SUBSIM
Review
  Your Letters...

...Our Readers' Comments

2003

2002

2001 2000 1999 1998 1997

Here's what you think. . .

Send your message
Editor: Neal Stevens


6/3/03

Just wanted to thank you for great set of missions. Much better than the original ones.

Aaron Perkins
Subsim Junkie
 


5/3/03

Neal:

It's been quite a while since I talked with you. The last time was when I bought Silent Hunter II, and had a lot of trouble playing it because my graphic board was not up to it. I now have a new Dell with Microsoft XP with a lot of memory, a large hard drive and a GeForce graphic card. Question: Will Sub Command play on Microsoft XP? I see you now have a rerun of Silent Hunter I. Will it play on Microsoft XP?

Many thanks for your past help.
Cliff Jung


4/29/03

Hi Neal...

First of all let me say a huge "thanks" to you for your reply. Secondly...how the hell do you manage to fit all this work into your day?

Let me say that I am VERY grateful for all your efforts with the patches and downloads. Neal ,i need to bug you for some advice (please bear in mind that I am almost computer illiterate!! So I need very clear instructions)....The thing is that I have downloaded the SH2 1.1 patch and the PM1.03 patch. No problems...but now I try to download the Vickers Torpedo wake & oil slick mod V3.0 and after the box comes up saying "download complete" I press "OK" and up comes a box saying "Download cannot continue : Error parsing voucher"...so what must I do to get the patch to work...( and I feel bad asking 'cos I know you have much better things to do..but i really am stumped) Finally...assuming that I can get the Vickers patch working..can I then go ahead and add the HI-RES enhancement pack (I do NOT want to play multi-player) without problems and without glitches?..I do have quite a high-end computer so what do you reckon?...Again,I feel bad asking you these things, but I really need your advice...hope to hear from you soon. All the best to you,

regards from
Jim.


4/29/03

First off I wanted to thank everyone at Subsim for the great work you have been doing. I just learned of your sight after reading Trotter's PCGamer article on you. Congratulations! My question is about Silent Hunter II. When I first looked into buying it (when it first came out) I learned that it did not run in Windows XP. Has this been taken care of through company patches or through your Projekt Messerwetzer patch? Please let me know. I was very disappointed when Silent Hunter II first came out because I had been so excited to play it. Hopefully I will be able to play it soon.

Thanks Again,
Robert Dickerson


4/27/03

I recently bought a sim titled "Tom Clancy SSN", and can't get it to work. There is a web site and an email address, but they don't work either. Do you have any knowledge of this sim and/or know how to get it to work? I'm using Windows XP in Windows 95 compatibility mode.

Thanx,
Randy Mumford


4/14/03

You people don't answer your emails this web sight sucks! and you are a bunch of losers!

Jay Anolik


4/9/03

Hello,

I'm a Silent Hunter 2 player since a few monthes, and I just finished playing the game campagne. I just started the Second Kampagne and I wanted to congratulate you for such beautiful work :-) It's very well done and I love the "bad intel" idea.

This forced me into using visual id, which I did not use previously. I also trained into setting torpedoes manually and the game is very nice.

Thanks for your trendemous work !
-- Gilbert Fernandes


3/20/03

Hey Neal!

Kevin here. Remember me? I was the guy whose quote you used when you wrote the review for Great Naval Battles and, at the time, felt that there was no subsim that compared to Silent Hunter. Anyway, here I am 4 years later, and I finally have a computer with enough speed, power and video to run all of the sims I've watched you review over the years. Only a week ago I installed Silent Hunter II, Sub Command, Destroyer Command, and Jane's Fleet Command, and played them all for the first time. I'm writing to get your recommendations for the patches I should download to enhance my experiences with these games. I wasn't that thrilled with Fleet Command, so if there's a patch for that game that will make it more fun, that would be a good place to start. Your site is still "The" source, and it looks great.

Hope to hear back from you.
Kevin


3/6/03

In a great article by Brian H. Danielson and Neal Stevens, there's a reference to an arcade game featuring "periscope and handles" that isn't really named. I don't know if somebody already called it, but I'm pretty sure the game is called "Seawolf", and I remember it otherwise as clear as day - the broken lines that made up the water surface, the way ships would snap in half when torpedoed, the horn sound made by a fast moving PT boat (which I never even bothered shooting at).

There was certain kind of pulp quality to subs in the aftermath of WWII that Seawolf captured perfectly. I doubt I've seen this game in 20 years yet it was still one of my faves, though the one I played was hungry for something bigger than nickels. Kudos to the rest of the article, which reminded me of the fun I had playing the early greats like Epyx's Sub Battle Sim (was there any point to being an American in that game? German had more targets to shoot as in their war went on - the opposite of the Pacific campaign where all I did was wait for the odd IJN destroyer to pop over the horizon, lure him down my bows and send some torpedoes down the neck (also, working for the kriegsmarine, you got to drive the Type XXI). One question about that game - the manual referred to acoustic torpedoes along with the TG7E, but they never appeared in the game.

It was also interesting seeing somebody even mention "Hunt For Red October" - what a horrible game, though it took me a while to find out (I went abroad from August 1988, the summer I bought the game, until June, 1989, when I came home ad learnt, to my dismay, that I could surface and run for America at top speed. Boy, what a comedown. But your article leaves out the game's most annoying flaw: though it used a point&click interface, HFRO didn't support a mouse - as if the clunky hammer&sickle pointer wasn't a big enough pain. Certainly "Red Storm" hadn't been released by then - though I'm not sure it didn't come out in 1988, and I didn't get it until the winter of 89-90. The weird thing about "Red Storm" for me is that I have to remind myself that I never actually played it until after the cold war had come to an end. The funny thing about the game is the scene where you wake up in a hospital room after narrowly escaping your sunken submarine - despite the limits of the graphic engine, the designers threw in a TV which seems to be playing "Wheel of Fortune".

ari rottenberg


 

1/12/2003


    Hi there, I noticed on your Upcoming Projects Page you have Boomer listed as "Idea Stage". I just wanted to correct that, it is actually a bit further along than that. It is being actively developed now and we will be releasing our first Screenshots and a Press pack towards the end of February 2003. While the game will not be available until Winter 2003/2004 we are progressing on schedule.

    Hoping you had a good holiday season,

    Regards

    Steve Mitchell
    CEO Frozen Lung
    Boomer game



Well, now it's up to you. Set the record straight! Which subsims have you been playing? Had any program errors you'd like to warn others about? Has Subsim.com been of use to you? Know any really good techniques for racking up major tonnage?
Let us hear from you!
CYBER-SUBMARINER'S REPORT

Good Hunting!

 


2003

2002

2001 2000 1999 1998 1997


 SUBSIM Review - Web's First SUBMARINE SIMULATION WEBSITE!
Jan 26, 1997
Some reviews previously published as a branch
of the Moto-Dude Domain; Dec. 1995-Jan. 1997.


SUBSIM
Review
© 1995-2003 SUBSIM Review.
All rights reserved. Subsidiary of the WorldSim Network.
Legal Notice | Privacy Policy