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-   -   Official SH3 KC 1080p Screenshot Thread (https://www.subsim.com/radioroom/showthread.php?t=258534)

Fubar2Niner 04-19-25 05:15 AM

Official SH3 KC 1080p Screenshot Thread
 
To kick off
https://i.postimg.cc/59k3sV9v/Silent...1-24-41-96.png
https://i.postimg.cc/5tSXRBsP/Silent...1-04-53-18.png

Fubar2Niner 04-19-25 05:58 AM

GWX-KC
 
https://i.postimg.cc/rwKzqdqJ/Silent...1-55-14-83.png

propbeanie 04-19-25 08:26 AM

https://i.imgur.com/Z1Uz7Oi.jpg

Fubar2Niner 04-19-25 08:40 AM

https://i.postimg.cc/1zVgr8Tt/Silent...1-53-01-81.png

Fubar2Niner 04-20-25 03:24 AM

GWX-KC v1
 
https://i.postimg.cc/0jmwX3jL/Silent...4-09-07-88.png
https://i.postimg.cc/yx0r5q6R/Silent...4-09-29-02.png
https://i.postimg.cc/Tw35G1wq/Silent...4-14-14-88.png

Kpt. Lehmann 04-20-25 01:25 PM

Quote:

Originally Posted by Anvar1061 (Post 2954120)
The pilot_GER.tga texture is missing from data\Textures\TNormal\tex

Hi Anvar1061

I just took the following screenshots from our museum. The Stuka pilot textures are without problem.
Also Anvar, this is a thread for GWX-Knight's Cross screenshots. Just so that you know, we are quite happy to help you on one of the other regular support threads.

https://i.postimg.cc/1XMrrhN8/2025-0...-Greenshot.jpg

https://i.postimg.cc/LXKDHVp8/2025-0...-Greenshot.jpg

33lima 04-21-25 04:21 PM

https://simhq.net/forum/ubbthreads.p....58.46_841.jpg

https://simhq.net/forum/ubbthreads.p....58.56_165.jpg

https://simhq.net/forum/ubbthreads.p....56.29_509.jpg

Jeff-Groves 04-21-25 07:12 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2954204)
Hi Anvar1061

I just took the following screenshots from our museum. The Stuka pilot textures are without problem.

G:\GWX-Knight's Cross Edition v1.0\data\Library\Air_Crews_Ju88.dat

JU_88 04-22-25 06:04 AM

Also, If that texture was missing from Ju88.dat, ALL german planes would be missing their crew textures, not just the 87. I think with the sheer weight of contents in modern modded SH3s libraries, Aging SH3 is prone to the odd hiccup, so if you randomly have a library texture or gun not rendering properly on a unit, its worth reloading to try again, and it will 'probably' load in ok on the 2nd attempt.

Fubar2Niner 04-22-25 06:59 AM

GWX-KC v1
 
https://i.postimg.cc/NFLVV8J2/Silent...2-39-51-86.png
https://i.postimg.cc/Pr0GgckX/Silent...2-40-01-20.png
https://i.postimg.cc/YCBnfwHW/Silent...2-30-51-40.png

Fubar2Niner 04-22-25 11:34 AM

https://i.postimg.cc/LsHsCM0W/Silent...2-31-33-53.png

Anvar1061 04-23-25 03:51 AM

Quote:

Originally Posted by Jeff-Groves (Post 2954316)
G:\GWX-Knight's Cross Edition v1.0\data\Library\Air_Crews_Ju88.dat


Contrary to all the laws of physics, it works. But how the hell?
https://www.subsim.com/radioroom/ima...n_Confused.gif

JU_88 04-23-25 03:57 AM

Quote:

Originally Posted by Anvar1061 (Post 2954489)
Contrary to all the laws of physics, it works. But how the hell?
:k_confused:


Because the reality is, this game is a cranky 20 year old 32-bit application thats been frankenstiened to hell and back, when - in an ideal world it should have been left to die in peace around 2010 when SHV came out :D see my theory 3 posts up ^^

Fubar2Niner 04-23-25 08:42 AM

https://i.postimg.cc/hPjLPGTS/Silent...4-36-46-56.png
https://i.postimg.cc/qRJtbmGk/Silent...4-40-02-03.png

Kpt. Lehmann 04-23-25 11:29 PM

https://i.postimg.cc/XY4Hw7TN/2025-0...-Greenshot.jpg


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