View Full Version : [WIP] Japanese Campaign
The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)
That is, in the loadout screen, in the game itself (during the mission) it has...
Btw, could you please change the descriptions of the torpedoes? It makes me nervous to have a description like 48-50 knots, I want to know if it is 48 or 50, the japanese Kaleuns surely did :rotfl2:
peabody
10-12-11, 04:38 AM
The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)
Well, Keltos said he was back but I guess he must be busy again so I will try to help.
I just ran the mod on my machine and it does have tubes and reserves. Only bow though, the AM did not have any stern tubes.
Are you sure it was the AM?
Peabody
keltos01
10-13-11, 02:40 PM
am here but had the flu this week :-/
explain what the problem is, I'll have a look asap
regards
keltos
peabody
10-13-11, 05:04 PM
From his post above:
The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)
That is, in the loadout screen, in the game itself (during the mission) it has...
Btw, could you please change the descriptions of the torpedoes? It makes me nervous to have a description like 48-50 knots, I want to know if it is 48 or 50, the japanese Kaleuns surely did :rotfl2:
My loadout screen on the AM is correct, he may be commenting on the wrong sub, have another MOD enabled that causing it or he doesn't have the latest version.
And in the other post:
the Sen Toku has no Bridge view and a floating deckgun.
I know you told me the MOD was done, but I think you forgot to finish the Sen Toku before you had to leave for a while. The tower was never finished.
You have a deck watch in the .dat but no camera attached from the .sim. A lot of the nodes are not positioned correctly, and the textures were never fixed. Also the reason the deckgun is in the air is because you just moved it out of the way to put the Kaitens on deck, but that is as far as you went with it.
Peabody
keltos01
10-14-11, 08:22 AM
Right, the Sen Toku, well I guess I'll have a go at her and fix what needs fixing ;)
regards
keltos
I tested all the career start options with v.3.99999993 and found two subs with loadout problems, but i forgot to write down the names and year/flottillas :oops::oops:, but it is possible to playtest this yourself rather fast. Took me about 5 minutes max :D
I was using no other mod fwiw.
Btw, i see there are two single sub mods are they newer versions or is v.39999993 the latest version?
Oh, one minor other thing: The torpedoes (well, some versions) have the LUT and FAT pattern left from the german torpedoes they replace, aren't the (very reliable) japanese topedoes straight runners ?
Oh and the reliabilities seems to be those of the rather flawed german torps as well...
Atm I am playing a WDAD med campaign, but after this I will return to the IJN and will test more.
Anyway: love your work, guys! :yeah:
peabody
10-15-11, 06:09 PM
I tested all the career start options with v.3.99999993 and found two subs with loadout problems, but i forgot to write down the names and year/flottillas :oops::oops:, but it is possible to playtest this yourself rather fast. Took me about 5 minutes max :D
I did take a look and only found one sub, the C3 with a 1944 Career Start that had no tubes and no torpedoes to load.
I did find the 2 Kaidais did not have any aft torpedo reserves even though there are slots for 6 reserves, they are empty.
So if you found something else please post.
I was using no other mod fwiw.
Btw, i see there are two single sub mods are they newer versions or is v.39999993 the latest version?
Thanks for the info that you are not using other mods, it helps to find the problem. Easy fixes for those. As for the other "single sub mods", I do not know what mods you mean, Keltos put out many mods as he improved the subs and added more. The current one that I have is 3.9.9.9.9.3. I know this numbering is getting very confusing.
Oh, one minor other thing: The torpedoes (well, some versions) have the LUT and FAT pattern left from the german torpedoes they replace, aren't the (very reliable) japanese topedoes straight runners ?
Oh and the reliabilities seems to be those of the rather flawed german torps as well...
I looked at the .sim files for the torpedoes and it looks like all the "ladders" were removed. Keltos will have to answer this part, I don't know what he set for reliability, but I thought he took out all the "Lut and Fat patterns". In what way did you find them unreliable? Missing, circle runners, duds????
I know the ships take longer to sink since he added some sinking mechanics from another mod, is that the problem? And I did find some of the topedoes were not as powerful as they were in a previous MOD. I do not know if that is from weaker torpedoes or from the sinking MOD which may have changed the settings on the ships. Keltos had a different team to work on that part of the MOD, so I can't answer that question.
Thanks for your input Radio, appreciate it. I will check into fixes for the problems I did find and pass them along to Keltos.
Peabody
peabody
10-15-11, 06:13 PM
I tested all the career start options with v.3.99999993 and found two subs with loadout problems
Radio,
I just checked the C3 that I also found a problem with and I found the mistake:
IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo
IDLinkWeaponIntervalDefault2= 1944-05-01, NULL, TorpedoTube533Ger, T1Torpedo
There are no torpedo tubes from February 1 until May 1 of 1944, easy fix.
Peabody
PS: I also found the same mistake on the A1 and the Jyunsen 1 M. So they will be corrected.
Good to hear that my input was useful :DL
Ok, after finishing my british WDAD campaign I made more and more complete tests with the 39...3 version. Here my observations:
-Jyunsen B:
-No problems, pretty much done, except for the periscope depth being too deep for periscope use. Even at a perfect calm sea the periscope is underwater 50% of the time. It's the same for all Jyunsens btw.
-Kaichu:
-There are small holes (see-thru) in the left bow side of the 3D model.
-The default loadout is missing 6 (of 8 possible) torpedo reloads. However if you start the mission without changing anything they are loaded automatically.
-Kaidai Type 3b + Type 4
-All upgrades are available in 43
-only in Type 3b: 6 aft tubes are empty by default
-Jyunsen 1mod
-All upgrades are vailable in 43
-Jyunsen C2:
-All upgrades in 43
-The watch on the bow confölicts with the deck gun, they are in the same spot.
-model has small holes
-The cables look weird
-Some of the smaller parts on the aft float over the model. not a lot but they do.
-Jyunsen B2:
-model holes
-The flag seems to float in the air, not a big issue
-type A1:
-smal holes in model
-the propulsion screws' animation is far too slow (didn't check that on other models)
-default loadout has only 13 of 18 internal tubes filled
-the flag part looks like it is hanging in midair
-Kaidai 3a:
-all upgrades in 43
-6 aft tubes empty by default
-the TBT on the bridge floats in mid-air
-bow model looks odd, the ramp/wood parts have lots of holes in the model
-Type C3:
-No fronttubes (and yes i initially confused that sub with the AM, sorry)
-No torpedo selection in the loadout screen
-many untextured parts (radar tower etc.)
-Sen Toku:
-small holes in the model
-the texture seems to be mising
-no bridge view (as reported before)
-floating gun (already reported)
-snorkel head has texture issues, missing texture maybe?
-Sen Taka:
-No problems found! Was surprised by the somewhat empty command room, but it is ok as the sub has little crew.
I hope this helps?
About the torpedoes:
-Had lots of duds with the type 89
-please change the description to a single speed e.g. 51 and not 49-51, it makes me nervous :-P
-And yes, you are right, the torpedoes seem to be weak! I hit a large tanker with 4 type 89s, all detonated in a spread over the whole length of the ship and it did take a looooong time to sink amd it only burned lightly. The next tanker i fired 4 type 89s again and had 2 duds and 2 missed.
-one more thing about the torps: Maybe it would be better to include only the realistic types (basically the type 95, Kaitens etcetc) and leave the fictional homing torpedos and the electric ones out. I just played the WDAD campaign and it has only 2 torpedoes to select and I did never wanted any other torpedo to use. I mean in this case less is more :-)
Anyway: Awesome mod! :up:
keltos01
10-16-11, 11:20 AM
thanks Peabody ! please send me the fix when you've made it I'd appreciate it ! :yeah:
keltos
I'm goin' down
10-16-11, 11:24 AM
I have not been following this thread. Is it ready? I do not see any links for downloads in the initial post.
peabody
10-16-11, 04:15 PM
About the torpedoes:
-Had lots of duds with the type 89
-please change the description to a single speed e.g. 51 and not 49-51, it makes me nervous :-P
-And yes, you are right, the torpedoes seem to be weak! I hit a large tanker with 4 type 89s, all detonated in a spread over the whole length of the ship and it did take a looooong time to sink amd it only burned lightly. The next tanker i fired 4 type 89s again and had 2 duds and 2 missed.
-one more thing about the torps: Maybe it would be better to include only the realistic types (basically the type 95, Kaitens etcetc) and leave the fictional homing torpedos and the electric ones out. I just played the WDAD campaign and it has only 2 torpedoes to select and I did never wanted any other torpedo to use. I mean in this case less is more :-)
Anyway: Awesome mod! :up:
Keltos will have to address the torpedo questions. He says they are are legitimate IJN torpedoes and not fictional ones. The homing torpedoes are used for the Kaitens which were steered by men toward the target. Since we had no way to man them and actually make them 'steer' we used the homing to simulate steering. As far as I know the Kaitens are the only ones that are homing torpedoes.
I have never had a dud using IJN torpedoes, so I don't know if there have been changes since Keltoes send the file to me.
As for the tanker taking a lot of hits and sinking slowly, I actually discussed that with Keltos a long time ago. It is from the sinking mechanics that were added not from weak torpedoes. Although the torpedoes are a bit weaker then they used to be, but he can give you more details.
Peabody
PS: My C3 does have a texture, it is a silver color but that was what Miner put on it, unless that has been changed.
Any 3D work you can address to Keltos, he's the subbuilder, I just help when I can. Mostly guns and crew and some files here and there. Not with textures or 3D stuff.
peabody
10-16-11, 04:24 PM
thanks Peabody ! please send me the fix when you've made it I'd appreciate it ! :yeah:
keltos
I gave you the fix:
IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T3Fat2Torpedo
IDLinkWeaponIntervalDefault2= 1944-05-01, NULL, TorpedoTube533Ger, T1Torpedo
Change the dates, there are no torpedoes or tubes from 1944-02-01 to 1944-05-01 on certain subs. Some of the subs were fixed, others were not.
Peabody
keltos01
10-17-11, 05:11 AM
IJN Jyunsen B mod torpedo tube fix
http://www.mediafire.com/?k9sb06yv1x2oqe2
I checked all boat's upcge and fixed what needed to be for the tubes' dates.
As for their destructive power, they still have the same, the thing is that the I-Boat damage mod made by Observer and I makes it so that, like in natural sinking mechanics, the ships flood then sink, so it might take a long while sometimes... but to me it's more realistic ;)
regards
keltos
peabody
10-17-11, 03:52 PM
IJN Jyunsen B mod torpedo tube fix
http://www.mediafire.com/?k9sb06yv1x2oqe2
I checked all boat's upcge and fixed what needed to be for the tubes' dates.
As for their destructive power, they still have the same, the thing is that the I-Boat damage mod made by Observer and I makes it so that, like in natural sinking mechanics, the ships flood then sink, so it might take a long while sometimes... but to me it's more realistic ;)
regards
keltos
I agree it is more realistic, I just think since Radio didn't know about it, he thought the torpedoes were weaker.
I do think the Tanker is a bit too much, but we can deal with that.
Peabody
keltos01
10-17-11, 04:32 PM
good one thing out of the way ! :)
glad we agree Peabody ! ;)
keltos
gijas04
10-17-11, 09:11 PM
IJN Jyunsen B mod torpedo tube fix
http://www.mediafire.com/?k9sb06yv1x2oqe2
keltos
Do I install this over the original Jyunsen B mod data folder or use JSME to install?
keltos01
10-18-11, 02:45 AM
Do I install this over the original Jyunsen B mod data folder or use JSME to install?
use jsgme to install.
you could paste it in the original JB folder but I prefer jsgme myself.
regards
keltos
Bug report: The 3.9999.3.7 mod reintroduces an old, almost forgotten and really annoying bug: The forever leaking pipes!:wah:
My A1 sub got slightly damaged and no matter what I tried that pipe in the 3d view simply did not stop spraying. I got so sick of that sound that I quit the game, muted the corresponding WAV files and reloaded the game, only to be able to play on. :DL :rotfl2:
Vickers made a mod that corrected that bug for the stock game, not sure what he changed exactly, IIRC he edited the pipes in the dat files of the sub...
OOOh and thanks for the loadout fix above!
edit: I handmade a leaking-pipes fix by taking a look at how vickers did those for the US subs and applied them to the japanese/german interiors, you can find it here: (No 100% guarantee that it works,but I tested it with the A1 sub and it worked there):
editedit: incomplete download removed
keltos01
10-20-11, 11:45 AM
will try it thanks !
does it affect the flooding or just the leaky pipes in the 3d view ?
keltos
Only the pipes in the 3d view. That is if I hadn't uploaded some wrong files :oops:
In the download only the U-IX interior was fixed, i had copied the wrong file for the XXI into the zip, sorry.
AND it seems that those fix ONLY the visual side of the leaking pipes, the hissing sound continued :nope:
<Sigh>
Anyway, it is rather easy to fix the leaking pipes all you have to do is to set some states to STOP instead of INFINITY in the *_CR* files, there are 4 nodes max per interior (with subnodes of course) that need hat simple change. About the sound... well no clue here yet, I checked the other files but could not find the problem.:cry: Maybe vickers or Webster can help?
Something completely different: You seem to be rather competent about the IJN and other naval Japanese WWII activities, so I have a question, maybe you have more info on that rather interesting (to me) topic.
I read in a book about german U-Boats in the pacific that the german sailors witnessed a deep and really (to them) confusing kind of hostility between the japanese navy and their groundforces (army) when anchored in a japanese harbour. In the book the german sailor described a japanese ship being bombed by US planes in the harbour, which burned and sank. The ship belonged to the groundforces. The IJN sailors refused to help the victims and even ordered the germans that wanted to help to stay back.
The author wrote "That was borderline-sabotage behaviour by the IJN" and that they were really surprised by that. As I read that I wondered about the background of that all, had it to do with archaic traditions or had something happened to explain that behaviour etc etc.
Do you have any explanation for that? I just have to know, hehe. :hmmm:
Sorry for my stupid question.
Where it is possible to download Japanese Campaign mod?
