View Full Version : [REQ] 3D torpedo-room: Any modder interested in finishing it?
bratwurstdimsum
10-22-08, 08:39 PM
Tomy : great work mate :doh: I'm going dizzy with all these new changes but if we can get something out now so we can actually play it it will even be better.
Looking at the Sailors button colors and whiskers may be nice for some but playing a game while we are all still into SHIV would be much better. Lighting is beautiful, textures are first class, lets get it out there and worry about a second release with the nice bits later.
just my 10c worth. :D
Jeff
W_clear
10-22-08, 10:23 PM
This is the greatest MOD。:up: :huh: :o :yep: :up:
Kapitan_Phillips
10-29-08, 03:56 AM
That's just absolutely incredible. Just goes to show what's possible when you put your mind to it. Gute Arbeit, tomi! :know:
Task Force
10-29-08, 02:53 PM
Hello tomi, any reports.:lol:
Kapitan Phillips got rid of his spock sig!!!:huh:
copperweb
10-29-08, 03:11 PM
good work!! About what time is it a release schedule?
Tomi_099
11-01-08, 10:52 PM
The lights on!
A second version for people in the dark afraid!
http://img87.imageshack.us/img87/4183/23100376ib0.jpg (http://imageshack.us)
http://img87.imageshack.us/img87/3037/84106708cn7.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/8505/92776608bl9.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/817/55643474yb2.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/806/99198558jy7.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/6508/76581176hi5.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/7418/10gr3.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/7480/43309279su8.jpg (http://imageshack.us)
It is not yet finished, I make the most of every free minute, and good tips and ideas for improvements are welcome!
see you soon !!!
Stormfly
11-01-08, 11:25 PM
[quote=Tomi_099]The lights on!
:dead: :huh: :o
wow, very nice love that room !
...perhaps it would also be possible to add a half tranparent blue texture over the lamps for switching to blue light, if "all hands battlestations" is selected or something.
W_clear
11-03-08, 08:13 PM
The lights on!
A second version for people in the dark afraid!
http://img87.imageshack.us/img87/4183/23100376ib0.jpg (http://imageshack.us)
http://img87.imageshack.us/img87/3037/84106708cn7.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/8505/92776608bl9.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/817/55643474yb2.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/806/99198558jy7.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/6508/76581176hi5.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/7418/10gr3.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/7480/43309279su8.jpg (http://imageshack.us)
It is not yet finished, I make the most of every free minute, and good tips and ideas for improvements are welcome!
see you soon !!!
Too Blight,I think.
Tomi_099
11-03-08, 08:59 PM
:hmm:
http://img367.imageshack.us/img367/4179/1sqq6.jpg (http://imageshack.us)
http://img127.imageshack.us/img127/3408/2asw3.jpg (http://imageshack.us)
:ping:
Task Force
11-03-08, 09:19 PM
Good Tomi, veary good, I dont know how you do it.:D
bratwurstdimsum
11-05-08, 02:53 AM
It is not yet finished, I make the most of every free minute, and good tips and ideas for improvements are welcome!
What is left to do Tomi? I haven't played Sh4 for 3 months while I wait for your mod!! :yep: :cry:
Jimbuna
11-07-08, 03:30 PM
Coming along nicely mate ;)
wetwarev7
11-07-08, 04:05 PM
:oWow :o
Klasse arbeit Tomi!
Bist ein wahrer könner!:up:
Admiral Von Gerlach
11-13-08, 01:29 PM
Wundervoll! I look forward very much to seeing this, it will add so much to the in game reality.
Danke
from picture i have, very good work.....
http://img386.imageshack.us/img386/5406/uboottorpedormyg5.jpg
MDV_4life
11-16-08, 09:48 AM
Hope to see this mod become available for download very soon.
I think that animated guys who load the tubes are a bit not CPU friendly so i guess i can forget that :rotfl:
I've seen from previous posts that their is a very bright light bulb hanging on the seiling. Please, not so bright. My eyes hurted when i looked at the picture and no i'm not making a joke now :shifty:.
Keep up the good work guys :up: I see you've been very bussy the last month working on this mod and I would donate you guys if i was very very very rich. Untill than, we're gonna be waithing for this great mod to be released.
:arrgh!: Many regards,
Wolfehunter
11-16-08, 10:37 AM
:o holy$#%! I'm speechless.:rock:
Tomi_099
11-19-08, 02:35 PM
Torpedo room in peaceful action!
http://img171.imageshack.us/img171/9228/315sr6.jpg (http://imageshack.us)
.
.
http://img171.imageshack.us/img171/9450/316pk7.jpg (http://imageshack.us)
tonschk
11-19-08, 07:10 PM
:up: very nice Mod :up: Wundervoll
gimpy117
11-23-08, 04:10 PM
oh my...:o
this will make me get the Atlantic mod just to use the Typ.II with this mod...
somehow I wish we could have an animation showing the torpedoes reloading...but I bet that's way to complicated...
Task Force
11-23-08, 04:12 PM
So how is it coming Tomi?
Turbografx
11-24-08, 01:40 AM
Wow, I just found this thread and I have to say this mod looks absolutely amazing.
When it is released will it be an individual file that we add or will it come in a package with Mikhayl's Type II?
I ask because I can't seem to find Mikhayl's Type II for SHIV these days :(
EDIT: Found it on another HD. Definitely my favorite sub, nice & cozy. Second would probably be the S-boats. I love WWI-Interwar subs.
Rockin Robbins
11-26-08, 03:44 PM
<pokes head up> Anything happening here? Looking fine! I sure hope we see this as a separate mod. :up:Tomi!
gimpy117
11-29-08, 11:19 PM
<lowers from ceiling via cable>
any news??
Sledgehammer427
11-30-08, 12:32 AM
<walks in the door and wipes off feet> not that I'm aware of, ill bet he's hard at work finishing his VIIC
gimpy117
11-30-08, 10:53 PM
<slides down conning tower ladder followed by a splash of water and falls>
shoot that's too bad it's looking awesome
Hi Tomi!
http://www.youthedesigner.com/wp-content/uploads/2008/05/wwii-propaganda-postersusa15a.jpghttp://www.youthedesigner.com/wp-content/uploads/2008/05/wwii-propaganda-postersusa4a.jpg
Awesome work. Realy hope to see it soon!
Tomi_099
12-02-08, 05:57 AM
Also freunde, es ist nicht so wie es aussieht,
Ich war nicht untätig ich war nur erfolglos.
Das Problem ist die Animation, Sie in 3D-Max zu machen ist kein Problem.
Sie aber umkonvertieren und in DAT zu bringen stellt noch einige Herausforderungen dar.
Ich danke euch für das große Interesse im diesen Forum für den Torpedoraum.
Es gibt noch bestimmt einiges zu ergänzen im Raum, aber der Start ist gemacht.
Mir läuft die zeit davon.
Es fragen so viele wann der Torpedoraum erscheinen soll.
Nun es wurde beschlosse dass der Torpedoraum mit den GWX4 veröffentlicht wird,
ich würde mich freuen wenn ich euch noch ein Weihnachtsgeschenk machen könnte,
und einen Maschinenraum anhängen könnte mit animierten maschinenkolben.
Deshalb ist es sehr wichtig dass wir ( ich ) die Animation beherrschen.
Das währe auch mein Wehnachtswunsch!!
So friends, it is not as it looks
I was not idle, I was just unsuccessful.
The problem is the animation; in 3D-Max to make is no problem.
But converting in the DAT to provide some challenge
I thank you for the great interest in this forum for the torpedo room.
There are certainly a lot to complement the room, but the start is made.
I time is run like this.
We ask so much when the torpedo room to appear.
Now it was decided that the torpedo room with the GWX4 is published
I would be glad if I have a Christmas gift could make
and an engine room could attach pistons with animated machines.
It is therefore very important that we (I) dominate the animation. :oops:
Das ist noch ein Wehnachtswunsch!
:hmm:
That is still a Christmas gift suggestion!
Munchausen
12-02-08, 11:37 AM
Now it was decided that the torpedo room with the GWX4 is published
:hmm: What does that mean, exactly? Please explain.
:hmm: What does that mean, exactly? Please explain.
It means that GWX has taken over the rights to the mod.
Sailor Steve
12-02-08, 06:11 PM
Today the torpedo room...tomorrow the WORLD! Muah-ha-ha-ha!
bratwurstdimsum
12-02-08, 07:09 PM
Tomi,
Can we please just release this without the animation? I really don't think its going to hurt your chances of being worshipped like a god if there is no swinging boot or a guy flicking pages. If anybody critisises you for that they are really being unfair for all the effort you've put into it. :shifty:
I say just release a beta version, hell, I've been playing with Vlad's mock up of the Type II torpedo room (the one that you started with) forever now and to have your textures is just fine with me, I don't care if GWX never finish it, I love your work.
Can the detail-junkies please lay off now and lets get something out there ? IMO it is these guys that have delayed the mod and put pressure on Tomi to have something perfect on his own and not him.:roll:
lurker_hlb3
12-02-08, 07:59 PM
Tomi,
Can we please just release this without the animation? I really don't think its going to hurt your chances of being worshipped like a god if there is no swinging boot or a guy flicking pages. If anybody critisises you for that they are really being unfair for all the effort you've put into it. :shifty:
I say just release a beta version, hell, I've been playing with Vlad's mock up of the Type II torpedo room (the one that you started with) forever now and to have your textures is just fine with me, I don't care if GWX never finish it, I love your work.
Can the detail-junkies please lay off now and lets get something out there ? IMO it is these guys that have delayed the mod and put pressure on Tomi to have something perfect on his own and not him.:roll:
Unfortunately I don't think that going to happen. Please note LukeFF post above.
bratwurstdimsum
12-02-08, 08:15 PM
Unfortunately I don't think that going to happen. Please note LukeFF post above.
I can't imagine GWX has bought the rights to anything. This is all opensource stuff Tomi has done this out of his kind heart, the GWX team, similiarly are all enthusiasts providing free software.
If the heart of the matter is that animation is going to be difficult and not the compilation / release of the files that will allow the add on to work then I don't see the need to wait for an indeterminate amount of time for this? If Tomi is not able to compile the code then surely others have the experience to do it?
Please someone tell me if I am being silly and disrespectful and I will keep quiet. :oops: However I work in software development and we would never delay a release of software for "nice to haves" if they would jepoardise the timing of the release.
I sure that I am speaking for others when I say that I would pay the equivalent money that I paid for "Wolves of the pacific" (US$20) to anyone who can release the torpedo room "as is" as an add-on enhancement to the game
Madox58
12-02-08, 08:51 PM
The Grey Wolves bought nothing.
To suggest so is really going pretty low.
:nope:
Tomi wants to release a vision he has of this mod.
He asked for help from those who can assist to produce it.
Not just dream about it,
BUT can actually teach him how to produce it!
In the end?
It's Tomi's choice what he does with it.
No one can go shoot him!
Let's not start downing his FANTASTIC work,
or slamming where he goes for help.
Many think that animation work is easy.
Or doing all the lighting required.
That's simply not true!
Many things HAVE to be done by Hex editing alone!
S3D, as good as it is?
Just will not accept somethings.
That's just the way it works.
Now can we PLEASE just try to get along together?
bratwurstdimsum
12-02-08, 09:24 PM
If you read what I have said mate, he is my GOD :rock: and I will never shoot down his work please READ what I have written :shifty: . Of course he can do what he wants, its a pity we could not help him more.
If you notice the earlier posts you will see that it is us that have been asking him to put this in and that and this and it is I who has been asking us to back off on the pressure.
Anyway cest la vie. I'll tune back in in a year. :ping:
Madox58
12-02-08, 09:33 PM
I've read your post, and others Mate.
And you, amoungst others just want some version.
I have no disagreement with you and those.
:up:
It's when uninformed posts are made that I try to
draw back the shades.
In the long run?
It's all good.
gimpy117
12-02-08, 11:18 PM
is GWX 4 for silent hunter 4????
Kpt. Lehmann
12-03-08, 02:22 AM
is GWX 4 for silent hunter 4????
Yes.
bratwurstdimsum
12-03-08, 06:21 AM
Agreed Mikhayl, but its no use starting from scratch , that would not make any sense at all. Perhaps if Tomi would post his files up then we can have a go at it ourselves. Should be no prob as you mentioned right?
Rockin Robbins
12-03-08, 08:59 AM
That burp you just heard is a clue. However, if anybody wants to argue that Tomi is not entitled to make a mistake by his own free will, I'm willing to hear the argument. I'll just get out this popcorn and lean back the chair...
