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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() ![]() Normally this kind of situation would melt your computer and halt it for 10 seconds. But in this setting there was absolutely no lag. Not even a millisecond! The reason for the lag seems to be quite simple: the light node in starshells materials in material.dat file. I replaced the main node to be just normal 4/100 node and all lag was gone! So it is fixed?! No! ![]() Removing the light node removes also the light from the ships and the light bonus that enemy units would get. So basicly my modded starshells/flares work like this: - working starshells/flares that sparkle in the sky - working waterlevel reflection - absolutely no lag! - no light reflecting to ships - no gameplay effects, ships don't see you any better I made also test and changed TDW's merchant ship starshells and flares, and lag was gone from there also. So basicly we can get "eye candy" effects, distress flares and starshells, but they don't have any real effect. To get this working, somekind of light that SH 5 understands should be added to the flares, but as far as I know, there isn't any. SH 5 doesn't seem to have any actual light sources except the sun and the moon. So I rest my case now, maybe some more HC-modders know how to fix this completely, still I think it's better than nothing! |
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