SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-18-10, 06:40 AM   #1
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default Chill Winston! (Neal vs OSP - youtube vid!)



Oberon is offline   Reply With Quote
Old 02-18-10, 07:16 AM   #2
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 02-18-10, 07:17 AM   #3
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

Dear lord ...good one Neal!
longam is offline   Reply With Quote
Old 02-18-10, 07:19 AM   #4
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Nordmann View Post
The impression I'm getting here, is that Neal does not have a copy with the OSP enabled.

http://www.subsim.com/radioroom/show...3&postcount=71


My prayers are with this statement. But, you know how they say, assumption is the mother of all...
TH0R is offline   Reply With Quote
Old 02-18-10, 07:31 AM   #5
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

Indeed, it's possible that the two games have differing implementations, but then that raises the question as to why? Surely, if you're going down the OSP road, then you use the same system across all of your products.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 02-18-10, 07:32 AM   #6
MercurySeven
Mate
 
Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
Default

Over one minute of diconnected gameplay. Interesting.

This could allow for small bumps in the connection. However, the queston remains whether you have some sort of allowed timeframe in which you have to reconnect or whether Neal just happened to disconnect between two connection-checks by chance.

In the first case this would allow for smaller hickups in the internet connection. The second case would not, as it would be possible to lose connection just before the next check with the UBI servers is due, which could stop your game.

Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ...
MercurySeven is offline   Reply With Quote
Old 02-18-10, 07:38 AM   #7
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by MercurySeven View Post
Sadly I don't see UBI revealing such information anytime soon as they might consider it confidential ...
That's funny, anybody can run a packet sniffer, to check when and where the application connects, what kind of data it sends (almost definetly encrypted), and how long the application is set to ignore a disconnection.
This kind of information is not crucial for their OSP protection. It's how they implemented the authentication/encryption and the relationship these modules have with the game. Can the crackers put a Jump Routine in the application where it checks for online connection/ubi server permission??

That's all the fight, the minute this is discovered a crack will be out.
Ubi is just stupid to hold information that will help us customers to decide to buy it or not, because that little information is no problem for somebody educated enough to discover..
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 02-18-10, 07:44 AM   #8
Mud
Captain
 
Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
Default

Neal plays a preview version and I'm pretty sure this is not the DRM/OSP what we get in the final version.
I'll bite my tongue if I'm wrong.

Mud
__________________
Mud is offline   Reply With Quote
Old 02-18-10, 07:46 AM   #9
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

one things for sure: the game has nice graphics...

__________________


urfisch is offline   Reply With Quote
Old 02-18-10, 07:49 AM   #10
MercurySeven
Mate
 
Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
Default

I did some information security throughout my studies so I know what you're on about. However, some people still beleive that secrecy of the used algorithm adds significantly to the security of the overall outcome, and at UBI I'm pretty sure that the decision whether to release such information or not is not made by someone who designed and understands the security measures but by someone who wears a suit, a tie, goes to meetings and takes pleasure in the repeated confirmation that "The new DRM system is gonna be reeeeeeealy safe, Sir!"

Additionally: I know that I can get that information with a packet sniffer. That would be among the first things I'd run if I should get my hands on a legit copy of SH5 by some miraculous way that does not involve me handing over money. However, I consider this information relevant for making a decision whether to buy the thing or not. So unless someone does this network analysis for me I don't see how I should get this info.
MercurySeven is offline   Reply With Quote
Old 02-18-10, 07:52 AM   #11
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Good and informative vid. Was it PC Gamer who also expressed doubts about their DRM version? They definetely had a different version than Neal.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-18-10, 08:05 AM   #12
The Enigma
Seer of visions
 
The Enigma's Avatar
 
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
Uploads: 0
Default

It is obvious that the preview will not have the final version of OSP build in.

UBI will do everything to prevent OSP from being broken before release date of the final game.
__________________


The Enigma is offline   Reply With Quote
Old 02-18-10, 08:44 AM   #13
Nordmann
Commodore
 
Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by urfisch View Post
one things for sure: the game has nice graphics...

Heh. As we all know, graphics make the game! Never mind that the rest of it is incomplete or broken, at least we can admire the scenery while the game is OSP paused.
__________________
"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
Nordmann is offline   Reply With Quote
Old 02-18-10, 08:54 AM   #14
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
Maybe some special profit we have here? 1-4 minutes disconected - ok, 4 and more - Game Over!
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...
evan82 is offline   Reply With Quote
Old 02-18-10, 03:48 PM   #15
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

I'm not surprised at all the preview didn't crap out.

It makes sense the game only polls at intervals. Not even Ubi in their right mind would make a system that requires a permanent connection as such that it keeps a constant TCP-port open. That's simply not viable as far as server resources go, and chances of the server dropping the connection are much higher (+ it is more difficult to balance load). Instead, it probably is just a https-request from the client every few minutes containing a handshake request/response pattern, which - when succeeds - allows you to continue to play. And when not - well, BOOM!

If anything I believe a) Neal was lucky or b) Ubi's polling system is timed at 5 minutes+ (or will retry a couple of times before bombing out) or c) the preview will not dump you at all (as opposed to the retail).
skwasjer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.