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Old 04-19-25, 05:15 AM   #1
Fubar2Niner
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wolf_howl15 Official SH3 KC 1080p Screenshot Thread

To kick off

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Old 04-19-25, 05:58 AM   #2
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Default GWX-KC

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Old 04-19-25, 08:26 AM   #3
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Old 04-19-25, 08:40 AM   #4
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Old 04-20-25, 03:24 AM   #5
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Default GWX-KC v1



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Old 04-20-25, 01:25 PM   #6
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Quote:
Originally Posted by Anvar1061 View Post
The pilot_GER.tga texture is missing from data\Textures\TNormal\tex
Hi Anvar1061

I just took the following screenshots from our museum. The Stuka pilot textures are without problem.
Also Anvar, this is a thread for GWX-Knight's Cross screenshots. Just so that you know, we are quite happy to help you on one of the other regular support threads.



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Old 04-21-25, 04:21 PM   #7
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Old 04-21-25, 07:12 PM   #8
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Originally Posted by Kpt. Lehmann View Post
Hi Anvar1061

I just took the following screenshots from our museum. The Stuka pilot textures are without problem.
G:\GWX-Knight's Cross Edition v1.0\data\Library\Air_Crews_Ju88.dat
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Old 04-22-25, 06:04 AM   #9
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Also, If that texture was missing from Ju88.dat, ALL german planes would be missing their crew textures, not just the 87. I think with the sheer weight of contents in modern modded SH3s libraries, Aging SH3 is prone to the odd hiccup, so if you randomly have a library texture or gun not rendering properly on a unit, its worth reloading to try again, and it will 'probably' load in ok on the 2nd attempt.
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Old 04-22-25, 06:59 AM   #10
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Old 04-22-25, 11:34 AM   #11
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Old 04-23-25, 03:51 AM   #12
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Originally Posted by Jeff-Groves View Post
G:\GWX-Knight's Cross Edition v1.0\data\Library\Air_Crews_Ju88.dat

Contrary to all the laws of physics, it works. But how the hell?
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Old 04-23-25, 03:57 AM   #13
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Contrary to all the laws of physics, it works. But how the hell?

Because the reality is, this game is a cranky 20 year old 32-bit application thats been frankenstiened to hell and back, when - in an ideal world it should have been left to die in peace around 2010 when SHV came out see my theory 3 posts up ^^
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Old 04-23-25, 08:42 AM   #14
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Old 04-23-25, 11:29 PM   #15
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