One more bug report:
-The AM has (in the harbour loadout screen) 2 guns. However once I upgraded both to dual 14.5s only the aft gun appeared. I did not check what happens with the regular guns equipped, though.
-I do not know fer sure but I think there's something fishy about the sensors aboard the AM, in my last campaign a plane suddenly appeared VERY short to my sub and sank it. Neither Radar or Watch crew saw it before it dropped a bomb directly on the subs aft, destroying both the fuel tank and the batteries, leaving me in the middle of nowhere with no way to go. The AA did not fire at the plane either, very VERY odd.
The metalic look of the AM's model is very good, btw. :up:
I gonna try the AM again later, atm I am taking a break from the IJN and joined the USN (playing the SUBRON campaign).
Ah, one more thing: I would recommend to leave the sensors and other stuff of the surface ships unaltered (by your mod) completely, simply because that would allow the user to apply other mods like the SAP, sonar fixes, NSM etc etc.
That way you also would have less work to do and could concentrate on the campaign and subs solely. Right now the surface ship changes of the mod block all attempts of fixing known (and already corrected) problems that other mods already fixed.
About the difficulty in the mod: It is too low. The enemy does not see my snorkel on the surface, does not react to my radar, the planes are usually no threat at all, the enemy does not see me at periscope depth even if the water clearly allows it etc etc.
I could easily come to almost 300,000 tons in my campaign w/o any problem. That is until the bug/plane thing above ^ happened.
Maybe you could use parts of the OM mod's campaign (if they give you permission of course) to improve things here?
The mod as is, is fun x2 even though it isn't complete yet, but it seriously needs an update and what is more important: It needs a clearer direction (like focusing on subs and leaving the ships alone or doing both, but not half-heartedly like now).
I hope this does not sound negative, it is meant as constructive criticism on a very good mod.
peabody
10-23-11, 01:50 PM
One more bug report:
-The AM has (in the harbour loadout screen) 2 guns. However once I upgraded both to dual 14.5s only the aft gun appeared. I did not check what happens with the regular guns equipped, though.
-I do not know fer sure but I think there's something fishy about the sensors aboard the AM, in my last campaign a plane suddenly appeared VERY short to my sub and sank it. Neither Radar or Watch crew saw it before it dropped a bomb directly on the subs aft, destroying both the fuel tank and the batteries, leaving me in the middle of nowhere with no way to go. The AA did not fire at the plane either, very VERY odd.
The metalic look of the AM's model is very good, btw. :up:
I gonna try the AM again later, atm I am taking a break from the IJN and joined the USN (playing the SUBRON campaign).
Ah, one more thing: I would recommend to leave the sensors and other stuff of the surface ships unaltered (by your mod) completely, simply because that would allow the user to apply other mods like the SAP, sonar fixes, NSM etc etc.
That way you also would have less work to do and could concentrate on the campaign and subs solely. Right now the surface ship changes of the mod block all attempts of fixing known (and already corrected) problems that other mods already fixed.
About the difficulty in the mod: It is too low. The enemy does not see my snorkel on the surface, does not react to my radar, the planes are usually no threat at all, the enemy does not see me at periscope depth even if the water clearly allows it etc etc.
I could easily come to almost 300,000 tons in my campaign w/o any problem. That is until the bug/plane thing above ^ happened.
Maybe you could use parts of the OM mod's campaign (if they give you permission of course) to improve things here?
The mod as is, is fun x2 even though it isn't complete yet, but it seriously needs an update and what is more important: It needs a clearer direction (like focusing on subs and leaving the ships alone or doing both, but not half-heartedly like now).
I hope this does not sound negative, it is meant as constructive criticism on a very good mod.
Thank you again for your input Radio. I want to point out one thing to start with, since you posted in the Japanese Campaign thread (which is fine) but just so you know, what you are using is only the IJN Sub MOD with the German Campaign. There is NO Japanese Campaign. That is my fault. I have had a long time of personal family problems (mostly medical) and attempting to take care of a parent with Alzheimers, and I have not had the time necessary to spend on that part of the MOD. It is in the works, but it has been for a long time. I have spent a lot of time helping Keltos with the subs (mostily with making guns playable after he did the 3D work.) And a lot of time just learning how to mod this game. We both came into this game with no modding experience and have had to learn every step of the way.
I am not making excuses only an explanation of what is happening. Due to lack of time for both me and Keltos, some things were "rushed", I agree there. And duing testing there were subs that became 'favorites' and the others just were not properly tested.
So that is why I take no offense to constructive criticism, I welcome it!!!
So to try to help with some of your issues:
1. Type AM guns. I just looked and yes there are two deckguns in the Am.upcge file. There should not be. (Keltos will correct me if I am wrong.) The AM as with many other IJN subs has a launch rail for search planes, and can NOT have a forward Deckgun. It is in the .upcge but NOT in the .dat file. That is why you see it in port but not at sea. It shouldn't be there. We will get it deleted. The AM (and Sen Toku) will have one aft deckgun, one foreward AA gun, one aft AA gun and one aft 'heavy' deckgun.
2. The sensor problem you encounter is not something I worked on so Keltos will have to help out there.
3. The difficulty is whatever the Uboat add on put in. I think that is the part of the game Keltos is using to test his subs since the IJN Campaign is not ready.
4. NSM or a version of it is in the game. Again Keltos will have to answer any questions about that. He was working with someone else on that. He told me but I forgot where it came from. Maybe if you read the Jyunsen B, Kaichu and kaidai IJN mod you may get more info.
5. They always detect my snorkel, so maybe it is the settings of the DDs in the stock campaign. A lot of the IJN DDs are set to 'expert' in the actual campaign, not all but enough to be more of a problem.
(I don't know why this suddenly changed to 'bold'. Bold is not selected. ??)
6. The subs were created mostly by Keltos with some help when he needed it by me. A couple subs were made by others. As for the ships changes, they were made in another mod, offered to Keltos and accepted. He has spent the majority of his time on building subs. And trust me none of it was done 'half-heartedly" as you suggest. Do not take that the wrong way, I can understand why you would think that. Plain and simple, if you are expecting a TMO or RFB, etc, you will not be getting that. We are beginners and simply do not know how a lot of the files work. We are definately doing the best we can. We do need a LOT more testing. And simply trying all the subs to find the little mistakes that are getting overlooked as we try to work on other things.
There was a list of things that we needed to fix, but then I could not work on it for a long time, and then Keltos had the same problem and could not work on it for a long time.
We did spend a lot of time trying things that just did not work. And since there are only two of us, that does not leave a lot of time.
I hope that helps to explaing our situation, and we do appreciate your input. We have a lot of stuff to fix and anytime you can point out obvious mistakes it makes it a lot easier for us.
Thanks again, Radio.
Peabody
Edit: As I mentioned a verison of sinking mechanics is in there, but you commented on "sonar fixes' and SAP. I do not know what SAP is, so if you could be more specific maybe it is something that could be corrected. Unfortunately the way the game is made there are files we MUST change to get things to work and if the other mods change those same files then it is a problem.
We have have comments about other MODs in PMs and some are useless because they change the wrong side. Most Mods affect the IJN ships/planes, which does not help us at all.
@ Zheka! Welcome to SubSim, :up:
peabody
10-23-11, 01:59 PM
Sorry for my stupid question.
Where it is possible to download Japanese Campaign mod?
Welcome Zheka. Unfortunately the Japanese Campaign is not done. It has been a long time and we had hoped to get it done long before this but Real Life has prevented that. You can play with the IJN subs by downloading Keltos' Jyunsen B sub MOD. version 3.9.9.9.9.3 which uses the German add on with Japanese subs.
Peabody
Welcome Zheka. Unfortunately the Japanese Campaign is not done. It has been a long time and we had hoped to get it done long before this but Real Life has prevented that. You can play with the IJN subs by downloading Keltos' Jyunsen B sub MOD. version 3.9.9.9.9.3 which uses the German add on with Japanese subs.
Peabody
Thank You for answer.
Yes, I know about Keltos' Jyunsen B sub MOD. But this MOD without campaign. I mean that Keltos' Jyunsen B sub MOD uses campaign wich was created for U-boat Mission.
I'm goin' down
10-23-11, 03:34 PM
Sorry for my stupid question.
Where it is possible to download Japanese Campaign mod?
It's the mod that nobody, including myself, can find.:D
SAP means Ship Acceleration Physics, a mod that removes the ability of ships to accelerate from zero to topspeed in split-seconds. It does so by drastically decreasing the engine power in the ships file IIRC.
Admiral Von Gerlach
10-31-11, 05:34 PM
I'm Going Down, please be respectful about the Japanese Campaign, the team mostly Peabody and Keltos have done a HUGE effort on it and it is in the works, such projects take time and effort and cannot be rushed to be done right. We all support this wonderful project and totally understand the demands of life that delay and make such projects a labour of both love and time. It will come when it is possible.
The Subs that are released as a stand alone pack were developed for the Campaign and will be a feature of it once some bugs are worked out that appeared during development of the boats....which were conversions of various other subs ....but the problems that appeared dont prevent you from enjoying seeing those fine IJN boats in action.
As for the question about the rivalry between the IJN naval forces and the Imperial Army it had its roots in the history of the great families of Feudal Japan, some westerners call them clans, but such families were the main organizing structures in the life of the nation in the hundreds of years of wars that were a feature of pre Shogunate Japan. When Japan modernized, two families led the development of the land army and the Navy, two DIFFERENT families, one for each service branch. There was great rivalry between them, and it continued in various forms up to the modern era. It has a profound effect on the allocation of resources, the success or failure of various key projects including a plan by the Navy to bomb both the Panama Canal and the major West Coast Cities of the mainland USA, both projects failed because the IJN did not have the resources including fuel at a time when such attacks might have made a huge differnce. The Army which DID have those resources refused to work with the IJN.... so that was the source of that rivalry.
Best regards to you Peabody and I hope things are ok in your world, and hi to Keltos as well.
I'm goin' down
10-31-11, 07:15 PM
Ha. Ha. I assumed it was done. I had no idea that it was not complete. Had I known it wasn't complete, I would not have commented. I think I posted some time ago, asking where the link to the mod was located, and no one responded. Anyway, good luck. (I thought I saw a link in the Popular Mods folder about either Japanese subs or a Japanese Campaign. And I remember being in a Japanese Captain's office. Maybe that was a prototype being tested. I must be imagining it.)
peabody
11-01-11, 04:20 AM
Ha. Ha. I assumed it was done. I had no idea that it was not complete. Had I known it wasn't complete, I would not have commented. I think I posted some time ago, asking where the link to the mod was located, and no one responded. Anyway, good luck. (I thought I saw a link in the Popular Mods folder about either Japanese subs or a Japanese Campaign. And I remember being in a Japanese Captain's office. Maybe that was a prototype being tested. I must be imagining it.)
No, sorry it is not done. The pictures you saw of the Captain's room are actually on the first page of this post.
I had Real Life issues that has prevented me from finishing this, I hope I will be able to release something before everyone puts the game away forever.
Thank you Admiral for the kind words. Sometimes things just don't go the way we want them to.
Peabody
I'm goin' down
11-01-11, 12:38 PM
You are right! In the Popular Mods thread there is a link to "Japanese Campaign." That's why I assumed there was a mod up and running. That link connects one to this thread. The first post contains a picture of a "Captains Office." My mistake.
Just read that the IJN subs did not have a bathythermograph, this absolutely has to be disabled in the orderbar.cfg!!! :haha:
I made me a small addon for the IJN mod itself that makes the AI planes see subs at shallow depth and also adds the MK-24 Fido (copied from TMO) to their loadout (at the right historical date). Once I have finished my recent fleet-boat game (made me my own mega-mod with parts and fixes of all other mods + own stuff) I gonna return to the IJN again, so expect more reports and posts soon!
One more thing I read: The IJN subs did only start to have snorkels in 44, could they be be disabled before this date? Not sure if that's possible, just asking and giving ideas...
Oh and did you fix the (stock game) hydrophone/sonar bug mentioned in the OTC mod manual, the entries in the AIsensors.dat are switched so that the sensors behave wrong. A small thing but it could help to make the AI stronger.
I'm goin' down
11-05-11, 10:26 AM
Just read that the IJN subs did not have a bathythermograph, this absolutely has to be disabled in the orderbar.cfg!!! :haha:
I made me a small addon for the IJN mod itself that makes the AI planes see subs at shallow depth and also adds the MK-24 Fido (copied from TMO) to their loadout (at the right historical date). Once I have finished my recent fleet-boat game (made me my own mega-mod with parts and fixes of all other mods + own stuff) I gonna return to the IJN again, so expect more reports and posts soon!
One more thing I read: The IJN subs did only start to have snorkels in 44, could they be be disabled before this date? Not sure if that's possible, just asking and giving ideas...
Oh and did you fix the (stock game) hydrophone/sonar bug mentioned in the OTC mod manual, the entries in the AIsensors.dat are switched so that the sensors behave wrong. A small thing but it could help to make the AI stronger.
"Just read that the IJN subs did not have a bathythermograph..." Oh, they don't, eh? We cannot sail without one by god. They are absolutely indispensible. Uh... what is it? What does a bathy...whatchamacallit...do? BTW, have you heard that great surf rock song by Scouting for Girls called "On the Radio?" It is a classic summer time song, and was the theme song for a video of the Rell Sunn kids' surfing competition in Makaha, a prime surfing beach in Hawaii known for its famous back wash. Here it is, just for you, Captain Radio, http://youtu.be/frRWEjssJqc. IGD strikes again. "The moon in the sky and we partied all night long!"
Once I have finished my recent fleet-boat game (made me my own mega-mod with parts and fixes of all other mods + own stuff)
Ok .... when will we hear about this NEW megamod? :D
I would post it, but this is impossible it includes too many "borrowed" files from other mods :D
I started with GFO and added RSRD, then added everything I liked from TMO and RFB, even OM. Then I added all bugfixes that I could find in this forum (and there are many! eek) and added my own changes. and all othr things like Nisgeis and CaptainScurvy's mods... and and and...