OK, here's the start. "Tomi should be forced to complete and release his work independently of any other mod he may wish to be included in because..." It could be the new SUBSIM contest!
Brainstorm! OK, you all lose because I have it:
I want a Tomi's* torpedo room to install in my fleet boat
Therefore, I have right to the torpedo room
Therefore, I have a right to Tomi's time and freedom
Therefore, I have the right to force Tomi to finish his work MY WAY.
Because my choice is better than anyone else's choice
I have the right to use whatever means necessary
To compel Tomi to be reasonable to my satisfaction
Start building the prison where he can do his work
Without nasty interruptions. We'll even feed him!
If he does what we want...
Then he will be free to produce the most benefit
For the most players of the game we love
Ain't freedom grand?
*Sorry Mikhayl, your name should go on the torpedo room too. Didn't mean to ignore your origination of the work.
It may not be "all good" as privateer says, but the alternatives are worse than the disease some are protesting here.
Rockin Robbins
12-03-08, 11:25 AM
Actually, I've posted in the thread a few times and shown interest. But I'm not a modder, I'm a cheerleader. Where's my pom-poms? You have to put me not in Luke's column on this one anyway. I'll always default to freedom in any argument. Tomi is free to do as he chooses and we'll live with whatever results. He is the only one who can make the decision he did and I can't claim the right to question him. Any suggestion that the GW "took over" the mod is laughable.
Look at it this way. Whip over to the Ubi Forums and look at Ref's Type IID work that someone kinda pirated (they found renderings and posted them there ) over there. If you were Tomi and saw that, would you do what he did? I think we need to cut Tomi some slack and defer to his judgment. He did what he thought best fitted his vision of the torpedo room. That's good enough for me.
I think the reaction is mostly about the unbased conclusion that Tomi's torpedo room will only be released as part of GWX4 and not be available separately. Even that would be within Tomi's right to choose. I may not like it, but tough toenails. He does the work, he makes the decisions.
As I said in my first post, I am not in agreement with Luke's post, and the implications of knee jerk reactions against what Tomi decided are scary if they are thought out to their logical conclusion.
Rockin Robbins
12-03-08, 12:18 PM
Sorry, Mikhayl, I just looked for it for ten minutes myself! Here you go (http://forums.ubi.com/eve/forums/a/tpc/f/6921019045/m/6091045596), and you'll notice several posts down, there is Tomi drooling at this incredible work. If you (not you Mikhayl, it's a general question) were in his position, looking at this would you not want to cooperate? I would speculate that Tomi recognized incredible quality when he saw it and reacted as any of us would. I would speculate that the GW didn't prey on Tomi. Tomi saw the excellence of Ref's work and the GW didn't have to say a word. Quality speaks for itself.
Privateer, if you have any objections to the link to the post showing Ref's work, just say the word and the link's gone. My intent is just for people to attempt to put themselves in Tomi's place and to realize that they likely would have acted just as Tomi did.
AVGWarhawk
12-03-08, 01:36 PM
Come on, cut it with the flowers, that model is just stock SH3 plus a bunch of holes ;)
Anyway, what was the point already ? :rotfl:
I was wondering myself :hmm: I gather it is over a door or hatch. Play nice everyone!
Rockin Robbins
12-03-08, 03:40 PM
Stock SH3 has retractable deck cleats? I guess seeing the sucker out of water, when usually I'm too busy driving it to look at it makes it look plenty good. It IS plenty good. You contend that's a purely stock Type IID with a bunch of holes in it? I still think it's stunning in the context it's presented in.
You're the Type II expert. I have to defer to your judgment.
But my point was that Tomi was looking for modeling help and that post told him exactly where to get it. As a result he approached the GW, not the other way around. Hostile takeover it was not. Tomi sought help where the expertise was obviously available.
Now if Tomi vanishes from the face of the earth and in six months his body shows up with hundreds of wolf bites, I would say we could rightly complain. I wonder if the GW are responsible for Jimmy Hoffa too? And global warming?:rotfl:
Jimbuna
12-03-08, 05:01 PM
Now if Tomi vanishes from the face of the earth and in six months his body shows up with hundreds of wolf bites, I would say we could rightly complain. I wonder if the GW are responsible for Jimmy Hoffa too? And global warming?:rotfl:
Now that part really amused me http://www.psionguild.org/forums/images/smilies/wolfsmilies/scream.gif
Nice one http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
gimpy117
12-03-08, 06:28 PM
is GWX 4 for silent hunter 4????
Yes.
will It also a address fleet boat realism?
AVGWarhawk
12-03-08, 07:54 PM
Now if Tomi vanishes from the face of the earth and in six months his body shows up with hundreds of wolf bites, I would say we could rightly complain. I wonder if the GW are responsible for Jimmy Hoffa too? And global warming?:rotfl:
Now that part really amused me http://www.psionguild.org/forums/images/smilies/wolfsmilies/scream.gif
Nice one http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
RR, under normal feeding conditions, the wolf will leave only bones. Although, wolfs seem to understand that something about the bone helps keep the teeth clean and provides good calcium. Somethings in nature are just not explained by science. I suspect no body will be found because each bone tends to get carried off for consumption.
Play nice all. ;)
How come I feel something brewing?
Madox58
12-03-08, 08:11 PM
RR,
Leave the link.
Everybody likes a sneek peek now and then.
;)
We've known about it since day one of it's posting.
It's out there and no since worrying about it.
I do believe that is the old version though.
;)
Tomi_099
12-03-08, 09:48 PM
People I can tell you the Swinging chains are the purest juwel!
http://img100.imageshack.us/img100/5183/1ate2.jpg (http://imageshack.us)
http://img143.imageshack.us/img143/5774/91706485ke4.jpg (http://imageshack.us)
.
http://img100.imageshack.us/img100/6062/3apm4.jpg (http://imageshack.us)
.
http://img100.imageshack.us/img100/6162/52961934cb5.jpg (http://imageshack.us)
Madox58
12-04-08, 08:11 PM
To all concerned Parties.
The Grey Wolves, as a whole,
asked Tomi to join us as a 3D Model Artist.
At NO point in time did The team DEMAND he surrender this work to us!
In fact?
Part of his joining The GW Team was a request from Tomi.
That We help him complete his vision of this mod.
We agreed to do so!
With no restrictions on what Tomi does with it when done!
That is, and will remain his choice.
Will it be in GWX4?
Well HECK YES!!
So everyone can rest easy.
And the worries can end.
What you need to wonder about is this.
If Tomi and The GW Team can pull this off?
What is in store for you that you DON'T know about?
bratwurstdimsum
12-04-08, 08:16 PM
Thanks mate that sure clears it up. Good luck Tomi and Team :up:
Tomi_099
12-04-08, 09:10 PM
Ok. Before we start the engine room must first Once the torpedo room with a drawing of the vote.
And here we see what a wonderful Mikhayl for work has made. :up:
http://img516.imageshack.us/img516/6682/9ahu1.jpg (http://imageshack.us)
http://img68.imageshack.us/img68/5125/1atg2.jpg (http://imageshack.us)
http://img516.imageshack.us/img516/6310/3ayg2.jpg (http://imageshack.us)
http://img516.imageshack.us/img516/671/4aao8.jpg (http://imageshack.us)
http://img68.imageshack.us/img68/2208/6aqy6.jpg (http://imageshack.us)
http://img183.imageshack.us/img183/8061/7akc6.jpg (http://imageshack.us)
Tomi_099
12-04-08, 09:27 PM
http://img68.imageshack.us/img68/4193/16696786vx2.jpg (http://imageshack.us)
And NOW WE CAN START IT !!
http://img383.imageshack.us/img383/3194/92790647880c23fa628bkt4.jpg (http://imageshack.us)
http://img383.imageshack.us/img383/755/boatvesikko15qr5.jpg (http://imageshack.us)
:hmm:
Tomi_099
12-04-08, 09:42 PM
Tomi, danke mein Freund :D
I'm happy you took it to another level, when I see it it makes me want to start doing the same for the type VII, but I feel it would end up half finished in the trashbin as often :damn:
---------------
Now, my friend
alone, it is very difficult no matter what you start.
And when you consider the best ideas has gained one point of exhaustion
Where one stands before the decision to abandon or continue ..
But if you good friends have and get support.
Can a mountain every move and something which he himself never thought it would.
That is why we are here because we have friends!
And a beginning is never too late!
So perhaps while the VII - a good decision!
:up:
skwasjer
12-04-08, 10:35 PM
What you need to wonder about is this.
If Tomi and The GW Team can pull this off?
What is in store for you that you DON'T know about?
First of all, it's already pulled off, many months ago when Mikhayl started this mod, based on some things I discovered and implemented in S3D v0.9. Then, another few months that Tomi has done tremendous amounts of work on it. The mod is just not finished yet, because Tomi sets high bars for all of his projects. Second, the GW team is not the only one helping Tomi out, so don't go tell everyone you will be pulling it off with him alone.
I already didn't appreciate the earlier comments regarding S3D, but reading this was a drop too much.
If not for what I've done in the first place with S3D, and what I've done sofar for this mod (direct support to Tomi), you would not have a torpedo room to include in the first place. Sorry, but this ticked me off a little.
Hey, I think it's great Tomi gets more talent involved, no doubt about that. Just be better informed next time before clapping for yourself.
Thanks.
Sledgehammer427
12-04-08, 10:43 PM
Good to hear Tomi has joined the GWX team!
this will definately make me wanna use a type II
THE_MASK
12-04-08, 10:58 PM
I guess everyone missed it , engine room next ?
Tomi_099
12-05-08, 06:44 AM
Tomi, true words, I appreciate :D I thought about this some time ago, kind of started but I figured I would get bored and in the end it would be time wasted. For the moment all I have is hundreds of pictures and a full empty pressure hull, I don't know if that counts as a start :rotfl:
.............................
Mikhayl!
Start it ! ,
and if there is a small rib, the first is the hardest, and then one for a one .
We will support you if you report only attest to us!
Go on! We are with you!
Today, now, now! , Great !!!
:rock:
PS:
If you want here in this Tread, but... START.. please!
Tomi_099
12-05-08, 08:38 AM
……………………………….
I think your question had a different meaning! :hmm:
So, you have a hull (presumably v.SH3/SH4) that will be positioned
As you and the game is not changed.
Presumably, do you work in Maya or Max .. ok.
The Frosen your object
(which means you do not inadvertently change only)
Ok.
The next step is you establish a new-plain by the middle of your object.
There put your technical drawing into the space created as a picture.
Well past but the size of your image does not agree with your MOD.
Now you draw your picture diagonally so large the minimum three shell touch screens.
So your image to the Frozen hull align.
Then you have the basis of how big and how long your model may be.
The same do you do then with the floor, so you have a reference in the model,
as my figure.
Because now, but the whole may not work for the ideal.
(Requires training),
you can use your objects to a new layer to work.
And when you finished with the object're importing it into your reference model.
Now Scale, rotate, align, and give ... UVW-layer ready.
NEW Layer .. new model .. and so on ...
o.k:up:
............
Ich glaube dein frage hatte eine andere Bedeutung!!
Also , du hast eine Hülle ( vermutlich v.SH3/SH4 ) diese wird so positioniert
Wie Sie im game positioniert ist , und nicht verändert.
Vermutlich arbeitest du im Maya oder Max .. ok .
Dan Frierst du dein Objekt ein
( das heißt das du es nicht unabsichtlich veränderst )
Ok.
Der nächste schritt ist du baust eine Plain ( Fläche ) durch die Mitte deines Objekts.
Dort fügst du deine Technische Zeichnung in die erstellte fläche als bild ein.
Nun passt aber die große deines Bildes nicht mit deiner Hülle überein.
Nun ziehst du dein Bild diagonal so groß das Minimum drei flächen deine Hülle berühren.
Also dein Bild an die defrorene Hülle ausrichten.
Dann hast du die Basis wie groß und wie lang dein Modell sein darf.
Das gleiche machst du dann mit der Draufsicht, so hast du eine Referenz im Modell,
so wie meine Abbildung.
Da jetzt aber das ganze sich eventuell für das Arbeiten nicht eignet .
( erfordert Übung ) , kannst du deine Objekte an einen neuen Layer arbeiten .
Und wenn du mit den Objekt( Teil-modell) Fertig bist importierst es in dein Referenz Modell.
Nun Skalieren , drehen , ausrichten , und UVW vergeben … fertig.
