Top Ten Subsim
Events in 2012
Dec. 27, 2012

New game development was the big story in 2012. Several
new titles were released for mobile and iPad platforms, one for the PC, and a
break with the past in U-Boat sims was revealed. There were also
significant events in media, Subsim site changes, and the US Navy that made
the list. Let's take a look back at some of
the top subsim stories of 2012.
10. First Subsim thread to hit 1 Million Views
The
Silent Hunter 5 mega mod
Multiple UIs for SH5 with TDC by The Dark Wraith was the first
heavy-hitting mod for the fledgling Silent Hunter 5 and made a significant
contribution to the modding and playability of the game. Released in 2010,
the thread grew and was seen by more visitors at Subsim than any other
thread. It
hit 1 million views in July 2012.
Hitting a million views was only a matter of time for
some of the most important threads. The
Grey Wolves thread hit the million view mark shortly after Multiple UIs,
and others will follow as the thousands of sub game players venture onto the
Subsim base, but TheDarkWraith can always claim to be the first.
9. SUBSIM: 15 Years of the Web!
The
year was 1997, the Internet was quickly catching on. AOL was sending out
billions of floppies (soon to the replaced by CDs), Facebook was still 6
years away, and a young-ish chemical plant operator threw up (sic) a few
html pages on submarine games and the USS Cavalla submarine in Galveston.
Within the year,
the
website was receiving email, generating traffic on its Matts Scripts
BBS, and getting mentions on the usenet. A year later, we scored our first
interview with noted Aces of the Deep developer Mike Jones. And here we are,
over 15 years later and firmly established as ground zero for submarine
games, news, and community.
8. Naval War: Arctic Circle
It's
been quite a while since a modern naval warfare simulator showed up. In 2011,
information surfaced about a new title,
Naval War: Arctic Circle From Paradox Games, "Naval War: Arctic Circle
is a Real Time Strategy (RTS) game where the player battles enemy naval and
aerial forces for power and ultimate world domination. The game play takes place
along the Norwegian and British coast, through Iceland and Greenland all the way
to the North Americas and the North West Passage." Released on April 10, 2012,
the game theater takes place in the future, 2030 to be exact. The technology has
not changed much, planes and ships are almost carbon copies of today's forces.
The game was met with mild interest--graphics were not up to current tech--and
it did not play well with WinXP, but it includes a respectable amount of detail
and tactical options, and makes a nice addition to any subsimmer's game library.
Until Sonalysts gets back in the game, Naval War: Arctic Circle is the only
enchilada on the menu.
7. Women on US submarines
When
the US Department of Defense announced in 2010 that the 100-year old
tradition of submarines being crewed exclusively by men was over, the news generated
many reactions. Some felt it was time, that if women could serve as US
Marines, why not submarine sailors. Others were skeptical that females could
perform the required duties "submerged for three months at a time in a space
no wider than a motor home, outnumbered 70 to 1 by men, many of whom will
not want them there." Others weren't even sure if this was a genuine change
or a hoax. What would this mean for the Silent Service? Would this give
"hot bunking" a whole new meaning? Would torpedoes be greased?
Or merely painted pink? Joke as we may like, the change is real and has
been a success to this point, with the first three female submariners
earning their dolphins in December. We wish them all the luck and success
and remind them: hairdryers are not acoustically friendly at 600 feet..
6. New Subsim services
Subsim
is all about change...er, wait, no, not really. We have been running the
same masthead for nearly a decade, and
same forum setup and styles since 2006 (whew! don't want to go through
that again!). If it works, why fix it, right? Well, there's always room for
improvement, and Subsim once again migrated to a more powerful, fully
managed server in 2012. We added a
Chat Channel, nicer
Overlord banners for heavy hitting supporters, rotating feature banners,
Tapatalk support for mobile (thanks, McBeck), cleaned up our
YouTube channel,
and jolted our SUBSIM
Facebook group back to life (thanks to Les Robertson for founding it).
We improved our anti-spam process and techniques and brought new moderators
onboard to manage it (Sailor Steve, Jimbuna, Herr-Berbunch). We
upgraded our subscription services so that now supporters of the website
have access to a
special forum "Lord's Lounge" if they need assistance, and they can
change their own custom avatars at will, plus have access to more downloads
and photo album storage. Subsim, going strong, even after the Mayan collapse
of society!
5. The LolBoot Thread &
other Marathon Threads
We've
seen a lot of tropes and memes at Subsim. Most originated
elsewhere on the webosphere, but TLAM Strike casually gave
birth to the
LOLBoot meme. Clever Frau Kaleun quickly picked up on the
awesomeness and suggested an
LOlBoot thread. This thread began in July 2011 and
has been going full tilt ever since. Other marathon threads
include
The Four Word Story Game (27,000 posts),
Funny Picture Thread (12,000 posts),
Ok let's see women that you think are beautiful (3700
posts, most with pics of pretty girls, all PG rated--hey!