USS Drum
11-12-11, 01:23 PM
I don't know if anybody has asked this before but what about a rendezvous with a German U-boat for a mission. I've read that they did it in real life.
keltos01
11-13-11, 03:35 AM
I don't know if anybody has asked this before but what about a rendezvous with a German U-boat for a mission. I've read that they did it in real life.
they did, but that was in the Atlantic Ocean after they went arount the cape of good hope for the yanagi missions (technology exchanges by subs with Nazi Germany)
see :
http://www.operationrisingsun.com/main.html
http://en.wikipedia.org/wiki/Japanese_submarine_I-52_%281943%29
keltos
Captain_AJ
12-04-11, 08:50 AM
Mr Keltos
My life has me not playing with subsim as often as I like . However My continued encouragement for the completion of CLIMB MT NIKITA . :salute:continues
Kiyoshi Kimura
Mr Keltos
My life has me not playing with subsim as often as I like . However My continued encouragement for the completion of CLIMB MT NIKITA . :salute:continues
Kiyoshi Kimura
I relate, only instead of modding (a skill I currently lack but admire and appreciate), it's working on a website.
Admiral Von Gerlach
12-17-11, 08:50 PM
Captain Peabody I have found some more possibly useful Japanese film footage from WWII era, and thought some of it might be useful for inclusion in Mod historical information, not sure if you plan on having a film pre amble for the mod but I will be happy to share links when you have time.
I continue to cheer and light incense for this fine effort, and trust RL continues to be bearable, i too have had to take much time away, and only now am having a chance to catch up with Sub Sim, new mods for SH series and even drive a boat once in a while. My best to you and to Commander Keltos and his excellent Boat Building crew, amazing work on new boats for us all as always...and I will be happy to help test any that may need a sea trial or two.
All my best to all shipmates here for the Holidays and beyond!
peabody
12-18-11, 02:38 PM
Captain Peabody I have found some more possibly useful Japanese film footage from WWII era, and thought some of it might be useful for inclusion in Mod historical information, not sure if you plan on having a film pre amble for the mod but I will be happy to share links when you have time.
I continue to cheer and light incense for this fine effort, and trust RL continues to be bearable, i too have had to take much time away, and only now am having a chance to catch up with Sub Sim, new mods for SH series and even drive a boat once in a while. My best to you and to Commander Keltos and his excellent Boat Building crew, amazing work on new boats for us all as always...and I will be happy to help test any that may need a sea trial or two.
All my best to all shipmates here for the Holidays and beyond!
Happy Hoidays Admiral !!
I'm not sure if I will have a 'film preamble' either. Link would be nice even if I don't do it.
I am afraid so many have moved on, but RL has many potholes. Bearable but I grit my teeth every now and then. :D
I have not heard from Keltos in a long time. Not sure what his status is.
Good to hear from you.
Peabody
keltos01
12-19-11, 03:18 AM
I'm still around though talking about potholes... ;)
I'll be on Holidays starting next week and will have some time to myself then !
Good to hear from you too Peabody !
keltos
peabody
12-19-11, 05:14 AM
I'm still around though talking about potholes... ;)
I'll be on Holidays starting next week and will have some time to myself then !
Good to hear from you too Peabody !
keltos
Hi, Keltos, good to hear from you. Hope all is well and Merry Christmas and a Happy New Year to you and your family.
Peabody
Reichsjager
12-21-11, 01:50 AM
can't wait till this is release :yeah:
USS Drum
01-03-12, 07:30 PM
Hey I have a question I've been using the Jyunsen B mod and "tweaked " it so you can start in 1941 and your base is Tokyo but how do you get it to start at Tokyo because my base is Tokyo but it makes me start at Penang.
http://i1191.photobucket.com/albums/z480/silenthunter2/SH4Img2012-01-03_155358_569.jpg?t=1325636998
http://i1191.photobucket.com/albums/z480/silenthunter2/SH4Img2012-01-03_161613_795.jpg?t=1325637019
peabody
01-03-12, 08:28 PM
Hey I have a question I've been using the Jyunsen B mod and "tweaked " it so you can start in 1941 and your base is Tokyo but how do you get it to start at Tokyo because my base is Tokyo but it makes me start at Penang.
It doesn't MAKE you start anywhere, it starts where you tell it to start. If you made your base Tokyo then you need to change the Departure location to Tokyo:
[Flotilla 1]
ID= Penang
NameDisplayable= Penang-Flotilla-Name
AvailabilityInterval=1943-05-01, 1945-05-31
[Flotilla 1.Base 1]
ID= F1Penang
NameDisplayable= Penang-Base-Name
Info= Penang-Base-Info
ExternalBaseName= Penang
AvailabilityInterval= 1942-02-29, NULL
DepartureDescription1= 12044763.000000, 646206.000000, 270.000000
DepartureDescriptionOut1= 12029563.000000, 621806.000000, 269.992310
You can get the coordinates from the mission editor where you put your base. They are in the bottom left of the mission editor, just put your mouse pointed where you want to start and use the first two numbers latitude and longitude, lng and lat. the third number in the DepartureDescription is the heading of your ship.
DepDescription1 is the "in port" and if you want it accurate so your sub/ship is at a dock then you will need to merge/open the Campaign.LOC (data/Campaigns/Campaign/Campaign_LOC.mis) from the US side so the docks will show, then get your numbers, write them down, and put them into the Flotilla file. You do not resave the file, just use it to get the numbers you need. The easiest way to get accurate numbers for placing a ship at a dock is to actually place a ship/sub at the dock. Then put a waypoint out in front of it lined up perfectly with the dock, set head to waypoint and then check the ship/sub properties and the heading will be filled it for you. DO NOT save it with the sub in it, only use it to get the numbers you need.
Of course I don't know how much traffic you will see starting in 1941 on the UBoat side of the game.
Peabody
USS Drum
01-03-12, 08:52 PM
Thanks I'm also having some problems with the missions I modified the stock missions by moving the mission icon to the US west coast but now all it will give me is recon Fremantle when I start the games.
peabody
01-03-12, 10:08 PM
Thanks I'm also having some problems with the missions I modified the stock missions by moving the mission icon to the US west coast but now all it will give me is recon Fremantle when I start the games.
New thread started for this, this is not the Japanese Campaign. And you will probably get more help if it has it's own thread.
Peabody
USS Drum
01-07-12, 07:51 PM
Is there gonna be a C1 type sub with a static midget sub on it?
Captain_AJ
01-13-12, 05:38 PM
New thread started for this, this is not the Japanese Campaign. And you will probably get more help if it has it's own thread.
Peabody
iam very curious as to when the release will appear . I see that others have parts of the fortcomming mod climbing mount nikita ..
Thanks
chrysanthos
01-13-12, 05:45 PM
i hope this mission has some playble japan cruisers too....
Admiral Von Gerlach
01-15-12, 08:25 PM
I can't speak for the mod makers, but I suspect that it will be a sub sim mod not a ship mod, playable cruisers were available but I think the task of completing the mod with the campaign as it is is a large enough task for the makers... Real life is demanding on us all and delays in this much looked forward to Campaign mod are very understandable. We will all just need to be patient and trust. And Happy New year to the team. :):salute:
chrysanthos
01-19-12, 11:50 AM
Jyunsen B is my favorite sub from japan:D
Sepp von Ch.
01-22-12, 10:02 AM
Is there a chance that this mod will be released this year?
keltos01
03-17-12, 01:56 AM
Has anyone heard from Peabody recently ?
keltos
peabody
03-17-12, 03:53 AM
iam very curious as to when the release will appear . I see that others have parts of the fortcomming mod climbing mount nikita ..
Thanks
I am sorry Kimuraijn, I did not see this question until today. If people have parts of the IJN Campaign I don't know where they got them unless they happened to download some files sent to Keltos on Filefront.
Peabody
peabody
03-17-12, 03:54 AM
Has anyone heard from Peabody recently ?
keltos
I am still around, helping when I can. Modding when I can.
Peabody
I can't speak for the mod makers, but I suspect that it will be a sub sim mod not a ship mod, playable cruisers were available but I think the task of completing the mod with the campaign as it is is a large enough task for the makers... Real life is demanding on us all and delays in this much looked forward to Campaign mod are very understandable. We will all just need to be patient and trust. And Happy New year to the team. :):salute:
That one with IJN surface ships im working on with peabodys help...(would love to get Keltos1 help to with a few things)
It realy dont have a name yet, but is based on FOTRS....
Dont want to hijack the tread
I make seperate post about it when i have something real to show.
TBear
Has anyone heard from Peabody recently ?
keltos
Almost on dayly basis with help and advice :) on PM`s :yeah:
TBear
keltos01
03-17-12, 11:34 AM
I am sorry Kimuraijn, I did not see this question until today. If people have parts of the IJN Campaign I don't know where they got them unless they happened to download some files sent to Keltos on Filefront.
Peabody
not possible as my files were locked.
and the files you sent were either locked or deleted after my downloading them.
k
Tbear pm me your questions/needs and Ill see what I can do
not possible as my files were locked.
and the files you sent were either locked or deleted after my downloading them.
k
Tbear pm me your questions/needs and Ill see what I can do
rgr dgr....its mostly about 3d stuf and interiors :) but when kids are in bed i make the "novel" ;) lol
TBear
Bubblehead1980
03-25-12, 04:17 PM
Hey guys, any idea if V1 of this mod will come out this year?
Carthaginian
05-18-12, 08:21 PM
Who cares when it comes out... I just want it to be on time and on target when it does. As a new member and someone just now seeing this, please allow me to say THANK YOU for the years of hard work ya'll have been scraping out of your spare time to make this happen.
How many guys are actually working on this directly?
Buying the beer for ya'll when it's done could get expensive. ;)
peabody
05-18-12, 08:46 PM
How many guys are actually working on this directly?
Buying the beer for ya'll when it's done could get expensive. ;)
At the moment..... 1.
Well, that is not true, Admiral von Gerlach has been helping with a lot of research about movement, and other facts and keeping my spirits up. I apologize for this not being done.
But as far as the campaign is conserned, right now it is me, and I don't drink beer so your bar tab will be quite small. :O:
Don't expect a super MOD either, I started knowing NOTHING, and I don't know much more than that now. But I haven't given up yet.
Peabody
Carthaginian
05-19-12, 03:05 PM
At the moment..... 1.
Well, that is not true, Admiral von Gerlach has been helping with a lot of research about movement, and other facts and keeping my spirits up. I apologize for this not being done.
But as far as the campaign is conserned, right now it is me, and I don't drink beer so your bar tab will be quite small. :O:
Don't expect a super MOD either, I started knowing NOTHING, and I don't know much more than that now. But I haven't given up yet.
Peabody
First off- cola may be exchanged for beer at a 2:1 ratio.:salute:
Second- the chance to look inside the subs of the IJN will be enough.
I did a line drawing of a Japanese Army cargo sub for Shipbucket, so I understand how completely the sources for these historic vessels have vanished. You will have an easier time finding a box of grid squares or chemlight batteries.:03:
Anything will be an improvement over nothing. :rock:
peabody
05-20-12, 10:35 AM
First off- cola may be exchanged for beer at a 2:1 ratio.:salute:
Second- the chance to look inside the subs of the IJN will be enough.
I did a line drawing of a Japanese Army cargo sub for Shipbucket, so I understand how completely the sources for these historic vessels have vanished. You will have an easier time finding a box of grid squares or chemlight batteries.:03:
Anything will be an improvement over nothing. :rock:
Actually the subs were already released by Keltos01. And the interiors are almost stock with only a bit of Japanese writing on some of the dials.
I am only working on the campaign.
Peabody
SubTroll
05-24-12, 12:51 AM
I just downloaded this mod last night and I must say that this looks awesome! A few things I wanted to point out if anyone hasn't noticed them yet:
1. Some of my boats started off at base equipped with Type 95 torpedoes either in the tubes or reserves. Even though the info box says it is the standard torpedo in use, I can't find it on the list of torpedoes you can select/buy! :-?
2. Some of my boats have also started off in 1943 loaded with Kaitens! I thought they weren't issued until late '44 or early '45?
3. Sen Toku (I-400) has a floating deck gun, no deck view, and I can only use one AA gun mount. Aren't there supposed to be several AA mounts?
Obviously there are some bugs but surely nothing that can't be worked out easily. Still, great mod and I'm having a blast!:D
Carthaginian
05-25-12, 01:44 AM
Where is the mod buried at?
I can't find it in the thread!:wah:
Mikemike47
05-26-12, 11:21 AM
Where is the mod buried at?
I can't find it in the thread!:wah:
The mod is not finished if you are talking about the Japanese campaign. If you are referring to the post above yours concerning Japanese subs, then the link below will help. The download link is at the bottom of post #1.
http://www.subsim.com/radioroom/showthread.php?t=137761&highlight=keltos
keltos01
05-27-12, 05:21 AM
At the moment..... 1.
Well, that is not true, Admiral von Gerlach has been helping with a lot of research about movement, and other facts and keeping my spirits up. I apologize for this not being done.
But as far as the campaign is conserned, right now it is me, and I don't drink beer so your bar tab will be quite small. :O:
Don't expect a super MOD either, I started knowing NOTHING, and I don't know much more than that now. But I haven't given up yet.
Peabody
thank God !
I haven't actually been that much around sorry about that, but rl is kindo straightening herself out so it'll get better, and I will be more around, and help with the campaign.
keltos
keltos01
05-27-12, 12:22 PM
just found this :
http://s19.postimage.org/wieri7tw3/sea_without_exit_2006_bluray_720p_dts_x264_chd_p.j pg (http://postimage.org/)
:D:D:D
Carthaginian
05-27-12, 12:47 PM
Please, honor us with a review!:DL
I have "Otoko-tachi no Yamato"- which I enjoy in spite of it's flaws- but I have the feeling that the Japanese subtitled it in Chinese, and then the Chinese subtitled it in English based on their subtitles rather than the original Japanese.
If this movie is as good, then it will definitely be worth getting.:up:
rubenandthejets
06-15-12, 06:58 PM
On deck a little more often these days and glad to see you're still hard at work. Ganbarre!
"It'll be finished when it's finished" is all I need to know.