Neuen ..Layer( Arbeitfläche ) .. neues Modell .. und so weiter…
Rockin Robbins
12-05-08, 08:51 AM
Go guys, go!
Tomi_099
12-05-08, 10:02 AM
lots of blueprints so now the two last ingredients are time and motivation, that's the most difficult for me,
Yaapp! This is not just a problem for you, this illness, we all have.
But you need not be the model make it in one day ore today.
Everything has its time.
Part of the part we come closer to success.
Of course if these work on 4Sektoren and four people could split would all go faster.
Well, we like you can really only on the hope that people will see the and get involved and the damned fearful omit something make mistacke.
A so every little when they screw someone to be made available,
means less work for you.
But in between, we can ressorsen by the many models adjourn the VIIC (OBJ) relate.
The main thing is but it makes you fun, and every little day, every hour is too small a success.
Man is not afraid of work.
Suppose I had to put your Torpedoroom just as fast to make it ready, then I have build quickly,
but not happy about the result.
this is what the success for himself personally represents.
They go where others have to question it.
Because as a modelmacker can I say ... in the model, there is no question.
This makes the artist whether he is a stone makes a piece of jewelry.
So do your self and giff us a beautiful gift. :up:
Tomi_099
12-05-08, 10:40 AM
Mikhayl!
I like your presence, and I admire your work,
and I'm happy that I know you did because of you, I have also learned a lot.
If I use your TYPE II will be completed.
If I think the enthusiasm you for all of us have awakened to the VIIc as big a
I thank you voluntarily reported to be VIIc with you to enjoy and they quit.:rock:
Tomi_099
12-05-08, 12:05 PM
Ha, that's the other way around, you know you see the work done by some people, then you start thinking 'I could do that too' and then you go to sleep 3 hours later than usual
Haa! this is a good idea, but unfortunately it does not always, HaaaaHHaa! :rotfl:
I will start doing some of the objects and post some pictures, if some other Modeller are interest maybe we can all contribute various objects to fill the interior
YAPP ...!
That is an even better idea, so people are not only " luki :doh:Luki " special to be everything!
With Mikhayl this is an adventure! :sunny:
http://img181.imageshack.us/img181/2326/you1gt7.jpg (http://imageshack.us)
.
We are looking for men with good eyes for models!
We won’t take someone who’s got ...
http://img209.imageshack.us/img209/1758/you3pl7.jpg (http://imageshack.us)
EgoApocalypse
12-05-08, 01:15 PM
LADS, LADS, LADS, Putting ubisoft to shame, great work,
Dig in, Dig deep,:up:
Munchausen
12-05-08, 02:29 PM
:up: It's nice to see a modder who enjoys posting updates to his work.
Rockin Robbins
12-05-08, 02:31 PM
LADS, LADS, LADS, Putting ubisoft to shame, great work,
Dig in, Dig deep,:up:
Now THAT's going too far. Without Ubisoft, you wouldn't need to have a torpedo room. They produced the best submarine simulators in history. BY FAR. And they made them moddable. They didn't have to do that. Mikhayl, Tomi, the GW and all the other modders can only do what they do because Ubi made it possible.
Now explain why they should be shamed. Hmmmmmmmmmmm?
I suppose EgoApocalypse meant modders are doing some great job on the foundations laid by the SH4 dev team.
@ EA : remember, all modders are actually able to do their best cause they do not have to meet a deadline... :hmm:
Rockin Robbins
12-05-08, 03:39 PM
The only ones who take more abuse than GWX and lately RFB have been the devs and Ubi. These people are all working to give you the best submarine simulator that they can! Give all of them a break. Or better yet, offer your help. I am crash test dummy for RFB and the Zoo Keeper's Mod Team over at Ubi Forums. Just being on the edges of the development of these mods will give you a new appreciation for the law of unintended consequences!:damn::rotfl: These are ones and zeroes, not submarines they are working with and it's not easy to make them think they are a submarine.
Sailor Steve
12-05-08, 04:15 PM
These are ones and zeroes, not submarines they are working with and it's not easy to make them think they are a submarine.
Good words, and true. I have to remind myself of that sometimes, as I've never been able to learn to read those languages, much less make them do what I want, and it's easy to get frustrated when it doesn't work, and to forget that it doesn't work because I don't understand it, not because they did anything wrong.
Many think that animation work is easy.
Or doing all the lighting required.
That's simply not true!
Many things HAVE to be done by Hex editing alone!
S3D, as good as it is?
Just will not accept somethings.
That's just the way it works.
Now can we PLEASE just try to get along together?
i found this info in the s3d thread:
Don't expect v1.0 soon though, my time is still somewhat limited, so it will take at least a month. But I aim to include the last few things I had planned, a zones editor and import/export of mesh animations, as these are things that are halfway complete by now.
my hint is: why working hard on animations atm, if they can be done in a faster way after v1.0 of s3d is out? in your position, i would finish the modelling work and put in the animation later.
and second: mikhayl is starting the typVII rooms, right? i think some of our german visitors living near kiel should go to u995 in laboe and make tons of detailed photos for mikhayl. good photos are the basic for a good model, right?
Turbografx
12-06-08, 09:13 AM
Man...I can't wait to take tot he seas in a fully tricked out Type II!
EgoApocalypse
12-06-08, 11:02 AM
I suppose EgoApocalypse meant modders are doing some great job on the foundations laid by the SH4 dev team.
@ EA : remember, all modders are actually able to do their best cause they do not have to meet a deadline... :hmm:
Jeez guys didnt mean to start a debate, Thanks Alex, I know that there is deadlines, I just meant that its a shame that Ubisoft cant do this stuff in the begining and its left up to EXECELLENT modders, Who have to do this on there own time.:damn:
Ubisoft have made the best SUBSIM game and they also make other great games.
You're welcome, mate, there's absolutely no problem.
Jeez guys didnt mean to start a debate, Thanks Alex, I know that there is deadlines, I just meant that its a shame that Ubisoft cant do this stuff in the begining and its left up to EXCELLENT modders, Who have to do this on there own time.:damn:
Here I must say I disagree with you.
And honestly I'm very happy the SH4 dev team has released a perfectible game.
With a perfect game, would we all be there now ? Would there be modding teams and friends here ? I don't think so.
The human side of things is the most important one, in my humble opinion that is.
If the mod ever comes to life it may not even be for SH4, but anyway yes pictures would be much appreciated both for detailing and even some "photorealistic" texturing. RobbieRob posted the most excellent pictures of U-995 I've seen yet in the SH3 forum, hi-res with lots of small details, lovely. The more the better, if I don't do anything with them someone else will anyway :)
I have a whole bunch of very good interior pics of the U-995, so let me know if ever want them.
gimpy117
12-07-08, 12:35 AM
To all concerned Parties.
The Grey Wolves, as a whole,
asked Tomi to join us as a 3D Model Artist.
At NO point in time did The team DEMAND he surrender this work to us!
In fact?
Part of his joining The GW Team was a request from Tomi.
That We help him complete his vision of this mod.
We agreed to do so!
With no restrictions on what Tomi does with it when done!
That is, and will remain his choice.
Will it be in GWX4?
Well HECK YES!!
So everyone can rest easy.
And the worries can end.
What you need to wonder about is this.
If Tomi and The GW Team can pull this off?
What is in store for you that you DON'T know about?
Now let's not get 'GrimWarhawk' all wound up ok?
:rotfl:
cool may I hug the team...?
and is there any way to animate the torps entering the tubes, i'm leaning on no because it would take you tieing it to the reload plus the difficulty...but I don't know how much difficulty is a factor for the great tomi...
skwasjer
12-07-08, 10:31 AM
A full torpedo loading sequence probably takes too much system/gfx resources, when it's added to the already current system load. Remember, the game was not designed for a full interior, so when a full interior gets created, even a static one, will already add to the overall system load. Alot more needs to be drawn. When dozens of animations are also introduced, it may become unplayable. Only way to find out, is keep building and see how many systems go up in smoke down the line... :smug:
gimpy117
12-07-08, 10:53 AM
A full torpedo loading sequence probably takes too much system/gfx resources, when it's added to the already current system load. Remember, the game was not designed for a full interior, so when a full interior gets created, even a static one, will already add to the overall system load. Alot more needs to be drawn. When dozens of animations are also introduced, it may become unplayable. Only way to find out, is keep building and see how many systems go up in smoke down the line... :smug:
okay I see
so even if you weren't in the room, and it was separated, it would still render it as well??
so what I'm saying is that Sh4 has no engine provisions for not rendering places your not in or, such as not rendering the conning tower when you're in the command room
skwasjer
12-07-08, 11:27 AM
Yes and no. Currently, the rooms are seperated (stock) and the game only renders the one you are in, but when a mod like this ties them all together then it's very much possible that a limit is reached at some point. That limit is undefined... We just don't know what the engine and our systems can handle. And although modern day GFX cards can distinguish invisible parts quite well themselfs without any optimization, it will always do more than it may have to at any giving point if the engine keeps doing unnecessary draw calls.
Animations add alot of overhead, as each frame is a new mesh slightly altered from the previous one. They all need to be loaded/cached at some point to allow smooth playback...
Mikhayl, lightmaps do not really add alot of performance hit, but lights do. They require extra passes (one or more per light), while lightmaps are blended with the diffuse in a single pass. That's why lightmaps were invented. :up:
gimpy117
12-07-08, 11:30 PM
hmm...oh well...
If it's not a bother to upload then yes sure I'd appreciate :yep:
Sure thing! I'll let you know when they're ready.
Tomi_099
12-12-08, 09:21 PM
My next work !! :up:
http://img267.imageshack.us/img267/3852/8aek0.jpg (http://imageshack.us)
Task Force
12-12-08, 09:39 PM
Ooooohhhhhh..... Veary nice for a firest shot tomi.:D cant wait for the finished product.:yep:
gimpy117
12-13-08, 12:11 AM
that mean were gonna have a full interior of the typ.II???
any plans for fleet boats??
AVGWarhawk
12-13-08, 07:02 AM
That cylinder head is very cool tomi. Will you be able to animate the rocker arms?
tonschk
12-13-08, 09:02 AM
:up: Sooner or later I hope we will be able to see this in the game
http://i194.photobucket.com/albums/z58/tonschk/2220_130_20040816203742.jpg
Rockin Robbins
12-13-08, 12:01 PM
I'd never get any fighting done!http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/giggle.gif
That's incredibly complex. If it were full of animations I think my machine might run backwards! Onward, through the fog! Bravo!:up:
OK, now you're going to have to determine the firing order and valve timing so that the animation is authentic and at the right speed for the engine rpm..... Arrrrrrrrrrgh!
Sailor Steve
12-13-08, 03:52 PM
Don't scare him, RR!:x :rotfl:
It's amazing the work being done on these sims; stuff we only imagined might be done "some day". All props to the modders - and the devs, for making it possible.:rock:
gimpy117
12-13-08, 05:17 PM
I think UBI has to make the entire sub now for the inevitable SH5...Because if one modder working in his spare time can to THIS....there is no reason that they can't...besides imagine what an SDK can do to help them...plus some $$$ to motivate...
Tomi_099
12-14-08, 08:12 PM
That cylinder head is very cool tomi. Will you be able to animate the rocker arms?
.................................................. ....................
YES..animate the rocker arms? :up:
http://img402.imageshack.us/img402/2887/14454270vj0.jpg (http://imageshack.us)
http://img402.imageshack.us/img402/8475/9ajt3.jpg (http://imageshack.us)
cgjimeneza
12-14-08, 10:54 PM
mmmmmmmmmmm
somebody help me close my mouth... is locked on open and amazed....
you sir are amazing.... im gonna have to really put myself to learn inventor....
and the suffering... this is for type II.... no one will patrol the Atlantic, the Med, the pacific... we will all be looking at our engine room and the torpedo room, even going to the head.. will there be a bookshelf to enjoy the stay there???
once more amazing.
:up:
Tomi_099
12-16-08, 09:25 PM
:rock:
http://img291.imageshack.us/img291/5853/3aqb6.jpg (http://imageshack.us)
http://img291.imageshack.us/img291/8498/13bjw2.jpg (http://imageshack.us)
gimpy117
12-16-08, 11:11 PM
you sir are a god!!! :rock:
tonschk
12-17-08, 02:12 AM
Something like this ?
http://i194.photobucket.com/albums/z58/tonschk/das_boot.jpg
Turbografx
12-17-08, 07:31 AM
Man, this going to be so sweet! Not only a great project but also on my favorite sub!
bratwurstdimsum
12-17-08, 05:01 PM
That WILL be a picture of TOMI once he finishes all these MODS :rotfl:
Something like this ?
http://i194.photobucket.com/albums/z58/tonschk/das_boot.jpg
gimpy117
12-17-08, 07:08 PM
somebody was doing a typ. II sub model, it looked really good is that for GWX 4 or???
