![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() |
![]()
Hi everyone!
A question for all modders here: I'm working to a new ship model, and i'm using library objects to compose unit in different configurations during war. My question is: how can i render damage effects on a library object (bullets and torpedo holes) ? Thanks everyone! Best regards, Vd.
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() |
![]()
Well... if you ask me I would say that it is the same behaviour like in a ship folder! Make a .val file with the visual damage controller (which is assigned to your .dat file)
But ... plz be sure every ID is new! |
![]() |
![]() |
![]() |
#3 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#4 |
Sea Lord
![]() |
![]()
Ok, maybe I am wrong... but it should be testet!
Otherwise... maybe it is possible to have several "visual damage controlers" in the ship. val file !? ![]() |
![]() |
![]() |
![]() |
#5 | |
Sonar Guy
![]() |
![]() Quote:
The turms have hit points in "Zones.cfg" (31=TowerWatch), but "VisualDamage" controller maybe read hit points only from "ColisionableObject" controller and the turms don't have this controller, only submarine's body have it. Just speculate, I don't have time for tests.
__________________
If you ride like lightning, you're gonna crash like thunder. |
|
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#7 |
Sea Lord
![]() |
![]()
It is definitely possible. I know there were mods Made for the player sub which had the conning Tower destroyable.
|
![]() |
![]() |
![]() |
#8 | |
Admiral
![]() |
![]() Quote:
![]() Now my unit can change main hull design year by year (I've a couple of different hulls, with different details, livery ecc into a library\lib.dat file and the original one hidden into sea\ship.dat file)... and damage can be seen!! Thanks! Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
|
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() |
![]()
Great!
![]() ![]() EDIT: Just got my beer ![]() Last edited by HanSolo78; 11-22-16 at 04:50 PM. |
![]() |
![]() |
![]() |
#10 | |
Helmsman
![]() |
![]() Quote:
![]()
__________________
![]() Prometheus Mod for SH3 - Hull damage made by torpedo impact. ![]() http://www.subsim.com/radioroom/down...o=file&id=5060 |
|
![]() |
![]() |
![]() |
|
|