Hang in there! Thanks for everything you've all done so far.:salute:
keltos01
08-25-12, 01:43 AM
Hi all I hope all is well around here, I had kind of a burnout with SH4, but am still in our project
regards
keltos
Zoltar23
09-04-12, 12:28 AM
Any new developments with this mod?
Admiral Von Gerlach
09-09-12, 12:18 PM
That is great to hear Keltos, more hands make lighter work..and your boats are very nice indeed. Peabody is a stout fellow with many life demands as many of us have so patience makes for good shipmates re this great mod project. We are all hoping for an eventual launch.
That looks to be an interesting movie Keltos, the Japanese are finally starting to honour their own history after decades of silence and i am glad to see that films can be made as well. Their efforts in the war were honourable and immense and the cost to their nation beyond counting, their hopes were for a chance at a larger world were not to be at that time, but in some ways they have been vindicated and it might have been a very differnt world if they instead of the Chinese were leading the East at this time....history has a way of revealing the truth somewhat later than events. I do not discount the American effort in the war for many of my own family paid a high price there too but i question the way history has been written, esp the causes of the naval war and the way it was all carreid out..so this mod will indeed be quite interesting to see.
keltos01
09-13-12, 01:08 AM
I haven't had any news from Peabody recently ... and since subsim is my only means of contact, if he doesn't come here I can't reach him :(
keltos
That is great to hear Keltos, more hands make lighter work..and your boats are very nice indeed. Peabody is a stout fellow with many life demands as many of us have so patience makes for good shipmates re this great mod project. We are all hoping for an eventual launch.
That looks to be an interesting movie Keltos, the Japanese are finally starting to honour their own history after decades of silence and i am glad to see that films can be made as well. Their efforts in the war were honourable and immense and the cost to their nation beyond counting, their hopes were for a chance at a larger world were not to be at that time, but in some ways they have been vindicated and it might have been a very differnt world if they instead of the Chinese were leading the East at this time....history has a way of revealing the truth somewhat later than events. I do not discount the American effort in the war for many of my own family paid a high price there too but i question the way history has been written, esp the causes of the naval war and the way it was all carreid out..so this mod will indeed be quite interesting to see.
Honorable huh. Tell that to the million or so Chinese they murdered. Or the Koreans that they subjugated. Or maybe the 100,000 or so Allied POW's they murdered through starvation, disease and mistreatment. My Grandfather served on the USS Grenadier and happened to spend 2 and a half years as a guest of the Emperor. He would choke if he heard you say that there intentions were " HONORABLE ". He was also there in Shanghai when the Honorable Jap Army rolled in and he watched them Behead or shoot several hundred Chinese civilians. You really need to read up a bit there old boy before you start throwing around terms like Honorable.
Mikemike47
09-18-12, 09:28 PM
I haven't had any news from Peabody recently ... and since subsim is my only means of contact, if he doesn't come here I can't reach him :(
keltos
Peabody is still around in the forums.
General Information
Last Activity: 09-17-2012 05:09 AM
This mod looks splendid! Though I am new to the art of Silent Hunter modding, if you lads need help in bug testing, or even minor scripting (done mod scripting for Total War Series, Homeworld 2, and Arma 2 ) let me know. I'd be willing to help even the slightest to ensure this mod is released.
Cybermat47
09-27-12, 10:20 PM
bump
keltos01
09-29-12, 02:24 PM
I'm still here Peabody ! I just hope you haven't completely given up on the campaign..
please pm me
keltos
Moellinger
10-16-12, 09:25 AM
So say we all!
Really,this is the Only Mod I'm looking Forward to.So I hope it doesn't Die off.That'd make me a Sad man
Moellinger
10-18-12, 09:28 AM
Yep, a sign of life from Peabody would be very appreciated after such a long time without any news at all.
tomhugill
10-19-12, 06:06 AM
How far along had you got with the campaign when things tailed off ketlos?
bennu3924
10-28-12, 06:37 AM
All the modders here are a true inspiration to me & I've learned so much about this game's inner workings thanks to all the informative posts. Let me know if I can helpou out in any way. I'm still unfamiliar with some things but I'm eager to learn & happy to create improvements that so many other sub enthusiasts can enjoy.
Encrusted_Garlic
10-29-12, 08:45 PM
I will second, third and fourth that! If you need any help with this mod at all please dont hesitate to ask.... I have my limitations but Im sure I could help in some way... this is a great idea! How awesome would it be to have USA, Germany, Japan..... and maybe even another super power in the future??? just sayin.
Caustic
11-01-12, 05:21 PM
Stay steadfast with the IJN campaign. Like previous posters are wondering, I don't know how much progress was made but if it's over 50%; you should continue it or develop a new mod team. The idea of an IJN campaign is brilliant and would breathe new life into the SH4 modding community.
Hey Keltos,I was wondering if you could answer me a Question.in the IJN Jyunsen B Mod,it changes some of the music ingame. A:This is awesome. B:What is the Name of the song that plays on the Main Menu?
Admiral Von Gerlach
11-05-12, 12:08 AM
I have been in regular contact wth Peabody but i expect he is busy with things back east at the moment as things have not been easy back there due to the storm. Be patient and I am glad you are still here Keltos. Things will move when they can i am sure...with the mod.
TopcatWA
11-11-12, 06:53 AM
I hope this mod does eventually gets completed.:03:
Stormende
11-12-12, 11:52 PM
:rotfl2:
keltos01
11-15-12, 04:40 PM
I have been in regular contact wth Peabody but i expect he is busy with things back east at the moment as things have not been easy back there due to the storm. Be patient and I am glad you are still here Keltos. Things will move when they can i am sure...with the mod.
right... tropical storm Sandy... I thought it hit the coast more, I hope Peabody didn't suffer from it.
keltos
Admiral Von Gerlach
11-27-12, 03:22 PM
I will see about contacting him, thanks for your good wishes i am sure he will appreciate it. thanks btw for your IJN sound mod, can you re up it? the links are gone and i wanted to check it out. thanks .
Admiral Von Gerlach
12-09-12, 03:39 PM
I have had a signal from Peabody and he is ok, he made it thru the storm ok, and is dealing with real life challenges. Was good to hear from him and wanted to let the thread know he is ok.
Patchman123
01-17-13, 04:06 PM
Can you see if you can incorporate Webster's maneuvering fix into the mod? It would be nice to end the whole running cheetah destroyers that run like a cheetah across the ocean and are not limited by drag against the ship.
Alfamemnon
01-25-13, 07:20 PM
I am very much looking forward to this mod. Hope it gets completed soon. Japanese subs were not worthless in Pasific during WW2.
Also do I hope that while actual orders are always to sink Allied warships, you will get renown for sinking Allied merchant marine too. Otherwise, I think we would be returning to base with shamefully lot of the ammunition and torpedoes that we had when we left the base.
Another good addition could be to be able to purchase XXI class uboat with huge payment of renown. I understand there could be a problem with realism on this one but it could be a wonderful reward for a good, hard working captain. The text should say that they managed to seize that vessel when Germany surrendered and it will be given to the greatest Japanese captain (Japanese did this to some of the monsoon uboats). Or maybe that the Germans gave this one or its drawings/blueprints to Japan (in this case, the uboat should be available about 1944 or 1943). All other subs should be Japanese.
igor7111
02-27-13, 11:09 AM
Is work on this mod still on-going or is it dead?
Be a shame if it's dead, it really looks spectacular.
rodrigo senzo
03-01-13, 03:03 PM
I want to download the japs subs but filefront doesn't work properly for some countries.:nope:
.
Anybody have another link from another site?
peabody
03-02-13, 02:42 AM
I am very much looking forward to this mod. Hope it gets completed soon. Japanese subs were not worthless in Pasific during WW2.
Also do I hope that while actual orders are always to sink Allied warships, you will get renown for sinking Allied merchant marine too. Otherwise, I think we would be returning to base with shamefully lot of the ammunition and torpedoes that we had when we left the base.
Another good addition could be to be able to purchase XXI class uboat with huge payment of renown. I understand there could be a problem with realism on this one but it could be a wonderful reward for a good, hard working captain. The text should say that they managed to seize that vessel when Germany surrendered and it will be given to the greatest Japanese captain (Japanese did this to some of the monsoon uboats). Or maybe that the Germans gave this one or its drawings/blueprints to Japan (in this case, the uboat should be available about 1944 or 1943). All other subs should be Japanese.
If Real life allows the time for me to finish this I will, but I can not promise.
I think you may have misread something if you think orders will always be to sink warships, they will not be. You will get renown for ANYTHING you sink, except your own ships of course. :D And that includes the submerged subs.
When I started writing the campaign I used the belief that a lot of Japanese military had, that the way to beat us was to destroy our ability to fight by destroying our warships. Which actually is very strange since their own Navy felt the aircraft carriers would win the war not the Battleship, which they showed in the Attack on Pearl Harbor, again in the Coral sea and again at Midway. But they didn't feel the way to win was to destroy our supply lines (merchant ships).
But if I do get it done there will be missions of all types. Sometimes non-specific. Patrol a location and sink what you find.
HE LIVES!:D
Good to see ya back Peabody.Real life is a Game we can never master nor beat.
And I know I've asked this like 1000 times it feels like.but what is the name of the Song you used as the main Menu music in the Jap sub mod?It's been driving me insane for months now and I cannot for the life of me find it.
torpedobait
03-02-13, 01:21 PM
It's wonderful that you are still going to try to finish it, Peabody. I'm looking forward to another dimension to SH4, and I'm sure I reflect a popular opinion in that. "Good on ya, mate!"
peabody
03-03-13, 04:24 AM
I'll do what I can guys.
Char: I didn't put the music in the sub mod that was Keltos, I don't know what it is.
Alright thanks for pointing me in the Right Direction Peabody!
so Keltos....The Question goes to you. :D
When is the release?
I hope that I haven´t overread it.
Admiral Von Gerlach
03-11-13, 09:35 PM
No you didnt miss the release it is still underway...pending life and other inponderables. :) Stay tuned.
keltos01
03-12-13, 07:38 AM
HE LIVES!:D
Good to see ya back Peabody.Real life is a Game we can never master nor beat.
And I know I've asked this like 1000 times it feels like.but what is the name of the Song you used as the main Menu music in the Jap sub mod?It's been driving me insane for months now and I cannot for the life of me find it.
lol
it's from the movie Gochin 1942
http://www.subsim.com/radioroom/showthread.php?t=145437
Intro music theme :
Catured from the movie Gochin from 6'45'' till 8'56''
music playing when the sub leaves the harbor
Thanks Keltos! I've also found the name of the song,however I cannot find any other Examples of it other than the Video you linked in that Topic.So a Full Version of it still Eludes me.But hey,It's a Start!:()1:
keltos01
03-12-13, 02:11 PM
Thanks Keltos! I've also found the name of the song,however I cannot find any other Examples of it other than the Video you linked in that Topic.So a Full Version of it still Eludes me.But hey,It's a Start!:()1:
should be a walk in the park ! this movie was made during one of I-10's war patrols in the indian ocean, I bet they used quite a famous song .
keltos
CaptLt_F_Schneewind
05-24-13, 03:41 PM
Hello Peabody not sure if this was talked about or not but was wondering if a different type of watch would be an added feature in your mod?
Came a cross this when looking for images for the axis chronographs.
http://www.knirim.de/zjapbul.pdf
Capt. Lt. F Schneedwind
Bubblehead1980
05-25-13, 09:05 AM
Glad to see this mod is still alive! I have been looking forward to it for a long time.
c13Garrison
08-19-13, 04:55 PM
I hope I'm not sounding like an imprudent novice (which I may be, the jury is out), but I'm curious how progress has been getting along the last few months? I just found this thread and I am just as interested as I am about the 1914 mod!
Bubblehead1980
08-19-13, 06:19 PM
Yes, how are things progressing?
airsangel
08-20-13, 02:50 AM
I hope I'm not sounding like an imprudent novice (which I may be, the jury is out), but I'm curious how progress has been getting along the last few months? I just found this thread and I am just as interested as I am about the 1914 mod!
i add my sound to you..both mods make me excited already..
Admiral Halsey
08-20-13, 10:14 AM
This mod is alive?
maly661
10-05-13, 11:07 AM
Where you download this one mod ???
JoeCorrado
10-17-13, 07:28 PM
I'll do what I can guys.
:yeah:
Lastman
10-19-13, 06:38 PM
is this mod still alive? :hmmm:
Admiral Halsey
10-19-13, 07:03 PM
is this mod still alive? :hmmm:
I'm wondering the same thing.
I'm wondering the same thing.
Nope, its dead, just like FOTRS
Alfamemnon
10-21-13, 07:17 PM
Nope, its dead, just like FOTRS
Are you sure?
Are you sure?
Seriously? You actually have to ask that? Its been 7 months since Peabody made any kind of mention of this mod. Its DEAD.
Diablo2
10-27-13, 02:28 PM
Nope, its dead, just like FOTRS
I've waited through several mod releases where the developer went without releasing any content for up to a year. Doesn't mean its dead, just means the dev has a life outside of the mod.
Patience. Maybe it's dead but there's a very good possibility its not.
I've waited through several mod releases where the developer went without releasing any content for up to a year. Doesn't mean its dead, just means the dev has a life outside of the mod.
Patience. Maybe it's dead but there's a very good possibility its not.
Did these devs you speak of give out updates from time to time? Peabody hasn't said anythimg, not one word in seven months. To me that means dead.
merc4ulfate
11-11-13, 12:28 PM
Thank you Diablo.
Many forget when some is referred to as "Dev" in the mod group here that it can be indicative of a one man show with no pay and a family.
And so what if it is dead. You haven't lost anything if it is.
For me I say it's alive. When it comes I will try it and see how it works. If it does not come I will not have waisted energy worrying about it.
It takes around 8 hours just to download the Fall of the Rising Sun mod. It took hundreds and hundreds of hours to put it together. All the while having a family and a life to deal with.
It is better to wait and have a reward then to sit and complain and have only warm air in your hands.
===================
Generic Mod Enabler - v2.6.0.157
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_Harder_Escort_L2
UBM Missions
Popular German Music From The 30´s
#1 Real Environment mod install
Thank you Diablo.
