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#1 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Some screens from playing. (At beginning I forgot to make screens - sorry)
My loadout: ![]() ![]() After start I've increased altitude for better radar range detection. I also made some ploting around interested area (I assumed target speed around 15 kts - but it was 20!) Finally I found first 50 Hz contact form deep sonobuoys. Target was outside ploted circle! ![]() ![]() Predicting target speed: ![]() I hadn't permission to attack. My task was to track target. After some time i've recived permission for attack and for droping DICASS. ![]() My 2 mines splash water too far from target. Yankee was only damaged! (I didn't know how badly). So I made another approach: ![]() ![]() Yankee was deadly hit! ![]() ![]() Mission sumary: ![]() Some words after game. This is very nice scenario. Not too hard but very immersive. Props: - good map - immersive messages, weather and "cold war" climate - tracking target before attack permission (really good idea) - many "contacts" on way to OPAREA - good idea for scenario Cons: - civilian traffic is to heavy for stormy weather - lack of other (civilian) 50 Hz contacts near target - player is "untouchable" all the time (some russian small warships would be nice) - lack of allied SSN (british HMS Spartan submarine) who "lost contact" with soviet sub. - soviet sub starts too far from "last known position". - lack of information what was course of soviet submarine (W, SW etc.) Of course this is my opinion. All cons are minor, because mission is very fun for playing. I recommend this mission to all DW players, not only Orion drivers. Good work NippleSpanner ![]() (sorry for my bad english) |
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#2 | ||||||||
Stowaway
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Here's the reason: The AI sub sends link-contacts all the time, which I do not want for this scenario, I want the player to be the sole hunter- I had the Spartan ingame initially, but it caused only problems and I couldn't figure out a workaround that's worth it. ![]() Quote:
The player has no information what the enemy sub (there are 4 random ones, picked at mission start btw.) has done in the hour after HMS Spartan lost contact. It can spawn relatively close, or rather far away - simulating slow/fast speed, and to help with replayability. Quote:
Additionally, the briefing does mention the sub is heading for the Denmark Strait, which is due West, roughly. ![]() I'm sorry it was ultimately way too easy for a seasoned player like you, the AAR clearly shows you know the drill and I actually want to design missions for players like you, the type that plays "thoroughly"... if that makes any sense. |
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#3 | ||||
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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![]() and this one: ![]() In your mission you have 31 civilian ships in the middle of heavy storm. Quote:
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I think better solution is give player quite correct last position of soviet sub but increase time for since contact lost. (Weather is so bad, Orion couldn't start earlier) Quote:
Like I said before, this scenario is very good and nice for playing. |
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#4 | ||||
Stowaway
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Yes, but ingame the weather isn't even that bad, despite the official sea state, that's why I left the fishers out there. But you raise a point worth thinking about!
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The fishermen, however... Quote:
Spartan will be back soon. Overzealous players attacking this, instead of the enemy sub, was my original reason to add it besides immersion in the first place. Quote:
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#5 |
Stowaway
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Alright, I edited the mission according to your feedback.
I can't edit my original release-post, so I'll post the mission here for you in case you want to give it another go, and simply abuse you as a test-subject. I'd sure appreciate it. ![]() Changelog: - Enemy sub(s) now have 3hrs headstart instead of 30min - Fishing vessels removed / approaching Reykjavik to evade the storm - HMS Spartan (SSN 111) is back in - Yankee-class spawn position fixed - Other subs spawn positions adjusted - Civilian and fauna traffic redone from scratch - Mines are prohibited, orders adjusted accordingly - If player drops torpedoes or mine, mission will abort - adjustments to, hopefully, raise the difficulty of the mission - Penguin 2 -> Penguin 8 - whydidn'tidosointhefirstplace? ![]() Raw Mission: |
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#6 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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New version completed.
This time my target was Delta III. Getting high speed and altitude after start. ![]() Decreasing atlitude near OPAREA (visible ploted circles and planed places for sonobuoys) ![]() Sonobuoy plan ![]() Sonobuoy work ![]() ![]() Visible civilians from low altitude ![]() First 50 Hz detected (sonobuoy #7) ![]() Identification ![]() Attack (after permission) ![]() ![]() Going home ![]() ...going home ![]() ![]() Risky landing ![]() ![]() Summary ![]() Nice work Nipplespanner ![]() BTW do you know, all MPA's can start directly from airfield? (on the ground) |
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