![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Lucky Jack
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
|
![]()
The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
|
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
![]()
Dear lord ...good one Neal!
|
![]() |
![]() |
![]() |
#4 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/show...3&postcount=71 My prayers are with this statement. But, you know how they say, assumption is the mother of all... ![]() |
|
![]() |
![]() |
![]() |
#5 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
|
![]()
Indeed, it's possible that the two games have differing implementations, but then that raises the question as to why? Surely, if you're going down the OSP road, then you use the same system across all of your products.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
|
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
|
![]()
Over one minute of diconnected gameplay. Interesting.
![]() This could allow for small bumps in the connection. However, the queston remains whether you have some sort of allowed timeframe in which you have to reconnect or whether Neal just happened to disconnect between two connection-checks by chance. In the first case this would allow for smaller hickups in the internet connection. ![]() ![]() Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ... |
![]() |
![]() |
![]() |
#7 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
|
![]() Quote:
This kind of information is not crucial for their OSP protection. It's how they implemented the authentication/encryption and the relationship these modules have with the game. Can the crackers put a Jump Routine in the application where it checks for online connection/ubi server permission?? That's all the fight, the minute this is discovered a crack will be out. Ubi is just stupid to hold information that will help us customers to decide to buy it or not, because that little information is no problem for somebody educated enough to discover..
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
|
![]() |
![]() |
![]() |
#8 |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
|
![]()
Neal plays a preview version and I'm pretty sure this is not the DRM/OSP what we get in the final version.
I'll bite my tongue if I'm wrong. Mud
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
one things for sure: the game has nice graphics...
![]()
__________________
|
![]() |
![]() |
![]() |
#10 |
Mate
![]() Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
|
![]()
I did some information security throughout my studies so I know what you're on about. However, some people still beleive that secrecy of the used algorithm adds significantly to the security of the overall outcome, and at UBI I'm pretty sure that the decision whether to release such information or not is not made by someone who designed and understands the security measures but by someone who wears a suit, a tie, goes to meetings and takes pleasure in the repeated confirmation that "The new DRM system is gonna be reeeeeeealy safe, Sir!"
![]() Additionally: I know that I can get that information with a packet sniffer. That would be among the first things I'd run if I should get my hands on a legit copy of SH5 by some miraculous way that does not involve me handing over money. However, I consider this information relevant for making a decision whether to buy the thing or not. So unless someone does this network analysis for me I don't see how I should get this info. ![]() |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
Good and informative vid. Was it PC Gamer who also expressed doubts about their DRM version? They definetely had a different version than Neal.
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#12 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
Uploads: 0
|
![]()
It is obvious that the preview will not have the final version of OSP build in.
UBI will do everything to prevent OSP from being broken before release date of the final game.
__________________
|
![]() |
![]() |
![]() |
#13 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
|
![]()
Heh. As we all know, graphics make the game! Never mind that the rest of it is incomplete or broken, at least we can admire the scenery while the game is OSP paused.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
|
![]() |
![]() |
![]() |
#15 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
I'm not surprised at all the preview didn't crap out.
It makes sense the game only polls at intervals. Not even Ubi in their right mind would make a system that requires a permanent connection as such that it keeps a constant TCP-port open. That's simply not viable as far as server resources go, and chances of the server dropping the connection are much higher (+ it is more difficult to balance load). Instead, it probably is just a https-request from the client every few minutes containing a handshake request/response pattern, which - when succeeds - allows you to continue to play. And when not - well, BOOM! If anything I believe a) Neal was lucky ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
|
|