Many forget when some is referred to as "Dev" in the mod group here that it can be indicative of a one man show with no pay and a family.
And so what if it is dead. You haven't lost anything if it is.
For me I say it's alive. When it comes I will try it and see how it works. If it does not come I will not have waisted energy worrying about it.
It takes around 8 hours just to download the Fall of the Rising Sun mod. It took hundreds and hundreds of hours to put it together. All the while having a family and a life to deal with.
It is better to wait and have a reward then to sit and complain and have only warm air in your hands.
===================
Generic Mod Enabler - v2.6.0.157
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_Harder_Escort_L2
UBM Missions
Popular German Music From The 30´s
#1 Real Environment mod install
Not complaining dude. Don't really care one way or the other if the mod ever gets done. I stopped waiting along time ago. But you would think that This , " Dev " would take a few seconds of his time and perhaps let everybody know one way or the other. So get of the soap box and trying to infer that someone is complaining because I was just stating that this is almost certainly a dead mod.
JoeCorrado
11-17-13, 09:03 AM
/\ Uh-huh. /\ :rotfl2:
The FACT is that Peabody will get back to his work when HE feels like it- if ever. Beyond that, nobody knows if this is dead, or simply sitting on the shelf till Peabody feels the urge to do more.
Till then, enjoy the hundreds of mods available- or create one of your own. I am sure that there are a hundred members ready to critique your efforts, your timetable, and your mod... should you actually get it to the point of release. :/\\k:
/\ Uh-huh. /\ :rotfl2:
The FACT is that Peabody will get back to his work when HE feels like it- if ever. Beyond that, nobody knows if this is dead, or simply sitting on the shelf till Peabody feels the urge to do more.
Till then, enjoy the hundreds of mods available- or create one of your own. I am sure that there are a hundred members ready to critique your efforts, your timetable, and your mod... should you actually get it to the point of release. :/\\k:
Me making a mod, AINT NEVER GONNA HAPPEN! Don't like what I have to say? Oh well. And I'll bet the mod is still DEAD!:haha:
JoeCorrado
11-18-13, 08:56 AM
Me making a mod, AINT NEVER GONNA HAPPEN! Don't like what I have to say? Oh well. And I'll bet the mod is still DEAD!:haha:
You make my point quite well. You don't know the status of this effort. Thank you for the clarification of status- not that it was actually needed.
Life is short, don't waste it whining about what others didn't do for you. Instead, go out and make a difference for yourself, if not for others.
Have a super great day sunshine! :sunny:
You make my point quite well. You don't know the status of this effort. Thank you for the clarification of status- not that it was actually needed.
Life is short, don't waste it whining about what others didn't do for you. Instead, go out and make a difference for yourself, if not for others.
Have a super great day sunshine! :sunny:
I find myself strangely aroused right now. Your so cute when you get mad. I'm just a guy who like to play a GAME. And I damn sure ain't whinen. Its only whining when you care enough to get mad like you dude.
Bunkerw0808
11-24-13, 06:31 AM
:dead:R.I.P:salute:
I said no tears but....but:wah::wah::wah:
Thank you Diablo.
Many forget when some is referred to as "Dev" in the mod group here that it can be indicative of a one man show with no pay and a family.
And so what if it is dead. You haven't lost anything if it is.
For me I say it's alive. When it comes I will try it and see how it works. If it does not come I will not have waisted energy worrying about it.
It takes around 8 hours just to download the Fall of the Rising Sun mod. It took hundreds and hundreds of hours to put it together. All the while having a family and a life to deal with.
It is better to wait and have a reward then to sit and complain and have only warm air in your hands.
===================
Generic Mod Enabler - v2.6.0.157
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_Harder_Escort_L2
UBM Missions
Popular German Music From The 30´s
#1 Real Environment mod install
If it took you 8 hours to download one mod then you need to get better internet!:rotfl2:
torpedobait
12-10-13, 05:00 PM
If it took you 8 hours to download one mod then you need to get better internet!:rotfl2:
I think I figured out what the "JO" stands for. A little courtesy on your part would go a long way. :D
I think I figured out what the "JO" stands for. A little courtesy on your part would go a long way. :D
Well, well. Another saint trying to right all the worlds wrongs. The " J " is the first letter of my first name. And the " zero", not O, is the first number in the MOS designation I had in the Marine Corps. Just so we get that correct even though I see that you were trying however feebly, to be clever.
I just love pushing people's buttons. I cant wait for the next guy to come along and tell me what a rude SOB I am.:haha:
We don't need to tell you anything,you're doing a Good job all by yourself.
Let the Topic die instead of filling it with all the bickering.If/When Peabody comes back,I'm pretty sure the last thing he wants to see is pointless arguments.
We don't need to tell you anything,you're doing a Good job all by yourself.
Let the Topic die instead of filling it with all the bickering.If/When Peabody comes back,I'm pretty sure the last thing he wants to see is pointless arguments.
:haha:
Jimbuna
12-11-13, 04:27 AM
I think what's missing in this thread is a little common courtesy and understanding.
zuho3000111
02-25-14, 12:13 PM
When this will be ready?
Cybermat47
02-25-14, 04:32 PM
When this will be ready?
I think that work has stopped on this mod. Fair enough, if they lost interest, I have no problems with that.
If you want a Japanese career mod, I'm currently working on one :salute:
Admiral Von Gerlach
02-25-14, 05:34 PM
Inactivity does not mean work has stopped. Peabody has demands on his time that are important and we respect that. I am in support of this fine mod and its work and have faith in time there will be a release. Any other mods or work is also welcome, the Japanese side if the war is very very mis represented in most main stream history and much in need of representation and I welcome any more that can happen.
Alfamemnon
05-12-14, 04:50 PM
Hopefully, either Cybermat47 or the makers of the mod that is discussed in this thread, actually FINISH their work. I am sure it would be an interesting and refreshing experience to play SH4 as Japanese. Dont give up, guys!
Cybermat47
05-12-14, 07:35 PM
Hopefully, either Cybermat47 or the makers of the mod that is discussed in this thread, actually FINISH their work. I am sure it would be an interesting and refreshing experience to play SH4 as Japanese. Dont give up, guys!
I ran into some serious difficulty with mine, but I'll try to get it back on track :salute:
Alfamemnon
05-13-14, 09:49 PM
I ran into some serious difficulty with mine, but I'll try to get it back on track :salute:
Hopefully, you will succeed.
If at all possible, try to make it start not from December 1941 but from Second Sino-Japanese War. Operating against the relatively petty Chinese navy from Formosa or Kyūshū would nicely serve as a practical tutorial into how Japanese submarines and their equipment works....as well as give you so much experience you would not have to later face the formidable western Allies as a total wet eared rookie.
I would also love it if the Japanese campaign ended like this: the captain, who is extremely proud due to his Japanese samurai mentality, would refuse to face the humiliation of surrendering to Americans but he would decide against seppuku either upon learning of Hiroshima's and Nagasaki's destruction and Japans surrender. Therefore, he would give himself his very final mission: To sail to Peron's Argentina (this all should occur whenever at the very end of the war, the script calculates you still have enough fuel to make it to Argentina by going ten knots all the time while navigating the shortest possible route). Once there, he would sail his ship to Perons Argentina where he would, to his surprise, meet other IJN and Kriegsmarine personnel who refused to surrender and make it clear they intend to go to an extremely secret Axis base. However the game would end there, not letting the Japanese captain and his crew sail to their new home in Antarctica.
(Even in real life, I remember seeing weird documents that indicated Argentinian Navy spotted submarines that looked like Elektroboots near Argentinian coasts as late as 1960's. However, nobody was seen in the conning tower of the XXI while it was surfaced. One of them leaked oil into ocean and examination confirmed it was of the same composition Nazi-Germany used. However, I dont believe anyone will have any chance of running into Axis vessels in the oceans anymore. The very youngest, who ever enlisted into Kriegsmarine or IJN, would be in their late eighties by today).
Dread Knot
05-14-14, 08:14 AM
Once there, he would sail his ship to Perons Argentina where he would, to his surprise, meet other IJN and Kriegsmarine personnel who refused to surrender and make it clear they intend to go to an extremely secret Axis base. However the game would end there, not letting the Japanese captain and his crew sail to their new home in Antarctica.
I know it's off topic, but I've never understood the persistence of this fantasy of a secret Axis base lingering on somewhere in the Antarctic. Maybe it has it's origins in the brief German expedition to Queen Maud Land in 1938. An expedition concerned mainly with establishing a whaling base, and which never spent more than a day on the ice shelf. But then, polar myth-making has gone on for centuries. The Greeks and medieval Europeans imagined Thule, a land off the northern edge of the map. Off the top of my head, I can think of Dr. Frankenstein pursuing his monster to the Arctic, Edgar Allan Poe's Gordon Pym, Superman's Arctic fortress of solitude, and the secret alien Antarctic bases in the X-Files movie and Alien vs Predator. The list is as long as the polar winters.
Perhaps it's because the empty ice becomes a convenient stage on which to project lurid imaginings or wishes. If you can imagine Amundsen's expedition eating their huskies at 40 degrees below, it's not such a stretch to picture Adolf, Dr. Mengele and Eva chipping ice from the walls of their lair to chill their gin and tonics. I suppose such extreme regions are a particularly good spot to hatch a conspiracy theory. Until recently, the people that went there had a habit of not coming back. And when they did, they told stories of unimaginable cold and wind, freezing deserts, strange creatures and mind-boggling hardship.
Many of the world's pollutants concentrate in the polar regions, carried there by wind and ocean currents. For some reason something similar seems to happen with our fantasies.
Alfamemnon
05-28-14, 07:41 PM
I know it's off topic, but I've never understood the persistence of this fantasy of a secret Axis base lingering on somewhere in the Antarctic. Maybe it has it's origins in the brief German expedition to Queen Maud Land in 1938. An expedition concerned mainly with establishing a whaling base, and which never spent more than a day on the ice shelf. But then, polar myth-making has gone on for centuries. The Greeks and medieval Europeans imagined Thule, a land off the northern edge of the map. Off the top of my head, I can think of Dr. Frankenstein pursuing his monster to the Arctic, Edgar Allan Poe's Gordon Pym, Superman's Arctic fortress of solitude, and the secret alien Antarctic bases in the X-Files movie and Alien vs Predator. The list is as long as the polar winters.
Perhaps it's because the empty ice becomes a convenient stage on which to project lurid imaginings or wishes. If you can imagine Amundsen's expedition eating their huskies at 40 degrees below, it's not such a stretch to picture Adolf, Dr. Mengele and Eva chipping ice from the walls of their lair to chill their gin and tonics. I suppose such extreme regions are a particularly good spot to hatch a conspiracy theory. Until recently, the people that went there had a habit of not coming back. And when they did, they told stories of unimaginable cold and wind, freezing deserts, strange creatures and mind-boggling hardship.
Many of the world's pollutants concentrate in the polar regions, carried there by wind and ocean currents. For some reason something similar seems to happen with our fantasies.
On a second thought...maybe it is not such a good idea after all to be implemented in this campaign. I was just thinking of adding some flavor to the storyline. I would otherwise have dismissed that legend about secret Axis base in Antarctica as just another untrue rumor but I was wondering where the heck did those submarines that appeared like Elektroboots (Type XXI uboats) come from that Argentine Navy spotted so long time after WWII that you would think they ran out of fuel and food tens of times without a harbor visit. That fact made me stop for a moment to think maybe there is some kind of a seed of truth to that legend.
Admiral Halsey
05-28-14, 08:07 PM
On a second thought...maybe it is not such a good idea after all to be implemented in this campaign. I was just thinking of adding some flavor to the storyline. I would otherwise have dismissed that legend about secret Axis base in Antarctica as just another untrue rumor but I was wondering where the heck did those submarines that appeared like Elektroboots (Type XXI uboats) come from that Argentine Navy spotted so long time after WWII that you would think they ran out of fuel and food tens of times without a harbor visit. That fact made me stop for a moment to think maybe there is some kind of a seed of truth to that legend.
It could've been a Russian sub. Pretty much all of Russia's diesel subs look like Type XXI's.
TheGreatElector
05-28-14, 08:27 PM
Aww such a good looking mod, but sadly they never finished it.
moha14881
09-10-14, 12:48 PM
Aww such a good looking mod, but sadly they never finished it.
No way!!! You mean no Japanese campaign just the u-boatmissions in Japanese sub!!!!
:nope:
Admiral Von Gerlach
07-01-15, 08:08 AM
It is uncertain what the future is, the majority of the work has ended up in Peabody's directional area, and he is busy with real life concerns. Certainly there is always a chance this can be completed...there are limitations on what the SH IV coding will allow that limit the kind of missions that can be created.
A number of decent Japanese submarines were created and operational and can be found in a stand alone mod. It is not easy to make new ships that work in all ways.
One finally note i was reading thru the past posts and a discussion came up about how many US destroyers were sunk by typhoons in the Pacific, a good many went down in a major storm with all hands so to them being top heavy and without sufficient fuel..due to mistakes by the Admiral in charge of the fleet in question. It was a tragedy that was not much publicized just wanted to add that note to the record here.
As for the IJN campaign, we can hope and keep faith in the possibilty. And if not this one someone else may take up the challenge for the story of the IJN side has never been fully told, and still to this day there is negativity and misbelieve in their achievements in the naval community.
I hope someday this can be addressed fully and a sim campaign would be a fine way to help do this. I work in several ways in modern Japan and am aware of much information that has not been widely known over here, and someday maybe it will be if there is some trust develop from over there that it will be respected.
They didnt achieve much considering they only sank 184 ships for just under a million tons. Of course thats not the crews fault. The powers that be didnt employ them properly.
Ujinobu
11-19-16, 11:46 AM
Halted?
keltos01
02-14-17, 02:08 PM
indeed.. :/
keltos01
02-18-17, 08:40 AM
Trying to resurect the campaign with Probeanie's help.. maybe we'll finish the complete mod in the end !
k
Please do Keltos. I think its a hit. I would love to see the I boat models finished. Maybe you can enlist Jester V2's help?
keltos01
02-19-17, 05:25 AM
I have Pro beanie's help, plus Zuikaku1944 sent me some camapign files of his,
see FB page for a short video of my first patrol :D
I will release the version 1.0 (aka beta) SOON beacause we need to finish this !
