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#1 |
Stowaway
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For a new single mission (http://www.subsim.com/radioroom/showthread.php?t=233044), I'm currently trying to create a large oil coastal installation, in the same way as basic harbours, for Aruba and Curacao islands.
I think the oil storage tanks will be added as separated destroyable land units. Don't know if terrain locations can be destroyed. ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() P.S: have you seen these models? https://3dwarehouse.sketchup.com/sea...kendClass=both |
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#3 | |
Stowaway
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OK.
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#4 |
Stowaway
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How it is looking so far :
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#5 |
Stowaway
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@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
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#6 | |
Navy Seal
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Location: CJ8937
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![]() So nice! ![]() |
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#7 |
Stowaway
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So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...
![]() Any ideas ? |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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For a start, I would try and link the new model directly to the location file you are working on just to make sure that nothing is wrong with that model... ![]() |
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#9 | ||
Stowaway
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![]() BTW, did you see my previous post ? Quote:
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Sorry, I had missed that
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#11 |
Stowaway
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OK. I give up. It seems impossible to have placement nodes in a terrain location file, which are linked to another node (in a .dat file stored in Library folder) containing also placement nodes (linked to nodes with 3D models in another .dat file of the library folder) ... although it worked one time !
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() If that is the problem, why don't you store the new models directly in the new location file? Or alternatively you could place it Harbor_kit.dat ![]() |
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#13 | |
Navy Seal
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Location: CJ8937
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#14 | |
Stowaway
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![]() ![]() ![]() Else, I'm searching a solution for 3 hours, and still no result ![]() Here is the structure of the current location file (no CTD, but nothing visible in game) : ![]() |
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#15 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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https://www.mediafire.com/file/sssuy...0_triangles.7z
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