Madox58
12-17-08, 07:13 PM
Some of Ref's early work was posted.
But the last images I saw?
:o
Make the ones posted look really bad.
I mean REALLY bad!!
:nope:
It will be in GWX 4
Tomi_099
12-17-08, 10:03 PM
http://img162.imageshack.us/img162/2205/3aasb8.jpg (http://imageshack.us)
Rockin Robbins
12-18-08, 01:20 PM
Harumph! Not my favorite sub. But I may have to change that!:rotfl:
gimpy117
12-18-08, 04:09 PM
Some of Ref's early work was posted.
But the last images I saw?
:o
Make the ones posted look really bad.
I mean REALLY bad!!
:nope:
It will be in GWX 4 Any chance of a package of the rooms and the better outside??
lactanz
12-19-08, 08:02 AM
TOMI: Wenn die Diesel mal wirklich laufen werden....fange ich an zu heulen!!!
Ich grüße dich ganz herzlich und hoffe, dass du weiter auf dem Weg bleibst...wir alle wissen "Eines": Du hast das geschaffen, was "UBI" , vielleicht mangels Zeit und Budged, nicht erreicht hat: Ein bald begehbares "komplettes" U-BOOT...so etwas gab es noch nicht in der SIMULATIONSGESCHICHTE zumindest nicht für den "heimischen" PC...FAZIT: UBI möge schauen, einfach nur sehen und staunen, wie wir...(eine gute Vorarbeit hat UBI allerdings geleistet, dass gestehe ich offen zu!).
TOMI und TEAM: Macht weiter so...habt Dank, herzlichen Dank und viel Respekt für eure grandiose Arbeit!
Martin
Tomi_099
12-19-08, 05:28 PM
TOMI: Wenn die Diesel mal wirklich laufen werden....fange ich an zu heulen!!!
Ich grüße dich ganz herzlich und hoffe, dass du weiter auf dem Weg bleibst...wir alle wissen "Eines": Du hast das geschaffen, was "UBI" , vielleicht mangels Zeit und Budged, nicht erreicht hat: Ein bald begehbares "komplettes" U-BOOT...so etwas gab es noch nicht in der SIMULATIONSGESCHICHTE zumindest nicht für den "heimischen" PC...FAZIT: UBI möge schauen, einfach nur sehen und staunen, wie wir...(eine gute Vorarbeit hat UBI allerdings geleistet, dass gestehe ich offen zu!).
TOMI und TEAM: Macht weiter so...habt Dank, herzlichen Dank und viel Respekt für eure grandiose Arbeit!
Martin
.............................................
:up: :up: :up:
http://img341.imageshack.us/img341/6883/11cel8.jpg (http://imageshack.us)
Tomi_099
12-19-08, 05:34 PM
I ask you to help me where the line ends (Marked with red line) :hmm:
Please view pictures or information,
I appreciate the evidence ..
Thank you!
http://img243.imageshack.us/img243/3156/boatvesikko19gt8.jpg (http://imageshack.us)
PLEASE HELP !!
Sledgehammer427
12-19-08, 06:35 PM
judging from their locations they could be
A. Fuel lines
B. Exhaust (even tho they are too small)
or C. lubrication for the valves. which they seem to be connected to.
if A.
they should prolly run down into the bilge, and then outwards into the fuel tanks
B. into a mass collector literally up to the outside
C. again into the bilge, where there is a sump to collect unused lubrication oil
i'm no Desiel Expert, but those are my guesses
sabretwo
12-20-08, 08:24 AM
This is incredible Tomi!
If this stuff keeps up, I may have to switch up to SH4 soon. Just amazing!
Tomi_099
12-20-08, 05:58 PM
judging from their locations they could be
A. Fuel lines
B. Exhaust (even tho they are too small)
or C. lubrication for the valves. which they seem to be connected to.
if A.
they should prolly run down into the bilge, and then outwards into the fuel tanks
B. into a mass collector literally up to the outside
C. again into the bilge, where there is a sump to collect unused lubrication oil
i'm no Desiel Expert, but those are my guesses
.................................................. .............................................
O.K ..Thenks eny Picture , thets was be great !! :roll:
Tomi_099
12-20-08, 06:01 PM
http://img201.imageshack.us/img201/9558/33acv7.jpg (http://imageshack.us)
http://img201.imageshack.us/img201/9593/35zb9.jpg (http://imageshack.us)
miner1436
12-20-08, 06:53 PM
Amazing stuff here.:rock::up:
Carotio
12-20-08, 09:18 PM
I have to say that I find this work impressive and fascinating, but at the same time, I'm wondering if and how much this will effect on the FPS rate.
If you have a running beta working with animated torpedoroom and engine built into the command room DAT file, I suppose it's taking up some FPS or?
Don't regard this as criticism or concern, just curiosity.
regards
Madox58
12-20-08, 09:26 PM
If it is in a dat?
With no animations yet it should not hit FPS much.
Once the animations are added?
Then FPS will take a hit.
How the animations are done will determine
total FPS hit.
Mesh Animations will be the worst hit.
Key Frame Animation is perfect for this in some ways.
Key Frames cause very little FPS hits.
If executed right.
Task Force
12-20-08, 09:42 PM
This looks vary good Tomi, this is superb work on these interior models.:D
gimpy117
12-21-08, 12:08 AM
is there a bow smiley?? if there was I would be using it now.
and I was told you can separate the room so it is only rendered when you're in it
I think that would keep the fps hit down
cgjimeneza
12-21-08, 07:14 AM
Concur, just amazing work done, thanks
is there a bow smiley?? if there was I would be using it now.
and I was told you can separate the room so it is only rendered when you're in it
I think that would keep the fps hit down
tonschk
12-21-08, 08:30 AM
Schwierig fotos zu finden :-?
http://i194.photobucket.com/albums/z58/tonschk/8Diesel_g.jpg
http://i194.photobucket.com/albums/z58/tonschk/u995_07.jpg
http://i194.photobucket.com/albums/z58/tonschk/u995_10.jpg
http://i194.photobucket.com/albums/z58/tonschk/Dieselraummm.jpg
Tomi_099
12-21-08, 09:20 AM
Finnish submarine Vesikko
Thank you!
for the numerous pictures of various U-boat classes,
but we should but only at the "Type II" remain.
I can only ask the people in the vicinity of the Finnish submarine Vesikko "
Some live pictures to make because, at the moment is the reference!.
....
Vielen Dank !!
für die zahlreichen Bilder der verschiedensten U-Boot Klassen ,
aber wir sollten doch nur bei der „Typ II „ bleiben.
Ich kann nur bitten die Leute die in der Nähe der „ Finnisch submarine Vesikko“
Leben einige Bilder zu machen, denn im Moment ist das die Referenz!!.
..Please Finns went to go to „ Finnisch submarine Vesikko“.. and makes some pictures!
http://img57.imageshack.us/img57/9178/boatvesikko05cw0.jpg (http://imageshack.us)
..
Hartmann
12-21-08, 01:12 PM
Perhaps a "lite" version could be interesting for people with "normal" specs rigs.:hmm:
with no animations, only the room.
John_Doe_16
12-21-08, 02:35 PM
Hi,
incredible work on the Diesel, and I am rally enthusiastic since I saw the electric engine - panel. Very, very great modelling-work, with great attention to tiniest details... Almost photo-realistic!
It's always a great thing to see new screens of your work :up: Simply great :up::up:
---
Hi,
super Arbeit mit dem Diesel-Motor, und ich bin gerade total begeistert von der Schalttafel für die E-Maschine, die Du gepostet hast. Absolut tolle 3D-Modelle, mit so vielen absolut perfekt nachgebildeten Details... Es ist ja schon beinahe Foto-Realistisch :)
Es macht immer Spaß, neue Screens von Deiner Arbeit zu sehen :up: Einfach super :up::up:
tonschk
12-21-08, 07:34 PM
Perhaps a "lite" version could be interesting for people with "normal" specs rigs.:hmm:
with no animations, only the room.
En cambio de Exigir una " Lite version " , porque mejor no ayuda usted a buscar fotos del Engine Room ?
Captain Strangelove
12-22-08, 05:52 PM
Hi guys. Did you see those yet?
http://www.flickr.com/photos/jamesmoomin/220845719/in/set-72157594245394692/
http://flickr.com/photos/59466232@N00/927906478
http://flickr.com/photos/60027857@N00/2753485551/
http://www.panoramio.com/photo/7011641
Maybe not the the best for modeling.
And there are also posts from someone who had visited the Vesikko a while ago on subsim.com:
Any musuem shipos out ther that people have been able to walk through?
The only surviving Type II is the 'Vesikko' in Finland.
Here's some shots of it:
http://www.dutchsubmarines.com/pictures/pictures_vesikko.htm
Unfortunately this doesn't work anymore, maybe you can send him a PM:
I promised u-boat pictures by May 13th; it's already the 15th!:oops:
Anyway, I'll still revisit her later this month, but I thought it best to let you take a look now, when ~1/4th of the pics are online.
Also, if you've got any specific area you'd like more photos from, post here and I'll try to get some for ya.:D
You'll find them here:
www.brewsterpilot.com (http://www.brewsterpilot.com/)
SBJ out:arrgh!:
Good luck for your work, it looks really great so far.
Kai
gimpy117
12-22-08, 10:34 PM
I don't wanna put the cart before the horse but...what about a proper conning tower too?
Hartmann
12-23-08, 10:49 AM
Perhaps a "lite" version could be interesting for people with "normal" specs rigs.:hmm:
with no animations, only the room.
En cambio de Exigir una " Lite version " , porque mejor no ayuda usted a buscar fotos del Engine Room ?
it not was an exigence, only an opinion. :hmm: and thinking in the possible FPS impact.
About the photographs of the engine room, if i´m not wrong, wolfang petersen in the das boot movie , build a very accurate replica of the boat interiors, including the engine room, perhaps could be useful for people looking for information an images.
I ask you to help me where the line ends (Marked with red line) :hmm:
Please view pictures or information,
I appreciate the evidence ..
Thank you!
http://img243.imageshack.us/img243/3156/boatvesikko19gt8.jpg (http://imageshack.us)
PLEASE HELP !!
That should be the return line and connect to the injector some way. You can see the supply line go directly in the top of an injector.
http://www.sweethaven02.com/MechTech/EngMech/od162070045.gif
http://www.engineersedge.com/power_transmission/images/engine3.gif
Madox58
12-23-08, 07:03 PM
From that picture?
I'd say the fuel injuctors are the other line.
Note the central location of the terminating connection is directly
above the Piston Chamber.
The Red marked lines might be the overhead Oilers?
As those are exposed Rockers it would need an overhead oiler system.
gimpy117
12-23-08, 11:29 PM
I ask you to help me where the line ends (Marked with red line) :hmm:
Please view pictures or information,
I appreciate the evidence ..
Thank you!
http://img243.imageshack.us/img243/3156/boatvesikko19gt8.jpg (http://imageshack.us)
PLEASE HELP !!
That should be the return line and connect to the injector some way. You can see the supply line go directly in the top of an injector.
http://www.sweethaven02.com/MechTech/EngMech/od162070045.gif
http://www.engineersedge.com/power_transmission/images/engine3.gif
they were injected??? nice...
Tomi_099
12-24-08, 04:47 AM
Meny Meny Thenks !!! :up: :up: :up: :up:
they were injected??? nice...
It's a diesel engine. All diesel engines have had fuel injection systems since the
invention of the diesel engine in the late 1800s.
Diesel doesn't burn fast enough to provide power without being atomized by an injection system.
Sledgehammer427
12-24-08, 03:36 PM
I knew it...I was right :D :know:
Tomi_099
12-24-08, 04:15 PM
http://img208.imageshack.us/img208/7193/32av0.jpg (http://imageshack.us)
.
.
I wish you and your families Merry Christmas !!!
Je veux que vous et vos familles joyeux Noël
Les deseo a usted ya su familia Feliz Navidad
Бажаю вам і вашим родинам Різдвом!
Желаю вам и вашим семьям Рождеством!