1- Jyunsen B mod v. 3.9.9.9.9.3
2- Japanese campaign CLimb Mount Niitaka
Dont know yet what to do with RIB 1.2 (Real I-Boat, new sinking mechanics for ships) because it would need to be fitted in, or not, at some point.
plus all the extras like MadMax's rockets..
keltos
propbeanie
02-19-17, 11:04 AM
One thing I'm missing sir Keltos01, is a link to your facebook page... :lol:
keltos01
02-19-17, 11:55 AM
One thing I'm missing sir Keltos01, is a link to your facebook page... :lol:
it's Subsim's :haha:
propbeanie
02-19-17, 12:18 PM
:oops: - ohhhh... nevermind... :D
keltos01
02-20-17, 02:36 PM
:oops: - ohhhh... nevermind... :D
sooo how'd you like the Sen Taka ? :D :03:
When you think of it, we were better off with the japanese not having good tactics for their subs..
I wonder.. how much did the Sen Taka influence the Guppy ?
propbeanie
02-20-17, 03:58 PM
I'd say probably more than the Type XXI did, other than hull strength. The motors and the batteries, wow... And yes, from the Allies perspective, definitely a good thing that there was mismanagement in high places on all points of the compass for the Axis. The radio comms is what really makes me wonder "what were they thinking?"... Both Japan and Germany used land-based hf/df, why would they not think it could be used against themselves? But just imagine yourself as a DD skipper, able to do maybe 32-34 knots full-on. You find yourself a sonar contact and head for it, expecting maybe a 3 knot movement out of them... and they're gone. OK, must have done a quiet ahead flank... You re-acquire... and they're gone. Now you've got 'em again, and the sonar man says "... speed, approximately 20 knots, sir!" Is it a whale? Can they go that fast?... :lol:
keltos01
02-21-17, 03:44 PM
Damn the torpedoes ! full speed ahead !
keltos01
02-22-17, 09:34 AM
http://img11.hostingpics.net/pics/606627orders.jpg (http://www.hostingpics.net/viewer.php?id=606627orders.jpg)
from the Fischer Tropp archive :japanese submarine operations
http://www.fischer-tropsch.org/primary_documents/gvt_reports/USNAVY/USNTMJ%20Reports/USNTMJ-200I-0034-0231%20Report%20S-17.pdf
keltos01
02-28-17, 08:26 AM
From now on this will be the "official" Thread for the Japanese Campaign. The other was asking for help, so the title was misleading.
Since Japan placed more importance on sinking warships rather than merchants, this will NOT be "Engage Enemy Merchant Shipping". It should be more of a challenge with more engagements with Warships and Task Forces, but still some merchant missions. Especially with invasion forces bringing LSTs, Troops and Supplies to the allied forces.
The Submarines were built by Keltos, with some help from Mikhayl, Xantro and ZaZa.
Japanese name were supplied by Takao. quoted first post by Peabody.
Rockin Robbins
02-28-17, 08:55 AM
From now on this will be the "official" Thread for the Japanese Campaign. The other was asking for help, so the title was misleading.
Since Japan placed more importance on sinking warships rather than merchants, this will NOT be "Engage Enemy Merchant Shipping". It should be more of a challenge with more engagements with Warships and Task Forces, but still some merchant missions. Especially with invasion forces bringing LSTs, Troops and Supplies to the allied forces.
The Submarines were built by Keltos, with some help from Mikhayl, Xantro and ZaZa.
Japanese name were supplied by Takao. quoted first post by Peabody.
Go, man, go! Can't wait to see this a reality.
Ten years old, and Silent Hunter 4, long abandoned by its makers, is plenty lively with the greatest mods it's ever seen under development NOW!
keltos01
02-28-17, 05:28 PM
Under the waves, unseen , we are hard at work !
to help you wait here is a true goodie : a sound recording of a cutie attack on I-52
Attack on Imperial Japanese Navy submarine I-52:
These are two wires recording by the second aircraft sent by USS Bogue. Note that I-52 had already been sunk by the first aircraft. The propeller noise heard are from a German submarine in the area. However, the crew of the aircraft did not know this. It is interesting to hear the real rhythm of the 3 man crew working to find the target. It is also interesting how the training record above mixed the sounds from these recordings with those from the first plane’s attack for dramatic effect. These two wires survived in the collection of the NUWC Division Newport and later transferred to the US National Archives in College Park, MD. The NARA reference information is RG-38, 273, 1 and RG-38, 273, 2.
http://www.hnsa.org/resources/historic-naval-sound-and-video/i-52-wire/
JoeSnow
03-01-17, 03:23 PM
Listening to that makes me happy I can play SH without ever getting my feet wet!
:o
keltos01
03-01-17, 04:01 PM
Listening to that makes me happy I can play SH without ever getting my feet wet!
:o
yeah !
was all about intelligence.. the enigma cracking by the brits using the first ever computer.. the code cracking led to dicifering where and when those 2 subs would be... the the us sent a carrier task force there.. and the rest is history !
JoeSnow
03-01-17, 04:08 PM
That computer was the Bombe! :03: Good for 4 rotors, not just 3!
keltos01
03-01-17, 06:15 PM
new intel found :
https://t56t.imgup.net/chinaope9c7.jpg (https://t56i.imgup.net/chinaope9c7.jpg)
Japanese Monographs
A description and guide to the Monographs.
03 April 2013: Added Monos 66, 179 and 180. Hardcopies courtesy of Robert McArthur.
http://ibiblio.org/hyperwar/Japan/Monos/
Burma and Andaman Invasion Naval Operations (March-April 1942) [Navy]
Brief summary of the invasion of the Andaman Islands by one battalion of the 18th Division and elements of two naval base forces, escorted by the 1st Escort Force. The Burma operation mentioned in title was not actually an invasion, but merely a large-scale troop escort operation in which the 56th Division was landed in the already secured port of Rangoon by the 2d Escort Force. (Edited, Reproduced, 12 pages)
http://www.ibiblio.org/hyperwar/Japan/Monos/pdfs/JM-79/JM-79.pdf
JoeSnow
03-02-17, 01:24 PM
Those links sure aren't the Readers Digest version I normally find! I'll be reading these for a while.
:D
propbeanie
03-02-17, 02:31 PM
That site is a treasure trove of detail. Most of it of no concern, other than the history aspect, which for me is ~way~ cool... I hope keltos01 isn't in any hurry for me to get anything done soon... :har:
keltos01
03-02-17, 02:46 PM
http://i64.tinypic.com/2a5klea.jpg
That site is a treasure trove of detail. Most of it of no concern, other than the history aspect, which for me is ~way~ cool... I hope keltos01 isn't in any hurry for me to get anything done soon... :har:
:haha::har::har::har::har:
been reading it a lot myself !
keltos01
03-09-17, 06:18 AM
IJN sub training movie :
https://www.youtube.com/watch?v=tJDkwD9evts
keltos01
03-09-17, 07:26 AM
https://www.youtube.com/watch?v=_B9MeCmbFmc
Zuikaky1944 could you translate the written text please??
Jawohlherrkaleun
03-12-17, 07:58 AM
Excellent videos Keltos :Kaleun_Thumbs_Up:
Btw, the Japanese campaign will be very hard, won't it?
Japanese submarines had fragile hulls and couldn't dive deeply.
keltos01
03-12-17, 04:32 PM
Excellent videos Keltos :Kaleun_Thumbs_Up:
Btw, the Japanese campaign will be very hard, won't it?
Japanese submarines had fragile hulls and couldn't dive deeply.
yesss
but they also had very good torpedoes ! and very bad leadership.. it's gonna be interresting to say the least !
we are hard at work, version 0.02 is currently being tested !
k
keltos01
03-12-17, 05:04 PM
https://youtu.be/djVp9avGbbg
keltos01
03-19-17, 09:54 AM
Testing version 0.02 of the campaign :D
https://preview.ibb.co/nnmAJv/20170319_154430.jpg (https://ibb.co/hHhT5a)
just remembered that the C3 had 8 bow tubes !! some firepower !!
Senf-Man82
03-20-17, 11:38 AM
Wow,
how on earth did you manage to get more than 6 tubes on axis side???
keltos01
03-20-17, 02:36 PM
Wow,
how on earth did you manage to get more than 6 tubes on axis side???
that's a secret !!!:har: did it back then with peabody !
Senf-Man82
03-20-17, 02:41 PM
Why is that a "secret"? Is it a fake screen shot?
Seriously, why would you or anybody keep such things secret from us??
I am a bit consternated...
keltos01
03-21-17, 08:39 AM
You obviously haven't played the jyinsen b mod to say that.
Try it before accusing me of fraud.
And no not everyone shares their findings around here even if my comment was meant as a joke. I now regret having told you how to in a pm given your comment here which I saw after I pmed you
Keltos
Senf-Man82
03-21-17, 11:20 AM
I am sorry, if I have offenden you. That was not my intention and yes I did play that (truly great) mod, but only limited. It's huge so activating via jsgme takes a while and it caused crashes on my system, which prevented me from intensive testing.
Besides, assuming that somebody is trolling does not equal an explicit accusion of fraud. Such kind of trolling does occur in other game forums.
But anyway, I do think that such a community is based on some sort of coorperation.
If someone, who also benifits from the work of everybody, finds out about highly requested things and doesn't want to share for what ever reason, it remains his business as long as he doesn't tell anybody. If he does, well I would think a certain irretation could be considered quite human.
Why would people keep on sharing their efforts, when nothing comes in return even by announcement? (> Path to death of any such community)
> At least, this is how it came off. Past experience made me draw the wrong conclusions, but I have to admit that I was wrong and I apologize for it formally! I also want to express my deep gratitude for your efforts and contributions!
kind regards
keltos01
03-21-17, 12:26 PM
Thanks. I put a lot of hours into that mod making sure it was as historically accurate as I could make it even making dedicated 3 d models of the weapons, like the 7mn as gun, of the torpedoes and of course all the subs.
Retaining information happens so that we keep easter eggs.. like we did when peabody devised a way to make a submerged subs..
If you try it again do put the elanaiba torpedo patch last. You'll get rl in torpedo range and it's impressive
K
Senf-Man82
03-24-17, 04:35 PM
Hm, that sounds interesting :hmmm:
where would I find that torpedo range mod?
keltos01
03-24-17, 05:19 PM
Hm, that sounds interesting :hmmm:
where would I find that torpedo range mod?
http://www.subsim.com/radioroom/downloads.php?do=file&id=5164
keltos01
03-26-17, 03:35 PM
working among other things on sounds and orders in japanese
keltos01
04-01-17, 05:48 PM
https://preview.ibb.co/mQ1bdv/sh4_2017_04_01_22_52_23_42.png (https://ibb.co/fV4JrF)
image uploader (https://it.imgbb.com/)
Jyunsen 1
https://preview.ibb.co/htKCJv/sh4_2017_04_02_00_38_08_18.png (https://ibb.co/ccyiQa)
image uploader (https://it.imgbb.com/)
https://preview.ibb.co/c3fKyv/sh4_2017_04_02_01_09_54_20.png (https://ibb.co/hK2orF)
image uploader (https://it.imgbb.com/)
Bleiente
04-01-17, 06:04 PM
That looks pretty. :yeah:
Upload your pictures in original size.
I would like to hunt the I-4... :O:
propbeanie
04-01-17, 08:06 PM
That looks pretty. :yeah:
Upload your pictures in original size.
I would like to hunt the I-4... :O:
Now, there's another couple modders over on the FotRSU team that are working with keltos01 right now, attempting to get you more Japanese AI sub targets... be careful though, if things work OK, they ~will~ shoot back at you... and maybe the hunted will become hunter...
keltos01
04-02-17, 09:54 AM
From Propbeanie :
This is in no way to be taken as to insinuate that the mod is anywhere near ready to go, because it is not. We're still struggling with just getting all the different boats into the menu. I can still crash it pretty hard by making some of the menu choices, but we're working on it. We'll leave the release stuff up to the boss man keltos01.
These are some early morning shots that I got of keltos01's newest submarine, the Jyunsen Type 1, which would be I-1, 2, 3, and 4. He already had the 1M, which is I-5. We now have the boats to shell Hawaii and the West Coast...
:D:D:D
First up, I went up on the bridge:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN08_zpsmuidglbu.jpg
Looking around:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN06_zpso1in2ucr.jpg
I went out to the deck gun and the AA gun and played around some, but never thought to take any pix... Oh well...
So then I tried to take some side shots:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN09_zpstuvkaysb.jpg
This is after like 4 or 5 tries:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN07_zps2nv4udbc.jpg
That is one big boat... When you're used to taking screen shots of a Porpoise or a Balao, this thing is ~huge~...:arrgh!:
So, as it passed on by:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN04_zpsbptvtyxg.jpg
and zoomed:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN05_zps7qzajuif.jpg
So, I tried for some more side shots...
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN03_zps4wkit6re.jpg
missed...
again:
http://i1381.photobucket.com/albums/ah223/propbeanie/Climb%20Mount%20Niitaka/CMN01_zps4ffztqfg.jpg
well... It'll have to do...
Now, this is leaving Yokosuka on November 15, 1941, so we're a day early leaving even, so more work on that aspect. We're not even out to the ocean here yet. Long way to go to get to some action, but that'll have to be after further editing... We need a lot more missions for you potential I-Boat drivers, plus lots of other work yet to do. Stay tuned...
well I guess he said it all ! ;)
keltos01
04-02-17, 03:43 PM
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-04-02%2022-37-56-79_zpssqd2zzo0.png
propbeanie
04-06-17, 12:49 PM
OK, bear with me here, I'm experimenting with Canon's "irista", Google Photos, and Imgur web sites for foto sharing, and these are the first attempts. It looks like Imgur has "won" the war, since the other two do not allow a "foto link" that will display here... but Photobucket just will not co-operate anymore, and I can't even get into my account anymore.... so sad, so glad... :lol: - Anyway, adding more to Climb Mount Niitaka, and stil having issues with a couple of the subs not wanting to let me see them, but I'll get the correct settings for them shortly...
