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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which wave mod do you use/find more realistic? | |||
none (stock wave settings) |
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1 | 4.17% |
Improved Waves V1.1 |
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0 | 0% |
Real Environment - Rev 3 / DynEnv v2.9 - Breeze |
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4 | 16.67% |
DynEnv v2.9 - Gale |
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6 | 25.00% |
DynEnv v2.9 - Gale Improved |
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9 | 37.50% |
DynEnv v2.9 - Hurricane |
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3 | 12.50% |
sobers waves mod (specify which version) |
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3 | 12.50% |
Multiple Choice Poll. Voters: 24. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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As the title says: after the release of the wind speed patch by TDW, allowing winds as strong as 60 m/s, it is about time to replace all the previous wave mods with a proper one.
Rather than starting from scratch, I was thinking to use one or more of the currently available mods as template for the upcomig wave mod. For this reason I ask you to join the poll. Should you have more than a preference, just drop a line here and tell me which are the aspects that you like/dislike of each mod. The same goes if vote just one mod, but you aren't fully satisfied with it: should that be the case, feel free to list the pros and cons of the mod you voted. Videos and/or screenshots pointing to the problems you might want to report, are very appreciated. Thank you for your cooperation ![]() |
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#2 |
Count Dracula
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i just voted ... and really like your work gap
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you mate
![]() Just a quick remark on your preferences. Both DynEnv v2.9 - Gale and DynEnv v2.9 - Gale Improved, use six seatype definitions (respectively for 0, 3, 6, 9, 12 and 15 m/s), instead of the four stock seatypes (0, 5, 10 and 15 m/s). Going by what TDW is stating in this post, the game should ignore the last two sets of parameters (12 and 15 m/s). Yet, both mods seem to work perfectly even for wind speeds equal to or higher than 12 m/s. I still don't get where the game gets the missing sea types from, since after 9 m/s wind speed (SeaType 3) there wouldn't be a seatype that the game can interpolate. ![]() |
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#4 |
Ace of the deep .
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latest version sobers waves mod V30 SH5
The sub doesn't all of a sudden jump up and down or rock from side to side occasionally . It is the only wave mod that makes the game harder while submerged by hiding ships from view with the waves rolling in . Not just choppy waves but rolling waves . Anyway I am not going to do another waves mod . Someone else can do one (apart from gap , too many other important mods to work on ) . Last edited by THE_MASK; 04-22-14 at 05:38 PM. |
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#5 |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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I use DynEnv v2.9 - 08.b Wave Mechanics - Gale tweaked with DynEnv Gale wave mechanics by Fifi.
I definitely look forward to seeing the higher wind speeds and longer rolling waves. |
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#6 | |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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![]() ![]() EDIT!! Just installed sobers waves mod V30 SH5....Wow, this is definitely the one to work from, simply amazing!! Fantastic work Sober, thank you. Last edited by Nufsed; 04-23-14 at 04:17 AM. |
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#7 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Navy Seal
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Tough question gap...
![]() If we could somehow merge Sobers v30 waves mod with something like this it would be really awesome... I'm working on it currently but I must say that this is the perfect way to get a headache and to kill your spare time...So many variables... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#9 |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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Thanks, I hadn't visited the Dyn Env thread in a while. I just go with my mod list and slowly adjust it as things come along. Next campaign I'll go with Gail Improved.. or the new mod that comes out of the latest wind changes!
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#10 |
Navy Seal
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I think I'm going nowhere...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#11 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The main problem is that if the game only reads the first four sea types, we should set them for 0, 15, 45 and 60 m/s wind speed, in order to cover the new wind range made possible by TDW's patch. That means a major rework of all the wave settings previously deviced for the mentioned mods. ![]() lol, how did you do it? ![]() ![]() |
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#12 |
Ace of the deep .
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#13 |
Count Dracula
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i have this wave mod DynEnv v2.9 - Wave Mechanics - Gale (Improved)
this is with 2m/swind speed and medium fog i realy like this wave mod ... ![]()
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#14 |
Count Dracula
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#15 |
Ace of the deep .
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Do torps have issues with depth keeping with waves . Just something to watch when adjusting waves .
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