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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
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In the mission screen, there should be an option to decline it due to damage, or low ammo; then mission should change to return to base
In the last game, I have done like 4 missions in a row, and I simply don't have enough torpedoes to keep going |
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#2 |
Sailor man
![]() Join Date: Oct 2013
Posts: 44
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Over-Spec in my opinion, not pursuing the mission is effectively rejecting it, and it's an option available to the player, so I don't see the extra value in adding a UI option. Moreover, it's the Navy, you don't disobey orders. It would be an immersion killer to add such an option to a military based game.
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#3 |
Loader
![]() Join Date: Jul 2003
Posts: 90
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Be more aggressive commander!
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#4 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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You still get the lost mission, unfairly
It is either that or maybe the game check weapon stores and damage, and orders RTB if you are damaged or your stores are at or below 20% |
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#5 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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#6 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
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Now, the game does check and give you resupply missions accordingly (at least when you run low on ordnance), so if you haven't received those orders yet, you still have enough weapons to accomplish at least one more mission.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#7 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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I still had torpedoes, but only Mk16s; and the mission was ASW
I guess I will need to remember to shoot them all next time so I get a replenish mission How many missions you can fail and still win the game? |
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#8 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
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Ah, right. I can fix that, I think.
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#9 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
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#10 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
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If you maintain an even win/lose ratio, the war at sea can go on until the land war concludes, one way or another. Which can take a pretty long while with the current general event intervals (perhaps too long?). Well, actually, given tonnage sunk counts towards your side's victory points, breaking even on missions would still have you creeping towards a positive conclusion.
Not sure just how the land war intervenes. If either side achieves land dominance, does the final (SSBN) mission trigger or does the conflict as a whole simply end?
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#11 |
Watch
![]() Join Date: Jul 2017
Posts: 27
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#12 |
Watch
![]() Join Date: Jul 2005
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Only Situation to rtb and not trying to fulfill the orders in my eys is an badly damages Sub.
In this case, an "rtb order " should be implemented. E.g. with hull lower than 50% and 2 sections with flooding. or having an destroyed sonar or something like this. Wastel |
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#13 |
Mate
![]() Join Date: Jun 2017
Posts: 57
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every time I get not enough ammo to fill all tubes or some damage, I get the recall mission
not an issue for me - if you have ammo to fill the tubes, the missions keep coming...if not, admiral says come home to stock up |
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#14 | |
Mate
![]() Join Date: Jun 2017
Posts: 57
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#15 | |
Swabbie
![]() Join Date: Jul 2017
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