Leaving Maizuru - watch the "channel", the Nav Map isn't very accurate! That is actually kind of cool, not having an accurate chart... like someone sneezed while they were drawing the chart, and drew water where there's actually land... However, it's a Japanese boat in Japanese waters... :o
https://www.irista.com/gallery/gjocelwfxtlshttp://i.imgur.com/ORjo2L4.jpg
Early morning life in Kure...
https://www.irista.com/gallery/xvbmabnmed51https://www.irista.com/gallery/xvbmabnmed51https://www.irista.com/gallery/ivktcsn76bdzhttp://www.irista.com/gallery/ivktcsn76bdzhttp://i.imgur.com/s1DrVfQ.jpg
I can't remember, but might be Sasebo, getting ready to leave...
https://www.irista.com/gallery/dn5fwtqfmwwohttps://www.irista.com/gallery/dn5fwtqfmwwohttps://goo.gl/photos/Vwhq5BNMsj4crFeC8http://i.imgur.com/1XyEdXA.jpg
One of the few daylight shots I've gotten so far... I've mostly been checking the Career Starts, which mostly seem to hit 0600 hours...
https://www.irista.com/gallery/v0yemctmq8lzhttps://www.irista.com/gallery/v0yemctmq8lzhttp://i.imgur.com/TkZ0EyG.jpg
... and a boat not too many have seen probably...
https://www.irista.com/gallery/dqxbifiedprrhttps://www.irista.com/gallery/dqxbifiedprrhttp://i.imgur.com/HFWIOeS.jpg
This is Kure also, maybe... I'm getting confused too much by CTDs as I add to the list of boats... :lol: - it's a short drive, btw.
Bleiente
04-06-17, 01:19 PM
This looks really very nice and promising. :salute:
Leaving Maizuru - watch the "channel", the Nav Map isn't very accurate! That is actually kind of cool, not having an accurate chart... like someone sneezed while they were drawing the chart, and drew water where there's actually land... However, it's a Japanese boat in Japanese waters... :o
It's just low tide... :O:
propbeanie
04-06-17, 04:23 PM
That's has got to be the issue... :lol: I almost drove into the shoreline though, after I had drawn in a route to exit the harbour, and was off flying around with the camera. I just happened to come back to the bridge just in time to see that we were nearly running aground... :lol:
Jeff-Groves
04-06-17, 04:27 PM
Looking good Guys.
:salute:
propbeanie
04-06-17, 08:45 PM
OK, we've got all the boats that we want - for now - in the mod... :lol: - These boats are for if you survive to nearly the end, the one might help, the other is a liability... :lol: - We'll have pictures of the liablity boat later...
Notice the umark? Notice the speed gauge? You get three guesses, and the first two don't count...
http://i.imgur.com/aaEWSY8.jpg
I had just dove, too! From Ahead Standard to Ahead Flank, and under the water in what seemed like less than a minute... and hitting 16 knots, and still speeding up! I'm going to have to do a video on this one... :lol: Wow!
Here she is topside cruising:
http://i.imgur.com/56go2Iu.jpg
Now, catching the big boats all in the frame is tough, but this thing is gone before you know it, and this is Ahead Standard:
http://i.imgur.com/7lsYiaD.jpg
http://i.imgur.com/v4Mlha4.jpg
... The Land of the Rising Sun...
http://i.imgur.com/4l6HhbH.jpg
More later, but now we start building a career and promotions...
.
keltos01
04-07-17, 12:40 AM
OK, we've got all the boats that we want - for now - in the mod... :lol: - These boats are for if you survive to nearly the end, the one might help, the other is a liability... :lol: - We'll have pictures of the liablity boat later...
Notice the umark? Notice the speed gauge? You get three guesses, and the first two don't count...
http://i.imgur.com/aaEWSY8.jpg
I had just dove, too! From Ahead Standard to Ahead Flank, and under the water in what seemed like less than a minute... and hitting 16 knots, and still speeding up! I'm going to have to do a video on this one... :lol: Wow!
Here she is topside cruising:
http://i.imgur.com/56go2Iu.jpg
Now, catching the big boats all in the frame is tough, but this thing is gone before you know it, and this is Ahead Standard:
http://i.imgur.com/7lsYiaD.jpg
http://i.imgur.com/v4Mlha4.jpg
... The Land of the Rising Sun...
http://i.imgur.com/4l6HhbH.jpg
More later, but now we start building a career and promotions...
.
A racehorse she is!! The last one should be on the fb screenshot contest!
keltos01
04-13-17, 05:26 PM
Top aces background pic
https://preview.ibb.co/mEefbQ/Top_Aces_Background.jpg (https://ibb.co/ds6435)
Bleiente
04-13-17, 05:31 PM
:up:
Cybermat47
04-13-17, 09:39 PM
https://preview.ibb.co/mEefbQ/Top_Aces_Background.jpg (https://ibb.co/ds6435)
Great improvement, thanks for keeping the Samurai :Kaleun_Salute:
keltos01
04-14-17, 09:11 AM
Great improvement, thanks for keeping the Samurai :Kaleun_Salute:
There was a German poster bothering me when at sonar station on my J1 :D
Prop beanie is writing us a rl campaign on top of Peabody already awesome work and yes I liked the Samurai you found !
trying to keep the best of both worlds
I had found it as well though I am not so sure about the visible Nazi flag.. I tend to think Damnatio Memoriae on that one.
Any link to higher resolution posters is welcome BTW
K
torpedobait
04-15-17, 09:07 AM
:Kaleun_Salute:
keltos01
04-18-17, 09:23 AM
http://i1079.photobucket.com/albums/w515/fredheller/9190a4c6eb5f774eb2a1b97de7c0f593_zpsiii5i5mw.jpg (http://s1079.photobucket.com/user/fredheller/media/9190a4c6eb5f774eb2a1b97de7c0f593_zpsiii5i5mw.jpg.h tml)
http://i1079.photobucket.com/albums/w515/fredheller/cd5f10342bee4182ddbff57cb7792aeb_zpsdlmgjfcv.jpg (http://s1079.photobucket.com/user/fredheller/media/cd5f10342bee4182ddbff57cb7792aeb_zpsdlmgjfcv.jpg.h tml)
http://i1079.photobucket.com/albums/w515/fredheller/anti%20spyware%20espionnage%201%202_zpsql1e5quq.jp g (http://s1079.photobucket.com/user/fredheller/media/anti%20spyware%20espionnage%201%202_zpsql1e5quq.jp g.html)
cartoon :
http://i1079.photobucket.com/albums/w515/fredheller/2893ad73d7402d4a672ed641e1f6d84d_zpseh927miy.jpg (http://s1079.photobucket.com/user/fredheller/media/2893ad73d7402d4a672ed641e1f6d84d_zpseh927miy.jpg.h tml)
Squid :
http://i1079.photobucket.com/albums/w515/fredheller/2375f3dcf329e03fb14a9745c4534657--ww2-propaganda-posters-political-posters_zpsmme56oga.jpg (http://s1079.photobucket.com/user/fredheller/media/2375f3dcf329e03fb14a9745c4534657--ww2-propaganda-posters-political-posters_zpsmme56oga.jpg.html)
keltos01
04-23-17, 05:38 PM
Playable Sen Toku
http://i1079.photobucket.com/albums/w515/fredheller/20170424_002247_zpsqd8sdcff.jpg (http://s1079.photobucket.com/user/fredheller/media/20170424_002247_zpsqd8sdcff.jpg.html)
http://i1079.photobucket.com/albums/w515/fredheller/20170424_002335_zpsjewbgj0v.jpg (http://s1079.photobucket.com/user/fredheller/media/20170424_002335_zpsjewbgj0v.jpg.html)
http://i1079.photobucket.com/albums/w515/fredheller/20170424_002305_zpsqsihzqpw.jpg (http://s1079.photobucket.com/user/fredheller/media/20170424_002305_zpsqsihzqpw.jpg.html)
propbeanie
04-23-17, 06:31 PM
Looks like a ~BEAST~... How long does it take to dive? :lol: - I have to link some files up in the Flotillas.upc and see if what I've done will work with Peabody's stuff... fingers and toosies crossed for luck, and because of the ~old-man~ cramps...
keltos01
04-24-17, 04:12 AM
It takes a loooong time !
That's why you have 3 aa guns :D
Then again you are a big slow target..
Bleiente
04-24-17, 04:17 AM
Is the model of you?
Looks really impressive. :Kaleun_Applaud:
keltos01
04-24-17, 06:17 AM
Is the model of you?
Looks really impressive. :Kaleun_Applaud:
No. It's the stock Sen Toku (I-401) quite heavily reworked, split into hull, tower etc.., but still has no torpedo tube doors etc, but as they never did anything operationally (war ended as they were travelling) they are on the low end of the priorities.
This is meant as a tribute to Peabody who made the first part of the campaign and was very fond of this boat.
keltos01
04-25-17, 04:16 PM
02:39 = time to PD from surface !!!
keltos01
04-30-17, 03:30 PM
the Sen Toku has no Bridge !!! :doh:
SO I cloned one of my other towers to see it that was the problem :
Jivaro version :
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-04-30%2022-19-37-59_zps9inn4rwu.png (http://s1079.photobucket.com/user/fredheller/media/sh4%202017-04-30%2022-19-37-59_zps9inn4rwu.png.html)
and still no bridge :har::har:
so it must be a coma somewhere...
keltos
keltos01
05-01-17, 02:33 PM
New more immersive textures for the interior :
RL IJN submarine crew picture and book
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-05-01%2021-19-25-54_zpsgqgd4kxi.png (http://s1079.photobucket.com/user/fredheller/media/sh4%202017-05-01%2021-19-25-54_zpsgqgd4kxi.png.html)
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-05-01%2021-20-23-54_zpswckjxxos.png (http://s1079.photobucket.com/user/fredheller/media/sh4%202017-05-01%2021-20-23-54_zpswckjxxos.png.html)
RL IJN recruiting poster !
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-05-01%2021-19-44-23_zpsb7xkc9qt.png (http://s1079.photobucket.com/user/fredheller/media/sh4%202017-05-01%2021-19-44-23_zpsb7xkc9qt.png.html)
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-05-01%2021-22-02-62_zpsa5yd5nvw.png (http://s1079.photobucket.com/user/fredheller/media/sh4%202017-05-01%2021-22-02-62_zpsa5yd5nvw.png.html)
RL IJN book
http://i1079.photobucket.com/albums/w515/fredheller/sh4%202017-05-01%2021-23-19-84_zpsi9ova8nb.png (http://s1079.photobucket.com/user/fredheller/media/sh4%202017-05-01%2021-23-19-84_zpsi9ova8nb.png.html)
the Enigma keyboard was changed too although that is not that visible ingame ;)
Vatis1982
05-22-17, 09:39 AM
Ahoy my friend.
Have you released any version of this?
propbeanie
05-22-17, 12:01 PM
Not just yet. We keep running into little issues. Substituting Japanese submarines and tactics into a German Pacific Ocean campaign is definitely not as easy I hoped. They (the Japanese subs) covered basically from the Panama Canal Zone all the way around the world West by Africa and up to France. No easy task to just change the BigMap.dds and go doing missions, much less writing the missions and making them somewhat like what the Sensuikan commanders went through... Hopefully a "skinny" demo in a few weeks, dependent upon if keltos01 likes how things turn out. I still haven't figured out if we'll do one boat at a time all the way through the war, go back and do others, or do one base, all the boats, or one year at a time. We'll see. But we're still trying to get the "base" mod to function reliably. Bells and whistles will have to wait. We're close on that.
Vatis1982
05-23-17, 04:30 AM
OK. I hope you succeed.
I will be your first downloder for sure.
keltos01
05-27-17, 04:00 AM
OK. I hope you succeed.
I will be your first downloder for sure.
good to know! :D
Kapitain Oliver Leinkraunt
05-27-17, 05:30 AM
I will be the second to download it, but one question: is it possible in the mod to play with the to jap. auxiliary cruiser? :D
propbeanie
05-27-17, 09:33 AM
We don't have that installed in the mod, but if the mod uses certain German boats as its "base" (I'm brain-numb right now and can't remember which are still "alive" in the game), it should work. Once we get the campaign set and get a beta out, I might look at that as a possibility. Which particular Aux Cruiser mod are you wondering about? I have used the AsashioDDplayable (http://www.subsim.com/radioroom/downloads.php?do=file&id=1417) mod from Peabody in a stripped-down version of the CMN mod, so hopefully, it wouldn't be too difficult to bring something like that in, but it will be much later before we get to the "extra" stuff like that. We have enough trouble with just getting what we have so far running correctly... :O:
Kapitain Oliver Leinkraunt
05-27-17, 12:41 PM
Thanks to know that perhaps will be some aux cruiser in the future mod; I really love them. However I was refering to the two classes that are in the Fall of the Rising Sun mod.
PS: sorry for my bad english
propbeanie
05-27-17, 02:28 PM
I know which ones you are referring to. Do you happen to know if anyone has made a mod to make either of them playable?
Kapitain Oliver Leinkraunt
05-29-17, 08:25 AM
In reality I know that exist two Playable aux cruiser mod: the Playable HK Atlantis from Mikhail, that use the original SH4 model and the Playable MS Pinguin from Nautilus42 that use the same model of FOTRS (but with no campaign and no AA guns).
propbeanie
05-29-17, 09:04 AM
I'll look into those two then later. Thank you for pointing them out.
keltos01
06-02-17, 07:00 PM
just fixed the bow waves for all relevant boats.
wanna now do a new skin for the C3
Fritz Klum
06-16-17, 11:21 AM
Looks great! I am so glad you guys are starting work on this mod again after such a long hiatus - I thought it was dead! I have always found Japanese Submarines interesting - when I was a little kid I used to pretend that I was a captain of a Japanese submarine during WWII, and I had all sorts of adventures. Now, with this mod, I can actually play these adventures in a game! Best of luck to you all with continuing work on this mod.
