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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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This thread will be dedicated to ideas for skwasjer's upcoming SH4 Commander (working title for now) launch program.
Please post your wish list of requested features/suggestions here. This first post will be updated *nearly* daily with current suggestions. Please, Please, Please re-read this first post for these updates. I would like to *try* to keep repeat feature requests to a minimum. As per skwasjer's post stating that he was picking up the development of this mod, SH4 Commander will be in the "second chair" until he completes S3D. Therefore, there is no indication of when this mod will be ready. skwasjer will be trying to setup a program with basic functionality first. If you would like to help with this mod (researching, number crunching, etc), PM either skwasjer or myself. Feature Requests:
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl Last edited by Donner; 02-11-08 at 01:18 PM. |
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#2 |
Bosun
![]() Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
Downloads: 20
Uploads: 0
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Howdy Donner; this mod sounds interesting.
Taking a pic to confirm a sinking and given some credit for a damaged ship, if thats possible. Just my thoughts. |
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#3 |
Canadian Wolf
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I am just glad this is being worked on, it is appreciated
![]() ![]() If I can think of any suggestions I will post back, I like what I see on the present list ![]() RDP |
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#4 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Yah this is a great idea, keep up the good work.
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks Donner, for picking this up. I will take the next week or so to sleep over the basic program and interface. Most ideas come to me while I sleep, then the next morning I go 'eureka'!
Some ideas/features I've thought of myself (some ideas require collaboration with and/or permission of the original mod authors):
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Whoa, you are one ambitious fella, swas (but we knew that already from S3D
![]() One other thing I would like to see is the "seasonalization" (dang, I made up another word) of the thermal layer as is accomplished by the Thermalizer by Castorp345. Last edited by Digital_Trucker; 02-11-08 at 01:59 PM. |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I am just querying now (I don't need immediate help with this)
Are there any of you that have experience with localizing software into your native tongue? With experience, I really mean some form of previous experience with localization in general and/or software. Text will be stored in XML files, so some experience with that is a must as well (though it should prove fairly easy if you don't, trust me). It would be nice if some dedicated people are willing to translate the software while keeping standardized terms (as much as possible) in mind. Translations must obviously be clear and exact. Better no translation than a crappy one. Be advised it could be alot of work, because you have to work your way through each release to update what has changed, added or removed! I will write in English by default and translate to Dutch myself.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Can we still post requests here?
I have one for the 1.5 Uboat-addon, that just got released: The German crew still has American voices...and simply copying German voices from SH3 (with or without GWX2.0), doesn't work for 100%. link I would like to request such a future for this program...so, being able to set the voice-language, prior to game-launch.
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#9 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Paajtor, you can activate a German speechpack before game launch with JSGME, so I don't think THIS particular feature is really necessary. It works perfectly on SH4 v1.5 with the GWX 2.0 speechpack- any faults in speech lie in the speechpack itself and have already been partially ironed out. The remaining faults will be rectified as time goes by.
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Seems like this sort of app might be able to take a patrol report and use it to alter the campaign...
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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks for the suggestions so far. Keep them coming.
In about a week or 3 I will actively start work on this.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#12 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() Quote:
![]() But I prefer to install mods, and leave them alone after that. A tool like this SH4Launch, can tell the game which voices to load...so you can have several speechpacks installed (in folders that SH4L creates), and just use SH4L to activate one - with 1 click, instead of moving files around. ...at least, I hope this is possible. ![]()
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![]() Last edited by Paajtor; 03-02-08 at 08:18 PM. |
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#13 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
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And it would probably work much faster.
![]() The speech file sets are quite large (my "special compilation" German SH3 speech set is 182 MB), so enabling and/or disabling speech sets with JSGME take a little while each time. ![]()
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Cheers Uffe Last edited by ustahl; 03-03-08 at 06:20 AM. |
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#14 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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hi i think this would be a great program for everyone to enjoy and i think an abandon ship option should be included if you can make to the surface because in the movies at least the crew abandoned ship with some deaths occuring in the process
lt commander lare |
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