltos
keltos01
02-16-11, 08:46 AM
Post subject: IJN vitual modeling
http://www.shipmodels.info/mws_forum/styles/subsilver2/imageset/icon_post_target.gif (http://www.shipmodels.info/mws_forum/viewtopic.php?p=67667#p67667)Posted: Tue Feb 07, 2006 1:29 am
Hi guys,
I want to plug this fellow, I find him to be a great artist if you have CFS2 please take a look at his work you won't be displeased
http://usio.web.infoseek.co.jp/
http://www.geocities.jp/usio_no_ibuki/S ... _page1.htm (http://www.geocities.jp/usio_no_ibuki/Screenshots_page1.htm)
if only we had those !
http://www.geocities.jp/usio_no_ibuki/Screenshots_page1.htm
http://www.geocities.jp/usio_no_ibuki/Submarine_page_1.htm
keltos
Loganrocks7
02-20-11, 03:28 PM
Looks pretty epic
The I-400 class submarine displaced 6,500 tons (5,900 tonnes) and was over 400 ft (120 m) long, three times the size of ordinary submarines. It had a figure-eight hull shape for additional strength to handle the on-deck hangar for housing the three Seiran aircraft. In addition, it had three anti-aircraft guns and a large deck gun as well as eight torpedo tubes from which they could fire the Long Lance - the largest, longest ranged and most deadly torpedo in use at the time.
:o holy.... Will the I-400 be usable in campaign?
keltos01
04-14-11, 01:57 PM
maybe we could integrate thedarkwraith's fire damage and that other mod of his : DC water disturbance so as to give our sub a better fighting chance ?
keltos
Dominicano
04-14-11, 03:35 PM
i got a question. i instaled the mod but my boats dont display a tower or bridge .. and in the crew management there r not enaugh crewmebers for all stations??
BillBam
04-14-11, 05:16 PM
maybe we could integrate thedarkwraith's fire damage and that other mod of his : DC water disturbance so as to give our sub a better fighting chance ?
keltos
The fire damage mod would be awesome. I have been using it in my current campaign and give it one vote for MOD OF THE YEAR! It is the perfect balance between instant sink with hitpoints and the natural sinking in RFB.
peabody
04-14-11, 07:11 PM
i got a question. i instaled the mod but my boats dont display a tower or bridge .. and in the crew management there r not enaugh crewmebers for all stations??
List the Mods you have installled. It sounds like a MOD conflict.
Peabody
keltos01
04-15-11, 12:42 PM
The fire damage mod would be awesome. I have been using it in my current campaign and give it one vote for MOD OF THE YEAR! It is the perfect balance between instant sink with hitpoints and the natural sinking in RFB.
I didn't try it yet but it sounds like it was one of the thing lacking in the game
k
Admiral Von Gerlach
04-15-11, 09:37 PM
Keltos I found a Japanese program well a series of episodes for a show from Japanese TV that shows an I Class boat in action, with many detailed sequences of the deck, bridge, interior and both officers and crew ..surfaced and submerged. It is an animated series called Zpang and was set in 1944, i am assuming they used available records and there is some accuracy tho not totaly detail at all. There are also many other interesting sequences including some on the Yamato, and from Truk and homeland Japan during the war. I can send you a link for the episodes in question if you are interested. Glad to see this project is still alive and I continue to pray and look forward to success and release. I will help share what you all produce with surviving IJN people that I hope to reach thru contacts as I think it would be a great sharing and respect offering to share this project as this is the only sim of the Japanese naval side that I have ever heard of.
Dominicano
04-16-11, 01:50 PM
List the Mods you have installled. It sounds like a MOD conflict.
Peabody
lol ok i havee all mods deactivated but i have Trigger Maru installed
keltos01
04-16-11, 02:55 PM
I use it over a clean install of SH4 v 1.5 no other mods
k
Jan Kyster
04-16-11, 03:16 PM
...i have Trigger Maru installedCan confirm this will do that to your subs... personnel experience... :shifty:
Keltos.... I can send you a link for the episodes....I collect links... :D
peabody
04-16-11, 08:37 PM
lol ok i havee all mods deactivated but i have Trigger Maru installed
I don't know why the lol, but towers are numbered with Unitpart#subname and if you have two with the same number they will conflict with each other and the tower will not show.