Aktungbby
06-16-17, 11:33 AM
Fritz Klum!:Kaleun_Salute: after 5 years!
propbeanie
06-16-17, 11:52 AM
Fritz, I hope the mod's idea of "play" is similar to what you imagined... We've got the old portions of the German U-Boats missions changed to a Japanese perspective, and now have to reduce their "frequency" (you don't want to spend the entire game in the Indian Ocean, do you??). Peabody had already finished with the traffic levels, so now what's left before a beta would be to build some more boat-specific mission files and incorporate them. We'll worry about "historical dates" for the equipment and fancy stuff later...
Bubblehead1980
06-16-17, 04:24 PM
I am sure have encountered this in your research for this mod. Around what dates did IJN subs get radar? Which type(s) did they use? I am adding radar to AI Japanese sub(s) for RSRD/TMO.
propbeanie
06-16-17, 07:12 PM
We haven't gotten around to limiting anything's dates of availability just yet, but I'm pretty sure we've something here that might be useful. I do know that they got their radar after the first-line DD, and at about the same time as the 2nd-line DD, so starting in mid 44 probably, but I'll look and see. That might have only been new construction getting it in 44... The "leadership" of the IJN thought that the eyesight of their sailors was better than radar, and didn't want to be bothered with technology. Besides they had better things to spend their money on. but it wasn't ASW... :03:
s7rikeback
06-24-17, 03:54 PM
I'll look into those two then later. Thank you for pointing them out.
Good evening all,
After my clear out today, after my eletrical problems guess what i have ?
Playable_Blockadebrecher_Pinguin (http://www.mediafire.com/file/ux1vy244xj71yui/Playable_Blockadebrecher_Pinguin.7z) - it's based on the NACA model.
Also, you mentioned that you and Keltos01 where looking into how the IJN straped down loads on their subs...
https://preview.ibb.co/hsdzdQ/20170624_211052.jpg (https://ibb.co/gquGQ5)
s7rikeback
06-24-17, 03:57 PM
me again,
Are these any good... As per our conversation the other day.
https://preview.ibb.co/dWdnXk/received_1878213282504461.jpg (https://ibb.co/djL1sk)
https://preview.ibb.co/hWNECk/20170624_211459.jpg (https://ibb.co/c7JnXk)
https://preview.ibb.co/hWNECk/20170624_211459.jpg (https://ibb.co/c7JnXk)
https://preview.ibb.co/md6wQ5/received_1878211005838022.jpg (https://ibb.co/eCJnXk)
https://preview.ibb.co/faXmQ5/received_1878212745837848.jpg (https://ibb.co/iw9pdQ)
propbeanie
06-24-17, 04:18 PM
Good evening all,
After my clear out today, after my eletrical problems guess what i have ?
Playable_Blockadebrecher_Pinguin (http://www.mediafire.com/file/ux1vy244xj71yui/Playable_Blockadebrecher_Pinguin.7z) - it's based on the NACA model.
Also, you mentioned that you and Keltos01 where looking into how the IJN straped down loads on their subs...
https://preview.ibb.co/hsdzdQ/20170624_211052.jpg (https://ibb.co/gquGQ5)
Is there by chance a date stamp on that photo any that you can see, s7rikeback? I can't remember when it was, but they eventually put passageways with hatches between the submarine and the mini-sub, had latches controllable from inside the submarine, and were able to launch while submerged. I'm sure they weren't much below PD for that. The way they're tied-down in your pic is with steel cable and bars with come-a-longs to tighten them all up... You'd have to be up top to undo all of that, of course... and it might be that they're just transferring them from Kure to some outlying base, like Truk, and don't plan on launching them from the sub?... but the caption does say "Note that the submarine is on launching cradle." Excellent find, good sir! :salute:
s7rikeback
06-24-17, 04:29 PM
Is there by chance a date stamp on that photo any that you can see, s7rikeback? I can't remember when it was, but they eventually put passageways with hatches between the submarine and the mini-sub, had latches controllable from inside the submarine, and were able to launch while submerged. I'm sure they weren't much below PD for that. The way they're tied-down in your pic is with steel cable and bars with come-a-longs to tighten them all up... You'd have to be up top to undo all of that, of course... and it might be that they're just transferring them from Kure to some outlying base, like Truk, and don't plan on launching them from the sub?... but the caption does say "Note that the submarine is on launching cradle." Excellent find, good sir! :salute:
It's on the photo mate.:har:
propbeanie
06-24-17, 04:31 PM
~Now~ I see it... :har: - being "polluted" by the "modern" way of doing dates in the US here, the date looks like part of the designation of the boat in the caption, not something for the 17th of August, 1944... :har: :o :har:
I'd sure hate to have to be one of the grunts up top that has to undo that beast... 'course, you would get to be outside that tube and all its associated shtink...
s7rikeback
06-24-17, 04:39 PM
~Now~ I see it... :har: - being "polluted" by the "modern" way of doing dates in the US here, the date looks like part of the designation of the boat in the caption, not something for the 17th of August, 1944... :har: :o :har:
I'd sure hate to have to be one of the grunts up top that has to undo that beast... 'course, you would get to be outside that tube and all its associated shtink...
Modern ? USA ? :har::har: Another butchering of the queens english if you ask me.:D
How about those other pictures, any good? I read that Tater had a working model, when he was working with hitman, but the mod failed to arrive. Have you tried to contact him?
propbeanie
06-24-17, 11:43 PM
No, I have not. We've got something around here though of it... we'll have to see what keltos01 has. We're going to have to put out the "Honorable Builder of Sinking Ships Call Beacon", like they do for Batman... :lol: He's just a popular guy with that PM stuff... :har:
Bubblehead1980
07-24-17, 05:03 PM
Checking in on how this mod is coming along?
propbeanie
07-24-17, 10:15 PM
I'm not sure if keltos01 has any more tweaks to add, but I keep hitting brick walls trying to do the campaign, and have some "pretty" stuff. I keep having to go back to the KISS concept, so it's going to end up being more like a Fleet Boat campaign than a "true" IJN one, in order to get a beta out. Same stuff that Peabody kept running into basically. If we manage to get a couple "hard and fast" rules of the engine bent to our will, we'll change up a little. For now, I'm still working on mission files for individual boats early in the war, where they were somewhat "specialized" in what they did. Later on, after the Guadalcanal time frame, they were more "jack of all trades" type boats, doing lots of "delivery" missions, with the navy still wanting to build those fanciful specialized boats... The Sen Taka should have been prioritized... Did you know that a small version of that boat was first "beta tested" in 1938, but they basically sat on it until late 1942?...
Bubblehead1980
07-24-17, 11:25 PM
I'm not sure if keltos01 has any more tweaks to add, but I keep hitting brick walls trying to do the campaign, and have some "pretty" stuff. I keep having to go back to the KISS concept, so it's going to end up being more like a Fleet Boat campaign than a "true" IJN one, in order to get a beta out. Same stuff that Peabody kept running into basically. If we manage to get a couple "hard and fast" rules of the engine bent to our will, we'll change up a little. For now, I'm still working on mission files for individual boats early in the war, where they were somewhat "specialized" in what they did. Later on, after the Guadalcanal time frame, they were more "jack of all trades" type boats, doing lots of "delivery" missions, with the navy still wanting to build those fanciful specialized boats... The Sen Taka should have been prioritized... Did you know that a small version of that boat was first "beta tested" in 1938, but they basically sat on it until late 1942?...
Interesting. What brick walls are you referencing? Changing campaign around to not focus on merchant shipping but warships or?
I was not aware of the smaller version of sen tokus. I did watch a documentary recently that discussed how resources were diverted away, which lead to their slow construction.
They really would have been a weapon of terror on the US if had been completed.If the strike on the Panama Canal happened and was successful, would've been a major problem.
Look forward to the challenge of evading allied ASW. I recall a post long ago in the mod threat involving air dropped homing torpedoes. Was this ever implemented into the IJN mod?
propbeanie
07-25-17, 06:40 AM
The engine does not allow "variables" that can change, such as the time in port, once set, is static. The "Base Stop" objective doesn't really do anything, and there's no "over-nighting" with it. Changing the commando boat to a different vessel to launch is "stuck" once set, so you can't have a boat "launch" a raft one time, then change it to some other vehicle for the next, unless you change the boat (I'm really want to find a work-around to this). Making things "disappear" on a vessel is beyond my comprehension. That last bit - "beyond my comprehension" is a biggie... :har: - All of this affects the construction used for the campaign, so going up dead-end alleys has caused quite a bit of delay. Not being able to get the specialized boats to do their "specialty" looms large...
As for the IJN's Sen Toku that carried 3 planes, that was an unusual submersible, and would have been able to cause a bit of concern with the US war effort if the IJN would have had them sooner, but the US ASW (helped by having cracked the IJN codes), would have been able to at least eventually deal with those beasts. The Sen Taka however, was the streamlined, all welded hull, smaller boat capable of high speed underwater. It's numbers were "backwards" compared to other boats, in that it was faster submerged than it was surfaced, and capable of nearly 20 knots underwater for up to an hour at a time. Their "weakness" was they only carried 10 torpedoes.
Bubblehead1980
07-25-17, 11:03 AM
The engine does not allow "variables" that can change, such as the time in port, once set, is static. The "Base Stop" objective doesn't really do anything, and there's no "over-nighting" with it. Changing the commando boat to a different vessel to launch is "stuck" once set, so you can't have a boat "launch" a raft one time, then change it to some other vehicle for the next, unless you change the boat (I'm really want to find a work-around to this). Making things "disappear" on a vessel is beyond my comprehension. That last bit - "beyond my comprehension" is a biggie... :har: - All of this affects the construction used for the campaign, so going up dead-end alleys has caused quite a bit of delay. Not being able to get the specialized boats to do their "specialty" looms large...
As for the IJN's Sen Toku that carried 3 planes, that was an unusual submersible, and would have been able to cause a bit of concern with the US war effort if the IJN would have had them sooner, but the US ASW (helped by having cracked the IJN codes), would have been able to at least eventually deal with those beasts. The Sen Taka however, was the streamlined, all welded hull, smaller boat capable of high speed underwater. It's numbers were "backwards" compared to other boats, in that it was faster submerged than it was surfaced, and capable of nearly 20 knots underwater for up to an hour at a time. Their "weakness" was they only carried 10 torpedoes.
Ah got ya. Those type of obstacles foster a real love/hate of this sim eh? lol
If can ever get the AI subs firing torpedoes worked out. Would be interesting to have AI fleetboats firing player in IJN campaign eh?
propbeanie
07-25-17, 07:02 PM
This and FotRSU will both have it... we hope :har:
Bubblehead1980
07-25-17, 09:15 PM
This and FotRSU will both have it... we hope :har:
I hope so as well. Definitely an element missing. Shocked the guys who accomplished it a while back never uploaded to subsim.
Do allied aircraft in the IJN campaign drop homing torpedoes? I recall seeing this in the thread long ago. Wondering if they got it working.
propbeanie
07-25-17, 10:22 PM
The regular torpedoes were never "accurate" unless a target was standing still, or if the shooter was close enough, the shootee could be slow moving. That would be my guess as to why they didn't. If you can get the AI to target correctly, you'd be famous, maybe even infamous... :up:
As for the dropped torpedoes, the homing ones did not work from the airplanes for whatever reason in a lot of tries, but someone did it... where is that confounded thread?... Can't find it real quick, but it was Rubini in SH3:
https://www.youtube.com/watch?v=OaPoWy0048o
Hah! found the thread: http://www.subsim.com/radioroom/showthread.php?t=197919
and the release thread: http://www.subsim.com/radioroom/showthread.php?t=197762
I'm not sure what all it takes to convert it to SH4 compatibility. Now, if you could get an AI ship / sub to shoot one of those, "modded" to go normal torp speed, who'd need 'proper' targeting?... Look-out!
keltos01
07-27-17, 04:36 AM
The regular torpedoes were never "accurate" unless a target was standing still, or if the shooter was close enough, the shootee could be slow moving. That would be my guess as to why they didn't. If you can get the AI to target correctly, you'd be famous, maybe even infamous... :up:
As for the dropped torpedoes, the homing ones did not work from the airplanes for whatever reason in a lot of tries, but someone did it... where is that confounded thread?... Can't find it real quick, but it was Rubini in SH3:
https://www.youtube.com/watch?v=OaPoWy0048o
Hah! found the thread: http://www.subsim.com/radioroom/showthread.php?t=197919
and the release thread: http://www.subsim.com/radioroom/showthread.php?t=197762
I'm not sure what all it takes to convert it to SH4 compatibility. Now, if you could get an AI ship / sub to shoot one of those, "modded" to go normal torp speed, who'd need 'proper' targeting?... Look-out!
WOOW!!!!
that's what we had been trying to mod all along ! now if you add that to PBY MAD planes !!! do you see my drift ?
great find PropBeanie !!!:Kaleun_Salute:
Keltos
propbeanie
07-27-17, 07:50 AM
That deal is being worked on now, though it has its pitfalls... I may have to call in our private consultants, and of course, when that happens, the fee goes up exponentially... :har: - we might have to throw in some double cheeseburgers, or maybe even a pizza to get this done... :yeah:
:salute:
Bubblehead1980
07-27-17, 02:01 PM
The regular torpedoes were never "accurate" unless a target was standing still, or if the shooter was close enough, the shootee could be slow moving. That would be my guess as to why they didn't. If you can get the AI to target correctly, you'd be famous, maybe even infamous... :up:
As for the dropped torpedoes, the homing ones did not work from the airplanes for whatever reason in a lot of tries, but someone did it... where is that confounded thread?... Can't find it real quick, but it was Rubini in SH3:
https://www.youtube.com/watch?v=OaPoWy0048o
Hah! found the thread: http://www.subsim.com/radioroom/showthread.php?t=197919
and the release thread: http://www.subsim.com/radioroom/showthread.php?t=197762
I'm not sure what all it takes to convert it to SH4 compatibility. Now, if you could get an AI ship / sub to shoot one of those, "modded" to go normal torp speed, who'd need 'proper' targeting?... Look-out!
That is awesome. Would be great if could implement that as FIDO into IJN campaign. Plenty of expletive laden rants would occur. :up:
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