Battle Fleet
Naval strategy comes to the Mac & iPad
July 25, 2012
by Casey Smith

Let me start off by saying
this first and foremost, I am an avid strategy game player. From the
beginnings with Red Alert, to more recent titles like Sins of a Solar
Empire, and Battlestations: Midway, I tend to enjoy most strategy games for
what they are: in-depth extremely intense decision-making games. I enjoy
deep strategy, the kind where every decision affects the outcome of the
total war. So let me be frank and start off with this before any of my
review commences, this well-designed and quite fun game, is not my forte in
strategy.
BattleFleet is a pretty
interesting composite of a game. It is one of those rare birds that is
developed for the Mac and iPad. It mixes a top-down turn-based strategy game
with naval vessels (Captain Obvious here to your rescue) and with a bit of
Battlestations: Midway mixed in between. The idea and premise is a very good
one, one that came out well, but there is always room for improvement. If
there is a successor to this game there are plenty of things that could be
added to the core gameplay to make this an extremely in-depth and time
consuming experience. To me, what it does manage to do very well, is be a
very nice time waster. Again not in a bad way, it just could not hold my
attention for an extreme amount of time, mainly due to the fact that I feel
like I had expended what the game had to offer within a night or two of
playing it.
So lets get down to the
basics, what BattleFleet does offer is quite significant, you start each
match with a number of points to spend, on your vessels, beginning with
frigates, then upping to destroyers, cruisers, and finally battleships, and
carriers. Each vessel costs significantly more points the larger you go. The
reason for this is because they have more health and more spots for guns. I
say spots because the ships aren't pre-set with their guns.
(Update: the developer tells us that all ships default to Standard Turrets if you don't place a turret in a slot).
After you
pick your ships you outfit them with one of several weapons systems, be it
torpedo launchers, long range weapons, spread shot cannons, or short range
but extreme power guns. Each having its own distinct advantage and
disadvantage. Afterwards you continue and get loaded into a randomly
generated map and begin play.
 
The premise of the gameplay
is simple, you get to move all of your ships and fire all of the guns in one
turn. Afterward, it is your opponent's turn. The combat is interesting and
reminds me of Battlestations: Midway in the way that you have to have the
correct range to hit your target. You can miss long or short and fore or aft
of the vessels as well as that you can target specifics, like certain
turrets, or the engines to disable the movement of the ship. The actual bulk
of combat strategy comes from either; trying to get in range of your
opponent and getting a full broadside shot, letting you fire off the
majority of your weapons, or keeping out of his range so that you can pick
him off from close range. Also during combat there are certain, "combat
cards" which if you run over you get to play. They involve things like
bombing runs and boosts for your ships that help eliminate the threats on
the other end of the map. The top down view is simple and works, and so does
the UI. Also for some reason I have to say, the water graphics are quite
interesting and cool to look at.
 
There were two major problems
I had with the game however. First up, is that it seemed even on normal
difficulty, that the AI was extremely accurate for the most part, being able
to pinpoint your vital systems in no more than a few shots. Secondly the it
seems that the carrier is ridiculously overpowered (having a bombing run
each turn and guns on top of it means all you have to do is outfit it with
long range weaponry and you will almost always win). I used a carrier to
take out three ships on a map with ease, even when all three were in range
of me, I was simply dishing out much more than they could handle. This power
is offset by the cost of the unit itself. Other than that there were some
minor things that could have been changed to raise the replay value; like
more points to spend for more ships, more cannon types to put on the ships,
the ability to select the fleet of the AI you go against.
After all is said and done,
and after all of the smoke clears, this is actually a well developed game,
one that I liked for a while. A don't forget, it is an iPad/Mac game. In the end it just didn't have the deep
strategy to pull me in long term. However, that is definitely not what the
developers were going for. The graphics were smooth, the gameplay was fun
and amusing, and there were no bugs. The game achieves its goal--it's a
quick and simple yet still strategic game, but could use minor improvements
that could have added more replay value and complexity.
 

Battle
Fleet home page
YouTube Promo for Battle Fleet
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See also:
Das Tub: Bathed in Confusion
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