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#1 |
Stowaway
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So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...
![]() Any ideas ? |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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For a start, I would try and link the new model directly to the location file you are working on just to make sure that nothing is wrong with that model... ![]() |
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#3 | ||
Stowaway
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![]() BTW, did you see my previous post ? Quote:
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Sorry, I had missed that
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#5 |
Stowaway
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OK. I give up. It seems impossible to have placement nodes in a terrain location file, which are linked to another node (in a .dat file stored in Library folder) containing also placement nodes (linked to nodes with 3D models in another .dat file of the library folder) ... although it worked one time !
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() If that is the problem, why don't you store the new models directly in the new location file? Or alternatively you could place it Harbor_kit.dat ![]() |
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