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Old 08-20-17, 12:32 PM   #1
Kendras
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So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...

Any ideas ?
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Old 08-20-17, 12:51 PM   #2
gap
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Originally Posted by Kendras View Post
So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...

Any ideas ?
It must be a trivial error as we have already used placement nodes pointing to custom library files.
For a start, I would try and link the new model directly to the location file you are working on just to make sure that nothing is wrong with that model...
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Old 08-20-17, 01:36 PM   #3
Kendras
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It must be a trivial error as we have already used placement nodes pointing to custom library files.
For a start, I would try and link the new model directly to the location file you are working on just to make sure that nothing is wrong with that model...
OK, I will see that.

BTW, did you see my previous post ?

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@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
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Old 08-20-17, 02:12 PM   #4
gap
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Originally Posted by Kendras View Post
OK, I will see that.

BTW, did you see my previous post ?
Sorry, I had missed that

Quote:
Originally Posted by Kendras View Post
@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
No problem. After dinner I will do that
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Old 08-20-17, 03:22 PM   #5
Kendras
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OK. I give up. It seems impossible to have placement nodes in a terrain location file, which are linked to another node (in a .dat file stored in Library folder) containing also placement nodes (linked to nodes with 3D models in another .dat file of the library folder) ... although it worked one time !

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Old 08-20-17, 04:47 PM   #6
gap
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OK. I give up. It seems impossible to have placement nodes in a terrain location file, which are linked to another node (in a .dat file stored in Library folder) containing also placement nodes (linked to nodes with 3D models in another .dat file of the library folder) ... although it worked one time !

Do you mean that we cannot have on the same file placement nodes pointing to models stored in different library files?

If that is the problem, why don't you store the new models directly in the new location file? Or alternatively you could place it Harbor_kit.dat
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