Peabody
keltos01
04-17-11, 01:13 AM
Keltos I found a Japanese program well a series of episodes for a show from Japanese TV that shows an I Class boat in action, with many detailed sequences of the deck, bridge, interior and both officers and crew ..surfaced and submerged. It is an animated series called Zpang and was set in 1944, i am assuming they used available records and there is some accuracy tho not totaly detail at all. There are also many other interesting sequences including some on the Yamato, and from Truk and homeland Japan during the war. I can send you a link for the episodes in question if you are interested. Glad to see this project is still alive and I continue to pray and look forward to success and release. I will help share what you all produce with surviving IJN people that I hope to reach thru contacts as I think it would be a great sharing and respect offering to share this project as this is the only sim of the Japanese naval side that I have ever heard of.
Yes please do send it ! pm me ok ?
as for the respect offered to the surviving IJN people, I do agree with you :up:
regards
keltos
chrysanthos
04-22-11, 04:10 AM
:/....................
keltos01
04-22-11, 12:17 PM
:/....................
? what do you mean ?
chrysanthos
04-23-11, 10:47 AM
you are the best;)
Stevetry
06-04-11, 09:32 PM
can this be downloaded if so what do i need if i install this will it let me chose my other campains from usa and the uboats or this mod will disble them ?
peabody
06-04-11, 09:42 PM
can this be downloaded if so what do i need if i install this will it let me chose my other campains from usa and the uboats or this mod will disble them ?
It is not done yet due to some RL problems. This replaces the Uboat campaign since Keltos built his Japanese subs using German sub files. There are several changes made to files, so I don't know if the US Campaign will work with it installed, i have not tried it.
Peabody
Krys Von Shnorke
07-01-11, 03:47 AM
Anyway, good to hear it's not abandoned)
Can't wait to test:/
keltos01
07-03-11, 05:17 AM
I haven't been around for a bit for which I apologize, but I had to take a rest from SH4, and I have a really busy RL
I'm still around to work on it Peabody !
regards
keltos
Admiral Von Gerlach
07-14-11, 06:51 PM
I am very eager to see this campaign reach release and I have found quite a bit of interest about it in both the US Naval War College in Montery where i have staff contacts and among surviving Japanese naval persons, who I have gained contact with in the past year or two. Both are intrigued and interested as there are almost no other simulations of the Japanese view of WWII and as a historic interest it is significant as a classic example of the conflicting force of high technical achievement (ie IJN amazing development in the submarine program), as opposed to tactical and strategic mis use of same assets....and other factors that actually have come to the fore in Naval research and planning currently, for in the near future we face the very real fact that the Chinese naval submarine program will pose a significant force in naval planning. So there is renewed interest in this matter.
I am very glad to see Keltos and Peabody are both still at work on this, the sub development you have led with has been remarkable Keltos and Peabody you are a true hero in your perseverance in working thru the amazingly intricate demands of a complex campaign development, I really do thank you both and all helping with this worthy project. Please keep us posted.
After it is released I will work on development of a complete package of the sim plus the campaign and any historic screens and manual you develop to create packages that will include the full commercial original sim and the add on campaign so that we can send it as a complete out of the box package to honoured guest recipients.... I have purchased 10 copies of SH IV Gold for this purpose and am going to feature this campaign in a comprehensive article I am writing on naval sims for sharing with a international group of game developers and 3D world makers that I am the admin of.
thank you again gentlemen for the dedicated work and a future release that will greatly enhance the scope of SH IV.
keltos01
07-19-11, 02:12 PM
My sincerest apologies for not being around so much but my work (archaeology) has a tendency to keep me away from a computer for months at a time.. and there's familly life to consider as well, but I am still in it :DL I know Peabody has the hard part to do (fitting all together) so I wouldn't press him too much about a realease date.
Although I have seen interrest in SH4 wane down over time I still think it's a worthy sim and that our japanese campaign would recreate interrest in this game.
regards
keltos
Arma2_SH4_Fan
07-26-11, 02:01 PM
How does it develop well?
sidslotm
08-01-11, 01:23 PM
Hi all,
I thought of all you guys working away soooo hard at this Japanese campaign when I found this link. Some very interesting submarines pix to look at.
:D
http://www.militaryphotos.net/forums/showthread.php?105552-Beautiful-submarines/page40
Byashamont
08-16-11, 11:39 PM
Whoa! waiting for this one
dyshman
09-18-11, 08:57 AM
after a few month absence i would like to present to our community my "new" work: Japanese Type C1 submarine, my old model was lost by windows crash at my notebook :( . this new is much more improved, then old and after some days it will be completed.
