Sea state in this mission is 5 (maximum from editor). When weather is so bad, most of ships are in safe place like port. Especially very small like this one:
and this one:
In your mission you have 31 civilian ships in the middle of heavy storm.
Quote:
The AI sub sends link-contacts all the time, which I do not want for this scenario, I want the player to be the sole hunter-
I had the Spartan ingame initially, but it caused only problems and I couldn't figure out a workaround that's worth it.
You can give HMS Spartan separate side and add alliance with your side. Allied platforms don't link. It would be fun to detect HMS Spartan instead Yankee
Quote:
- soviet sub starts too far from "last known position".
My target was "SovSub 3. Sub was 10 nmi from edge of circle, so speed for him should be minimum 20 kts (30 minutes and range 10 nmi). But Yankee had speed only 11 kts! Of course we don't know how fast he goes before Orion start but HMS Spartan shouldn't lost track of very noisy (20 kts!) sub like Yankee.
I think better solution is give player quite correct last position of soviet sub but increase time for since contact lost. (Weather is so bad, Orion couldn't start earlier)
Quote:
On purpose. Let's assume HMS Spartan did not had contact long enough to really determine this, or let's assume the soviet sub changes course etc.
Additionally, the briefing does mention the sub is heading for the Denmark Strait, which is due West, roughly.
Sorry i've missing that information.
Like I said before, this scenario is very good and nice for playing.
When weather is so bad, most of ships are in safe place like port.
Yes, but ingame the weather isn't even that bad, despite the official sea state, that's why I left the fishers out there. But you raise a point worth thinking about!
Quote:
Originally Posted by p7p8
In your mission you have 31 civilian ships in the middle of heavy storm.
Most are blue water vessels, though, they're build to withstand rough seas.
The fishermen, however...
Quote:
Originally Posted by p7p8
You can give HMS Spartan separate side and add alliance with your side. Allied platforms don't link. It would be fun to detect HMS Spartan instead Yankee
Now that information is gold. Thank you!
Spartan will be back soon.
Overzealous players attacking this, instead of the enemy sub, was my original reason to add it besides immersion in the first place.
Quote:
Originally Posted by p7p8
My target was "SovSub 3. Sub was 10 nmi from edge of circle, so speed for him should be minimum 20 kts (30 minutes and range 10 nmi). But Yankee had speed only 11 kts!
Ahh, of course! I didn't think about that when selecting the 4 random subs, good point! Expect this to be fixed in the next version.
Quote:
Originally Posted by p7p8
I think better solution is give player quite correct last position of soviet sub but increase time for since contact lost. (Weather is so bad, Orion couldn't start earlier)
Again, very good point and idea, it suits the scenario perfectly.
Alright, I edited the mission according to your feedback.
I can't edit my original release-post, so I'll post the mission here for you in case you want to give it another go, and simply abuse you as a test-subject.
I'd sure appreciate it.
Changelog:
- Enemy sub(s) now have 3hrs headstart instead of 30min
- Fishing vessels removed / approaching Reykjavik to evade the storm
- HMS Spartan (SSN 111) is back in
- Yankee-class spawn position fixed
- Other subs spawn positions adjusted
- Civilian and fauna traffic redone from scratch
- Mines are prohibited, orders adjusted accordingly
- If player drops torpedoes or mine, mission will abort
- adjustments to, hopefully, raise the difficulty of the mission
- Penguin 2 -> Penguin 8 - whydidn'tidosointhefirstplace?
Raw Mission:
VERSION 3
OWNALLIANCE 0
DIFFICULTY 3
TOTALNUMSIDES 3
NUMDRIVEABLES 1
MONTH 7
WORLDGRID 2
LATLONG 66.325714 -13.221366
;
SEASTATE 5
MDR 0 0 0
BOTTOMTYPE 1
TIMEOFDAY 5
WEATHER 2
CLOUDHEIGHT 1000
SSP 0
PEACETIMESIDE 0
PEACETIMESIDE 1
PEACETIMESIDE 2
PEACETIMESIDE 3
PEACETIMESIDE 4
PEACETIMESIDE 5
PEACETIMESIDE 6
PEACETIMESIDE 7
DESCRIPTION
BEGINTEXT
On a stormy November day in 1984, Penguin 8 (VP-11) is taking off at Naval Air Station Keflavik after receiving orders to find and track a possible soviet submarine contact heading for the Denmark Strait...<R>
<R>
<R>
Designed by Nippelspanner (v1.1, 2017)<R>
Created f
or Reinforce Alert<R>
ENDTEXT
MISSIONTITLE
BEGINTEXT
[NS] P-3C Orion #01: Into the Storm
ENDTEXT
ALLIANCETEAM "NATO" 0 2
GROUP "SSBN 1" 3 25 3 3 7 -1
GROUP "SSBN 2" 4 25 3 3 7 -1
GROUP "SSBN 3" 5 25 3 3 7 -1
GROUP "SSBN 4" 6 25 3 3 7 -1
GROUP "Subs" 7 0 1 1 -1 -1
GROUP "Change ROE" 9 100 1 1 -1 -1
GROUP "DICASS penlty" 11 0 1 1 -1 -1
GROUP "Kill sub goal" 13 0 1 1 -1 -1
GROUP "Order RTB" 16 0 1 1 -1 -1
GROUP "Await orders" 18 0 1 1 -1 -1
GROUP "Await Orders2" 20 0 1 1 -1 -1
ENDTEXT
END
GOAL 6024.830078 710802.812500 50.000000
BEGIN
GOALNAME "[ACTION] Soviet Sub Escapes"
GOALID 2
PARENTGOALID -1
GOALTYPE 0
TRIGGERTYPE 1
STARTTIME 0
ENDTIME 0
POINTS 100
MAXSPEED -1
MINDEPTH -1.000000
MAXDEPTH -1.000000
RETURNTOBASE 0
AUDIO ns_sfx_message_beep.wav
OBJTOPROSECUTECOUNTRY 14
MESSAGETYPEID 1
BEGINTEXT
Return to base, looks like the Soviet sub escaped... if it ever was here in the first place.<R>
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END
MAPCIRCLES
CIRCLE 1 179598.296875 819227.375000 1.000000 255 0 0 -1
END
Ah, so the takeoff-feature is more or less a glitch/workaround, not intended?
At least it sounds like it (having to lower the gear while...being on the ground lol).
In that case I'd rather stick to the current way of just getting airborne, I find it immersive enough.
So, since you really seem to master that P3, do you have further recommendations for future P3 missions?
I'd like to create more of them, but I'm not too sure what to do - and how to balance it so it is challenging but not frustrating (searching for 10 hours, nothing's happening...)
Any input is very welcome, and thanks again for playing - glad you enjoyed it!