Ik wens u en uw families Merry Christmas
Εύχομαι σε εσάς και στις οικογένειές σας Καλά Χριστούγεννα
وأتمنى لكم ولعائلاتكم عيد ميلاد سعيد
Ich wünsche euch und euren Familien fröhliche Weihnachten !!
Desidero voi e alle vostre famiglie Buon Natale !!
http://img368.imageshack.us/img368/715/16bu4.jpg (http://imageshack.us)
....................... Merry Christmas .................................................. ....................
Jimbuna
12-24-08, 04:22 PM
All the best Tomi http://www.psionguild.org/forums/images/smilies/wolfsmilies/santa.gif
I also left greetings for you over at The Lair http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
iambecomelife
12-24-08, 04:33 PM
Merry Christmas to you too, and thank you for your efforts. :up:
Tomi, you are completely insane.
I mean that in a GOOD WAY. LOL.
Wow.
tonschk
12-24-08, 11:59 PM
Merry Christmas to all of you
http://www.uboat.net/gallery/index.html?gallery=Vesikko
http://i194.photobucket.com/albums/z58/tonschk/img_3283.jpg
http://i194.photobucket.com/albums/z58/tonschk/img_3285.jpg
tonschk
12-25-08, 02:13 AM
http://www.nortfort.ru/sveaborg/foto_v14_e.html
http://www.vesikko.fi/galleries/images/inside_/
http://i194.photobucket.com/albums/z58/tonschk/DSC_5204.jpg
http://i194.photobucket.com/albums/z58/tonschk/DSC_5236.jpg
http://i194.photobucket.com/albums/z58/tonschk/DSC_5209.jpg
http://i194.photobucket.com/albums/z58/tonschk/DSC_5211.jpg
Iron Budokan
12-25-08, 12:49 PM
Amazing work. Thank you for everything you've done and are doing for the game. I really do appreciate it! :D
Tomi_099
12-25-08, 06:01 PM
for this part i was finish , so well dan for the next !!
http://img218.imageshack.us/img218/6871/42ala0.jpg (http://imageshack.us)
http://img218.imageshack.us/img218/9523/43uv7.jpg (http://imageshack.us)
:rock:
From that picture?
I'd say the fuel injuctors are the other line.
Note the central location of the terminating connection is directly
above the Piston Chamber.
The Red marked lines might be the overhead Oilers?
As those are exposed Rockers it would need an overhead oiler system.
From what I can find those were 2 stroke engines, could explain a few things.
Madox58
12-26-08, 07:32 PM
2 Stroke Engines blend oil with the fuel to lube the piston rings I believe?
My old Kawasaki 2 stroke still took crankcase oil.
For the Bearings and other moveing parts.
As the Rockers are exposed?
Even being a 2 stroke would not oil those.
Tomi_099
12-26-08, 08:30 PM
Is thet so ...??:hmm:
:o
http://img520.imageshack.us/img520/10/46vm2.jpg (http://imageshack.us)
:stare:
http://img520.imageshack.us/img520/4734/47ny2.jpg (http://imageshack.us)
:dead:
http://img520.imageshack.us/img520/9784/konektordz7.jpg (http://imageshack.us)
Sledgehammer427
12-27-08, 02:29 AM
oooooooo
:o
preeeetty!
Looks like you got it ! :rock:
Tomi_099
12-28-08, 09:21 PM
Looks like you got it ! :rock:
.................................................. ....
Thenk YOU !!! :up:
http://img399.imageshack.us/img399/3928/17ayr9.jpg (http://imageshack.us)
...
.
http://img399.imageshack.us/img399/5843/17bsk8.jpg (http://imageshack.us)
.
http://img168.imageshack.us/img168/4832/18ic4.jpg (http://imageshack.us)
[
Looks fantastic!
Dare I ask about the polly count?
Tomi_099
12-28-08, 11:03 PM
Looks fantastic!
Dare I ask about the polly count?
Sorry , you think abaut , how match poly the model have so , or ???
Look , left on the pic.. in moment with torpedo-room .
http://img362.imageshack.us/img362/3769/68jg7.jpg (http://imageshack.us)
skwasjer
12-29-08, 10:52 AM
Here is a first work version of the animated diesel engine:
http://files.filefront.com/Tomi+Engine+Previewwmv/;12804746;/fileinfo.html
It's made solely with keyframe animations at this point. We will have to test if introducing mesh animations (f.ex. coils that stretch/compress) doesn't pose problems with framerate and synchronization.
Another thing: I've made the animation only from the top of my head and based on the odd video I've seen. If people have specific knowledge of the diesel engines and can tell me how much an arm rotates, or have more reference video's, that would we great.
gimpy117
12-29-08, 11:16 AM
Here is a first work version of the animated diesel engine:
http://files.filefront.com/Tomi+Engine+Previewwmv/;12804746;/fileinfo.html
It's made solely with keyframe animations at this point. We will have to test if introducing mesh animations (f.ex. coils that stretch/compress) doesn't pose problems with framerate and synchronization.
Another thing: I've made the animation only from the top of my head and based on the odd video I've seen. If people have specific knowledge of the diesel engines and can tell me how much an arm rotates, or have more reference video's, that would we great.
NICE! :up:
Tomi_099
12-29-08, 02:33 PM
Hi folks!
Did you on the TYPE II / A in the (Finnish submarine Vesikko)
A Tollet seen! :hmm:
I need pictures of the Tollet of the TYPE II
But I can not find.
I ask you who are true and have Tollet photographed, please !!
the pictures here
Publish for this project!
Thenks !!
gimpy117
12-29-08, 02:37 PM
Hi folks!
Did you on the TYPE II / A in the (Finnish submarine Vesikko)
A Tollet seen! :hmm:
I need pictures of the Tollet of the TYPE II
But I can not find.
I ask you who are true and have Tollet photographed, please !!
the pictures here
Publish for this project!
Thenks !!
lol...so now we can go in the pooper too!!!
can you animate a flush cycle??
Old Diesel Engines
http://www.youtube.com/watch?v=rChKn4q94nI&feature=related
Working Animation
http://www.youtube.com/watch?v=V51EkGauijk&feature=related
Das Boot 1:37 ref (accurate?)
http://www.youtube.com/watch?v=yyj_YNZEGkg&feature=related
Hmm, good sounds from the old dutch boat.
http://www.youtube.com/watch?v=EXXOnDE1hPg&feature=related
skwasjer
12-29-08, 03:29 PM
For the animation synchro, I would think two valves were for the inlet and most likely moved exactly at the same time, while the other one was for the exhaust.
Thanks for the info. I'll make some changes and repost an update.
The question now remains though, which 2 are used for inlet, the outer 2 :?
[edit] Ok, by looking at the screenshots in this thread again, I think we can say the outer two run in sync.
@longam, thanks for the useful videos.
[edit] Another question: do all pistons alternate as opposed to eachother? From some videos, it seems like this is the case... It makes sense since this would keep the most constant pressure on the shaft, but I just don't know for sure personally. In my video I just slapped the same piston in 3 times to give the engine more body but they all run synchronous.
Sledgehammer427
12-29-08, 04:17 PM
i think it depends on the cylinders...
like if it was 6 Cylinders,
1.the two at the end would fire...
2.then the two in the middle.
3.and then the two right next to each other
1.|_|....................|_|
.......|_| |_| |_| |_|
2.....|_|.........|_|
...|_|...|_| |_|...|_|
3...........|_| |_|
...|_| |_|..........|_| |_|
please excuse me, that took a bit of work... but when i hear Uboat engines, i get a distinct 1-2-3-1-2-3-1-2-3 sound...so that makes me believe thats how they work.
Just for future reference. I never seen this before and it covers a few systems in the u boat 570.
The Design and Specification Books, Volume M (Enclosure B to ONI report) are real interesting.
http://www.uboatarchive.net/U-570.htm
skwasjer
12-29-08, 09:42 PM
Here's an updated version:
http://files.filefront.com/Tomi+Engine+Preview2wmv/;12810641;/fileinfo.html
Outer two rockers used as outlet, center as inlet. The coils have been replaced with a (quick and dirty) mesh animation. In this video, I've used Sledgehammers suggestion for piston sequence.
Unfortunately, since the capture framerate is fairly low it doesn't look too smooth in the video, but it is in game...
Oh, and don't listen to the sound too much either. It does not run in sync with the animation at all. It's purpose for now was just a bit of ambience... :lol:
That looks great, The fast cam lobe response and the 1 2 3 action for cylinders is there.
You have my vote.:up:
Edit: Just noticed the spring compression...whoop
Sledgehammer427
12-29-08, 11:35 PM
yup, actually, that looks about right
nice work guys!
tonschk
12-30-08, 01:45 AM
For the animation synchro, I would think two valves were for the inlet and most likely moved exactly at the same time, while the other one was for the exhaust.
I am not sure but I want to suggest that can be two exhaust and one intake , in my knowledge usually are more exhaust than intake
gimpy117
12-30-08, 11:35 AM
so you planing any other boats for this treatment?
http://www.youtube.com/watch?v=2vQ8uWHo4uw&feature=related
I've just stumbled across this video on YouTube, at 0:48, there's a short few seconds of black and white footage shot in 1941 of the engine's pushrods and rocker arms in motion - might perhaps be of use in making the animation more realistic.
Buster_Dee
12-31-08, 10:48 PM
"The question now remains though, which 2 are used for inlet, the outer 2 :?
[edit] Ok, by looking at the screenshots in this thread again, I think we can say the outer two run in sync."
The link below seems to be a 2-cylinder MWM version of the 6-cylinder MWM used in Type IIs. Notice that the center rocker is not moving. It's not even really a rocker arm--more of a half rocker. There's also something odd about its spring arrangment: it doesn't actually align with the other springs, but more under the "cup" between the other two rockers. Look carefully at the other photos in this thread, and you'll notice they actually agree with the clip (Half a rocker. Springs are not like the others).
After some more research, I think it is part of a cam-operated pneumatic starter. The push rods open an air valve to push each piston down in the correct order for starting. The push rods are probably driven by the same cam that drives the valves (maybe even by the same intake lobes), but the "air" push rods are held off the lobes during running.
I think you could save some polys, and certainly save some animation work (at least during normal running). I would still go with your current solution until it is definitively disproven.
Thanks for this by the way.
http://www.youtube.com/watch?v=BCk4JGsGRqg
skwasjer
01-01-09, 06:24 AM
Good find. You may be right, by looking at the screenshots it indeed looks the same as to what you describe. Too bad the video is so short...
In this case, Tomi should redesign the center arm.
AVGWarhawk
01-01-09, 08:35 AM
First of all, let just say WOW, just WOW. Amongst all the awesome mods created this one is simply ground breaking. I can not say enough to the work put into this engine and engine animation.
I read through everyone's take on the valve trains, intake valve and exhaust valve configuration. All are very valid set up for valve train operation. The three valve intake IMO would have to be two intake valves that should open at the same time and the third valve would be the exhaust valve just in a larger diameter to acommodate the volumn of burnt gases the intake valves allow to enter the combustion chamber. However, the third rocker/valve assembly could just be the injector port for the fuel. I would not suspect the third valve to be an injection valve for compressed air to start the motor because mechanical knowledge of shutting down valves off camshafts and collapsable lifters were not yet designed. I could be wrong but believe I'm correct. Solid lifters were used well into the 80's and shutting down valves while in operation I believe was not designed until the 80's by GM with the 8-6-4 V8 engine which really sucked. I believe even today air start diesels still use the intake valve as the means to inject compressed air to start the engine. On the second video of the engine and transmission the middle non-moving part between the valves looks to be the mechanical injector surrounded by the intake valve and exhaust valve. Personally, I would set up the valve train with the the outer valves opening in sync and the middle valve open after for the completion of the 4th stroke for exhaust.
Either way, the animation is just fantastic and any combination is just wonderful.
AVGWarhawk
01-01-09, 08:46 AM
The idea of multivalve 1880's
http://www.fuyadiesel.com/news-009.html
Tomi_099
01-01-09, 10:37 AM
Ein gutes neues Jahr euch allen und dem GWX Tiem !!:up:
A good New Year to you all and the GWX Tiem!
http://www.youtube.com/watch?v=CXiOYlJ4yOY&feature=related
Ich finde diesen Sound sehr interessant !!!
I think this sounds very interesting!
