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Question - damage effects and library
Hi everyone!
A question for all modders here: I'm working to a new ship model, and i'm using library objects to compose unit in different configurations during war. My question is: how can i render damage effects on a library object (bullets and torpedo holes) ? Thanks everyone! Best regards, Vd. |
Well... if you ask me I would say that it is the same behaviour like in a ship folder! Make a .val file with the visual damage controller (which is assigned to your .dat file)
But ... plz be sure every ID is new! |
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:k_confused: |
Ok, maybe I am wrong... but it should be testet!
Otherwise... maybe it is possible to have several "visual damage controlers" in the ship. val file !? :hmm2: |
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The turms have hit points in "Zones.cfg" (31=TowerWatch), but "VisualDamage" controller maybe read hit points only from "ColisionableObject" controller and the turms don't have this controller, only submarine's body have it. Just speculate, I don't have time for tests. |
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It is definitely possible. I know there were mods Made for the player sub which had the conning Tower destroyable.
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:Kaleun_Cheers: It work!!! Now my unit can change main hull design year by year (I've a couple of different hulls, with different details, livery ecc into a library\lib.dat file and the original one hidden into sea\ship.dat file)... and damage can be seen!! Thanks! Vd |
Great! :up::salute:
EDIT: Just got my beer :Kaleun_Cheers: |
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:Kaleun_Applaud: |
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