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08-20-17, 07:22 AM | #1 |
Stowaway
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Building an oil refinery
For a new single mission (http://www.subsim.com/radioroom/showthread.php?t=233044), I'm currently trying to create a large oil coastal installation, in the same way as basic harbours, for Aruba and Curacao islands.
I think the oil storage tanks will be added as separated destroyable land units. Don't know if terrain locations can be destroyed. |
08-20-17, 07:43 AM | #2 | |
Navy Seal
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P.S: have you seen these models? https://3dwarehouse.sketchup.com/sea...kendClass=both |
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08-20-17, 09:30 AM | #3 | |
Stowaway
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OK.
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08-20-17, 10:59 AM | #4 |
Stowaway
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How it is looking so far :
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08-20-17, 11:26 AM | #5 |
Stowaway
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@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
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08-20-17, 11:26 AM | #6 | |
Navy Seal
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So nice! |
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08-20-17, 12:32 PM | #7 |
Stowaway
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So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...
Any ideas ? |
08-20-17, 12:51 PM | #8 | |
Navy Seal
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For a start, I would try and link the new model directly to the location file you are working on just to make sure that nothing is wrong with that model... |
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08-20-17, 01:36 PM | #9 | ||
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BTW, did you see my previous post ? Quote:
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08-20-17, 02:12 PM | #10 | |
Navy Seal
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Sorry, I had missed that
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08-20-17, 03:22 PM | #11 |
Stowaway
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OK. I give up. It seems impossible to have placement nodes in a terrain location file, which are linked to another node (in a .dat file stored in Library folder) containing also placement nodes (linked to nodes with 3D models in another .dat file of the library folder) ... although it worked one time !
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08-20-17, 04:47 PM | #12 | |
Navy Seal
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If that is the problem, why don't you store the new models directly in the new location file? Or alternatively you could place it Harbor_kit.dat |
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08-20-17, 05:03 PM | #13 | |
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08-20-17, 05:36 PM | #14 | |
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Else, I'm searching a solution for 3 hours, and still no result ... that's crazy ! Nothing is working ! It worked only 2 times, and then only CTD, even if removing modifications after first CTD following a working attempt. Here is the structure of the current location file (no CTD, but nothing visible in game) : |
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08-20-17, 06:43 PM | #15 | |
Navy Seal
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https://www.mediafire.com/file/sssuy...0_triangles.7z
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