AVGWarhawk
01-01-09, 10:47 AM
Very good sound effect:D
Very good sound effect:D
http://postdownload.filefront.com/10987974//bd3e93ab4b73bca7572d033dbe5ffba1c62f9fbad6d0adde8a 16286842abf172a4bded4a189937e2
:D
Buster_Dee
01-01-09, 10:46 PM
I think AVGWarhawk is correct about the machanism being part of the fuel system. I was researching early "common rail" mechanical fuel injection, and I found this:
http://oldtacomamarine.com/washington/manual/flash/01_9/index.html
Figure 3 would be a "slice" down the center of the cylinder, showing only the fuel injector valve drive. The upper, right detail shows the head on the other axis, which now includes the intake and exhaust valves. This is not an MWM engine, and it does not explain why the center arm is (seems?) completely still on the MWM RH 30 clip. However, I've seen at least one more "three valve" clip in which the center arm was moving slightly and immediately after the intake valve, which makes sense. But, as soon as I thought it was clear, i saw this:
http://www.youtube.com/watch?v=d45VIL8dliA&feature=related
There's a small lever at the back that appears to be actuated by the intake valve. Doing the timing in my head, that little guy would be the injector. But, right smack in my face is the large lever as well. And it sure sounds like it is applying air, in time, to start th engine.
Arghh!!!
I'll shut up now :)
tonschk
01-02-09, 05:19 AM
It seems that the rocker arm in the middle move a little bit just only at the start biginning , later dont move anymore
Tomi_099
01-03-09, 08:12 PM
Where do these pipes go?
How looks?
Does someone have still pictures??
http://img291.imageshack.us/img291/2048/25896861qw8.jpg (http://imageshack.us)
Waar gaan deze pijpen?
Hoe kijkt?
Heeft iemand nog beelden??
tonschk
01-04-09, 05:31 AM
Do you have already this photos ? , may be can help a bit
http://www.dutchsubmarines.com/pictures/pictures_vesikko.htm
http://i194.photobucket.com/albums/z58/tonschk/boat_vesikko_12.jpg
http://i194.photobucket.com/albums/z58/tonschk/boat_vesikko_18.jpg
Buster_Dee
01-04-09, 11:40 PM
Ooo, an interactive panoramic view of that sub's engine room. There are also the aft sleeping quarters and the "conning" tower.
http://www.360cities.net/image/wwii-submarine-engine-room
Tomi_099
01-05-09, 02:29 AM
Ooo, an interactive panoramic view of that sub's engine room. There are also the aft sleeping quarters and the "conning" tower.
http://www.360cities.net/image/wwii-submarine-engine-room
WOOWWW !! THET IS FANTASTIC !!!:up:
Meny Thenks !!!:rock:olso tonschk
Sailor Steve
01-05-09, 02:11 PM
That has to be one of the best 'interactives' I've seen. Thanks for that link!:sunny:
Buster_Dee
01-06-09, 12:17 AM
I think it's the best I've seen. I can't imagine how it is done. I spent a couple of hours just trying to figure out what I was looking at (and got about one thing sorted lol).
My first rabid chase was the large trunking that extends aft of the engines and fgoes up to the hull--intake or exhaust? I think the latter; the big valves/hand wheels are about where you'd want exhaust to exit the hull (I think that's the rudder linkage/drive shaft running near the port one--there's a section missing. It picks back up aft and ends up in the rear sleeping compartment). I'm guessing that the intake trunking is the flatish ducting that "starts" above and forward of the engines, contoured overhead. There's a large valve/hand wheel where the ducts join in the center. Parts of the ducting appear to be missing as they go aft and curve down, outboard of the engines, against the hull. Maybe there were filter cartridges there. I have no idea what the big valve between the engine telegraphs is. It looks to be another hull valve, but for what???
What really got my attention was the electric motor controls. The pair seem identical rather than mirrored, so you get the "whole picture" for either one.
I get way too wrapped up in these puzzles.
Jimbuna
01-06-09, 04:48 AM
A really great link...Danke http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Thank you very much, Buster Dee ! :yep: :|\\ :up: :smug: :huh: :hmm: :cool:
AVGWarhawk
01-06-09, 10:53 AM
It seems that the rocker arm in the middle move a little bit just only at the start biginning , later dont move anymore
The middle rocker must be the mechanical injection system. It is probably making two moves as to the single move on each exhaust and intake stroke. Possibly moving so fast that it looks stationary.
Buster_Dee
01-06-09, 06:03 PM
You're welcome all. I promise not to steal the thread again....;)
Buster_Dee
01-06-09, 06:09 PM
The middle rocker must be the mechanical injection system. It is probably making two moves as to the single move on each exhaust and intake stroke. Possibly moving so fast that it looks stationary.
They are quite a bit "cocked" in the 360 link, so they definitely move in some fashion (I think it was less visible in the static pics).
Why would they move twice? Just interested to hear your logic.
urfisch
01-07-09, 04:06 AM
any new animation? maybe a textured one?
;)
Buster_Dee
01-08-09, 08:53 PM
Sorry if I'm repeating a link, but the following site has plans for the pre-war Type II. I don't know enough about how the little boat grew over time (I'm sure it was more than fuel tankage), but I CAN say that it cleared up several things I saw in the "360" tour. Hope it is helpful.
http://www.heiszwolf.com/subs/plans/plans.html
Kpt. Lehmann
01-11-09, 10:22 PM
Ooo, an interactive panoramic view of that sub's engine room. There are also the aft sleeping quarters and the "conning" tower.
http://www.360cities.net/image/wwii-submarine-engine-room
WOOWWW !! THET IS FANTASTIC !!!:up:
Meny Thenks !!!:rock:olso tonschk
That is one awesome link! :rock:
Archive1
01-13-09, 05:37 PM
I realize that the focus of this thread is now on the engine room. But I also recall that there was some earlier mention of the original point of the thread, the torpedo room, being transferred to the GWX team. Does anyone have any followup on the progress of a fully developed torpedo room? Although specific information may be closely held by the GWX group, it would be nice to at least know that that work is actually progressing too.
LordNeuro"Serbia"
01-15-09, 09:16 AM
Any news or progres on thise gr8 addons the torpedo and the engine room. These would be the best addon for sh3. And VII tipe u boat would be the top of the hill.:up:
I hope thise mod will kamm too life soon.
Sledgehammer427
01-15-09, 12:39 PM
I also recall that there was some earlier mention of the original point of the thread, the torpedo room, being transferred to the GWX team. Does anyone have any followup on the progress of a fully developed torpedo room? Although specific information may be closely held by the GWX group, it would be nice to at least know that that work is actually progressing too.
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:
AVGWarhawk
01-16-09, 09:19 AM
The middle rocker must be the mechanical injection system. It is probably making two moves as to the single move on each exhaust and intake stroke. Possibly moving so fast that it looks stationary.
They are quite a bit "cocked" in the 360 link, so they definitely move in some fashion (I think it was less visible in the static pics).
Why would they move twice? Just interested to hear your logic.
Sorry, just saw this. Because I believe the lobe on the camshaft will make 2 revolutions in the 4 stroke set up. There would be no way to negate the second opening of this valve but it is possible the valve was timed not to fire fuel on the second open and closing. In fuel injected cars, this is done electronically now. An electronic fuel injector will fire up to 80/second. Yeah, that is fast. At any rate, I do not see any other port on that head to inject the fuel. Being this was a mechanical injector and placed dead center of the cylinder, it could only be the fuel injector.
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:
More that just GWX is working on the engine room animations, FYI. :know:
Jimbuna
01-17-09, 06:53 AM
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:
More that just GWX is working on the engine room animations, FYI. :know:
Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Archive1
01-17-09, 09:30 PM
A humble comment...wonderful.
keltos01
01-18-09, 03:52 AM
I also recall that there was some earlier mention of the original point of the thread, the torpedo room, being transferred to the GWX team. Does anyone have any followup on the progress of a fully developed torpedo room? Although specific information may be closely held by the GWX group, it would be nice to at least know that that work is actually progressing too.
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:
Then why do they not post progress reports on their work ? You make it sound kindo like a secret society, if they took it over, let them say so, it's the "I leave everyone hanging and wondering" part I don't like much.
Keltos
Dronston
01-18-09, 04:08 AM
Seriously, the GWX team should start a game studio and make this their fulltime jobs, I'd be sure to buy some stock in that company...
skwasjer
01-18-09, 08:52 AM
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:
Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.
As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).
Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
tonschk
01-18-09, 10:10 AM
Hello , please can you tell me which kind of hardware is necessary to run a smooth game with this new textures added to the game ? , thank you
Indy676
01-18-09, 10:55 AM
I hope there will not be open hatches to the engine room. If the rooms are disconnected maybe the fps-inpact will not be that great. Because in real life the only open hatches during normal watch where the mainhatches of the controlroom. thogh the hatches to the torpedo and engineroom can be closed, and we can move to the room with clicking on the hatch like in stock.
Greets Indy
skwasjer
01-18-09, 12:13 PM
I can't say much about hardware required other than that you need a modern pc (and not a bottom line one). With both the torp room and engine room, the number of vertices almost quadruples (Tomi may or may not need to reduce/optimize the meshes a bit), and the number of texture memory required for the interior is probably 3x compared to stock. The animations sofar don't seem to have a very big impact on fps - I noticed a drop of about 3 fps for one engine - but this also depends on your GFX card and overal system performance. It could be more for others.
Whether or not the hatch is opened or not will not make a very big difference. The game unfortunately is limiting us in the ability to clip out objects from rendering. The only option I have is to use 3 different dats (or at least, that's what I know now) allowing for their own camera sector (outside that sector, nothing gets drawn, but most uboats already use these 3 dats). I will see what works best...
tonschk
01-18-09, 12:43 PM
:D Thank you very much Skwasjer :up:
Tomi_099
01-18-09, 04:42 PM
:D Thank you very much Skwasjer :up:
..... Thanks Skwasjer !!
And this is for my Frends !!! :up:
http://img171.imageshack.us/img171/4065/49226152xx6.jpg (http://imageshack.us)
bigboywooly
01-18-09, 04:49 PM
A work of art
Very very nice Tomi
Now can my rig handle it in game :hmm:
Bloody well hope so
lactanz
01-18-09, 07:01 PM
Awesome work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But, aber Tomi aus München :D, sag wird es dieses wirklich beeindruckende Werk auch für SHIII geben oder für SHIV oder GWX IV...?:ping:?...sag???
Ansonsten wie auch immer...DU/ihr seid die Besten und DU/ihr wisst auch warum...:)...
Be the force with you all!!!
Now can my rig handle it in game :hmm:
Bloody well hope so
That's the question... :hmm:
Certainly not all will play the game with this mod enabled due to their low (medium too ?) specs computer. :huh:
lactanz
01-18-09, 07:20 PM
surely...thats right...the PC must be up to date...:hmm:...but whatever...i will push my PC for this "revolution-detail" of a PC-subsim....UBIsoft...UBIsoft...sleep well...and see what others has started...thanks all members of this awesome project!!!!!!!
Buster_Dee
01-19-09, 12:22 AM
The middle rocker must be the mechanical injection system. It is probably making two moves....
They are quite a bit "cocked" in the 360 link, so they definitely move in some fashion (I think it was less visible in the static pics).
Why would they move twice? Just interested to hear your logic.
Sorry, just saw this. Because I believe the lobe on the camshaft will make 2 revolutions in the 4 stroke set up....
Cams run half, rather than twice, crankshaft speed. Now, a radial--that will make you give up on understanding engines:doh: .
Task Force
01-19-09, 01:00 AM
Hows your PC handling the model by its self tomi?:hmm:
Tomi_099
01-19-09, 02:23 AM
Awesome work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But, aber Tomi aus München :D, sag wird es dieses wirklich beeindruckende Werk auch für SHIII geben oder für SHIV oder GWX IV...?:ping:?...sag???
Ansonsten wie auch immer...DU/ihr seid die Besten und DU/ihr wisst auch warum...:)...
Be the force with you all!!!
.................
Moin ,
Also die Skins sind in TGA und eine herstellung für SH III
Ist glaube ich durchaus möglich.
Ich weis aber nicht ob das GWX Time hier für SH III noch arbeit investieren möchte
Da ja SH IV im Moment auf dem neuesten stand ist.
Leider ist SH IV nur die Pacific Version verfügbar ,
sicherlich eine Marktlücke die von Hersteller noch zu füllen ist.
Wenn aber da nichts passiert,
hat das GWX Time noch mehr zu tun.
Außerdem gibt es noch viele andere Schöne Projekte.
Alles ist noch offen!!
lactanz
01-19-09, 02:43 AM
Awesome work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But, aber Tomi aus München :D, sag wird es dieses wirklich beeindruckende Werk auch für SHIII geben oder für SHIV oder GWX IV...?:ping:?...sag???
