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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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since its not a binary thing, where games are either 'sim or arcade', modern games are typically way WAY more complicated than many legacy examples of either. honestly the term 'arcade' is so out dated, to me it doesn't really mean anything now when applied to modern games. There are few modern PC /console games that play like an Arcade - in the Street fighter II/ Daytona USA/Time Crisis sense of the word. Even 'simulation' is misleading, since simulators only simulate the aspects deemed important enough to be simulated, the trade off is that everything else is a mishmash and given little to no care. e.g silent hunter 3/4/5, might take care to accurately simulate a torpedo launch, but if you get rammed by a another ship, - well its 'like an arcade' your boat just bounces off and appear to be intact like it was carved out of solid titatium, the watch crew still have their feet glued to the conning tower, still peering though their binoculars as if absolutely nothing happened. hell, GTA 5 provides a better 'simulation' of a collision than Silent Hunter does. So it really depends what parts of a game you are looking at, my theory is that if the parts we think deserved the most attention, got that level of attention then, 'its a sim' if they didn't then 'its arcade'. Truth is, 'Arcades' and 'Sims' are more or less history at this point -And alot of the references to them in modern games is just meaningless indervidual perception. Last edited by JU_88; 04-22-19 at 03:57 PM. |
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#32 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Maybe 'video game' would be a better term than 'arcade game'. From what I've seen in online videos, what it adds in crew interaction, it loses in atmosphere. In the videos that I've watched, there isn't the same fear of detection that I enjoyed in SH3. Now, in all fairness, SH3 had to go through four significant patches and heavy modding to get there, so I'm hoping that this offering can be similarly modded. I'm happy to purchase it though.
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#33 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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you should see Tmtc's stream where he gets torpedoed by an MTB, if that doesn't put the fear of god in to the player, I don't know what will. But it might just be the way the beta testers are approaching the game, in a more technical way than an immersive one. Ill admit silent hunter did the hunter/hunted part very well indeed. but outside of that most of the game was spent staring at the navigation map and UI in time compression - that part, not so good. Last edited by JU_88; 04-22-19 at 04:18 PM. |
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#34 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#35 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Im excited about the release. If there is one thing I could suggest to the developers is to try and get the hunter hunted aspect in the game. The enemy needs to be intelligent, they need to feel like an adversary.
Its all about waiting below suface after an attack for you payback, waiting for that dreaded ping ringing throuout the boat, the intricate manouvers you have make to creep away. Descending down Dangerous depths with a creaking boat. Constant reports from hydrophone, etc etc. reparing leaks. these are the most immersive and intense moments of SH. Think Das Boot. What made that film so immersive. If you guys could model some of this game play along with this awesome management and uboat system details you have now, you will have a big hit |
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#36 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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I will be purchasing a copy to support my commrades @ subsim.
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#37 | |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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+1000 |
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#38 |
Watch
![]() Join Date: Feb 2016
Location: Chicago, Illinois
Posts: 25
Downloads: 1186
Uploads: 0
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I'm with you guys; impressed with the developers and excited for the possibilities to come! I will buy after my next Social Security check arrives.
Let's keep politics out of the Forums; it only divides US more. Sub Captains unite! ![]() |
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#39 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Can't remember which one, but I'm pretty sure it was Silent Hunter 2 that had a micromanagement "mini game" built in for the crew. There was no option to make a watch bill so they would automatically go on watch and go to sleep when off duty, you had to stop every few hours to shuffle crewmembers around and tuck in the tired ones while singing them a lullaby. Repeat repeat repeat, then uninstall and go back to SH1.
At the very least there should be an option to turn off silly stuff like that so you can focus on actually playing the game. |
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#40 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
Downloads: 47
Uploads: 0
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Two years from now..the nay sayers of today will be bragging about how awesome UBOAT is and no other submarine game will ever match it... we have heard this story before.. sing along.. jus'sayin
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Did someone remember to close the hatch? ![]() |
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#41 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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#42 | |
Swabbie
![]() Join Date: May 2019
Posts: 9
Downloads: 0
Uploads: 0
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Im Betting that Uboat Wolwes of Steel will have AI initiative based on veterancy, So you are gonna enjoy a lot of Newbies needing to be told to Clean that freaking dirt ![]() |
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#43 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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Yeah, same old, same old. I would honestly be pleasantly surprised if this community actually showed some positivity towards the genre they are supposed to enjoy. There's more to it than just calculating torpedo solutions!
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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