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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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When the developers were designing Uboat, it's understandable that they didn't want a copy of the Silent Hunter model. However, looking at the newly released U Tube videos, it seems like this game involves telling trained crew members to do what they should already be doing. I think that'll get old really quickly. I wish the game well, but it's not for me.
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#2 |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
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I am not so sure about it. A lot of the stuff will be automated in the future, I think...and it actually is already. People go to bed or play cards if you don't give them new orders. The cook will make meals from anything that's in the storage room, but you are able to give him specific foods. The engineers will do maintenance on the torpedos if there is nothing else you ordered them to do and they have slept already.
It's just more efficient to manage the crew then letting it do everything by itself. |
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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I genuinely wish it well, and I know how much hard work and sacrifice went into making this game a reality, but to me, right now it feels like 'Millennial Boat' rather than a U Boat. I'll be interested to see how it can be modded though.
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#4 |
Torpedoman
![]() Join Date: Jun 2013
Posts: 113
Downloads: 33
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Well, the game will go in Early Access on 30th April, while the modding tools will be made available in June...so modding will be possible before the game is even fully released, and according to the devs modding options will be "extensive".
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#5 |
Admiral
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I’m definitely getting the game, but with the “Sims” expectation. And I’m ok with that!
There really is no true sub simulator out there in my opinion. As long as TC exists, there can’t be a true simulator, just different genre. I’ve said it before, I would love to see a modern silent hunter style sub game. With all the fixings of silent hunter and u-boat.
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#6 | |
Grey Wolf
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http://www.uboatsim.com
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#7 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#8 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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Why is that, because everyone 22-37 years old is lazy?
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#9 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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No, it's just that when you have to tell a crew member to get a mop and bucket in order to clean up a spill, you might wonder why that individual didn't have the initiative to do so without having to be asked. I don't think it's realistic, because U Boat sub crews were well trained. But if that kind of thing can be modded out, and the crew interaction can be more strategy and real time threat related, then it becomes interesting......to me anyway.
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#10 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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I understand what you're saying, the micromanagement seems to be a bit much, but I think that relating it to a generational age range is misinformed.
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#11 |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
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You seem to be making up things on the fly a bit @TDK1044. There isn't really any "cleaning" orders in the game. You also don't have to manage your officers most of the time, if you don't like to as they perform most tasks on their own. They don't know what is your overall plan though and their actions may sometimes be suboptimal when you take that into consideration, so it's definitely rewarding to at least sometimes jump in.
It's also worth to distinct things that you CAN do in the game with things that you HAVE to do. As a skipper you can do a lot and we tried to allow the player to micromanage his boat as much as he likes to, even choosing what will be on the dinner, if he has such wish. I also don't think you are being fair by calling the game "arcade". Simulation-wise there is more or less everything in the game that was present in the stock Silent Hunter games (and more!). It's true that you CAN order your crew to perform some of the tasks that were forcefully manual in SH, but again - you don't HAVE to ![]() |
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#12 | |
Swabbie
![]() Join Date: May 2019
Posts: 9
Downloads: 0
Uploads: 0
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Im Betting that Uboat Wolwes of Steel will have AI initiative based on veterancy, So you are gonna enjoy a lot of Newbies needing to be told to Clean that freaking dirt ![]() |
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#13 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
Downloads: 47
Uploads: 0
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Two years from now..the nay sayers of today will be bragging about how awesome UBOAT is and no other submarine game will ever match it... we have heard this story before.. sing along.. jus'sayin
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#14 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Yeah, same old, same old. I would honestly be pleasantly surprised if this community actually showed some positivity towards the genre they are supposed to enjoy. There's more to it than just calculating torpedo solutions!
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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