Ansonsten wie auch immer...DU/ihr seid die Besten und DU/ihr wisst auch warum...:)...
Be the force with you all!!!
.................
Moin ,
Also die Skins sind in TGA und eine herstellung für SH III
Ist glaube ich durchaus möglich.
Ich weis aber nicht ob das GWX Time hier für SH III noch arbeit investieren möchte
Da ja SH IV im Moment auf dem neuesten stand ist.
Leider ist SH IV nur die Pacific Version verfügbar ,
sicherlich eine Marktlücke die von Hersteller noch zu füllen ist.
Wenn aber da nichts passiert,
hat das GWX Time noch mehr zu tun.
Außerdem gibt es noch viele andere Schöne Projekte.
Alles ist noch offen!!
Na dann lassen wir uns mal überraschen...hoffentlich kommt euch "Ubisoft" mit eurem Projekt mit SH V nicht zuvor...ansonsten vermute ich seid ihr gedanklich schon an dem Projekt "SHIV Atlantik-Theater", kann ich mir zumindest vorstellen...
Noch etwas...: Es bestand seitens der Community doch schon oftmals der Wunsch das man das Wasser in der Zentrale sieht, wie bei Aces of the Deep (damals...du weißt es sicherlich noch...;))...ich glaube , wenn ihr es fertig gebracht habt einen Diesel grafisch zu animieren, dann dürfte doch Wassereinbruch in der Zentrale das geringste Problem sein....
Aber wie auch immer ich bin eh nur noch am staunen...ihr solltet glatt in eine Spieleschmiede einziehen ...ihr habt das ja noch besser drauf als so manche Programmierer von "namhaften Firmen"...hohe Achtung euch allen! Hohe Achtung!
Ich habe eure Arbeit schon bei vielen anderen Fans hoch gelobt...ihr seid es wert...wirklich!!:up:
Bleibt euch und eurem Projekt treu...wir sind bei euch...Unterstützung habt ihr ja hoffentlich genug...denn meine Programmierfähigkeiten sind erbärmlich, sonst würde ich sofort mit ins "Boot" steigen...
Ihr Lieben: Immer einen Hand breit Wasser unter dem Kiel!
Euer Martin
Task Force
01-19-09, 02:55 AM
Now wheres that translator. lol:lol:
Tomi_099
01-19-09, 07:30 AM
Awesome work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
But, aber Tomi aus München :D, sag wird es dieses wirklich beeindruckende Werk auch für SHIII geben oder für SHIV oder GWX IV...?:ping:?...sag???
Ansonsten wie auch immer...DU/ihr seid die Besten und DU/ihr wisst auch warum...:)...
Be the force with you all!!!
.................
Moin ,
Also die Skins sind in TGA und eine herstellung für SH III
Ist glaube ich durchaus möglich.
Ich weis aber nicht ob das GWX Time hier für SH III noch arbeit investieren möchte
Da ja SH IV im Moment auf dem neuesten stand ist.
Leider ist SH IV nur die Pacific Version verfügbar ,
sicherlich eine Marktlücke die von Hersteller noch zu füllen ist.
Wenn aber da nichts passiert,
hat das GWX Time noch mehr zu tun.
Außerdem gibt es noch viele andere Schöne Projekte.
Alles ist noch offen!!
Na dann lassen wir uns mal überraschen...hoffentlich kommt euch "Ubisoft" mit eurem Projekt mit SH V nicht zuvor...ansonsten vermute ich seid ihr gedanklich schon an dem Projekt "SHIV Atlantik-Theater", kann ich mir zumindest vorstellen...
Noch etwas...: Es bestand seitens der Community doch schon oftmals der Wunsch das man das Wasser in der Zentrale sieht, wie bei Aces of the Deep (damals...du weißt es sicherlich noch...;))...ich glaube , wenn ihr es fertig gebracht habt einen Diesel grafisch zu animieren, dann dürfte doch Wassereinbruch in der Zentrale das geringste Problem sein....
Aber wie auch immer ich bin eh nur noch am staunen...ihr solltet glatt in eine Spieleschmiede einziehen ...ihr habt das ja noch besser drauf als so manche Programmierer von "namhaften Firmen"...hohe Achtung euch allen! Hohe Achtung!
Ich habe eure Arbeit schon bei vielen anderen Fans hoch gelobt...ihr seid es wert...wirklich!!:up:
Bleibt euch und eurem Projekt treu...wir sind bei euch...Unterstützung habt ihr ja hoffentlich genug...denn meine Programmierfähigkeiten sind erbärmlich, sonst würde ich sofort mit ins "Boot" steigen...
Ihr Lieben: Immer einen Hand breit Wasser unter dem Kiel!
Euer Martin
##################
Noch etwas...: Es bestand seitens der Community doch schon oftmals der Wunsch das man das Wasser in der Zentrale sieht, wie bei Aces of the Deep (damals...du weißt es sicherlich noch... )...ich glaube , wenn ihr es fertig gebracht habt einen Diesel grafisch zu animieren, dann dürfte doch Wassereinbruch in der Zentrale das geringste Problem sein....
Ein sehr schöner Gedanke , und eine wundeschöne Erneuerung ,
würde den Spielspass um einiges Steigern wenn man da knie-hoch im Wasser steht.
Machbar ist es bestimmt aber da sollten wir den Skwaser fragen wie sich da die frame
Rate auf das Game auswirkt .
Maschinenraum voller Wasser , halbdunkel mit aufsteigenden Ruch und das alles bei Rotlicht…. Hmmm…..? ..?..?
----------------------
Anything else ...: It was from the community but often have the desire that the water in the center provides,
such as Aces of the Deep (. .. you know there are certainly still ...) ...
I think when it is finished, you put a diesel graphically animate, then it is likely water intrusion in the central office the slightest problem ....
………………………………………..
A very nice idea and a wonderful renewal,
would give a lot more fun if you increase since knee-high in water.
It is certainly feasible but because we should ask how Skwaser because the frame
Rate impact on the game. :hmm:
Engine room full of water, with rising penumbral Smoke and Everything in redlight .... Hmmm ... ..? ..?..?:hmm:
AVGWarhawk
01-19-09, 02:27 PM
The middle rocker must be the mechanical injection system. It is probably making two moves....
They are quite a bit "cocked" in the 360 link, so they definitely move in some fashion (I think it was less visible in the static pics).
Why would they move twice? Just interested to hear your logic.
Sorry, just saw this. Because I believe the lobe on the camshaft will make 2 revolutions in the 4 stroke set up....
Cams run half, rather than twice, crankshaft speed. Now, a radial--that will make you give up on understanding engines:doh: .
I have never looked at a radial and for the life of me do not know how they get all the piston shafts attached to the crank. :hmm:
TOMI_099
THAT IS SOME EXCELLENT WORK! I THINK A FEW MONITORS JUST FIZZLED OUT FROM THE DROOL THAT JUST WENT DOWN THE FRONT OF THEM :up:
Orion2012
01-19-09, 04:12 PM
I have never looked at a radial and for the life of me do not know how they get all the piston shafts attached to the crank. :hmm:
One piston is the "Fixed rod" which has a central hub attached, the remaining "articulating rods" from the remaining pistons are connected to the central hub via a set of pins. When the pistons fire they move the hub in a small circle which turns the crankshaft.
Jimbuna
01-19-09, 04:39 PM
I have never looked at a radial and for the life of me do not know how they get all the piston shafts attached to the crank. :hmm:
http://www.nationmaster.com/encyclopedia/Radial-engine
http://uk.youtube.com/watch?v=yVHNlVI8rBE
http://commons.wikimedia.org/wiki/Radial_engine
AVGWarhawk
01-20-09, 10:00 PM
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:
Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.
As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).
Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer:up:
gimpy117
01-20-09, 10:20 PM
that pic on the layout makes the command room look really dinky!!!
you have just done more work on the Typ. II than UBI...Congrats!
Turbografx
01-21-09, 09:02 AM
that pic on the layout makes the command room look really dinky!!!
you have just done more work on the Typ. II than UBI...Congrats!
Haha, easily done considering Ubisoft did not create the Type II (I believe it was Mikhayl and his Type II is my favorite sub, it has much more character than the stock subs).
Excellent job you're doing there Tomi! This is propably the most anticipiated mod for me (yes even over GWX4, tho, looking at Tomi's sig, me thinks GWX4 will include this :p).
Archive1
01-22-09, 07:42 PM
Tomi: Amazing work.
May I ask what graphic modelling software you are using? GMAX?
Do you know of a tutorial to help beginning modellers? GMAX does not have one that is very good.
And also I would like to thank the one person that wasn't going to MOD but we thank you anyway because of your spectacular programming skills, skwasjer. Your skills have opened up a new level to modding.
http://pj91wg.bay.livefilestore.com/y1pb1K5Ztu6vgHaxrcBiY1VOzmIX2mgIJTLHRpir4ReXsDV9wc Swle9WkfSRSWevURDJt-hjgFOh8s/zeus3.jpg
:rock:
http://pj91wg.bay.livefilestore.com/y1pBfrj9oK6_4HRDK5Llc0wnaJxqoFToFUT9X-9-no39wkYjrA5ABHLTRaQ-DrI60A2FYQSbKE3dds/flash-image1.jpg
Madox58
01-22-09, 08:58 PM
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:
Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.
As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).
Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer:up:
And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:
It has been stated over AND over where TGW stand on this Mod.
If one wants to push self gratification on this?
What the hay?
;)
Feel free to be sanctimonious.
By all means.
:rotfl:
But try to be a little less obvious.
:roll:
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:
Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.
As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).
Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer:up:
And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:
It has been stated over AND over where TGW stand on this Mod.
If one wants to push self gratification on this?
What the hay?
;)
Feel free to be sanctimonious.
By all means.
:rotfl:
But try to be a little less obvious.
:roll:
...
AVGWarhawk
01-23-09, 08:15 AM
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:
Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.
As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).
Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer:up:
And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:
It has been stated over AND over where TGW stand on this Mod.
If one wants to push self gratification on this?
What the hay?
;)
Feel free to be sanctimonious.
By all means.
:rotfl:
But try to be a little less obvious.
:roll:
Do you mean less obvious and obscure as this:
Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Sledgehammer427
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:
More that just GWX is working on the engine room animations, FYI. :know:
Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
__________________
How about giving credit were credit is due? Skwasjer is part of Tomi's build. Skwasjers S3D Editor tool, designed and handed to the community, so builds like this can be imagined, designed and implemented. All Skwasjer got was "joint effort" from the GWX spokesman. It is a bit trifling that Skwasjer tool and help are reduced to nothing but "joint effort". Of course I was being obvious. Again, give credit were credit due.
Jimbuna
01-23-09, 01:49 PM
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me... :dead:
Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.
As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).
Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.
When I'm quoted Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community.
PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer:up:
And if one would take the time to read the whole threaed?
(God forbid you do that!)
:nope:
It has been stated over AND over where TGW stand on this Mod.
If one wants to push self gratification on this?
What the hay?
;)
Feel free to be sanctimonious.
By all means.
:rotfl:
But try to be a little less obvious.
:roll:
Do you mean less obvious and obscure as this:
Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Sledgehammer427
hmmm. you DO know the GWX crew likes to tease us all right? They'll say they just got a guy in on the project, but then they will be mum about it. and believe me, work is progressing, thats GWX dude:up:
More that just GWX is working on the engine room animations, FYI. :know:
Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
__________________
How about giving credit were credit is due? Skwasjer is part of Tomi's build. Skwasjers S3D Editor tool, designed and handed to the community, so builds like this can be imagined, designed and implemented. All Skwasjer got was "joint effort" from the GWX spokesman. It is a bit trifling that Skwasjer tool and help are reduced to nothing but "joint effort". Of course I was being obvious. Again, give credit were credit due.
What in heavens name is beginning to develop here?
Quite frankly I don't understand what all the angst is about.
Nobody has given or taken for that matter any credit away from anyone.
What is known (if the thread is read thoroughly) is that Tomi approached GW for help and was given such without any pre-condition being asked or expected.
Tomi is completely free to relate/engage with anyone on his work and is well aware of the position.
He is also the sole decision maker when it comes to the release of his work.
As a result, he now frequents The Lair where cordial links with regard to modding are regularly maintained.
If I'm to be quoted Let's just say.....there is a joint effort ongoing at present that will surely be of benefit to the whole community.
I would be grateful if people could be less judgemental in their interpretaion......"joint" = more than one.....not me or you or him or her.....simply 'more than one party'.