We're guys, ok? Well, mostly.), and
What are you doing now in real life, which highlights the
daily lives of our community. Rock on, Garth!
4. Submarines in film
Nothing
will ever replace Das Boot in the hearts of Subsim
members, but you can't blame Hollywood for trying. But based
on recent efforts, are they really trying? In May 2012
Universal Pictures heaved out Battleship, a military
science fiction war film loosely inspired by the classic board
game, directed by Peter Berg. Very loosely! It was met
with
withering criticism. The action was laudable and special
effects superb, but had scenes where destroyers race around
like go carts, a small group of actors play roles that
unrealistically figure into every scene of the film, and
paper-thin characters sank this unworthy film. Then, ABC
launched a thriller/drama called Last Resort, where a
boomer sub captain went rogue after defying what he thought
were illegitimate orders from a illegitimate regime in
Washington and went MAD and occupied a small tropical island.
The actors in this far-fetched show were quality people and
the production values were first rate. But again,
real life physics and technology were sacrificed to the gods of
action: boomers torpedoing underwater cliffs and escaping
through the debris field, satellites that could see missile
doors open on a sub at 200 feet, and radio comms that connect
5 different parties with nary a scratch of static. Last
Resort was placed in a poor time slot, viewership declined
steadily from the pilot on, and the show has been cancelled.
Well, maybe there's hope that
2013's Phantom will revive the genre. We could use
another Hunt for Red October.
3. Silent Hunter Online
After
the beautiful and ambitious but not nearly completed Silent
Hunter 5, many Subsim players were ready to lay lilies on the
tomb of the longest running subsim franchise. If Ubisoft
didn't follow up SH5 with support and complete the game, what
makes one think they would be working on another version?
Well, surprise, surprise, a new chapter in the SH saga was
indeed underway, but it wasn't going to be the standard,
single player game, nor is it being developed by Ubisoft
Romania. Silent Hunter Online was announced in April. It is a
browser-based game developed by the German studio Blue Byte
and Austrian studio Sprong. The game would be free to play,
and generate its revenue by offering upgrades and time-saving
shortcuts to players who wanted to make small payments.
Upon examination, the game shows promise. The graphics are
not up to the standard set by SH5, but the campaign and game
play seemed very reminiscent of Silent Hunter III. And the
game is designed to create a club social atmosphere where
players can join patrols with their friends and create
wolfpacks. It's a different Silent Hunter,
will it regain the glory of former chapters? Only time
will tell.
2. Mobile & Mac subsims
The
explosion of mobile gaming and apps has changed PC computing
significantly. Zynga, even Facebook, have been taken offguard.
People are spending more time gaming on their iPads, iPhones,
Android phones, and Amazon Fires, and less time on a desktop.
2012 bore witness to a surge of naval games designed for the
iPad, iPhone, and Android O/S. Sure, these games are typically
arcadish, very light on the simulation aspects. To be honest,
one cannot imagine plotting a TDC on a 3.5" screen. Still, the
future is here, or will be very soon, and it appears there
will be room for these subsims on the go. Best of the bunch
include
Silent Hunter: U-Boat Aces,
Battleship for Android,
Silent Hunter Mobile,
Silent Depth, and
Pacific Fleet, among others. For what they are, fun and
engaging "time-wasters", they sure earn the few dollars they
cost when you're stuck in line at the DMV or post office.
1. Silent Hunter 5 Mod Men
At
the top of our list of SUBSIM events in 2012: the Silent
Hunter 5 mod makers. When SH5 was released, it was hobbled by
a new and untested copy protection that required the player to
be online to play. Sales were sluggish, despite the game's
amazing graphics and new features such as full U-Boat access
(something players clamored for over the years). But
every silver lining
has a cloud and this edition of Silent Hunter was doomed
to a stunted life by being released incomplete and not
receiving the traditional Ubisoft support of releasing patches
to improve/finish the game. That's when the talent and hard
work of the Subsim community stepped in to
pump up the game with mods and upgrades. Driven by little
more than the love of a good subsim, many Subsim members dug
into the game files, tweaked, reengineered, and redesigned the
game to flesh it out. What was initially and sad premise has
become a glowing prospect. Some notable mods and their
creators include
My MegaMod by pedrobas,
TheDarkWraith's
Mega Mod,
Environmental MOD by W_clear,
MightyFine Crew Mod by Heretic
(over 21,000 downloads to date),
Open Horizons II by Trevally, Zedi,
etheberge's Accurate German Flags and
No Damn Bubbles, No Damn Halo Mod. The game
may have fallen short but the community and its love of
historical submarine simulations shored it up.
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