1. whole sub: http://s010.radikal.ru/i314/1109/ab/05ba74162617t.jpg (http://radikal.ru/F/s010.radikal.ru/i314/1109/ab/05ba74162617.jpg.html)
2. part 2: http://i023.radikal.ru/1109/7d/0468582d02b2t.jpg (http://radikal.ru/F/i023.radikal.ru/1109/7d/0468582d02b2.jpg.html)
3. conning tower WIP http://s11.radikal.ru/i183/1109/37/e6b41e5fcba0t.jpg (http://radikal.ru/F/s11.radikal.ru/i183/1109/37/e6b41e5fcba0.jpg.html)
after a few month absence i would like to present to our community my "new" work: Japanese Type C1 submarine, my old model was lost by windows crash at my notebook :( . this new is much more improved, then old and after some days it will be completed.
1. whole sub: http://s010.radikal.ru/i314/1109/ab/05ba74162617t.jpg (http://radikal.ru/F/s010.radikal.ru/i314/1109/ab/05ba74162617.jpg.html)
2. part 2: http://i023.radikal.ru/1109/7d/0468582d02b2t.jpg (http://radikal.ru/F/i023.radikal.ru/1109/7d/0468582d02b2.jpg.html)
3. conning tower WIP http://s11.radikal.ru/i183/1109/37/e6b41e5fcba0t.jpg (http://radikal.ru/F/s11.radikal.ru/i183/1109/37/e6b41e5fcba0.jpg.html)
that is freaking awsome. Keltos gave us the C2 and C3 but this one i realy realy want :)
keltos01
09-22-11, 06:11 AM
:arrgh!:
always more subs ! aaargh !!!
am back till this is done
keltos
dyshman
09-24-11, 07:24 AM
here i go again
new screen's
http://i064.radikal.ru/1109/3a/8b799d879234t.jpg (http://radikal.ru/F/i064.radikal.ru/1109/3a/8b799d879234.jpg.html)
http://s008.radikal.ru/i304/1109/20/0f2966009a01t.jpg (http://radikal.ru/F/s008.radikal.ru/i304/1109/20/0f2966009a01.jpg.html)
http://s47.radikal.ru/i115/1109/c5/79efaf7ebe09t.jpg (http://radikal.ru/F/s47.radikal.ru/i115/1109/c5/79efaf7ebe09.jpg.html)
keltos01
09-26-11, 04:40 AM
Looking good !!! :up:
Been away for a long time and returned to SH4 with this mod.
some quick questions/remarks/observations on this fantastic mod:
-There is a sub in the 3.9.9.9.9.7. mod that has no bow or stern tubes in the loadout screen, only reserves. Is there a fix available?
-There are 2 subs (those that are available as single mods) included in the kod but not in the campaign selection.
-Those giant subs are real monsters, one has to be careful to not run aground. I discovered this in a harbor attack, love that! :yeah: :DL Oh and those long diving times, really exciting. (especially after coming from a 45 Type XXI campaign to those slowmovers, don't ask how often i yelled at the monitor: Dive, pleeeease! DIIIIIVE!!! :DL
Really great and realistic (well, realistic enough) mod, i love your work! Gonna play more now! Banzaiii! :arrgh!:
ya keltos sub mod is awsome. Deffently have to be craefull with these giants lol....but with a C3 later war its GREAT! Cant wait for the C1 so i can have the "full" list of these monsters :)
Runnybabbit
09-29-11, 03:32 PM
They actually did, starting 1943 if I remember correctly, in the IO they actually scared the allies quite a bit ! they had less success against the US in the Pacific though. But it definetely became part of their doctrine, the only thing being they were losing subs fast at that time.
keltos
Actually, earlier than that, and the links below are one example:
http://www.historylink.org/index.cfm?DisplayPage=output.cfm&file_id=7218
http://en.wikipedia.org/wiki/File:SS_Fort_Camosun_torpedo_damage.jpg
http://www.pilotmag.co.uk/2009/12/22/ss-fort-camosun-japanese-submarine-i-25/
The reason I'm sure of the veracity of these pages, is that my father was serving on the Fort Camosun when this happened..
Hope this helps?:)
gijas04
10-02-11, 11:56 PM
So Im back and was wondering what the latest version of the IJN Jyunsen B mod is right now? I currently have version 3.9.9.9.9.3. Thought it may be done soon as well.
2 little things I noticed:
The AM from the 3.999993 version has loadout problems and the Sen Toku has no Bridge view and a floating deckgun.
Love them big boats a lot, though! :up:
peabody
10-07-11, 04:06 PM
2 little things I noticed:
The AM from the 3.999993 version has loadout problems and the Sen Toku has no Bridge view and a floating deckgun.
Love them big boats a lot, though! :up:
Please explain the "loadout problems" on the AM, what exactly do you mean?
Keltos is aware of the floating gun on the Sen Toku, but he has been away for quite awhile and it was not fixed. Now that he is back he has probably fixed the problem, just has not released a new version yet.
Peabody
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.