No praise/detriment/disrespect was intended or implied to any individual or party.
The word 'joint' was merely meant to highlight the fact that more than one party/entity was involved in helping Tomi.
I notice no positives are derived from the fact that the community as a whole should benefit as a result of the 'joint' effort.
Can we all just take a step back and consider the best way forward before matters disintegrate into something that will be of no benefit to anyone.
At the end of the day we are talking about nothing more than a game.
If we can all come to the same realisation that none of us are better than all of us and peaceful co-existence is the best way forward, I'm sure the whole sub simming community can only but benefit.
If we can all adhere to those simple principles.........
Spectemur Agendo and Respect http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Archive1
01-23-09, 07:25 PM
jimbuna...amen to that. I was also starting to worry about the direction the thread was taking. We need to keep the communications lines open so Tomi can communicate with the forum, not get bogged down in negative comments about individuals. I think we all appreciate what several parties have contributed to this and other mods from which we all benefit.
Pace, friends.
Tomi_099
01-24-09, 02:59 PM
Peace guys and looks forward to the new !! :up:
http://img509.imageshack.us/img509/6803/56172342pd8.jpg (http://imageshack.us)
skookum
01-24-09, 03:03 PM
Hey Tomi,
Do you think the aft bunk space will end up being included in this mod when it's eventually released? In other words, will the ENTIRE interior be modeled? Looks phenomenal!
Sledgehammer427
01-24-09, 03:03 PM
beautiful tomi!
cant wait to see that end result!
Tomi_099
01-24-09, 03:09 PM
Hey Tomi,
Do you think the aft bunk space will end up being included in this mod when it's eventually released? In other words, will the ENTIRE interior be modeled? Looks phenomenal!
............................
Sorry but I could not understand! sorry! :oops:
gimpy117
01-24-09, 03:40 PM
he says there is an aft space for bunks and wants to know if it will be modeled
bigboywooly
01-24-09, 06:10 PM
Sehr schön Tomi
Just keep doing what you are doing
:up:
AVGWarhawk
01-24-09, 06:21 PM
That is superb Tomi. Excellent work!
ReallyDedPoet
01-24-09, 06:31 PM
That is superb Tomi. Excellent work!
Ditto to that, looks great :yep::up:
RDP
Archive1
01-24-09, 07:28 PM
Tomi:
My question in message #500 was lost in the crossfire that took place later. I'd like to repeat it here...
"What 3D graphics editor do you use? Wings or GMAX or some other...
Do you know of any tutorial that will help people do modeling? The tutorial with GMAX is of no help for submarine interior modeling. I can use S3D and DatTexExtract but they only let one get to surface .tga files to be edited or included in a 3D graphics program for modeling interior spaces."
I repeat, your work is terrific. Can't wait for it to be available for SH3 GWX.
bigboywooly
01-24-09, 07:37 PM
Tomi:
My question in message #500 was lost in the crossfire that took place later. I'd like to repeat it here...
"What 3D graphics editor do you use? Wings or GMAX or some other...
Do you know of any tutorial that will help people do modeling? The tutorial with GMAX is of no help for submarine interior modeling. I can use S3D and DatTexExtract but they only let one get to surface .tga files to be edited or included in a 3D graphics program for modeling interior spaces."
I repeat, your work is terrific. Can't wait for it to be available for SH3 GWX.
Depends where you are looking
The ships\subs dat contains the skin ( tga ) exterior info
Sub interiors are in the \data\Interior folder
Madox58
01-24-09, 08:18 PM
There are a great many 3D programs out there.
Some free some cost money.
Look for Misfit, Wings, and others.
Be aware!
Once you start into 3D Model stuff?
It can be addictive!
:lol:
I now find myself watching the Cartoon Channel
just to see some good 3D animation work.
:up:
Tomi_099
01-24-09, 09:28 PM
Tomi:
My question in message #500 was lost in the crossfire that took place later. I'd like to repeat it here...
"What 3D graphics editor do you use? Wings or GMAX or some other...
Do you know of any tutorial that will help people do modeling? The tutorial with GMAX is of no help for submarine interior modeling. I can use S3D and DatTexExtract but they only let one get to surface .tga files to be edited or included in a 3D graphics program for modeling interior spaces."
I repeat, your work is terrific. Can't wait for it to be available for SH3 GWX.
.................................
I use 3D Max, but I Wings 3D, Blender, you can get the same results
http://www.blender.org/features-gallery/gallery/art-gallery/
http://img105.imageshack.us/img105/605/60873913rv4.jpg (http://imageshack.us)
Archive1
01-24-09, 11:44 PM
Tomi: Have to repeat my question regarding tutorial help in interior 3D modeling.
"Do you know of any tutorial that will help people do modeling? The tutorial with GMAX is of no help for submarine interior modeling. I can use S3D and DatTexExtract but they only let one get to surface .tga files..."
bigboywooly: I think I did mention that I understood using the *.DAT file *.tga files and Paint or Photoshop to alter skins and surface files. The real question is how to work on interior stuff in 3D with 3D Max, GMAX or Wings 3D, and having a decent tutorial to help.
Don't want to hijack this great thread from Tomi's work.
BBW, if you have any guidance, please PM me.
gimpy117
01-25-09, 12:13 AM
looks like you even made the can!! :up:
Bramtyr
01-25-09, 10:47 PM
Hi, i'm very new to this thread, and haven't read through the whole thing. I don't have much time, but wouldn't mind some texturing experience on the side- as its what i'm studying in school.
Whoever is leading up this project, feel free to give me small texturing assignments (eg, "here's a valve, can you add some realistice weathering to it" or "soup up the torpedo hatch door," etc.")
Anyways, feel free to drop me a line.
-Bramtyr
urfisch
01-26-09, 05:57 AM
the rooms are so detailed...i wonder everytime again, how you got this done. not due to the skills...i would model it the same way. but the motivation! brilliant. simply brilliant...dude. even i ask myself, why you choosed type II instead of type VII?
-
meister...du hast es aber auch echt raus. i bewundere deine hartnäckigkeit...ebenso, wie dein können. andererseits frage ich mich, warum du ausgerechnet den typ II ausgesucht hast. wo doch der meistverwendeteste typ der typ VII war...gibts dafür einen grund?
:up:
Rockin Robbins
01-26-09, 10:23 AM
Tomi working on the Type II is turning an "ugly duckling" into a beautiful swan! It's nice to see the younger sister getting some love and attention here. Worry not, everything learned here can be easily adapted to other boats and they will be easier as a result.
I'm glad he picked the Type II. I always considered it the cute little sister of the Type VII, where the American S-Boat is the ugly little sister (? Fatherhood in question there:rotfl:) of the fleet boat.
Your mod your way, Tomi! Don't get distracted by the fireworks. It's all harmless and not worth the attention.
Turbografx
01-26-09, 06:54 PM
Tomi working on the Type II is turning an "ugly duckling" into a beautiful swan! It's nice to see the younger sister getting some love and attention here. Worry not, everything learned here can be easily adapted to other boats and they will be easier as a result.
I'm glad he picked the Type II. I always considered it the cute little sister of the Type VII, where the American S-Boat is the ugly little sister (? Fatherhood in question there:rotfl:) of the fleet boat.
Your mod your way, Tomi! Don't get distracted by the fireworks. It's all harmless and not worth the attention.
Boo! Both the Type II and the S-boat are very good looking boats. Nice and shapely!
Tomi_099
01-26-09, 07:34 PM
Tomi working on the Type II is turning an "ugly duckling" into a beautiful swan! It's nice to see the younger sister getting some love and attention here. Worry not, everything learned here can be easily adapted to other boats and they will be easier as a result.
I'm glad he picked the Type II. I always considered it the cute little sister of the Type VII, where the American S-Boat is the ugly little sister (? Fatherhood in question there:rotfl:) of the fleet boat.
Your mod your way, Tomi! Don't get distracted by the fireworks. It's all harmless and not worth the attention.
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My friend you can read thought like a magician!! :D
http://img150.imageshack.us/img150/8402/t15vz1.jpg (http://imageshack.us)
skookum
01-27-09, 01:47 AM
UBI, are you listening?
Absolutely crazy good work Tomi!!!
urfisch
01-28-09, 05:17 PM
incredible...nice texturing. and the details are fantastic!
:up:
Tomi_099
01-28-09, 06:42 PM
incredible...nice texturing. and the details are fantastic!
:up:
I hope which we can keep up with Ubi Soft!! :hmm:
http://img207.imageshack.us/img207/3772/59891061yj7.jpg (http://imageshack.us)
Ich hoffe das wir mit Ubi Soft mithalten können !!
UberMatz
01-28-09, 06:56 PM
First I'd like to say the work being done here is amazing! I'm a little late on some of the earlier questions regarding the diesel engines "overhead" or valves and injectors etc. I spent several years rebuilding multiple types of diesel engines. From the looks of the photos and the videos, these diesel engines didn't have an "injection pump" per se' but rather a constant pressure diesel pump that provided fuel to the injector rack (lower tube running the length of the over head) which fed the injectors. The center push-rod, when lifted by the camshaft, activates the "rocker arm" and depresses the injector plunger which during it's downstroke both creates the high injection pressure and triggers the injection of the fuel through the injector nozzle. Fuel that is not injected during this cycle exits the injector assembly and is collected in the diesel return line (the upper tube running the length of the overhead.) The other two rocker arm assemblies are for (1) the air intake and (2) engine exhaust. If you look closely, you'll notice a considerably different center (injector) rocker arm and also as some of the pictures show, a much longer range of adjustment for the center push rod. This particular configuration (plunger activated injector) is still in use today in many commercial Cummins Diesel engines.
Many of the earlier diesel engines (not positive but likely in submarines as well) were two stroke rather than four stroke engines. These early diesels were often equipped with turbo chargers and intercoolers, however from the photos, it isn't obvious if they existed on the U-boat engines. Some reading I've done suggests that the engines were made by Man Diesel. Hopefully this info is helpful.
Matt
UberMatz
01-28-09, 07:12 PM
On closer examination of the supply lines to the injectors, your model is dead on, each injector had it's own independent line from the pump. There is still one rack-tube which is likely a diesel return, and the other appears to be for pressuring the relief valve that when held open allowed the pistons to move without being under pressure while initially being spun by the compressed air starter. After it began spinning fast enough, those relief valves are closed and the engine allowed to start on combusting diesel. Great textures on the model!!
UBI, are you listening?
Absolutely crazy good work Tomi!!!
I hope they do...
Because they better have to do better than Tomi :huh: to avoid making people switch back to SH4 when SH5 will be out. :rotfl:
Impressive stuff, as always, Tomi. :up:
tonschk
01-28-09, 11:49 PM
And also I would like to thank the one person that wasn't going to MOD but we thank you anyway because of your spectacular programming skills, Skwasjer. Your skills have opened up a new level to modding.
http://pj91wg.bay.livefilestore.com/y1pb1K5Ztu6vgHaxrcBiY1VOzmIX2mgIJTLHRpir4ReXsDV9wc Swle9WkfSRSWevURDJt-hjgFOh8s/zeus3.jpg
:rock:
:up: I agree , thank you very much Skwasjer :up:
gimpy117
01-29-09, 03:46 PM
incredible...nice texturing. and the details are fantastic!
:up:
I hope which we can keep up with Ubi Soft!! :hmm:
http://img207.imageshack.us/img207/3772/59891061yj7.jpg (http://imageshack.us)
Ich hoffe das wir mit Ubi Soft mithalten können !!
I think UBI needs to give you a job on SH5!!:rock:
lactanz
01-31-09, 04:45 AM
Mithalten mit UBISOFT????????:haha::haha::haha::haha::haha::haha ::haha::haha:!!!!!!!!!!!!!!!!!
I Think UBISOFT must go to exile...to learn how to create a real room of a submarine...
TOMI: This is incredible...you are a monster!!!!!!!:rock::rock::rock:....
I could cry, because a dream comes true...thank you!!! Thank you TOMI!!!!!!!!
UBISOFT: GO AWAY, play guitarre...:haha::haha::haha::haha:
Admiral Von Gerlach
01-31-09, 12:57 PM
Oh My
This is wonderful work. This was a dream once i saw the first phase...and now the engine room is happening. The layout and the injectors are right on from what i have seen, completely accurate. I am thanking those doing this very much indeed.
To know what they did, how they lived, in those boats, has been one of my greatest hopes of this sim, and it is closer now, much closer.
Danke. Vielen Dank
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